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2023-10-11更新

    

最新编辑:卡鲁斯Karus

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更新日期:2023-10-11

  

最新编辑:卡鲁斯Karus

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属性

属性类型 属性详情
最大生命值 寻路者进入濒死之前需要依靠最大生命值维生。濒死是一种流血状态,生命值为0时您的寻路者将被击倒并且无法执行正常操作,此刻保留方向键移动,可以以超低速爬行。在濒死状态中,盟友玩家可以靠近长按F复活你,或者如果你装备了复活消耗品,你可以使用复活消耗品进行自救。
攻击力 增加武器和技能造成的最终伤害。
韧性 韧性提供霸体、伤害减免效果。当韧性破除时,受到的每一次命中都会让目标失衡,打断一切操作。
漏洞:毒药、燃烧、出血伤害可以直接绕过韧性对生命值造成伤害。
韧性防护 韧性防护仅仅会出现在有韧性的敌人身上,当敌人韧性恢复后,此刻韧性防护会暂时出现,韧性防护会保护韧性暂时无法被任何破防伤害削减。游戏内呈现为灰色韧性条。
武器威力 增加武器的攻击、近战组合终结技、武器技能造成的物理伤害
技能力量 增加技能造成的魔法伤害,增强技能的各种效果。
暴击率 对敌人造成伤害时,触发造成白色字体的 暴击几率 概率提升。
暴击力量 增加暴击时造成的最终伤害。
破甲能力 对敌人的 韧性 且仅对 韧性 造成伤害。
物理防御 降低受到的 物理 伤害。
魔法防御 降低受到的 魔法 伤害。
最大体力 用于闪避、格挡等操作所需要消耗的值。
生命恢复 非战斗状态下会缓慢自愈。

属性计算

计算(寻路者配饰与圣物武器)统计属性数据的公式为:


Stats calculation formula


公式:

  • Base Stats - The value of a specific base stats of an object, e.g. Max Health
    • This value is not shown in-game, but can be seen on the object's wiki page
  • Total Base Stats - Cumulative value of all base stats of an object
  • Scaling - Represents the power increase of an object through level and other factor
    • This value is not shown in-game, but can be seen on the object's wiki page
    • Scaling can be calculated by adding up all three stats scaling:
Scaling calculation formula
  • Budget & Display Multiplier - Each stats have static multipliers applied to it:
Stats Budget Multiplier Display Multiplier
Max Health 7.5 1
Resilience 4.5 2
Weapon Power 1.125 10
Ability Power 1.125 10
Crit Rating 1.125 10
Crit Power 1.125 10
Break Power 1.125 10
Phys Defense 1.875 10
Mag Defense 1.875 10
  • Affinity - The object's stats of matching affinity is increased in linear manner, e.g. 10% affinity increases stats by 10%. Wayfinder Affinity affects all objects, while Weapon Affinity affects weapon only. If the object is a weapon, both affinities are added up

Damage calculation

The formula for calculating damage is:


Damage calculation formula


Where:

  • Stats - Stats used depends on the attack type:
    • Weapon Power - Normal attacks and weapon abilities
      • Active Reload Bonus - 1.5x Weapon Power after hitting Hotspot Reload
    • Ability Power - Character abilities
    • Break Power - All attacks. It reduces enemy's Resilience but doesn't deal damage
    • Crit Power - On Critical Hit, the value of Crit Power is added into the appropriate stats
    • Note: certain skills or passives might use stats on a different type of attack than usual
  • Stats Display Multiplier - All damage stats share the same Display Multiplier, which is 10
  • Attack Modifier - Each attack has its own modifier
    • This value is not shown in-game, but can be seen on the object's wiki page
  • Combo Bonus - Starts at 1. Accumulated hits within short period increases combo, up to 3 on Dual Daggers, or 2 on other weapons
  • Critical Hit Bonus - 0.5 on Critical Hit, otherwise 0
  • Other Multiplier - Other damage multipliers, calculated multiplicatively with each other:
    • Resilience Multiplier - 0.75x if the target has Resilience. This is calculated regardless if their guard is broken or not
    • Guard Broken Multiplier - 1.33x during Guard Broken. This value might change depending on Resilience Piercing