Version 1.0.41.0 Update Notes📄
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2025-09-24更新
最新编辑:nanxia2018
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更新日期:2025-09-24
最新编辑:nanxia2018
Update Content:
1. Optimized download experience: Added the function of downloading while playing.
2. Optimized the art effect of the download interface.
3. Fixed the issue of incorrect display of personnel and weapons on the team interface.
4. Corrected the description of mechanized infantry in combat.
5. Corrected the description of the U.S. Officer Ian Jones.
6. Corrected the production dubbing of Pz.IV H and Pz.IV G.
7. Added a penalty mechanism for matching non-confirmation.
8. Added 4 languages: Indonesian, Polish, Thai, Malaysian.
9. Optimized Russian translation.
10. Fixed the issue of checking deck durability while teaming up.
11. Added officer quantity limit function, with a maximum of 500 officers. Officers exceeding the limit will be automatically retired.
12. Added communication functions(phrases&emojis) in combat.
13. Fixed the display of WiFi and phone data icon.
14. Optimized the personal information interface.
15. Fixed the issue in the friend system - Search where players in recent combats are not visible.
16. Optimized Chat system.
17. Added social media links in Setting.
18. Fixed the issue where the Weekly Mission of plan were not refreshed during monthly updates.
19. Added a new painting: [Tiger I] limited painting- Black Dawn.
20. Fixed the display of quick redemption quantity.
21. Fixed some Korean disappearance.
22. Adjusted the reward order for daily activity within the strategy.
23. Fixed the Weekly Reward distribution time and content of Encounter.
24. Fixed the display of the Claim button in Welfare.
Win Percentage: Excluding players with a total of less than 50 games, the win percentage of 1V1 and PVP for different tiers were calculated as follows: Total Win Percentage: Germany: 50.84% U.S.: 50.55% USSR: 52.94% 0-1000: Germany: 49.98% U.S.: 48.54% USSR: 52.15% 1000-2000: Germany: 53.04% U.S.: 56.75% USSR: 53.60% 2000+: Germany: 53.22% U.S.: 47.17% USSR: 53.18%
Combat Balance Adjustment:
Overall:
1. The suppressed machine gun will reduce its own suppression value at different stages of suppression, and it cannot produce a suppression effect when pinned.
2. Increase the visibility range of all national heavy machine gun teams.
3. Remove the cover adsorption effect of some small objects in the map.
4. Optimized map function.
5. Adjust the damage mechanism of the flamethrower so that it can correctly deal damage to close range units.
6. The time required for strongholds to transition from neutral state to occupied state has decreased, while the time required from enemy occupied to our occupied state has increased.
7. Reduced the duration of the team's visibility when attacking and being attacked.
8. Artillery will have a greater spread when attacking areas within the fog.
9. When the machine gun suppresses the target, the speed-up effect on the target will be removed.
10. It is easier to cast skills that require a view of the target area near the fog.
11. Fixed the issue where skills can be released outside the map.
12. Fixed the mistaken pictures on the airplanes.
13. Adjusted the order of skill display, placing Active Skills on the top for easy operation.
14. Fixed the issue where the stones next to the suburban combat map base would hinder path-search.
15. Fixed the issue where the team's reconnaissance skills would not end if they died during the duration of casting them.
16. Change the two Resource Points on the suburban map to Ammunition Points.
U.S.:
1. Lowered the movement speed bonus of Steve Dane's passive skill in the third stage.
2. M4A3E8 changed the numerical model from TD class to MT class: armor AP was reduced from 260 to 200, Shoot Range was reduced from 2500 to 1800, AOE range of the main gun was increased from 225 to 900, Armor was increased from 165 to 215, and HP was reduced from 720 to 640.
3. Replace the two M3 submachine guns of the combat engineer with M1 carbines, increased the ability to engage in long-range combat, while the ability to engage in close-range combat has been weakened.
4. The AP of the M157 anti-tank gun has been reduced from 160 to 150, and the labor consumption has been increased to 300.
5. Lowered the medium to long range shooting accuracy of mechanized infantry.
6. Reduced the damage and medium to long range shooting accuracy of the Thompsons in the Airborne Team.
7. The labor consumption for Chaffee LT production has been increased to 300, and the oil consumption has been increased to 38.
8. Reduce the AOE range of the Chaffee LT main gun.
9. Currently, PARA Support are unable to use airborne supplement on teams in combat.
10. Increase the detection range of the hunting mode skill of the Hellcat, which can now detect anti-tank gun teams.
11. Sniper's stealth skill increases the ability to restore HP.
12. The radio monitoring of PARA Support will display anti-tank guns in infantry as separate icons.
13. Improved the brakin
14. Fixed the issue where the Infantry Assembly Point skill of the ambulance was not effective against the mortar team.
15. Snipers can correctly hit enemy teams when they are pinned.
USSR:
1. Partisan Tank Hunters initially carries 2 anti-tank rocket launchers, increasing labor consumption to 300. The skill upgrade of the rocket launchers has been changed to: stealth passive skill, which can restore HP when invisible. 2. The lighting bomb skill of PM41 has been changed to smoke bomb skill.
Germany:
1. Adjust the weapons used by the German machine gun team, mortar team, and anti-tank gun team to Kar98K.
2. The Hetzer LT now has its acceleration loading skill changed to a modified Koebe Flamethrower, which transforms the Hetzer into a Flamethrower Tank after use.
3. Reduce the ammunition consumption for weapon upgrades of Grenadier and Panzergrenadier.
4. Reduced resources required for the production of Stug III E.
5. Reduced ammunition consumption for upgrading German pillbox.