Modding/Props
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2023-12-14更新
最新编辑:丸丸辣
阅读:
更新日期:2023-12-14
最新编辑:丸丸辣
Props are actors used to build the level's environment in Unturned II. They are equivalent to the Unturned's "objects."
Measurement Specifications
Keeping dimensions consistent between props is important to maintain a cohesive art style.
Buildings
Type | Specs |
---|---|
Room Height | 3m |
Foundation Depth | 1m below lowest doorway |
Wall Width | 25cm |
Normal Doorway | 1.75m wide by 2.25m tall |
Eavestroughs
These are the metal pipes around slanted rooftops that collect water and route them away from the building. They are part of the building's higher detail meshes. A good workflow for creating them is to:
- Block out a layout for the eavestroughs in a new layer without insetting anything. In official props this is called Eavestrough_Base_Src.
- Once a nice design is complete copy the base and inset tops/bottoms of pipes.
- Create another copy and delete all insignificant faces for LOD1.
Type | Specs |
---|---|
Trough Top | 2.5cm lower than roof |
Trough Top Width | 25cm |
Trough Bottom Width | 20cm |
Trough Inset | 5cm inward and 20cm downward |
Trough Extension Past End of Wall | 5cm |
Pipe Length | Top of curve 60cm above ground |
Pipe Curve | Down 25cm and outward 25cm, rotated 90 degrees |
Pipe Inset | 5cm inward |
Pipe Brackets | 10cm from top/bottom |
Windows
One issue in version 3 was inconsistent window sizing which meant buildable barricades couldn't properly cover them. While not implemented yet, version 4 has several default window sizes to generally follow. Breakable glass and frame props will be designed to fit these window sizes.
Normal Windows
- 100 cm × 150 cm
- 150 cm × 150 cm
- 200 cm × 150 cm
- 250 cm × 150 cm
- 300 cm × 150 cm
- 350 cm × 150 cm
- 400 cm × 150 cm
Upper Windows
- 100 cm × 50 cm
- 150 cm × 50 cm
- 200 cm × 50 cm
Type | Specs |
---|---|
Lower Lip Trim | 5cm above/below, and 10cm out to the sides |
Edge Trim | 5cm above/below, and 5cm out to the sides |
Sockets
Sockets are used in prop meshes to make composite props easier to create, such as attaching doors to door frames. Sockets can be imported from modeling applications by prefixing their name with "SOCKET_" in all caps.
Doors
Door sockets are placed at ground level in the center of doorways. They should be oriented with the X axis pointing outward from the room, and the Z axis pointing upward.
They should be named SOCKET_Door_(Dimensions)_(##). For example the front door to a house might be: SOCKET_Door_175x225_03
Windows
Window sockets are placed in the center of windows. They should be oriented with the X axis pointing outward from the room, and the Z axis pointing upward.
They should be named SOCKET_Window_(Dimensions)_(##). For example a 200cm by 150cm window might have a socket named: SOCKET_Window_200x150_49