经济
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2023-12-03更新
最新编辑:xl123071
阅读:
更新日期:2023-12-03
最新编辑:xl123071
经济菜单显示了城市收支信息,玩家可以在这里调整预算与税收、申请贷款、查看商品生产情况。菜单入口很容易找到,它看上去就像一沓绿色钞票。在预算选项卡中,可以快速浏览财政收入、开支和当前的月余额。此外,鼠标悬停在每个项目时,右侧面板会展现该项收入(或支出)的详细信息,包括项目说明和收入(或支出)来源表单。
所有城市最初都将获得有限的收入。其他来源的收入越高,政府补助就越低,直至最终停止。
税收
Taxation is unlocked at Milestone 2. Each of the zone types has its own overall tax rate which can be adjusted with sliders. On top of that, you can adjust the taxes of individual groups by expanding the menu for a specific zone type. Each tax can be set to be between -10% and 30%.
Lower taxes help buildings level up faster while higher taxes bring more money.
Residential taxes are collected from the citizens' monthly wages. Lower taxes will increase demand for residential zones while higher taxes will lower it. Taxes can be set separately for each Education Level.
Commercial, Industrial and Office taxes are collected from the companies' monthly profits. Taxes can be set separately for each product type. Lowering taxes for certain products and increasing them for others is an effective way to specialize the city in a certain field.
贷款
Loans are large sums of money that a city can take at the cost of adding up to 2.3-20% of the loaned amount to monthly expenses. The loan can be increased or paid partially or in full at any point. The borrowing limit of the loan depends on the current Milestone, ranging from ₡100,000 to ₡26,100,000. The interest rate can be reduced by 1% by building the City Hall and by 2% by building the Central Bank.
The loans tab is not visible in games with unlimited money.
生产
From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections.
All resources will be imported if there is a deficit and exported if there is a surplus.
效率
模板:Expand Each company's building has an efficiency rating which affects performance. While the default efficiency is 100%, this can be impacted by the employees working there, services provided, and city-wide bonuses.
因素 | 正面 | 负面 | 说明 | |
---|---|---|---|---|
员工幸福感 | 平均员工幸福感提升 | 员工平均幸福感下降 | ||
员工数量 | 无 | 没有足够员工 | ||
专业化城市生产 | 不清楚 | 无 | 尚不清楚是什么提供了这个增益 | |
全城增益 | 放置提供办公或工业效率的标志性建筑 | 无 | 游戏里这类效果显示为“办公效率”或“工业效率” | |
电费 | 减少电费 | 提高电费 | ||
水费 | 减少水费 | 提高水费 | ||
邮件处理 | 提高邮政效率 | 降低邮政效率 |
材料
Materials are obtained from Specialized Industry zones.
产自 | 资源名称 | 用于 |
---|---|---|
林业 | 木材 | 供暖 加工成木料 |
谷物种植 | 粮食 | 加工成饮料 加工成方便食品 |
牲畜养殖 | 牲畜 | 加工成方便食品 加工成食品 |
蔬菜种植 | 蔬菜 | 加工成饮料 加工成食品 |
纺织纤维种植 | 棉花 | 加工成纺织品 |
石油业 | 原油 | 加工成化学品 加工成石化产品 |
矿石开采 | 金属矿石 | 加工成金属 |
煤炭开采 | 煤炭 | 电力 加工成钢铁 |
石料开采 | 岩石 | 加工成混凝土 加工成矿物 |
有形商品
Material goods are processed at Industrial zones.
无形商品
Immaterial goods are processed at Commercial or Office zones.
产自 | 规划用地 | 资源名称 | 用于 |
---|---|---|---|
电子产品 | 办公区 | 软件 | 工业 |
电子产品 |
办公区 | 电信 | 消费者 |
软件 | 办公区 | 金融 | 消费者 |
软件 | 办公区 | 媒体 | 消费者 |
食品 | 商业区 | 住宿 | 消费者 |
食品 | 商业区 | 膳食 | 消费者 |
饮料 | 商业区 | 娱乐 | 消费者 |
商业区 | 休闲 | 消费者 |
参考来源