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Version 1.3.1.0 Update📄

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2025-09-27更新

    

最新编辑:nanxia2018

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更新日期:2025-09-27

  

最新编辑:nanxia2018

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1. New teams will be launched on September 25th (UTC 0:00)!


New additions have been made to the Legendary U.S team, the Jacksonian TD, the Epic Team M175 Howitzer, and the Rare Team M4A3-76. Players can use the Advanced Supply Application form to get teams from the new pool. For detailed information, please refer to the details page. The newly added team cannot be obtained from other pools in the short term.


2. The guaranteed mechanism for Rotation Recruitment and New Recruitment to increase the probability of adding new teams: If the Legendary team obtained from the pool is not the one with increased probability in this activity, the next Legendary team obtained will definitely be the one with increased probability.


3. Reduce the team level required for the modification system, and lower the level required for the Legendary team modification from 11, 13, 13, 15, 15 to 9, 11, 13, 14, 15; The level required for Epic team modification has been lowered from 9, 11, and 13 to 8, 10, and 12.


4. MG-42, Brummbär and Panzer III have entered the Team Recruitment and Rotation Recruitment, and can also be obtained through random teams.


5. The team interface has added a Reinforce Detail function, which allows you to view the effects of the team's reinforcement during combats.


6. Added records of Black Gold recharge and Black Gold consumption.


7. Now it is possible to purchase multiple gift packs at once.


8. Optimized the process of purchasing goods with Black Gold.


9. Adjusted the speaking frequency of the world chat.


10. A recruitment tab has been added to the chat channel.


11. Added a team chat tab.


12. Optimized the display of player tiers.


13. Now when adding friends, you can view the player's personal homepage.


14. Added Epic Modification Prop Supply Pack.


15. Optimized the names of some packs.


16. Fixed team voice chat.


17. Opened the detailed display of iOS combat records and optimized the issue of crashing in the settlement interface.


18. Fixed the issue of Weekly Reward distribution for Encounter.


19. Adjusted the output quantity and rules of Season Coins, and increased the base Season Coins for victory.


20. Modified the tier inheritance rules at the end of the Encounter season settlement, Captain V to Captain I will not be demoted, Major V to Major I will be demoted to Captain I at least, Lieutenant Colonel V to Lieutenant Colonel I will be demoted to Major V, and the remaining tiers will be inherited as the first tier after two major tiers are lowered.


21. Added Encounter Season Settlement Period: Two hours before the end of the Encounter season, the season settlement period will begin, and matches starting during this period will no longer affect Tier Points. The settlement time for this season has been advanced to 03:00 UTC on September 29th.


22. Regularly updated the exchange rate template for Google Play Store.


23. Adjust the officer retirement function, change the original batch retirement button function to directly retire the currently selected officers; Add a button icon for batch retirement to replace the original batch retirement function.


24. Adjust the officer sorting in the batch retirement interface.


25. Fixed the issue of incorrect display of officer buff slot images.


26. Fixed the display issue where it was not possible to check if other players had modified it.



Combat Optimization


1. Fixed the issue where the fog would appear black in some cases.


2. In the current Encounters, different weather conditions will also be encountered.


3. Adjust the back and front roll times of grenade throwing skills to better match the animation.


4. Added the function that vehicles may slip during heavy rain weather.


5. Add restriction prompts for releasing scout skills during heavy fog weather periods; During heavy fog, scout skills can still be used, but their scout effectiveness will become ineffective.


6. Add a modification positioning change prompt; If the positioning of the team changes after modification (such as changing anti armor to engine damage), the team's health bar will add modification prompts during combat. (High explosive shell: HE, anti armor: AT, engine damage: EB)


7. Now, after receiving an attack command, the vehicle unit will first turn towards the target position before moving.


8. Optimize the infantry station shield mechanism, making infantry more inclined to stand on the same side.


9. Teams in the house can go to other houses by clicking the Enter button.


10. Fixed an issue where a house ruin in the map of Grinder Town could be penetrated and attacked.


11. Fixed the issue where the effect of Stuka zu fuss’ reinforcement could not be correctly applied to modification skills.


12. Fixed the issue of the surrender button CD after disconnection.


13. Fixed the issue where using skills to attack units beyond distance would cause abnormal barrel rotation.


14. Fixed the issue where the Stormtroppers still received attack buffs after the smoke bomb throwing skill was cancelled.


15. Add Scout Move button: Select the team and drag the "Scout Move" button to the scene. The team will automatically detect enemies while heading to the target location; If an enemy is detected within the field of view during the movement, it will stop and automatically attack the enemy within the attack range; If the enemy is out of sight or attack range at this time, the team will stay in place and wait for new instructions.


16. Target locking during movement: After specifying the attack target of the team, when issuing a movement command to the team, as long as the team can still attack the original attack target, the target will not be automatically switched.


17. Fixed the issue where anti-tank grenades may not be effective when the target vehicle is moving at high speeds.


18. Fixed the issue of soldiers repairing vehicles even after the Concrete Pillbox was destroyed.


19. Fixed the issue of incorrect Officer Buff for DShK, Maxim guns, and T70 LT.


20. Changed the badge style of DShK and Zis3 anti-tank gun to make them easier to distinguish.


21. Fixed the issue where anti-tank landmines and grenades may add a deceleration state to soldiers in certain situations.



Adjustment of combat balance


Universal


1. The AOE range of anti-tank guns has been lowered, reducing the size of the hit box for infantry units, making it more difficult for anti-tank guns to hit infantry units.


2. Significantly increased the HP of accessible buildings, while also increasing the damage to accessible buildings from Bulldozer Sherman, Brummbär, and zis-3 modified curve attack skills.


3. Adjusted the EXP. points required for all units to reinforce, making it easier for them to do so. At the same time, the overall reinforce effect for all units has been optimized, which can be viewed in the team interface.


4. Added gaps to the flower beds in the map of the Grinder Town.


5. Slightly adjust the positions of the houses on both sides of the center point of Windmill Village to make it more balanced.


6. Airborne units will not be suppressed by infection before the first team member lands.


7. The track marks of vehicles in stealth mode will appear delayed for a period of time.


8. Reduce the size of the hit box of the anti-tank gun, as it is now more difficult to be hit by artillery fire.



The U.S.


1. The three-stage CD time for Antonilson's comprehensive support skill has been increased to 150s.


2. Reduced manpower and oil consumption by M4A3-75.


3. Reduced the consumption of M5 landmines by U.S. combat engineers to 12.


4. Improved the field of view reduction effect of sniper illumination flares, increasing the time to 16s.


5. The effect of reducing the accuracy of enemy vehicles with sniper flares has been removed.


6. Reduced the loading time of the M337 anti-tank gun.


7. Reduced the accuracy of snipers shooting units during retreat.


8. Now Antonilson's collection of ice cola will appear at all his assembly points and can be obtained from the WC54 ambulance that opens the infantry assembly point.


9. After upgrading the flamethrower, the combat engineers cannot continue to upgrade the mine detector.


USSR


1. The cooling state effect of the T70 engine after overload has changed from being unable to move to engine damage.


2. The manpower consumption of M42 has been reduced from 290 to 270.


3. Katyusha's second skill, Gradual Barrage, has been changed to 4 rounds of firing, with 5 shells fired per round, and now the shells in Gradual Barrage land more densely.


4. Slightly reduce the percentage speed buff for passive skills of USSR officer Andrei.


Germany


1. Now the Hetzer TD's engine destruction skill has been extended to its own attack range, but the main gun cannot fire during the targeting period of the engine destruction skill.


2. Currently, multiple players are unable to simultaneously release Defensive Shellfire skills.


3. Reduced the damage settlement frequency for the ground burning effect of Stuka zu fuss incendiary barrage.


4. Reduced the damage of the Pioneer at close range.


5. Upgraded the front armor of Panzer IV Ausf. H.


6. Reduced the manpower required for the production of Pak38 anti-tank guns.


7. The fuel consumption required for the production of Panzer III has been reduced.


8. Currently, Famscbirmiager’s scout and white phosphorus grenade skills cannot be used in a pinned down state.


9. Currently, the Stormtroppers is unable to throw smoke bombs in a pinned down state.


10. Increased the center damage of Stug III E.


11. Reduced the damage caused by the Stuka zu fuss rocket barrage to the vehicle.


12. Reduced the damage caused by Stuka zu fuss rocket barrage to soldiers inside the building.


13. Now, after activating the engine destruction skill, only the first shell of the PAK40 anti-tank gun will cause a deceleration effect on the vehicles.


USSR


1. The cooling state effect of the T70 engine after overload has changed from being unable to move to engine damage.


2. The manpower consumption of M42 has been reduced from 290 to 270.


3. Katyusha's second skill, Gradual Barrage, has been changed to 4 rounds of firing, with 5 shells fired per round, and now the shells in Gradual Barrage land more densely.


4. Slightly reduce the percentage speed buff for passive skills of USSR officer Andrei.


Germany


1. Now the Hetzer TD's engine destruction skill has been extended to its own attack range, but the main gun cannot fire during the targeting period of the engine destruction skill.


2. Currently, multiple players are unable to simultaneously release Defensive Shellfire skills.


3. Reduced the damage settlement frequency for the ground burning effect of Stuka zu fuss incendiary barrage.


4. Reduced the damage of the Pioneer at close range.


5. Upgraded the front armor of Panzer IV Ausf. H.


6. Reduced the manpower required for the production of Pak38 anti-tank guns.


7. The fuel consumption required for the production of Panzer III has been reduced.


8. Currently, Famscbirmiager’s scout and white phosphorus grenade skills cannot be used in a pinned down state.


9. Currently, the Stormtroppers is unable to throw smoke bombs in a pinned down state.


10. Increased the center damage of Stug III E.


11. Reduced the damage caused by the Stuka zu fuss rocket barrage to the vehicle.


12. Reduced the damage caused by Stuka zu fuss rocket barrage to soldiers inside the building.


13. Now, after activating the engine destruction skill, only the first shell of the PAK40 anti-tank gun will cause a deceleration effect on the vehicles.