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更新日期:2025-07-27

  

最新编辑:NACGNOH

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appnews
appid427410
newsitems
gid"1806064758576501"
title"Abiotic Factor is a hit as the Half-Life style survival game leaves early access"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1806064758576501"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/07/abiotic-factor-1-0-launch-steam-reviews-player-count-half-life-survival-crafting-fps-game-science-coop-anomalies-900x506.jpg"/><p>News of Half-Life 3 would of course be momentous, but I don't feel a need for it any more. Deep Field Games is already scratching the 'science gone wrong' itch in spectacular style with <strong>Abiotic Factor</strong>, a survival game that's heavily inspired by the Valve series, feeling closest to its original 1998 incarnation in particular. After more than a year in early access, it's racked up an impressive Steam review score of 96%. Now, it's just launched into 1.0, and the reception has already carried it to a fresh high on the platform.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/launch-player-count">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/release-times-cold-fusion-update">Here's when you can play Half-Life inspired Abiotic Factor's new update</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/1-0-cold-fusion-storage-upgrades">Half-Life inspired survival game Abiotic Factor reveals new upgrades for 1.0</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/price-increase">96% rated survival game Abiotic Factor is going up in price, so get it cheap now</a></p>"
feedlabel"PCGamesN"
date1753357787
feedname"PCGamesN"
feed_type0
appid427410
gid"1805431065507214"
title"Abiotic Factor guide: Tips for exploring the Office Sector, making soup, and feeding your coworker"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065507214"
is_external_urltrue
author"Andrea Shearon"
contents"<img src="https://cdn.mos.cms.futurecdn.net/LPxbBLwE9vBwaYaAEszerD-1280-80.jpg"/><br><br> This meeting could have been an email, or better yet, it could be an Abiotic Factor guide. We've poured countless hours into combating the Half-Life horrors found in developer Deep Field's survival crafting parody, and documented plenty of Office Sector do's and don'ts along the way... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-guide/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753212959
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065504930"
title"All Abiotic Factor soup recipes and their buffs"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065504930"
is_external_urltrue
author"Andrea Shearon"
contents"<img src="https://cdn.mos.cms.futurecdn.net/aCHHvf8PLR7Znc6Cx8FmQE-1280-80.jpg"/><br><br> No scientist is a master chef out of the GATE, but studying up on some of the best <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-guide/" target="_blank">Abiotic Factor</a> soup recipes before throwing everything in the pot can spare you from hunger headaches early on. Batches of good soup provide handy bonuses, while the bad stuff is lethal... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-soup-recipes/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753207081
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503986"
title"How to get the Keypad Hacker in Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503986"
is_external_urltrue
author"Andrea Shearon"
contents"<img src="https://cdn.mos.cms.futurecdn.net/jXCafyfzzvUhFim6rfMczE-1280-80.jpg"/><br><br> You'll need to craft a <strong>Keypad Hacker</strong> to bypass more sophisticated locks in <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-guide/" target="_blank">Abiotic Factor</a>. This is one of the survival-crafting game's first big walls to bypass, as it places a GATE security keypad between you and its second zone. The materials aren't hard to come by, but the early game to-do list is a bit daunting... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-keypad-hacker/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753204106
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503522"
title"ABIOTIC FACTOR 1.0 OUT NOW!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1805431065503522"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] The day of science has finally come!! [b]Abiotic Factor is now 1.0![/b] [previewyoutube=cvOdt_cKk6M;full][/previewyoutube] This post is for the new members of the Research Division who are joining us as fresh faced interns, eager to learn the ropes. And we are equally eager to provide you with some useful links and information to give your research a head start! [h3]Cold Fusion Content[/h3] For our returning scientists who know their stuff and want to get into the nitty gritty of what’s new in 1.0, we’ve got a developer vlog and full patch notes over on [url=https://store.steampowered.com/news/app/427410/view/543363541685502087][b]this dedicated post[/b][/url]. [h3]Get to know the GATE Cascade Research Facility![/h3] If it’s your first day on the job and want some useful links to jumpstart your research career, look no further! (You may, of course, look further. We wouldn’t want to constrain a curious mind like that.) [h2]A Few Tips[/h2] [b]Accessibility Options![/b] We have many accessibility options available in the game, ranging from FOV sliders to screen shake amount to Hold vs. Toggle, and so on. [b]Keybindings & Controller Bindings![/b] Keyboard, Mouse and Controller can all be rebound in the settings menu at any time. [url=http://abioticfactor.com/Bugs]Let us know[/url] how this goes for you and if you want to see any additional rebinding features. [img]{STEAM_CLAN_IMAGE}/43009981/d08b5b49f2bda2d68a7d4c7bf428a77304461b86.png[/img] [b]Jobs and Traits![/b] You can pick your primary job and additional positive and negative traits at the beginning of the game (after the introduction concludes.) Remember that character skills, stats, and inventory are on a per-server basis. [img]{STEAM_CLAN_IMAGE}/43009981/5c48f3b9652739fde06631efa3a6115e287f19fa.png[/img] [b]Pager![/b] Your pager can be accessed in the emote radial wheel (B key by default, D-PAD Up on controller.) The pager is a nifty device your dad probably once used which lets you briefly ping your location to your fellow scientists in the event you become lost among the cubicles. [img]{STEAM_CLAN_IMAGE}/43009981/fe0762db0b2c88d248adf07695bf1c42219236c7.png[/img] [url=https://store.steampowered.com/news/app/427410/view/543358212361945148][b]Sandbox Settings FAQ[/b][/url] - There are many Sandbox Settings in Abiotic Factor which can help with difficulty and unwanted systems. We like to give you freedom, but remember that the intended way to play is the way that it's set up by default. Whatever floats your science boat, really. [url=https://abioticfactor.wiki.gg/][b]Abiotic Factor Wiki[/b][/url] - The ABF Wiki is fan run! It was started way back at the beginning of early access so it’s already chockablock with useful information. If you’re ever interested in contributing, the Deep Field Discord server has an active channel for contributors to talk about just that. [url=https://youtube.com/playlist?list=PLRdCeEziueA_L5G3tK0OKwnmRvX7FUXup&feature=shared][b]Developer Vlogs[/b][/url] - If you want to see how far we’ve come since the start of our scientific journey, check out our old (and new) developer vlogs! [url=https://youtube.com/playlist?list=PLRdCeEziueA9UKkSKvsSnu-7Py89jziFg&feature=shared][b]Watercooler Series[/b][/url] - Learn what your fellow scientists, Dr. Stern and Dr. Ross, get up to when you’re not around. We can not speak for the validity of all that they say. [url=http://abioticfactor.com/Bugs/][b]Bug+Crash Reporting and Accessibility Reports[/b][/url] in the 🐛 Abiotic Factor Bug Hub - If you want to submit a bug report, host a Dedicated server, see our current Known Issues or get some general troubleshooting tips, our FAQs are a good place to start. [url=https://youtube.com/playlist?list=PLRdCeEziueA9UOtlDPKsvU8zuH-lXTC-U&feature=shared][b]Trailer Playlist[/b][/url] - If you want to see all our old trailers for… whatever reason. Scientific research? Here you go! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1753203711
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1805431065503520"
title"1.0 Update - Cold Fusion"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1805431065503520"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] [b]Warning[/b]; This post and vlog contain [b]SPOILERS[/b] for new content! This is the post where we’re really getting into Cold Fusion features specifically, so if you want to go in completely blind and discover things for yourself, get outta here! [h3]In Case You Missed It…[/h3] Our [url=https://store.steampowered.com/news/app/427410/view/637938513402135172]1.0 Launch post[/url] is also available and contains less total revealing information, if that’s your preference. We also have the [url=https://store.steampowered.com/news/app/427410/view/543363376036708381]1.0 Refresher Guide for Tenured Scientists.[/url] As always, we recommend you watch the vlog below if you like videos with Zag and Criss, and read onward for more information and details beyond that. Full patch notes are at the bottom of this blog. Now, without further ado, let’s get onto Cold Fusion - the 1.0 update for Abiotic Factor - available now! [previewyoutube=GH1Cldmz3Cs;full][/previewyoutube] [h2]The Universe Expands[/h2] [h3]The Praetorium[/h3] You’re deep within enemy territory now… When science becomes indistinguishable from the supernatural, the Order comes down hard. Will you make it through the depths of this ancient facility? [img]{STEAM_CLAN_IMAGE}/43009981/5a60a0c14f6a4af133af4e85874b7e49ecf409b4.png[/img] [h3]Welcome to Residence Sector[/h3] Where you would have resided, no doubt, had certain spectacular events not occurred before you could get settled into your new role at the GATE Cascade Research Facility. [img]{STEAM_CLAN_IMAGE}/43009981/5af4fa1e355ec862083ad4cd4895b45da7d24b2b.png[/img] A chill has been creeping through the Residences, bringing with it enemies well adapted to the cold. And since we’re talking about low Kelvins, you too will need to adapt through both scientific and…. unconventional means. [h3]... And Beyond?[/h3] There is more ahead, but we really must hold back. We will say no more about the end of the main adventure. That story is a gift from us - and yours to unwrap. [img]{STEAM_CLAN_IMAGE}/43009981/9bb12908caaefe643a5a2a50d46abcd3ee370882.png[/img] [h3]The Enhancement Bench[/h3] One of our most important new systems which address several pieces of feedback from our scientific community. Certain types of weapons, armor, shields and backpacks are able to be upgraded at the new, invent-able Enhancement Bench! This recipe can be accessed around Manufacturing Sector, and we spoke about it at length in the [url=]1.0 Refresher Guide for Tenured Scientists.[/url] [h3]New Armor[/h3] Many new armors have become available - including some that have long been sought by scientists. But you’ll have to figure out how to collect (or create) all the different sets on your own. We’re just the messenger, really. [img]{STEAM_CLAN_IMAGE}/43009981/12e92a548e2ec46913d43eec285839a74cc91f65.png[/img] [h3]Cubicles[/h3] You, as a scientist, already know that lumber is hard to come by in an office setting and the little useful wood that you have found seems a [i]touch cursed[/i], so not the greatest building material. With a little crafty workmanship [img]{STEAM_CLAN_IMAGE}/43009981/0e024d59adbd2d71ac09cf9213f36b001e28311e.png[/img] [h3]Grid Snapping[/h3] Cubicles support grid-snapping. We will investigate further grid-snapping possibilities at a later time, when we are less overburdened with scientific endeavors. [h3]Database Terminal[/h3] The Database Terminal is your home computer, really. It currently just has two applications - [b]the Email system,[/b] to check your emails in the comfy safety of your own home and without needing to use a clunky tablet. (Sorry - GATEPal. We meant Clunky GATEPal.) The second application is the [b]Item Manager,[/b] which will allow you to peruse all of your local containers and pull items from them at will. Yes, it’s quite powerful. Let us know how it goes! [img]{STEAM_CLAN_IMAGE}/43009981/09e28567a410f7be1531f5767de4b75f28bd2271.png[/img] [h3]Slaving Over a Hot Stove[/h3] About time chefs got some respect, huh? Along with the SUPER STOVE 4000 (is that really what we called it?), there’s also a new craftable cabinet for warming items - or keeping warm items [i]warm.[/i] Display your food or melt some ice cream, whatever you want, you’re the chef here. [img]{STEAM_CLAN_IMAGE}/43009981/757bb83bc5af225faa73cd642f16d44b3a7bd5cd.png[/img] [h3]Traders Can’t Be Traitors[/h3] There are now several more traders available. Some may be where they are located on the map, some may reveal themselves later, and some may float around a bit. Not literally floating… Not yet, anyway. You may need to do some hunting. Please be sure to treat them well, and double check you didn’t miss an upgrade on your Chef’s Counter, once you find the food-loving Dr. Carson. [img]{STEAM_CLAN_IMAGE}/43009981/daf89d11d902cb7a5a0790f19e73d1d05394b243.png[/img] [h3]Resources Abound![/h3] Tired of trying to remember which portal world has that one item? We’ve gone and updated your GATEPal - it now lists the resources you can find at Exchangers, Traders, and Portal Worlds! It’s not a complete list, but it should be enough to jog your memory. Here’s an example below. [img]{STEAM_CLAN_IMAGE}/43009981/8f8c2bcb910594fece5330c615148cc74bd36c68.png[/img] [h3]Backpack Upgrades[/h3] Backpacks can now have special slots for cooling and freezing, as well as protecting special items from emitting so much radiation. Packing a few power cells? Chuck ‘em in the radiation protection slot! These have a special look - shouldn’t be too hard to miss. [img]{STEAM_CLAN_IMAGE}/43009981/86561491c17a15e8fd637b74a8f71ed3c75b599f.png[/img] [h3]More Skill Levels & Perks[/h3] You can now level up to Level 20 in all Skills, with new perks included. We’ve also shuffled and rebalanced some perks, as well as some of the slowest XP leveling rates. For those of you who have read the reports on [spoiler]the Amnesia Threshold[/spoiler] or perhaps were studying it yourself, up close and personal… be wary that some strange phenomena has recently been reported around it, particularly in the area of [i]memory loss.[/i]. Try not to lose yourself in there - unless that is your intent. Don’t worry, you’ll be warned first. And say hi to Dr. Houston for us. She’s a bit out of sorts. [h3]Excursion Suit[/h3] It’s possible that we built this up as something [i]larger[/i] than it is. It’s [i]possible[/i] that we can blame marketing for that. It’s [i]possible[/i] that we can blame [i]Zag[/i] for that. But whatever the reason, the Excursion Suit is something that we’re sure our scientists will find… Compelling. [h3]Home World: Torii[/h3] We’ve also added the first Home World, which can be accessed if you have the Supporter’s Edition. We talk about that at length in our [url=]Home World explainer post[/url], but the short version is that it’s a fun little home-away-from-home that you can build at, if you’re all about that vibe. It comes with some cosmetics, and a couple bits of furniture too! If you got the game before 1.0, you have all of this and more. [img]{STEAM_CLAN_IMAGE}/43009981/99bf27a2a33eb45ee79f41e08bdd90dc463b0918.png[/img] And remember, only the Host requires the DLC for it to be accessible by everyone in the world, so you don’t need everyone in your group to buy it if you’re not about that life. Let us know how you enjoy it, and maybe we’ll produce more of these in the future. [h3]New Achievements[/h3] With the addition of 14 new achievements, the total achievements in Abiotic Factor, for 1.0 has now been brought to 53. Please enjoy these fun little trophies to earn, and good luck. Some new ones are also hidden to avoid story spoilers. [h3]Merch![/h3] You asked us to ping you when merch went live (well, at least one of you did) so here it is! You can check out some shirts and that infamous mug [url=]https://www.abioticfactor.com/merch![/url] (Posters are also in the works but that’s a secret for later). [img]{STEAM_CLAN_IMAGE}/43009981/582248394dde81b1eff661216c984cdfe750135e.png[/img] [h3]There’s a Whole Lot More[/h3] We may have missed some important stuff in these here meta-notes including so many bug fixes and optimizations - but there’s just a lot of update to remember and we’re juggling so much information at once that it’s a wonder our brains don’t explode. Or implode. Or [i]de-plode.[/i] Whatever -ploding awaits us, we’re ready for it. We’ve worked very hard and we’re proud of the 1.0 we’ve made for you. Please be sure to leave feedback, keep telling us about your scientific endeavors, enjoy your new friends from the Playstation and Xbox community, and most of all – [b]have fun out there.[/b] [i]With great love and appreciation, ♥ The Deep Field Games Team[/i] [h3]FULL PATCH NOTES[/h3] Click here for the [url=https://steamcommunity.com/app/427410/discussions/7/591777299172688397/]full patch notes.[/url] [h3]What’s Next for ABF and Deep Field Games?[/h3] This may be Abiotic Factor’s 1.0 release, but we have many more adventures to go on. A community update, perhaps? Another adventure to follow? Stay tuned, for when the time is right. But first… A short vacation. 🌴 [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1753203698
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"mod_reviewed"
"ModAct_1691520782_1753211284_0"
"mod_require_rereview"
gid"1805431065503541"
title"Abiotic Factor review"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503541"
is_external_urltrue
author"Morgan Park"
contents"<img src="https://cdn.mos.cms.futurecdn.net/mbZm94QzsmZzpt6XzDBLWi-1280-80.jpg"/><br><br> I'll just get it out in the open: Abiotic Factor is one of the greatest survival crafting games ever made, and by far my favorite. It's an easy declaration to make because, unlike most games I've put a score on, I've had a lot of time to think about this one... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-review/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753203600
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503542"
title"How to get an Optic Lens in Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503542"
is_external_urltrue
author"Andrea Shearon"
contents"<img src="https://cdn.mos.cms.futurecdn.net/Lm3UefYkH2kQZ5vwrSQx8X-1280-80.jpg"/><br><br> fter wrapping things up in the Office Sector, it's time to head out to Manufacturing West and repair parts around the Synchrotron. You'll need to get an Optic Lens to make it beyond Abiotic Factor's second zone—it's one of three pieces required to open the path to Cascade Laboratories... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-optic-lens/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753203600
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503546"
title"How to get Refined Carbon in Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503546"
is_external_urltrue
author"Morgan Park"
contents"<img src="https://cdn.mos.cms.futurecdn.net/i9v6YpMi85bSasaWdH4NY5-1280-80.jpg"/><br><br> If you're looking for Refined Carbon in Abiotic Factor, that's probably because you've finally made it to Cascade Laboratories. Cascade is one of the meanest, most dangerous, and downright fascinating wings of GATE... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-refined-carbon/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753203600
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503547"
title"Where to find an anvil in Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503547"
is_external_urltrue
author"Sean Martin"
contents"<img src="https://cdn.mos.cms.futurecdn.net/bZEuZ8EzBT3EnfzJ4qARfR-1280-80.jpg"/><br><br> Tracking down an<strong> anvil</strong> in Abiotic Factor is a task you'll have to undertake if you want to construct a repair and salvage station for your worn-out gear. This is one of the first items in the game that actually gave me a little trouble; since they are quite rare early on, you'll only find a few of them in specific locations in the Office Sector... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-anvil-location/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753203600
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503543"
title"How to open a GATE Security Crate in Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503543"
is_external_urltrue
author"Andrea Shearon"
contents"<img src="https://cdn.mos.cms.futurecdn.net/Ttu7EbQZZG7tGq2JXdJXwM-1280-80.jpg"/><br><br> Speaking as someone who learned the hard way, working out <strong>how to open a GATE Security Crate</strong> in <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-guide/" target="_blank">Abiotic Factor</a> is a fool's errand in the early game. The Half-Life-inspired survival adventure teases your scientist with loot drops out in plain sight, but you can't open them for quite a while... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-gate-security-crate-key/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753203600
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503544"
title"Should you feed the coworker in Abiotic Factor?"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503544"
is_external_urltrue
author"Sean Martin"
contents"<img src="https://cdn.mos.cms.futurecdn.net/r2K6JZTeoPEhN4VfsV2nXk-1280-80.jpg"/><br><br> You'll remember the first time you encounter the <strong>coworker</strong> in <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-guide/" target="_blank">Abiotic Factor</a>, as a fully grown man crawls out of the darkness on all fours and starts begging for treats. My colleague was relieving herself when this entity first scurried into the bathroom and you can bet she jumped out of her skin. Despite his appearance, it's safe to assume that he isn't human, though I, too, have been known to crawl around in the dark looking for snacks... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-coworker/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753203600
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065503545"
title"How to get an Energy Brick in Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065503545"
is_external_urltrue
author"Andrea Shearon"
contents"<img src="https://cdn.mos.cms.futurecdn.net/eBFg9RkTD4URmCySMAVS9X-1280-80.jpg"/><br><br> You'd think an office would have tons of spare batteries lying around, but no, you'll have to make your own Energy Brick in <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-guide/" target="_blank">Abiotic Factor</a>. The makeshift power source is among the first few ideas you'll craft, and one of several obstacles standing between you and Silo 3... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-energy-brick/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753203600
feedname"PC Gamer"
feed_type0
appid427410
gid"1805431065496343"
title"Scientifically funny survive 'em up Abiotic Factor is hitting version 1.0 today, and your pets are in danger"
url"https://steamstore-a.akamaihd.net/news/externalpost/Rock, Paper, Shotgun/1805431065496343"
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author""
contents"<img src="https://assetsio.gnwcdn.com/abiotic-factor-version-1-release-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>What is the half-life of comedy? WRONG. Comedy is a vibe, not a substance, you buffoon. I know this because I am a man of science. I have played survival crafting game <a href="https://www.rockpapershotgun.com/games/abiotic-factor">Abiotic Factor</a> for an unspecified number of hours, and have learned many things. Most recently, I learned that the developers are releasing it from early access peer review today, but the shiny version 1.0 comes with a few notes scribbled hastily in the margins. If you already have a save file and don't want to lose any pet mutants you've trained, you might want to read on. </p> <p><a href="https://www.rockpapershotgun.com/scientifically-funny-survive-em-up-abiotic-factor-is-hitting-version-10-today-and-your-pets-are-in-danger">Read more</a></p>"
feedlabel"Rock, Paper, Shotgun"
date1753183691
feedname"Rock, Paper, Shotgun"
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appid427410
gid"1805431065471487"
title"Abiotic Factor 1.0 release date—When to expect Cold Fusion's new story, upgrades, and traders in your timezone"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1805431065471487"
is_external_urltrue
author"Andrea Shearon"
contents"<img src="https://cdn.mos.cms.futurecdn.net/ApKhv4gTbNpcHNySqkhLCe-1280-80.jpg"/><br><br> The <a href="https://www.pcgamer.com/abiotic-factor/" target="_blank">Abiotic Factor</a> 1.0 update is almost here, finally bringing the Half-Life-inspired survival crafting adventure to its first version complete milestone. As far as early access games go, it's been a brief and fairly consistent journey—the rare, smooth roadmap rollout since Abiotic Factor's early release in May 2024... <a href="https://www.pcgamer.com/abiotic-factor-update-release-date/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1753119671
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appid427410
gid"1805431065352297"
title"1.0 Refresher for Tenured Scientists"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1805431065352297"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] As 1.0 looms near, we know some scientists are probably in various scenarios in terms of where they’ve progressed in the story of Abiotic Factor. Therefore, we’re providing you with something of a guide to getting back into the game when 1.0 opens its blast doors. First, please make sure you’ve read the [url=https://store.steampowered.com/news/app/427410/view/543361383085900698]1.0 Save Upgrading Guide[/url], then return here. If you are in one of the following categories, [b]this blog post is for you.[/b] [list][*] You are currently in the midst of your adventure, anywhere beyond or near the end of Manufacturing Sector. [*] You have completed all of the current content up to the end of the Dark Energy update. [*] You’re on your 2nd, 3rd, or 4th playthrough (or more!) and are well versed in the ins and outs of Abiotic Factor. [*] Any of the above, either actively playing or planning to play at 1.0 launch.[/list] If you [i]aren’t[/i] in one of these categories, you can safely skip this blog post, because you’re either relatively new to the game or the changes we’re about to discuss won’t affect you unless you eventually find yourself in one of the above categories before 1.0 releases. This blog post will also contain some [b]Dark Energy[/b] spoilers (concerning the end of ABF’s last major update), so please read the header on each section before proceeding to read further. If you feel you're getting too deep into stuff you’re not familiar with, close the browser tab and get outta here! [i]This is your last spoiler warning.[/i] Don’t say we didn’t warn you! Let’s begin talking about each scenario in order of spoiler-intensity (from earliest to latest), what you will do next, and what you need to know when the 1.0 update hits. [h3]Scenario A: I’m beyond or at least very near the end of Manufacturing Sector[/h3] Congratulations, you have survived the Office Sector and progressed far, fighting off [spoiler]squads of Order troops[/spoiler] and maybe even riding aboard [spoiler]the Train![/spoiler] When 1.0 drops, you will have access to a new piece of technology – The Enhancement Bench. [img]{STEAM_CLAN_IMAGE}/43009981/667dd02da8f737bcca6da086ba0c2b6447812a71.png[/img] This recipe will require Manufacturing-tier resources and give you access to a ton of new weaponry and armor. This may be slightly overwhelming at first, especially if you’re deep into the adventure and now have tons of stuff you can upgrade. The Enhancement Bench was planned to allow lots of additional combat and protection options through the entire game and it will absolutely shift the balance some, especially in tougher areas. We hope our scientists enjoy these new tools and toys. If you [i]aren’t planning on restarting from the beginning of the game[/i], you may see a lot of items, including items you thought you no longer needed, [b]with a blue arrow on their icon.[/b] This indicates that an upgrade is available for the item, and [i]you know the items that are required to upgrade it.[/i] The item tooltip will also state this clearly. Example below. [img]{STEAM_CLAN_IMAGE}/43009981/1c498a6eb149c1450da31e8085a1e87bcd5a7443.png[/img] If you see this blue arrow, visit the Enhancement Bench, pop the item into the slot, and see what you might have available! These upgrades will help you bring old items up to snuff for later encounters. We [i]highly[/i] recommend exploring this system, and we’ve intentionally left much of it up to the scientific community to explore and find all the upgrades that might be available. We recommend checking all of your old armor and favorite weapons, for starters. Even if an item doesn’t have a blue arrow, you could throw it on the Enhancement Bench anyway just in case, and you might see there’s a yet-unknown upgrade that lay ahead. [img]{STEAM_CLAN_IMAGE}/43009981/8d920296c5b0699cebc0d23046904cd659769ed0.png[/img] If nothing shows up on the Enhancement Bench when you place an item into it, that means the item doesn’t have any upgrades. We will also note that many of the [i]military[/i] weaponry that require Biometric Locks can often have this Biometric requirement removed by upgrading with the right items. On to the next scenario! [h3]Scenario B: I’ve completed all of the current content up to the end of the Dark Energy update.[/h3] Well lah-dee-dah, aren’t you fancy and cool and probably smart! Look at you blitzing through the content and / or taking your time getting your science just right. Either way, you’re a legend, and you deserve respect. But come 1.0, along with the above Enhancement Bench / item upgrading information, you might not remember exactly how to continue your adventure. [b]If you didn’t finish Dark Energy, you really need to stop reading here or risk major spoilers. Final warning.[/b] [h3]Will new players struggle with this if we tenured scientists require instructions?[/h3] We don’t think so. When you venture through the story one beat after the next, none of this is too hidden. We simply feel our veteran scientists might actually struggle here, having both so much knowledge and having also explored so thoroughly. In this scenario, the changes might be overlooked. Hence, this guide. [h3]Alright, refresh my memory![/h3] Certainly. You may recall at the end of [i]Dark Energy[/i], you found yourself hopping into a massive portal where previously a large entity was trapped in chains of sorts, and you freed it from the Gatekeepers, because you’re a standup researcher. [img]{STEAM_CLAN_IMAGE}/43009981/48cea723b83c663d40f8dc81b87ee7bdbbd5ff26.png[/img] Upon entering this massive portal, you were taken to a strange floating isle in Far Garden, a far-flung region of Anteverse 2. Beyond this, a strange golden portal, which took you to an unknown location, we now know is The Praetorium. [img]{STEAM_CLAN_IMAGE}/43009981/2f49c2c5b598b46bd35c01aa36fb5807e4857be9.png[/img] This is where your adventure resumes. [h3]How do I get back to The Praetorium?[/h3] We may need to jog your memory here, so let’s talk about the two ways back to The Praetorium. [b]Option A:[/b] You already opened the shortcut back to the Facility, which is a golden portal found in a small room at the center of The Reactors. Here is an image below. [img]{STEAM_CLAN_IMAGE}/43009981/cec45b376ca99b969dff62ad27436e1b2bf6db67.png[/img] If this portal is not present, you have not opened this shortcut yet and will need to take Option B. [b]Option B:[/b] Go back through Shadowgate (GATE Intrados Facility) and to the end portal where the strange creature was previously in chains. Below is an image of the entrance to Shadowgate and the portal in question, along with the next portal. [img]{STEAM_CLAN_IMAGE}/43009981/7b032ce7f43f47d42c878f0781da59c21a2f75ec.png[/img] [h3]I found The Praetorium! Where do I go now?[/h3] Great work! Next, you’ll need to find our favorite High Inquisitor, Hasta Tria. Search around a bit, he’s not too hard to find. Even if you spoke with him before the update, speak with him again. He has some important information, believe it or not! [img]{STEAM_CLAN_IMAGE}/43009981/a20206d011870d466ba9bea0c74d6922e2944043.png[/img] Once you speak with him, he’ll bring you up to speed and also unlock a specific door for you. This large door is in another hallway tied to a button, you’ll find both together with a bit of searching. If you get lost here, just follow the waypoints for the quest. They should get you pointed in the right direction. From there, you’re on your way to uncovering the mysteries of The Praetorium and beyond. We cannot guide you the rest of the way, but we’re sure you’ll find some friends along the frigid road ahead… Eventually. [h3]What about Residence Sector?[/h3] You’ll get there, but first, you need something important. Just follow the rat and hear him out. He’s not so bad, we feel. At the very least, he has [i]information[/i], if not wisdom. We’ll let you decide which statements are which. [h3]Oh, and one more thing…[/h3] We shrunk the Repair Bench. [i]We’re sorry[/i] or [i]you’re welcome[/i], depending on how you feel about this change. [img]{STEAM_CLAN_IMAGE}/43009981/ff519c19ba9da53f79629cbe1a637e1507f2a876.png[/img] That’s all for now. [b]See you July 22nd for 1.0![/b] [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
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title"1.0 Save Upgrading Guide"
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author"CrissCrossGal"
contents"[h3][b]Greetings, esteemed colleagues![/b] [/h3][p]1.0 approaches, like a charging Peccary. And as such we’d like to take a moment to answer some of the most frequently asked questions we’ve been getting about how this will affect our existing world saves. [/p][p][b]The change to 1.0 will affect some save data, but only in a few very specific ways. [u]Read carefully![/u][/b][/p][p][/p][h3][b]Q: Can I continue playing on my current world save in 1.0?[/b][/h3][p]Yes, you will not lose your existing world saves! We do however, have 2 major changes that we believe will occur with this update which we will go over… [i]now.[/i][/p][p][/p][h3][b]Q: Should I use Steam Cloud or whatever?[/b][/h3][p]We'd like to remind all scientists (this applies now and in 1.0) that when retrieving a Steam Cloud save file that you check the timestamp. If you overwrite your save data with an [i]older[/i] Steam Cloud version of your save file, [b]WE CANNOT FIX THAT FOR YOU. [/b]Your save will be deleted if you overwrite it, and you may or may not have a backup available. Please do not tell Steam Cloud to overwrite your save if it's an older save file. Again, [b]WE CANNOT FIX THAT FOR YOU.[/b][/p][p][/p][p]Okay, with that out of the way, let's talk about the other 1.0 save changes.[/p][p][/p][h3][b]Q: We heard soup save data has changed. Will this affect my soups?[/b][/h3][p][img src="{STEAM_CLAN_IMAGE}/43009981/496cb86485372b83a389458f0296942ab0947bc8.png"][/img][/p][p]Due to some changes in how we store soup data (now stored in a better, cleaner way) [b]existing pots full of soup that have been placed in the world[/b] will all be turned into Pest Goulash. [b]Existing cooked soups on the stove[/b] will also turn into Pest Goulash once they are placed. Future soups you create will not be affected. [b]Soup stored in Soup Bowls at a time before the update[/b] will be visible but will not give any hunger or thirst refill when consumed. You can just pour these out on the ground and look longingly at your lost soup. We’d say pour one out but… you just did. [b]Makeshift Pots left on stoves[/b] will lose any liquid they had in them. Store it somewhere safer if you don’t want to lose it. [b]Food inside of ovens before the update will become invisible upon updating[/b] (if still in an oven) but you’ll still be able to pick them up. Just take your foods out of the oven before the update to avoid this. [b]The “quality” of any food cooked before the update[/b] will be lost and reverted to a default cooked state. This is due to a change in how we store cooked data as well. [/p][h3][b]Q: Are my pets safe?[/b][/h3][p]Yes, as long you follow these instructions.[/p][p] [b]Before[/b] you update your save to the new 1.0 version, [i]please[/i] take your Pests out of their Pest Traps and Pest Wheels! Pests in cages or wheels will be lost so be sure to set them out to roam before updating! [img src="{STEAM_CLAN_IMAGE}/43009981/734f39edd22928ca143d64d55a0868b36173e1a9.gif"][/img][/p][p]Below this line contains late-game spoilers, particularly around other pet types and fast-travel methods. If these sound foreign to you, it’s probably okay to just stop reading here until you’ve reached a point where this makes more sense.[/p][h3] [b][u]Last warning, Dark Energy spoilers ahead.[/u][/b][/h3][p] [spoiler]Skink[/spoiler] owners, please put your pets out to roam or hold them in your inventory before updating! Don’t lose your best friend! [/p][p][/p][h3][b][spoiler]Q: What of my vast network of Teleporter Pads?[/spoiler] [/b][/h3][p] [spoiler]Teleporter Pads[/spoiler] will now use a pre-determined tag instead of a custom written one. These tags exist from Alpha to Zulu (A to Z) giving you 26 options. This means scientists who have linked more than 26 different teleporter connections will find their excess teleporters all linked under the same tag “Zulu”. This also means the cap is 26. We may look at raising this at a later date if the need arises. Going through a teleporter that shares a tag with multiple teleporters will send you to one of those linked teleporters at random. If you want to rely on randomness, you’ll get there eventually (probably) but reorganizing your teleporters ahead of time may save you some hassle. [img src="{STEAM_CLAN_IMAGE}/43009981/4776be486d846c9836af762872808cb7cc50df4f.gif"][/img][/p][h3][b]URGENT CONTAINMENT BULLETIN: IS-0091[/b][/h3][p] For those scientists who have managed to contain IS-0091, you may need to repeat these containment procedures upon the 1.0 update. We know Warren had something to do with this, but he’s not telling us [i]squat.[/i] [/p][p][/p][h3][b]Q: Should I restart from the beginning in 1.0?[/b][/h3][p]Our Design Director Zag has a few words on this. The short answer is; [i]if you want, we recommend it![/i][/p][table equalcells="1" colwidth=""][tr][td][p]Hey Scientists! [/p][p]We’ve made a lot of balance and quality of life updates from the start of the game to the end, as well as some more lore and craftable items throughout the game. A big one includes the Enhancement Bench, which lands around [i]Manufacturing[/i] tier. This will definitely be a large change to how you fight and what you make around this part of the game. Starting a new world save when 1.0 lands will give you a more “intended” playthrough with more tools at your disposal, but if you don’t want to do that, that’s fine too. I’m not going to make you do anything. I’m not your dad.[/p][/td][/tr][/table][p][/p][h3][b]Q: Will mods work?[/b][/h3][p]Since Abiotic Factor does not currently have [i]official[/i] mod support, it is very likely that mods will break and may seriously affect your save when it updates. We recommend [b]uninstalling mods before updating,[/b] and only using mods that have been created or updated to support the 1.0 version of the game. This could, of course, make your world save not function properly. As we’ve always reminded everyone, you’re free to mod, but [b]use mods at your own risk.[/b] We offer no support or protection if you break your game or world saves with mods. [/p][h3][b]Q: Are you going to fix the-[/b][/h3][p]Yes, probably! Maybe! We did a lot of optimization and other improvements for 1.0. We’ve been doing some hard science to address your concerns, so hopefully whatever it was you were thinking of here has been either fixed or improved upon and is ready for you to revisit it at launch! And if not… Maybe later. Or maybe never. We have opinions too! Whatever your opinions, we hope you like the new stuff on July the 22nd of the year 2025. [/p][p][/p][h3][b]Q: Is 1.0 the end of Abiotic Factor’s development?[/b][/h3][p]Pfffff… not even close. We will never be free of this monkey's paw wish, we fear.[/p][p]Along with continued bug fixes, quality of life improvements and general support we are already working on ABF’s next update plans. More on that… later. We will have some kind of post-release Roadmap as well. We like the roadmap. It’s fun. Thank you for reading! It was for your benefit, we swear! Please make sure to prep your saves as needed before the 1.0 Update on [b]July 22nd![/b] We can’t wait to see you in the Residence Sector… and beyond. [/p][p][img src="{STEAM_CLAN_IMAGE}/43009981/dfcc1966fdd37013d8140e308fe8c45a4ca197d6.png"][/img][/p][p][b]Onward -- to science![/b][/p][p] [/p][h2]Join the Scientific Community![/h2][p] [b][url="https://discord.gg/deepfield"]Discord[/url][/b] [b][url="abioticfactor.com"]Newsletter[/url][/b] [b][url="https://youtube.com/@DeepFieldGames"]YouTube[/url][/b] [b][url="https://bsky.app/profile/abioticfactor.com"]Bluesky[/url][/b] [b][url="https://twitter.com/ABFGame"]Twitter[/url][/b] [/p][h3]You can also join the Research Division today on Steam![/h3][p][dynamiclink href="https://store.steampowered.com/app/427410/Abiotic_Factor/"][/dynamiclink][/p]"
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title"Here's when you can play Half-Life inspired Abiotic Factor's new update"
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author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/07/PCGFeat26-900x506.jpg"/><p>While we're still waiting for Half-Life 3, pouring over Steam files in the hope that we'll uncover a shred of new information, there's a new update for its spiritual successor, <b>Abiotic Factor</b>. The survival game, heavily inspired by the popular Valve shooter, is launching its 1.0 update this summer - and we've got all the timings you need for the release.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/release-times-cold-fusion-update">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/1-0-cold-fusion-storage-upgrades">Half-Life inspired survival game Abiotic Factor reveals new upgrades for 1.0</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/price-increase">96% rated survival game Abiotic Factor is going up in price, so get it cheap now</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/cold-fusion-reveal">Half-Life inspired survival game Abiotic Factor unveils frosty new update</a></p>"
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author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] Abiotic Factor will be launching into 1.0 on [b]July 22nd[/b], 10:00 AM PST! In case you weren’t yet aware of that, here’s our latest trailer which backs this up. [previewyoutube=MAvH9T__jLQ;full][/previewyoutube] [h3]Useful Time Zone Map[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/59cc58c41800c07c63594846471cdf7fbbead7ac.jpg[/img] Please consult this time zone map and set your wristwatch according to your correct time. [i][Map has been updated with additional cities and time zones as of 4:30 PM PST.][/i] We shall be seeing you in the GATE Cascade Facility soon. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url]"
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title"Peer Review #8"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891649252"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] I detect a distinct abundance of snacks contained in this Peer Review… [img]{STEAM_CLAN_IMAGE}/43009981/4db47c5014f1d429fee02bb5cdd2972e8f507d3e.jpg[/img] [quote][b]No Soup Is Bad Soup[/b] by Jukeboxery on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/e1bebc3907be65e959f432cc867815d944fa1cfb.png[/img] [quote][b]Soup Hat[/b] by ze French man on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/4bd9a544b5044f1802120e8497ecd6409e18f3cf.png[/img] [quote][b]Imbibe[/b] by Radio Demon on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/40f7b2f7f7773625523ddc4042054c3f3828e4ee.jpg[/img] [quote][b]Yummy[/b] by 好吃懒做Tuna鱼 on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/93c9b9ed804df59fe5c6497c996aae2fd1c1078c.png[/img] [quote][b]Bagel Incident[/b] by thrillhoo on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/4378660d6b6ca482d2e02ad7f622543de59ee1e5.png[/img] [quote][b]Poop Soup[/b] by CevicheLemon on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/00e8d0101fc3fbb3c44ca02d4caf1d30aa1a5d6e.png[/img] [quote][b]The Ride Home[/b] by VaTillly commissioned for Buttshredder and Guy With The Kobolds on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/c9e05bed437846993990c96c5cc71188a8c085bb.jpg[/img] [quote][b]Kizz Cola Ad Poster[/b] by Tocca12 on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/1eda6ab017fe99ddbf6336245a526ac207d7ee9b.jpg[/img] [quote][b]Cool Guy[/b] by kingeffiecakes on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/c2f0a8daa966ec58a27141e99bc0dcadf1234100.jpg[/img] [quote][b]Soup Loves Cooking[/b] by Rock on Discord[/quote] [spoiler][img]{STEAM_CLAN_IMAGE}/43009981/2163168173cea2e740f0278365ebf68728be07ec.gif[/img] [quote][b]Can we milk the-[/b] by MeoChine on Steam[/quote] This has been spoiler-ed so that Zag does not notice it was included in this post. He is going to say it’s not canon and yell at anyone bringing it up but this art deserves to be here.[/spoiler] We hope you were satiated by this filling Peer Review. Expect more tasty treats coming your way in 1.0. Which is [b]July 22nd[/b], [i]next month[/i], in case you had yet to hear! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1751315918
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"mod_reviewed"
"ModAct_487176015_1751317240_0"
gid"1803527891604497"
title"The brilliant Half-Life-inspired survival game Abiotic Factor cascades into 1.0 this July"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1803527891604497"
is_external_urltrue
author"Rick Lane"
contents"<img src="https://cdn.mos.cms.futurecdn.net/sxrrgy5TsoaXhuRuL8SFPU.jpg"/><br><br> Like a bespectacled boffin dangling a piece of cheese over the cage of a two-headed lab rat,<a href="https://www.pcgamer.com/abiotic-factor/"> Abiotic Factor</a> has been teasing me with its 1.0 release for a while. Developer Deep Field Games<a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factors-next-update-will-bring-a-whole-new-upgrade-system-and-fix-attacks-on-your-base-weve-heard-a-lot-of-feedback-about-base-assaults-and-how-they-just-kinda-stink/"> initially broached the subject back in April</a> as it detailed its upcoming Cold Fusion update, before confirming<a href="https://www.pcgamer.com/games/survival-crafting/criminally-underappreciated-survival-game-abiotic-factor-is-leaving-early-access-with-an-update-that-adds-buildable-office-cubicles-and-a-spooky-library/"> Cold Fusion <em>is </em>the 1.0 update earlier this month</a>... <a href="https://www.pcgamer.com/games/survival-crafting/the-brilliant-half-life-inspired-survival-game-abiotic-factor-cascades-into-1-0-this-july/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1751194800
feedname"PC Gamer"
feed_type0
appid427410
gid"1803527891512106"
title"Release Date Trailer"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891512106"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] [previewyoutube=MAvH9T__jLQ;full][/previewyoutube] Abiotic Factor’s 1.0 release is coming to Steam, PlayStation 5 (PlayStation Plus Game Catalog) and Xbox Series X and S (Xbox Game Pass) on July 22nd! [h3]Official GATE Merchandise Coming Soon[/h3] Because you, in our Research Division, have been requesting it non-stop - you will soon be able to hold a GATE mug in your careful scientific hands. Whether or not it contains coffee will be up to you. [img]{STEAM_CLAN_IMAGE}/43009981/81f2364775d9dd6d397738a7ca2999a07497ec1f.png[/img] Also some GATE shirts, because “why not” we thought. (But we know you’re really after the mugs.) We’ll have more information coming soon about that [i]as well as[/i] a Status Report featuring an FAQ about how your saves will transfer over to 1.0, what to expect, things to look out for, etc. etc. [h3]Steam Summer Sale[/h3] ABF will be 20% during the Steam Summer Sale from June 26th to July 10th! Which is one hour from when this was posted so, if you're reading this right as it's posted just... something to keep in mind. We are very excited to see you soon, esteemed colleagues, in the GATE Cascade Research Facility! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1750953792
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"mod_reviewed"
"ModAct_1428110219_1750955560_0"
"mod_require_rereview"
gid"1801617199462796"
title"Criminally underappreciated survival game Abiotic Factor is leaving early access with an update that adds buildable office cubicles and a spooky library"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1801617199462796"
is_external_urltrue
author"Rick Lane"
contents"<img src="https://cdn.mos.cms.futurecdn.net/SY4FFyAZG2rM9dfTKH5oPf.png"/><br><br> I strapped on my crampons for an initial peek at Abiotic Factor's<a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factors-next-update-will-bring-a-whole-new-upgrade-system-and-fix-attacks-on-your-base-weve-heard-a-lot-of-feedback-about-base-assaults-and-how-they-just-kinda-stink/"> Cold Fusion update back in April</a>, but at the time it wasn't wholly clear how it would tie into the run up to the game's 1.0 launch. Now though, developer Deep Field Games has<a href="https://store.steampowered.com/news/app/427410/view/543358846952800257?l=english"> stated explicitly that Cold Fusion <em>is </em>the 1.0 launch</a>, and that the new area the update adds—the Residence Sector—will represent the final chapter of Deep Field's survivalist tribute to Half-Life... <a href="https://www.pcgamer.com/games/survival-crafting/criminally-underappreciated-survival-game-abiotic-factor-is-leaving-early-access-with-an-update-that-adds-buildable-office-cubicles-and-a-spooky-library/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1749312000
feedname"PC Gamer"
feed_type0
appid427410
gid"1801617199397212"
title"Half-Life inspired survival game Abiotic Factor reveals new upgrades for 1.0"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1801617199397212"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/06/abiotic-factor-1-0-cold-fusion-update-half-life-survival-game-coop-fps-storage-900x506.jpg"/><p>This might prove controversial, but I'm not sure I need Half-Life 3. Sure, a concluding act to the tale of Gordon Freeman, Alyx Vance, et al would be nice, but I think I'm getting all the Half-Life I crave courtesy of Deep Field's survival game <strong>Abiotic Factor</strong>. Heavily inspired by Valve's shooter, specifically the underground world of the Black Mesa lab, it's set to hit 1.0 this summer after more than a year in early access, during which time it's racked up a 96% user rating. In a fresh look at what's in store, Deep Field reveals some transformative new features that I can't wait to get my hands on.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/1-0-cold-fusion-storage-upgrades">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/price-increase">96% rated survival game Abiotic Factor is going up in price, so get it cheap now</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/cold-fusion-reveal">Half-Life inspired survival game Abiotic Factor unveils frosty new update</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-out-now">Beloved Half-Life style survival game Abiotic Factor just got an all-new region</a></p>"
feedlabel"PCGamesN"
date1749140444
feedname"PCGamesN"
feed_type0
appid427410
gid"1801617199369055"
title"SR #22: Second Look at Cold Fusion"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1801617199369055"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] So long as time remains linear (we have it on good authority that it shall), we are inching ever closer to the Cold Fusion (1.0) release of Abiotic Factor where we answer (or ask) even more questions about your fate in the GATE Cascade Research Facility. Questions such as: [i]Will Dr. Thule ever get his coffee?[/i] [i]Will Dr. Cahn ever give us the words of approval we crave?[/i] [i]Will Abe ever figure out how to get that submarine up and running?[/i] [i]Will Janet ever get her “me time”?[/i] Time will tell. And time, after all, is probably linear. Onward to… Residence Sector. The Shopping District. The Botanical Lab? These are all just words. Let’s throw some images out there, shall we? [img]{STEAM_CLAN_IMAGE}/43009981/ac5b5247f7cb51cdd0a7c5f2df126c19991a78f1.gif[/img] [h3]Updated Roadmap[/h3] The roadmap has received an update. While it’s not fully comprehensive, it does feature some of our favorite new things arriving in Cold Fusion. [img]{STEAM_CLAN_IMAGE}/43009981/26b7b07c812aff52adee8b403abc52ff8c2fbb6a.png[/img] [h3]The Praetorium[/h3] Little is known about this clandestine vault. In the depths of this sanctuary, where order is kept, Clericum stalk the shadows of the archival halls. [img]{STEAM_CLAN_IMAGE}/43009981/94bc122641ebb891dd8446c67489e3bb1908857f.gif[/img] In Cold Fusion, if you’ve not made a point of upgrading your equipment with the Enhancement Bench, doing so before venturing further would be most prudent. [h3]Cubicles and Grid Snapping[/h3] Ahh, the office cubicle. The pinnacle of space saving efficiency and individualism in the workplace. There is nothing more satisfying than pressing your own cubicle seamlessly up against your coworker’s cubicle, which is why gridsnapping is getting added - for now, just for cubicles. Maybe other things later? [img]{STEAM_CLAN_IMAGE}/43009981/0e024d59adbd2d71ac09cf9213f36b001e28311e.png[/img] [h3]Oh, Taco Mine[/h3] Yearning for something that almost imitates Mexican cuisine? GATE’s* got you covered. Or rather, Jimmy’s got you covered. [img]{STEAM_CLAN_IMAGE}/43009981/2585e6ddc59ecca67deef33a842e380fe85f39fe.png[/img] [i]*GATE is not currently focusing on the food court as much as it once did.[/i] [h3]Power Leeches[/h3] We sent a lot of feedback about the so-called Power Leeches to Dr. Thule and he said he can definitely contain their electrical discharges. He went ahead and built something or other and turned it on and now we have a much bigger problem. [img]{STEAM_CLAN_IMAGE}/43009981/b312b627e08cee7f1d7861532b5a83c61a789152.gif[/img] Wow, thanks Dr. Thule. Really came through for us there. Still, he assures us that as a result of this, the smaller ones will be less of a nuisance in the future, so that’s something to look forward to. [h3]The R.A.I.N Shower[/h3] Whether you’re growing a third arm or just a bit smelly, this decontamination shower will get you right as R.A.I.N. [img]{STEAM_CLAN_IMAGE}/43009981/c784560796a9e4d0780fb61e2357f0098149a19c.gif[/img] [h3]T4 Storage - The Compact Crate[/h3] The new Compact Crate will allow even more storage space to help you minimize the clutter in your base and/or maximize your loot gremlin ways. [img]{STEAM_CLAN_IMAGE}/43009981/ad907e19f9655db7720ee0a11333368c83604601.png[/img] [h3]Void Chest[/h3] Let the void swallow you whole, and then use it for storage! The Void Chest has but one inventory, stored in the void, and can be accessed from any other Void Chest, at any other location. [img]{STEAM_CLAN_IMAGE}/43009981/dd43a639870403d54c4ea68245da79870c4e70f2.gif[/img] That does it for this Status Report sneak peek! Our next Status Report will be an FAQ about what moving into 1.0 will have on existing save files for our early scientists. If you’ve got any questions, feel free to pop them in the comments, send an email or pop in our [url=https://discord.gg/deepfield]Discord[/url] to ask us. See you in the summer, scientists! Do stay warm out there, we hear it’s getting rather cold. [img]{STEAM_CLAN_IMAGE}/43009981/678b9fca0019cbdfe4e3508819f459fff6ba1cb2.gif[/img] [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1749067308
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1800991756295438"
title"Abiotic Factor’s Sandbox Settings"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1800991756295438"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] No two scientists are exactly the same, just as no two days in the Facility are exactly the same! If you want a truly personalized experience in the GATE Cascade Research Facility, Sandbox Settings can help you create it. This little introductory post should help get you started on your scientific sandboxing journey. [h3]What can you modify?[/h3] Firstly, to get started, either start a new game or select an existing save and click Modify Sandbox Settings to see what’s what! The modifiable settings are organized into three categories, [b]World[/b], [b]Enemy[/b] and [b]Player[/b]. [b]World[/b] - World settings are focused on the environment and the Facility itself, and how all of that operates outside of you, the scientist. These settings affect things such as time of day, loot spawn rates and weather. [b]Enemy[/b] - Enemy settings are centered on enemy NPCs and their statuses such as respawn rate and health. [b]Player[/b] - Player settings are about you - primarily things to do with your character’s hunger and thirst, item durability and respawn penalties. By hovering your cursor over the name of each setting will pop up a tooltip to explain what the setting does and how changing it may affect things. [img]{STEAM_CLAN_IMAGE}/43009981/11b752f27b692a01004e5def47d662a601c4ed49.gif[/img] If you ever feel like things have gotten a bit out of control through your relentless tinkering, you will always have the option [b]Reset Sandbox Settings[/b] at the bottom of the page to reset everything, as well as the ability to reset individual settings using the arrow button next to the settings you have modified. This will show up on a setting if it is in a non-default state. [img]{STEAM_CLAN_IMAGE}/43009981/12cba9ac268e2d63aa39c01f2d28bd0a1295706e.png[/img] [hr][/hr] [h2]Common Questions[/h2] [b][i]Can I change Sandbox Settings on an existing save?[/i][/b] Yes, you can change your Sandbox Settings at any time from the Modify Sandbox Settings when selecting a world save. [img]{STEAM_CLAN_IMAGE}/43009981/ea3e5b5ae18fa44c016634309ab64aa2a20d6f60.gif[/img] [b][i]Can I modify survival mechanics, like hunger and thirst?[/i][/b] While we don’t recommend major changes here as many game balancing and features focus on these mechanics, yes, you can still modify or disable them if you want to and we’re not going to stop you! By scrolling down to the [b]Player[/b] settings you can set both [b]Hunger Drain Rate[/b] and [b]Thirst Drain Rate[/b] to 0 so that these stats will [i]never[/i] drain. You can still eat or drink for fun, as is its primary function. If you do eat or drink you’ll still see your satiation status pop up for a moment but they will now always be full. There are some other options for things like [b]Fatigue Drain Rate[/b], [b]Item Weight Multiplier[/b] (encumbrance) and [b]Item Durability[/b] as well. [b][i]Can I decrease enemy spawn rates?[/i][/b] Yes indeed. Scroll to [b]Enemy[/b] settings and change the multiplier for the timing between enemy spawns, [b]Enemy Spawn Rate[/b]. The default is 1. This value determines how frequently enemies respawn. A lower value will increase enemy respawn timers, whereas a higher value will cause enemies to respawn more quickly than normal. [b][i]Can I make it so that refrigerators preserve food forever?[/i][/b] Yes, you can even do that! In the [b]World[/b] settings you can change Refrigeration Effectiveness and use the dropdown menu to change it from the default “Normal” to “No Spoiling when Refrigerated”. [b][i]Can I change friendly fire?[/i][/b] You can even completely disable it if you like. Or crank it up 3 times higher than normal for some janky totally not balanced PvP action! Friendly fire damage is determined by percentage. Scroll down to [b]Player[/b] settings and use the dropdown menu to select a percentage from between 0%, being no friendly fire damage, to 300%, meaning whatever weapon you use will do 300% the usual amount of damage to your fellow scientists. The normal value is typically quite safe for co-operative play. [img]{STEAM_CLAN_IMAGE}/43009981/01cd6fb412d54d95f5496a7f47f3c0dd5d7c4924.gif[/img] [b][i]Can I change the weather events?[/i][/b] You can turn off weather events in the [b]World[/b] settings menu via a dropdown menu. You can also change their frequency of occurrence if you want more or less weather than usual. There are also ways to cancel certain weather events in game if you activate their related device, which is integrated somewhere into the Facility. If you’re a new player and don’t know what weather is and are wondering how there is weather inside a Facility, hey, don’t worry about it, you’ll find out soon enough. [b][i]Can I build without limits?[/i][/b] There is a setting you can change to allow for free range building. In [b]World[/b] settings, we have a [b]Structural Support Limit[/b] setting which you can turn down to 0 to allow you to stack structures as much as you like instead of capping at a specific height or amount of structural support! In 1.0, we will also have the option to turn off bridge limits, allowing you to bridge eternally… [img]{STEAM_CLAN_IMAGE}/43009981/327b9c41c2ac66f9781a4e6df929b996620e36f8.png[/img] We also have buildable cubicles on the way. You heard it here first. [b][i]Can I adjust the Day Night Cycle?[/i][/b] By scrolling to [b]World[/b] settings you can toggle the [b]Day Night Cycle[/b] to Always Day or Always Night. Most things still operate as though day and night are occurring, but you won’t get lights out if you select Always Day, for example. You can also try an Always Night adventure, if you’re a little freak like that. You can always chicken out and change it later if you need. You can also disable [b]Power Sockets Off At Night[/b] if you don’t like power going out at night. This is another one of those “We don’t recommend it, but we won’t stop you” sort of things. [b][i]Can I change how base raids work?[/i][/b] You can turn off the enemy's ability to damage all deployables in [b]Enemy[/b] settings using the [b]Enemy Damage to Deployables[/b] multiplier. Setting this multiplier to 0 will prevent enemies from being able to damage any deployables you have placed. [img]{STEAM_CLAN_IMAGE}/43009981/4ae681821ebfbfdd9161fe1b731fd8afdb656b38.gif[/img] [b][i]Can I manually edit the sandbox settings file? What about dedicated servers?[/i][/b] You can edit the SandboxSettings.ini file directly if you prefer. Be aware, we do not typically recommend this for anyone aside from [i]advanced users[/i]. You can find a guide [url=https://github.com/DFJacob/AbioticFactorDedicatedServer/wiki/Technical-%E2%80%90-Sandbox-Options]here[/url]. Edit at your own risk and read the guide before doing so! [hr][/hr] And of course, there are loads of other things you can tweak in the Sandbox Settings that we didn’t touch on here. Check out Sandbox Settings if you’re interested and make the GATE Cascade Research Facility your own! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1748482832
feedname"steam_community_announcements"
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gid"1800357164452066"
title"Peer Review #7"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1800357164452066"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] What would science be without robotics? Thankfully, due to our esteemed artistic colleagues, we don't have to wonder! [img]{STEAM_CLAN_IMAGE}/43009981/a8b0cca6337f6ccfd13ec0aa9a3ae891ad43a580.jpg[/img] [quote][b]Waterbot[/b] by synchrojay on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/b5e77bd38a2b47cf9f5f58be8a0e6f3dfee0fd79.jpg[/img] [quote][b]Lego Defensebot[/b] by mleon on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/bc1071ffca913ac7eb9985297f6ad764ee08d849.png[/img] [quote][b]Best Boi[/b] by Robyn on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/ca2f4f733abbbef5e778da4a87d824ac9a6d8e26.jpg[/img] [quote][b]Defensebot[/b] by DeathWolf on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/8f2feac46c4054956e42a01467c950a3a56f47d7.png[/img] [quote][b]The Occurrence[/b] by LostAlyx on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/8a9ae0e957b2d34222c609b0eb929dede8902b7e.png[/img] [quote][b]Bot[/b] by Dolt1372 on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/d6563efda7a8865a1a0594d38f2856ce988e45b7.png[/img] [quote][b]Mini Bot[/b] by stradorious on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/84fbd12e0c7d3b0fdc02f3e70bfc8f134165a25f.png[/img] [quote][b]Bots[/b] by Blackraven鸦 on Discord[/quote] Thank you all for joining us for this thrilling robotics presentation. It's amazing to see how far science has come thanks to all of you amazing minds at the GATE Cascade Research Facility! Until next Peer Review... [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1748036619
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1798454487609708"
title"SR #21: Home Worlds"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1798454487609708"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] For today’s Status Report we’re doing a bit of Home World Q&A! So many questions, so little time. Would you like to learn ([i]and see[/i]) more about Home Worlds? Splendid. Right this way. [img]{STEAM_CLAN_IMAGE}/43009981/1106e5e8ef79ba6f0941de06eb7e2830f265bd17.png[/img] [h2]Home Worlds FAQ[/h2] [h3]What is a Home World?[/h3] Home Worlds are portal worlds focused on giving you a place to live your cozy scientist life, away from the hustle and bustle of the GATE Cascade Research Facility! You can use this space (as little or as much as you’d like) in the same way you’d use any other base building location in any other portal world. You can craft, cook and grow plants, and time will pass as usual within this space. Speaking of space… [h3]Do Home Worlds have a lot of building space?[/h3] Home Worlds will always feature a good amount of open space for base-building. While it will vary from world to world, most will have at least one location we consider “the building spot.” But knowing you folks, we’re underestimating exactly where you can manage to cram in a refrigerator. [img]{STEAM_CLAN_IMAGE}/43009981/e56d6fba4a27fdb5a385d9b87b20674cf55afa26.png[/img] [h3]Do Home Worlds contain furniture and other items?[/h3] Home Worlds will sometimes contain their own unique furniture which you can package up and bring back to the facility, if you’d like! There won’t be any weapons or “useful” items in these places. Unless you consider a different fish variant to be useful. [i]Which you might.[/i] And more to the point, you can bring your own furniture IN, creating and setting up whatever you want, just as you can in other Portal Worlds. [h3]How do I get a Home World?[/h3] For now we’ll just have one Home World that will be available on 1.0 launch, and that is the [b]Torii Home World[/b], which can be found as part of the Supporter’s Edition. We’d like to remind all scientists that early access scientists are receiving that entire package free of charge, so at this moment, you don’t have to do [i]anything[/i] to get it if you’re already playing! Scientists reading this later (hello future scientist!) may be required to purchase the Supporter’s Edition to access the Torii Home World. [img]{STEAM_CLAN_IMAGE}/43009981/f309091e29ac55dd55abf27b23d55ee782e609f6.png[/img] [h3]Wow, that’s a very pretty lake, why isn’t the rest of the game this good looking?[/h3] how about you shut u– [h3]What kind of content will I miss if I don’t have any Home Worlds?[/h3] Out of respect to the scientists who may not have these worlds in the future, we’ve set a few rules for these Home Worlds. First, if the host owns the Home World (e.g. Supporter’s Edition in this example) then everyone who joins their server will have access to that location and everything within it. Secondly, these Home Worlds are meant as purely cozy and/or cosmetic spaces to set up your base / farm / art gallery – or whatever you want to use them for. They don’t feature new NPCs or lore. They [i]may[/i] feature a meaningful lore location (like Torii) or simply exist as part of one, but that’s about it. These Home Worlds do not fill the same role as [i]gameplay[/i] portal worlds which feature story, enemies and other loot. [h3]How will I access a Home World?[/h3] The Office Plaza is the hub of early Facility life and one of the most accessible locations for our early game scientists. In 1.0, you’ll find a new teleportation hub has opened up in one of the plaza wings. This gives you access to these locations rather early, if you want to use them. [img]{STEAM_CLAN_IMAGE}/43009981/3e87274f92aa185cedfa2eb41b1a22faf1c4c506.png[/img] You can also set up your own portal system to connect to your Home World as well for added convenience. [h3]Do Home Worlds reset like normal portal worlds?[/h3] Yes, Home Worlds will reset in accordance with normal portal world rules and their (few) contents will restock. As with any Portal World and base building, the same rules apply to Home Worlds. [h3]Can traveling traders visit my base in a Home World?[/h3] They can! It’s a little unnerving the first time but, you know, the more the merrier. [h3]Can my base be assaulted by enemies in Home Worlds?[/h3] Home Worlds are peaceful places, but they are still Portal Worlds. In the interest of fairness (and because we can’t control the wild nature of portals!) they will follow all of the same rules as any other Portal World. [h3]Are there cosmetics tied to this Home World?[/h3] Just as the Supporter’s Edition is sort of a bundle of Home World, cosmetics and such, we expect future Home Worlds to follow suit on this. Heck, there might even be a suit or two - someday. [h3]Do Home Worlds work on Dedicated Servers?[/h3] Yes! Dedicated Servers will simply base the available Home Worlds on the ownership of the Admin scientists. This means server owners will be able to “approve” their Home Worlds for use on the server. As you can see, we’re not being too shy about keeping Home Worlds pretty available. We think it’s more fun this way. [h3]Can I have more than one Home World?[/h3] Sure! As you can see, the GATE staff have built quite a few potential portals! Will they all get filled up over time? Maybe. Portals to the Home Worlds you have acquired will be activated in the Office Plaza teleportation hub automatically, as long as the host scientist has it. [h3]Are Home Worlds limited time?[/h3] Heck no. Like all the content we’ve added thus far, we aren’t really super interested in gating it by time or anything like that. We don’t have any plans to make any limited time content. We believe games should be enjoyed now, and 10 years from now. [h3]How do I get the Supporter’s Edition? I don’t see it on the store![/h3] If you’ve already been sciencing with us through this Early Access period, the Supporter’s Edition will be automatically teleported into your Steam Library at 1.0! After that point, it will be available on the store page as you might expect. [h3]Does Zag have anything he wants to say about Home Worlds and their design?[/h3] Yeah, sure. Let me hand the mic to Zag. [quote]Thanks Criss. We have a lot of really fun portal world ideas and some of them just don’t come up to the bar of “an entire portal world” so we thought pretty hard about how we could turn some simple, more artistic worlds into base-building spaces instead. … Okay, are most of them gone? Good. [i]Look,[/i] it’s really simple guys. Sometimes if you don’t let artists stretch their legs a bit and make some pretty portal worlds once in a while they start to gnaw on their cages and bite you when you try to feed them. So, [i]problem solved.[/i] -Z[/quote] Uhh, thanks Zag, that’s um, very humane of you. … Ahem. Thanks for coming along with us as we learn about Home Worlds! We’d love your thoughts on what you might want to see in a Home World, what Home Worlds you might want to see in the future and what you think you’d use it for! And with that, we are heads down as we sprint LIKE THE WIND into our impending 1.0 launch on Steam, Xbox and Playstation! And have no fear, 1.0 may be the end of the main story, but we’ve got a feeling this is [i]not[/i] the end of the road. Maybe we’ll be enslaved to Abiotic Factor forever. There are worse fates, we suppose. See you again soon. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1746118847
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1797820624606541"
title"Peer Review #6"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1797820624606541"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] From Pests to Skinks to as yet undiscovered Immurement Subjects, there’s always room in a scientist’s heart for a scaly little friend. This month’s Peer Review is here to highlight our scientists’ pet preferences, which we found are surprisingly evenly matched between the Skink and the Pest. [img]{STEAM_CLAN_IMAGE}/43009981/9acd400597fc39a4811addd43adfba4e98aa6d99.png[/img] [quote][b]Breach[/b] by Ccrack on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/d7f096df83cd1241dac2acf543e40f6fbff2d4f4.png[/img] [quote][b]A Skink For Everyone[/b] by ЯНДЕКС ПОХОРОНЫ on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/1c63304ee0f81edbbd92affee9115993d34de1c3.png[/img] [quote][b]Ceramic Skink[/b] by fish on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/85e35de96245877d8a1d6ffa1be5198f8c464584.png[/img] [quote][b]My Son[/b] by VanceKey on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/2fd1c18d59ea76729189d12c996b734144aec7cf.jpg[/img] [quote][b]Cuts[/b] by Moonbeast on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/0ba10b8d0df0d2e691f3da359dcee32c77383f3b.jpg[/img] [quote][b]Hoppy Potato[/b] by The Doctor on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/98df83e24a9578ac48cc8365d73815b58b91e5a3.png[/img] [quote][b]GUYS![/b] by Longeth Dayv on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/4b3afb9da357cf4d3cade39ca7ee592d42e4405e.jpg[/img] [quote][b]Team Building[/b] by MeoChine on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/266f459a0d44fce89483fa965e4d3104ee22186b.jpg[/img] [quote][b]Anticipation[/b] by eobard on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/d903271f027ac0128ee3c9a371b5bbf0c78afb9f.png[/img] [quote][b]Lego Pest[/b] by CalamariSteve on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/ecaba18ef0cb88516ca9220938d8bb14fc4d7a45.jpg[/img] [quote][b]Stepped In It[/b] by maxalate on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/212c4154ed2eac687895cdcbbe232bd3c1e39c0d.png[/img] [quote][b]Goofballs[/b] by Trusy on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/f7a08e06c2024e3bd9ec500a588f680ba1fbc3c1.jpg[/img] [quote][b]Some Memes 2[/b] by Kailunsite on Steam[/quote] Out of sheer scientific curiosity, are there any other IS you’d like to adopt as a pet? Please leave a submission below for a member of GATE’s Biological Division to review. And, as always, thanks to our scientists for their tireless contribution to the arts and the sciences. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1745890849
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"mod_reviewed"
"ModAct_871423085_1745892543_0"
"mod_require_rereview"
gid"1797820624472500"
title"Sale Ending Soon!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1797820624472500"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] Abiotic Factor is [b]on sale for one more week[/b] before the price increase as we get nearer to our 1.0 release! This is the cheapest the game will be for a very long time, we highly recommend you pick it up, not only because of the sale but also because of the rewards you will get for purchasing before launch. If you buy Abiotic Factor ANY TIME before now and 1.0 release you will receive the [b]Early Access Rewards[/b] and the [b]Supporter’s Edition[/b] with several new cosmetics and a Home World (more info on that later). We decided to give you all this stuff because of the immense help the community has been during Early Access and we wanted to give something back. Here are the exact specifics laid out below. [table] [tr] [td]Before May 1st[/td] [td]$19.99*[/td] [td]Receive Early Access cosmetics (immediately) and Supporter's Edition (on launch)[/td] [/tr] [tr] [td]After May 1st[/td] [td]$34.99*[/td] [td]Receive Early Access cosmetics (immediately) and Supporter's Edition (on launch)[/td] [/tr] [tr] [td]After 1.0 launch[/td] [td]$34.99*[/td] [td]No extras[/td] [/tr] [/table] [i]*all prices in USD, regional pricing may vary[/i] Thank you for all your support through Early Access. The exact date of 1.0 is still [b]To Be Announced[/b] but as you can tell from our movements, it is not far off, and we have a lot of work to do before then, including launching on [url=https://store.steampowered.com/news/app/427410/view/525334939368947725]two consoles at the same time![/url] https://store.steampowered.com/app/427410/Abiotic_Factor/ [hr][/hr] If you require further details or information, you can watch this very serious video below. [previewyoutube=E7rugwAHENY;full][/previewyoutube] [b]Q: What if I WANT to pay more for Abiotic Factor?[/b] [i]A: Uh, alright. If you still want to give us more money for some reason, there will be some merch in the future. You can always buy a copy for a friend and be sure to leave a positive review - that helps a lot![/i] Thanks for navigating the GATE Cascade Research Facility with us! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list]"
feedlabel"Community Announcements"
date1745531637
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1797185861740322"
title"96% rated survival game Abiotic Factor is going up in price, so get it cheap now"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1797185861740322"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/04/abiotic-factor-steam-sale-price-increase-half-life-survival-game-coop-multiplayer-cheap-900x506.jpg"/><p>While some might be scouring for the next drop of Half-Life 3 news, I've moved on. Valve's defining, epochal sci-fi FPS may one day return, but <strong>Abiotic Factor</strong> is already delivering what I actually want from a scientific fight for my life against mysterious, alien threats. Drawing clear inspirations from the tales of Gordon Freeman, the co-op survival game is preparing to hit 1.0 in the summer - but its price will be increasing before then, developer Deep Field Games confirms, so take this last chance to grab it at its cheapest while you can.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/price-increase">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/cold-fusion-reveal">Half-Life inspired survival game Abiotic Factor unveils frosty new update</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-out-now">Beloved Half-Life style survival game Abiotic Factor just got an all-new region</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-update">Scientific survival game Abiotic Factor teases explosive, Lovecraftian update</a></p>"
feedlabel"PCGamesN"
date1745163452
feedname"PCGamesN"
feed_type0
appid427410
gid"1797185861648350"
title"You should buy our favorite co-op survival game of 2024 on sale now for $20—because the price goes up to $35 in May"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1797185861648350"
is_external_urltrue
author"Christopher Livingston"
contents"<img src="https://cdn.mos.cms.futurecdn.net/uTndDiavCSAmqeYcKENnkm.jpg"/><br><br> We had a tough call last year awarding our GOTY for best survival game—it ultimately went to single-player driving survival game Pacific Drive, but only by a razor thin margin because of these two words: Abiotic Factor... <a href="https://www.pcgamer.com/games/survival-crafting/you-should-buy-our-favorite-co-op-survival-game-of-2024-right-now-for-usd20-because-the-price-goes-up-to-usd35-in-may/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1744918459
feedname"PC Gamer"
feed_type0
appid427410
gid"1797185861644714"
title"Pricing Announcement"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1797185861644714"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] Today we're going to talk about pricing at 1.0 launch, and some other details - including a surprise! Please watch the video below to discover the precious information that lies within. [h3]We're On Sale Until May 1st![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ [h2]Pricing Announcement[/h2] [previewyoutube=E7rugwAHENY;full][/previewyoutube] Cold Fusion (which is 1.0) looms ahead -- and as you can see from the video we've done a lot! However, we're going to be [i]very[/i] busy for a time while we finish up [i]THE ENTIRE GAME.[/i] Stay tuned for more news about that, and more - soon. See you on the other side. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] "
feedlabel"Community Announcements"
date1744909411
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1795917897394754"
title"Half-Life inspired survival game Abiotic Factor unveils frosty new update"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1795917897394754"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/04/abiotic-factor-cold-fusion-update-survival-game-half-life-style-coop-900x506.jpg"/><p>Despite continued rumors, I'm not prepared to hold my breath for a Half-Life 3 announcement quite yet. But Valve's epochal series lives on in spirit with the magnificent <strong>Abiotic Factor</strong>, a boisterous survival game that draws inspiration from the worth of Black Mesa and Aperture Science. Boasting a spectacular 96% Steam review score - earning it the elusive 'overwhelmingly positive' rating - it's one of the best co-op games in recent years, and developer Deep Field Games is gearing up for its departure from early access with the first big reveal of its next update, Cold Fusion.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/cold-fusion-reveal">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-out-now">Beloved Half-Life style survival game Abiotic Factor just got an all-new region</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-update">Scientific survival game Abiotic Factor teases explosive, Lovecraftian update</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/christmas-update">Half-Life inspired survival game Abiotic Factor just got a new world</a></p>"
feedlabel"PCGamesN"
date1743870369
feedname"PCGamesN"
feed_type0
appid427410
gid"1795917897387603"
title"Abiotic Factor's next update will bring a whole new upgrade system and fix attacks on your base: 'We've heard a lot of feedback about base assaults and how they just kinda stink'"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1795917897387603"
is_external_urltrue
author"Rick Lane"
contents"<img src="https://cdn.mos.cms.futurecdn.net/uME9afquryQRjytYseAiBi.png"/><br><br> It's only been a couple of months since<a href="https://www.pcgamer.com/abiotic-factor/"> Abiotic Factor</a>'s Dark Energy update cascaded out of its Black Mesa-ish science lab. But developer Deep Field Games is already heavily into production on the game's next block of content. This week, it provided the first look at the new update, titled<a href="https://store.steampowered.com/news/app/427410/view/543352686106378315?l=english" target="_blank"> 'Cold Fusion'</a>, and it's shaping up to be another substantial addition to the Half-Life inspired survival game... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factors-next-update-will-bring-a-whole-new-upgrade-system-and-fix-attacks-on-your-base-weve-heard-a-lot-of-feedback-about-base-assaults-and-how-they-just-kinda-stink/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1743850800
feedname"PC Gamer"
feed_type0
appid427410
gid"1795917897302591"
title"First Look at Cold Fusion"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1795917897302591"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] Summer is fast approaching and the weather is soon to heat up. Well, we can’t have that so let’s cool things down with our first close look at some Cold Fusion content. This one is a doozy, and it’s just a fraction of what we’ve been pulling out of our science brains. Put on your coat, eat a spicy Royal Pepper, and make sure you’ve communed with the █████ ██████ and let’s head to… [h3]Residence Sector[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/6bc27e0d1b153a5274affff85ecfece7f19635e7.gif[/img] Something is causing Residence Sector to fall well below optimal living temperatures… [img]{STEAM_CLAN_IMAGE}/43009981/22995728b888caf3e3b45eac2c8059eaa51485dd.png[/img] Is this the result of an experiment gone awry? An incursion from an unknown Anteverse, perhaps? Maybe it’s just the consequences of your actions made manifest. The important thing is that you must science your way through it to see this journey to an end. Or at least, that would be the hope, wouldn’t it? [img]{STEAM_CLAN_IMAGE}/43009981/361dcd639d46fd6cd964c56bd02543a583b972a4.png[/img] [h3]The New Upgrade System[/h3] We’ve all been there. Your favorite armor or weapon was crafted long ago when you were just a wee, unhatched egghead – and it’s now [i]out of date[/i] for the current foes you face. You may love the buffs but not the numbers once you’ve delved to deeper levels of the Facility and you wish you could upgrade that trusty Tech Spear or improve that Makeshift Armor. In science, we try not to wish. We create, we strive, and we test. And the culmination of this work is the Enhancement Bench, and it can surely make your dreams come true. [img]{STEAM_CLAN_IMAGE}/43009981/c3226bf1142d24491cbaae2af50526ebb0d8be8c.gif[/img] Building this new station (unlocked around [spoiler]Manufacturing Tier[/spoiler]) will give scientists access to an upgrade system for weapons, armor, and a few other item types. For weapons alone, we have about 15 to 20 permutations in the works, but don’t quote us on that exact number - we’re still working out a few of the details. [h3]Haters and Gatekeepers[/h3] An additional bonus of the Enhancement Bench is that any military-grade weapons you send through this process will come out the other end with substantial improvements, and no more biometric locks. These firearms will often be a bit more [i]science[/i] than [i]military[/i] and can even change the way the weapons operate, dealing additional damage types and changing them from the more rapid-fire bullets. [img]{STEAM_CLAN_IMAGE}/43009981/22f9d418438931a2150254287982b15c82384259.png[/img] Upgrades are optional and not always the immediate best choice - sometimes they’re aimed at specific playstyle preferences! If you prefer the original design, you can still proceed as normal. Speaking of proceeding as normal, what about that one military-tier gun you keep asking for? The Gatekeepers utilize a tier of weapon we classify as Artifact weapons, which essentially means you’ll need to find another tier of Biometric [i]something or other.[/i] Why didn’t we say Biometric [i]Armwraps?[/i] Because we’re not doing Armwraps for Tier 3 military weapons. We’re doing something [i]better.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/badc52fbde6604d4f3fa42033eec5b56b12c35b5.gif[/img] [h3]The Amnesia Threshhold[/h3] We’ve heard a demand for resetting characters after you begin. Here’s an IMG below that surely has nothing to do with that. [img]{STEAM_CLAN_IMAGE}/43009981/9a62f992bd91edbdc0c1c0adeb388cd0954ed787.png[/img] This feature will be available to anyone at any time, unless the host has disabled it in their Sandbox Settings. [h3]Weathering the Storms[/h3] Cold Snaps, Rolling Blackouts and a mysterious Black Fog have all been reported throughout different areas of the Facility. Surely nothing to worry about. [img]{STEAM_CLAN_IMAGE}/43009981/7d976f316ed334a8bf15c0eaffdcab0afc469115.gif[/img] Stay observant and please report any strange weather phenomena to your Sector supervisor. [h3]Base Assaults[/h3] On top of our existing plans, we’ve heard a lot of feedback about base assaults and how they just… Kinda stink. Portal Storms are working largely as intended, but there are several cases, mostly non-[i]Pest[/i] related assaults, where they will simply spawn inside your base or in the same spot over and over. We’ve done some major overhauls to how bases are detected, looking instead for “gatherings” of furniture and things that seem to constitute your outer walls. It’s all pretty complicated stuff, but this should give you a rough idea of some of the methods we’re using. [img]{STEAM_CLAN_IMAGE}/43009981/6b564256b42576f2fc825385bcceb0d0a76a6c7f.png[/img] While this will never be [i]absolutely perfect[/i], we expect assaults to feel a lot more unique and varied, and starting, generally, well outside of your base. We’re also working on some other quality-of-life, such as a waypoint showing which base is under attack, and little things of that nature. Now, you’re probably wondering; what happens if my base is UNASSAILABLE? What if I, the genius scientist that I am, have made a base so impervious (or so tiny, crammed into a little ventilation shaft) that no enemies can possibly get to my location? Well… That is a bit of a problem, isn’t it? [h3]Leeches[/h3] There are reports of instances of another entity from, we presume, [i]Anteverse 17.[/i] [b]IS-0211[/b] found leeching on batteries and power supplies… It doesn’t seem to react until bothered, but it’s certainly going to be a problem from time to time. … We’re sure you’ll sort it out, scientists. [img]{STEAM_CLAN_IMAGE}/43009981/a0677d5fa2fe585f790cb54048ed1bef2dd08a30.gif[/img] [h3]Trashcans Can Be Used As Trashcans[/h3] The title says it all. But if not, here’s a GIF. [img]{STEAM_CLAN_IMAGE}/43009981/9a26b4428ed883b90ca18e1d6e627337fe0e6158.gif[/img] [h3]Various Other Things[/h3] There’s a lot more coming (including paintable T2 beds) but we’re not going to reveal [i]any[/i] of that stuff right now. Not even in some kind of [i]GIF format.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/f48330d31eb0265431eaed6da108f8c8b7716bf7.gif[/img] [h3]Core Keeper x Abiotic Factor[/h3] As you may recall, in Dark Energy there was an Encroachment from Anteverse 299 (though some of you may refer to this colloquially as the Core Keeper universe). Well, it looks like Anteverse 299 wasn't done with us yet, and we've heard reports of stray portals from Cascade opening inside the Forgotten Ruins of the Core Keeper underground. We encourage all scientists and explorers to [url=https://store.steampowered.com/news/app/1621690/view/536597286667419938]check it out.[/url] But be careful! We heard an Electro-Pest or two might be loose as well. [img]{STEAM_CLAN_IMAGE}/43009981/0e9a9dd71d7030d76f69e3189c0c5cd7e9ebd008.png[/img] Thank you for reading this Status Report and furthering your scientific knowledge. We are very much looking forward to seeing you in the Residence Sector! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
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title"Peer Review #5"
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author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] GATE needs its Keepers just like scientists need their art supplies. In this Peer Review our talented colleagues have seen the Gatekeepers in a whole new light and decided to make them into muses! Enjoy this amazing art! [img]{STEAM_CLAN_IMAGE}/43009981/9ba49457c64bb91464980021bdcec8cd285fa42f.jpg[/img] [quote][b]Mystagogue Sketch[/b] by floortank.avi on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/5ed1c496e1f3ce4c1d1ff76f012804aee7aa3950.png[/img] [quote][b]Witch[/b] by Ardaku on Deviant Art[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/aa7cfb6d53fd5cf1d93cdb8080d3efa83f5a84dc.jpg[/img] [quote][b]Invaded[/b] by eobard on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/5068ff40f1de2bd60f98d19d6b21767c309fe5c1.jpg[/img] [quote][b]Special[/b] by Kailunsite on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/f3b2900c2aabe4b377ef851a96e9a241d6e9e5fd.png[/img] [quote][b]Jotun & Chieftan[/b] by SPINE on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/2c888213adcfaf3a2ca55951dbff6bed572ae87e.png[/img] [quote][b]Mystagogue[/b] by Drehende Toilette on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/e2e0b83532c4e1ae357d29725129675d885c769d.jpg[/img] [quote][b]Chieftan[/b] by lobotomized on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/97ed3cebf87e4bfa9d6bed90707abc397322821f.png[/img] [quote][b]Lego Jotun[/b] by CalamariSteve on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/472fe0ae392e178281d9565cfcbbfe0db006afba.gif[/img] [quote][b]Fear[/b] by NoRed on Discord[/quote] Thanks to our scientists of the arts for their consistent efforts in the creative field! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
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title"Q&A Vlog 3"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1794102528090871"
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author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] It’s been some time since our last Q&A vlog so Design Director Zag and Community Manager Criss put together this video to remedy that! [previewyoutube=dG-zYb-dwdE;full][/previewyoutube] [h2]Some Q’s and Abbreviated A’s[/h2] For those who are sick of hearing Criss and Zag’s voices, here’s an abbreviated version of the Q&A’s from the vlog! [h5][b]Q:[/b] Will you be releasing on consoles?[/h5] [b]A:[/b] [b]Yes![/b] In case you missed the announcement, we are releasing on PS5 and Xbox series S and X. We'll have crossplay so you'll be able to play with Scientists across all platforms if you'd like or you can opt out if that's not your thing. If you're worried about any networking issues or other problems with this change, don't worry, that's already in the game! So if your stuff's still working, you've passed through the veil of unsure-ity. [h5][b]Q:[/b] Will the price of Abiotic Factor be going up?[/h5] [b]A:[/b] [b]Yes, this is very important![/b] The price will be going up sometime in the near future. We've expanded the game a lot during Early Access and we think the price should reflect that. We will be having a lot of sales and other opportunities to get it cheaper until then, so make sure you check those out and scoop it up. And, as is our way of doing things, we'll let you all know well before that price increase takes effect. If you happen to be reading this between [b]March 13th-20th[/b], we’re on sale for [b]20% off RIGHT NOW[/b] as part of the Playstack Steam Spring Sale! 🌸 [hr][/hr] [h5]From here on out this Q&A will contain [b][color=#FF0000]SPOILERS[/color][/b] about current late-game content, so if you haven't finished the Dark Energy content yet, we'd recommend caution![/h5] [hr][/hr] [h5][b]Q:[/b] Will you guys fix that weird issue in Security Sector where the hint for the next objective is hidden by the door you can't get through until you complete that objective?[/h5] [b]A:[/b] Fine! Yes, we messed up a little bit with our level design. [b]Yes, we'll fix it.[/b] Gosh! Fine! Moving on moving on! [h5][b]Q:[/b] Will there be new enemies in Cold Fusion?[/h5] [b]A:[/b] [b]Oh yeah, there’s going to be a heap of new enemies![/b] Well… there’s going to be a few new enemies. At least a handful of new enemies. Yes, there will be new enemies! You're going to see maybe some new troop types from the Order. You might even see some old… remixes, let's say. And maybe even some entities. [h5][b]Q:[/b] Are we going to get some Gatekeeper weapons or Tier 3 Armwraps?[/h5] [b]A:[/b][b]I'll do you one better.[/b] We're going to actually ditch the idea of Tier 3 Armwraps. We'll keep Tier 1 and Tier 2 but we have a whole bunch of plans involving weapon upgrades and allowing you to unlock the biometric locks on those weapons when you upgrade them. We've even got some armor planned that may have integrated Armwraps… So that is actually a big reveal. I'm just going to leave it right there for now, let you think about that a bit. Let you chew on it. [h5][b]Q:[/b]Is there going to be another Leyak?[/h5] [b]A:[/b] You worry too much. [h5][b]Q:[/b] Jetpack or Jump Pack?[/h5] [b]A:[/b] You know I actually like the Jump Pack better. You can really negate fall damage quite well with it. But hey, listen. [b]We may rebalance some stuff. We may shuffle some items around.[/b] You're going to definitely see, at 1.0, a few items will end up earlier in the game and some might end up later in the game. Will the Jetpack end up later? Probably! Will the Jump Pack end up earlier? Probably! As far as which one's really better I think that's up to you guys! [h5][b]Q:[/b] Will you keep working on Abiotic Factor after 1.0?[/h5] [b]A:[/b] [b]We do have content planned after 1.0.[/b] We're just not done yet, we've got the main story we want to finish up but there's a lot of other stories we want to tell and a lot of other places we want to go and our characters need to go places and you need to go places. And you know we’ve got to add more items and fun things to do. To say we have big plans would be underselling the big plans that we have! Science never ends! I mean, it might one day but not for a long time. [h5][b]Q:[/b] Anything new to tell us about perks in 1.0?[/h5] [b]A:[/b] [b]Along with adding a new maximum skill level of 20, we are adding a lot more perks.[/b] We also found some gaps we want to fill with perks. We feel some of the perks kind of aren't the best so we're going to be looking at some of those. We do have a lot of perk thoughts percolating, if you will. Some say that [spoiler]IS-0017[/spoiler] may get some use. WHAT does that have to do with perks? Well, that's for me to know. That’s it, that's the end. Next! [h5][b]Q:[/b] What are Home Worlds?[/h5] [b]A:[/b] Ahh Home Worlds… That big old mystery on the road map. Many theories abound! [b]Home Worlds are optional, smallscale portal worlds primarily used for base building[/b] or just a nice place to call home away from the hustle and bustle of the Facility and other hostile antiverses. The first Home World we'll be delivering will be featured as a portion of the Supporters Edition, that so many scientists have requested for 1.0. So stay tuned for more information about the Supporter’s Edition, Home Worlds and quite a lot more later this year. [h5][b]Q:[/b] In Cold Fusion, are we going to another Facility?[/h5] [b]A:[/b] [b]In a manner of speaking, yes.[/b] Much like Dark Energy, we went to another Facility. But let's just say that the GATE Cascade Research Facility is not done with you yet. [h5][b]Q:[/b] What is Residence Sector?[/h5] [b]A:[/b] Residence Sector, you say! The GATE Cascade Residential Sector, it's uh… [b]it's where the scientists sleep.[/b] And maybe watch movies. And nothing bad has happened there! Up to and including frosty interdimensional nonsense and space time upside-downery. You [i]won't[/i] need a flamethrower! [h5][b]Q:[/b] Are we going to be able to toggle our Transmog?[/h5] [b]A:[/b] [b]Oh yeah, you can toggle your transmog in the next update.[/b] There'll be a little button next to your equipment slot that'll let you turn it off and see the equipment you're actually wearing without having to go back to the Transmog Station. You also will have a button to toggle off your headlamps and NVGs ‘cuz I know a lot of helmets don't really work with them. We can't just set all those up by hand so we're just going to give you a button to decide if you think your scientist looks cool or not. Is that all right? Is that cool? Okay, cool, great. Bye. No wait, we're not done yet, sorry. [h5][b]Q:[/b] Are old areas going to be updated at 1.0?[/h5] [b]A:[/b] There's a few places in the Dark Energy content we felt didn't quite get enough [i]beauty[/i] so [b]we're doing some beautification passes.[/b] [b]There may also be some other pathway changes[/b] and some other minor things but overall we're pretty happy with the GATE Cascade Research Facility, we just want to keep making it a little prettier, a little more fun and a little bit more faciliter. [h5][b]Q:[/b] When can I milk the Tarasque?[/h5] [b]A:[/b] “Stop it. Stop it. Stop. I'm walking away. I'm done. I'm done!” - Zag [hr][/hr] Thank you to every scientist of enjoying Abiotic Factor. If you have any more questions feel free to drop them here or ask us on Discord! And if you’d like to leave a positive review, we promise not to feed it to the Coworker. We don’t promise he won’t eat them of his own accord though. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
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url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1792751526181361"
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author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]¡Bienvenidos, estimados colegas![/color][/b][/h5] At long last, we’re encantados to announce that [i]Latin American Spanish[/i] is coming to Abiotic Factor in our next major update 1.0 - also known as Cold Fusion! Prepare yourself, because it’s getting súper frío. [h3]Current Planned Languages for 1.0[/h3] [list] * English * Japanese * French * German * Portuguese * Russian * Simplified Chinese * Traditional Chinese * LatAm Spanish [/list] We’d love to continue expanding Abiotic Factor’s localization over time, but it’s also quite expensive given the word count, and that includes the Compendium, which still needs to be localized before launch. We hear a lot of other languages requested, and as always, we’re looking to our scientific community for feedback and we’ll try our best to meet those requests. Why, even the other day, Dr. Stern suggested to us that he sees Esperanto as being one of the world’s leading languages by the year 2000! We’ll see if he’s right. That’s all we’ve got to report for today as the team dives back into work on the next major update. [color=#33FFDD][b]¡Adelante - a la ciencia![/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
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is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, lovely scientists![/color][/b][/h5] Ahh, love. That feeling you get in the pit of your stomach when you meet that special someone’s eyes and they pause to stare longingly into yours. Then they collapse in on themselves and retreat into another dimension until your fated paths cross again. If you agree then IS-0091 is your soulmate and this special [b]Valentine's Day Peer Review[/b] is for you! [img]{STEAM_CLAN_IMAGE}/43009981/e772d833088bd9566ea0e168432bf220859ee18f.jpg[/img] [quote][b]Beautiful Crochet[/b] by Western7273 on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/53cfd29fc0e5ef25984ef64fd7a83c959f783b60.jpg[/img] [quote][b]Hydroplant[/b] by Raszard on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/c4a18875c37d5f0c3e46b45622e0ebe39278b987.jpg[/img] [quote][b]Leyak Lamp[/b] by Demon_Hyper on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/0a55e9cc6df61e94d8e03b718f5d7368e1aebd51.jpg[/img] [quote][b]I ❤️ U[/b] by PhilosPHX on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/d7295736025ca55361779a607acbfd77838b3623.png[/img] [quote]From left to right: [b]Leyak[/b] by claire_dragoness on Discord [b]Janet Doesn’t See[/b] by Schmoseph on Discord [b]Leyak Appears[/b] by CHMcat on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/edef8c3ec63fb07d31cae538a6c6fe2c35aa01c0.png[/img] [quote][b]For Your Eyes Only[/b] by cartoonmeat on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/a97b192417eb73b0049c3c6ba032546972df516b.jpg[/img] [quote][b]Jump Scare[/b] by nephriticusjade on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/10e2dccf318e313cb138c2cd6b7542d8fcd6359f.jpg[/img] [quote][b]Home Sweet Home[/b] by 星露谷养猪厂总经理 on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/29c71924692f73b44be4b4cc7ed346d6a084300a.png[/img] [quote][b]Hug[/b] by fishie on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/208ac1b0d0321126a06025a7a4b491271c941874.png[/img] [quote]From left to right: [b]Shy[/b] by moat on Discord [b]Leyak[/b] by John Army on Discord [b]Leyak-chan[/b] by Giant Hat on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/45e5080cce1476cf4df45abcfc8262b299ab3f75.png[/img] [quote][b]Thule & The Leyak[/b] by Dezurii on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/af64301bf47ecb58eecb4da1cd8f60d82f1ba393.jpg[/img] [quote][b]See You[/b] by PhilosPHX on Steam[/quote] Alright, that’s enough love. Plug the X-Ray Turret in. Don't forget to wear your [b]Valentine's Day themed tie[/b] (added in last week's Bonus Update) we’ll see you in the next Peer Review! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
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author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings, scientific server searchers![/b] We’ve released a hotfix to solve a very specific server browser issue for some of our scientists. [hr][/hr] [h1]Hotfix v0.10.0.15580 Changes:[/h1] [list] [*] Fix for network initialization error, that was causing some scientists to not find any servers. [/list] Thanks to those who submitted their reports and helped us track down this issue! Thanks to everyone for all your feedback, and thanks for treating your scientific colleagues with respect and kindness, from here to Discord to reddit! Remember, we're all in this together. Especially now that those console eggheads are on their way. Onward to science! ❤ [i]The Deep Field Team[/i] "
feedlabel"Community Announcements"
date1739435285
feedname"steam_community_announcements"
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appid427410
tags
"patchnotes"
gid"1791482680871297"
title"Console Announcement"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1791482680871297"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues current and future![/color][/b][/h5] After a lot of very secret behind-the-scenes scientific work that [i]no one spotted,[/i] we are extremely excited to announce that Abiotic Factor is coming to consoles on the day of our 1.0 launch - the Cold Fusion update! [previewyoutube=KFAE8NENDHQ;full][/previewyoutube] [h3]Playstation 5[/h3] At 1.0 launch, Abiotic Factor will also be coming to PlayStation 5 as part of the PlayStation Plus Game Catalog! Play online with your fellow scientists, with optional crossplay with Steam and Xbox scientists. [h3]Xbox Series X/S[/h3] Abiotic Factor will also be available on Xbox Series X and Series S on 1.0 launch! You can play online with other scientists day one as part of Xbox Game Pass, with optional crossplay to play with Steam and Playstation scientists. [h3]See you in the Facility![/h3] Thank you for all your incredible scientific work in the GATE Cascade Research Facility and we look forward to meeting all of the brilliant new minds looking to join the Research Division! [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]You can also join the Research Division today on Steam![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1739401405
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1791482680846882"
title"Dark Energy Bonus Update"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1791482680846882"
is_external_urltrue
author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/3266582d7c25c16257d889222e3940d5faeaf47e.png[/img] [b]Greetings, groupies of the Unlost![/b] Today’s update is special. A bonus, if you will. We were getting ready to wrap things up for our main Dark Energy efforts, and we decided, [i]heck[/i], maybe you just need a [i]little[/i] more incentive to craft Rocket Launchers. Or maybe we had a bug or two to fix. There’s really no way to know for sure, it could be a thousand different reasons. But the end result is this update. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. [b]EDIT[/b]: We dropped another [i]tiny[/i] patch that fixes the trinket reward issue in this update. Science is hard. Enjoy! [hr][/hr] [h1]Bonus Update v0.10.0.15549 Changes:[/h1] [h3]Scientist Customization:[/h3] [list] [*] NEW FABRIC: Valentine’s Day Fabric 2025. Permanently unlocked for all scientists. A new fabric to show you that you’re the repair item to our heart. Or something of that nature. [/list] [h3]Facility & Portal Worlds:[/h3] [list] [*] Fixed furniture not properly resetting in Portal Worlds. [*] If a container has items in it, it will no longer reset in a Portal World, by design. This will also prevent your items from being deleted or lost if you stored them in a container in a Portal World. If you want a Portal World original container to reset, you will need to fully empty it from now on. [*] Put in additional fixes to ensure [spoiler]Force Fields[/spoiler] in [spoiler]Shadowgate[/spoiler] do not reset under certain specific conditions. A nullified [spoiler]Force Field[/spoiler] should now remain nullified forever. [*] To help with later traversal, [spoiler]Night Realm’s[/spoiler] larger gates are now opened automatically after certain [spoiler]Nightspheres[/spoiler] are [spoiler]destroyed.[/spoiler] (This will only occur when the area is reloaded, but you can still manually open these as you reach them as well.) [*] For easier return trips, the [spoiler]front gates[/spoiler] of [spoiler]Canaan[/spoiler] now remain unlocked if unlocked during a previous trip. [*] Fixed one pool in The [spoiler]Encroachment[/spoiler] not being fishable. [*] Updated the fish-splash particle effect when catching fish in The [spoiler]Encroachment[/spoiler] and [spoiler]Power Services[/spoiler] whatever-the-heck-that-is water. [*] Fixed Tram clipping through rocks on [spoiler]Data Farm to Power Services[/spoiler] route. [*] Fixed missing water volume in [spoiler]Mist[/spoiler] Reactor control center. [*] Greatly improved visibility and appearance of [spoiler]Mist[/spoiler] Reactor and weather there-in, and the specific night time appearance of the location is now more properly consistent. [*] [spoiler]Mist[/spoiler] Reactor is now always properly hot, even at night. [*] Removed some accidentally solid water collision in an [spoiler]unknown location, at some unknown ending area[/spoiler], something something spoilers. [/list] [h3]Progression / Narrative Changes:[/h3] [list] [*] [spoiler]Mist[/spoiler] Reactor interior door no longer requires a higher level keypad hacker. [*] In [spoiler]Mist[/spoiler] Reactor, [spoiler]Abe & Janet[/spoiler] lines have increased in volume to be more audible under the music and environmental conditions. [*] Improved readability on [spoiler]Mist[/spoiler] Reactor objectives, including initially outlining them. [*] A few of the quieter Manse holograms have been increased in volume. [*] Swapped the location of two Manse holograms found within [spoiler]Mist[/spoiler] Reactor. [*] All [spoiler]Dr. Hill[/spoiler] voice lines have been increased in volume to be more audible under the music and environmental conditions. [*] Fixed timing on a [spoiler]Dr. Hill[/spoiler] subtitle which was getting cut off too early. [*] Fixed [spoiler]Kylie[/spoiler] subtitles being seen globally. [*] Various VO and subtitles fixes, [spoiler]Dr. Cahn[/spoiler] no longer says Portal when he meant Waygate. He’s just very particular about this kind of stuff and insisted we change it. [*] Recovered some data involving an E-Mail about [spoiler]“Bot Runes.”[/spoiler] We’re sure this version is better, and whatever version you might’ve read was from some alternate anteverse, most likely. [/list] [h3]Balance Tweaks:[/h3] [list] [*] [spoiler]Cluster Grenade (non-rocket version)[/spoiler] damage reduced to 150 per grenade down from 400 per grenade. [*] Dramatically reduced Accuracy XP gained from Laser Weapons. [*] [spoiler]Laser Collector[/spoiler] now requires construction and requires a tool in order to be packaged, to match the same style as other similar objects. [*] [spoiler]Bee Swarm[/spoiler] is now removed upon DBNO instead of the [spoiler]swarm[/spoiler] persisting to finish the job. [*] Increased [spoiler]Inhibitor[/spoiler] Range from 10 meters to 25 meters and they no longer require power. (Plug socket artwork will be removed at a later time.) [/list] [h3][spoiler]Laser[/spoiler] Katana Changes:[/h3] [list] [*] The [spoiler]Laser[/spoiler] Katana has been updated to be a more effective tool beyond the [spoiler]Hydroplant.[/spoiler] [*] Damage increased to 60, from 40. [*] Max [spoiler]laser[/spoiler] increased from 60 to 100. [*] Max durability increased from 40 to 50. [*] Repair item is now [spoiler]Reservoir Growth.[/spoiler] [*] Increased swing rate to 0.4, from 0.5. [/list] [h3][spoiler]Rocket Launcher[/spoiler] Changes:[/h3] [list] [*] [spoiler]Rocket Launcher[/spoiler] damage increased to 1150, from 500. This includes the [spoiler]Penetrator Rocket.[/spoiler] [*] Reduced splash damage on [spoiler]Rockets[/spoiler] to be a bit steeper falloff, dealing less damage near the edges. [*] Reduced splash range on [spoiler]Rockets[/spoiler] to 500, down from 600. (Let's be honest, this is mostly to avoid hurting YOURSELF more than others.) [*] Reduced [spoiler]Cluster Rocket's Cluster Grenade[/spoiler] damage. Individual [spoiler]rocket-fired Cluster Grenades[/spoiler] longer do the full [spoiler]Rocket Launcher[/spoiler] base damage, which is… frankly extraordinary. This means each [spoiler]Cluster Grenade[/spoiler] from a [spoiler]Cluster Rocket[/spoiler] now deals about 150 damage, which is still nothing to sneeze at. [spoiler]Gesundheit.[/spoiler] [*] Reduced [spoiler]Sapper PETN[/spoiler] drop rate by about 50%, no longer drops up to 4x at once. [*] [spoiler]Detonation Cords[/spoiler] are now a bit pricier to craft. [*] [spoiler]Rocket Launcher[/spoiler] now requires 4x [spoiler]Detonation Cords[/spoiler], down from 6x. [*] [spoiler]Cluster Grenade[/spoiler], [spoiler]Rocket Launcher[/spoiler], and all [spoiler]Rocket[/spoiler] recipes now unlock alongside the [spoiler]Detonation Cord,[/spoiler] but they will not show their items unless you have discovered them. [*] [spoiler]Rocket Launcher[/spoiler] now has additional items shown when Researching the recipe. [*] [spoiler]Rocket[/spoiler] and [spoiler]Rocket[/spoiler] variant recipes no longer require Research. [/list] [h3]Recipe & Item Changes:[/h3] [list] [*] Changed [spoiler]Containment Unit: 91[/spoiler] toggle verbs to clarify what the [spoiler]glass tint[/spoiler] action actually does. It does NOT turn off the [spoiler]Containment[/spoiler], it simply toggles the [spoiler]glass tint.[/spoiler] [*] [spoiler]Jotunhelm[/spoiler] recipe is now unlocked upon killing a [spoiler]Jotun[/spoiler] for the first time, to aid in scientists discovering this recipe altogether. [*] [spoiler]Bleach[/spoiler] can now be found in [spoiler]Reactor[/spoiler] toolboxes. [*] Various [spoiler]Bleach bottles[/spoiler] have been appearing around the [spoiler]Reactors[/spoiler] and [spoiler]Power Services.[/spoiler] Probably has nothing to do with the above issues and were simply left there by a janitor. [*] [spoiler]Bleach[/spoiler] recipe is now unlocked alongside the [spoiler]Reactor[/spoiler] armor set [spoiler]helmet[/spoiler] recipe. [*] Increased [spoiler]Transcendium[/spoiler] drop rates from most sources. [*] Popcorn hunger fill values reduced, thirst increase reduced a bit too. [*] Silver Chain is now salvageable into Silver Scrap. [*] Reduced cost of all [spoiler]Hardlight[/spoiler] Bridges. [*] Reduced weight and recipe cost of [spoiler]Field[/spoiler] Battery (again). [/list] [h3]Weapon & Armor Changes:[/h3] [list] [*] [spoiler]Energy[/spoiler] Pistol can now be refilled at [spoiler]Laser Collectors[/spoiler] as well, but will still be filled with [spoiler]Battery[/spoiler] in lieu of [spoiler]Laser.[/spoiler] We hear Dr. Thule is working on an upgrade, though, but he’s disappeared off to [spoiler]Residences[/spoiler], or so [i]the duo[/i] told us. [*] [spoiler]Reactor[/spoiler] armor set bonus no longer shows on HUD at all times. (It still shows in the Health Screen like other armor bonuses/buffs.) [*] All parts of the [spoiler]Security[/spoiler] armor set can be salvaged now, instead of holding firm inside your containers. [*] [spoiler]Security[/spoiler] armor set now requires [spoiler]Kevlar[/spoiler] to repair. [/list] [h3][spoiler]Volatile[/spoiler] Exor Changes:[/h3] [list] [*] [spoiler]Volatile[/spoiler] Exors no longer check for a chance to [spoiler]explode[/spoiler] every time they [spoiler]take damage[/spoiler] when [spoiler]at low health.[/spoiler] [*] [spoiler]Volatile[/spoiler] Exors now have a very steady 30% chance to [spoiler]explode[/spoiler] when they [spoiler]reach low health.[/spoiler] [*] [spoiler]Volatile[/spoiler] Exor can now drop their loot even if they [spoiler]explode.[/spoiler] [*] [spoiler]Volatile[/spoiler] Exor [spoiler]explosive[/spoiler] damage increased to 150. Stand clear! [*] [spoiler]Volatile[/spoiler] Exor [spoiler]explosion[/spoiler] range reduced to 500, from 750. [*] [spoiler]Volatile[/spoiler] Exor hit points have been reduced by about 20%. [*] Improved [spoiler]explosion[/spoiler] when [spoiler]Volatile[/spoiler] Exor [spoiler]self-detonates.[/spoiler] [/list] [h3]Other Entity Changes:[/h3] [list] [*] IS-0223 should no longer trigger the [spoiler]Exor[/spoiler] armor set when morning arrives. It's fine, he's a friend! [*] [spoiler]Exor Spirit[/spoiler] should no longer appear right on top of the wearer. [*] Enemies can now properly see through [spoiler]Drop[/spoiler] Shields and will no longer try to walk through them or take cover on the wrong side of them. This should make the shield generally more useful as a combat tool. [*] Fixed a major bug with enemies not properly dying in one hit if their torso health was dropped to zero by a single instance of damage. This should help with a lot of cases where something that does a lot of damage doesn't kill a weaker target when it should. This also affects big damage dealers, like the Sniper Rifles, [spoiler]Magbow[/spoiler], [spoiler]Rocket Launcher,[/spoiler] and various grenades. [*] IS-0128 no longer drinks other liquids - their diet has returned to only radioactive waste. [*] Fixed several cases where enemies would play the wrong voice line, such as “exit combat” lines during the heat of combat, or other strange incongruities. [*] Enemies will now say special lines for killing Scientists (e.g. you) vs. killing other targets. [*] Characters should no longer continue holding other characters after death/DBNO, which should prevent issues where scientists might get stuck underground, or in a wall, or inside something else unsavory. [*] [spoiler]Gatekeeper Phyters[/spoiler] should drop [spoiler]broken NVGs[/spoiler] much more frequently. [*] Pests properly power a panoply of player-placed props again. (Pest Wheel Fix) [/list] [h3]Dedicated Server Changes:[/h3] [list] [*] [color=#ff9933]-NoSteam[/color] is now disabled and a relevant error message will display with workarounds and proper procedure required. [*] Fixed projectiles attached to corpses not being collectable by clients on a dedicated server once the corpse has been gibbed. [/list] [h3]Other Changes / Bug Fixes:[/h3] [list] [*] Scientist saves that have been manually renamed will now fix the Steam ID identifier inside the file on load. This is still not recommended, but should result in less reports from people who can’t help but tinker with their save data. Please be careful, all data must be treated with respect! [*] Fixed a bug where the [spoiler]Ogre[/spoiler] Trinket recipe was disappearing on world reload. [*] If you missed the [spoiler]Ogre[/spoiler] Trinket the first time, and the character who gives you this recipe is no longer present, there is now an interactable object nearby which will still grant you the recipe. [*] [spoiler]Drop[/spoiler] Shield health increased from 700 to 1300 [*] [spoiler]Drop[/spoiler] Shields and [spoiler]Healing Briefcases[/spoiler] now properly save and should no longer go missing between world loads. [*] Fixed the world size of a few items that were looking particularly small when underfoot. [*] Changed a commonly used item socket to make many held items point outwards towards other scientists in third person, e.g. skulls, food, etc. [*] Fixed projectile items becoming huge when hitting certain objects. [*] Fix [spoiler]Jetpack[/spoiler] particles potentially being left around the place even when a [spoiler]Jetpack[/spoiler] is no longer present. [*] Fixed an issue where headlamps would cause insane shadows when wearing hazmat suits (especially when the scene was shaking.) [*] Fixed a bug where a white pillar might appear on certain rotating sprites, such as trees or tiny secret birds. [*] Weather should probably no longer appear in the [spoiler]end area.[/spoiler] spoilers spoilers [/list] Thank you for enjoying Dark Energy. We look forward to treating you to more in the near future, and in all possible futures, for that matter. Keep hopping through portals, and don’t forget to leave a positive review if you’re having a blast. And if you’re not, file some bug reports. This is all we do, really. Look at us. I mean come on. Onward to science! ❤ [i]The Deep Field Team[/i] "
feedlabel"Community Announcements"
date1739338561
feedname"steam_community_announcements"
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title"Abiotic Factor's massive Dark Energy update, which adds teleporters, pocket dimensions and black hole grenades to the Half-Life inspired survival sim, is out now"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1790848102718765"
is_external_urltrue
author"Rick Lane"
contents"<img src="https://cdn.mos.cms.futurecdn.net/rwacUea5FwUEwxpMznTW5c.png"/><br><br> biotic Factor's Dark Energy update is so vast and comprehensive it opened a rift right into<a href="https://www.pcgamer.com/uk/tag/pc-gaming-show-most-wanted/" target="_blank"> The PC Gaming Show: Most Wanted</a>, where developer Deep Field Games revealed the new faction, new gizmos, and enormous new area coming to the Half-Life inspired survival game. Indeed, it was large enough that the studio delayed the update out of 2024, and only now has Dark Energy formally arrived into the GATE Cascade Research Facility... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factors-massive-dark-energy-update-which-adds-teleporters-pocket-dimensions-and-black-hole-grenades-to-the-half-life-inspired-survival-sim-is-out-now/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1739109600
feedname"PC Gamer"
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appid427410
gid"1790848102670991"
title"Hotfix 0.10.0.15406"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1790848102670991"
is_external_urltrue
author"Zag"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings, deatomization experts![/b] We’ve released a hotfix that primarily focuses on balance tweaks, restores a bit of stopping power to a few weapons, and resolves a small clock notification issue. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. [hr][/hr] [h1]Hotfix v0.10.0.15406 Changes:[/h1] [list] [*] Fixed a flaw in our timezone check that would cause scientists with proper Automatic time settings on their operating system to still receive a message as if they did not have this set. [i](We continue to recommend you set your OS clock to Automatic to avoid join issues.)[/i] [*] Removed requirement for Any Feces in Pest Trap recipe. [*] [spoiler]The dreaded Three Mystagogue[/spoiler] base assault now only contains one, but he may have some backup. [*] All [spoiler]Rocket Launchers[/spoiler] and [spoiler]Rocket[/spoiler] recipes have been reduced in cost. [*] [spoiler]Detcord[/spoiler] is now slightly cheaper as well. [*] [spoiler]Deatomizer[/spoiler] damage (non-overdrive) increased from 13 to 15. [*] Also increased the weapon’s Laser capacity from 100 to 130. [*] Changed [spoiler]Crystalline Vial[/spoiler] trinket to now charge all inventory items simultaneously instead of picking just one each tick. [*] [spoiler]Shadowberries[/spoiler] respawn days reduced to 4, from 7, though portal resets should make this largely irrelevant. They still have a chance to appear in a location each reset, so keep looking! [*] [spoiler]Corrupt[/spoiler] Bot hit points (not [spoiler]shield points[/spoiler]) lowered to be more in line with the health on [spoiler]Defense[/spoiler] Bots. [/list] We’re about to get more heads down on the next major update. We’ll signal if there are any further hotfixes. We are closely monitoring any networking and other join-related issues in the meantime. Thanks for all your feedback, and thanks for treating your scientific colleagues with respect and kindness, from here to Discord to reddit! Remember, we're all in this together. Onward to science! ❤ [i]The Deep Field Team[/i] "
feedlabel"Community Announcements"
date1738980239
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title"Hotfix 0.10.0.15383"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1790848102641663"
is_external_urltrue
author"Zag"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings, irradiated intellectuals![/b] We’ve released a hotfix that should solve a bunch of issues, including a story bug and various balance tweaks. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. [hr][/hr] [h1]Hotfix v0.10.0.15383 Changes:[/h1] [h3]Balance Tweaks:[/h3] [list] [*] Improved efficiency of [spoiler]Reactor[/spoiler] Armor Set Bonus. This should now yield much more movement speed to offset the weight of the armor itself. [*] Reduced the amount of in-game days required to pass before the Glow Tulips will regrow in [spoiler]The Encroachment,[/spoiler] from 20 days down to 7 days. [*] Slightly reduced the chance for [spoiler]Embellished Censer[/spoiler] to be fished up in [spoiler]Shadowgate.[/spoiler] [*] Increased the stack size for [spoiler]Embellished Censer[/spoiler] from 1 to 10. [*] All [spoiler]Gatekeeper[/spoiler] health has been reduced by about 20%, except for the [spoiler]Witch.[/spoiler] [*] [spoiler]Phyters[/spoiler] and [spoiler]Chieftains[/spoiler] are no longer [spoiler]Laser[/spoiler] Resistant. [*] [spoiler]Phyters[/spoiler] are now weak to [spoiler]Sharp[/spoiler] and [spoiler]Blunt[/spoiler] damage. [*] [spoiler]Mystagogues[/spoiler] are now WEAK to [spoiler]Electric[/spoiler] instead of RESISTANT to it. Looks like the magnetic poles have shifted. [*] [spoiler]Jotun[/spoiler] no longer shows itself as being both weak and immune to [spoiler]acid[/spoiler] - now he is just [i]weak[/i] to [spoiler]acid.[/spoiler] [*] Lasers now do 65% damage to shields, up from 50%. [*] [i]No other shield values have changed at this time.[/i] [*] Exor [spoiler]Cha[/spoiler]: Decreased [spoiler]spear tip[/spoiler] damage rate from 0.4 to 0.65, reducing how many times you get hit by [spoiler]the spear[/spoiler] per second if running into it. Also, don’t do that, it hurts. [*] Exor [spoiler]Cha[/spoiler]: Reduced teleportation rate when enraged. [*] Exor [spoiler]Cha[/spoiler]: Slightly reduced movement speed in combat. [*] Updated Exor [spoiler]Cha[/spoiler] psychic effect visuals. [*] Exor [spoiler]Cha[/spoiler] now screech when they become enraged. [/list] [h3]Other Changes / Bug Fixes:[/h3] [list] [*] The Server Browser search function is now available again. Be sure to press the Apply button or click refresh! [*] Added a startup notice that will warn you if your operating system clock is set to an incompatible state for properly joining multiplayer games. [*] Fixed a major absent story beat at the start of [spoiler]Intrados.[/spoiler] If you already passed through this area, there was one character encounter that would be missing, and would provide some context and suggestions on how to proceed. We have pinned a video of this encounter in our discord #abf-lore channel with a spoiler tag on it. You have been warned! [*] The hapless Douglas should no longer appear in two places at once. Or does he just run really quickly? Either way, neither should be possible now. [*] Trader good/bad trade lines now have subtitles. [*] Fixed a bug where trading items with a Trader while having a full inventory would place the items in a bag below the floor, which is not very helpful. [*] Frake should no longer be able to appear in two places at once. [*] Fixed an issue with [spoiler]Laser[/spoiler] Grenades despawning if left on the ground. [*] [spoiler]Reactor[/spoiler] Helmet recipe is now unlocked when killing a specific foe, to aid with scientists finding the pathway to this recipe. [*] All [spoiler]Reactor[/spoiler] gear now have additional items listed when researching the recipes. [*] Added filename to [spoiler]Waterbot[/spoiler] email attachment. [*] Imbued Parchment can now occasionally be found. [*] Fixed an issue where some collision would persist on dedicated servers near the end of [spoiler]Intrados[/spoiler] and not allow scientists to venture into a portal. [*] [spoiler]Force Fields[/spoiler] in [spoiler]Intrados[/spoiler] should no longer persist after being destroyed, even when portal worlds reset. These [spoiler]nullifications[/spoiler] are now permanent. [/list] Onward to science! ❤ [i]The Deep Field Team[/i] "
feedlabel"Community Announcements"
date1738906040
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title"Hotfix 0.10.0.15324"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1790848102615417"
is_external_urltrue
author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings, Jotun-snacks![/b] We’ve released a hotfix that should solve a ton of reported issues. We are still investigating some new network related issues. [h3]Windows Timing Issues[/h3] Some scientists have reported that the [i]Einstein[/i] or [i]Faraday[/i] join codes pop up if they have manually changed their desktop time [i](e.g. not using Automatic for setting time in Windows)[/i] so this should be avoided. We recommend setting your clock time to Automatic if you are experiencing this issue. It may (or may not) resolve it. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. [hr][/hr] [h1]Hotfix v0.10.0.15324 Changes:[/h1] [h3]Balance Tweaks:[/h3] [list] [*] [spoiler]Plutonic[/spoiler] Blood is now available in an office, at a teleportation dispenser in the [spoiler]Atomic Division Labs (Dusk Reactor).[/spoiler] [*] [spoiler]Volatile Exor[/spoiler] no longer detonates as frequently. [*] [spoiler]Volatile Exor[/spoiler] can now be killed during their detonation phase. [*] Field Battery recipe has changed to no longer require an Eel Organ as it now requires Crystalline Dust. [*] IS-0128 damage increased, including damage from exploding goo balls on surfaces [*] Some [spoiler]Gatekeepers[/spoiler] are now weak to Acid. (IS-1028 [spoiler]deals Acid damage, by the way.[/spoiler]) [*] [spoiler]Gatekeeper Witches[/spoiler] are a bit tougher to kill. [*] Removed story progression requirement for trading an item in the trade inventory of [spoiler]one larvy boi[/spoiler]. [*] The Rocket Launcher now weighs an amount of weight. [*] [spoiler]Sappers[/spoiler] have slightly better eyesight, but worse peripheral vision. [/list] [h3]Furniture Deployment Changes:[/h3] [list] [*] Fixed several issues where Deployables were not properly calculating their bounds, causing things like chests to not be placeable as close to walls as they should have been. This also corrected some ceiling-placement issues and would also fix a few other cases where deploying wouldn’t work. [*] Teleporter Pads now have better deployment rules, allowing for tighter fits. [*] Fixed an issue where some crates with lids would block deploying objects on top of them when the lid was open. [/list] [h3]Trader Changes:[/h3] [list] [*] Trader [spoiler]Marion[/spoiler] now trades [spoiler]Plutonic Carapace[/spoiler] for a bit o' scrap, once you're down in [spoiler]Reactors.[/spoiler] [*] After completing Security Sector, Trader [spoiler]Marion[/spoiler] now sells what we can assume is a bootleg copy of IS-[spoiler]0099[/spoiler], if you've got the right goods to exchange for it. This should alleviate the issue for people who may have clumsily dropped their own IS-[spoiler]0099[/spoiler] into the tramway or something. [*] Traders should no longer randomly disappear mid-day and should typically stick around until midnight on the same day they arrive. [/list] [h3]Other Changes / Bug Fixes:[/h3] [list] [*] If scientists leave an area where a character is talking to them, they will now be granted the correct story progression, recipes, and other rewards immediately to avoid softlock issues. [*] [spoiler]Cloud Reactor[/spoiler] objective progression backup triggers fixed, so scientists who skip certain things might still get clear objectives. [*] Fixed a bug where a certain void space scary what the heck is going on area would allow you to skip a major portion of the Reactors by dying and respawning from there [*] Giant's Pack now properly knows its supposed to be a backpack and should no longer lose item slots or cause other weird issues [*] Potential fix for an issue where scientists could fall through the floor when loading a specific area too slowly outside of [spoiler]Mist Reactor.[/spoiler] [*] IS-0128 is now pettable when held in hands. (Secondary Fire by default.) [*] IS-0128 is now held properly when viewed by other scientists. [*] Fixed a spot in [spoiler]Reactor Tramway[/spoiler] where some grates above very deadly spinning fanblades did not have collision. [*] Fixed a hole by a waterfall near [spoiler]Reactors monitoring room.[/spoiler] [*] Fixed a hole underneath an elevator in [spoiler]Gale Reactor.[/spoiler] [*] Fixed a hole above an elevator as well. The writer of these patch notes is not sure where that one was, but you won’t find it now either. [*] Fixed an area in [spoiler]Gale Reactor[/spoiler] where scientists could science theirselves behind some yellow pipes. The fools! [*] Fixed a hole in some underwater rocks allowing for a sneaky peek into an even sneakier cove. [*] Fixed some floating lights in [spoiler]Mist Reactor.[/spoiler] [*] Fixed an issue where scientists could swim down into a pool and unload the area they were in. [*] Lowered volume of a particular [spoiler]village leader[/spoiler] [*] Giant's Pack buff text when viewing item tooltip now indicates what it does [*] Fixed a bug where Lab Rats weren't dropping certain higher tier resources as you progressed further into the story [*] Fixed our favorite tunnel-dwelling [spoiler]High Inquisitor[/spoiler] standing up and playing an animation during one of his lines. [*] Quill Bolts have been renamed to Seeker Quills, to avoid confusion with other Bolt-type weapons. [*] Fixed being able to select locked background scenes with right click. [*] Fix some citizens of Anteverse 23 standing around braindead. [spoiler]And not in like, the way they’re supposed to because, you know. [i]The way they are.[/i][/spoiler] [*] Increased reliability of a [spoiler]Sapper[/spoiler] showing up where he's supposed to in the [spoiler]Atomic Labs[/spoiler] control room [*] Fixed reliability of glass breaking during [spoiler]Sapper introduction in Atomic Labs[/spoiler] control room. [*] Dr. Jager should no longer bleed pink. We decided, in fact, he doesn’t [i]need[/i] blood, pink or otherwise, and we’re sticking to that decision. [*] Fixed a very high-res stone texture. Stop trying to look GOOD, this is Abiotic Factor. [*] Exor [spoiler]Spirit[/spoiler] will no longer collide with characters, including you. [*] Added a fix for spears and other thrown weapons falling through walls in certain cases. [*] Fixed an issue with the [spoiler]Exor Armor Set[/spoiler] not properly stopping leg-breakage with 2 or more pieces equipped. [*] Added interactable liquid to many of the slopes in the [spoiler]Cloud Reactor[/spoiler] area. These are still not fishable, but you can scoop from them as a resource, including with IS-0128. [*] Added interactable (and fishable) liquid to the area outside of [spoiler]Cloud Reactor[/spoiler] Tram Station. [*] Fixed distant levels disappearing for the host when another scientist is in that level. [*] Fixed Hardlight Shield causing some strange bright lights to start propagating around your person. Very normal stuff, really. [/list] Onward to science! ❤ [i]The Deep Field Team[/i] "
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author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings, Scientists![/b] We’ve released a hotfix that should fix the issue where some scientists were joining servers without correctly loading their items or progress. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. [h3]Hotfix v0.10.0.15244 Changes:[/h3] [list] [*]Doubled the available network bandwidth limit on servers to fix an issue where some scientists would join a server without correctly loading their items or progress. [/list] Onward to science! ❤ The Deep Field Team "
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title"Beloved Half-Life style survival game Abiotic Factor just got an all-new region"
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contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/02/abiotic-factor-dark-energy-out-now-900x506.jpg"/><p>2024 was an incredible year for survival games, and <strong>Abiotic Factor</strong> was one of them. With a 96% positive rating from nearly 20,000 reviews on Steam, the Half-Life adjacent experience sits alongside Enshrouded, Palworld, and Once Human as one you don't want to miss. Now's the perfect time to give it a try with friends too, because there's a jam-packed new update and sale available for all players.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-out-now">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-update">Scientific survival game Abiotic Factor teases explosive, Lovecraftian update</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/christmas-update">Half-Life inspired survival game Abiotic Factor just got a new world</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/crush-depth-update-out-now">Abiotic Factor gets wet and wild in new soggy update out now</a></p>"
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author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings, Sapper-bait![/b] We’ve released a hotfix that should solve a major issue with progression in Security Sector, along with some other issues that were reported by our intrepid Scientists and Explorers. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. [hr][/hr] [h1]Hotfix v0.10.0.15214 Changes:[/h1] [list] [*] Keypad Hacker Tier 4 has a correct recipe. [i]However,[/i] the Keypad Hacker suspiciously located in the [spoiler]Wildlife Pens[/spoiler] was not correctly changed to Tier 3. We have reprimanded the security officer in charge of this change. It was Warren again, btw. [*] IS-0128 now produces an unusually blue feces on occasion… but only if they're tamed and not being held. This is quite useful, especially for Fertilizer Tier 3, which can finally be used by the gardeners among you! Get collecting! [i](HINT: Try the [spoiler]Net Launcher.[/spoiler])[/i] [*] Increased the frequency of Volatile Blood tubes found around the GATE Cascade Atomic Division laboratories. [*] Fixed various holes in walls that scientists have reported throughout Power Services. Please do not venture into these holes. [*] Fixed a strange cavity of non-water in the Buoyancy Lab. Scientists should no longer swim down and get stuck here. They can still swim down there, but we don’t recommend it because of the radiation. [*] Corrected several buffs that were missing icons. [*] NEW ACHIEVEMENT: Coreverse, a new achievement can now be earned by completing the main objective of The Encroachment in the Old Mines… If you have already been through the new Anteverse 299 content (there’s a bit more than meets the eye - poke around a bit more!) you can also get the achievement by returning to the central location. [*] Improved lighting conditions around the Encroachment - once it is [spoiler]powered up.[/spoiler] [*] Added "Cold" text string to cold damage type in Compendium. [*] Village [spoiler]Den da’ko Yeer:[/spoiler] Fixed a very confusing portal that would turn on (only visually) when the objective is complete. [*] Quill Spear no longer plays 2-dimensional audio to other players when fired. [*] Shock Traps should function again. Dr. Juranović was tinkering with some new ideas and he forgot to plug some stuff back in when he was done. [*] Dr. Riggs has noted an increased presence in [spoiler]lodestone[/spoiler] fragments in the upper swamps of [spoiler]Canaan.[/spoiler] [*] Fixed an anomalous Peccary that was rather inside a pillar. It is now non-anomalous. Nonomalous. [*] Fixed the issue with corn being placeable on frying pans. They are not intended to be cooked in this way, and let’s be honest, they just look [i]dorky[/i] standing up like that. [*] Composers have never dropped robot parts, and anyone who says otherwise is a liar. [*] Potentially fixed a Steam Deck crash when inviting friends in the escape menu. [*] Fixed IS-0407 not properly engaging in the usual murderous behavior it seems to enjoy during those foggy spells. [*] Fixed several issues involving Laser Converters. No, we will not be undoing the infinite laser glitch. That would be unrealistic, and there is nothing unrealistic about this place. SCIENCE. [*] Fixed an issue where playing in offline mode would save data in the wrong location. [*] Disabled name searching in server browser as we work on this system. Scientists can join their friend’s Listen servers by using the Lobby Code and through joining through friends on Steam. [*] If a Dedicated Server is not showing up on the server browser in-game, [i]close the game[/i] and open the Steam Server Browser and you should be able to locate and join the server from there. [*] Added a tooltip to the LAN button indicating that it's a work in progress and to try Direct Connect if scientists have issues joining one another. Thanks for your patience while we work on the game.. [/list] Onward to science! ❤ [i]The Deep Field Team[/i] "
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title"Dark Energy"
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author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] [b]Take your iodine, because Dark Energy has arrived.[/b] The second major update for Abiotic Factor is here, and right on schedule, expanding again on the main story and adding a whole new sector - nay, a new [i]region[/i] to explore! Beneath is the fuel for a future unheralded. Darkness blending with light. An energy awakened, a path unveiling. [previewyoutube=yDt_Q-IxdNk;full][/previewyoutube] As is standard, in a less serious tone - we’ve also got a dev vlog from Criss & Zag, which is sort of like a podcast but less entertaining, much shorter, and [i]just a little bit of the good kind of cringe.[/i] If you prefer, you can skip over that and get to readin’! If you’d prefer no spoilers at all, feel free to also just launch into the game and take the update for a spin. [previewyoutube=iaDeidBTRCU;full][/previewyoutube] [h3]The Maw of the Depths Opens Wide[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/907c6875678b02bfe414309bb4a0f311bb7950f1.png[/img] As you venture downwards and prepare yourselves for the battlefields below, linger a spell in beautiful Power Services. We won’t say much more about the areas you’ll be entering, or how you’ll come to do so -- the Reactors is a large and unusual place, and we do like to let the Facility speak for itself. You will hear its voice soon enough. [h3]New Faction: The Gatekeepers[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/423bae7e396f89a0bcbefabc3555a2a234f1551c.png[/img] If you’re the brains of GATE, we would like to introduce you to the brawn, and their agenda leaves little room for negotiation. Some questions will be answered. Some questions will be asked. Why have they gathered in the Reactors? What are they looking for? Who is holding the reins, if reins exist at all? Will we see [DATA REDACTED] again? And who are [i]you[/i] in all of this? Well, you’re just a scientist from Office Sector, and you don’t belong down here. Good luck navigating this landscape, egghead. [h3]Traveling Trader: [spoiler]Marion[/spoiler][/h3] To start off, one of our favorite friends has found his way to the GATE Cascade Research Facility and offers a few odds and ends. All traveling traders will be lure-able by placing a unique object in your base, and they’ll come and go on various days of the week. [img]{STEAM_CLAN_IMAGE}/43009981/5bee4369c158c6b2ad394d68685a254fead975fb.png[/img] The other traders throughout the Facility will utilize this new UI as well, so say goodbye to dropping items into a bin – at least in these instances. [h3]Remembering the Places We’ve Been[/h3] As you venture through the Reactors, new technology will find its way to you. Some call it inspiration, others call it luck, but either way, Teleporter Pads are a boon indeed. Placing down a teleporter allows it to link to another, creating an instant gateway between two points. It’s a bit expensive, but that is the price you pay for instant transportation. [img]{STEAM_CLAN_IMAGE}/43009981/7040d1541308d7e1b21d18a21c1e61f7b5e7a451.png[/img] Until then, take the trams. It’s always a nice time with friends. [h3]Hardlight Technology[/h3] Who thought light could be [i]hard?[/i] Someone at GATE, it seems. And by jove, they figured it out! Now it’s your turn to figure it out too. Hardlight technology can create bridges, bounce bullets (and maybe more?), and even provide a bit of protection the likes of which you’ve not yet seen. Enjoy this newfound tech in whatever way suits you best. [img]{STEAM_CLAN_IMAGE}/43009981/d2542906bd874f8a886b06fc3db5db1b9a4093b6.png[/img][h3]From Enemies to Allies[/h3] While we’re not quite ready to talk about our future wants for [i]Pets 2.0[/i], a few more creatures are making their way into your arsenal - and hearts. As with most things, we won’t be telling you when or where to find these fellas, but we want you to know they exist nonetheless. The rest, as usual, is up to you. Friend? Foe? Froe? Either way, IS-0128 loves pets and is looking for his forever home. Keep it well fed, and maybe it’ll return the favor. It’s full o’ goo and ready to spew. [img]{STEAM_CLAN_IMAGE}/43009981/f7b60f56d235d511dbf6614f64a5d06257061e0d.gif[/img] A vengeful spirit stalks you, but… The Anteverses are a complex place. [img]{STEAM_CLAN_IMAGE}/43009981/e87c40409a46dbf777575d6c5d040a81c6cc9f48.png[/img] [h3]Corn Control Facility[/h3] Flathill has seen a couple small additions. Take a visit back there sometime, won’t you? For old times’ sake. … And maybe bring your unsavory corn while you’re at it. [img]{STEAM_CLAN_IMAGE}/43009981/f74eb657569876f927a53ccea40164ff61d117ac.png[/img] [h3]Nyxshade[/h3] You need no longer fear the lack of plantability. But your enemies will fear the output of this new plant. This sounded cooler in our heads - anyway, enjoy. [img]{STEAM_CLAN_IMAGE}/43009981/5a4c70db1660a19f37bbf319c56f7dd39f3d42ff.png[/img] [h3]Fish & Foods[/h3] Yes, yes, there are several new places (and new types of places) in which to fish, which means more fish, which means more dish…es. Dishes. Fishes and dishes. Enjoy these delicious… foods. This all sort of rhymes and that’s good enough for us, just like most of the strange dishes we cook up. [img]{STEAM_CLAN_IMAGE}/43009981/c87cc969384cf4e0a4ee458dc415f03b2aa10813.png[/img] [h3]That Green Armor You Keep Seeing in Videos and Screenshots[/h3] There's a handful of new armor you can get your hands on, but this one is definitely here now. For real this time. We mean it. Here's a picture of the armor standing in the woods. There could even be a scientist inside it. That scientist could be you. [img]{STEAM_CLAN_IMAGE}/43009981/6996a27b7a7d501de68c4bdab78e7ed693938a93.png[/img] [h3]Harpoon Spear[/h3] Abe told us about a crazy idea he had, so we went and built it. It kinda works, actually. You can snag this around the time you enter Hydroplant, which makes sense, because, well, you know. [img]{STEAM_CLAN_IMAGE}/43009981/f030731e2d105751695800a64a1fa1944e959f1e.gif[/img] [h3]”Exor” Weaponry[/h3] There are several new weapons (and some say there could even be some armor) that stem from the more savage corners of the Anteverses. Sometimes we must arm ourselves with the tools of the enemy, sometimes we must become the enemy to defend ourselves. Sometimes, we just like spikes on things because it looks kind of cool. [img]{STEAM_CLAN_IMAGE}/43009981/e7666bb01975c0687a299e45ebbd91f9ce27a150.png[/img] [h3]High Explosives[/h3] The Order has brought military-grade explosives to the Facility, and you would be a moron to not wield them for yourself. You’re not a moron, are you? … Be careful with that stuff, ya big genius. [img]{STEAM_CLAN_IMAGE}/43009981/daf1bb8f93e870f15abe03d12a8ac6a4b4247992.png[/img] [h3]Laser Improvements[/h3] Many improvements have been made to lasers. More reliability, a little less annoying, diminishing beams as the power decays (previously not visible), and easier recipes. But is that all we’re doing with Lasers? Oh, please. Have you ever heard of a Laser [i]Grenade?[/i] And was it a rechargeable throwable? It was not. But this is. Another small quality o’ life update: for the most part, any recipe involving Lenses AND another thing that requires lenses no longer requires the Lenses. There were just too many lenses already in the lens-based recipe. [h3][REDACTION] Grenade[/h3] ‘Nuff said. [img]{STEAM_CLAN_IMAGE}/43009981/3be8f88c6bb0a4c3448b21ff87ae8a4016249d16.gif[/img] [h3]Spawn Inhibitors[/h3] Tired of that one little Pest in the corner of your base [i]just out of reach of the Crafting Bench[/i] who keeps coming back for [b]MORE BEATDOWNS?[/b] Well, tire no longer. Put up the right kind of inhibitor (if it’s available) and keep it powered. That should keep the pesky enemies at bay. There will be a few inhibitors at first, with plans for more later. Let us know how those work out. Dr. Ross worked very hard on getting the frequency [i]juuuuust[/i] right. [h3]Treasures for the Taking[/h3] If you can locate the key… [img]{STEAM_CLAN_IMAGE}/43009981/715c084a63636eefcfdbb826584b4b5bc8ad27b9.png[/img] [h3]Long Jump Pack[/h3] There’s a fine line between backpack and jetpack, and this thing not only straddles that line, it can leap over the gap in a single bound, line be damned! Forwards, backwards, sideways, Careful, though. It’s as useful as it is dangerous. [img]{STEAM_CLAN_IMAGE}/43009981/7c9e281e39e5e94319939e0d4144ff1bebf6eec8.gif[/img] [h3]Pocket Dimension Pack[/h3] Looking for the biggest backpack you’ve ever seen? Maybe something less jetpack and more backpack? Bigger, backpackier, betterer? This oughta do it. Dr. Thule found a whole dimension you can just stuff your things into and they probably won’t go missing. [img]{STEAM_CLAN_IMAGE}/43009981/08f95d41dd8176e1304dffe183e362d96448f21a.gif[/img] [h3]Construction Gauntlet[/h3] Improve those tinkering fingers with the power of scientific engineering. It’s a glorified screwdriver, really. Some scientists even theorize we’ll get better animations someday. Nice try, Thule. We’ll see about that. [img]{STEAM_CLAN_IMAGE}/43009981/f7d2d7e47f2c7f9c6316e392cd5588a8035245eb.gif[/img] [h3]Even More Trinkets[/h3] Even more trinkets have been added - some found earlier, some only found in the depths of the Reactors. Can you find them all? And don’t forget about [spoiler]Kylie.[/spoiler] You made her a promise, after all. [img]{STEAM_CLAN_IMAGE}/43009981/9d9d3409c01710af45df4b10f8cf897bb3cd792c.png[/img] [h3]The Encroachment - Another Anteverse Invades![/h3] As you may have inferred from our [strike]pitchfork[/strike] pickaxe announcement last week, something new can be found squirming its way into the Old Mines. If you are well beyond Mines, venture back. If you are just getting into Manufacturing, venture onwards! Here’s a few hints on how to uncover this location; a peek from Anteverse 299, and one that, we are told, some of you may be familiar with… [list][*] There is a new E-Mail on a laptop in the [spoiler]Mines Check-In Building, adjacent to the Roadway Tunnel[/spoiler], referencing a new seismic event. [*] In the Old Mines, you will find [spoiler]a new Check-In station[/spoiler] that we recommend you utilize. [*] Further on, beyond the previously [spoiler]boarded up tunnels[/spoiler], you will find a faint light. Follow it, and see where it leads. Please be careful as you investigate The Encroachment, and don’t forget to bring a light. [img]{STEAM_CLAN_IMAGE}/43009981/836b1dc3490580c1944f56ba584f4cfe286ba003.gif[/img] A new fabric, ID Card and hair style are available to all scientists who own Core Keeper on Steam. That’s probably unrelated to the above, but maybe it isn’t. Who’s to say? There is also a new customization outfit to unlock, but you’ll need to do a little [i]exploring[/i] to find that one. A massive thanks to our friends at Pugstorm and Fireshine Games for allowing us to share a piece of their world, and we hope everyone enjoys the new enemies, resources, foods, and more to be found within. Be safe down there, Explorers. [h3]New Online Subsystem[/h3] With this update we’ve migrated off of the basic Steam networking to a new online subsystem to give everyone a slightly better experience overall and unlock a few more features. What does this mean for you? Effectively, [i]nothing[/i], but this may change the experience slightly for those who run dedicated servers and the like. As for new features included with this change: [*] The game will now attempt to connect to the server browser when you first launch the main menu. If this fails (or you’re offline) you’ll simply be notified that you can continue playing offline or LAN. [*] The server browser in general should be much quicker and more responsive, and able to display more servers at a time. [*] You can now use direct connect to join someone directly. This can be done by IP. [*] You now also get a 5-digit Lobby Code when you run a game, allowing friends to join your game simply by typing in that code. [*] Networking bandwidth has been increased, allowing players with massive worlds to load properly and they should see some improved stability here in general. [*] Inviting and joining through Steam should still work as before! [*] The Steam Server Browser should also still work as before! [*] There are a few more benefits of this change, giving us more options (like crossplay) in the future, in the event we choose to pursue it. We hope you enjoy the new networking setup, in whatever way one enjoys such a thing. [h3]Year of the Snake[/h3] Happy Lunar New Year, scientists! This new fabric is now available to all. [img]{STEAM_CLAN_IMAGE}/43009981/bad4bd90075643146d01b3ea5f75ffaaa374d316.png[/img] [h3]Heaps More[/h3] We really can’t begin to articulate all the things, the features, the quality-of-life, and bug fixes featured in this update, and [i]we would rather not try.[/i] It is up to you to find out more of what lies below. Rest assured, [i]you[/i] are why we do the jobs we do here at GATE. [h3][url=https://steamcommunity.com/app/427410/discussions/7/600769531494828418/]Full Patch Notes[/url][/h3] We also heard you wanted an updated roadmap, so here’s a few further peaks into [i]what comes next.[/i] We’ll probably have another roadmap update in the near future, so enjoy this while you can! [h2][b][color=#FFCC33]The Updated Roadmap[/color][/b][/h2] [img]{STEAM_CLAN_IMAGE}/43009981/3f04d95e548f0180abd705f5cdb1f66d485d6670.jpg[/img] Thanks for exploring Dark Energy and for submitting your [i]dark bugs[/i] through the [url=https://form.jotform.com/242078313437051]in-game bug report form link[/url]! [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1738692879
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1790214123126435"
title"In The Caverns Below..."
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1790214123126435"
is_external_urltrue
author"CrissCrossGal"
contents" [h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] Today we’re taking a look at some strange happenings in the old mines… [i]You thought the chaos and madness of Dark Energy was contained merely to the Reactors?[/i] Prepare yourselves, for some rumblings have been heard deep in the rock… Let’s start with this email from Dr. Sukov. [img]{STEAM_CLAN_IMAGE}/43009981/5cf2cf1ef16d828d713904b956183ea3e21dcbbc.png[/img] [quote]from: ssukov@cascade.internal.gate Lionel, if you get this, PLEASE send me any information you can. Something extraordinary is happening, but I can't get to Manufacturing right now to investigate. The [spoiler]Dark Lens[/spoiler] is offline and the perforation system is going haywire, but the readings I'm getting from somewhere in the Mines are just - well, they're hard to believe. I've never seen anything of this magnitude. What do you see down there?[/quote] [h3]Somewhere In The Dark and Dirt[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/9191b45dc1aaf9c08de25a7e737f3798277c072f.png[/img] Something intrudes from Anteverse 299… The distant clank of a pitchaxe is heard, followed by a rumble from something bigger. And… a strange hum? [img]{STEAM_CLAN_IMAGE}/43009981/15060dc8e6f33d8560776ef95efacf1cc6f49618.png[/img] [quote]Something has breached the depths of the mines. Don't ask me what it is. These passages are riddled with horrors, but whatever this is, it's completely different. ~ A. Kovac[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/33862007e49594f52166828e9153676c346915b0.png[/img] A soothing refuge for some, a final resting place for others, and a menacing, relentless encroachment. There are a handful of new resources to be utilized here, for those with a penchant for adventure - and science. [img]{STEAM_CLAN_IMAGE}/43009981/4edb7e9eb5c18c9d3be0cc01fa1af2712cd871be.png[/img] The mines can be a dangerous place. Perhaps a pickaxe was not sufficient to fend on the creatures lurking here. [img]{STEAM_CLAN_IMAGE}/43009981/4be86f27a16e6120e259def6a616f838a11ff7bc.gif[/img] [color=#33FFDD][b]See you February 4th, Explorers...[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1738358011
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"mod_reviewed"
"ModAct_1428110219_1738358287_0"
gid"1789580505302993"
title"Scientific survival game Abiotic Factor teases explosive, Lovecraftian update"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1789580505302993"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/01/abiotic-factor-update-dark-energy-half-life-survival-game-coop-steam-900x506.jpg"/><p>Despite frequent speculation that Half-Life 3 might still, one day, be real, it's probably best not to get our hopes up for now. What we did get in 2024, however, is <strong>Abiotic Factor</strong>, the magnificent survival game from Deep Field Games that feels heavily influenced by Valve's epochal scientific FPS. Its overwhelmingly positive Steam rating shows that 96% of player reviews recommend Abiotic Factor, meaning that even during early access it's well worth getting some friends together to try it out. Now, the developer gives us a deep dive into its next major update, which is taking us down into the terrifying depths of the reactors.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/dark-energy-update">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/christmas-update">Half-Life inspired survival game Abiotic Factor just got a new world</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/crush-depth-update-out-now">Abiotic Factor gets wet and wild in new soggy update out now</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/update-roadmap-dark-energy">Half-Life style survival game Abiotic Factor lays out big new roadmap</a></p>"
feedlabel"PCGamesN"
date1737630810
feedname"PCGamesN"
feed_type0
appid427410
gid"1789580505278617"
title"SR #19: Dark Energy Draws Near"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1789580505278617"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] Dark Energy - Abiotic Factor’s next major update - is as close as it has ever been and creeping ever closer as you read this sneak peek of things to come on February 4th. Let’s focus our [i]Dark Lens[/i], shall we? [h3]Welcome to Beautiful Power Services[/h3] The plants have been well-cared for in Power Services. You could stay here as long as you’d like. You might even feel compelled to. But what of the chaos in the center? [img]{STEAM_CLAN_IMAGE}/43009981/d31394e5d2b6ca54300897825eaa5a665f51b6f5.png[/img] [h3]Anteverse II C[/h3] The settlement here is almost as extraordinary as the nearby singularity. [img]{STEAM_CLAN_IMAGE}/43009981/0defa33a5730fac0496fcc1cd9c205a4c2cbf2f2.png[/img] [h3]The Reactors[/h3] Further below lies a sprawling sector, each region connected via its own internal tram line. Unfortunately, several systems have been rendered inoperable due to the current security breach, and scientists may find themselves running for cover in this radioactive warzone. [img]{STEAM_CLAN_IMAGE}/43009981/804551a36a9cf97622e18b5ff6c670aefce9bf1a.gif[/img] Scattered among the myriad halls of the Cascade Atomic Division, more volatile foes - and perhaps even friends - will attempt to halt your descent. They aren’t called Gatekeepers for nothing. [img]{STEAM_CLAN_IMAGE}/43009981/9a5605df35ffddfc5351bb453fb030f731994c54.gif[/img] [h3]Where The Old Ones Lie[/h3] Little can be said of this destination. It’s entirely classified, and even if it weren’t, you would surely go mad thinking about it over the next couple of weeks. [img]{STEAM_CLAN_IMAGE}/43009981/7baf0204398e93b3d2e6048c9d42a743b851156c.gif[/img] [h3]Care to Trade?[/h3] Along with the new advent of an old friend - that is, a traveling trader- older existing traders, like Warren or the Blacksmith will now be directly interactable for trade. No more dropping items into machines nearby! At least not those machines. Nearby those traders… [img]{STEAM_CLAN_IMAGE}/43009981/f3aebf11b6bcca9be9ed41669679bfe6baf5fa0f.png[/img] [h3]Corn[/h3] Speaking of dropping things into machines, you’ll find a new pathway to cleansing Infected Corn of its contamination. [img]{STEAM_CLAN_IMAGE}/43009981/609a53bdae24f58b9072d653d7158514c38c8337.png[/img] [h3]Rocketman[/h3] Some things require no introduction. [img]{STEAM_CLAN_IMAGE}/43009981/2c5c655a09617626ba1930ba5e842858064649e0.gif[/img] [h3]New ‘Nades[/h3] Along with dazzling new explosives, scientists will be able to craft a plethora of new, throwable “grenades” to fling at unsuspecting foes. They will not expect this one, we assure you. [img]{STEAM_CLAN_IMAGE}/43009981/3be8f88c6bb0a4c3448b21ff87ae8a4016249d16.gif[/img] [h3]More Ammo Types[/h3] There will be a few new ammo types for some of the weapons that have [i]fallen out of style.[/i] And for some weapons which are not yet introduced. [img]{STEAM_CLAN_IMAGE}/43009981/1d1defe4f42bb87a8348be0f9b64b12d68170df0.png[/img] [h3]Main Menu Backgrounds[/h3] We’re doing a lot more than what’s laid out here - wouldn’t want to spoil it all, would we? - but we do want to show off a little feature we’ve been tinkering with, which is the ability to unlock and set your own preferred background scene in the Main Menu. These will largely be tied to Sector Progression achievements for the time being, but we’re planning to add a whole lot more in the future. [img]{STEAM_CLAN_IMAGE}/43009981/6798835dd0316bb1fdffff83824000d8a4b51124.gif[/img] [h3]Rumblings in the Dark[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/e633e120e06676499aa0fc0205380cde24e88d7c.png[/img] [quote]from lsimmons@cascade.internal.gate We can't get down there, but every instrument here just peaked for about 30 seconds. Like something HUGE just came through. I can't read the data too clearly, but it maps to signatures from 299? Whatever it was, it was bigger than anything I've ever seen. There's rumbling, like something's moving down there, but we can't get close.[/quote] Thanks for enjoying this second sneak peak with us and thanks as always for submitting your bugs through the [url=https://form.jotform.com/242078313437051]in-game bug report form link[/url]! [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ [img]{STEAM_CLAN_IMAGE}/43009981/1b3075ea2fa176fe26855437b72969fefabc8d73.gif[/img] "
feedlabel"Community Announcements"
date1737565220
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1786573930723737"
title"Abiotic Factor restored my faith in survival games"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1786573930723737"
is_external_urltrue
author"Morgan Park"
contents"<img src="https://cdn.mos.cms.futurecdn.net/KnPCoz6tqUUvM4sYyBAd5f.jpg"/><br><br> Before I played Abiotic Factor I thought I was completely over survival games. Turns out I was just tired of punching the same trees, crafting the same pickaxes, and digging the same holes I've been digging since Minecraft was new. Abiotic delivers the survival must-haves like crafting, hunger, sleeping, and fighting in a setting this genre has never seen—bands of scientist dorks trapped in an underground facility after a Black Mesa-like disaster. It's co-op survival with a splash of immersive sim and sci-fi intrigue, and it's very good... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-restored-my-faith-in-survival-games/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1734883200
feedname"PC Gamer"
feed_type0
appid427410
gid"1786409468882539"
title"Peer Review #3"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1786409468882539"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Seasons greetings, esteemed colleagues![/color][/b][/h5] As we wrap up the last few days of 2025, we decided to sneak in one more [color=#FFCC33][b]Peer Review[/b][/color]. It's actually becoming tough to keep these posts within scope because we have so many absolute geniuses at GATE (obviously, that's why you were hired). For these posts we're picking a wide variety of creations but don't worry, we're seeing everything you create and MAN are we amazed! Maybe one day we'll cover them all in a thesis. But for now, some scientific creations! [img]{STEAM_CLAN_IMAGE}/43009981/f787e8c8c7395b5677d1154b5a80c06099fc68c6.jpg[/img] [quote][b]A Specimen Christmas![/b] by Senior Slim on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/efa17beba0a0aa1c9049d00f9fc800f1cc07c484.png[/img] [quote][b]Fun![/b] by EvKem on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/2fba079c13aec344ed80f95205465f5ac2db7a4b.jpg[/img] [quote][b]Season Greetings[/b] by Glass on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/56dfc45966709db5b8948ba3337ebf1bc943d173.jpg[/img] [quote][b]Donuts[/b] by WELCOMETHRILLHO on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/a41ec6676eca94511ed49e5456a912ba8e88182b.jpg[/img] [quote][b]Scientists![/b] photo by Allionphotograph, cosplay by lollenxroom on Twitch[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/7a3153a5ce9799df3c7ec1e65e3e296c10053fe7.jpg[/img] [quote][b]Beyond The Garden[/b] by GuiltyO’Sheep on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/5cddb7d8e0ebf3d571857a5d16ad6c9a89b7c4ed.jpg[/img] [quote][b]American Abe (and Janet)[/b] by GiantDad on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/ac959ce0d133fe114f533dc90e4f140c1f9e2aff.jpg[/img] [quote][b]Skip Keychain[/b] by bareri on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/b551d10a0a92211d0f958742ab8d7ef6be4ccccb.png[/img] [quote][b]Dance Party[/b] by Kentastic on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/d692448c5f3821d095b80b206ace11eeef6c6b32.jpg[/img] [quote][b]Beautiful Music[/b] by Arandom Tangle on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/ab8d99550ed5cf67b9986830b7dfc3d5fac21a3e.jpg[/img] [quote][b]Rat Trap[/b] by Ze on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/1c28be2bfef7261ef8e3c0591a0a73bc11548a11.png[/img] [quote][b]Canaan[/b] by maxalate on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/9bcc82a116ecf6aff736d7c0387f2c71729a6979.jpg[/img] [quote][b]Brobiotic Factor[/b] by Ccrack on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/a5233519fe2082cd6dd6d24d4c241e6499ae0fd6.jpg[/img] [quote][b]Janet![/b] by Mura on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/5ed8f159b11cd4f1d721b2e7e40d2788ff0c352d.gif[/img] [quote][b]Chips! More chips![/b] by Kailunsite on Steam[/quote] That does it for this [color=#FFCC33][b]Peer Review[/b][/color] and for this calendar year! We'll see you next year where our scientists can expect things to get... Darker... And more [i]energetic[/i]. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] ⬅️ [b]NEW![/b] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1734630163
feedname"steam_community_announcements"
feed_type1
appid427410
gid"1785321795752555"
title"Hotfix 0.9.3.13099"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1785321795752555"
is_external_urltrue
author"K8"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings, festive scientists,[/b] We’ve released a hotfix that should fix the issue surrounding some languages (e.g. Russian, Chinese, etc.) not working for text inputs, particularly on crafted signs and server passwords. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. Onward to science! ❤ The Deep Field Team "
feedlabel"Community Announcements"
date1733797305
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"patchnotes"
gid"1785321795631728"
title"Hotfix 0.9.3.13049"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1785321795631728"
is_external_urltrue
author"Zag"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Salutations, our little leaping snow scientists,[/b] [i](editor's note: we've been up for a long time without sleep, okay?)[/i] We’ve released a hotfix that should remove the digital corruption of IS-0083 that was directly responsible for [b]the missing achievement unlock.[/b] That's based on real science. Anyway, you should be able to achieve that achievement now. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. Onward to science! ❤ The Deep Field Team "
feedlabel"Community Announcements"
date1733474148
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"patchnotes"
gid"1785321795622301"
title"Hotfix 0.9.3.13042"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1785321795622301"
is_external_urltrue
author"Zag"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Salutations, our very-visible scientists,[/b] We’ve released a hotfix that should fix the missing invisibility armor that seems to have itself gone missing. And some other stuff. Please update your game and servers when you get a moment away from scientific study. If you don't receive an update, verify your game files. [hr][/hr] [h1]Hotfix v0.9.3.13042 Changes:[/h1] [h3]If you are crashing on launch, please disable your mods and remove them from your game folder! If you are still crashing, do a fresh install and verify your files on Steam as there may be hidden mod files. We are not able to fix your broken mods for you![/h3] [list] [*] Fixed a major bug with [i]Gamepad Aim Adhesion[/i] which would tug on the character’s aiming point more than intended and on dead corpses and in several other instances. This has been tweaked and improved. Please submit feedback if you are using gamepad. [*] Fixed a bug causing clicking on recipe items to not properly take you to the recipe. [*] The Crystalline Set has come out of hiding. The recipes were cloaked. They must have been sitting still too long. [*] Main Menu backgrounds should no longer change or overlap in strange ways. This is a future feature that was misbehaving! Stay tuned. [*] Fixed Sconce Light using wrong texture filtering. [/list] We are still investigating other reports and issues so please keep the science coming. Thanks! Onward to science! ❤ The Deep Field Team "
feedlabel"Community Announcements"
date1733448518
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"patchnotes"
gid"1785321795621409"
title"Half-Life inspired survival game Abiotic Factor just got a new world"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1785321795621409"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/12/abiotic-factor-900x506.jpg"/><p>One of this year's top new survival games just got bigger, as a substantial update for <strong>Abiotic Factor</strong> has just gone live. More excitingly, developer Deep Field Games is teasing that another large chunk of new content is just a couple of months away.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/christmas-update">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/crush-depth-update-out-now">Abiotic Factor gets wet and wild in new soggy update out now</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/update-roadmap-dark-energy">Half-Life style survival game Abiotic Factor lays out big new roadmap</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/mustaches-and-fog-update">Next Abiotic Factor update unleashes mystery fog and mustaches</a></p>"
feedlabel"PCGamesN"
date1733444463
feedname"PCGamesN"
feed_type0
appid427410
gid"1784506359254302"
title"SR #18: First Look at Dark Energy"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506359254302"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] We have a big one today. Alongside the [url=https://store.steampowered.com/news/app/427410/view/4487369735223116969][b]Christmas Update[/b][/url] that we just dropped into your holiday laps, we’re also doing a big ol’ bundle of reveals today, all centered around our next major update; Dark Energy. Before we go any further - watch our new trailer for Dark Energy! [previewyoutube=cMb0i2i8BT8;full][/previewyoutube] That’s right. You may have spotted it at the end – [b]Dark Energy drops on February 4th.[/b] Need more? Fine, here’s a few words about what awaits you in [i]The Reactors.[/i] [h3]Foot of the Giant[/h3] While you may have felt a mounting pressure in the waterways of Hydroplant, it’s nothing compared to the sheer force you will meet below the Dam. It’s not [i]all[/i] grim, however. The Power Plant may offer some brief respite. [img]{STEAM_CLAN_IMAGE}/43009981/9018e7285e7ab9244fbe754f04604d8c86d96ece.png[/img] It’s no secret that perforations have been pouring in all kinds of hazards and hostiles from parts-unknown… But they don’t [i]have[/i] to remain unknown for long, if you’ve got the stomach for science - an exploration. [img]{STEAM_CLAN_IMAGE}/43009981/009c592d3f968d6725f2cf8eb738494931fbbaf4.png[/img] [h3]It’s Dark Below[/h3] The four primary reactors, cooled by the Darkwater Reservoir, lay nestled inside a formidable stronghold of concrete, steel beams and dark machinations. Traveling between each reactor has become an increasingly hazardous trek. … One might wonder if the tram system is still up and running. [img]{STEAM_CLAN_IMAGE}/43009981/9ccabfde6fcba55563ef980b870755384b915079.png[/img] [h3]And It Gets Darker Still[/h3] Centered at the quadripoint of the reactors, a dark presence has been felt encroaching on the Facility… Have the Gatekeepers failed to stem its flow? [img]{STEAM_CLAN_IMAGE}/43009981/1309355fc0fb7a1f63ef28cfe2e5abc6f2aaa1c7.png[/img] [h3]Show Me Your Wares[/h3] At least 1 traveling trader will soon be found roaming the halls of the Facility. What wares will they peddle? What stories will they have to tell? What else do we have planned in the long-term? Stay tuned, and [i]keep your strings tight.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/4f6a9d5f41fc30ea068e577894922ea9c8dd6468.png[/img] [h3]Teleportation is a Two Way Street[/h3] A personal teleporter that goes one way is certainly useful in many scenarios - as you’ve shown us time and time again - but we feel teleportation need not be so linear. Coming to a base near you, in Dark Energy. [img]{STEAM_CLAN_IMAGE}/43009981/7040d1541308d7e1b21d18a21c1e61f7b5e7a451.png[/img] [h3]Hardlight Tech[/h3] GATE is always on the forefront of technology, be it researching from scratch or cobbled together from other organization’s findings. You may not work on the Hardlight projects, but who’s going to stop you from stealing some of that high-tier combat tech for your own, selfish, transportation desires? Let’s hope your bright minds can match the requirements for these beaming bridges. [img]{STEAM_CLAN_IMAGE}/43009981/bb7c9739f3bedec84aba37fd234f0d72457db5d9.png[/img] [h3]Pest Control[/h3] Crafting Benches are good and well for blocking encroaching enemies, but a little specificity wouldn’t hurt now, would it? With Dark Energy, you’ll be creating Inhibitors, which will start off providing a bit of relief from the spawniest of enemies. Each Inhibitor will usually only block a specific type and variant of enemy, and will require power to function. We trust the people who will use these are already cooking up some nonsense in their noggins. [img]{STEAM_CLAN_IMAGE}/43009981/3954b16aba6009008482257a782caf5703595d95.png[/img] [h3]Don’t Get All Sappy On Us[/h3] There are reports of Order Saboter in the deeper bowels of the Facility. Little is known about these fanatics, but you can be assured that fear is not in their vocabulary, if only because the word they would use… is [i]terrorem.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/ad0eb6d33e341d11623032406cda45117c633e65.png[/img] [h3]And While You’re Skinkin’ About…[/h3] Please remember to adequately hydrate IS-0128 after its pacification processes are complete. [img]{STEAM_CLAN_IMAGE}/43009981/be275830999c60c6336b1695f713b27852c95240.gif[/img] [h3]1994[/h3] That’s all for today, folks. We want to thank you - the scientific community - for joining us on the tram ride thus far, and from the team here at Deep Field; [b]Happy Holidays[/b], and have a wonderful, inspiring new year. We’ll be with you in the next, and we’ve got a roadmap stretching out to the end. We are ramping this thing up to 11 (or is it 1.1?) in the coming year. You can expect Dark Energy, Cold Fusion (1.0!), and [i]beyond.[/i] Heck, we even have a few crossovers planned with our friends in the field. Big year ahead. Big year. Big threats. Big science. And don’t forget about that [url=https://store.steampowered.com/news/app/427410/view/4487369735223116969][b]Christmas Update[/b][/url] that went live today! Thanks for enjoying this little sneak peak with us and thanks as always for submitting your bugs through the [url=https://form.jotform.com/242078313437051]in-game bug report form link[/url]! [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1733431960
feedname"steam_community_announcements"
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appid427410
gid"1784506359254300"
title"The Christmas Update"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506359254300"
is_external_urltrue
author"CrissCrossGal"
contents"[h3][b][color=#33FFDD]Yuletide Greetings, esteemed colleagues![/color][/b][/h3] There’s an old saying at GATE - “if you’re not celebrating, you’re not innovating.” By an old saying, we mean Dr. Stern said this once (with much effort) while wearing his tie wrapped around his forehead. No, it’s not the 1992 New Years party, but it’s close - it’s Christmas, the part just before that. Our first gift to you, a dev vlog from Criss, featuring everyone’s favorite design director, Zag. [previewyoutube=pxjCIfEayoc;full][previewyoutube=fHVjTVegQJo;full][VLOG LINK][/previewyoutube][/previewyoutube] If you caught that little bit at the end there about some Dark Energy news and want to research that further, check out our latest Status Report: [url=https://store.steampowered.com/news/app/427410/view/4487369735223117454]SR #18: First Look At Dark Energy[/url]. Like any good holiday season, we ask all GATE employees to celebrate whatever they want, and for Dr. Stern to stop leaning on the Security Robots during parties. Enough about Abe, let’s talk about this memo from Abe. He sent us a memo about some infestation in the containment blocks… That can’t be good. [h3]More Leaks in the Laboratories[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/5ce238ab58a4477f45336e7579fc681ab7bf2659.png[/img] We’ve got two locations that need investigating, one old, and one new. Both of them are located in the Cascade Laboratories. These instructions will be broken up into two sections. The first section is for scientists who have completed the Cascade Laboratories. The second section is for scientists who have completed the Hydroplant. If you have done neither, skip these two sections and you’ll find these things in due time. [quote][b]THIS IS YOUR SPOILER WARNING![/b] [i]Location One, with presents abound![/i] Anteverse 23 has been reported with new clutterings, gifts, and presents. We recommend taking a stroll over that way to see if there’s anything worth pilfering. [spoiler]The citizens of Anteverse 23 surely won’t miss it.[/spoiler] Be sure to look around, not everything is found in one place.[/quote] [quote][b]THIS IS YOUR SPOILER WARNING![/b] [i]Location Two, uncover the mysteries of IS-[spoiler]0083[/spoiler]![/i] If you are currently in the Cascade Laboratories and you have reached [spoiler]the Containment Blocks,[/spoiler] you may notice that a new high-level keypad has been added to [spoiler]the door containing IS-0083. This can be opened at a later time in your adventure.[/spoiler] There are also 2 new [spoiler]e-mails[/spoiler] and several more Compendium entries, at the very least. If you [i]can[/i] open this keypad due to already progressing further along, [spoiler]we probably don’t need to give you any further instructions. Return to the Cascade Laboratories. Good luck![/spoiler][/quote] Now onto the (less spoilery) details of the update itself. What has changed, and what’s new this festive season? [b]Is this temporary only during the winter holidays?[/b] To momentarily demolish the fourth wall with a holiday-themed sledgehammer; as with the Halloween (Canaan) stuff and as will be the case for all of this so-called “holiday” content, the new accessible location is [b]a permanent fixture of the universe of Abiotic Factor.[/b] In other words, this is not really just a Christmas/Holiday event - this is an expansion of the game’s story… And there might be a gift or two as well. Heck, there might even be a tree. 🎁 [img]{STEAM_CLAN_IMAGE}/43009981/eb062fb0d6abe4e3b8df5a1b61d99cbd27ea5563.png[/img] What other presents do we have in store for you in this festive community-centric update? [h2]Early Access Gifts[/h2] If you own Abiotic Factor before 1.0 (that means right now!) you will receive a bundle of Survivor customization. That includes some slightly-askew eyewear, ragged tops, a bedraggled skirt and equally worn pair of pants, new boots, a belt, and even a more-than-scuffed ID card! Need we go on? [img]{STEAM_CLAN_IMAGE}/43009981/4e48e9e7a18a01db7c7c67ff4b784f2f4a7d7096.png[/img] [h3]Keeping Busy with the Bees[/h3] Field reports from Dr. Riggs have indicated the presence of a new strain of invasive bee-like species. They seem to happily nest with any Anteverse (ours or otherwise) that they come into contact with, so you may find them in all sorts of locales. Check the obvious spots first. [img]{STEAM_CLAN_IMAGE}/43009981/25370531dc53c3c2c381bfcaaa0aadceec4bee3b.png[/img] To gather a Queen Bee safely, you’ll need some physical protection specifically made to counter their adept stinging capabilities. They also seem attracted to [spoiler]Antejuice.[/spoiler] We’re confident you can take it from here. You’re a scientist, after all. [h3]Charging on the Go![/h3] Low battery? That’s where Field Batteries come in! Truly a marvel of biochemistry and trans-dimensional study (papers courtesy of Dr. Riggs once again), these one-time use items will recharge any electrical equipment without the need for a charging station. [img]{STEAM_CLAN_IMAGE}/43009981/103bc196bae0727546be193b7662db0801d413b7.png[/img] To use this item, put it in your inventory and right click on the item you want to recharge. Just like repairing with duct tape, you simply have to select "Recharge with Field Battery." … Ah, and the little crank now works on the Energy Pistol. Yeah. [img]{STEAM_CLAN_IMAGE}/43009981/7d0a898d8d7432187a82ea43934f444be4f372a9.gif[/img] [h3]You’ve Thrown Your Suggestions…[/h3] We’ve gotten a lot of feedback about throwing, so we’ve made a few key changes to throwing in this update.[list] [*] Throwing regular objects (not weapons) will now factor in their weight for both damage and velocity. [*] Throwing XP now changes based on damage and range, meaning further away targets will grant more XP.[/list] [img]{STEAM_CLAN_IMAGE}/43009981/51d1952af96350b381b7776c4761acb9520d839a.gif[/img] But that’s not all… [h3]... Now Start Throwing Knives![/h3] We’ve added a new item type - Throwing Knives! This class of weapon is craftable, and will be crafted in a few varieties as you progress. Much like other throwing items, these are quick and deadly. One small note… You can stab directly with these, but one of the stacked knives will be used in the process. We don’t recommend it. Instead, hold Alt-Fire (RMB on mouse or Left Trigger on gamepad) and let ‘em fly! [img]{STEAM_CLAN_IMAGE}/43009981/454bd6f022d0c706f4ccbe78cecbe4e352d460ce.png[/img] This is a relatively new system and we’ll be keeping an eye on feedback as we go forward. [h3]Trinket Reworks[/h3] The long-awaited trinket reworks are beginning to arrive. There have been great innovations in the field of Trinketry, baubles, and other knick-knacks. You will find several of your existing trinkets have changed, some being entirely beefed up. Heck, some might even be [i]useful.[/i] It’s worth noting that no trinkets have been [i]removed.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/ce8ea4b07c58338ffb19632b907c5e5ba51e7038.png[/img] One trinket in particular (the [spoiler]Photon Lantern[/spoiler]) has been “deprecated” and will now exist as a nearly-useless item that can no longer be crafted – but the new version can be crafted with a brand new recipe! Some other trinket recipes have changed, but nothing worth noting here. The patch notes will contain more information if you’re one of those people who likes to dig through the trash. [h3]Bad Soup - Less Bad?[/h3] We’ve heard a lot of feedback that the changes to Weird Soup/Bad Soup have hurt the fun in finding soups, or creating awkward soups out of ingredients that don’t quite fit a recipe. In this update, we have changed the system in the following ways: [list][*] Bad Soup no longer causes sickness. Instead, it causes a new debuff, called Borborygmus, which is the very scientific term for a [i]gurgly tum-tum.[/i] This will now warn you - if you eat any more soup, you might get sick! [*] You will now only become sick if you eat soup while you have a bout of Borborygmus. [*] We have added a new recipe called Gastro Pills, which will cure Borborygmus, allowing you to consume all the crap you want. [*] We’ve also adjusted some of the values on Bad Soup, but it’s still not going to be the best option for keeping your hunger at bay.[/list] Enjoy eating your terrible soup, scientists. Oh, and speaking of soup… [h3]Improvements to Soup Recipes[/h3] The Compendium, as you know, has this really cool list of soups you’ve collected. However, as you also know, it’s been nearly impossible to find new recipes without booting up the wiki. We would prefer people didn’t feel [i]compelled[/i] to spoil everything by reading the wiki, and as we all know, a spoiled soup doesn’t taste [i]nearly as good.[/i] To improve this, we’ve changed the Soup Compendium (Soupendium?) which you can access from your Journal screen. [img]{STEAM_CLAN_IMAGE}/43009981/0b38a638baa939a07a2e0f7572a9513932db98de.png[/img] Once you reach Cooking Level 3 and unlock Soupsmith, [b]all soup recipes will now be displayed in your Soupendium[/b] with the items and names hidden until you’ve discovered the items and cooked the soup successfully. This should help you figure out what soups you don’t have yet, and give you an angle on what to try, all without having to probe the interwebs. We’ve also added a new line to item tooltips, which displays how many soup recipes an item is featured in, just to help out our Soupsmiths a bit. [h3]New Fish, New Recipes[/h3] No spoilers! But here’s an image that is definitely unrelated. [img]{STEAM_CLAN_IMAGE}/43009981/5a79e84687a7173d7f0b6ecad8a172f5bfe85554.png[/img] [h3]Crystalline Armor[/h3] Some said this day would never come. Those people are jerks. Anyway, this new armor set is obtainable at some point somewhere, and you’ll unlock the recipe when you collect the items for it. You can probably guess what one of the root items is. Look, you’ll figure it out and we’re in a bit of a hurry - we still can’t find Dr. Stern [i]anywhere[/i] since he put it on and we really need him to clarify some key points on his IS-0083 report! [img]{STEAM_CLAN_IMAGE}/43009981/44c3d70b851d6d0fb9ddfb91bfcf943e3eaa8a42.gif[/img] [h3]Jetpacks and Portals[/h3] It’s not all good news though. Dr. Thule tells us something is happening to our equipment when we travel through portals. He called it “Portal Sickness” but we felt that was a bit too humanizing for something like, say, a jetpack. He’s such a big softie, that guy. When you first enter a new portal world, you may notice that your equipment is afflicted with issues. [b]Jetpacks in particular will no longer function until fully calibrated to the new portal environment,[/b] which takes about as long as it takes you to complete the area. Once you (or anyone else in the Facility) has completed the area - usually - you can go about your business, using your jetpack as much as you’d like to revisit, requisition materials, and explore further on. [img]{STEAM_CLAN_IMAGE}/43009981/d4637265a1808efdacc1b063819f48b081ef9790.png[/img] A few places seem to not appreciate jetpacks at all, but Dr. Thule is looking into it. We’ll see if he ever finds an answer. Also, if you’ve already completed an area, you won’t encounter this problem, and really need not worry about it. In the future, you may encounter this when first visiting new portal destinations. [h3]Jetpack Addendum[/h3] The Jetpack has also received some small changes to its energy rates, and this will affect how it operates when overheating. If the Jetpack overheats while in use, it will no longer cool off until it returns to a more controlled position - such as the ground. Be careful up there. Gravity is a harsh mistress, and IS-[spoiler]0052[/spoiler] is indifferent to your plight. [h3]Enemy AI is Going on the Naughty List[/h3] Many enemies have received improvements. Some might call them buffs. Some might call them scary. I call most of my Pests “Bob.” [b]Gameplay spoilers here-in.[/b] [img]{STEAM_CLAN_IMAGE}/43009981/3267c16b20d9087ae2cd267457b4157fa592589b.png[/img] [list][*] [spoiler]The Tarasque[/spoiler] now has several new concussive abilities which will make your job just a little bit harder. He also has some survivability issues we’re investigating. [*] [spoiler]Armored Exor[/spoiler] are now a lot more aggressive with their movement and shooting, as well as having a new type of attack entirely. [*] Enemies should generally not stand around doing nothing after entering combat. We found a spot where they were getting [i]very stuck[/i] for up to 1 or 2 seconds. [*] You may notice when damaging certain enemies they change to look a bit more bloody or a bit more scuffed up. This logic wasn’t actually working properly, often causing enemies with low health to just… Not look that way. We fixed that, so you should have a lot more combat feedback from here on out, at least with the tanky enemies in question.[/list] [h3]Accuracy Improvements[/h3] We’ve generally seen lots of feedback around the Accuracy system being a bit hard to use. We pinpointed one instance where it was particularly annoying and we believe we’ve squashed that problem. In instances where you have the correct accuracy to hit a target, but the wibble-wobble of your crosshair causes it to fall off of the target (and therefore look “beyond” your target) your accuracy sway would previously go out of control. Now, when aiming at a target in range, your dot will remain much steadier, even if you’re not aiming RIGHT at your target. [img]{STEAM_CLAN_IMAGE}/43009981/711959c2af173bda8986b9fbafcc5d781866e4c9.gif[/img] This should make landing hits just a bit more forgiving, without affecting the larger accuracy gains you get over time. [h3]Trypanophobia Mode[/h3] If you [i]really[/i] don't like needles, we added an option in the Accessibility settings to disable seeing/hearing needles and needle animations. Your feedback is welcome! [h3]Aim-Assisted Interaction[/h3] In our aim to improve the experience for Gamepad and Steam Deck users, as well as to generally require less precision when picking up items off of the floor or any other surface, we’ve added a new setting called Aim-Assisted Interaction. This system will still prefer the objects directly under your crosshair, but this will make it much easier to grab things without having to be nearly as precise. [img]{STEAM_CLAN_IMAGE}/43009981/d1bf92b808d98524131f49a06b5aef96ba434cec.gif[/img] This option is located in the [i]Accessibility - Controls[/i] section of the Settings menu and turned on with just a click. We feel many scientists will benefit from this change and are excited for you to let us know how it feels, and if you encounter any issues that we should be aware of. [b]Thanks for joining us on all of our scientific ventures![/b] Come over to the forums to unwrap the [url=https://steamcommunity.com/app/427410/discussions/7/4630359652384749014/]FULL PATCH NOTES[/url]! If you are moved by the spirit of giving then give us your hugs! Through the [url=https://form.jotform.com/242078313437051]in-game bug report form link[/url]! If you don’t know what to get us for a gift this holiday season we always accept reviews, which we promise to treasure and never re-gift. If you were tantalized by that tiny peek into the Reactors, get your fill by checking out our [url=https://store.steampowered.com/news/app/427410/view/4487369735223117454]SR #18: First Look At Dark Energy[/url]. [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] ⬅️ [b]NEW![/b] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1733431953
feedname"steam_community_announcements"
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appid427410
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title"The next major update for Half-Life-meets-survival-game Abiotic Factor looks absolutely massive"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/1784506359254322"
is_external_urltrue
author"Morgan Park"
contents"<img src="https://cdn.mos.cms.futurecdn.net/NcmywwWCZhsGN27nK9YBVF.jpg"/><br><br> It's mean, it's green, and its interdimensional monsters are obscene—a new trailer for the next major update to Abiotic Factor, Dark Energy, premiered at <a href="https://www.pcgamer.com/tag/pc-gaming-show-most-wanted/">The PC Gaming Show: Most Wanted</a> today. And it looks massive... <a href="https://www.pcgamer.com/games/survival-crafting/the-next-major-update-for-half-life-meets-survival-game-abiotic-factor-looks-absolutely-massive?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1733431873
feedname"PC Gamer"
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appid427410
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title"Peer Review #2"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506359022534"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] It’s time for round two of [color=#FFCC33][b]Peer Review[/b][/color]! Let’s gobble up these glorious creations! With our eyes. Don’t print them out and eat them. Or do? Who cares, it’s the holidays. [img]{STEAM_CLAN_IMAGE}/43009981/28ea68060b27769822a3658c1935113e29c291ea.png[/img] [quote][b]IC-0196[/b] by elanoria on Steam. Elanoria describes it as -[quote]IC-0196 is a highly aggressive entity with multiple cavities upon its 'stalk'. These cavities contain flexible tentacles that ensnare their prey. The full length that its tentacles can extend is unknown. It does not have any detectable response to visual or audio stimuli and relies solely on its sense of touch. If its tentacles collide with any heat-emitting object or organism it will wrap around the target and pull it into one of the cavities.[/quote][/quote] [img]{STEAM_CLAN_IMAGE}/43009981/741ab903f794742bff79fdd63628c3b05b274c2d.png[/img] [quote][b]Untitled[/b] by MAXALATE on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/4495df7b73cdd5a3325e67c74504905942ba210b.png[/img] [quote][b]Best of The Year[/b] by LUCKY 4OUR on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/e574a6fd317c66a6b93cbe4b61648ae921f470ba.png[/img] [quote][b]To War![/b] by Coeski on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/0355c2c8c44e3307cd0c0c085088ad814fa57aed.png[/img] [quote][b]Close Your Eyes[/b] by FLOPPA on Discord[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/fc1a9cdbc21a1640aff9da7cbcbeb2638c6658bb.png[/img][quote] [b]Mondays[/b] by Raszard on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/7e1c1e1fa87e3607e4cc1c1332ee53496fbce9ef.jpg[/img] [quote][b]Colleagues[/b] by octo_paint on Twitter[/quote] As always, we are most thankful to you, the amazing scientific community that keeps the GATE Cascade Research Facility running smoothly during these chaotic times. Well, mostly smoothly. We are aware of the electric fires in Office Sector Level 2 and we are thankful that you are able to find safe routes around in order to continue your endeavors. Keep that creativity flowing. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] ⬅️ [b]NEW![/b] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
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title"Abiotic Factor is Better With Friends!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506358992452"
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author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] Happy Steam Autumn sale! [b]Abiotic Factor is 20% off[/b] from now until December 4th. We hope that’s enough incentive for you to give us a little nomination for the [b]Steam Awards[/b]. No? Fie, well you’ve twisted our arm so we will also promise a Christmas update to happen in the very very near future. On what is definitely an unrelated note - this decade old magazine was turned into Warren's Lost & Found. If any of our scientists recognize it, please let us know. [img]{STEAM_CLAN_IMAGE}/43009981/46d2b95270d886a3bb1585420e0bc831042bc246.png[/img] Huh, interesting. [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://bsky.app/profile/abioticfactor.com][b]Bluesky[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1732747323
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"steam_award_nomination_request"
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gid"1783872411961475"
title"SR #17: The Road to Reactors"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1783872411961475"
is_external_urltrue
author"CrissCrossGal"
contents"[h5][b][color=#33FFDD]Greetings, esteemed colleagues![/color][/b][/h5] In this Status Report we will be sharing some important news on our update schedule along with a peek at a most-festive update. A peek at your presents, if you will. [h3]A Message from the Director[/h3] Kicking off this whole post, our Design Director [i]Zag[/i] is here to share some words on the changes to our roadmap. [quote]Greetings scientists! The team has been heads-down on Dark Energy. It is massive. And it’s proving to be one of the largest updates Abiotic Factor has ever seen. With the introduction of a whole new faction, a whole new sector (made of multiple sub-sectors), and doing it all [i]the right way[/i], we’ve made some adjustments to our roadmap timeline. Not by much, but adjustments all the same, and as you know, we like to communicate. Anyone who has watched the vlogs knows we actually can’t shut up sometimes. Ahem, anyway - we want to get you into the Reactors (and beyond?) as soon as it’s ready, but we also want to take the time to get it [i]right.[/i] As you know from the gazillion hours you’ve put into ABF, we have a certain level of quality, a certain bar for new content, and a very specific amount of love that our updates require, and we are never going to compromise on that quality or balance sniper spawn rates. [i](That last part was a joke - probably.)[/i] As we’ve neared the end of 2024, we felt we were compromising on one-too-many things, just little things, but the things that make the game what it is. The change is this; we’re shifting the Christmas update [i]in front[/i] of the major Dark Energy update. As for Dark Energy, you’ll see it [i]just[/i] on the other side of the holidays - Q1 2025. You’ve trusted us this far to deliver (and we love you all to the Flesh Dimension and back for that) so we ask that you carry on just a bit further. But don’t fret – we have a community-centric bundle of stuff dropping just in time for Christmas. We also have another little present coming up pretty darn soon, but it’s still [i]under wraps.[/i] Keep an eye out. Anyway, without further ado, here’s the updated roadmap as it now sits, and then we’ll talk more in-depth about the Christmas update coming in December! Oh, but first, the tiniest of peeks at [b]Dark Energy[/b]… while you wait.[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/3daf62b551468fdd6caff33a312cf591376a130c.png[/img] Neat. [h2][b][color=#FFCC33]The Updated Roadmap[/color][/b][/h2] [img]{STEAM_CLAN_IMAGE}/43009981/bf230921292c072773dd5cf7b1e0cf78f42d7198.png[/img] [h2]A Peek at Your Presents[/h2] For the Christmas update, we’re dropping all kinds of gifts. Let’s take a look under the wrapping. [h3]Early Access Rewards[/h3] For the many many scientists who have been helping us create great things during this Early Access period, we want to thank you! We’re not done yet, but we wanted to make sure everyone who plays before 1.0 receives a few in-game goodies. [img]{STEAM_CLAN_IMAGE}/43009981/4e48e9e7a18a01db7c7c67ff4b784f2f4a7d7096.png[/img] [h3]Heard the Buzz?[/h3] Is anything as sweet as science? According to the Brix viscosity scale, [b]honey[/b] comes close, at 60 to 80 percent! Is it actually honey? Are these actually bees? We’ll leave that up to you and your tastebuds to decide. [img]{STEAM_CLAN_IMAGE}/43009981/84e2839a92208cb0e3f686fcdd9be08b7f461a51.png[/img] [h3]The Purple Armor[/h3] Some scientists may have already noticed the Crystalline armor floating around in a few of our screenshots and videos. We were going to blame Dr. Stern for their early reveal - after all, he prototyped the thing - but when we went to yell at him about it, we couldn’t find him and we’re not entirely sure where he’s gone. [img]{STEAM_CLAN_IMAGE}/43009981/44c3d70b851d6d0fb9ddfb91bfcf943e3eaa8a42.gif[/img] [h3]Charging Up the Field[/h3] As expeditions into the depths of the Facility (and worlds beyond) become longer and more fraught with danger, sometimes there simply isn’t time to search for a power outlet when you need to recharge your gear. And carrying around that charging station? That’s just bad form, really. [img]{STEAM_CLAN_IMAGE}/43009981/cb105646aaf8c0d10a8c1203655576fb5e549bc1.png[/img] We’ll dive further into this little doohicky on release. [h3]deepth feld plz fix throwing[/h3] Don’t throw a fit, scientist… Throw knives instead! [img]{STEAM_CLAN_IMAGE}/43009981/454bd6f022d0c706f4ccbe78cecbe4e352d460ce.png[/img] Throwing knives are a new type of weapon, with multiple tiers, that you can soon craft. We’re also looking at making Throwing XP easier to gain, but also a bit more sensible, taking into account weight of the item, and so on and so forth. [h3]Something about Soup[/h3] As you know, we’ve added some handy quality-of-life to cooking, but we still feel soup just isn’t quite there yet. We’ve been working on improving some of the soup system, particularly around discovering recipes and finding new ingredients. We also feel that the current soup system is a bit too punishing on [i]failure[/i] to make a good soup, so we’re doing a few things there as well. We’ll dive more into that bowl (of soup?) when we’re ready to share (our soup?) with you. Soup, soup, soup. Soup. [h3]Other Christmas Things (Not Soup)[/h3] We have a few more things coming for Christmas, but some presents are best left [i]un-peeked.[/i] Dr. Stern has been muttering something about a contamination involving IS-0083, but that’s an arcade machine and we weren’t really listening anyway because he keeps wearing his Santa Hat around the labs and like, it’s still November, man! When we find that guy we’re gonna give him a piece of our mind. Anyway, I’m sure all of these questions will be resolved soon. [h3]The Holidays Cometh[/h3] Thanks for joining us on all of our scientific ventures! If you find yourself unable to move due to excess holiday ingestions, take a relaxing break by submitting your most infuriating bugs through the [url=https://form.jotform.com/242078313437051]in-game bug report form link[/url]! [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h2]Join the Scientific Community![/h2] We’re now also on 🦋[b]Bluesky[/b], by the way. You can find us [url=https://bsky.app/profile/abioticfactor.bsky.social][b]here[/b][/url], but we’ll probably be changing the username to a cleaner URL shortly, so don’t use this link if you’re reading this at some point in the future. Or something like that. But you can use it right now! … If you’re reading this right now. [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list][h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
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title"Peer Review #1"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6212245217911987707"
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author"CrissCrossGal"
contents"[b][color=#33FFDD]Greetings to our fellow colleagues,[/color][/b] We're starting a brand new series called [color=#FFCC33][b]Peer Review[/b][/color], where we look at creations from the scientific community -- that's you! To start us off, today we’re going to set some standards for [b]Fan Art[/b], [b]fan fiction[/b], and other [b]fan creations[/b]. We’ve heard feedback that you’d like more detailed guidelines, as well as our not-so-vague approval of fan creations in general. Many people ask us if X, Y, or Z is okay to draw, write about or post. Generally, the answer is absolutely yes! Let’s hop into specifics. A small forward from Henry Feltham, [i]Narrative Director at Deep Field Games[/i]: [quote]We’ve witnessed incredible results from your endeavors over the last six months - groundbreaking research and professional creativity of the [b]highest order![/b] After paying meticulous attention to the fruits of your creative endeavors, we offer the following guidance to assist your scientific efforts going forward. There’s a lot of speculation around IS numbers and how they operate, so below are a few rules we use at GATE for classification, lore-keeping, and remaining consistent within our universe.[/quote] [h3]Writing Your Own Immurement Candidates[/h3] [list] [*] GATE assesses all potential subjects for official immurement. Until such time as an IS becomes official (let's call it “canon”) it is under a different designation: [b]IC[/b]. [*] This classification is: Immurement Candidate (IC) and is assigned a four-digit reference number, for example: [i]IC-1234[/i]. [*] If you’re writing about a hypothetical candidate, [b]please use the IC numbering system,[/b] instead of the IS numbering system, to help differentiate “canon” entities from “community created” entities. [*] Typically these numbers should avoid any already in use by an IS, and it is always possible that GATE will announce an IS designation in future using that number, at which point any IC that uses it will, presumably, have to change. [*] A reference number is unique and can be used only once. Consult the [b](SPOILER WARNING)[/b] [url=https://abioticfactor.wiki.gg/wiki/Immurement_Registry]ABF Wiki Immurement Registry[/url] for a list of known entities that GATE has cataloged. [*] IC’s are given provisional designations depending on their qualities and behavior, itemized on the [url=https://abioticfactor.wiki.gg/wiki/Immurement_Registry]Immurement Registry[/url] page. [*] There are no current limits to what GATE may consider an IC: objects, artifacts, organisms, events, certain locations or anteverses – even [i]ideas[/i] – may be considered an IC. [*] However, if you are researching a location, independent from our own local universe, it will most likely be categorized as an Anteverse, rather than an IC. [*] Your findings increase and expand our understanding of the universe and realms beyond. You can post your own findings in the community-led [url=https://abioticfactor.wiki.gg/wiki/Fan:GATE_Collective]GATE Collective[/url] section of the Abiotic Factor Wiki. Please remember to respect the rules and regulations of the Wiki, both in the community-created content sections, and all official Wiki pages.[/list] We maintain awareness of such esteemed scientific periodicals on Twitter, Discord, the Steam Community Hub and Reddit, and eagerly await your further data and findings. Along with written creations, we are also keeping an eye on artwork and other creations, which we post periodically on Twitter. [h3]Some Exemplary Examples[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/ffb042a492ef20aefc3576e154fddb18c01af21f.png[/img][quote][b]Happy Halloween from Tiberius the Inquisitor![/b] by LostAlyx on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/1e8c8952d0deea513c93091973419c6eac1cb0ba.jpg[/img][quote][b]Sister of the Unlost[/b] by tsenphil on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/c353fe53eadb033366ff7b02f1b3f06692547e18.jpg[/img][quote][b]Symphonist[/b] by Wormweed on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/6a01471eb5e4e49dde4c08409e74ac580a8ee891.jpg[/img][quote][b]Dr. Riggs[/b] by zura on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/f789dcce99ebbc0248e53af7891fddeda115e202.jpg[/img][quote][b]Till Leyak Do Us Part[/b] by CHMcat on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/705df0f249f01e264d02333a19fb4440528aa9c6.jpg[/img][quote][b]Little Squishy Pest[/b] by hm.nom. on Reddit[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/ea14e1625789a4af5a7e70c32bee3d6af0965461.jpg[/img][quote]Just some memes by Kailunsite on Steam[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/3d169dfc1d4442af957c3ef837586ef407022350.png[/img][quote][b]A Birthday Feast![/b] by zeldafreak96 on Reddit (made by their family)[/quote] [previewyoutube=gGgkn4CPpO8;full][/previewyoutube] [quote][b]The Deceptively Simple Lore of Abiotic Factor's GATE Organization[/b] by Myriad on Youtube [color=#FFFF00][i](editor's note: spoiler warning, and exact accuracy is... well, speculative!)[/i][/color][/quote] [hr][/hr] [h3]Thank you for your incredible work and creativity, and we look forward to sharing more of your creations with the scientific community in the future.[/h3] Do you want to share your own creations but are unsure where to post them? Here are some places we recommend! [table] [tr] [th]Platform[/th] [th]Type of content[/th] [/tr] [tr] [td][url=https://steamcommunity.com/app/427410]ABF Community Hub on Steam[/url][/td] [td]Artwork, GIFs, Videos[/td] [/tr] [tr] [td][url=https://discord.gg/deepfield]Deep Field Discord[/url]; #fan-art[/td] [td]Artwork, GIFs, Links to Videos[/td] [/tr] [tr] [td][url=https://www.reddit.com/r/AbioticFactor/]Reddit[/url][/td] [td]Artwork, GIFs, Videos[/td] [/tr] [/table] [color=#33FFDD][b]Onward -- to science.[/b][/color] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1730213002
feedname"steam_community_announcements"
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gid"6212245217911831209"
title"Hotfix 0.9.2.12333"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6212245217911831209"
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author"K8"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Salutations, sweet scientists,[/b] We’ve released a hotfix that should banish some ghastly issues! Please update your game and servers when you get a moment away from scientific study. [i]If you don't receive an update, verify your game files.[/i] [h1]Hotfix 0.9.2.12333 Changes -[/h1] [h2]Customization Changes:[/h2] [list] [*] New Hair Color: [spoiler]Bronze[/spoiler] [*] New Hair Color: [spoiler]Black[/spoiler] [/list] [h2]Other Fixes:[/h2] [list] [*] The [spoiler]Splintered[/spoiler] Crossbow can now be salvaged. [*] Fixed an issue that could cause multi-ammo-type weapons to fire the wrong ammo type. [*] Changed the text color on Small Signs to be slightly more white to improve legibility. [*] Fixed a bug causing the Small Sign’s durability value to be overridden with an incorrect (and much smaller) number upon taking damage. [*] Fixed a bug causing caught fish or other fished up items to spontaneously disappear if the player has no room in their inventory. Fish and fished up items now drop on the ground if the player’s inventory is full. [*] Fixed a bug preventing turrets from reliably firing at enemies if placed at a sideways angle. [*] Fixed a bug that made players fly when using a Cloth Rope and Plant Rope deployed close together. [*] Fixed a bug preventing the radiation glyph from appearing on radioactive items and containers with radioactive items in them. [*] Potential fix for [spoiler]Cauldron[/spoiler] bubbles disappearing after rehosting a world. [*] Reduced the size of grown [spoiler]pumpkins[/spoiler] in Garden Plots so that the water level is visible again and scientists can properly interact with them. [*] Fixed some subtitle timing and localization issues for [spoiler]Dr. Riggs.[/spoiler] [*] Fixed an issue with [spoiler]Niketas’[/spoiler] dialogue not being properly localized in French and Simplified Chinese. [/list] We are still investigating other reports and issues so please keep the science coming. Thanks! Onward to science! [i]❤ The Deep Field Team[/i] "
feedlabel"Community Announcements"
date1729796948
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title"Hotfix 0.9.2.12106"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6931694080293112599"
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author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings my ghouls,[/b] AHH! 👻 A hotfix. Truly the scariest time of year. [h1]Hotfix 0.9.2.12106 Changes[/h1] [h2]Canaan Changes: (SPOILERS!)[/h2] [list][*][spoiler]A new enemy can now appear in Canaan after it's been completed (on return trips), which will sometimes drop additional Lodestone fragments.[/spoiler] [*][spoiler]Reports of floating rope bindings are to be ignored, we don’t know what you’re talking about, honestly. Maybe you’re eating too much of the bad corn?[/spoiler] [*][spoiler]The men breathe a bit quieter now, when in combat.[/spoiler] [*][spoiler]Potential fix for Crossbow wielders shooting themselves in the face.[/spoiler] [*][spoiler]Several friendly (and less friendly) NPC lines that were not properly localized have been corrected.[/spoiler] [*][spoiler]Various fixes for Canaanite’s inability to attack deployable objects placed by scientists, as well as attacking scientists on inclines.[/spoiler] [*][spoiler]Torchbearer damage reduced a bit. His “Holy” fire still remains potent, and ignores armor.[/spoiler] [*][spoiler]Fixed a journal typo.[/spoiler] [*][spoiler]The Cauldron is no longer (accidentally) unlockable by item pickup as the recipe is intended to be found through other means.[/spoiler] [*][spoiler]Hexed Trees drop slightly more Hexwood now.[/spoiler] [*][spoiler]Improved certain trigger state issues around the swamp witch and her very real threats. She should no longer ever be heard after a certain point.[/spoiler] [*][spoiler]Niketas will now never drop bio scrap, always drops the good stuff.[/spoiler] [*][spoiler]Replaced the placeholder appearance of Niketas’ shield.[/spoiler] [*][spoiler]The Canaanites have installed a new window in their barn.[/spoiler] [*][spoiler]A particular wooden ramp near the swamp in Canaan is now easier to get up.[/spoiler][/list] [h2]Item Changes:[/h2] [list][*]Wessex (Sniper) Rifle damage increased to 105, from 90 [*]Romag (Military) Shotgun damage has been reduced to 18, from 20 [*]Increased max Battery on Tech Sceptre from 60 to 90 [*]Increased max Battery on Welding Spear from 100 to 150 [*]Increased max Battery on Lightning Spear from 50 to 150 [*]Warren thought your work on the [spoiler]Lodestone[/spoiler] Crossbow could be improved and has made some fine-tuned modifications to your design. I guess he is useful for something after all. He also said you’re “playing with fire” but who knows what he meant by that. [*]Increased damage to 40, from 26. This damage will apply to all types of bolts it fires, but not change their secondary effect damage. [*]Increased fire rate to 0.9, from 1 second. [*]Increased magazine size to 8, from 6.[/list] [h2]Other Fixes:[/h2] [list][*]Potential fix for an issue where clients might hear Platform Carts moving upon joining, when the carts are not moving. [*]Increased the character count in the Direct Connect text input box, for those who have this option enabled. This feature remains experimental and can be enabled by running the game with -directconnect in the launch parameters. [*]Fixed Defense Analyst selection showing unknown information on tooltip for Slow Learner. [*]Fixed incorrect camera angle when emoting after being grabbed by certain enemies. [*]Ground shake on footsteps of big bois now respects your camera shake settings. [*]Certain items that SHOULD be salvaged for their resources will no longer ask for confirmation to do so. [*]Possible fix for the area soundtrack not changing correctly when entering a new location under certain circumstances. [*]Resolved an issue where Dr. Manse spoke the wrong IS number during his archival recordings. Manse hadn’t had his tea that day, but he is very aware the IS number is 0064, not 0046. Please do not correct him again.[/list] Onward to science! ❤ [i]The Deep Field Team[/i]"
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title"The Cult of Canaan"
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author"CrissCrossGal"
contents"[h3]Ghoulish greetings, esteemed creatures![/h3] It’s that time of year again – the one where absolutely nothing special or spooky occurs and we all go about our lives in the Facility like normal. [i]Unless of course[/i], you somehow found yourself teleported somewhere outside of the Facility? Somewhere even [i]more cursed[/i], if that is such a possibility? [h3]Behold, the unassuming seaside hamlet of Canaan![/h3] What mysteries lie in ye olden town, secreted away from time… and perhaps even space? [previewyoutube=WiA3oO1ohAE;full][/previewyoutube] [quote]”Denial of the flesh, devils in every doorway, the world a giant demonic lie – hardly original, isn't it?” - Dr. Lenora Riggs[/quote] A new portal world has made its presence known somewhere in the Cascade Laboratories. If you have not yet ventured through the entirety of Security Sector… [quote][b]THIS IS YOUR SPOILER WARNING![/b] You will be able to discover this portal world through the normal course of events, but if you're [i]beyond[/i] Security Sector, you may need a quick hint on where to backtrack to. Here is that hint: [spoiler]Return to Security Sector and move along the roadway. You may find something new that leads you to this forgotten realm. You’ll still have to do the figuring out on your own. You [i]are[/i] a scientist, after all.[/spoiler] Just make sure you prepare before you step on through any portal - especially this one.[/quote] Now, onto the (less spoilery) details of the update itself. What has changed, and what’s new this spooky season? [b]Is this temporary only during Halloween?[/b] Not in the slightest! It’s important to note that this update is a [b]permanent fixture of the world of Abiotic Factor,[/b] and links directly to the game’s story, which you’ll unravel as you explore. It just so happens that this new portal world and chunk of lore fits ever-so-nicely alongside our favorite autumnal season. In other words, this is [i]not[/i] really just a Halloween event - this is an expansion of the game’s story… And there might be a pumpkin or two as well. 🎃 Please tread lightly among the Canaanites. They are prone to superstition, to say the least, and if you’re lucky, you might even get to meet their leader. [img]{STEAM_CLAN_IMAGE}/43009981/aed144d2f6b054e314a2408d49ea490d4bf08b6e.png[/img] [h3]Reeling in the Frights[/h3] Fishing-inclined scientists may find they can (or already have) unlocked a new Fishing Trap, which can be placed in a body of water. Fishing traps are slower than regular fishing, require bait being placed in the bait slot, and will never catch anything too precious – but they will catch fish from time to time! [img]{STEAM_CLAN_IMAGE}/43009981/5e25346e8dee2893a60175d99dddbd5c36dd6311.gif[/img] However, if you’re more of a fisherman and less of a [i]farmer[/i], you might be interested in the next generation of Fishing Rod, which has increased reel speed, and some other traits as well. What are those? Why do you need to upgrade it? You’ll learn all this eventually through the course of events. [img]{STEAM_CLAN_IMAGE}/43009981/88f4be9a207bac16a12e9798cd79b0d2b8ba4159.png[/img] If you get stuck on this one, just ask any friendly fisherman that you might happen to come across in your travels. [h3]Fiendishly Festive Foods[/h3] Time to stalk through the pumpkin patch and fish in those oily waters in search of new ingredients. What you find may shock you. [img]{STEAM_CLAN_IMAGE}/43009981/77d99cd3457713309397846fcbd22657fd301037.png[/img] Though don’t go eating every new food you see, certain crops are not so palatable… To assist in making the new (edible) recipes, there is now a Cooking Radial Wheel so that you can quick-select cooking utensils and foods from your inventory when looking at a stove. This is still a work in progress, so please report any issues or if you feel we can improve this in any way. [img]{STEAM_CLAN_IMAGE}/43009981/7cca6f3260b273a2d0b404e55fefa122358667af.gif[/img] [h3]Devilish Deployables[/h3] There are new ingredients, and new things to be made. We won’t enumerate them all here, but we’ll show a few in the images below and leave the rest up to you. We wanted to provide a few more fun items for your bases, and the Cauldron is no exception. Pour in some ink, slap it with paint, see what results you get! [img]{STEAM_CLAN_IMAGE}/43009981/aef913eadf71c4c11540c7d6cd85b8fd0455d6c0.gif[/img] For those who wish to live the spooky life year round, we understand. [img]{STEAM_CLAN_IMAGE}/43009981/8c6ded8419c9bb931ebebc3838b1f395c5da5a9c.gif[/img] With pumpkins comes pumpkin-carving! When you make a Jack O’ Lantern, it can be placed, carved with a swing of the knife, and painted to emit light in any color you’d like. Also, does anyone else find wooden mannequins a bit eerie? Oh, and speaking of mannequins… [h3]Armor Swapping[/h3] Do you ever wish that your skeletal base buddies could spring to life and fight with you? [i]Well they can’t do that[/i] but they can save you some time in a completely unrelated way. Many of you already use armor stands to hold specific sets or combinations of armor, and now you can get the most out of that with the new Armor Swap option, which will change your current armor for what’s on the armor stand. [img]{STEAM_CLAN_IMAGE}/43009981/6a551332c015df85e581aee910180b4c8b245f13.gif[/img] You can also toggle a new checkbox in the Armor Stand UI, which will allow the swapping of empty slots - otherwise empty armor stand slots are ignored. We’re sure our brave scientists will find some interesting ways to utilize this. [h3]Get a Lode of This![/h3] Would it really be a portal world without new overworld weapons to discover? There are a couple archaic weapons you can swing about, each with their own special trait, but there are also several new and stranger objects to find in Canaan, granting access to new recipes for even more powerful inventions. [img]{STEAM_CLAN_IMAGE}/43009981/68fbd414543eeaa750d0b3cb4c9e8d2228425c1e.gif[/img] We’ve also continued to add new ammo types that can be used on either the new Crossbow or the Makeshift Crossbow. This brings the total number of Crossbow Bolt variations to FOUR. We look forward to your research and development in this area, and no, we won’t give you any hints. [h3]Hair-Raising Customization Updates[/h3] We’ve added a few new hairstyles (less spooky) and fabrics (more spooky) just for the occasion. We’ve also updated the original ponytail (you might know it as “The Janet”) and the barbers at Cascade tried to stay true to the shape and form. What, you thought GATE wouldn’t have barbers in Residence Sector? [i]Think again.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/9ad5c954781d130282ec35496fb12565ae132e40.png[/img] These hairstyles and fabrics are now immediately available to everyone, forever. [h3]Leyak Containment[/h3] If this update has added too many spooky things for you, how about we let you perform some [b][i]de-spookification?[/i][/b] [b]Spoilers within.[/b] [spoiler]Dr. Thule’s various [url=https://x.com/ABFGame/status/1843653323628638638]experimentation[/url] has borne fruit and IS-0091 has been proven to be contained (at least for a while) in a new quantum glass containment unit. Simply craft one - once you have the technological prowess - and deploy one where you wish. Lure IS-0091 nearby, give her the ol’ zap and she will become entrapped. Just make sure you keep the containment structure intact with a routine helping of [i]biological reinforcement…[/i] [img]{STEAM_CLAN_IMAGE}/43009981/2e0236fb3640417c1d31717bd281a41b673aa659.png[/img] You’ll figure it out. You’re a scientist, after al- wait, didn’t we say this already?[/spoiler] [h3]Possessed by the Ghost of a Good Game Designer[/h3] A small balancing note from Zag (or Spooky Zag, as we call him this time of year): We've rebalanced a few things as well, including armor values on the high end. We have more to do here, but we noticed a bit of a stagnation with armor, and less variety in choice as a result. If you know someone who was running one of the heaviest armors in the game, that is because it used to make them almost invincible. That has changed. Armor now gives diminishing returns once you get past 20 armor (on a piece-by-piece basis, not your armor total.) Keep in mind, however, armor only protects the limb(s) it covers, not your entire body. [h3]More Tricks, More Treats[/h3] There are about a dozen plus [i]other things[/i] to find in this update, but we really don’t like spoiling all the treats (and tricks) we’ve sprinkled throughout Canaan. That’s part of the fun, after all. We are sure you will find many surprises, new characters, and… Well, we’ve said far too much already. The road is treacherous before you; go carefully. [img]{STEAM_CLAN_IMAGE}/43009981/caf509192e3b548e3a5044644a62b1c9f7c0409e.png[/img] [b]See you by the seaside.[/b] Pumpkin… [url=https://steamcommunity.com/app/427410/discussions/7/4840897863355561686/]patch … notes[/url]… alright, we’ve run out of energy for puns. Go ahead and click those highlighted words to be portaled off to the full list of changes, and try not to join a cult along the way. Please keep submitting your bug reports and feedback through the [url=https://form.jotform.com/242078313437051]in-game links[/url]! It’s tremendously helpful and it lets us know what our scientists want to see in the future. [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [b]Onward -- to science and scares![/b] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1728502114
feedname"steam_community_announcements"
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title"Hotfix 0.9.1.11753"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6341720536505041838"
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author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings my intrepid intellectuals,[/b] Yes, another hotfix! That's what happens when you play fast and loose with the laws of reality. But we're here again to clean up all that mess so please take a moment to update your game and servers when you get a moment away from scientific study. [i]If you don't receive an update, verify game files.[/i] [h2]Visual C++ Runtime Launch Issue[/h2] We're investigating why some scientists are running into a launch problem regarding Visual C++ Runtime, but one workaround that seems to work for people in the meantime is this; [list] [*] Go to your Control Panel in Windows [*] Go to Uninstall (Programs and Features) [*] Locate "Microsoft Visual C++ 2015-2022 Redistributable (x64)" [*] Click "Repair" and let it do its thing. [*] Locate "Microsoft Visual C++ 2015-2022 Redistributable (x86) [*] Click "Repair" and let it do its thing. [/list] [h1]Hotfix 0.9.1.11753 Changes[/h1] [list][*] Fixed bug where second trinket slot would not function after respawning. [*] Power sockets and cables no longer receive decals from surfaces. [*] Fixed some sink objects showing Spawn Chance text. Very anomalous activity indeed. [*] Buffs on the left-hand side of the HUD have been changed back to their original size. If we add this change back in the future we will provide a toggle option for it. [*] Certain sounds from certain enemy types will no longer duck other audio or sound effects. [*] Sub-quests now properly hide when objective display is set to Hidden or Waypoint. (You can do this by changing the settings on the top row of the Journal, by the way!) [*] Fixed an issue in Manufacturing West where a machine gun nest was able to turn around 180 degrees. [*] Coffee Machines and Slushie Machines can no longer take damage. [*] Made some changes to several "outdoor" scenes that had weird performance dips, should be improved. Your mileage may vary as this framerate dip only occurs on some PC setups. [*] Fixed Brain Sync incorrectly setting data in a scientist's Recipe List, causing Skill recipes to not show up under some conditions. [*] Cart Recall button in Office 1 Plaza now correctly returns the upgraded version of the cart. Thanks Warren. [*] Fixed weapon reloading on controllers. Should no longer force the radial wheel to show when quickly pressed. [*] Fixed recipes using multiple possible items showing that the item was not discovered yet. (This will have affected Tomato/Super Tomato recipes, for example.)[/list] We are still investigating other reports and issues so please keep the science coming. Thanks! Onward to science! ❤ [i]The Deep Field Team[/i]"
feedlabel"Community Announcements"
date1726807983
feedname"steam_community_announcements"
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appid427410
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"patchnotes"
gid"6341720536501063722"
title"Hotfix 0.9.1.11736"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6341720536501063722"
is_external_urltrue
author"Zag"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Hello to our very fishy friends,[/b] Please take a moment away from staring at your aquariums in order to scoop up this hotfix. This hotfix should resolve some major issues. If you aren't encountering these issues, awesome, keep assuming the game is bug-free and perfect, and be sure to leave a positive review stating as such. Please update your game and servers when you get a moment away from scientific study. [i]If you don't receive an update, verify game files.[/i] [h1]Hotfix 0.9.1.11736 Changes[/h1] [list][*] Potential fix for "Microsoft Visual C++ Runtime" error, where players are not receiving the proper VS Redistributable Runtime when installing the update. [*] Renamed Angling Waders to Mud Waders [*] Fixed Quill Rifle not having some of its sounds tied to proper sound SFX sliders. [*] Fixed certain lighting conditions to better match the previous iteration of the engine, and improved the look of the game when using low GI settings, which disables Lumen. [*] To fix some configuration issues on dedicated servers, we've disabled Steam P2P for those servers and instead use direct connections. These servers can still be joined through the server browser as normal and there should be no visible change to scientists joining the server.[/list] We are still investigating some player reports and other issues, please keep the science coming. Thanks! Onward to science! [b]And say hi to your fish for us.[/b] ❤ [i]The Deep Field Team[/i]"
feedlabel"Community Announcements"
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feedname"steam_community_announcements"
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title"Community Update #2"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6341720536499816446"
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author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] The scientists of GATE (that's you) are always on our mind with your brilliant deductions and suggestions. To celebrate all of your good ideas, we’ve implemented a whole bunch of them in this [b]Community Update #2![/b] We’ve taken your ideas and our ideas and blended them up into a delicious idea soup for you to sup. Here's a vlog about today's update. It's a wild one! [previewyoutube=6qCHczO2aZc;full][/previewyoutube] Details, you ask? [h2]Connection Issues, Performance, and NPC Spawning[/h2] We've been making inroads to address various issues scientists are encountering. This update we've upgraded several major underlying support structures of Abiotic Factor to help with these problems. They are as follows: [list] [*] [b]FLEMING ERROR - Switching from regular Steam networking to Steam Sockets:[/b] We believe this is the primary cause of the Fleming issue. We still have more investigating to do on this issue, but we have reproduced the Fleming connection issue in a controlled environment and this switch appears to have fixed it. This is a change to how Hosting and Joining works [i]under the hood[/i] so new issues could manifest. Please continue letting us know how this goes! [*] [b]Push-Model Networking:[/b] We've switched to a new method of networking which requests data a bit more on-demand instead of [i]constantly[/i] checking for things that need network updates sent to clients, which should be a huge un-burdening of CPU data load on the Host's computer. The Host player should see decent performance gains from this change. [*] [b]Engine Update:[/b] We've updated from Unreal Engine 5.3 to 5.4. This is just a general back-end upgrade for the dev team to use some new tools as well as take advantage of new optimizations made by Epic. You probably won't notice much change here, but we have redone a few of our graphical setting presets, so [b]you may want to tweak your graphics settings when you launch this update.[/b] [*] [b]NPC Spawning Revamp:[/b] We've seen reports of and experience many issues ourselves with NPCs not appearing rapidly enough when entering certain areas. We've completely overhauled the spawning system for NPCs, including when returning to areas you've previously visited, so you should see a more prompt presence. There could still be an issue lurking here that we haven't isolated yet, so please continue reporting problems as you find them.[/list][h2]Sandbox Settings - Editable From World Select[/h2] As the title says, you can now modify your world save's Sandbox Settings at any time from the World Selection screen. Simply click the "Modify Sandbox Settings" button when your world save is selected. This means you can now change anything, tweak difficulty, you name it. Speaking of difficulty... [h2]New Difficulty Settings![/h2] More difficulty options have arrived! You can now select from 3 Difficulty levels, Normal, Hard, and Apocalyptic. This option will be available both when making a new server and in the Sandbox Settings when selecting your existing world save. [img]{STEAM_CLAN_IMAGE}/43009981/c98feec2183b0eafe5d587c36eb5baa99f26259c.png[/img] The difficulty modes are as follows: [list] [*] [b]Normal:[/b] This is the new default difficulty. This will be slightly easier than the previous "default" as we have rebalanced some of the NPCs and limited some of their reaction times and abilities in this mode. This is to create a more forgiving landscape by default, but also puts things more in line with our intended challenge and difficulty goals. NPC spawn density (the number of enemies present in an area) are approximately the same as they have been, for a solo scientist. [*] [b]Hard:[/b] This difficulty mode is slightly [i]harder[/i] than the previous default settings, and will give NPCs quicker reaction time, higher spawn density, and access to a few more abilities. We recommend that experienced scientists or scientists who have been asking for a little more challenge and higher NPC spawn counts change their Sandbox Settings Difficulty to Hard in this update. This can now be easily done in the World Select menu or when creating a new world save. [*] [b]Apocalyptic:[/b] We recommend to anyone looking for a serious challenge that they try Apocalyptic difficulty, and we've even made some aspects of it slightly less fair. We are considering a difficulty level above this as well, but we're not quite ready to crack open that ebbguh yet.[/list][h2]Check-In Terminals[/h2] Throughout your exploration of the GATE Cascade Research Facility you will now encounter Check-In Terminals at the start of each sector, more or less, as well as at least one other location. These new Check-In Terminals will simply provide a single point where you can respawn upon death, if you want. This will not erase your Bed Spawn Point or other spawn points, it will just provide another option. [img]{STEAM_CLAN_IMAGE}/43009981/2f35e4e740abcd707147629f2a1053c5c9615cdc.png[/img] [b]Your character can only be saved to one Check-In Terminal at a time.[/b] [h2]Favoriting Inventory Slots[/h2] You can now right click on a slot in your inventory to favorite (and unfavorite) it. Once favorited, the item in this slot will no longer be pulled from your inventory when standing on the Distribution Pad or when using other stacking methods. [img]{STEAM_CLAN_IMAGE}/43009981/26d5dd6e5a8956aec6a8e22804bc82274183474e.png[/img] [h2]Fabulous Fishes[/h2] Rare fish variants now look more rare with various different colors and patterns to differentiate them from their more common counterparts. We won't spoil them all here, but you'll notice your existing or new catches have had some improvements. [img]{STEAM_CLAN_IMAGE}/43009981/5f7ff6b1bbf743492e0bc4a24fcf7cd5199f70b5.gif[/img] And to show off these rare biological beauties, we’re introducing the Aquarium! This container fits up to 6 fish, and will preserve them indefinitely - as long as it's powered! Keep that bubbler bubblin'. [img]{STEAM_CLAN_IMAGE}/43009981/43cf4da2dd94f49adf0db37569a6c35e39b6fe56.gif[/img] [h2]Upgraded Carts[/h2] In the quest for new storage and better ways to transport certain items, Platform Carts can now be upgraded in a number of ways. We've added the following craftable Platform Carts for you to create - once you find the recipe! [list] [*] Platform Cart - with headlights! (Toggle with your Flashlight key) [*] Hazard Cart - for more safely transporting hazardous materials. [*] Aquarium Cart - for when you just can’t find a fish sitter. Unlike the Aquarium, this will NOT preserve fish forever, but a bit longer still.[/list][img]{STEAM_CLAN_IMAGE}/43009981/7d86765f40e2f5fe46053616e3a2f10d04898973.gif[/img] [h2]Counting on Containers[/h2] Remember the last time you went to your fridge and grabbed a tomato? Remember how your entire DNA was fried by the radiation emitting from your fridge because you also store alien parts in there? Well, worry no longer. [img]{STEAM_CLAN_IMAGE}/43009981/a6ce667e96b168d45224b185e00eae5d8d8fab1c.gif[/img] Once you unlock the recipe, you'll have the Hazard Fridge available to you! This fridge works just like a normal fridge (it even requires one in the recipe) with the added benefit of blocking all Radioactivity emitting from within. About time, huh? But that's not all. Looking for something a bit more long-term? Or a better way to cool things down? The Freezer has you covered. Once you unlock this recipe, you'll be able to store food indefinitely within this frozen chamber. [img]{STEAM_CLAN_IMAGE}/43009981/579050f9cdf3e0f6db7fafff8c03deb038bfbc89.gif[/img] [h2]Chef's Counter Upgrade - Item Transportation[/h2] By popular demand from all our Somatic Gastrologists out there, Dr. Thule's has assisted us in implementing the Item Transporter on the Chef's Counter. You can now select this upgrade from the Bench Upgrades when using the Crafting side of the Chef's Counter. [img]{STEAM_CLAN_IMAGE}/43009981/6bb79334f3fa981f5ace69590ea1ace8c872d07f.png[/img] The Chef's Counter now also only displays food-type recipes, because you asked so nicely. [h2]The Trouble with Trinkets[/h2] The more trinkets added, the harder it is to pick between them. Sure, some probably need a buff -- and we're thinking about those -- but a few are no-brainers ([i]I'm looking at you, IS-0052[/i]) and we thought, hey, why make you have to pick? We put our big science brains together, thought real hard, and we've come up with a solution. It was staring back at us through the microscope the whole dang time. [img]{STEAM_CLAN_IMAGE}/43009981/ada967f42873b8734de687376ef1c71967e7c7d2.png[/img] [b]Second. Trinket. Slot.[/b] Enjoy. [h2]New Ammo Types[/h2] To start off on a new system, we're introducing a single new ammo type and a new damage type you haven't seen before; Acid Bolts. The Office Crossbow, a very stealthy weapon, should now stay a bit more relevant for longer. Much like swapping bait on your fishing rod, by holding the Reload action, you will see a radial wheel which will allow you to change the ammo present in your weapon, as long as you have the ammo type in your inventory. [img]{STEAM_CLAN_IMAGE}/43009981/23c1a9f49b1d1c298b2da26eed7786e45a78d6fa.gif[/img] Since you are bound to ask, yes, we would like to look into more ammo types in the future. We'll let you know what R&D comes up with when the time comes. [h2]Feed Your Fellows[/h2] The days of eating Anteburgers your colleagues dropped on the floor are over! (... If you want them to be. We won't judge.) [img]{STEAM_CLAN_IMAGE}/43009981/ea71435698375ef9d42325a0d5f4d0bf560d7e01.gif[/img] You can now right-click (Alt Fire) while holding a food-type item and this will offer it up for fellow scientists to grab. A much more elegant and social method for sharing your cooking. [h2]Sandbox Setting: Hosts Can Access Death Bags[/h2] We've added a new Sandbox Setting (ON by default) which allows the Host player (or admins) to access the Death Bags dropped by scientists when they [i]kick the bucket.[/i] This change has required us to change the Death Bags to a more traditional container, so for the time being we have removed the ability to quick-retrieve all of your death items, but for now we're largely happy with this process taking a tiny bit more time and how it puts a bit more gravity on [i]death.[/i] We have also added a chat message indicating if your Death Bag has moved to a new location, to help reduce some of those "Where the heck did my loot go!?" forum posts. They went to Warren, by the way. Please make sure you cite him in your Steam reviews. [h2]Sandbox Setting: Structural Support Limit[/h2] We've increased the default Structural Support Limit for deployables to 5, up from 3. We've also made this a variable you can change in the Sandbox Settings menu. If you set it to zero, you will remove this requirement entirely. We still recommend the default values for [i]balance[/i] reasons, but hey, we're not your mom. Probably. [h2]New Collectibles[/h2] There are many new collectibles available to find, from bobbleheads to figurines. We've also added a new Kill Count section to the Compendium entries for several enemies, and upon reaching these kill counts, you will receive a recipe reward. Keep an eye out for these. [img]{STEAM_CLAN_IMAGE}/43009981/76115c199e5b79f3c3e327cbf6985105b1cd5978.png[/img] [h2](Slightly More) Meaningful Jobs[/h2] In our ongoing and not-yet-final efforts to make Jobs a bit more meaningful, we've added XP bonuses to all of the Jobs based on what we feel are their primary skills. These bonuses are the baseline, but will stack with other XP bonuses that you might have from food or equipment. In no particular order... [list] [*] Epimedical Bionomicist now gains +50% First Aid XP. [*] Trans-Kinematic Researcher now gains +75% Fortitude XP and +50% Strength XP. [*] Archotechnic Consultant now gains +50% Construction XP. [*] Phytogenetic Botanist now gains +50% Agriculture XP. [*] Somatic Gastrologist now gains +50% Cooking XP. [*] Paratheoretical Physicist now gains +50% Throwing XP and +50% Crafting XP. [*] Lab Assistant now gains +50% Sneaking XP. [*] Defense Analyst now gains +75% Accuracy and +75% Reloading XP. (Still affected by Slow Learner Trait.) [*] Summer Intern does not have any additional XP gains as this will remain "the blank slate" Job. [/list]We are aware of the discussions and suggestions around improving Jobs and making them more meaningful. We don't want to look at anything too harsh (like capping skills or locking you out of certain skills if you have a certain job) so the solution is probably something a bit more nuanced. It's an on-going conversation that we're happy to keep having with the scientific community. We'll see where we get on it! [img]{STEAM_CLAN_IMAGE}/43009981/18f6fe8645274920efa832b43885bb7c076715a9.png[/img] [h2]Venting on Vending[/h2] The Heavy Weapon perk, at Strength Level 8, allowing you to properly swing Heavy Weapons, now has the added bonus of allowing you to permanently smash vending machines, spilling their contents all about! You probably shouldn't do this if you want to keep this resource available, but we're not going to stop you, because we think freedom is more important than uh... Farm Puffs. [img]{STEAM_CLAN_IMAGE}/43009981/8bd266f3a4359556aa2c7067b9fae69ec6f36722.gif[/img] [h2]More Soups[/h2] We have added more soup recipes to utilize more ingredients, especially the fish! We've also heard quite a bit of feedback and we're looking at ways to improve the soup recipe learning system, or otherwise make it more engaging. We've also heard some criticism of Bad Soup. Hmmmm. Interesting stuff, but change will take time. Stay tuned. [h2]Client Save Deletion[/h2] When playing on someone else's world save, Client players can now access their Server Profile from the escape menu and delete their character save data. This allows a client to restart their character save on a server without the host having to dig through server files. When deleting your Client character save, all of your inventory loot will be placed in a loot bag by our favorite Security Officer, Warren. For the time being, the Host cannot delete their personal character save this way and will still have to delete their own save from the world save. Be careful about item loss! We also have a future plan for resetting character traits by in-world means, but that's not a threshold we're willing to pass through just yet. [h2]Accessibility Updates[/h2] Accessibility is something we take pretty seriously here. We want as many scientists as possible to contribute to the scientific efforts of the GATE Cascade Research Facility. We've done a large update to the Misophonia options, for those who have varying sound sensitivities, and we've also added a mode to turn off vomit-related effects. For more details on these settings, we'll now turn this section over to our Accessibility Director, Kate. [hr][/hr] [b]Hey, scientists![/b] I'm really excited to tell you more about these two accessibility options - one [i]new[/i], the other [i]upgraded[/i]. [h3]Disable Vomiting FX: Emetophobia Mode[/h3] Scientists with emetophobia will suffer no more! [b]The Emetophobia Mode toggle is located in the Accessibility Settings menu[/b], under the [i]Accessibility - Other[/i] section. Like Arachnophobia Mode, Emetophobia Mode is off by default, but can be enabled at any time. Scientists [i]not[/i] using this mode are [b]not affected[/b] by those that are, and vice versa. What to expect when using Emetophobia Mode: [list][*] Scientists will not see or hear themselves vomiting, nor any other scientist in the Facility. [*] Vomit puddles (decals) will no longer appear. [*] Scientist dialogue about feeling sick will still be heard as normal. [*] When a scientist would normally vomit, their needs will decay rapidly for the duration, and a message will appear on the HUD stating "You've expelled some food and water." [*] When another scientist in the Facility would normally vomit, a message will appear in the chat box stating "<ScientistName> has become sick." [*] As it is important for gameplay, scientists can still get hit by another scientist's vomit, and this will show as green speckles. You can wash this off in water, as usual! [*] A quiet liquid splash sound may be heard from time to time, but without any visual effects. [*] This setting is not retroactive - any [i]existing[/i] vomit puddles will not be cleared until they disappear on their own over time.[/list]We hope that this new mode brings some relief! [h3]Updated Misophonia Mode[/h3] When ABF launched into Early Access, our Misophonia mode was a simple toggle for the most common trigger: eating and drinking sounds. As someone who has Misophonia, I know all too well that triggers extend far past the dinner table. The ways in which Misophonia or other sound sensitivities and their triggers manifest varies greatly. A sound that is comforting or enjoyable to one person may be triggering or distressing to another - there is no universal solution. As of this update, [b]Abiotic Factor now has 5 separate Misophonia trigger categories![/b] The volume of all 5 of these categories are [i]independently adjustable[/i] using sliders, with a range of 0% to 200%, like our other audio sliders. Additionally, [i]the Misophonia setting location has changed[/i]. [b]These new Misophonia categories can be found at the bottom of the Audio Settings menu[/b], under the [i]Accessibility - Misophonia[/i] section. [img]{STEAM_CLAN_IMAGE}/43009981/346bdf7c907951f059f5e2202eb5a1bad0ada1d2.png[/img] [u]Here is a quick rundown of the new categories:[/u] Eating / Drinking SFX[list][*]This category pertains to sounds associated with eating and drinking, such as slurping, gulping, crunching, and chewing.[/list]Breathing SFX[list][*]This category pertains to the enclosed-space breathing sound effect that plays while wearing full-body suits. [*] This will not necessarily remove all inhales and exhales from character dialog, but we snagged a few more "sound effect" style utterances from your scientist and other characters.[/list]Humming SFX[list][*]This category pertains to the humming sounds associated with running devices or lights, such as fluorescent lights, air conditioners, fans, or electrical transformers. [*](Note: If you are still hearing similar humming-type sounds after this is muted, try adjusting the Ambient Volume slider located in the Audio settings menu.)[/list]High Pitched SFX[list][*]This category pertains to sounds that are high pitched or particularly sharp, such as metal squeaks, electrical beeps, certain alarms, etc. [*](Note: While the definitions of 'high pitched' and 'sharp' can vary from scientist to scientist, this slider should cover most of these sounds.)[/list]Repetitive SFX[list][*]This category pertains to sounds with repeating patterns or continual tapping, such as Geiger counter clicks, water faucet drips, beeping, etc.[/list][i]Please note:[/i] The sounds listed for each category are not fully inclusive. There also may be some sounds that got missed, incorrectly categorised, or may otherwise change. As always, please be sure to [url=https://form.jotform.com/242078313437051]Report[/url] these issues as you discover them. Improving accessibility in Abiotic Factor is an ongoing effort, and we are continuing to update existing options as well as add new ones throughout development. Your feedback is taken into account with every iteration and addition. Thank you so much for taking the time to share your thoughts, and keep it coming! And most of all, enjoy Abiotic Factor. [b]- Kate, Accessibility Director[/b] [hr][/hr] [h2]A Final Note Regarding IS-0091[/h2] Thanks for reading this far - we're almost done. We have one final note. There have been reports of IS-0091 invading people's dreams. These reports are to be [i]ignored.[/i] There is no concrete evidence of this phenomenon. We would also like to note that Dr. Thule is actively working on methods for re-containment of IS-0091, if for no other reason than to stop these ridiculous (and frankly, paranoid) rumors. [hr][/hr] If you’re wondering where we gather suggestions from, the answer is mainly from our [url=https://steamcommunity.com/app/427410/discussions/5/]💡 Scientific Suggestions[/url] Steam forum. We’re snagging them from other platforms such as Discord and Reddit but Steam is your best place to post where we won’t miss them. [h3]These were just the major highlights, but if you're looking for the [url=https://steamcommunity.com/app/427410/discussions/7/4843147760496477375/][b]FULL PATCH NOTES[/b][/url], click the highlighted words to the left and watch the magic happen.[/h3] And as always, please keep submitting your bugs through the [url=https://form.jotform.com/242078313437051]in-game links[/url] so we can keep doing these updates! [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1726684117
feedname"steam_community_announcements"
feed_type1
appid427410
gid"6242640076593658347"
title"SR #16: Thinking About You"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6242640076593658347"
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author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] Welcome to the Status Report! As developers, we have big ideas. Big, big ideas. As scientists, you also have big ideas. Sometimes we like to take our big ideas and squish them together with your big ideas, and provide you with a big ol’ pot of idea soup. To the point, we’re working on another Community Update, to be released sometime between now and the (October) Halloween update. We don’t have a specific date to reveal just yet, but you can kinda do the math here. You are geniuses, after all. Let’s get into the soup - what kind of stuff are we planning for [b]Community Update #2[/b]? [h3]Difficulty Settings[/h3] While we won’t cover everything here, we will cover some big stuff. We are adding a system for setting an overall difficulty for scientists who want more punishment, while better balancing the lower end (easier) settings. Does this mean we’ll finally be balancing Snipers? Hah, we’ll see. [img]{STEAM_CLAN_IMAGE}/43009981/5cd76cb6b3164c217c4babe60ff2c30ed6e9f32b.gif[/img] [i]Boom, headshot.[/i] Ahem, [b]we’re adding difficulty options to World Creation[/b], and we’re adding a menu to edit your Sandbox Settings once you’ve already started a game (without having to mess with game files.) The exact specifics of each difficulty level will be revealed later, but for now, you can assume it will be something along the lines of “harder difficulty means more enemies and faster AI response times.” This will include bringing back some of the more frequent and numerous spawns in areas that some scientists have reported felt a bit barren. We are confident we’ll deliver some pretty decent difficulty changes for those who want a serious challenge, as well as better balance to the Normal difficulty mode for those who don’t. [img]{STEAM_CLAN_IMAGE}/43009981/c98feec2183b0eafe5d587c36eb5baa99f26259c.png[/img] Scientists who want a challenge will probably want to bump their difficulty up to Hard right when the update drops. [h3]Life In A Fish Tank[/h3] We’re working on more artwork for rare fish, as well as adding some aquarium-type items for displaying and preserving your favorite fishy friends. Glub glub. [img]{STEAM_CLAN_IMAGE}/43009981/d9b824540fa797980160987d6886656af97d13e3.png[/img] [h3]Storing Your Stuff[/h3] Something that we’re also focusing on this update is more storage possibilities. We have heard the need, want, and desire for more ways to transport and store goods. There are a bunch of new things in the works, from Tier 2 Platform Carts to new ways to refrigerate your food. Here’s a look at some of those things - a work in progress, of course. And yes, those [i]are[/i] headlights. [img]{STEAM_CLAN_IMAGE}/43009981/ae55ab248b0070f16a8d277606c345f480d412ee.png[/img] [img]{STEAM_CLAN_IMAGE}/43009981/523c763d0fb4b0bc959ab09091e1e882fc13e392.png[/img] [h3]Extra Trinket Slot[/h3] We’re adding a second trinket slot. Accessory-motivated scientists are sure to be elated. [img]{STEAM_CLAN_IMAGE}/43009981/ada967f42873b8734de687376ef1c71967e7c7d2.png[/img] [h3]New Strength Perk[/h3] Heavy Weapons will be receiving some new utility. And when we say utility, we mean BIG CLUB ME GO SMASHY SMASHY. [img]{STEAM_CLAN_IMAGE}/43009981/684f59c5ffd6e76613c38be33d6eab32ffb872d8.gif[/img] Naturally, this will stop the Vending Machine from ever working, ever again. Therefore maybe only do this as a last resort, or to simply upset your fellow scientists. Either way, the option now exists. [h3]Quality, Life, and Everything in Between[/h3] Quite a few additional quality-of-life changes (requested by YOU) are in the works as well. Here's a quick but non-exhaustive list of stuff we’re investigating or actively working on. Some of these may end up in Community Update 2 [b]- some may arrive later.[/b] We’ll try our best to get them to you as soon as we can. [list] [*] Item/Slot Favoriting so items don’t get auto-stacked or sorted out of your inventory [*] Job/Perk re-speccing [*] Allowing clients to delete their character on a server to start over [*] Fish traps [*] More paintable deployables [*] Additional respawn points/checkpoints between or at the start of Sectors [*] Some new armors and weapons [*] Less building/support restrictions [*] Updates to a certain friendly trinket… [*] FISH COMPENDIUM? [*] And a whole bunch more! [/list] [h3]Crushing Those Depths?[/h3] Goooood… very good… now give us your bugs! Through the [url=https://form.jotform.com/242078313437051]in-game bug report form[/url]. [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1725469219
feedname"steam_community_announcements"
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appid427410
gid"6909171012597877014"
title"Hotfix 0.9.0.11307"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6909171012597877014"
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author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Glub-glub-glub, colleagues![/b] Please surface from the depths for a moment to scoop up this hotfix which will resolve some issues and add a couple more quality-of-life features. If you aren't encountering these issues, awesome, keep assuming the game is bug-free and perfect, and be sure to leave a positive review stating as such. Please update your game and servers when you get a moment away from scientific study. [i]If you don't receive an update, verify game files.[/i] [h1]Hotfix 0.9.0.11307 Changes[/h1] [h2]Progression Changes:[/h2] [list] [*] Added some failsafes to fix progression issues in Security Sector. Reloading the server (or entirely leaving the sector and coming back) should resolve this issue and open the way forward. [*] Fixed some progression skips in Security Sector, where keypads could be interacted with when they should not have been. [*] A large fix has been put in place to try and correct missing triggers if a conversation is interrupted by exiting the area. This should prevent certain progression issues around conversations and buttons that are meant to be interactable. If you experienced a problem that sounds like this, try again now. [/list] [h2]New Features:[/h2] [list] [*] Added support for sub-objectives. There are now two major objectives in the game that will show sub-objectives underneath them when viewed on the HUD. These will be obvious to anyone who is familiar with these objectives, but more importantly, new scientists should find it much easier to figure out where to go and what to do once these objectives are reached. [*] There is now a new Gadget Bar on the HUD, which features things like Radiation from a Geiger Counter, Oxygen remaining when swimming underwater, and Jetpack battery and cooldown. [/list] [h2]Gameplay Changes:[/h2] [list] [*] A sleepless realm has... shifted slightly. Along with slightly more sensible navigation, GATE portable power stations (or possibly multiple copies of the same one?) have been reported. There are also reports of IS-1057, but we believe these to be fictional manifestations and not proper occurrences... We think. [*] There are other oddities abound in this realm, but nothing to concern yourselves over. [*] Added a skillful “Good” Reload animation to the Wessex Rifle, if your Reloading skill is high enough. [*] Added unskillful “Bad” Reload animation to the Patois Rifle, if your Reloading skill is low. [*] Corrected an issue where the Security Pistol’s “Good” reload was not properly following the normal rules for Good Reload Durations. [*] The [spoiler]Deatomizer[/spoiler] has received a sound upgrade. [*] The [spoiler]Energy Pistol[/spoiler] has received a sound upgrade. [*] The Magbow has received a sound upgrade. [*] The Portal Toilet now rapidly uh, removes unwanted material, making it much quicker to use than a normal toilet. Hopefully this will entice scientists to sit upon it more frequently, or even urgently. [*] Our top scientists have corrected an unintended blood ritual involving the Portal Toilet. Thank you for your investigations into this matter. [*] Dr. Thule took a look at your so-called [spoiler]Laser Katanas[/spoiler] and has optimized the Laser consumption, as well as stabilized the beam. It should perform much better and longer than it could previously. [*] The mushroom pads in [spoiler]the Mycofields[/spoiler] seem to have adapted with some kind of bioluminescent material, making them much easier to spot in dark areas. [*] The minimum size the aiming laser dot can be has been increased, disallowing micro-dots, even when Accuracy skill is very high. [*] The Healing Briefcase is now considered a Medical item and can be used from the Medical radial wheel (hold X by default.) It also will not be sorted out by the Distribution Pad. [*] The Tacklebox no longer requires a screwdriver to package or construct. [*] There are rumors that the close-quarters combatants found in the Alps will now sometimes drop their helmets. [*] [spoiler]Defense Bots[/spoiler] now have slightly longer respawn times. [*] Moved the red pain flash (when taking damage) to the HUD so that it appears in all conditions, including when special effects are active, such as NVGs or underwater. F10 will now also hide this effect, as it hides all HUD elements. [*] Updated Keypad Hacker icons [/list] [h2]Accessibility Changes:[/h2] [list] [*] The Flashlight/Lantern flicker effect has been reduced some. [*] Added an Accessibility option for disable Flashlight Flicker, which will entirely stop this effect. (Note: If you toggle this on during the effect, this will still require the effect ending before it takes effect.) [/list] [h2]Other Fixes:[/h2] [list] [*] Added no-build zone where [spoiler]Anteverse 23[/spoiler] is entered so that the destination cannot be accidentally blocked. [*] A [spoiler]snowy portal destination[/spoiler] now allows respawning at the entrance if you die while within it. [*] Your hard-earned [spoiler]Hydroplant ID Card[/spoiler] should no longer should appear blurry in some situations. [*] The Facility trams are now color-coded and have other details to help scientists identify where they lead [*] at a glance. [*] Fixed a hole in the Facility near a radioactive pool along a tram route. [*] [spoiler]Impact Hammer[/spoiler] no longer has the Consume option on its context menu. Please do not ingest hammers. [*] Fixed an issue where the laser dot would not show up properly on some enemy combatants. [*] Fixed [spoiler]Night Vision Goggles[/spoiler] causing a very bright and never-ending light to appear after teleporting. Magnificent. [*] Added a HUD controls prompt to show Steady Aim (Hold Breath) when zooming in with a scoped weapon. This will steady the swaying motion more, depending on your Accuracy skill. [*] Charging Stations have a new completion beep and it now beeps once every 20 seconds, instead of rapidly. Removing the item will end the beeping. [*] Set up or updated the potential salvage items for the following items: [spoiler]Karate Helmet, crafted Storage Crates (all), Makeshift Spear, Makeshift Screwdriver, Hazard Crates, Small Ramp, Ramp, all Battery types, and the Magazine Stand.[/spoiler] [*] Improved reliability of an emergency broadcast playing its sound properly when first entering [spoiler]Anteverse 23.[/spoiler] [*] The [spoiler]Quill Rifle[/spoiler] now requires a [spoiler]Vibrant Exor Arm[/spoiler] to repair, instead of a regular one. [*] Fixed the bug where threat sensor outline still visible after taking off [spoiler]Cascade Armors.[/spoiler] [*] The [spoiler]Crowbar 2.0[/spoiler] can no longer violently interrupt the sleep of a fellow scientist, hurtling them off into the great beyond. [*] Improved [spoiler]plant ropes[/spoiler] and their ability to pull scientists out of water when they are deployed over water. [*] [spoiler]Snipers[/spoiler] no longer keep their laser toggled on when giving scientists a good (well-deserved) kick. [*] Modified [spoiler]sniper fire[/spoiler] distant audio for better readability. [*] Enemies can now more reliably perform their intended idle actions, resulting in more door banging, for starters. [*] Fixed an anomalous visual issue causing the [spoiler]Wessex Rifle[/spoiler] magazine to clip through the weapon. [*] Fixed an issue where the Chef’s Counter would not be deployable via the right-click context menu. [*] Added missing icons for at least one item -- no spoilers! [*] Fixed a pop in a [spoiler]Quill Rifle[/spoiler] reload animation. [*] Fixed the hold poses for [spoiler]Exor Quills.[/spoiler] [*] Fixed several issues/exploits where certain items would award the wrong type of melee XP, or award infinite melee XP when used on certain objects. [*] Fixed a typo in the [spoiler]Fog Lantern[/spoiler] buff description. [*] Fixed an anomalous [spoiler]GATE Security Crate[/spoiler] in the [spoiler]Security Sector.[/spoiler] This crate has had its identity sorted out and should be unlockable now -- with the right key. [*] Note: If you spot any bright pink non-openable crates, please report them, as they will be exhibiting this same issue. [*] The [spoiler]Talagi Magnum[/spoiler] has been scaled up in third person, slightly. [*] Fixed an anomalous visual issue with the Snow Gloves. [*] Fixed an anomalous visual issue with grass appearing too dark in some situations. [*] Added missing Crouch Fire animation to the [spoiler]Energy Pistol.[/spoiler] [*] Air Compressors no longer have durability. [*] Fixed an anomalous issue where [spoiler]Hydroplant workers[/spoiler] were, in fact, being caught dead in Engineering attire. Ridiculous! [*] Fixed a spot in a corner of a [spoiler]Laser Lab[/spoiler] where the level would unload. [/list] [h3]Kick When Joining Issue:[/h3] We're aware there is an issue where some scientists are having trouble joining servers and receiving a kick message on join. We believe this is caused by a large influx of network traffic when joining and we're investigating a fix for this issue. [b]In the meantime,[/b] to work around this, we recommend trying the following: [list][*] Have the host leave the current area or area where the joining player is spawning in (travel to a different sector or less "busy" area) [*] Have someone else host the world save [*] Have the host start a new world save, join that, and then exit and start your previous save and try joining then [*] Reset VOIP in the Escape Menu when possible / make sure players are not using VOIP as someone joins [*] There are potentially several other workarounds but these have worked for some people. Thanks for your patience while we investigate this issue.[/list] Onward to science! [b]And do remember to come up for air - at least every once in awhile.[/b] ❤ [i]The Deep Field Team[/i] "
feedlabel"Community Announcements"
date1723780001
feedname"steam_community_announcements"
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appid427410
gid"5963414363408159620"
title"Abiotic Factor gets wet and wild in new soggy update out now"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5963414363408159620"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/08/abiotic-factor-crush-depth-900x506.jpg"/><p>I'm already familiar with the fates of the majority of scientists working in Black Mesa during the events of Half-Life. Needless to say, they don't have a great time. Most end up dead thanks to alien creatures, the actions of the US military, or Gordon Freeman giggling to himself while dropping a grenade and running away. If you've ever done that last part then you might just love <strong>Abiotic Factor</strong>, a Half-Life-style co-op survival sim that's doing great guns on Steam and it just unveiled its brand new Crush Depth update.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/crush-depth-update-out-now">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/update-roadmap-dark-energy">Half-Life style survival game Abiotic Factor lays out big new roadmap</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/mustaches-and-fog-update">Next Abiotic Factor update unleashes mystery fog and mustaches</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/community-update-1">Superb Half-Life style survival game gets even better with big update</a></p>"
feedlabel"PCGamesN"
date1723499700
feedname"PCGamesN"
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appid427410
gid"5963414363405639361"
title"Crush Depth"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5963414363405639361"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] Strap on your flippers, [b]Crush Depth is now LIVE![/b] [previewyoutube=3amLNBSMP8k;full][/previewyoutube] Crush Depth is our first major roadmap milestone since releasing into Early Access back in May and it is jam packed with new content for your scientific brains to explore! As such, we’ll try to keep this short and relatively spoiler-free so you can get out there with untainted minds. And if you’re not in the reading mood (worn out from getting all those PhDs no doubt) Community Manager Criss has new informative vlog ready for your viewing eyeballs: [previewyoutube=AfDwX_-lK08;full][/previewyoutube] [h1]NEW UPDATE - 0.9.0 - "Crush Depth"[/h1] [h2]Beyond The Labs[/h2] The story continues in the GATE Cascade Research Facility - first with a bold journey into the dark gauntlet of Security Sector and then a big splash in the watery Hydroplant! Each locale - and other worlds beyond - contain new resources, enemies, and [REDACTED]! For obvious reasons, that is pretty much ALL we will say about the new locations. We want you to experience and explore at your own pace and without any preconceived notions about what to do, where to go, or how to conduct your scientific progress. And yes, you can continue your existing saves if you want - though you might find a few changes throughout the early game too, especially with the new boon of Fishing and whatnot. We hope you enjoy exploring these new Sectors and portal worlds as much as we enjoyed building them. And don’t forget to bring a flashlight. [h2]Fishing[/h2] Need a break from the day-to-day mad science? Tired of the same old Pest-burger? Grab some office supplies, cobble together a Makeshift Fishing Rod and cast your line! The new Fishing skill can be leveled to unlock fishing-related recipes and increase your general skill in acquiring those feisty fish. [img]{STEAM_CLAN_IMAGE}/43009981/2e7bf3c1ffed5093a8fe5305e9facb58b189fb68.gif[/img] With fishing also comes a whole new bait system (simply hold your Reload key to add bait to a rod) and many new ways to get certain resources - and a few new things you may not expect. And you better believe that Reload feature is a sign of things to come. One thing you can expect is [b]fish.[/b] You will get fish when fishing. Usually. Different fish can be caught in different types of water, and there’s even a few sneaky variants that may lurk below. As with most things in the GATE Cascade Research Facility, we’ll leave the thinking [i]up to you.[/i] [h2]Water, Water Everywhere[/h2] Well, not everywhere, but a lot of it, to be sure! We’ve even added a couple new spots to swim and fish about! The swimming system has been updated a bit for better navigation, and some new items lay in store to help you where you might need it. We won’t say more on this topic, because we feel we’ve said just the right amount. [img]{STEAM_CLAN_IMAGE}/43009981/bb528fc066a03773251bec00d300b7896b5ddcd6.gif[/img] [h2]Savory Sushi with the Chef’s Counter[/h2] Food is now exclusively crafted at a new early-stage bench, and the right-hand side specifically enables the butchering of fish. To procure the meat and other resources from fish, you’ll need a powered-up Chef’s Counter in whatever hovel you’ve decided to call home. [img]{STEAM_CLAN_IMAGE}/43009981/3cfc4282744697cb150def4f681b139bf65f009c.gif[/img] [h2]New Feature: Temperature[/h2] The Temperature System has been completely reworked from the ground up to require a little planning, but much better feedback and easy solutions, if you know where to look. As you increase cold and heat resistance, your temperature gauge will change to reflect your tolerances, and you’ll now have much better on-screen feedback when it comes to the ambient weather. [img]{STEAM_CLAN_IMAGE}/43009981/87a6410bff24fe5903b9d953ea04760aad2f9fc7.gif[/img] Equipment will indicate if it’s going to give you a nice bonus one way or the other. There’s a lot more nuance here, and once again - use that big brain to solve those big problems. [h2]New Deployables[/h2] There’s a bunch of new scientific deployables for you to invent which should fill out the missing spots in your base. [list] [*] Auto-Salvager [*] Moisture Teleporter [*] Carbon Bridges [*] Carbon Barricade [*] Carbon Storage Crates [*] The radiation-neutralizing Neutrino Emitter?! [*] THE PORTAL TOILET? [*] This is nonsense, absolute nonsense. And this isn’t even a full list! [/list][img]{STEAM_CLAN_IMAGE}/43009981/126135d98c43cd9d5eab3c5e5148d1ff7d24f4a2.gif[/img] [h2]Lock n’ Lasers[/h2] The Laser System has been expanded and there are now several new laser-based and laser-powered deployables. And some weapons, or so we’ve heard. [img]{STEAM_CLAN_IMAGE}/43009981/1a74a985a482b3db09c2072fcb4fb38ea7ac2aba.gif[/img] [h2]New Weapons, Armor and Enemies[/h2] We could not begin to enumerate the threats and theories you’ll uncover (nor do we want to spoil your adventure), but we can give you a handy breakdown of a few new technologies we feel you’ll be clamoring for in no time. [list][*] At least one new armor set, but probably more like three [*] New goggles, of both the swimming and night vision variety [*] The scoped Magbow [*] Several new craftable Heavy Weapons, and major buffs to Heavy Weapons in general [*] A couple new military-grade weapons, and [i]Biomimic[/i] Armwraps [*] A jetpack? [*] That thing on the Exor’s arm?? [*] You can drive the SUV now!? [*] The rest of this list is far too long, my fingers hurt![/list]We feel these weapons and armor will help you against the threats that lay ahead. But that’s just a feeling. [h2]Skill Rank 15[/h2] You can now level your skills all the way to Rank 15. That’s a high number (but not the highest we have planned.) Maybe there’s a few new perks along the way! (There are. There are a few new perks along the way.) [h2]Bench Upgrades[/h2] Two new bench upgrades have found their way into the Crafting Bench; the Metabolic Field and the Spontaneous Matter Synthesizer. We feel the names speak for themselves. [h2]Warren: Man of the People[/h2] Warren has followed through on his threats and finally opened a small trading post. You can give Warren (or rather, his trading terminal) a bunch of different items, and more will unlock as you progress! He might have a few handy things for sale, including staplers. He also said something about strange dreams with orange skies, and reckoned he’d trade us a GATE Security Crate key if we could help him sleep a bit better. Weird. Maybe you can sort that out for him. [h2]Fixating on Fog[/h2] Dr. Thule tells us he’s spoken with several scientist passer-bys that claim the [spoiler]foggy Facility weather[/spoiler] is too dang foggy. We got him a few cups of coffee and he spent a bit of time tinkering around and upgrading the Facility ventilation systems. We’re happy to report that it worked. The Facility now has two [i]sensible[/i] locations for [spoiler]venting weather, both Fog and Radiation Leaks.[/spoiler] Along with that change, the fog itself seems to have been reduced in intensity, just a bit. [img]{STEAM_CLAN_IMAGE}/43009981/8b6f31078c16ee9421dee211574bf7e16827f1fd.png[/img] As we parted ways with Thule, he gave us a small bite of something he said he “fished up.” He called it [spoiler]Fogiri[/spoiler], and when we ate it, we could swear [spoiler]the Fog[/spoiler] came swirling in just the next day! Maybe it was just a coincidence. Maybe. [h2]Holy **** They Might Have Optimized Something[/h2] Now now, don’t get [i]too[/i] excited. We can’t promise we fixed [i]all[/i] of the optimization issues some scientists have experienced, but we can guarantee one thing: we gave it a pretty good shot! We tore apart some of the Sectors and put them back together in a way that allows smaller chunks of the areas to load. The most affected sectors are the Laboratory areas - you know the one - and the new Sectors also benefit greatly from this. We’d like to do this with more sectors over time, but it does take time and a lot of care. We hope you enjoy these changes and we can say personally - we felt the difference. [h2]Honorable Mentions[/h2] Various micro (and some macro) improvements have been made all throughout the Facility. Let’s just run down another (incomplete) list, shall we? [list][*] Holding interact on Charging Stations will now bring up a radial wheel allowing you to place any low-battery items. [*] Holding the Flashlight toggle button will now bring up a radial wheel featuring all your available flashlight, weapon, or headlamp illumination options. [*] Ovens do a ringy dingy now. [*] There are a handful of new plants, and we’ve even added some new ways to get things that were previously one-offs. Keep an eye out for things that grow. A lot of food recipes are hiding just behind a suspicious leaf, if you get our meaning. [*] A lot of food-related items have been rebalanced. See the full patch notes (linked below) for a more detailed breakdown. [*] Widened some roadways (or hallways) in a few key spots for better vehicular travel, something we’ll keep an eye on. [*] We’ve made improvements to the recipe substitute system, allowing more varieties of resources to be used in certain recipes. We’ve also looked at resources that were difficult to get and improved the rate you might encounter them. [*] Certain cabinets have had their space expanded (such as Med Kits) but now only allow a specific item type. This can be disabled in Sandbox Settings, but we feel this balances out some of the overuse of high-capacity refrigerators for things that aren’t strictly food. [*] The Compendium now shows when something new is unlocked, and what that something is. Look for an orange dot! [*] We heard The Order has given [spoiler]Ornate Keycards[/spoiler] to more of their troops. The reasoning for this is unknown, but it can only help us science folk. [*] There has been an increase in sightings of IS-0407 in Flathill. [*] There’s so much more we could list, but we simply can’t cover it all here. See patch notes (linked below) for a more detailed look at the changes.[/list]Keep in mind the patch notes will NOT include new content, for the most part, as we feel discovery is a major part of the experience. Thank you for your understanding. [h2]Achievements[/h2] A good handful of achievements have been added - many will be obtained by visiting (for the first time or by returning) to your favorite portal worlds, as well as a couple new sneaky ones. Speaking of sneaky ones - let us know when you find the Hydroplant uniform. [h2]Bugs Bugging You?[/h2] We’ve also made some changes to the [url=https://form.jotform.com/242078313437051]in-game bug report form[/url] to make it easier for you to submit your bugs. It now has bug type categories to choose from, cutting down on the amount of information we’re asking you to type in. Quick and easy! That’s how all great science gets done. With your help, we will continue making Abiotic Factor the best it can be. Be safe out there, scientists. [h3]This has been a taste of the major highlights, if you're looking for the [url=https://steamcommunity.com/app/427410/discussions/7/4521137097808570800/][b]FULL PATCH NOTES[/b][/url], click the link to the left and explore the full list on your favorite dial up modem.[/h3] Be sure to update your dedicated servers and as always, please keep submitting your bugs through the in-game links so we can keep working on improvements. [h2]The Road Ahead[/h2] While Dark Energy is indeed our next major, major update, we have a couple more things in store between then and now. A September Community Update? Maybe! A Halloween Special? Who knows! The potential is unlimited, but we are human, so we’ll have to narrow it down. We’ll let you know when we’re ready to spill the beans. And yes, we’re also looking into more robust Difficulty settings, because we know some of you just can’t get enough pain. Alright, that’s enough reading outta you lot, let’s get in there and explore! [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1723482209
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appid427410
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title"Scientist survival in Abiotic Factor gets the obligatory water area next week, complete with fishing"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5963414363395527391"
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author"Jonathan Bolding"
contents"<img src="https://cdn.mos.cms.futurecdn.net/nqEm5Tz8ZK6gZnxNeYRYVF.png"/><br><br> One of the year&apos;s best survival adventure games is getting a nice update next week as the stranded scientists of <a href="https://www.pcgamer.com/abiotic-factor/" target="_blank"><u>Abiotic Factor</u></a> take on the Crush Depth update, which will take them into the depths of the Hydroplant Sector and also finally give them something all true videogames must have: A fishing minigame... <a href="https://www.pcgamer.com/games/survival-crafting/scientist-survival-in-abiotic-factor-gets-the-obligatory-water-area-next-week-complete-with-fishing?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1723241918
feedname"PC Gamer"
feed_type0
appid427410
gid"5963414363394543996"
title"Half-Life style survival game Abiotic Factor lays out big new roadmap"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5963414363394543996"
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author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/08/abiotic-factor-update-roadmap-crush-depth-half-life-survival-game-best-steam-sale-900x506.jpg"/><p>Once you've accepted that the Half-Life 3 release date is unlikely to somehow appear any time soon, there are lots of other exciting games that draw inspiration from the beloved Valve series. Among them is the delightful <strong>Abiotic Factor</strong>, a co-op survival game that has already racked up an impressive overwhelmingly positive Steam rating of 96% from more than 10,000 reviews since its launch in May. Now, with its Crush Depth update imminent, developer Deep Field Games details everything we can expect alongside a new roadmap.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/update-roadmap-dark-energy">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/mustaches-and-fog-update">Next Abiotic Factor update unleashes mystery fog and mustaches</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/community-update-1">Superb Half-Life style survival game gets even better with big update</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/update">The amazing new Half-Life inspired survival game just got even better</a></p>"
feedlabel"PCGamesN"
date1723218771
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appid427410
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title"August 12th"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5963414363391055626"
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author"CrissCrossGal"
contents"[b][h1]We reach Crush Depth on August 12th![/h1][/b] [img]{STEAM_CLAN_IMAGE}/43009981/3e90733e12398ebda24abac784b0685a80e8c2cb.png[/img] [h2]So Close We Can Almost Taste It[/h2] Mmm... fish-flavored! Prepare yourself in a most scientific style for the second episode of Abiotic Factor - [b]Crush Depth[/b] - available from [b]10:00 AM PST[/b] on the [b]12th of August 2024[/b]. Think fast and get 20% off until August 15th as part of the Tiny Teams Sale! Need more data for your research? Review our recent Status Reports for insights into what might be lurking in the shadows of Security Sector, or dwelling in the depths of the Hydroplant... [list] [*][url=https://store.steampowered.com/news/app/427410/view/4157463936679382213?l=english][b]SR #13: First Look at Crush Depth[/b][/url] [*][url=https://store.steampowered.com/news/app/427410/view/4340991328581404938?l=english][b]SR #15: Approaching Crush Depth[/b][/url] [/list][h2]Roadmap Update[/h2] Thinking even further ahead? Consult our newly updated Roadmap for hints and highlights of what’s to come later this year. With so much new content, we’ve had to condense it a little so not everything is listed, but hey, what's a few secrets between friends? [img]{STEAM_CLAN_IMAGE}/43009981/7ce9b7925fc95ee59c25e765672adeb94948d352.png[/img] [h2]Hold Your Breath[/h2] Poised on the cusp of the next installment, we’d like to say: Onwards to science, colleagues! It’s been an extraordinary three months since we launched into Early Access with labcoats aflurry. And to every single scientist, to everyone who’s commented, reviewed, posted, sent in feedback or just picked up a pipe club and ran with it… THANK YOU for taking part in this weird-science journey - much love from the Deep Field Team. And much more to come! Stay focused, and we’ll see you in [b]Crush Depth![/b] "
feedlabel"Community Announcements"
date1723136409
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5963414363385402536"
title"600,000 Scientists Strong!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5963414363385402536"
is_external_urltrue
author"CrissCrossGal"
contents"Hail science! We’ve reached [b]600,000 copies sold[/b] since we began this adventure on May 2nd, 2024. In the words of Dr. Manse, [i]I am confident we will understand this phenomenon in time, but until we do, it violates a dozen scientific principles.[/i] Thank you to YOU, the scientific community of the GATE Cascade Research Facility, for making this adventure something truly special. Thank you. This isn’t the only big announcement we’ve got for this week, so keep your eyes peeled. Stay focused. [b][i]- The Deep Field & Playstack teams[/i][/b] [img]{STEAM_CLAN_IMAGE}/43009981/2228539b7c59e739dff3e62b41708d5aa4fa4631.png[/img] "
feedlabel"Community Announcements"
date1723002437
feedname"steam_community_announcements"
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appid427410
gid"5963413094344581521"
title"SR #15: Approaching Crush Depth"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5963413094344581521"
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author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] As you all know so terribly, terribly well, the [b]Crush Depth[/b] update arrives this summer. But it [i]IS[/i] already summer, you say? Well well. Then it must be close. With summer in full swing, why not take a dip into this Crush Depth preview to cool off? [h2]New Sectors[/h2] Two major new Sectors are on their way, and at least a Portal World, maybe two. Maybe three. It’s hard to say, but we won’t. [h3]Security[/h3] Are you finding this Status Report hard to follow? Well, get used to it, bucko, because the dim lighting in [b]Security Sector[/b] is bound to make your navigation difficult. IS-0059 isn’t bound to make it any easier. Previously, we’ve teased a small sampling of the Security Sector and that image was mostly a black blob. Here, have a second one. [img]{STEAM_CLAN_IMAGE}/43009981/ec0835aa2a421d6ca939c93841b524e90999f5f1.png[/img] We hope you aren’t afraid of the dark, but we’re confident you will find your way to the light once again. [h3]GATE Security Crates[/h3] Speaking of Security, we know you’ve been eyeing these large, chunky crates. [img]{STEAM_CLAN_IMAGE}/43009981/634ac23159169fd5ab0de65607037de4f9f52083.png[/img] Luckily, Warren has finally followed through on something ([i]for once[/i]) and opened up a new trading post. You’ll find he has a few things available for purchase, but that’s all we can say about that right now. He’s got a gun, after all. [img]{STEAM_CLAN_IMAGE}/43009981/ea1cddb2335c4767dd455e2ab7f30cc3a1dc7834.png[/img] [h3]The Hydroplant[/h3] Perhaps when you explore enough of this concrete superstructure, you’ll be bold enough to strap on the new Rebreather and slip into those murky depths. You never know what’s waiting for you in those dark waters. Maybe some food or weird alien technology or seaweed or something. [img]{STEAM_CLAN_IMAGE}/43009981/28cd13916379c77f7dd9f01889d014140f81be3c.gif[/img] [h3]Voussoir[/h3] Need to cool off further? Take a trip into the snowy mountains of the Voussoir Facility! Though this brisk vacation may not be as relaxing as you’d hoped. [img]{STEAM_CLAN_IMAGE}/43009981/37c7960e84c9cb04b3dd10b70c479189a65b87b0.gif[/img] With the new temperature system, we’d recommend grabbing (or crafting) some cozy gear to keep you warm from head to toe! We’ve completely reworked the temperature system, making it both easy to understand, and fun to counteract. [img]{STEAM_CLAN_IMAGE}/43009981/8a2e6cd718e1744581b0c0147eafe58ddedb3104.gif[/img] [h2]Lasers[/h2] Power and defense all in one! [img]{STEAM_CLAN_IMAGE}/43009981/31718d9480fe6ca7e7e65cac9f0199095d334799.png[/img] Power your home, from near or far – just watch where you step. We’re excited to see what crazy stuff you can come up with using the laser system. We just build the thing. You’re the ones who put it to use. … After you also build it because this is a survival crafting game. [h2]Fishing[/h2] The Research Division has gone fishing. Literally. We’ve done a bit of work on fishing but since it’s not quite ready to show, here’s a little debug nonsense for you to stare at. We’re spending a lot of time getting the feel right, and we’re trying to keep the fishing activity as in-world as possible. [img]{STEAM_CLAN_IMAGE}/43009981/e2b1771c5ba7e3d89a81389307c6ad3fb70a0ace.gif[/img] We also hear rumors of a Fishing Skill with unlockable perks – but that sounds like a [i]whale of a tale,[/i] if you ask us. [h2]The Chef’s Counter[/h2] We’ve also moved a lot of food recipes and fish butchery (is that a word?) over to the Chef’s Counter, a split-table which can be crafted fairly early on to fit nicely into your base and help bring out the worst food-obsessed habits from the chef-oriented scientists of your group. [img]{STEAM_CLAN_IMAGE}/43009981/7a19b5c2872c44dacbe3e8d9d96429c5eab815f0.png[/img] [h2]What Grows Beneath[/h2] We aren’t quite ready to show it all off, but a few new plants are hitting the waves… and caves. This appears to be some kind of psychedelic rice. What new dishes could be in store? [img]{STEAM_CLAN_IMAGE}/43009981/130594dce345a57e3d513294102379978e9e430c.png[/img] [h2]Storage by Tag[/h2] We’ve made a major change to certain inventories. Zag says it’s for the good of the gameplay balance. I say it’s because he HATES us. By us, I mean the cool scientists. Supposedly this “big brain game designer” feels that certain “containers” are “overpowered” and thinks by restricting items by tag we will expand our bases and not “just use refrigerators to store everything.” Sure Zag, whatever you say. Now certain containers can only hold certain types of items. This currently only applies to the Fridge, being able to only hold food (or mostly food) items, and the Med Kits only able to hold Medical Items. [img]{STEAM_CLAN_IMAGE}/43009981/c9ef8339b6d61f3705108da872b91a55f074348a.png[/img] [h2]Radial Wheel Improvements[/h2] In news that makes it feel like Zag [i]does[/i] actually care about us instead of wanting to watch us pack-rats relentlessly suffer, there are now a bunch of new easy-to-use radial wheels coming in Crush Depth. [img]{STEAM_CLAN_IMAGE}/43009981/14e98072845027d65de51ffad773415c6b06f0c0.png[/img] [list] [*] When accessing Charging Stations, you can hold interact to bring up a wheel of all the available chargeable items in your inventory and place the one you want. [*] When holding down the Flashlight action, you can bring up a radial wheel to toggle which flashlight you want instead of having to cycle through the available options. [*] Holstering has had the same treatment. If you want your weapon, your shield, or neither, you can hold the Holster key to bring up a wheel to select your desired state. [/list] As before, you’ll still be able to tap the action to cycle through these things, but this should bring a nice massaging effect to your experience. This is also a good time to remind you that you also already have a Medical Wheel, if you hold the Health key (X by default.) [h2]But wait, there’s more![/h2] We were going to say a lot about the following features, but we’re just so gosh-darn busy these days that we don’t want to stop and talk about it. We just want to CREATE. And we still have a lot left to do. Here is a small sampling of some other things on the way in Crush Depth… And we assure you, this is not all. [h3]The SUV[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/6cfa556876b3d762e9a9c87cfaed2f6ecc1dbaec.gif[/img] [h3]You All Guessed It: The Moisture Teleporter[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/0a1dff32e97640ce1e012f8b5ff728b0388c6d11.png[/img] [h3]Carbon Structures[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/c13099d5f6ac4c4ed3d8f27f7bf906d841a1b2a1.png[/img] [h3]Scoped Weaponry[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/25521fd4db96b3bc714b2603003fd8ca1eae2403.gif[/img] [h2]Performance Note[/h2] We also want to take a moment to address some performance concerns. We are on top of it. We’ve spent an enormous amount of our time this update overhauling a few areas of the game (specifically Labs) and planning ahead with some of the new sectors (Hydroplant in particular, which is quite massive in scale.) In Crush Depth, these areas will do a lot more loading and unloading as you move about the space, for much greater efficiency. We expect some hiccups along the way, since we’re technically pulling levels apart and putting them back together. We expect a few oddities with existing saves using those areas (nothing catastrophic - most likely just some duplicate/respawned objects) and you may see some visual changes from this, changing how some areas might look from a distance. It is an ongoing process, but we’re really happy to report we’re seeing improved performance in these areas. We’d like to do this with more areas as we go along - we’ll keep you posted. We’ll talk more about this on release day, and set some expectations or let you know if there’s anything to watch out for. We don’t expect many bumps here, but we’re entering our larger internal testing phase now and should iron out the kinks in no time. [h2]You said summer and it’s already summer![/h2] Yes. These things are both true. We will leave it up to the scientific community to do the math here. We trust that you can do it. [h2]One last foggy fact...[/h2] Dr. Thule has been making improvements to the Facility’s ventilation system and claims he can “control the weather.” What the heck does that mean? That man is losing it, I tell ya. That’s all for today, folks. Thank you for checking out today’s preview of our upcoming summer update; [b]Crush Depth.[/b] If you missed the first installment, please check it out [url=https://store.steampowered.com/news/app/427410/view/4157463936679382213]right here.[/url] Please continue leaving us excellent feedback, good reviews, and do not fall asleep during IS-0059 sightings. If you do, you may end up in Anteverse 39, and we aren’t sure if you can make it back. Or if you’ll even want to. [b]Onward -- to science.[/b] [h3]If you’ve been enjoying your time at the GATE Cascade Research Facility and are able to safely paddle through the muck to the Steam page, please leave us a review![/h3] [h2]Get Involved![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
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author"Zag"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] Salutations, colleagues! We're back once again with a hotfix to resolve a few more issues you might be encountering. [b]If you aren't encountering these issues, awesome, keep assuming the game is bug-free and perfect, and be sure to leave a positive review stating as such.[/b] Please update your game and servers when you get a moment away from scientific study. [h3]Hotfix 0.8.2.10487 Changes[/h3] [i]That's 10487, which is different than our last hotfix, 10478![/i] [list][*] Fixed several issues with Duct Tape repair not functioning as intended. [*] Explosive Damage type now has an icon and text name when it appears in the Compendium. [*] Fixed an issue where an item ([spoiler]Water Filter, in this case[/spoiler]) would not properly be researchable even though it no longer required research if the player had already discovered the recipe. [*] Crafting Bench rename button has moved to the left side of the Crafting Bench name in the crafting interface. [*] Fixed Splints and some other consumable/useable items not properly working using medical radial wheel (hold X key by default) or when using the right-click context menu to use the item. [*] Fixed location of interaction text on Wall Clocks. [*] Field reports from a [spoiler]strange tile-laden locale[/spoiler] have indicated there are no longer multiple buttons available, but just one, which will [spoiler]reveal the exit.[/spoiler] [*] Fixed an issue where the game could soft-lock by spamming Tab and Escape key. [*] Shortened the range which certain enemy subtitles might appear, to not give them away so blatantly... [/list] [h3]Handful of Notes from the Design Director[/h3] Hey all! Zag here. Got a few things I wanted to talk about with the scientific community. [list][*]We've absolutely heard the [b]feedback regarding the fog[/b] - some people love it, some people find it a bit overbearing. That [i]is[/i] sorta the point, but we will look into some future sandbox settings and/or some in-world methods for dispelling weather early. We have ideas, but we'll need some time. [*] We're also looking at ways to call forth specific weather types. You know, eating a foggy hamburger or something. (That's a joke, probably.) [*] We've heard some feedback about [b]optimization.[/b] We can share more in the future on this topic, and how we're fixing it if you're into the technical side, but the simplest reasons for low framerate are largely CPU overhead. We have a lot of enemies roaming the world, and our levels are very large, so a lot of stuff is just too active all at once. We're planning some fixes for Crush Depth that should improve this in a few areas, with better support for loading and unloading additional sub-levels. Our first test of this will be in the [spoiler]Labs / Adjustment Wing[/spoiler] where this manifests the most, and we'll tackle more as we go along. [*] We also recommend if you're struggling to run the game well, try running in DX11 mode, and/or with Global Illumination and some other graphical features turned down. That dynamic lighting can really do a number on your system and these settings disable it. Still, if you aren't having trouble, we recommend for the best "intended look" to run in DX12 with Global Illumination as high as you're comfortable. It's worth noting here our intent is not to just mimic Gold Source as lighting plays a much, much larger role in Abiotic Factor than [i]whatever that game is you're comparing it to.[/i] [*] We've heard some feedback about [b]overworld weaponry being hard to repair.[/b] This is also [i]the point[/i] but fret not, we have some other plans cooking. We hear Warren wants to open a business, whatever that means down here. [*] We've also heard some feedback about [b]difficulty[/b] - some people want things harder, even when solo. We'd like to provide those options, and we're working on a plan for that. We'll see what we can squeeze into Crush Depth, which is jam-packed with new stuff already. And with that... [/list] Onward to Crush Depth, releasing this Summer! [h3]Still on Sale![/h3] [list][*] The game is still on sale, now and until the end of the Steam Summer Sale! Tell your friends! [*] Positive reviews always help, thanks for leaving them, and thank you for working together and being kind with one another - it's how we get the science done. Thanks for the birthday wishes to our dear programmer, too.[/list] [b]Do stay safe out there in the Fog.[/b] [i]- The Deep Field Team[/i]"
feedlabel"Community Announcements"
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title"Hotfix 0.8.2.10478"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5842939267312007867"
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author"Zag"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] Salutations, colleagues! We have released a hotfix to resolve a few issues and tweak some balance in the latest update; The Fog From Flathill! Please update your game and servers when you get a moment away from scientific study. [h3]Hotfix 0.8.2.10478 Changes[/h3] [i]GATE staff have made several improvements to the filters used in the Facility, which may affect the appearance of the Fog phenomenon. The Fog is still an impenetrable and disturbing substance, and we would like to remind all scientists that the Fog is indeed, foggy. Stay vigilant.[/i] [list][*] Fog density during Fog Weather is now slightly reduced, darkened, and there is now slightly increased visibility in the first meter (give or take.) [*] A side affect of the filtration process has caused the Fog Weather to increase its density of particulates in the air. Some tests have noted this may help with potential motion sickness some scientists experience. The team reminds you to turn down your camera shake settings in the Accessibility Options menu if you struggle with motion sickness. [*] Weather can now occur more frequently than once per week. [*] Weather is now about 10% more likely than before. [*] NOTE: There are plans to make weather frequency a tweakable Sandbox Setting and we are aware weather can be quite long for those with very long days. We will address these in a future update. [/list] [i]IS-0407 has changed a bit. Spoiler for those who have not yet encountered this entity.[/i] [list][*] [spoiler]While other enemies will flee when IS-0407 comes out during the fog, your pets will no longer do this. However, if you want to keep Mr. Picklebun alive, I would recommend keeping him caged up during the Fog.[/spoiler] [*] [spoiler]Slightly increased damage dealt by IS-0407.[/spoiler] [*] [spoiler]New roll hit sound for IS-0407.[/spoiler] [/list] [i]Various other changes and fixes have been made in response to feedback and our own personal whims, and boy, do we have some whimsy.[/i] [list][*] Fixed VOIP microphone device dropdown not having any options. This should be the cause of several VOIP issues that have been reported. [*] [spoiler]Ornate[/spoiler] Key drop rate slightly increased. [*] The new [spoiler]Sigil of the Hearth[/spoiler] Trinket now has a proper icon, description, and its status effect should be obviously stated. [*] [spoiler]Porcelain[/spoiler] Key drop rate slightly increased. [*] Fixed a bug that was allowing guns to be repaired with measly Duct Tape. [*] The [spoiler]Water Filter[/spoiler] no longer requires researching/inventing once unlocked. [*] [spoiler]Abe & Janet[/spoiler] will now give their character compendium unlocks when speaking to them later on, in case an adventurous scientist had missed them. [*] Scientists who are max level in a given skill will now properly receive any new recipes for that skill when their save is loaded, whereas previously this only triggered on a new level up. You can now have your cake and eat it too. [*] Updated icon for Peccary [spoiler]Sow Skull.[/spoiler] [*] Added missing default controller keybind for Continence Minigame. [*] Added missing default controller keybind for UI Take All action. [*] Fixed Dr. Stewart's wayward wardrobe. [*] Fixed an issue where the held item would appear when using sit emote and switching items. [*] Item Stand items should no longer receive the painted texture when the itemn stand is painted. [*] Removed durability from several new items that weren't supposed to have durability. [/list] [h3]A Small Note[/h3] We'd like to wish our lead programmer, Jacob, a very happy birthday (and thanks for helping us get this out on your birthday!) We'd also like to wish a wonderful [url=https://en.wikipedia.org/wiki/Matariki]Matariki[/url] to all, from Deep Field Games here in New Zealand. We're going to take a nice holiday (or as most normal people call it - [i]the weekend[/i]) and continue our push towards the major summer update - Crush Depth. [b]Do stay safe out there in the Fog.[/b] [i]- The Deep Field Team[/i]"
feedlabel"Community Announcements"
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feedname"steam_community_announcements"
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gid"5842939267307821776"
title"The Fog From Flathill"
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author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] The time has come for another update full of features, functionality, and… Well, a heck ton of fog! You’ve all been very patient, and most of you didn’t collapse into a black hole while waiting for the next update. Great work, you. [h2]A Small Summer Discount[/h2] Abiotic Factor is [b]on sale for 20%[/b], starting RIGHT NOW, and on through until the end of the Steam Summer Sale on July 11th. Let your friends know it’s time for their Summer Internship to begin! [url=https://store.steampowered.com/app/427410/Abiotic_Factor/][img]{STEAM_CLAN_IMAGE}/43009981/9234dde5331800e728b834be2e0247be239888b8.png[/img][/url] [h2]NEW UPDATE - 0.8.2 - "The Fog From Flathill"[/h2] With that out of the way, time to get into the thick of today's update. We’ve heard some strange new sounds around the Facility. It’s time to figure out what that’s all about. [h2]New Feature: Weather[/h2] As the catastrophic events unfold, the climate inside the sprawling GATE Cascade Research Facility will change periodically, with new types of weather appearing as you progress through the story. However, don't fret, because the Facility’s robust climate control systems will eventually take care of these problems; they shouldn’t last more than a day and shouldn't appear [i]too[/i] often. Let’s look at what meteorological issues you might encounter. [h3]Fog[/h3] As the fog seeps in from micro-perforations, you may encounter more than mere water vapor. If you find one of the Puppeteer's misbegotten creations, we can offer very little insight – or help. IS-0407 is a truly unknown entity and field research is largely up to you. [img]{STEAM_CLAN_IMAGE}/43009981/fb59530f3979c70043738ee9c53ce207966bb9b6.gif[/img] [h3]Radiation Leak[/h3] From time to time the deeper reactors in the Facility may leak, but the air purification system and other leakage failsafes should kick in after awhile. Until then, keep cozy in those hazmat suits and don’t forget to take your iodine! [img]{STEAM_CLAN_IMAGE}/43009981/f664d2008791ef6f1ec8b898f24ddd3cdad6195a.gif[/img] [h3]Airborne Spores[/h3] There are many toxins found within the myriad of Anteverses accessed by GATE, and these spores are no exception. As the spores spread, you may encounter more fungal-touched enemies than usual within the Facility, and you might want to don something to keep your lungs fresh in the interim. [img]{STEAM_CLAN_IMAGE}/43009981/1937629a0ec081e2263e682a23269bcf69d70a93.gif[/img] [h3]What Wonders Lurk Within?[/h3] The Cacophonous and Ornate crates can now be opened… if you have the right key. We leave it up to you to find those. They can be a bit rare, but we feel you’ll locate them soon enough. [img]{STEAM_CLAN_IMAGE}/43009981/2efe926ad6155e688ea6f7c5f91ac5a65d11756c.png[/img] Inside these chests you’ll find some new resources granting access to new recipes and perhaps, even a trinket or two. There's a little more here than meets the eye, and we'll leave it up to our dedicated scientists to unravel the mysteries within. [img]{STEAM_CLAN_IMAGE}/43009981/d49ede7fae1849ec613ed16b1a664838887277ed.png[/img] Strangely, the GATE Security Crates still seem to be locked up tight. Maybe Warren is hiding something, but we imagine he's not going to cough it up for a few more weeks, at best. Classic Warren. [h3]Gun Repair Kits[/h3] Sure, you’re an incredibly smart scientist. You can make projectile weapons from office supplies and alien parts! But you could never quite figure out how to repair manufactured weaponry for some reason… Well, Dr. Smartiepants, that changes today! [img]{STEAM_CLAN_IMAGE}/43009981/8b14db2faf1b018e659ca068f90e499ce05e979f.png[/img] Occasionally, you’ll stumble across a Light Gun Repair Kit, found in certain [i]chests[/i] or dropped from the occasional combatant. With these kits, you’ll now be able to repair found firearms after (or before) they break from overuse. [h3]Beards![/h3] [img]{STEAM_CLAN_IMAGE}/43009981/b914db09bd91401498209bc5c1060058a5e0a35e.png[/img] You’ve been so busy inventing, exploring and surviving that it’s amazing you’ve manage to keep your beard shaved for this long. But no longer! You will soon be able to grow a maniacal mustache or a bountiful beard. There are several styles now available and we're excited to see which facial hair is popular among scientists these days. [h3]Proud to be a Scientist![/h3] We’ve got a whole bunch of new ties for you to choose from! From cheesy chemistry teacher to sophisticated socialite, whatever side of your scientist you want to express we’ve got you covered, and in a dazzling array of colors. [img]{STEAM_CLAN_IMAGE}/43009981/2eaf04d89e1bcb14ee16cb1da877fe3f6490706e.png[/img] [h3]Inventory Sorting[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/8ab122c280b47940df2f463ee605394d5ddd1f5b.gif[/img] Tired of sorting your inventory by hand? There’s a sort button now. Feel free to keep doing it by hand though if you’re [i]that[/i] kind of scientist. [h3]Brain Sync[/h3] Share all of your known recipes, journals, and Compendium entries in just one action with this extra useful invention! [img]{STEAM_CLAN_IMAGE}/43009981/68a4d1163cf5ff1c1fd4e807ab643733337a0f3c.gif[/img] Once you’ve found all the ingredients for the Brain Sync, be sure to set one up in your base so you can store those genius brain blasts and share them with your colleagues. They’re sure to be grateful for your scientific breakthroughs! To store recipes, take a seat. To gain all the recipes stored by others… take a seat as well! Don’t worry, this will only tingle a little bit. [h3]Colorful Commune[/h3] Get out those paint brushes! [img]{STEAM_CLAN_IMAGE}/43009981/bd08fe7b85ba617bbe29b2f4b708f011845fa340.png[/img] You can now paint your rugs! Not only will painting them add your favorite color to the fabric, it will give it a unique pattern as well. No longer are you stuck with that old default textile. So give them all a try and find the floor decoration that’s right for you! That’s not all: we’ve also added painting to the Crafting Bench, Beds, Shelves and a few other things you might find within your home. [h3]Craftable Barrels[/h3] Foraging for naturally occurring barrels is now a thing of the past! Craftable barrels are here! Now you can hoard as many fluids as you need to keep your base, kitchen and garden at fully functioning capacity. And you can paint them, too! [img]{STEAM_CLAN_IMAGE}/43009981/d802c72e270724707ee37dd54218d93e39bd5483.png[/img] [h3]Some Profession Changes[/h3] In our ongoing efforts to change up professions and make each choice a bit more meaningful, we've done a couple things. Many professions, such as Gardening, now gain extra XP for crafting items related to their profession. Medical items used to give First Aid XP to everyone, but now give extra XP only to medical professions (e.g. Epimedical Bionomicist) when crafted. [img]{STEAM_CLAN_IMAGE}/43009981/004c5287eb564ce1d98427669e03b749b4703a0a.png[/img] Additionally, more professions now start with unique gear. We've added a [i]handful[/i] of new gloves! These professional gloves are: [list] [*] Lab Assistant Gloves [*] Gardening Gloves [*] Construction Gloves [*] A secret fourth one that you can find around the Facility, particularly in Labs.[/list] [h3]In the Mood for Food[/h3] As we prepare for our first major Facility expansion in the upcoming Crush Depth update, we did some major food rebalancing, which you can read more about in the full patch notes (linked below) but for the tasty (or not-so-tasty) highlights: [list][*] Many foods that require 0 steps or fewer steps and less time are now a lot less powerful. You can no longer survive (as comfortably) by cramming yourself full of snacks and bad soup. [*] Speaking of, Bad Soup is no longer as powerful. It comes with 2 portions and has a pretty high chance to make you sick. [*] Carbuncle Pizza (it's what you think it is) [*] The Glowing Gâteau[/list] [img]{STEAM_CLAN_IMAGE}/43009981/1abc2d56333c899932a556bde1e01900b8ff6099.png[/img] Chef it up, cooksmiths. [h3]Bench Warming[/h3] We didn't really have to make a whole section for this, but we're going to anyway, because we heard your feedback, and we sure felt the heat from the community on this one. You can now toggle the Bench Warmer on and off on your Crafting Benches. You're welcome, hot stuff. [img]{STEAM_CLAN_IMAGE}/43009981/2119762cf7932a0161dbf22ca719562a7eb9d86f.png[/img] [h3]A Ton of Bug Fixes[/h3] We also fixed a ton of bugs in this update, perhaps some also in preparation for things to come. Or because we love you and we want you to be happy. It's definitely at least one of those things. We'd like to remind everyone to continue to use the [url=https://form.jotform.com/242078313437051]in-game bug report form[/url] - it's quite helpful! We have received over 5,000 player bug reports and to that we say, [b]THANK YOU.[/b] Many of the bugs fixed in this update were submitted by scientists like you. You can see all the bug fixes in the full patch notes, linked just below. Be safe out there, scientists. [h3]This has been a taste of the major highlights, if you're looking for the [url=https://steamcommunity.com/app/427410/discussions/7/4416424085345565343/][b]FULL PATCH NOTES[/b][/url], click the highlighted words to the left and surf the web over to the full list.[/h3] Be sure to update your dedicated servers and as always, please keep submitting your bugs through the in-game links so we can keep working on improvements. [h3]Regarding the major summer update - Crush Depth[/h3] As you know, our bigger summer update is well underway and it will be landing sometime before the end of Summer - exact date [i]to be determined.[/i] That update will be chock full of new stuff which we discussed a bit in [url=https://store.steampowered.com/news/app/427410/view/4157463936679382213]our First Look at Crush Depth[/url] blog and we have a lot more to show - on the way. Until that time, do try to stay safe in the fog, and remember to treat your fellow scientists with kindness, compassion and the occasional pipe club bonk, if they really, really deserve it. [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1719453106
feedname"steam_community_announcements"
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appid427410
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title"Next Abiotic Factor update unleashes mystery fog and mustaches"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/6890025005364533118"
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author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/06/abiotic-factor-mustaches-900x506.jpg"/><p>It's important to remember that the original <strong>Half-Life</strong> isn't just a science fiction FPS, it's a B movie-esque romp through some of the wackiest tropes out there. For every moment of horror you have an equal moment of comedy. That's something various content creators have taken advantage of to wonderful effect and now games are getting in on the action too. If you've ever wondered exactly why you have to wear those ridiculous ties, then Abiotic Factor may be the game you've secretly been searching for.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/mustaches-and-fog-update">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/community-update-1">Superb Half-Life style survival game gets even better with big update</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/update">The amazing new Half-Life inspired survival game just got even better</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/corpse-location-update">Abiotic Factor will helpfully put your corpse in the cafeteria</a></p>"
feedlabel"PCGamesN"
date1718653736
feedname"PCGamesN"
feed_type0
appid427410
gid"6890025005363618081"
title"SR #14: The Fog Approaches…"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6890025005363618081"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] It’s time for another check in from us, especially with an update right around the corner. In this Status Report we’d like to focus on the patch coming before Crush Depth. Let’s part some of the fog, shall we? [h2]Weathering Ahead[/h2] How’s the weather outside? Well we wouldn’t know, but we do know that something strange has been happening [i]inside[/i] the Facility. [img]{STEAM_CLAN_IMAGE}/43009981/ac6f828a0b8da5630784157894b69f74073bc682.gif[/img] Varying airborne phenomena have been documented throughout the halls of the GATE Cascade Research Facility. What these different environmental patterns mean is as of yet [i]unknown.[/i] Research teams will need to do some onsite reporting to figure out what this means for the Facility. We look forward to your reports. [h3]Keep Your Face Warm[/h3] GATE has decided, in light of recent events, that staying clean-shaven is no longer a requirement for its researchers. This change in policy will be implemented soon. [img]{STEAM_CLAN_IMAGE}/43009981/d79cfe1edb013e9a683cf27a94c6bfab1805b513.png[/img] It appears Abe has already gotten in on the trend. [url=https://youtube.com/shorts/P2mgm-p9r3U][img]{STEAM_CLAN_IMAGE}/43009981/0d8309481c07eb408f76e322ff94c02e5a853d6e.png[/img][/url] [h3]Inventory Sorting[/h3] Sorting by hand getting you down? Thankfully our top scientists have almost cracked inventory sorting technology! They’re on the case as we speak and you’ll be able to reap the benefits from their research incredibly soon. [img]{STEAM_CLAN_IMAGE}/43009981/8ab122c280b47940df2f463ee605394d5ddd1f5b.gif[/img] [h3]Brain Sync[/h3] Have you dreamt up an invention or found some information that’s too good not to share? Share that “Eureka!” moment with your colleagues using the Brain Sync! If you can gather the materials for it, this invention makes sharing all of your known recipes, journals, and (some) Compendium entries a breeze. Just sit down, pop your head in the scanner and dump all the info you have while receiving whatever is stored in the machine. [img]{STEAM_CLAN_IMAGE}/43009981/4abd006b2bc75143935a67da213f7655a94976a4.png[/img] [h3]More Paintables[/h3] We’re adding a bunch of new paintables to the game. This is a small selection of them, but you can extrapolate the available data. [img]{STEAM_CLAN_IMAGE}/43009981/dc8ea79a62402e9558dfed8fd2e7d8920c17edaa.png[/img] [h3]Crates?[/h3] Does anyone know what’s up with these crates? [img]{STEAM_CLAN_IMAGE}/43009981/1cf5a5584a87efe842a60b9cb9a15141d6b826b1.png[/img] I’m sure it’s not related to whatever's going on here. Or maybe all of these things are linked? Hmm. That sounds a bit crazy, if you ask us. [img]{STEAM_CLAN_IMAGE}/43009981/af481b11a398801cd242744cc1237eb99bc28225.png[/img] Thank you for enriching your mind with this Status Report. There is, as always, more to come. And [b]thank you for all your hard work in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h3]If you’ve been enjoying your time at the GATE Cascade Research Facility and are able to safely make your way through the spores to the Steam page, please leave us a review![/h3] [h2]Get Involved![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1718632815
feedname"steam_community_announcements"
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appid427410
gid"5746109972547149694"
title"Hotfix 0.8.1.10202"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5746109972547149694"
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author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] Salutations, colleagues! We have released a hotfix to solve two issues with saving on Dedicated Servers. Please update your game and servers when you get a moment away from scientific study. v0.8.1.10202 [b]Hotfix Patch Notes[/b] [list] [*] Fixed an issue with autosave timer taking longer than intended when rehosting the game, which sometimes resulted in autosaves not occurring for a very long time. [*] Fixed dedicated server saves becoming corrupt if the server is saved and restarted without any players joining. [/list] [i]Sorry about that. This is Criss by the way, and since you came all this way, I smuggled out this teaser of the next update for you guys. Don't tell Zag.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/cdf19c8c85dd39841a7543afde399bd816283226.png[/img]"
feedlabel"Community Announcements"
date1717638897
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title"SR #13: First Look at Crush Depth"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5741605105622412262"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] Greetings a second time to those joining us from Steam’s [b]Open World Survival Crafting Fest![/b] We’re happy to be part of this festival and if you’ve wandered in from there, don your [b]GATE[/b]-approved labcoat and please be seated! [img]{STEAM_CLAN_IMAGE}/43009981/ddbb683761eb58b58fca000ac88b52d67a8f9ec4.png[/img] Do you love chopping down trees, making campfires and foraging for berries? Well, [i]too bad,[/i] because you’re trapped in an underground research facility with no clear way to the surface. You’ll have to get a little more inventive! Think you can handle it? You’ve arrived on the right week, because in this Status Report we’re going to take our first look at the major summer update planned for [b]Abiotic Factor[/b]. Before we get into that, let’s answer a couple burning questions many people have asked us. [h2]Short Q&A[/h2] [b]Q: Are there any updates between the major roadmap updates?[/b] [i]Yep. Not only have we already dropped [b]several[/b] updates, we have more content-rich updates in development as well. Keep your eyes peeled, we might even say something about that in this very report![/i] [b]Q: When is “Summer”? Aren’t you folks in New Zealand which is in the Southern Hemisphere?[/b] [i]Yeah nah, since the majority of Earth’s population lives in the Northern Hemisphere, we are treating all roadmap estimations as [b]Northern Hemisphere,[/b] meaning the United States / Europe summer is the summer we’re talking about. That means [b]sooner,[/b] rather than later. We will announce the exact Crush Depth date when we’re ready, and there’s a bit more coming before that too![/i] [b]Q: Are the major updates going to be the only updates furthering the story?[/b] [i]No, smaller updates will often add story content or integrate with the story, however they will typically focus on improving quality of life and adding features within the existing areas, rather than major expansions of the Facility or additional portal destinations. We’ll talk more about one of those medium-sized updates near the end of this report.[/i] Let us begin. [h2]A First Look at Crush Depth[/h2] The most obvious of the major changes coming this summer in [b]Crush Depth[/b] are the new expansions to the GATE Cascade Research Facility. You’ve scrambled over cubicles in the Office Sector, you’ve survived Manufacturing West, and you’ve probably opened one too many locked doors in the Labs. What’s next? [h3]News Sectors to Explore[/h3] Reports from inside the Defense Sector are few and far between since the incident began. More colloquially known to GATE Cascade staff as the Security Sector, this area remains, for now, shrouded in darkness. [img]{STEAM_CLAN_IMAGE}/43009981/1a4300b1f08ebfda28ef3ebaacadf00a92722165.png[/img] There is a bit more light to shed on the Hydroplant beyond, however. Within this cavernous space runs a road, abreast the massive concrete complex simply referred to as the Dam. [img]{STEAM_CLAN_IMAGE}/43009981/6c51b8bdd1645375011e09be605a65ff2a2dad05.png[/img] The dam, nominally, holds back a monumental volume of water referred to by the enigmatic Gatekeepers as the Darkwater. The scientists, on the other hand, give it a far less foreboding moniker – it is simply known to them as the Cascade Reservoir and it is the blood pumping through the heart of the Facility, generating significant amounts of power and cooling for the experiments conducted herein. [img]{STEAM_CLAN_IMAGE}/43009981/edc772be9bad5fdbefad53016749a0702cec0e69.png[/img] Administration and living spaces cling to the cliffside. [img]{STEAM_CLAN_IMAGE}/43009981/1659028a615fea0290309e810a7cdf220d37405d.png[/img] Energy capture experiments are practiced out in the Reservoir, thanks to the shielding properties (and cost-savings) of liquid water. But it’s no easy swim and the normal means of ferrying seem to be largely absent in the wake of recent events. [h3]Passage Par Les Portals[/h3] One of the [i]best kept[/i] secrets of Crush Depth is that scientists may find themselves in several more far-flung locations, perhaps well beyond the provincial and into “la majesté,” as the French might say. Nestled well above the treeline amid snowy peaks lies the [b]GATE Voussoir Facility[/b]. (That’s pronounced “Voo-Swah,” by the way.) [img]{STEAM_CLAN_IMAGE}/43009981/348fc76b012cdc23dcf6e25f80d4d281f73bda12.png[/img] If you find yourself on this snowy retreat, please remember to bring something warm. We have a feeling the reception certainly won’t be. [img]{STEAM_CLAN_IMAGE}/43009981/2c11efd5a65f62bcd2a97bd4be10f0994dafd9de.png[/img] You may have many questions, but only trudging through the snow will yield those answers. [img]{STEAM_CLAN_IMAGE}/43009981/02e127dcfccc1d5cb7fd9701b69ed72c10e595c6.png[/img] Remember to keep warm this summer. [h3]Fun, Dangerous, Both?[/h3] To the skies, rocketeer! Science could never catch up to your adventurous spirit, but it’s sure getting close! Research into jetpacks is well underway, letting you reach new heights, both underground and beyond! [img]{STEAM_CLAN_IMAGE}/43009981/6a94d185dd35595b1360f9fb8175fe50cd0b3a34.gif[/img] [h3]The Utility of Sport[/h3] While the twisting tunnels and rubble-filled roadways of Cascade have become narrowed through chaos and carnage, there’s always room for more utility. Sports utility, that is. [img]{STEAM_CLAN_IMAGE}/43009981/16703c8f704686d3ae08a4196dc4c5f22c7b511e.png[/img] Getting around with friends and cargo requires something a bit more hardy than a forklift or security cart. You need the SUV, and judging by the state it’s in, it needs you too. Like the other vehicles, you’ll need to find a way to get it running. Once you do, it’s yours. [h3]Stay Awhile[/h3] Something wholly absent from the roadmap, and announced for the first-time ever right here in this report, is an activity sure to bring you food, contemplation and the occasional useful resource. [img]{STEAM_CLAN_IMAGE}/43009981/35af797efa99d18a68677b180d5aa883d0355100.png[/img] We look forward to sharing more about this, and other details regarding Crush Depth, soon. That wraps up today’s first look at Crush Depth, the major summer update. But before that time arrives, there’s something else we need to deal with first. Dr. Ross tells us she believes the Flathill Containment System has degraded substantially, and it’s much worse than we feared. Apparently [i]someone[/i] took many of the power cells out and it’s destabilized the entire containment system. We aren’t sure what repercussions this will have, but… Say, have you noticed it’s been a bit [i]foggy[/i] in the Facility? [img]{STEAM_CLAN_IMAGE}/43009981/9f04fd181555a09ee90afcd1fc39eccb582ed685.png[/img] Troubling, to be sure. Hopefully we can get to the bottom of this in the very near future. Until then, [b]onward -- to science.[/b] [h3]If you’ve been enjoying your time at the GATE Cascade Research Facility, feel free to drop us a review! They keep us satiated and warm during the cold nights in the cubicle farm.[/h3] [h2]Get Involved![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1716829212
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5741605105608322160"
title"'I'm not a big fan of survival games,' says director of 2024's best survival game"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5741605105608322160"
is_external_urltrue
author"Morgan Park"
contents"<img src="https://cdn.mos.cms.futurecdn.net/fguUoAs8aQEJJQEEUQWwWU.jpg"/><br><br> My last few weeks with <a href="https://store.steampowered.com/app/427410/Abiotic_Factor/" target="_blank">Abiotic Factor</a> have been a cure for survival crafting burnout. I thought I&apos;d never want to look at another crafting bench again, but it turns out, all I really needed was a <a href="https://www.pcgamer.com/games/survival-crafting/i-fell-in-love-with-abiotic-factor-the-minute-i-strapped-a-couch-cushion-to-my-chest-and-called-it-armortheres-no-other-survival-game-like-it/">genuinely fresh perspective</a> on survival crafting to get on board. What first drew me in was Abiotic&apos;s setting, a post-disaster underground lab inspired by Half-Life&apos;s Black Mesa facility... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-interview-survival-immersive-sim?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1716494736
feedname"PC Gamer"
feed_type0
appid427410
gid"5741605105607237278"
title"Superb Half-Life style survival game gets even better with big update"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5741605105607237278"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/05/abiotic-factor-community-update-1-half-life-survival-game-new-upgrades-changes-patch-notes-900x506.jpg"/><p>Half-Life 3 may not be on the cards right now, but the excellent <strong>Abiotic Factor</strong> certainly is. The stellar survival game inspired by Valve's epochal FPS has already landed to a fantastic reception, scoring over 21,000 concurrent players and an 'overwhelmingly positive' 96% Steam review score. Just three weeks since launch, the first big Abiotic Factor update is here, and it's absolutely jam-packed with community-driven upgrades and new features, including a must-have treat reminiscent of Portal.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/community-update-1">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/update">The amazing new Half-Life inspired survival game just got even better</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/corpse-location-update">Abiotic Factor will helpfully put your corpse in the cafeteria</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/steam-reviews">New Half-Life inspired survival game gets off to great start on Steam</a></p>"
feedlabel"PCGamesN"
date1716465922
feedname"PCGamesN"
feed_type0
appid427410
gid"5741605105606012762"
title"Hotfix 0.8.1.10032"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5741605105606012762"
is_external_urltrue
author"CrissCrossGal"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] Salutations, colleges! [h3]We've deployed a small hotfix![/h3] Please update your game and servers when you get a moment away from scientific study. v0.8.1.10032 [b]Hotfix Patch Notes[/b] [list] [*] Fixed a bug where cheese (and some other items) could continue multiplying when reloading the world, like some kind of anomalous dairy demon. [*] Dr. Thule noticed some scientists are reporting seeing (many) multiples of IS-0091. He assures us he has fixed this by adjusting the XR tracker to stabilize this event. He also mentioned there is only ONE IS-0091. Well, if you don't count the other two, but even Dr. Manse doesn't know where those are, so please try not to think about them too hard. [*] Removed some lip smacks from four lines of player dialog between both voices. [*] Personal Teleporters should not function properly on older saves without having to package and re-deploy the Crafting Bench. [/list]"
feedlabel"Community Announcements"
date1716440503
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"patchnotes"
gid"5741605105604935404"
title"Community Update #1"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5741605105604935404"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings, esteemed colleagues![/h3] Today we’re releasing the first ever Community Update for Abiotic Factor! This is an update we’ve worked on over the last couple of weeks, focusing primarily on community requests and feedback, as well as some bug fixes and preparing the structure for future content in the [i][REDACTED] Update[/i] (arriving sooner than later) and [i]Major Update #1: Crush Depth[/i], arriving this summer. But that’s later, let’s talk NOW. Community Update #1, what’s that all about, huh? Criss made another vlog for those interested in bad jokes and great abbreviations. [previewyoutube=0JHr8Iml8g4;full][/previewyoutube] [h3]Dynamic Difficulty for Lone Scientists[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/799362c24b56ac5164f90687898fbdf3e7d8dde4.png[/img] We’ve heard a lot of feedback from the scientific community regarding the difficulty (or inconsistent difficulty) of the Facility, particularly for solo players and co-op scientists who find themselves in a pinch while scavenging or exploring alone. We won’t reveal all of the tiny tweaks we’ve made, but entities in general will now react a bit differently when engaging a scientist who is alone, as opposed to fighting multiple scientists at once. These changes are small, but have a large effect on combat pacing in general. All in all, you will find combat a bit less punishing if you’re by yourself, even in a co-operative server. Additionally, we’ve adjusted the way enemies spawn around the Facility to result in a slightly less enemy-dense experience for solo players and smaller groups. Some specific spawns will no longer be used if there are less scientists in the game. Unlike the dynamic difficulty described above, this rule will be more global, so we still recommend scientists stick together – there’s safety in numbers! [h3]The Steam Cloud Problem[/h3] We have received a small number of reports of people losing their world saves. There’s a few ways this can occur, but it’s largely two types of errors. The first type is a preventable user error, so let’s talk about that. Sometimes Steam Cloud detects your newer local save is out of date with your older cloud save and asks if you want to overwrite your progress with your cloud save. [b]Please do not choose to overwrite your save![/b] If you encounter this popup, please check the timestamp on your save files and choose the most recent one. This is simply how Steam Cloud works, so please be careful as we can not fix this if you do it. Make sure you read the popup in detail and always choose your latest version. [i]Odds are, if you aren’t switching between multiple PCs, you never [b]ever[/b] want to sync with your cloud save.[/i] [h3]Save Backups[/h3] The second type of save loss is [b]world corruption[/b], which is where the new backup system comes in. While we continue to work on the root causes for these corruptions, today we’re rolling out a much more frequent and robust backup system. Here’s how it works: Abiotic Factor now keeps up to 5 world backup save files in your save folder that can be used if the main save accidentally gets overridden, destroyed, deleted, or eaten by a Peccary. If our system detects your world save has had a problem, next time you run it, the game will ask if you want to use a backup. This will potentially save players quite a lot of time, as we save a new backup every 30 minutes. For further safety, backups are [i]not[/i] synced to the Steam Cloud in order to avoid accidental overwrites. In the future we will look at expanding or improving this system as needed. [h3]Dedicated Server Backups[/h3] This system also works on dedicated servers. Upon launching your server, a red message will print out informing you if a world save was corrupted and a backup was swapped in its place. Server owners are reminded that we have a nice #abf-server-owners channel in our Discord, and we’re happy to answer questions and help out when we can - as are the other helpful server owners in our community! [i]As a side note, big thanks to everyone in the community helping answer questions in Discord - it’s a wild place sometimes! Thanks for being part of our community, following the rules, and being warm, welcoming scientists![/i] [h3]Repair & Salvage Improvements[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/b0cbadc21047db85e0b48e5b2e6b806fe14e78d8.gif[/img] We heard a lot of feedback about how annoying it was to repair and salvage large numbers of items, and we ourselves experienced the pain of having to pull stuff from our chests and fiddle around to just get a quick repair in. You know how Repair Benches didn’t do the thing? Well now they do the thing! Repair Benches are now able to pull resources from nearby crates if a nearby Crafting Bench has the Item Transporter. Just keep the benches close to each other and you shouldn’t have any problems. We’ve also made a couple more changes worth listing real quick: [list] [*] You can now repair or scrap multiple things in a row without having to reselect “Repair” or “Scrap” between clicks. Be careful, this does make it easier to accidentally scrap stuff! Right click or clicking on the button again will exit this mode. [*] There is a small UI upgrade for repair/salvage, making the buttons more distinct and harder to confuse. This probably won’t be the last time we improve this interface. [*] There are now some sounds accompanying button presses in this UI, whereas before there was only silence. [/list] [h3]Name Your Base[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/f47500fdda6f50a7e996532602e54604439c347a.gif[/img] You can now name your Crafting Bench! This was a much-requested feature that made perfect sense. You’re out there, you’ve got a lot of benches, and you really want to know which is which. Naming your benches will now help you navigate, and we’ve made some improvements to when and where those bench waypoints show. Currently, the closest Bench waypoint will show, and you can completely turn off Bench waypoints in the Gameplay Settings menu if you’d like. But that’s not all! [h3]Port to Port[/h3] [quote][b]Minor spoiler ahead[/b] - if you haven’t gotten far in the tech tree you can just scroll on through.[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/78d3d9ba551acf2baab77e011773791597532811.png[/img] Whatever name you choose for your Crafting Bench will now also show up on the Personal Teleporter, making it easier to juggle your various teleports, because it turns out a lot of you are currently hot-swapping teleporters to get around. We admire this kind of ingenuity and look forward to bringing you the next tier of teleportation in Crush Depth. [h3]Paintable Bag Walls and Storage[/h3] We’ve seen your ingenious and inspired bases and fabulous fortifications and it has been brought to our attention that Cement Bag Walls are a pretty popular pick. With how many of these walls are being built we want to give you the ability to put your personal spin on them. [img]{STEAM_CLAN_IMAGE}/43009981/59abb359a707a7fc19b08beca540850f4baaf1b3.png[/img] Cement Bag Walls can now be painted and are compatible with all paint colors currently available. We’ve also added more support for Brown paint, and painting Cement Bags brown will make them look more like traditional sand bags. [img]{STEAM_CLAN_IMAGE}/43009981/ffb13efcb61c0438d212e7ff5105d41e4553f8e0.png[/img] Scientists will find they can also paint small storage crates, for that extra level of organization. Expect more of this sort of thing in the future. [h3]Sword and [REDACTED][/h3] [img]{STEAM_CLAN_IMAGE}/43009981/fc4f72628f6ddcadcd3cc29737bf4dbdb9c2afb9.png[/img] We hear tell there’s a new decoration hanging on the wall in a furniture-laden land. Don’t forget to bring your sword along. [h3]Bionic Legs[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/42a48f8b23d5318b1573b5cbc8485f12637aadc8.gif[/img] Run, jump and fall your way to new heights! Bionic Legs, equipped as Leg Armor, will increase your ability to pedal those scrawny legs faster and help prevent fractures from a fall. Gravity is still a fickle mistress, so don’t expect to survive every time you fall for her. [h3]Much Ado About Guns[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/177b5d87bc004b0388df328c14cb6780da580491.gif[/img] First, we want to remind all scientists that, first and foremost, Abiotic Factor is a game about ingenuity and crafting scientific gadgets to prosper in a harsh and unforgiving Facility. In some cases, guns are available by finding them in the world or being dropped by enemies. We call this class of weapon “Overworld Firearms” and we intentionally treat them very differently than regular Crafted Weapons (including Crafted Firearms) – chiefly in that that we do not currently allow them to be repaired, and while they do pack a punch, many prerequisites must be met to use them effectively. Largely, this will not be changing, though we are currently investigating a way to make repairs a viable option without creating a very unbalanced power dynamic. More on that later. So, that’s where our heads are at with the design of guns, to help you better understand where we’re coming from. That said… This update, we've decided to adjust some numbers on guns, reducing effectiveness of the lower-end firearms like the Pistol, while increasing the power of the Military Weapons for those who have invested time in both practicing these weapons and acquiring the necessary Accuracy skill. We expect further adjustments here, and yes, there are definitely some more guns (and crafted guns) on the horizon, but we’re not quite ready to throw those into your scrawny science hands just yet. [h3]Manufacturing Uniform[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/af68eed7998d2729a9636185a1dcf496a7daba80.png[/img] Some of you noticed that the Manufacturing uniform seemed a bit incomplete. It is no longer incomplete and can be acquired from the same place you get the current clothing. If you’ve already been there, just return and scoop that up (along with an achievement!) If you haven’t found it yet, keep looking! [h3]Platform Cart Recovery[/h3] For those of you unlucky enough to have a Platform Cart lost to the void, a pit, or just plain mislocated, Warren has installed a new Cart Recovery button near his station! [img]{STEAM_CLAN_IMAGE}/43009981/34e5e3cd445f476505eba16e881f7efda433c2fa.png[/img] About time this guy did something useful. This button can only be operated by the host player, or server admins/moderators. This button will recall [i]ALL[/i] Carts currently not being operated or packaged in a container. On use, all cart contents will appear nearby as bags, and the cart itself will plop onto the ground in packaged form. This is all perfectly normal when dealing with teleportation technology. This is, of course, a temporary measure while we work on some of the larger issues around Platform Carts and their tendency to yeet themselves into the abyss. Such explorers they are. [h3]These were just the major highlights, but if you're looking for the [url=https://steamcommunity.com/app/427410/discussions/7/4331978422249478585/][b]FULL PATCH NOTES[/b][/url], click the highlighted words to the left. That’s the magic of the modern computer![/h3] And as always, please keep submitting your bugs through the in-game links because then we can do more updates just like this. If you're enjoying your time exploring the Gate Cascade Research Facility, be sure to drop us a review so that others know what they're missing! [b]Thank you for all your work in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h2]Join the Scientific Community![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1716414962
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5768625435414286099"
title"Abiotic Factor's first major update adds alien cheese and corpse bags, as the Half-Life inspired survival sim sells 250,000 copies"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5768625435414286099"
is_external_urltrue
author"Rick Lane"
contents"<img src="https://cdn.mos.cms.futurecdn.net/sxrrgy5TsoaXhuRuL8SFPU.jpg"/><br><br> Do you ever think about how a game smells? I&apos;m not talking about, say, the smell of the manual (back in the days when games had manuals). I mean what the game world might smell like if you could inhale its atmosphere. A few of the more putrid areas of FromSoft games, like Dark Souls&apos; Blighttown, have got me wondering about how badly it might whiff. But it isn&apos;t something I consider especially often... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factors-first-major-update-adds-alien-cheese-and-corpse-bags-as-the-half-life-inspired-survival-sim-sells-250000-copies?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1715702777
feedname"PC Gamer"
feed_type0
appid427410
gid"5768625435409781954"
title"250,000 Scientists and Counting!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5768625435409781954"
is_external_urltrue
author"CrissCrossGal"
contents"Today we would like to announce that Abiotic Factor has sold [b]over 250,000 copies[/b] since it began its journey on May 2nd, 2024 -- eleven days ago! Thank you to the more than 250,000 scientists who have stepped foot in the GATE Cascade Research Facility, and many worlds beyond. We are so excited to continue this journey with you, and we can't wait to show you what we have in store this year alone. In the words of Dr. Manse, [i]our ambitions have extended far beyond their origins. Far beyond.[/i] Thank you for being part of this bold new adventure. [i][b]- The Deep Field & Playstack teams[/b][/i] [img]{STEAM_CLAN_IMAGE}/43009981/d0b502c2a4c95bf22eb82b679892182bebb0c42b.png[/img]"
feedlabel"Community Announcements"
date1715596153
feedname"steam_community_announcements"
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appid427410
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title"Hotfix 0.8.0.9915"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5768625435408740431"
is_external_urltrue
author"CrissCrossGal"
contents"Salutations, colleagues! We have deployed a small hotfix to address some issues that have been reported. Big thank you to everyone submitting feedback and bug reports! Please be sure to update your game and dedicated servers. The version at the bottom of your screen in-game should read “[b]0.8.0.9915[/b]”. [h3]Repairing Items[/h3] [list] [*] Fixed a major issue with Sandbox Item Durability Multiplier which was mishandling some values and not being properly accounted for in all transactions, such as crafting and salvaging. All durability has been switched to use a new, less volatile system, which will allow servers to change this setting in the future without their items having greatly inflated numbers and without being created in a broken or damaged state. [*] NOTE: Saves currently using high durability multiplier values may find their items are now exceptionally high values. The easiest way to solve this is to either destroy/salvage that item or simply enjoy the new inflated value. All further crafted and salvaged items should have the correct values, however. [*] Hammers now repair a percentage of the furniture’s total health, rather than hit points. This means that repairs now take a more consistent amount of time across various objects, and are consistent regardless of Durability Multiplier Sandbox settings. [/list] [h3]Server Browser Changes[/h3] [list] [*] The Server Browser now shows up to 10,000 servers instead of 1,000. Thank you to every scientist who made this a problem we needed to solve! [*] Entering a server password will now properly censor the password as it is being typed to help protect our scientists from prying eyes. There is a button to show the password, but be sure to not press this while streaming! [*] We’ve updated the Steam Server Version, meaning that servers from previous updates will no longer show in the Server Browser. [b]Please update your Dedicated Servers if you want them to show in the Server Browser![/b] [/list] [h3]General Patches[/h3] [list] [*] Time no longer passes while in the Introduction, meaning that new scientists will no longer be seemingly trapped on the elevator for hours on end. [*] Our stealthiest scientists are no longer able to stealth-roll in their sleep. You’re good but you’re not [i]that[/i] good! [*] Cement Bag Walls are no longer anomalously reproducing and now return the same amount of cement required to craft them. [*] Scientists can no longer find themselves getting stuck in that one spot under the stairs in [spoiler]Silo 3[/spoiler]. Thanks for the reports! [*] Scientists will no longer be trapped by opening a shutter below [spoiler]a vent path in the Manufacturing West Garage.[/spoiler] [*] [spoiler]IS-0178 variants[/spoiler] have begun appearing more frequently in the [spoiler]Mycofields.[/spoiler] [*] Item Stands are now categorized as Furniture! Surprise surprise. [*] Fire Suits have had a correction to their shiny material. [*] IS-0139 no longer glows white, instead of its normal color. [*] Fixed a visual issue with the shiny bits on The Order. [*] Removed collision from [spoiler]Healing Briefcases[/spoiler] which could cause scientists to get stuck or dropped through elevator floors. [*] When scrapping a weapon with ammo inside it, the ammo will now attempt to go into your scientist’s inventory rather than quietly fall onto the floor and getting lost. [*] Vacuums no longer cause recoil when firing. Don’t worry, the suck is still just as powerful. [*] Wristwatches got a bit of a visual upgrade. [*] Deployed [spoiler]Antelight[/spoiler] Plants will no longer block movement. [*] [spoiler]SMGs[/spoiler] now have sound effects when being reloaded. [*] The [spoiler]Mega Couch[/spoiler] now has its own fancy icon in your inventory. [/list] That’s all for this hotfix. Now… Onward to science!"
feedlabel"Community Announcements"
date1715571472
feedname"steam_community_announcements"
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"patchnotes"
gid"5768625435399365996"
title"The amazing new Half-Life inspired survival game just got even better"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5768625435399365996"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/05/abiotic-factor-steam-survival-game-half-life-update-900x506.jpg"/><p>More than 25 years since the release of <strong>Half-Life</strong>, and I feel like I know the Black Mesa lab better than my own hometown. The anomalous materials sector, the blast pit, that horrendous underground railway - between Gordon Freeman, G-Man, and myself we could comfortably sit down and hand draw the entire facility. It begs a question: during the resonance cascade, where would be the best place to hide out and try to survive? A huge hit on Steam, one new survival game lets you test your subsistence skills in a parody of gaming's most famous scientific facility, and it's just gotten even better thanks to a vital new update.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/update">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/corpse-location-update">Abiotic Factor will helpfully put your corpse in the cafeteria</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/steam-reviews">New Half-Life inspired survival game gets off to great start on Steam</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/out-now-early-access">Chaotic Half-Life co-op survival sim slips into early access</a></p>"
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date1715348312
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appid427410
gid"5768625435398931820"
title"Hotfix 0.8.0.9906"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5768625435398931820"
is_external_urltrue
author"Zag"
contents"Hello! We've deployed a small hotfix to correct some issues with the last update. Due to some silly science, recipes were not unlocking for players who were deeper into the game. Thanks for your patience and please update your game and servers accordingly. The new version at the bottom of your game should read "0.8.0.9906". [list] [*] Item Stand recipe should now be obtainable. [*] Any recipes involving items that were previously picked up should now be obtainable by picking up, interacting with, or shuffling those items again. (This will affect certain new food recipes and Walkie-Talkies as well.) [*] Fixed Agriculture Perk "Prudent Plucking" no longer working as intended. [/list] As there was some confusion, the primary new recipes are as follows: (spoiler tagged in case you still want to discover them on your own) Walkie-Talkies: [list] [*] 1x [spoiler]Phone[/spoiler] [*] 1x [spoiler]Metal Scrap[/spoiler] [*] 1x [spoiler]Keyboard[/spoiler] [*] 1x [spoiler]Tech Scrap[/spoiler][/list] Item Stand: [list] [*] 1x [spoiler]Wood Plank[/spoiler] [*] 1x [spoiler]Screws[/spoiler] [/list] Cheese Curd (it's a soup): [list] [*] 1x [spoiler]Gel[/spoiler] [*] 1x [spoiler]Milk Sac[/spoiler] [*] 1x [spoiler]Hydrochloric Acid[/spoiler][/list] Okay, that should about do it. Onward to science."
feedlabel"Community Announcements"
date1715338953
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"patchnotes"
gid"5768625435398366520"
title""The First Week" Update"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5768625435398366520"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]A message from Design Director Zag and Narrative Director Henry:[/h3] [quote]Before we dive into this juicy update, we want to take a moment to give a heartfelt thanks to every scientist who has set foot in the GATE Cascade Research Facility thus far - [b]THANK YOU![/b] The game exploded to life when you arrived. You’ve discovered new ways of playing, and already created some of the most memorable and hilarious moments anyone could have imagined. Hurling yourself through portals, hunting pests, smashing the place up, building bases and exploring the labrynthian sectors of Cascade... It has been extraordinary. We’re blown away. We didn’t see this coming. We thought ABF was fun and a bit different, but you've all made it SO much more than that. Again, a huge [b]THANK YOU[/b] for such a wild, wonderful opening week. The team is energized and looking forward to much to unlocking much more of the facility and its secrets with you over the next few months. We can hardly wait. Onward to science! - Zag, Henry, and the entire Deep Field team[/quote] [h3]Launch Week Gift[/h3] To thank everyone for the wonderful launch week, we've added a new Fabric to the customization menu for all scientists. This fabric is a sleek black with gold speckles that shimmer in the light, sure to make any pocket-square or tie stand out just enough to let everyone know that you've got class, as well as brains. [img]{STEAM_CLAN_IMAGE}/43009981/a50e16f8ad4827d5a725b089faa5b0d6091adc53.png[/img] But that's not all, let's dive into [b]features,[/b] which are mix of what-we've-got-planned and community suggestions and requests. [h3]Walkin' and Talkin'[/h3] As you know, we have a very cool proximity voice chat system, but we don't have any way to talk globally. Well, better update those knowledge-banks, egghead, because that changes TODAY. [img]{STEAM_CLAN_IMAGE}/43009981/ea00974d39fa849bd3e04a203b9c17dd89e3ad24.png[/img] [b]Walkie-Talkies[/b] have been added to the recipe list. We kept the recipe pretty light so you can communicate early and often. Using a Walkie-Talkie is rather simple; place the Walkie-Talkie in your hotbar and select it in order for your VOIP to be transmitted to other players who have a Walkie-Talkie anywhere in their inventory. For now, Walkie-Talkies will allow players to hear you all over the Facility -- and even beyond. The trade-off is of course, you have to be holding your Walkie to respond to others. Later on we have some more plans with these cool little communicators, and we may impose a [i]few more sensible restrictions[/i], but for now, enjoy the freedom provided by the Walkie-Talkie. [h3]Friends That Hop Together[/h3] You asked. We answered and definitely didn't have this planned before you even asked. [i]As far as you know.[/i] [b]Tamed pets can now follow you![/b] [img]{STEAM_CLAN_IMAGE}/43009981/cb08bb014fd89a0333e90018040a9ab1693f92fe.gif[/img] Hold E (by default) to get them to scurry their fluffy(?) little spike butts over your way. There is, as far as we know, no limit to how many pets can follow you at once. We are already regretting telling you this. Enjoy, and give Mr. Fluffle Blugglekins a snuggle-wuggle for us. Oh, and please remember to take care of your pets out there, the world is dangerous, and they have very small, adventurous brains. [h3]Cheesed to Meet You[/h3] Prepare yourself, for the Anteverse sows a curd meaner than any bleu on this side of the universe. And now you can try your hand at making it too! And it's also more of a "peurple" if we're being quite honest. [img]{STEAM_CLAN_IMAGE}/43009981/642bd886a66ff21eaa234af2918c583e71407a1b.png[/img] Surely to no surprise to our scientific cheese-smiths out there, cheese is made initially as a soup - we'll let you figure out the recipe - and then pulled from the pot as a big ol' [b]Cheese Wheel[/b]. Be sure to let your cheese wheel ripen in a stable temperature environment, and before you know it - you got some cheese! Please enjoy the various and cozy new recipes that can be made with cheese. Some require baking, some crafting, and some a mix of both! [list][*] Pekkie Brekkie Hash [*] Carbuncle Casserole [*] Antecheese Sandwich [*] Antecheese Toastie [/list] That's all for cheese this update - which is actually a lot if you think about it. Who knows what we have in store next? Pest Pops? Some kind of alien fish? A Carbuncle Pizza? Time will tell. [h3]We Don't Know Where To Starch With This One[/h3] Sorry about the puns, it is indeed the lowest form of hanging fruit. Unlike a [b]potato[/b], which is actually a vegetable IN THE GROUND. If you want to get scientific, which we do, because, look around egghead, they're technically called [i]tubers.[/i] That's weird, huh? Anyway, you can [b]plant those starchy son-of-a-guns[/b] right in your farmy soil plots. I don't know why we can't just speak normally right now, but it's probably all of the potatoes we've eaten in the last 48 hours, or our brains are mashed potatoes from the lack of sleep. (We will try and rest after this update goes out, I promise.) [img]{STEAM_CLAN_IMAGE}/43009981/5eabc5ec0231735000ed33f4e30602ce01a6e571.png[/img] Along with being able to plant your spuddy friends, a bunch of recipes are now easier to obtain, and there's even a couple new ones. [list][*]Pekkie Brekkie Hash [*] Carbuncle Casserole [*] Pestato [*] Baked Potato [*] Fries [*] Pest Pot Pie [*] Veggie Stew [*] Greyeb Chowder [*] Potato & Sausage Stew [*] Mashed Potatoes [/list] Just remember, you need Level 3 Cooking to make soup, and you need to reach Level 10 to get that precious baking oven. Because that's how it works in real life and we pride ourselves on having immaculate realism. [h3]Security Shutters[/h3] Officer Warren has heard your feedback and installed a mechanism to disable the auto-timer for the [b]Security Shutters[/b] on Level 2. Unfortunately, Warren is an incompetent [i]fool[/i] and it appears to be broken. Perhaps [i]you[/i] can fix it, instead. [img]{STEAM_CLAN_IMAGE}/43009981/0694908c3d8503a845b1798a07757bad4e9a951b.png[/img] [h3]Display Your Items[/h3] Item Stands can now be crafted and will display items. Deployables will display inside their deployable item box, so you'll still want to deploy your fun collectibles on their own, typically. And be careful! The Crafting Bench Item Teleporter upgrade may suck up your items placed in Item Stands. We didn't teach it to do that, but we're quite not ready to confront the implications of a sentient Crafting Bench. If you want to display a stapler, keep it far away from the Bench. And IS-0223, for that matter. [h3]Suiting Up[/h3] Scientists wearing [b]suits[/b] will now feel a bit more like they are indeed in a stuffy suit, with a [b]hazmat frame[/b] showing around their view and some breathing audio to boot. This breathing is disabled if the Misophonia option is ticked. [img]{STEAM_CLAN_IMAGE}/43009981/5b4b1f265babbd15c9db3f8dd62f0337d9c40c9c.gif[/img] [h3]Player Corpse Bags[/h3] Player corpses have been replaced by a sort of [b]loot-spill bag[/b] that works the same way as the Player Corpse did. We made this change in preparation for player ragdolls, which are not fully complete and will arrive in a later update. For now, upon dying, an orange bag will appear with all of your loot in it. It's also noteworthy that [b]Warren[/b] will now collect any lost loot bags and place them in front of his security kiosk. [b]If you can't find your corpse bag with all of your stuff in it, it's probably sitting in the middle of the Office Plaza.[/b] Warren says "You're welcome." [img]{STEAM_CLAN_IMAGE}/43009981/8b6e314096bec39c0e3f1c93a873d74f2938c0a0.png[/img] [h3]Containment ID Card[/h3] Dr. Janek went down into the [spoiler]Anning Containment Block[/spoiler] and hasn't been seen since. If you manage to find him worse for wear, please recover his Containment-level ID Card. [h3]IS-0091 Update[/h3] We got in touch with Dr. Stern over the walkie-talkie and he stammered out a few key points to us regarding IS-0091. This was shortly followed by screaming (presumably Stern) and Dr. Ross came on the line to tell us he's probably fine and overreacting. Anyway, here's what we gathered from the exchange: [list] [*] IS-0091 appears to no longer appear quite as often under normal conditions, which should be a great relief to those who felt a bit [i]too[/i] harassed. [*] IS-0091 will now be [i]much more attracted[/i] to scientists who may have eaten [spoiler]Greyeb Fruits[/spoiler] recently, and by that, we mean please understand what you're doing before consuming such things. [*] IS-0091 should no longer disappear for long periods of time and will instead adapt better to situations where it might get stuck or otherwise lost. [/list] [h3]<WARNING: SPOILERS> The Portal Problem[/h3] In the last hotfix some kind of [i]growthy growth[/i] grew over a previously accessible door in the [i]labby labs[/i]. We're talking like this so we don't spoil anything for the [i]you-know-whos[/i]. Okay, are they gone? Good. Let's slap a spoiler tag on this next bit just for good measure. [spoiler]The growth on the Laser Lab caused a little confusion between people who had been there previously and people arriving fresh, many of whom were receiving bad directions from players who had previously been there. It created a sort of "nobody is quite sure what's intended" storm, which we believe is now corrected by several changes. Because the unintended "Rise" route spread through the scientific community like wildfire, it created a lot of stress for players who felt this route, which was unnecessarily complex, to be poor design (instead of just being a secret portal world that accidentally dumped you out in a lucrative spot) and that the actual intended route was either not obvious or completely opaque.[/spoiler] [spoiler]There [i]was[/i] in fact some poor design, primarily around signaling how you get to Helmholtz from a certain way, coupled with some journal entries that offered not only conflicting info, but [i]poorly-timed[/i] info. When scientists are looking for A, but they receive a journal indicating B is the most important thing in their lives, they tend to get a bit distracted.[/spoiler] [spoiler]We also didn't anticipate bridges would stop so many people in their tracks. Give them a try. [i]They're brilliant, and so are you.[/i][/spoiler] [spoiler]To whit, we've identified a bunch of key points where scientists were getting stuck in the story and we believe it's greatly improved now. We fixed up some shape language to the general area, tidied up some simple mistakes, cleaned up a couple Journal entries and changed up a helpful whiteboard. Please remember as well, at least 30% of the dev team are mostly human and can make mistakes, as well as the fact that the area encountered is [i]deep[/i] into the game. When over 10,000 scientists hit any given spot in the Facility, it dwarfs any testing we could feasibly conduct, and we get a huge variety of responses too.[/spoiler] [spoiler]Anyway, if you're still stuck in the Labs, please ask the fellas in Helmholtz -- they're a talkative bunch and we believe they have your answers. And don't forget to pack a lunch.[/spoiler] <END OF SPOILERS> [h3]If you're looking for the [url=https://steamcommunity.com/app/427410/discussions/7/4358998952353776588/][b]FULL PATCH NOTES[/b][/url], click the highlighted words to the left, because that's how this new-fangled internet stuff works.[/h3] And as always, please keep submitting your bugs through the in-game link so we can work on squashing them like the Pests they are. Just kidding, Pests, you’re like family to us. We would never squash you. By the way, you have all collectively exterminated over [b]10 million Pests[/b] in the GATE Cascade Research Facility. We hope you were able to extract valuable specimen data from each and every one of them. [b]Thank you all once again for enjoying your time in the GATE Cascade Research Facility![/b] [b]Onward -- to science.[/b] [h2]Get Involved![/h2] [list] [*] [url=https://discord.gg/deepfield][b]Discord[/b][/url] [*] [url=abioticfactor.com][b]Newsletter[/b][/url] [*] [url=https://youtube.com/@DeepFieldGames][b]YouTube[/b][/url] [*] [url=https://twitter.com/ABFGame][b]Twitter[/b][/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
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appid427410
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title"How to make good soup in Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5768625435392539305"
is_external_urltrue
author"Sarah James"
contents"<img src="https://cdn.mos.cms.futurecdn.net/KSFodcJmyYQaSx3EgJM4HU.jpg"/><br><br> Figuring out how to make good <strong>soup</strong> in <a href="https://www.pcgamer.com/abiotic-factor/" target="_blank"><u><strong>Abiotic Factor</strong></u></a> can be challenging. Sure, this survival game is set in a research facility and you may be punching crates instead of trees, but that doesn&apos;t mean you can&apos;t throw things in a pot and see what concoction you can come up with. Discovering things for yourself is all part of the fun... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-soup?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1715186873
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appid427410
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title"Abiotic Factor will helpfully put your corpse in the cafeteria"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5766372999959392260"
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author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/05/abiotic-factor-corpse-change-900x506.jpg"/><p>The "corpse run" can be among the tensest experiences in gaming: Having just lost all your precious gear, you need to get back to the spot where you died in order to retrieve it, or else you'll lose it forever. In <strong>Abiotic Factor</strong>, that's sometimes been an impossible task due to the presence of extreme hazards or weird level geometry. Fortunately, the latest hotfix addresses this - and will sometimes resort to shipping your body back to the office cafeteria.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/corpse-location-update">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/steam-reviews">New Half-Life inspired survival game gets off to great start on Steam</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/out-now-early-access">Chaotic Half-Life co-op survival sim slips into early access</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/steam-demo">Half-Life style survival game is such a hit the demo is staying live</a></p>"
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appid427410
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is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings![/h3] The weekend has come and gone so it’s time for us to serve up another hotfix! But before we get to that, [b]THANK YOU AGAIN![/b] Launch day went incredibly but this weekend you all absolutely blew us out of the water! All of your feedback, positive reviews and kind words fueled the whole team and we are all amped up to get working on continuing to improve and add to the game with your ideas in mind. If you do have a spare review lying around feel free to chuck it on over! We’d love to hear from you and to continue shoveling them into the maw of our terrifying algorithmic lord. Now, onto the juicy stuff! [h3]HOTFIX 0.8.0.9803[/h3] [i]You'll know you're on the right version because the above version will match the one at the bottom of your screen while in the main menu and in-game.[/i] [h3]Keypad Hacker Note:[/h3] [list] [*] Some scientists are reporting that their Keypad Hacker has gone missing. Please make sure you check your Keypad Hacker slot in your equip slots (bottom left) if you shift click to move your Keypad Hacker from your inventory to your hot bar it may end up there instead, as intended. Your Keypad Hacker is not going missing it is actually going to the correct location. [*] If your Keypad Hacker is in your Hacker slot you simply need to press interact on the keypad to get it to work. [/list] [img]{STEAM_CLAN_IMAGE}/43009981/1b61903d479c861fc628148cdd41886ee17b5420.png[/img] [h3]Containment Bulletin:[/h3] [list] [*] There have been increased reports of activity from IS-0091. Science help us all. As always, researchers; if you see it, report it! [/list] [h3]Temporal Correction Warning:[/h3] [list] [*] GATE scientists have detected a mistake in the temporal flow, a strange disruption in time and space allowing scientists to venture into hidden portal worlds and skip content unintentionally. This has been corrected in the following ways. [*] Additional security measures have been added to the Laser Lab. [spoiler]However, something has grown over top of those security measures, and we don't want to touch it, so we'll leave it to you.[/spoiler] [*] If you have previously accessed the Laser Lab in an existing world save, or are currently in the Laser Lab after updating to this version, [spoiler]this new growth will likely not be an issue, but future world saves will encounter these hurdles.[/spoiler] [*] A properly locked door has been added to a very high up catwalk in [spoiler]Labs.[/spoiler] [/list] [h3]Server Browser Updates:[/h3] [list] [*] The Server Browser has received several filter options and a search bar to help you find your friends (or enemies.) [*] Server Browser names are now trimmed if too long, instead of spilling over into the rest of the UI like an uncontained growth. [*] The server browser has been massively optimized. Thank you for playing and hosting so many servers that it became an actual problem to solve. Much love from everyone here at Deep Field. [/list] [h3]World Save Backups:[/h3] [list] [*] World Saves now create a backup when hosting from the main menu. [*] This backup can be used to recover corrupt world progress. We are still investigating a rolling backup. [*] If your world is corrupt, a button that says "RESTORE BACKUP" will appear. This can fail in very bad cases, but should help in some. [*] We are aware that world corruption and item loss are rare but very major issues when they occur, and they remain our top priorities. Please keep submitting bugs (and your world save data) through the [url=https://forms.gle/KggkaDzMvw19Q5yc9]Issue Report Form[/url] [/list] [h3]Player Corpse Changes:[/h3] [list] [*] We investigated a lot of reports about bodies becoming stuck in places that players can't access. We've made the following changes to correct this. [*] If the player corpse location has bad data, it would previously default to the death location, which is often unsafe or unreachable. If this happens now, the corpse will try to return with the player to their respawn location. [*] If this fails, the corpse will move to the Cafeteria in the Office Sector. [*] Upon rehosting a server, ALL corpses that are not looted will appear in the Office Cafeteria as well. If you can't find your corpse, there's a good chance it ended up there. [/list] [h3]The Stove Stuff:[/h3] [list] [*] We've noted some players have experienced pots and pans being lost from stoves. Let's quickly talk about how this happened and what you need to be aware of. [*] Stoves had bad data on them due to a bug with stove state saving that slipped under our radar. We're a small team and we only found the issue once 7000 people started playing at once. When we fixed this issue in the latest hotfix, old stoves from older saves still had that corrupt data, but new stoves did not. This caused players' items to go missing, or appear to go missing, when they interacted with the stove. [*] For the deployable stoves, repackaging them and redeploying them (if possible) would fix this issue. For the fixed stoves, this was not possible, so those stoves will still be exhibiting this problem. [*] In this update, all stoves from existing saves will now dump out pots and pans. You may see a slight overabundance of these items in the form of some bags on stoves, so go scoop them up and enjoy this crockware compensation. [*] We believe we have corrected the issues laid out here, but we are getting some reports here and there. We are unsure if those are people playing on old versions or not, so please report anything else that happens outside of what was explained here and please include your version number. Thank you, and happy cooking! [/list] [h3]General Changes:[/h3] [list] [*] Recipes on HUD have shrunk a bit. Remember, you can clear any auto-pinned recipes in your crafting screen if you want them out of the way! [*] We hear a certain trader [spoiler]is now willing to give you Welding Masks, if you've got what he needs in return.[/spoiler] [*] Added some new paint to the Trader deposit box. [*] Throwable Nets now salvage into paper scrap, if you really want to get rid of them. [*] A few key enemies will now always drop their gib loot, instead of bio scrap. [*] Added drop-shadow to text chat to improve readability. [*] Grenade weights are now better balanced across all grenade types. [*] All items now take only 1 of their Repair Item to repair, instead of several. We are working on more repair improvements but they will be bundled together in a general repair quality-of-life update. [*] Empty liquid containers no longer show red in the item slot background, because this was misleading players into thinking the item was broken, instead of just empty. [*] Sneaking XP is now a bit easier to gain, is gained at a faster rate and from further range. [*] Lime Paint, Green Paint, and Carapace Arm armor recipes are now obtainable. You may find some new items associated with these recipes, but they're probably nothing to pick up your quill and write home about. [*] The initial welcome and analytics opt-in screen has now been localized for all available languages. [/list] [h3]World Changes:[/h3] [list] [*] Officer Warren has insisted on installing a 30-second auto-open timer on the [spoiler]Level 2 Security Office[/spoiler] shutters, please let him know how you feel about that. [*] IS-0018 should no longer have a chance to break when packaging it. We still don't recommend packaging it. [*] Some researchers have reported IS-0018 reappearing in its containment cell after it has been moved or destroyed. Someone should check that out. [*] A certain door by [spoiler]the Synchrotron[/spoiler] will now unlock after the ███████████████ event, making it easier to access the room. [spoiler]Frake[/spoiler] apologizes for making you walk all the way around. Who knew she had the keys the whole time! [*] Some previously non-interactable water in the Labs is now interactable. [*] A previously inaccessible vent near the [spoiler]Enders Containment Block[/spoiler] is now accessible. [*] Some GATE staff may have carelessly left a sledgehammer aboard IS-0138. [*] A shipping container in [spoiler]the Induction Wing[/spoiler] is reported to have contained some mining equipment, for those on the hunt for a new pickaxe. [/list] [h3]Dedicated Server Changes:[/h3] [list] [*] Plants and other items will no longer decay when no one is present on the server. Plants will still grow for a time, however, and may need water when scientists return to their crops. [*] Reduced some logging spam and improved our ability going forward to provide good log data to server hosts. [/list] [h3]Bug Fixes:[/h3] [list] [*] Updated some voice lines on certain Order enemies, mostly around connecting them to the correct volume sliders. [*] Filled a few holes in [spoiler]the Wildlife Pens[/spoiler]. [*] Metal Bucket now has proper metal bucket texture. Who would've thought? [*] Fixed a logical issue that could cause sinks to not refill properly over time, as intended, under normal settings. [*] Fixed the AA setting not actually setting AA unless visiting a terminal. [*] Fixed an issue affecting the drop rate of Order weaponry. [*] Wherever the Wristwatch's watch-face was running off to, we think we've resolved that problem and it should remain happy and content where it belongs - on your wrist. [*] Hovering over the little blue-purple (blurple?) icon on recipes now works again and will display a helpful tooltip. [*] [spoiler]The Breachers[/spoiler] will now cough up their shotguns, helmets and other belongings, if you force them to. [*] Deployed signs can no longer be used as bridges. If you have any bridges made of signs, no you do not. [/list] [i]If you are interested in KNOWN ISSUES, click [url=https://steamcommunity.com/app/427410/discussions/7/4357872216491646261/][b]here[/b].[/url][/i] [b]Thank you all once again for enjoying your time in the GATE Cascade Research Facility![/b] The feedback you have all already provided has been immensely helpful, as have all the bug reports and suggestions, keep it up! Please also keep helping each other out in the community, it has been amazing to see how welcoming everyone is. [b]Thank you[/b] from the bottom of our volumetric flasks. [b]Onward -- to science.[/b]"
feedlabel"Community Announcements"
date1714983004
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5766372999954675809"
title"New Half-Life inspired survival game gets off to great start on Steam"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5766372999954675809"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/05/abiotic-factor-steam-reviews-new-half-life-style-open-world-survival-crafting-game-900x506.jpg"/><p>Half-Life 3 remains likely little more than a glint in Valve's eye. The series' influence can be felt across the industry, however, and no more so than in new survival crafting game <strong>Abiotic Factor</strong>, which launched just this week via Steam Early Access. The charming newcomer from Balatro publisher Playstack blends that late '90s aesthetic and a huge facility packed with all manner of weird and worrying experiments with its own twist on co-op survival, and it's already off to a shining start.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/steam-reviews">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/corpse-location-update">Abiotic Factor will helpfully put your corpse in the cafeteria</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/out-now-early-access">Chaotic Half-Life co-op survival sim slips into early access</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/steam-demo">Half-Life style survival game is such a hit the demo is staying live</a></p>"
feedlabel"PCGamesN"
date1714916823
feedname"PCGamesN"
feed_type0
appid427410
gid"5766372999949079021"
title"Hotfix 0.8.0.9781"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5766372999949079021"
is_external_urltrue
author"Zag"
contents"[h3]Greetings![/h3] It's time for our very first update to Abiotic Factor since it launched on Early Access in the wee hours of yesterday morn (that's in Cascade time, of course.) First, THANK YOU all for the incredible launch. We are already sitting at 98% overwhelmingly positive reviews, and we are blown away. [b]Please continue leaving reviews - you know that's the [i]magic nonsense[/i] the algorithmic old gods demand from us all.[/b] A massive thank you to everyone who picked up the game and those who have webbed, weaved, and wiggled their way through the GATE Cascade Research Facility. We are incredibly humbled at the response, but not so humbled that we can't put on our best mad scientist goggles and control your destiny at a whim in the form of a delicious hotfix! Delicious, you say? [i]Boy, I hope it's pizza friday.[/i] Ahem, anyway, what DID we change in this hotfix? Let's find out -- together. [h3]HOTFIX 0.8.0.9781[/h3] [i]You'll know you're on the right version because the above version will match the one at the bottom of your screen while in the main menu and in-game.[/i] [h3]General Changes:[/h3] [list] [*] Garden Plants now decay much much slower when they don't have water. (Plant Durability is now 350, up from 70) [*] IS-0053-B has started to exhibit new and strange properties when drunk. Please observe proper containment procedures and follow all signage for the safety of you and your fellow coworkers. [*] Improved visual clarity and reduced text ghosting while viewing emails located on Terminals. [*] Added additional images that can appear when viewing the Story Progress of a given server in the server browser. [*] Reduced the overall size of the gun reticle (laser dot) at distance. This dot will shrink some as you level up Accuracy skill, but now the base size is a bit smaller. [*] Tamed Pests released from Pest Wheels will no longer try to immediately return and will instead behave more like tamed Pests released from Pest Traps. [*] We tried to remove the Coworker but he would not leave so we're just going to let him stay for now. [/list] [h3]Accessibility & Settings Changes:[/h3] [list] [*] Pagers now have a volume knob, which can be accessed via the Audio Settings menu. [*] Added anti-aliasing options to the Graphics Settings menu. [*] New Accessibility Option: Loud Ambient Sounds. On by default, disable this to no longer hear extra spooky sounds around the place. This will not affect other players hearing those sounds. [*] Adjusted several of the aforementioned loud ambient sounds. [/list] [h3]Bug Fixes:[/h3] [list] [*] We've loosened up the joints on the Armor Stand skeleton and it should now strike poses as science intended. [*] Scientists can no longer skip their first day of work by jumping out of the vehicle early during the introduction. [*] The medium-skill Scrapshot reload now has sound effects. [*] Removed erroneous trait points number on the Job Selection screen. [*] Fixed an issue where dedicated servers would indicate they had modified sandbox settings when they did not. [*] Cooking pots are now added back to player inventory after becoming empty from soup, if the player has room. [*] Your last selected hosting options now persist between sessions, meaning whatever you selected last will remain. [*] Fixed a bug where scientists were spontaneously generating ammunition when unloading weapons from containers. [*] Improved the reliability of properly saving items on carts, vehicles, and trams. [*] Fixed potential save issues and disappearing pot issues with Stoves, portable and otherwise. [*] NOTE: If you have issues with a deployed stove, please package it and put it down again, this may help with those issues. There may be other issues here and we are still investigating it. We have top scientists on the job. [*] Perk Tooltips should no longer get stuck on screen when closing the Skill menu while hovering over a tooltip. [*] Pest Cages are no longer playing sounds in 2D. [*] Ironman and Hardcore mode options removed from Sandbox Settings. They were not meant to be there. Pretend they are still not there. Maybe they'll come back some day. Maybe the guy in charge of not shipping the game with these options is getting put in a containment cell. There's a lot of questions around this, who knows why things are the way they are. It's really a big mystery, when you think about it. [*] Scientists finding themselves in a certain far-flung fungal foliage, while flinging themselves from the fringe, they will no longer be falling forever into the Anteversian abyss, and will instead simply die. [*] Scientists should no longer fuse together when trying to use a moveable cart or any other vehicle at the same time. [*] Scientists have now figured out how to use sinks and other water containers while holding flashlights and other devices when their battery is empty. It's amazing what you can achieve when you think around a problem. [*] Soup Recipes that have been learned should now properly show up in the Compendium. [*] There is now a timeout if Bruce refuses to acknowledge your presence in the introduction. He's a busy man, sometimes he just doesn't pay attention to the little things. Sorry about that. [*] Fixed an issue where elevator buttons could become inoperable due to saving and loading at just the wrong time. Or the right time, depending on how you look at it. [*] Anteverse Wheat and other things that grant XP when collected will no longer give XP every time they're attempted to be collected, and instead will only give XP when the collection succeeds. [*] Performing the Greet emote should no longer hide the weapon in your hand to other scientists. This feels more natural, and disappearing weapons are scary and unknown. We're scientists, not ghost hunters! Not yet anyway. [/list] We also demonstrated our expertise in making video games by breaking some stove-saving stuff in [i]Hotfix .9777[/i], so here are the changes in our second tiny [b]Hotfix 0.8.0.9781.[/b] [list] [*] Fixed an issue where stoves would randomly lose their stovetop items. Please continue to report any strange stove behavior to the nearest GATE authority. [*] GATE's architectural department has added some concrete flooring to a few precarious elevators to help prevent unfortunate falls of both personnel and property. [*] You can now take a nice nap with your Coworker. [*] There were reported anomalies with Televisions sets spontaneously duplicating themselves. The kinetics team has looked into it and isolated a rogue portal event causing this issue. It should no longer occur. [*] Potential fix for Cooking Pots not getting the correct stoveware type on Dedicated Servers. [/list] [i]If you are interested in KNOWN ISSUES, click [url=https://steamcommunity.com/app/427410/discussions/7/4357872216491646261/]here.[/url][/i] [b]Thank you all once again for enjoying the GATE Cascade Research Facility.[/b] The team is now taking a brief and well-deserved weekend nap (probably) and we will begin our regular patching and update cycle, aiming to bring more quality of life fixes, balance, and the occasional feature or three. And yes, we're even going to look at adding more functionality to the Server Browser. We're gathering a lot of feedback, and we're very excited to put it to use. Keep reporting bugs, leaving us feedback, and helping each other out in the community. [b]Onward -- to science.[/b]"
feedlabel"Community Announcements"
date1714785235
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appid427410
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title"I fell in love with Abiotic Factor the minute I strapped a couch cushion to my chest and called it armor—there's no other survival game like it"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5766372999948812162"
is_external_urltrue
author"Morgan Park"
contents"<img src="https://cdn.mos.cms.futurecdn.net/sxrrgy5TsoaXhuRuL8SFPU.jpg"/><br><br> Three years ago, I got swept up in all the <a href="https://www.pcgamer.com/valheim-is-making-me-love-survival-games-again/" target="_blank">Valheim hype</a> and pressed the big green purchase button. I made my viking, basked in the pretty forests, and then immediately got bored by chopping trees and crafting wood logs. I should&apos;ve listened to the part of my brain that&apos;s known for years that I&apos;m exhausted with this kind of game. I&apos;ve bounced on and subsequently off nearly every well-reviewed "tree puncher" in recent years&#x2014;Valheim lost me, Nightingale never had me, and not even Lego Fortnite&apos;s charming brick laying could hold my attention... <a href="https://www.pcgamer.com/games/survival-crafting/i-fell-in-love-with-abiotic-factor-the-minute-i-strapped-a-couch-cushion-to-my-chest-and-called-it-armortheres-no-other-survival-game-like-it?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1714778589
feedname"PC Gamer"
feed_type0
appid427410
gid"5766372999944781529"
title"Abiotic Factor, a 6-player survival game where you're scientists in a paranormal lab, is rising up Steam's top-sellers list after launching in early access"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5766372999944781529"
is_external_urltrue
author"Tyler Wilde"
contents"<img src="https://cdn.mos.cms.futurecdn.net/fguUoAs8aQEJJQEEUQWwWU.jpg"/><br><br> Gordon Freeman is a nerd who cuts a heroic profile, but in Abiotic Factor you&apos;re just a nerd: a regular, lab-coat-wearing new employee in a Black Mesa-like science facility that&apos;s undergoing an unspecified security situation. Your job, at least for starters, is to avoid dying... <a href="https://www.pcgamer.com/games/.survival-crafting/abiotic-factor-early-access-launch?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1714683114
feedname"PC Gamer"
feed_type0
appid427410
gid"5766372999944806650"
title"Abiotic Factor, a 6-player survival game where you're scientists in a paranormal lab, is rising up Steam's top-sellers chart"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5766372999944806650"
is_external_urltrue
author"Tyler Wilde"
contents"<img src="https://cdn.mos.cms.futurecdn.net/fguUoAs8aQEJJQEEUQWwWU.jpg"/><br><br> Gordon Freeman is a nerd who cuts a heroic profile, but in Abiotic Factor you&apos;re just a nerd: a regular, lab-coat-wearing new employee in a Black Mesa-like science facility that&apos;s undergoing an unspecified security situation. Your job, at least for starters, is to avoid dying... <a href="https://www.pcgamer.com/games/survival-crafting/abiotic-factor-early-access-launch?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1714683114
feedname"PC Gamer"
feed_type0
appid427410
gid"5766372999944683732"
title"Chaotic Half-Life co-op survival sim slips into early access"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5766372999944683732"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/05/abiotic-factor-early-access-900x506.jpg"/><p>The science team always gets the short end of the stick. Throughout <strong>Half-Life</strong>, they exist to open doors for you, cower at loud noises, and get shot by soldiers in an effort to clean up the Black Mesa mess. Thankfully, in Abiotic Factor it's the science team's time to shine, as they're heading to the surface and nothing's going to get in their way.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/out-now-early-access">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/steam-demo">Half-Life style survival game is such a hit the demo is staying live</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/half-life-survival-game">Half-Life reimagined as a new multiplayer survival game, playable now</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/reveal-half-life-co-op">Half-Life co-op is back thanks to new Steam FPS game Abiotic Factor</a></p>"
feedlabel"PCGamesN"
date1714679987
feedname"PCGamesN"
feed_type0
appid427410
gid"5766372999944347296"
title"Half Lifey survival game Abiotic Factor is out now in early access"
url"https://steamstore-a.akamaihd.net/news/externalpost/Rock, Paper, Shotgun/5766372999944347296"
is_external_urltrue
author""
contents"<img src="https://assetsio.gnwcdn.com/abioticfactor.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> Chuck the original <a href="https://www.rockpapershotgun.com/games/half-life">Half-Life</a> and <a href="https://www.rockpapershotgun.com/best-minecraft-seeds-java-survival-seeds">Minecraft</a> into a reactor core with Lethal Company and the resulting, bleating, pustulant abomination might look a bit like Abiotic Factor, a one-to-six player first-person <a href="https://www.rockpapershotgun.com/the-best-survival-games-on-pc">survival</a> game from Deep Field Games and Playstack, in which a bunch of stranded boffins must find their way out of a massive underground lab. <p>On the one hand, you've got to deal with interdimensional horrors of various flavours, such as multiple-storey cryptids and squishy skinless wolves; on the other, invading squads of Combiney soldiers. Fortunately, you've got a big fat Ivy League brain stuffed with knowledge of killer gadgets, base construction, subterranean farming and battlefield medicine. My increasing phobia for survival games notwithstanding, I think this looks and sounds like a hoot - and it's out now in early access. Here's the launch trailer.</p> <p><a href="https://www.rockpapershotgun.com/half-lifey-survival-game-abiotic-factor-is-out-now-in-early-access">Read more</a></p>"
feedlabel"Rock, Paper, Shotgun"
date1714672531
feedname"Rock, Paper, Shotgun"
feed_type0
appid427410
gid"5766372999944177530"
title"Out Now!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5766372999944177530"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] Abiotic Factor is [b]OUT NOW[/b] in Early Access! [h2]Early Access Launch Trailer![/h2] [previewyoutube=YxhVCUH1j3I;full][/previewyoutube] [h2]Early Access Roadmap[/h2] As we begin this exciting journey into early access, we want to be as transparent as possible with our plans. Here is our most up to date Roadmap as of May 2nd, 2024. [expand type=details][img]{STEAM_CLAN_IMAGE}/43009981/2f3bef5b377e8ef019bc31eda68da444bf8a266c.png[/img][/expand] The roadmap is subject to change as we receive more feedback from you — the community. And of course there will be some small and medium-sized updates in between these major roadmap updates. Keep sharing your feedback, we are here to build the game with YOU. [h2]Hosting Dedicated Servers[/h2] For those interested in hosting your own dedicated server, we’ve created [url=https://github.com/DFJacob/AbioticFactorDedicatedServer/wiki]THIS GUIDE[/url] for setting it up. [h2]More Info[/h2] Check out our [url=https://steamcommunity.com/app/427410/discussions/]STEAM FORUM[/url] for Patch Notes, FAQs, Known Issues, Bug Reporting and more! Good luck Scientists, and please enjoy your adventure into the GATE Cascade Research Facility, and the many worlds beyond. We’ll see you on the other side. [h2]Get Involved![/h2] [list] [*] [url=https://discord.gg/deepfield]Discord[/url] [*] [url=abioticfactor.com]Newsletter[/url] [*] [url=https://youtube.com/@DeepFieldGames]YouTube[/url] [*] [url=https://twitter.com/ABFGame]Twitter[/url] [/list] [h3]Join the Research Division Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1714669074
feedname"steam_community_announcements"
feed_type1
appid427410
gid"6474562312196301515"
title"FPS Fest Briefing"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6474562312196301515"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] Here at the GATE Cascade Research Facility, it’s essential that incoming scientists understand how to solve the unique and unusual challenges you’ll encounter. [h2]One step at a time[/h2] You’re about to become part of an elite institution, but don’t expect to tackle ambitious projects straight away on your first day… [img]{STEAM_CLAN_IMAGE}/43009981/8093cbc8856a82f6c0a5a95db03c6d54770fd384.gif[/img] [h2]A different way of doing things[/h2] At GATE, we value innovation. When confronting a vexing practical problem, try approaching the question from a fresh angle: the solution may reveal itself unexpectedly… [img]{STEAM_CLAN_IMAGE}/43009981/a5fc434b8e62a71e05582abfbecd296ca914f057.gif[/img] [h2]Break the problem down[/h2] Science is about the unknown. Breaking down a new problem into its parts can yield results faster than tackling a new topic head on. [img]{STEAM_CLAN_IMAGE}/43009981/e29b6b47c0aa8bdba2b79d0657e5682857aa4dec.gif[/img] [h2]Let the answer come to you[/h2] Sometimes, if the way forward is unclear, and you may just have to step back, and let the answer come to you… [img]{STEAM_CLAN_IMAGE}/43009981/35d8b0911c0513ebed7a7d1a018a97e8da07e369.gif[/img] [h2]Now you’re cooking[/h2] Every day will bring new challenges, but be certain - you’ll have all the tools you need to tackle the thorniest problems. [img]{STEAM_CLAN_IMAGE}/43009981/6e73f8370cd1016481f57e51c336653e49adfdf7.gif[/img] [h2]See you in the Facility[/h2] From all of us here at the GATE Cascade Research Facility - we can’t wait for you to dive in and join us in discovery! https://store.steampowered.com/app/427410/Abiotic_Factor/ [h3]You can also join us on Discord![/h3] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]"
feedlabel"Community Announcements"
date1713200444
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5756237364307608188"
title"Status Report #12: Pets to Power Cells"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5756237364307608188"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] We're one month from our Early Access release, and we've got A LOT to show off - so this Status Report's coming at you rapid fire! Grab your GATE coffee mug, brace yourselves and let's dive in. [h2]Pets[/h2] From enemies to friends to an exploitable power source, it's one of the features that the mystery dev writing this post is the most excited about: getting to adopt your own little space potato! [img]{STEAM_CLAN_IMAGE}/43009981/da8be0ab0ee6f22eef0dcc7b17955c50e8fd78ec.gif[/img] And if you don’t care about petting them, perhaps you'll be excited to utilize them in your base to power your benches throughout the night! [img]{STEAM_CLAN_IMAGE}/43009981/ca41936125365ae0a8a6295939dbe332f3e48827.gif[/img] [quote]“It seems Dr. Manbanko's work with IS-0173 is bearing fruit. After restraining it in a box and feeding it for a time, the creature's aggression dropped remarkably. I'm intrigued to know whether this was due to its rapid learning or the coercive power of nachos.” - Dr. Derek Manse[/quote] [h2]Compendium[/h2] Every good scientist needs their journal! Your Compendium is just that, updating as you encounter locations and enemies to help you keep track of all those names and places that could turn out to be important to your research. [img]{STEAM_CLAN_IMAGE}/43009981/78c62019a9a13daaae10ab3f8d5d84141f797c81.png[/img] [quote] “TO ALL STAFF: Ensure you have consulted the GATE Compendium before interacting with or conducting research on any immured subject. Familiarity with protocols is essential for all those investigating or otherwise handling all contained specimens. Failure to do so risks injury, death or even dismissal.” - T. R. Enderson, GATE Immurement Manager[/quote] [h2]Cable Management[/h2] Highly requested during every playtest and demo, it's finally here: All you tidy scientists can rest a little bit easier knowing that your cables will be somewhat more manageable from now on. [img]{STEAM_CLAN_IMAGE}/43009981/86eb35715378726e9127c123fdb5a901e5b3068f.png[/img] [quote]from: rmoyer@cascade.internal.gate For the thousandth time, we NEED to get Manufacturing tidied up to a basic safety standard. The place is a mess of cables and worse. Am I supposed to believe that in this facility, full of supposed geniuses, no-one has devised a way to organize power wiring?[/quote] [h2]New Art and Customizations[/h2] More hair options! [img]{STEAM_CLAN_IMAGE}/43009981/136bd4844fd886e83d857b2f08a92cdf2a3574b3.gif[/img] More face options! [img]{STEAM_CLAN_IMAGE}/43009981/3882c450ccb1a7b8db9f610e155528092e3eebbb.gif[/img] Offices feel even more office-y with added details like blinds! [img]{STEAM_CLAN_IMAGE}/43009981/01ec3abb00b593e11e9e8e64e4de92782a8e78f3.png[/img] Trinkets! What are these for? Perhaps you’ll find out for yourself soon enough… [img]{STEAM_CLAN_IMAGE}/43009981/c71cdb0f2fcaa98a7b7a281b0e547018f7736d00.gif[/img] Scoot. [img]{STEAM_CLAN_IMAGE}/43009981/89ec92f8227fe5d7895e13d9718cb56de1d7d192.gif[/img] Scoot scoot. [img]{STEAM_CLAN_IMAGE}/43009981/768b0f12f4456096d8415ad23090df8efb0d2599.gif[/img] GATE’s security has been tightened to keep its researchers safe from their research. [img]{STEAM_CLAN_IMAGE}/43009981/7db40e57164596e5bcd9657ed78c6516a3022085.gif[/img] Different reloads for different levels of reload skill will help scientists understand their own abilities better. Our Art Director, Connor, has been hard at work making them apparent! Low level reloading vs. high level reloading: [img]{STEAM_CLAN_IMAGE}/43009981/6cf28283b7b3a435906525baf69b9c73cca19826.gif[/img] [img]{STEAM_CLAN_IMAGE}/43009981/bf0c71b5ae1694d3953f4eec00e223a3a1d832a6.gif[/img] More plants, ingredients and overall recipes, which is good news for our Somatic Gastrologists. Have fun, soup hunters! [img]{STEAM_CLAN_IMAGE}/43009981/d426eaf13f35b230fd1f2ad23375208a405afc2e.png[/img] Paintable deployables will let you further personalize your bases. [img]{STEAM_CLAN_IMAGE}/43009981/4e4310c4786a13e16a7bc961c9e05e43707c7d67.gif[/img] [h2]In Case You Missed It[/h2] [h3]Early Access Info and Roadmap[/h3] Please check out our full [url=https://store.steampowered.com/news/app/427410/view/4140568465023404413?l=english]Early Access Announcement[/url] for all the details! [h3]EA Q&A[/h3] With Early Access on our minds we made a Q&A Dev Vlog to answer some related questions from community members. [previewyoutube=kLth4M_YyI0;full][/previewyoutube] [h3]The Steam Engine[/h3] All aboard IS-0138! [previewyoutube=SF_CPKg-gT8;full][/previewyoutube] [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development! You can subscribe to our [url=abioticfactor.com]Newsletter[/url] to keep up-to-date on news about Abiotic Factor. [img]{STEAM_CLAN_IMAGE}/43009981/11a11173c53ec3f5ad5055d23e3c7728d6428542.gif[/img] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [b]Onward to science![/b] [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1712224077
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5679673637671437114"
title"Early Access & Pricing"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5679673637671437114"
is_external_urltrue
author"Shawn (Playstack)"
contents"[h3]Greetings fellow scientists![/h3] Over the past few months, we’ve given nearly 100,000 GATE scientists a chance to experience the Office Sector - a relatively small slice of the Facility - through two separate playtests and a public demo, where we collected your feedback and helped refine our research. As a small team, we were blown away by the response to our demo. We saw huge enjoyment of the portion you played, and we want to give every sector of the game the time it needs to make sure we don’t compromise on that quality. Most importantly, we want to do things right and we want to do them with [b]YOU[/b]. We want you to play the best possible Abiotic Factor, not rush ourselves to meet deadlines and we want to incorporate the community as we continue to build the game. We’ve spent a lot of time discussing the pros and cons, as well as how to shape delivery of content. We feel the best path forward - rather than delay the game to accommodate our shift towards higher quality and more features - is to [b]release Abiotic Factor on May 2nd, 2024 in Early Access[/b]. As you know, we love transparency of development through our monthly Status Reports and Criss’s crazy vlogs, so let’s continue that - there’s lots more to come! We bet you have a lot of questions, so let’s dive into answering them. [h3]Why Early Access?[/h3] Evolving Abiotic Factor through direct collaboration with the community is core to our development plans. We intend to continue to crowdsource feedback on players’ most requested features, identify opportunities for improvement, and ultimately build a feature-rich and highly polished experience. [h3]Approximately how long will this game be in Early Access?[/h3] We expect Abiotic Factor to be in Early Access for 8 to 12 months while we complete the remaining sectors and portal worlds. This may change as we adapt to player feedback and development, but we plan to release new sectors every 2 to 3 months with a load of new features to accompany each of these sectors. [h3]How is the full version planned to differ from the Early Access version?[/h3] Every milestone towards 1.0 will see new feature-complete sectors and worlds added, including new enemies, items, equipment, story and challenges that evolve the adventure. With the launch of 1.0, the main Abiotic Factor storyline and content will be complete and serve as a strong baseline for further expansion and post-release content. We’re in this for the long haul. [h3]What is the current state of the Early Access version?[/h3] The Early Access release delivers a massive, multi-sector adventure through the GATE Cascade Facility and a huge range of portal worlds. Our main priority is for the experience to be stable, well polished, and playable solo or co-op with up to 6 players throughout the entirety of the playable content. We’re also prepping some dedicated server tools to allow you to customize the experience further. [b]We’ve created a very handy roadmap of our development plans.[/b] [img]{STEAM_CLAN_IMAGE}/43009981/2f3bef5b377e8ef019bc31eda68da444bf8a266c.png[/img] [h3]Will the game be priced differently during and after Early Access?[/h3] The game will be [b]24.99 USD (or region equivalent)[/b] for the duration of Early Access. We may increase the price at full release based on the new content added, but [b]all updates during Early Access will be provided free of charge.[/b] [h3]How are you planning on involving the Community in your development process?[/h3] We will be collecting feedback and data from the community in a variety of ways. As in the previous pre-release playables, we’re taking direct suggestions from players on Steam, Discord, social media, and through feedback surveys. Additionally, we will be analyzing gameplay data to identify areas of the game that are opportunities to improve the player experience. We’re incredibly excited to see what sort of scientific breakthroughs you'll make in Abiotic Factor! [b]See you very soon in the GATE Cascade Research Facility.[/b]"
feedlabel"Community Announcements"
date1710274034
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5679673637648635109"
title"Status Report #11: Be Yourself!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5679673637648635109"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] Welcome to another Status Report! This time we’re looking at some highly useful inventions you’ll discover during your time in the GATE Cascade Research Facility, as well as a peek into a few sectors we’ve been polishing. Let’s dive right in, shall we? [h2]Transmogrifier[/h2] [img]{STEAM_CLAN_IMAGE}/43009981/4cc3d19a0a41220139f0245c88a0b5fb4428a548.gif[/img] You know when you have a piece of armor that looks so dang cool but the stats are [i]not so great[/i] for your current environment? Well, you’ve come to the right secret underground research facility, because the clever minds at GATE are here to help! Behold! [b]The Transmogrifier![/b] With this fashionable piece of tech, you can customize your scientist’s appearance and armor to look and feel your best as a GATE employee – all from the comfort of your base. It’s a great tool for changing into a new look you just unlocked, or transmogrifying your armor. [img]{STEAM_CLAN_IMAGE}/43009981/3967db65fc2ddf9074aa7ba8acd696cafe322a7e.gif[/img] What's that, we hear you say? Transmogrification, or Transmog for short, is the ability to change the appearance of your equipped armor to look like another piece of armor, but without the stats changing. There are some intentional limits to this system and we may allow servers to disable it, but we'll cover those details later perhaps, maybe in a dev vlog. The main takeaway here is: you can look the way you want, even if you unlock new and better armor… once you invent the Transmogrifier, anyway. Nerd fashion is peak fashion in ABF. [h2]Distribution Pad[/h2] Have you ever thought “By Einstein’s ghost, I sure wish I could drop my loot and get back to exploring, but then my base would be a mess!” Well, the great minds of science strike again! Again. Always. It never ends. They are relentless. … Ahem, the Distribution Pad. [img]{STEAM_CLAN_IMAGE}/43009981/10528cda5c5c21c4f7b16db763ecbdf5f71652fe.gif[/img] [quote]"I would never discourage genuine curiosity, but when Dr. Tengku suggested using perforation technology to teleport small objects across the room, I suspect she was simply looking for an easier way to file documents. Keep dreaming, Suan. You'll have to file R-3 reports on Level 12 just like the rest of us." - Dr. I. Manbanko[/quote] [h2]Space Lettuce[/h2] [img]{STEAM_CLAN_IMAGE}/43009981/3e17f5dde6e7191ffb214a76257e9774794b0357.gif[/img] [quote]"I don't know who dubbed IS-0333 'Space Lettuce', but I can see why. Like many newly-returned specimens from Anteverse XXI, we're still investigating its properties. The most astonishing fact, so far, is simply that such a thing is... edible." - Dr. P. Peters[/quote] [h2]Deep in the Labs[/h2] [img]{STEAM_CLAN_IMAGE}/43009981/95c37c7b0966a1d25067a49ad9ae1bd10c761d2d.png[/img] [quote]“The Tachyonic Telemetry Targeting Unit, also known as the 'Dark Lens', is the core of GATE's perforation experiments, guiding and focusing perforation events by providing stable, trans-luminal co-ordinate pairs for portal entry/exit nodes.” - the GATE Compendium[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/eb9789af4e937c446ab7c1036f4adac923225b82.png[/img] [img]{STEAM_CLAN_IMAGE}/43009981/cc64de20b7c4925e76171d28e4af0949f6574b71.png[/img] [h2]In Case You Missed It[/h2] [h3]Know Your Strengths[/h3] Our latest Dev Vlog is here to teach you how to land critical hits and the damage types that make it happen! [previewyoutube=QAlY7AUQWSs;full][/previewyoutube] [h3]Janet’s Study Buddy[/h3] Abe and Janet discuss [b]IS-0111[/b]. [url=https://youtube.com/shorts/azkJG3756h0?si=YudJECvjnzj6o94V][img]{STEAM_CLAN_IMAGE}/43009981/0cb316a6254d9e88c1c64a35e56f5f3212a97a75.png[/img][/url] [h3]Next Fest Numbers[/h3] Once again, thanks for checking out ABF during Next Fest. We’ve compiled some of the more fascinating numbers to be perused at your convenience. [img]{STEAM_CLAN_IMAGE}/43009981/b4b67c2773161cd4db1dc41fef7a7c06abf9e0e1.png[/img] If there are any stats you would like to see in the future which weren’t listed this round, let us know in the comments! [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development! And keep your eyes on the sky, or in this case, the Office Sector ceiling, because there will be some big announcements on their way. You can subscribe to our [url=abioticfactor.com]Newsletter[/url] to keep up-to-date on news about Abiotic Factor. [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [b]See you next time, Scientists![/b] [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1709733603
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5728086065176475460"
title"Thanks for Playing the Demo!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5728086065176475460"
is_external_urltrue
author"CrissCrossGal"
contents"[h2][b]Greetings, esteemed colleagues![/b][/h2] [img]{STEAM_CLAN_IMAGE}/43009981/d27503a8a01ab2640ae6f715c56d75e24bd8fdc9.png[/img] [b]We want to thank everyone who helped to make Next Fest a [i]huge[/i] success![/b] Over 52,000 scientists gave it their all! Thank you for playing the demo for Abiotic Factor. We saw a lot of awesome bases and followed tons of streamers on their adventures through the GATE Cascade Research Facility. We've seen some incredible creations from the community. [img]{STEAM_CLAN_IMAGE}/43009981/c03925d832268524724be4fec2c1392382af1211.png[/img] Thank you for all your support! Your passion and energy gives [i]us[/i] energy. [h2]We Want Your Feedback![/h2] If you have not yet left playtest feedback you can do so by filling out this form: [b][url=https://forms.gle/DxhiDBzeCE9DaHr57]Feedback Form[/url][/b] [b]The form will be open until February 26 at 11:59 PM PST[/b]. [h2]See you in May![/h2] Abiotic Factor will be releasing on [b]May 2nd, 2024[/b]. We'll be making an announcement about the release method and planned price very soon, so keep your eyes peeled. [h2]Stay Up To Date With Our Newsletter![/h2] Subscribe to our [url=https://www.abioticfactor.com/][b]Newsletter[/b][/url] to be the first to hear about new developments and important announcements. [h2]Join the Discord![/h2] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]"
feedlabel"Community Announcements"
date1708478670
feedname"steam_community_announcements"
feed_type1
appid427410
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title"Half-Life style survival game is such a hit the demo is staying live"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/8033928544492888962"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/02/abiotic-factor-steam-demo-survival-game-black-mesa-half-life-900x506.jpg"/><p>There is no rest for the poor scientific souls trapped in the GATE facility, as the demo for an incredible-looking new survival co-op game gets extended due to popular demand. Like an unofficial <strong>Half-Life</strong> spin-off, and certainly inspired by the underground lab of Black Mesa, expect bloodthirsty monsters, biological hazards, and accidental comedy. Trapped with your fellow scientists, survival is the name of the game.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/steam-demo">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/half-life-survival-game">Half-Life reimagined as a new multiplayer survival game, playable now</a><br /> <a href="https://www.pcgamesn.com/abiotic-factor/reveal-half-life-co-op">Half-Life co-op is back thanks to new Steam FPS game Abiotic Factor</a></p>"
feedlabel"PCGamesN"
date1708010965
feedname"PCGamesN"
feed_type0
appid427410
gid"5589599109270570356"
title"🧪 Abiotic Factor - Next Fest Livestream #2 (Pre-Recorded)"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5589599109270570356"
is_external_urltrue
author"Shawn (Playstack)"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/9b02c21aa07c96c35474f5e34d362cd3aef7328f.png[/img] Missed the first livestream? Catch a replay on February 10 @ 12PM PST to get a sneak peak at Flathill, one of the many locations you and your science team will investigate as you escape the GATE Cascade Research Facility. Abiotic Factor will be available on May 2, but you can try the demo out until the end of Next Fest while you wait! https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1707524767
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"sale_nextfest_feb_2024"
gid"5589599109266640774"
title"The Half-Life vibes are intense in the free Steam demo for co-op survival game Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5589599109266640774"
is_external_urltrue
author"Christopher Livingston"
contents"<img src="https://cdn.mos.cms.futurecdn.net/CQQMB2xvqt957TtMhq4eLD.png"/><br><br> You think Gordon Freeman had it tough? Dude never had to stop what he was doing and run to the bathroom to poop while fighting his way through interdimensional monsters and psychotic marines in the Black Mesa Research Facility... <a href="https://www.pcgamer.com/the-half-life-vibes-are-intense-in-the-free-steam-demo-for-co-op-survival-game-abiotic-factor?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1707431349
feedname"PC Gamer"
feed_type0
appid427410
gid"5582843074958258932"
title"🧪 Abiotic Factor - Next Fest Livestream #1 (Pre-Recorded)"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5582843074958258932"
is_external_urltrue
author"Shawn (Playstack)"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/082b34597f833b6f021c41738cfbdd9a8a1b4878.png[/img] Tune in on February 6 @ 11AM PST to get a sneak peak at Flathill, one of the many locations you and your science team will investigate as you escape the GATE Cascade Research Facility. Abiotic Factor will be available on May 2, but you can try the demo out until the end of Next Fest while you wait! https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1707207327
feedname"steam_community_announcements"
feed_type1
appid427410
tags
"sale_nextfest_feb_2024"
"hide_store"
"hide_library_detail"
gid"5582843074956744872"
title"Status Report #10: Release Date!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5582843074956744872"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] Happy Next Fest to all! Our demo is live and we’ve already been getting great feedback from all of you who have been contributing to science. The demo will be live until February 12th so be sure to give it a go (and bring your friends)! [h2]Release Date Announcement![/h2] Abiotic Factor is set to release [b][u]May 2nd, 2024![/u][/b] To celebrate the news, we’ve got a brand new trailer for you! Check it out below. [previewyoutube=jw03BR0Uu0Y;full][/previewyoutube] [h2]Confirmed Languages[/h2] At this time we have fully voiced audio in English which will be ready upon release. We are looking into other languages for audio in the future. In terms of subtitles, we have several languages that we are able to share with you at this stage. [list] [*]Russian [*]Brazilian Portuguese [*]German [*]Ukrainian [*]French [*]Spanish [*]Polish [/list] And we are looking into adding more languages as we can. With that out of the way, let's dive into showing off some of the new stuff coming to the GATE Cascade Research Facility! [h2]Shelving and Storage[/h2] Want more variety in your base decorating? Need a place to store your soup? A lofty throne? We’ve got you covered with our [b]brand new shelves![/b] [img]{STEAM_CLAN_IMAGE}/43009981/2760a8a2ee920a8654c1a1e7eca40d32d436f773.png[/img] That’s right, we’re increasing vertical building options to help you make the base of your dreams! We’ve also made storage crates stackable to save you space without losing slots. [img]{STEAM_CLAN_IMAGE}/43009981/0177f0d402c94c199099a7ddc39ab48a0d5ea44e.png[/img] [h2]Defense Bot[/h2] [img]{STEAM_CLAN_IMAGE}/43009981/dd110468fb38ee69201711bcd3e678dfe50680a4.gif[/img] [quote]“[i]Field tests on the new Defense Bot upgrade have shown an almost 250% improvement in area denial, and a 400% increase in target-specific lethality. We expect approval shortly for deployment to security locations above Red Tier across all GATE facilities. Additional note: The ‘contractors’ found them extremely helpful on the latest op to secure 121. I think I even got a thank you, but ... it's hard to tell sometimes.[/i]” ~ Log from R. Strauss, Security Director[/quote] [h2]Wheely Chairs[/h2] [img]{STEAM_CLAN_IMAGE}/43009981/5f73c8c38618c40b71189d2699f43c1a436ceab5.jpg[/img] [quote]“[i]Yesterday I encountered a trio of staff members - whom I shall not name at this time - riding office chairs down vehicle ramps on Level 2. I want to make it completely clear that this sort of behaviour is dangerous to all those concerned, forklift operators, and anyone nearby. Chairs are for SITTING, not riding around like maniacs. I'll take the damn wheels off myself if I catch this happening again.[/i]” ~ Email from R. Moyer, Supervisor, Office Sector[/quote] We are glad to see that members of the community have already begun enjoying the office chairs! And are using them very responsibly, we may add. [previewyoutube=BJWVCu3wcUI;full][/previewyoutube] [h2]REDACTED[/h2] [img]{STEAM_CLAN_IMAGE}/43009981/1ad04e4cda0bc31ba592413c9847217d7c10540d.gif[/img] [h2]In Case You Missed It[/h2] [h3]Q&A Part 2[/h3] We answer more of your questions in our latest developer vlog! Give it a look! [previewyoutube=KUhJ_eIhtV4;full][/previewyoutube] [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development! You can also subscribe to our [url=abioticfactor.com]Newsletter[/url] to keep up-to-date on news about Abiotic Factor. [b]See you next time, Scientists![/b] [b]Join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1707171439
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5519792046252615710"
title"Abiotic Factor is half, er, Half-Life, half open world co-op survival game, and it's got a demo"
url"https://steamstore-a.akamaihd.net/news/externalpost/Rock, Paper, Shotgun/5519792046252615710"
is_external_urltrue
author""
contents"<img src="https://assetsio.reedpopcdn.com/1_7TtjfL4.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp" /> <p> Graham has been bandying Abiotic Factor around the Treehouse as "<a href="https://www.rockpapershotgun.com/games/half-life">Half-Life</a> designed for co-op <a href="https://www.rockpapershotgun.com/the-best-survival-games-on-pc">survival</a> japes", which is obviously a noteworthy combination of words, so let's have a look at <a href="https://store.steampowered.com/app/427410/Abiotic_Factor/">the Steam page</a>, trailer, and gosh, there's a demo here too. That's Friday night sorted. </p> <p><a href="https://www.rockpapershotgun.com/abiotic-factor-is-half-er-half-life-half-open-world-co-op-survival-game-and-its-got-a-demo?utm_source=feed&utm_medium=rss&utm_campaign=steam">Read more</a></p>"
feedlabel"Rock, Paper, Shotgun"
date1706290427
feedname"Rock, Paper, Shotgun"
feed_type0
appid427410
gid"5519792046249069799"
title"Next Fest Demo Guide"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5519792046249069799"
is_external_urltrue
author"CrissCrossGal"
contents"Greetings esteemed colleagues! We are so excited for you to play Abiotic Factor! This guide contains everything you need to know about the demo whether you're new or returning. But first, [b]a BIG Announcement![/b] [previewyoutube=jw03BR0Uu0Y;full][/previewyoutube] [h2]Abiotic Factor is Releasing in May 2024[/h2] That's right, Abiotic Factor has set a Steam release date - [b]May 2, 2024[/b]. We'll be sharing more information about this shortly, including info about confirmed languages and subtitles. We're very excited to keep you all in the loop on development as things continue to ramp up. [h3]Now onto the demo![/h3] Below you will find some helpful information, such as: [list] [*] Demo dates times and languages [*] How to access the demo [*] What's in the demo [*] How to report a bug or crash [*] Where to submit feedback [*] Where to find our FAQ [*] A few new player tips [*] Changes since the December Playtest [*] Demo updates [/list] [h2]How Long is the Demo Available?[/h2] [b]We have extended the demo availability to the 20th of February, 2 PM PST.[/b] [strike]The demo is available from the 25th of January 10:00 AM PST to the 12th of February 10:00 AM PST.[/strike] Here is a time zone breakdown: [list] [*] PST: Thursday, 25th January at 10:00 AM through Thursday, 20th February at 2:00 PM [*] MST: Thursday, 25th January at 11:00 AM through Thursday, 20th February at 3:00 PM [*] CST: Thursday, 25th January at 12:00 PM through Thursday, 20th February at 4:00 PM [*] EST: Thursday, 25th January at 1:00 PM through Thursday, 20th February at 5:00 PM [*] GST: Thursday, 25th January at 6:00 PM through Thursday, 20th February at 10:00 PM [*] NZDT: Friday, 26th January at 7:00 AM through Friday, 21st February at 11:00 AM [/list] [h2]What Language is the Demo Available In?[/h2] Currently the demo is only available in English audio with English subtitles. We can confirm that we are working on getting several subtitle languages ready, including Brazilian Portuguese, German, Russian, Ukrainian, French, Spanish and Polish. [h2]How to Launch the Demo[/h2] To begin your work in the GATE Cascade Research Facility, you’ll need to download the demo by clicking the ‘[b]Download[/b]’ button on the Abiotic Factor Steam store page. [img]{STEAM_CLAN_IMAGE}/43009981/edede6e658e040bf542f0f3493d176ac2cd75bf1.png[/img] Once it’s downloaded you can launch it from your library. If you’re on a low-spec PC or laptop we recommend launching with the DX11 option which turns off some of our fancier graphical features and may prevent crashes. [h2]What's Included in the Demo[/h2] This demo opens up an early section of the GATE Cascade Research Facility for exploration and gameplay, as well as the Tutorial. We've given you just a taste of the depths that you will be able to explore upon release! Abiotic Factor is a large, open world game and this is just a small section of it, but contains a huge range of key gameplay and functionality, as well as a lot of new features, polish and improvements for anyone who may have participated in previous playtests. We’re super excited for you to jump in! For those who want to 100% the demo (so to speak) you can keep playing and making discoveries and unlocking more recipes/skills even after you complete the last available objective for this playable. [h2]How to Report Bugs, Crashes and Give Suggestions[/h2] We want to hear from you! Listed below are different guides and master threads dedicated to anything you’d like to ask or share with us. [list] [*] [url=https://steamcommunity.com/app/427410/discussions/2/3948028800069537672/]🐛 Bug Report Guide[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/2/3948028800069529145/]📋 Known Issues List[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/1/3948028800069831232/]💬 Feedback Forms & Suggestions[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/1/3948028800069867393/]🤔 FAQ & Troubleshooting[/url] [/list] [h2]Can I stream it or make videos?[/h2] Yes, go right ahead! [h2]Can I play multiplayer?[/h2] Yes you can! The game can be played with 1-6 players. [h2]New Player Tips[/h2] As a scientist arriving at the Gate Cascade Research Facility just as a mysterious catastrophe unfolds, you’re trapped far underground with no hope of rescue. Find ways to survive, explore, unlock and - eventually - escape your increasingly lethal workplace with your team. [b]Pager![/b] Your pager can be accessed in the emote radial wheel. A nifty device which lets you briefly ping your location to your fellow scientists in the case that you become lost in the cubicles. [img]{STEAM_CLAN_IMAGE}/43009981/9bf4250f71fcf26cda9a5b678d5e2d729203eef1.png[/img] [b]Holster your items![/b] You can holster your weapon and shield by pressing [b]H[/b] on keyboard. [b]Control rebinds![/b] Keyboards, mice and controllers can all be rebound in the settings menu at any time. [img]{STEAM_CLAN_IMAGE}/43009981/d08b5b49f2bda2d68a7d4c7bf428a77304461b86.png[/img] [h2]Changes since the December Playtest[/h2] For those scientists who have already ventured through some of this content in our playtests - first, thank you for your feedback in helping us make this demo even better! Secondly, there will be some new features, lots of bug fixes, balance changes, and a handful of other surprises. These surprises include some new areas to explore and some new "toys" to play with. [h2]Demo Updates[/h2] Demo updates and hot fix notes can be found on the [url=https://steamcommunity.com/app/427410/discussions/1/]Demo Discussions Sub Forum[/url]. [h2]Join Our Discord[/h2] To chat with fellow scientists, find servers full of new friends, make jokes, share videos or screenshots, and everything else - join our Discord! [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
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title"This co-op survival game looks like a mad scientist's mashup of Lethal Company and Half-Life—and there's a demo out now"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5519792046249075167"
is_external_urltrue
author"Christopher Livingston"
contents"<img src="https://cdn.mos.cms.futurecdn.net/hevpViFgnrewn4gxBZnjJn.jpg"/><br><br> Yeah, I know, there have already been a couple big co-op survival games released in just the past week, the record-smashing monster-managing <a href="https://www.pcgamer.com/palworld/" target="_blank">Palworld</a> and sprawling fantasy RPG <a href="https://www.pcgamer.com/co-op-survival-rpg-enshrouded-forgiving-survival-systems-in-a-surprisingly-massive-open-world/" target="_blank">Enshrouded</a>... <a href="https://www.pcgamer.com/this-co-op-survival-game-looks-like-a-mad-scientists-mashup-of-lethal-company-and-half-lifeand-theres-a-demo-out-now?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
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title"Playtest 2 Has Ended"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5410576585171135896"
is_external_urltrue
author"CrissCrossGal"
contents"[h2][b]Greetings, esteemed colleagues![/b][/h2] [img]{STEAM_CLAN_IMAGE}/43009981/377726db8c2d2f0231f5789523a056a6cad62e2b.png[/img] We want to thank everyone who helped to make our first public playtest a [i]huge[/i] success! Over 60,000 scientists gave it their all! Thank you for playing the alpha playtest of Abiotic Factor. We saw a lot of awesome bases and followed tons of streamers on their adventures through the GATE Cascade Research Facility. [h2]We Want Your Feedback![/h2] If you have not yet left playtest feedback you can do so by filling out this form: [b][url=https://forms.gle/S8vLFi6Xisp2YxpJ9]Playtester Feedback Form[/url][/b] Also check out this form to help us improve accessibility options in the game: [b][url=https://forms.gle/v4gpDwVDGM3q2KRm6]Accessibility Feedback Form[/url][/b] [b]The forms will be open until January 7th PST[/b]. [h2]Couldn't Make It?[/h2] If you missed the playtest (or didn't get enough) - don't fret. There will be more opportunities to get your hands on the game before the launch. [h2]Stay Up To Date With Our Newsletter![/h2] Subscribe to our [url=https://www.abioticfactor.com/][b]Newsletter[/b][/url] to be the first to hear about future playtest dates! [h2]Join the Discord![/h2] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [h3]Get ready for some serious science in 2024![/h3]"
feedlabel"Community Announcements"
date1704140466
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5410576585163795761"
title"Playtest Closing Soon!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5410576585163795761"
is_external_urltrue
author"CrissCrossGal"
contents"Greetings, scientists! As of this posting there are 48 hours left to go in this playtest! As of [b]January 1st, 12:00 PM PST[/b] the playtest app will no longer be available to launch so make sure you get in all the inventing and exploring you want to before it goes offline! Be sure to check this time zone breakdown below to know when exactly things will be shut down in your area: [b]PDT[/b]: Monday, 1 Jan. @ 12:00 PM [b]MST[/b]: Monday, 1 Jan. @ 1:00 PM [b]CST[/b]: Monday, 1 Jan. @ 2:00 PM [b]EST[/b]: Monday, 1 Jan. @ 3:00 PM [b]GMT[/b]: Monday 1 Jan. @ 8:00 PM [b]NZDT[/b]: Tuesday, 2 Jan. @ 9:00 AM Thank you so much for checking out the playtest, providing bug reports, gameplay suggestions and helping us make Abiotic Factor the best it can be! Remember to also wishlist the game and follow us on [url=http://www.twitter.com/ABFGame]twitter[/url] and [url=https://www.youtube.com/@DeepFieldGames]youtube![/url] [img]{STEAM_CLAN_IMAGE}/43009981/5e53684bb2aa309d7294e1a16e02b56e78457208.gif[/img]"
feedlabel"Community Announcements"
date1703966421
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appid427410
gid"5409450219991167598"
title"Half-Life reimagined as a new multiplayer survival game, playable now"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/5409450219991167598"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2023/12/abiotic-factor-steam-survival-game-half-life-black-mesa-900x506.jpg"/><p><strong>Black Mesa</strong> is a dangerous place. Collapsing walkways, exploding pipes, laser beams burning through the walls. And that's not to mention the headcrabs, barnacles, and special forces soldiers all trying to chew you up and spit you out. Gordon Freeman is protected by the good old HEV suit, but what about the unfortunate science team? We've all seen them, dangling off ladders and getting caught by the HECU satchel charges. The Half-Life scientists remain some of the most iconic NPCs in all of PC gaming. Now, a new multiplayer survival game essentially casts you as the Black Mesa research team, trapped underground, caught between invading aliens and hostile military clean-up crews. With shades of The Forest and Lethal Company, it's available to play on Steam right now.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/half-life-survival-game">Read the rest of the story...</a></p> <p>RELATED LINKS:<br /> <a href="https://www.pcgamesn.com/abiotic-factor/reveal-half-life-co-op">Half-Life co-op is back thanks to new Steam FPS game Abiotic Factor</a></p>"
feedlabel"PCGamesN"
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appid427410
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title"I urge you to playtest Abiotic Factor, a survival game about scientists trapped in a vast underground black site"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/5409450219984770672"
is_external_urltrue
author"Jonathan Bolding"
contents"<img src="https://cdn.mos.cms.futurecdn.net/2BdK48v4hpDb2frZzHUhpm.jpg"/><br><br> So you&apos;re a scientist who works in one of those science-fictional giant underground research facilities&#x2014;your Black Mesa, SCP Foundation, The Loop, what have you&#x2014;and the day arrives where the big science catastrophe goes down and everyone&apos;s dying left and right and there&apos;s a horrible cascade of alternate dimensions and weird aliens pouring in. That&apos;s the setup for <a href="https://www.pcgamer.com/abiotic-factor/" target="_blank">Abiotic Factor</a>, an upcoming solo to six-player survival game that you can playtest for free, right now, via Steam... <a href="https://www.pcgamer.com/i-urge-you-to-playtest-abiotic-factor-a-survival-game-about-scientists-trapped-in-a-vast-underground-black-site?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
feedlabel"PC Gamer"
date1702848022
feedname"PC Gamer"
feed_type0
appid427410
gid"5395938616813093291"
title"Guide for Abiotic Factor Playtest #2"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5395938616813093291"
is_external_urltrue
author"CrissCrossGal"
contents"Greetings esteemed colleagues! We are so excited for you to play Abiotic Factor! This guide contains everything you need to know about the playtest whether you're new or returning. Let's delve in, shall we? Below you will find some helpful information, such as: [list] [*] Playtest dates and times [*] How to access the playtest [*] What's in the playtest [*] How to report a bug or crash [*] Where to submit feedback [*] Where to find our FAQ [*] A few new player tips [*] Changes since the last Playtest [/list] [h2]How Long is the Playtest?[/h2] The playtest is open from the 12th of December 12:00 PM PST to the 1st of January 12:00 PM PST. Here is a time zone breakdown: [img]{STEAM_CLAN_IMAGE}/43009981/5d8a2a6902117bf7efecc34d7f30292b9a0de373.png[/img] [list] [*] PST: Tuesday, 12 December at 12:00 PM through Monday, 1st January at 12:00 PM [*] MST: Tuesday, 12 December at 1:00 PM through Monday, 1st January at 1:00 PM [*] CST: Tuesday, 12 December at 2:00 PM through Monday, 1st January at 2:00 PM [*] EST: Tuesday, 12 December at 3:00 PM through Monday, 1st January at 3:00 PM [*] GST: Tuesday, 12 December at 8:00 PM through Monday, 1st January at 8:00 PM [*] NZDT: Wednesday, 13 December at 9:00 AM through Tuesday, 2nd January at 9:00 AM [/list] [h2]How to Launch the Playtest[/h2] To begin your work in the GATE Cascade Research Facility, you’ll need to request access by clicking the ‘[b]Request Access[/b]’ button on the Abiotic Factor Steam store page. [img]{STEAM_CLAN_IMAGE}/43009981/364eaea7274f7d3bc700ae40e8f6551448431513.png[/img] Once access is granted you’ll see Abiotic Factor in your Steam library. Select '[b]Abiotic Factor Playtest[/b]', download it, and you’re good to go! [img]{STEAM_CLAN_IMAGE}/43009981/b4aae148af6d71da5f3fc5dad56902acc1dd5211.png[/img] [h2]What's Included in the Playtest[/h2] This playtest opens up an early section of the GATE Cascade Research Facility for exploration and gameplay, as well as the Tutorial. We've given you just a taste of the depths that you will be able to explore upon release! Abiotic Factor is a large, open world game and this is just a small section of it, but contains a huge range of key gameplay and functionality, as well as a lot of new features, polish and improvements for anyone who may have participated in previous playtests. We’re super excited for you to jump in! For those who want to 100% the playtest (so to speak) you can keep playing and making discoveries and unlocking more recipes/skills even after you complete the last available objective for this test. [h2]How to Report Bugs, Crashes and Give Suggestions[/h2] We want to hear from you! Listed below are different guides and master threads dedicated to anything you’d like to ask or share with us. [list] [*] [url=https://steamcommunity.com/app/427410/discussions/2/3948028800069537672/]Bug & Crash Report Guide[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/2/3948028800069529145/]Known Issues[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/1/3948028800069831232/]Feedback & Suggestions[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/1/3948028800069867393/]FAQ & Toubleshooting[/url] [/list] [h2]Can I Stream it or Make Videos?[/h2] Yes, go right ahead! [h2]New Player Tips[/h2] As a scientist arriving at the Gate Cascade Research Facility just as a mysterious catastrophe unfolds, you’re trapped far underground with no hope of rescue. Find ways to survive, explore, unlock and - eventually - escape your increasingly lethal workplace with your team. [b]Pager![/b] Your pager can be accessed in the emote radial wheel. A nifty device which lets you briefly ping your location to your fellow scientists in the case that you become lost in the cubicles. [img]{STEAM_CLAN_IMAGE}/43009981/9bf4250f71fcf26cda9a5b678d5e2d729203eef1.png[/img] [b]Holster your items![/b] You can holster your weapon and shield by pressing [b]H[/b] on keyboard. [b]Control rebinds![/b] Keyboards, mice and controllers can all be rebound in the settings menu at any time. [img]{STEAM_CLAN_IMAGE}/43009981/d08b5b49f2bda2d68a7d4c7bf428a77304461b86.png[/img] [h2]Changes since the last Playtest[/h2] For our returning testers, we’ve got quite a few new things in store for you! We'll list a few of them below, but the rest are for you to discover! [list] [*] [b]Proximity chat![/b] That’s right we heard your pleas and it is here! Your distant screams will be music to your teammates ears. [*] By popular demand you can now [b]boil tainted water[/b] to produce clean water! You’ll lose a bit to the steam but it could be an essential task when you’re in a pinch. [*] Many [b]traits[/b] have had bug fixes or were not fully functional. You may notice a larger impact from Traits this time around. [*] We've added [b]Summer Intern[/b], for people who want a blank slate job - no extra skills! [/list] [h2]Join Our Discord[/h2] To chat with fellow playtesters, find servers full of new friends, make jokes, share videos or screenshots, and everything else - join our Discord! [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] "
feedlabel"Community Announcements"
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title"Status Report #9: Contained Specimens"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5395938616807176974"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] Happy holidays to all our scientists! This week we’ve got a whole bunch of stuff to go over, including this sentence which is a very big hint that something PLAYTEST-Y is right around corner. Did you get the hint? Well, no matter, let's continue. [h2]About Immurement[/h2] The remote nature of the GATE Cascade Research Facility makes it ideal for the containment and study of dangerous and obscure specimens. At GATE, we call these [b]Immurement Subjects[/b], or simply [b]IS[/b], for short. There are further classifications but we’ll leave those up to you to discover as you venture forth into the Facility. Mundane artifacts and oddities that have been deemed safe (Ordo) are immured within Cascade, kept in a particularly [i]dry[/i] and deceptively large storage area, while deeper down in the Facility are the specimens under active study and more strict containment. These range from mysterious baubles with unique properties, to entities from beyond the veil of our universe - creatures and denizens of other Anteverses and the many worlds beyond. [img]{STEAM_CLAN_IMAGE}/43009981/03a0e0e058369c2644a5d0c93f4335be529502a9.jpg[/img] [quote]"Although Cascade has well-established containment tiers, every subject is unique, requiring a different approach to immurement and study. Basic Ordo storage aside, the reality is that we have almost as many kinds of containment as we have subjects. In the final assessment, our containment tiers are a bureaucratic fiction." ~ Dr. Derek Manse[/quote] Please be cautious as you gain clearance throughout the GATE Cascade Research Facility. You never know what you might encounter. [h2]Deep in the Field[/h2] For this section of the Status Report, we’ll take a look at just a few of the works our devs have put into the game this past while. There were a lot of things to choose from so we picked some of our favorites! [h3]Jorden, Level Designer[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/f7001050a88e5082e7e526064a3498ba303912b0.png[/img] [quote]Some of my previous work was in the more grunge, industrial, Manufacturing Sector. Lately I’ve been working away on the sprawling Labs, which is a stark difference in both cleanliness and budget, in terms of staff accommodation. I wanted to convey that difference through how clean and luxurious the areas of the Labs are and how hard GATE tries to keep their “upper crust” happy, but still a bit more utilitarian in comparison to the residential quarters.[/quote] [h3]Kecko, 3D Artist[/h3] [b]Welding Spear[/b] [img]{STEAM_CLAN_IMAGE}/43009981/852b7b232c50faea252f8182454d2571a8bc366b.png[/img] [quote]Upgrading from your typically pokey makeshift spear made from cobbled together office parts, the Welding Spear brings fire to the mix. It’s pretty straightforward, but took a few iterations to get to this point. We had some slightly crazier ideas but it ended up looking too cool for being your first spear upgrade. Later designs get a bit more wild, and rightfully so.[/quote] [b]Thermal Mallet[/b] [img]{STEAM_CLAN_IMAGE}/43009981/9535bda94a1fa5161161e83bbb31af8a19ae5f0e.png[/img] [quote]The Thermal Mallet, around the same tier as the Welding Spear, also went through a good bit of ideation before we landed on something we liked. It started out looking a bit more sharp (as opposed to blunt) and I took some inspiration from the abandoned mines surrounding the Manufacturing Sector. It ended up being a sort of railroad spike welded to the shaft of the club, wrapped in a high-vis material to keep the crafted look.[/quote] [h3]Connor, 3D Artist[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/05c501853aa293f7cce1a3eb00d7c87390f6b0f1.gif[/img] [quote]This was a personal milestone for me as I had never done an animation where the right hand leaves the weapon. It’s a notoriously tricky problem in game development, since the weapon is typically parented to a bone that is on the right hand. I worked it out through a series of null objects and constraints that get turned on and off throughout the animation that allows it to follow either the left hand or the right hand as needed. Additionally animating a bolt action is always a treat. I’m happy with how the player doesn’t feel as proficient with the bolt, being a dorky scientist and all. We of course have progressive reloading animations based on reloading skill, and that changes a bit as the player progresses.[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/7cc18e376ef8bf339d362fa887bcf6051c74f1e1.png[/img] [quote]We worked on a hat that both belongs to an enemy, and was something we wanted to make available to marketing for Halloween, so while it was a bit of a rush, I think it turned out quite nicely. The “Swamp Hat” as we’re calling it sure has an interesting look, and perhaps raises some interesting questions too…[/quote] [h3]Jacob, Programmer[/h3] [b]Character Freezing and Slushie Bombs[/b] [img]{STEAM_CLAN_IMAGE}/43009981/7e0e4aadcc35875581fa7d925f5e7500b4cfdbbf.gif[/img] [quote]We wanted some of the early on crafted items to be more fun, so we made the Slushie Bomb physically freeze any character it hits. When affected the character will freeze it's movement and animation, no matter what it was doing, which can look pretty whacky and we love it. You’ll be able to play with this in the next playtest [i]for sure.[/i] We also keep the movement so a peccary charging at you will start sliding right past.[/quote] [b]PROXIMITY CHAT![/b] [img]{STEAM_CLAN_IMAGE}/43009981/b68d66dca34b7b40dd0527db1759ac72936c2683.gif[/img] [quote]We've changed the in-game VOIP to no longer be global, instead having it proximity based and directional. Alongside that we also have the player's mouth move while they talk, because… You gotta have that. The voice is also a real audio source, so it muffles when out of line of sight and is affected by reverb in the environment, just like a real voice would be. [url=https://twitter.com/ABFGame/status/1730253948689305796]Here's a fun video[/url] we posted of a slightly older version of the VOIP in action.[/quote] [b]Please Remain Seated[/b] [quote]Seats and moveable carts were used in [i]an interesting way[/i] in previous playtests, so we've improved the enter/exit logic to prevent certain exploits. Now when you exit a chair or vehicle you should appear in front if there is space, rather than just standing on top of the chair or other whacky locations. This isn’t perfect, but we’ll continue to refine it as we go.[/quote] [b]Resistance / Weakness System[/b] [quote]Enemies can now have resistances or weaknesses to certain types of damage, which have different audio/visual responses to the hit as well. This changes the type of weapon that might be best for a situation and should really shake up how players encounter things.[/quote] [b]Engine Upgrade![/b] [quote]We’ve upgraded the game to Unreal Engine 5.3.2 in our ongoing efforts to keep on top of optimizations and new features. This won’t mean much to you, but it means a lot to us! There have also been some other changes in the optimization department, not quite related to this upgrade, that we hope player’s will notice. As always, keep the feedback coming![/quote] [b]Enemy Changes[/b] [quote]We gave the ████ ████ a █████ and the ███████ █████ will be better at █████████ ███████ ████ so we're very excited to see how that plays out in the upcoming playtest. You might find a surprise or two there.[/quote] Wow, thanks for that, you crazy kids! Everyone has been extra busy getting content things ready for our next playtest and it’s been great fun to read everyone’s thoughts on their work. [h2]PLAYTEST WHEN?![/h2] [b]There’s an upcoming playtest, very, very soon.[/b] That’s all I’m allowed to say, but if you’re signed up for the newsletter, please keep an eye on your inboxes this month. [img]{STEAM_CLAN_IMAGE}/43009981/9958b7f8900b04d57e788dd736028c360b2d0026.gif[/img] [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development! You can also subscribe to our [url=abioticfactor.com]Newsletter[/url] to keep up-to-date on news about Abiotic Factor, and gain access to testing environments. Keep your eyes peeled because things are ramping up behind the scenes! [url=abioticfactor.com][img]{STEAM_CLAN_IMAGE}/43009981/11a11173c53ec3f5ad5055d23e3c7728d6428542.gif[/img][/url] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [b]See you next time, Scientists![/b] [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ "
feedlabel"Community Announcements"
date1702256638
feedname"steam_community_announcements"
feed_type1
appid427410
gid"6560117310262795172"
title"Playtest Has Ended"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6560117310262795172"
is_external_urltrue
author"CrissCrossGal"
contents"[h2][b]Greetings, esteemed colleagues![/b][/h2] [img]{STEAM_CLAN_IMAGE}/43009981/188ac3923c87f88c04f4bc8bcc409d67cc04d35f.png[/img] We want to thank everyone who helped to make our first public playtest a [i]huge[/i] success! Over 7,000 scientists gave it their all! Thank you for playing the alpha playtest of Abiotic Factor. We saw a lot of awesome bases and followed tons of streamers on their adventures through the GATE Cascade Research Facility. [h2]We Want Your Feedback![/h2] If you have not yet left playtest feedback you can do so by filling out this form: [b][url=https://forms.gle/iGmtQGK96kLW9VGFA]Playtester Feedback Form[/url][/b] [b]The form will be open until November 18 at 11:59 PM PST[/b]. [h2]Couldn't Make It?[/h2] If you missed the playtest (or didn't get enough) - don't fret. There will be more opportunities to get your hands on the game before the launch next year. [h2]Stay Up To Date With Our Newsletter![/h2] Subscribe to our [url=https://www.abioticfactor.com/][b]Newsletter[/b][/url] to be the first to hear about future playtest dates! [h2]Join the Discord![/h2] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]"
feedlabel"Community Announcements"
date1700107995
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5302486387999125631"
title"Playtest Guide for Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5302486387999125631"
is_external_urltrue
author"CrissCrossGal"
contents"Greetings esteemed colleagues! We are so excited for you to play Abiotic Factor! This guide contains everything you need to know about the playtest. Grab your coffee and dive in! [img]{STEAM_CLAN_IMAGE}/43009981/34ad580d08ea035ed4beb5ba75264cf542875b5f.gif[/img] [b]Below you will find some helpful information, such as:[/b] [list] [*] Playtest dates and times [*] How to access the playtest [*] What's in the playtest [*] How to report a bug or crash [*] Where to submit feedback [*] Where to find our FAQ [*] A few new player tips [/list] [h2]How Long is the Playtest?[/h2] The playtest is open from the 9th of November to the 15th of November PST. [b]Here is a time zone breakdown:[/b] [list] [*] PST: Thursday, 9 November at 12:00 PM through Wednesday, 15th November at 8:00 PM [*] MST: Thursday, 9 November at 1:00 PM through Wednesday, 15th November at 9:00 PM [*] CST: Thursday, 9 November at 2:00 PM through Wednesday, 15th November at 10:00 PM [*] EST: Thursday, 9 November at 3:00 PM through Wednesday, 15th November at 11:00 PM [*] GMT: Thursday, 9 November at 8:00 PM through Thursday, 16th November at 4:00 AM [*] NZDT: Friday, 10 November at 9:00 AM through Thursday, 16th November at 5:00 PM [/list] [h2]How to Launch the Playtest[/h2] To begin your work in the GATE Cascade Research Facility, you’ll need to request access by clicking the ‘[b]Request Access[/b]’ button on the [url=https://store.steampowered.com/app/427410/Abiotic_Factor/]Abiotic Factor store page[/url]. [img]{STEAM_CLAN_IMAGE}/43009981/364eaea7274f7d3bc700ae40e8f6551448431513.png[/img] Once access is granted you’ll see Abiotic Factor in your Steam library. Select '[b]Abiotic Factor Playtest[/b]', download it, and you’re good to go! [img]{STEAM_CLAN_IMAGE}/43009981/b4aae148af6d71da5f3fc5dad56902acc1dd5211.png[/img] [h2]What's Included in the Playtest[/h2] This playtest starts you off in the Introduction, which acts as a sort of tutorial. We recommend you play it all the way through, it's not too long! After that, you can join or host a server, which features a section of the early gameplay and exploration in the GATE Cascade Research Facility. We've given you just a taste of the depths that you will be able to explore upon release! There is a hard cutoff on the playtest in terms of content, but you can keep playing, making discoveries and unlocking more recipes and skills even after you complete the last available objective for this playtest. Please enjoy the "sandbox" we've created (in solo or co-op!) for as long as the playtest is live! [h2]How to Report Bugs, Crashes and Make Suggestions[/h2] We want to hear from you! Listed below are different guides and master threads dedicated to anything you’d like to ask or share with us. [list] [*] [url=https://steamcommunity.com/app/427410/discussions/2/3948028800069537672/]🐛How to Report a Bug or Crash[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/2/3948028800069529145/]📜Known Issues[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/2/]💡Feedback & Suggestions[/url] [*] [url=https://steamcommunity.com/app/427410/discussions/1/3948028800069867393/]🤔Frequently Asked Questions[/url] [/list] As a scientist arriving at the GATE Cascade Research Facility just as a mysterious catastrophe unfolds, you’re trapped far underground with no hope of rescue. Find ways to survive, explore, unlock and - eventually - escape your increasingly lethal workplace with your team. [h2]A Few Tips[/h2] [b]Accessibility Options![/b] We have many accessibility options available in the game, ranging from FOV sliders to screen shake amount to Hold vs. Toggle, and so on. We do not [i]yet[/i] have subtitles as we're still in the process of finalizing large portions of the script throughout the game, but that is on the horizon. [b]Keybindings & Controller Bindings![/b] Keyboard, Mouse and Controller can all be rebound in the settings menu at any time. Let us know how this goes for you and if you want to see any additional rebinding features. [img]{STEAM_CLAN_IMAGE}/43009981/d08b5b49f2bda2d68a7d4c7bf428a77304461b86.png[/img] [b]Jobs and Traits![/b] You can pick your primary job and additional positive and negative traits at the beginning of the game (after the introduction concludes.) Once locked in, they can't be changed on that server, and remember that character skills, stats, and inventory are on a per-server basis. So give it a think! [img]{STEAM_CLAN_IMAGE}/43009981/4761360f5c146295e08103736f3ebe9c25076ae5.png[/img] [b]Pager![/b] Your pager can be accessed in the emote radial wheel (B key by default, D-PAD Up on controller.) The pager is a nifty device your dad probably once used which lets you briefly ping your location to your fellow scientists in the event you become lost among the cubicles. [img]{STEAM_CLAN_IMAGE}/43009981/e003bf3790989a5223736eb33518b3b9ac5b9147.png[/img] [b]Medical Radial Wheel![/b] Bring up all your healing items on a radial wheel for easy access by holding down the X key. Quicky clicking the X key will bring up your overall health screen. [img]{STEAM_CLAN_IMAGE}/43009981/f71f42da38914b0a3746440ab6acff5efef572c9.png[/img] [b]Holster Your Items![/b] You can holster your weapon and shield by pressing the [b]H key[/b]. This can be useful if you have a shield equipped and want to cycle your weapon state, or just want your hands free so you aren't standing around threatening your fellow scientists. [b]Share Recipes![/b] Once you've researched a recipe, you can share it with your party! On the crafting screen, click the 'Share Recipe' button, located to the left of the recipe you want to share. [img]{STEAM_CLAN_IMAGE}/43009981/46d85793f1cb3791dee156d2043201bf0d462680.png[/img] [h2]Join Our Discord![/h2] To chat with fellow playtesters, find servers full of new friends, make jokes, share videos or screenshots, and just about everything else - join our Discord by following the link below. [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [h3][b]Thank you for playtesting Abiotic Factor, and we'll see you in the Facility.[/b][/h3]"
feedlabel"Community Announcements"
date1699560240
feedname"steam_community_announcements"
feed_type1
appid427410
gid"5288974951224411014"
title"Status Report #8: Going Up"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5288974951224411014"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] First, we made a new vlog, and you simply must see it. It is to [i]die[/i] for. [h2]Q&A Vlog - Part 1[/h2] [previewyoutube=b0qho22YyS4;full][/previewyoutube] Now that you've certainly watched the vlog, let's get on with this feast of a status report. Happy November! Spooky season is over (though not for this dev. We have pumpkins in the game now and I am going to USE them!) and development continues onwards and upwards. And speaking of upwards… Let’s dive into this week’s development sneak-peek! [h2]The Ups and Downs of Travel[/h2] Verticality is a thing that exists in the real world, so why shouldn’t it exist in the game world too? While designing the Facility and other worlds beyond, we always take into account how much the player will want to explore both the highs AND the lows... One primary goal is to invoke the feeling of classic 90’s games while utilizing modern day engine capabilities to make the world as interactable and large. You want to get to that distant ledge? Dang it, you can make it happen! And not only can you make that happen, you can go about it in a multitude of ways. [i]Want to get big ups?[/i] If you make a strange discovery during your travels, like this Gaseous Nest, be sure to package it up for future use. You never know when it might come in handy! [img]{STEAM_CLAN_IMAGE}/43009981/2ba7057787c56b32b6b4fc9566e2dabc3d8b27b4.gif[/img] [quote=Dr. Derek Manse]"The precise means by which these nests produce and release gas are still unknown, and their exact rearing purposes remain cloudy. But like so much fauna from [REDACTED], its metabolism is accelerated here. The result is a violent outgassing on contact, capable of launching objects large distances, before rapidly refilling." ~ Dr. Derek Manse[/quote] [i]Traverse big pits?[/i] The classic bed sheets tied together style rope is always an option. Though, with your scrawny upper body strength, it might be a one way trip. [img]{STEAM_CLAN_IMAGE}/43009981/d927d04a3f10d4f603958382ffc71f7c04a55312.gif[/img] Maybe you’ll be able to find some more… foreign rope materials to help you back up again. Wait, is this thing alive? [img]{STEAM_CLAN_IMAGE}/43009981/a01598233e62fa5d6415ca5e7bb0f85757e406b3.gif[/img] [i]Building with BoB (Brains Over Brawn)[/i] Of course it wouldn’t be a survival crafting game without some construction. Cobble together wooden scraps from around the office to build yourself platforms, bridges, [img]{STEAM_CLAN_IMAGE}/43009981/ac8576d99b49827515eb5c7f7fb5271a88759fc1.gif[/img] and ramps! [img]{STEAM_CLAN_IMAGE}/43009981/6de22f934afc48b54be9cc1127061bf6fea5e834.gif[/img] Use that freaky science brain to invent even more ways of getting vertical! And there are, of course, more or less traditional scientific means of accessing hard to reach places. Such as rocket-powered backpacks and repurposing mobile gadgets. [img]{STEAM_CLAN_IMAGE}/43009981/70529209d47969aa1d90d01eb6aaec3c1d9ebc37.gif[/img] Just remember, if you can’t walk it, you can craft it! [h2]Deep in the Field[/h2] Each Status Report we take a little walk by some of the team and ask them what they've been up to, and have them tell us a bit about the stuff they've been creating. Do NPC’s get spooked? Can you weaponize the very concept of [spoiler]redacting information?[/spoiler] Let’s find out in this installment of Deep in the Field! Plus a look at some never before seen, nicely dressed Facility locations. [h3]Jenny, Tech Artist[/h3] [b][spoiler][REDACTION][/spoiler] Grenade[/b] [img]{STEAM_CLAN_IMAGE}/43009981/038fe197da209d2d0827218f3d46aa3c7f96e3cd.gif[/img] [quote]Upon activation, the [spoiler][REDACTION][/spoiler] Grenade creates a gravitational distortion effect, which is visually represented by a swirling vortex. For this particular style of effect, I came up with the concept for it while reading Teenage Mutant Ninja Turtles comics.[/quote] [h3]Hailey, Level Designer[/h3] [b]Manufacturing[/b] [img]{STEAM_CLAN_IMAGE}/43009981/bef2b592f13ca0c731eee342094baab6caa35314.png[/img] [img]{STEAM_CLAN_IMAGE}/43009981/8a0009fb5832e003f0b99a72f28140249f0cfa7d.png[/img] [quote]At the heart of the GATE Cascade Research Facility’s industrial sector lies Manufacturing West, full of metal, concrete, and deadly health hazards. I’ve been working on various areas throughout this zone and have LOVED the challenges this theme presents. Pipes snaking everywhere and building row after row of pillars will always be a favourite past-time of mine.[/quote] [b]Mines[/b] [img]{STEAM_CLAN_IMAGE}/43009981/f2f3a3fe460c734e38fcbaaf2b0ec0d1177717dc.png[/img] [img]{STEAM_CLAN_IMAGE}/43009981/298b223ecb4662545834f207d3997560b7f892e4.png[/img] [quote]Throughout the Facility, players will venture through large, underground, abyssal spaces. The mines are one such zone, hosting a mix of cool caverns and twisted tunnels. I’ve especially enjoyed capturing the dark and moody atmosphere as I fill out these lower spaces.[/quote] [b]In-betweens[/b] [img]{STEAM_CLAN_IMAGE}/43009981/f204f9af3ec970c07888981e3212cced0f3aec81.png[/img] [quote]The Facility is wonderfully interconnected with halls, roadways, elevators and trams. Despite their relatively low foot-traffic, the in-between areas are just as enjoyable to work on as the main areas and are a great opportunity to show off some unique architectural and decorative styles, especially since these connecting areas visually link the style of the adjacent zones. This security checkpoint (I’m not allowed to tell you where this is) in particular has been a real pleasure to work on. Seeing areas become seamlessly interlinked and traversable is extremely rewarding![/quote] [h3]Kecko, 3D Artist[/h3] [b]Batteries![/b] [img]{STEAM_CLAN_IMAGE}/43009981/15707acd36a7f7959da3830914eeabeb2016fe7c.jpg[/img] [quote]Batteries are the life-blood of your base at night. When the power goes out, you’re on whatever reserves you have available. One way to prepare for that is by crafting batteries! I wanted to have consistent elements across these when conceptualizing them, and I thought the cyan capacitors were striking and tied the lower tiers together while allowing each tier of battery to fit both its style and sector-theme – that is to say, the area where you first get the materials to craft it. For the highest tier battery I took inspiration from the interior of an IBM Quantum computer and stylized it, compacting it to fit in a small form factor.[/quote] [b]Backpacks![/b] [img]{STEAM_CLAN_IMAGE}/43009981/67f0efbaa1418ad290c1a8937fc7c5f2e3bb05a9.png[/img] [quote]As you know, you can only carry so much in your scrawny scientist arms, and we make sure to remind you of that frequently. But with the help of backpacks you can live your best loot hoarder life! The Makeshift Backpack is the first backpack you can create, scraped together with sections stolen from couches, chairs and spare lab coats. It will only provide a little bit of extra storage space and it's quite easy to put together. The Research Backpack, a few tiers higher up the food chain, is a high-tech piece of equipment that will give you a very flexible amount of space and carrying capacity, as well as block some radiation from the items inside. It was a lot of fun designing both, but I’m quite partial to the metal shape of the Research Pack, there’s something rather neat about carrying around solid, non-flexible materials.[/quote] [b]Barricades![/b] [img]{STEAM_CLAN_IMAGE}/43009981/c640706151848e41a855c2f492baf082e0c627f6.jpg[/img] [quote]Gotta keep those critters out somehow, right? Due to consisting of all sorts of pieces around the early Office Sector, creating uniform, strong and defensive shapes proved a bit tricky but we got it in the end.[/quote] [h3]Jacob, Programmer[/h3] [b]Startling Enemies[/b] [img]{STEAM_CLAN_IMAGE}/43009981/02561b38f8c8dca3fe52beca277c581015e25eb3.gif[/img] [quote]Up until now, enemies didn’t really have any startle behavior. Now they do. If an enemy is out of combat, just chillin’, and hears a loud noise they'll get startled. Or if you walk around the corner and are up in their grill, they'll get spooked. This grants the player a moment of opportunity to strike while the enemy is stunned and rewards stealthy players with an advantage at the start of a fight.[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/53a238216ce3bd4a7da82daa5ea394919744cb4b.gif[/img] [quote]We’ve also made shoving - the quintessential unarmed attack of a scrawny scientist - work on some smaller (lighter) enemies if you catch them unaware. This is another way to get a quick stun before they wise up and ruin your day.[/quote] [b]Async Level Loading[/b] [quote]The GATE Cascade Research Facility is rather large, and it’s going to feel that way as you walk from one end to the other. I’ve been working on some major optimizations to make the experience of moving between large sections of the map more seamless. You’re used to seamless travel in most games, and we aim to please.[/quote] Wow, that was quite the run-down from the team. What's next? [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development! You can also subscribe to our [url=abioticfactor.com]Newsletter[/url] to keep up-to-date on news about Abiotic Factor, and gain access to testing environments. Keep your eyes peeled because things are ramping up behind the scenes! [img]{STEAM_CLAN_IMAGE}/43009981/11a11173c53ec3f5ad5055d23e3c7728d6428542.gif[/img] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [b]See you next time, Scientists![/b] [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
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appid427410
gid"5220292521177339749"
title"STATUS REPORT #7: Worth the Weight"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5220292521177339749"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] Spooky season is here and we hope you’re enjoying it! We’ve got more developer insights and game mechanics to share with you this month, so grab a gourd flavored food item and strap in. [h2]Worth the Weight[/h2] If you’ve got frail human bones you probably also have wimpy human muscles, so it’s a perfect time for us to talk about how Armor Weight Class will function during your journey into the depths of the Facility and worlds beyond! Through crafting and the occasional lucky loot, scientists will get stronger armor over time as they progress. Stronger armor is often heavier and wearing heavy armor slows you down - but exactly [i]how much[/i] are you slowed? To solve the challenge of creating a balanced and rewarding armor system, we’ve introduced Armor Weight Class, which as it sounds, calculates the total weight of armor and places you into a weight class. Weight Class primarily affects your base movement speed, meaning heavier armor will slow you down, and less armor will return you closer to normal. Since this system can involve a bunch of numbers (and let’s face it, numbers can be a little misleading) we’ve created a handy UI diagram that gives you your weight class at-a-glance! [i]Keep in mind our UI is all a work in progress and may change and improve between now and release.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/8cb98b5c2e4e55d25c04f84ebfad88d9d40c13da.png[/img] As you can see, the Chef Hat, which also offers no armor, doesn’t affect your weight class, but if you equip a full set, even a stronger, lighter armor set like the Carapace armor, you might find your trip to the kitchen a little cumbersome. And that’s okay, the benefits are generally… worth the weight. As a general rule: the earlier in your adventure you can find or craft something, the less it weighs and the lower armor values it might have, though there are some exceptions to this with so many varieties of protection to find. A lead vest offers little protection, but it weighs a lot. Is it worth it, in a pinch? Probably! Even wearing something like a Hazmat Suit might slow you down a bit, especially with heavy armor worn underneath. Now that we understand the connection, let’s get specific! As you can see in the UI image above, Weight Class has four levels of impact; [b]no impact[/b], [b]light impact[/b], [b]moderate impact[/b], and [b]heavy impact[/b]. As a small quality of life note, no matter how heavy your armor is, your base speed can only get so slow before it “bottoms out.” So once you’re very heavy, you’re very heavy. We won’t turn you into a complete snail – as long as your inventory isn’t full of anvils or something! Peep your little science eyes in the top right of this GIF to see the Weight Class UI in action. [img]{STEAM_CLAN_IMAGE}/43009981/6e21749bcc338ae824bb30a8ff0d249e0659097e.gif[/img] [h2]Deep in the Field[/h2] For this week’s installment of talking to the team, we’re gonna go look at beep-boopin’ servers, strange beings from who-knows-where, radioactive items, and more! [h3]Kecko, 3D Artist[/h3] [b]Drills![/b] [img]{STEAM_CLAN_IMAGE}/43009981/4863a59b617d7879af37191e2f49d3f9b99d5bd7.gif[/img] [quote]Tired of assembling furniture with a screwdriver? Well, not yet, because the game isn’t out. But one day, you might. Anyway, we have a solution! Upgrading your building tool is a crucial part of optimizing your journey. The drills were a lot of fun to concept and bring to fruition, and some of the first assets I created on my own from start to finish, from concept to final mesh and texture. I think the drill made from a tape gun and a hand drill is my favorite of the three.[/quote] [b]Pies[/b] [img]{STEAM_CLAN_IMAGE}/43009981/30e6843c725ebd2f0a16b1f1e08d3fa802d1b4f4.gif[/img] [quote]Nothing like a sweet (or savory!) treat to put you back on your feet. There are plenty of pies to make - assuming you’ve teched up into Ovens - which are crafted from all kinds of foods you might find or grow. Making the pie really tested my modeling chops. It was tricky to assemble it in a way where each slice comes together to make a part of the whole without having weird gaps, mainly because of the lattice crust. The process was probably not entirely dissimilar to how you make the lattices on a real pie.[/quote] [b]Explosive Sledgehammer[/b] [img]{STEAM_CLAN_IMAGE}/43009981/981f8201a5deb5099ec8c45bbf111c9eeba959e8.gif[/img] [quote]Only a brilliant scientific mind would think: "I should place a landmine on the end of a sledgehammer." This beast of a weapon and miracle of science is somehow relatively safe to use. I really like the dings and burn marks to indicate (explosive) wear, as well as the general construction of the head.[/quote] [b]Server Rack[/b] [img]{STEAM_CLAN_IMAGE}/43009981/dea9e54424730663f68cfaff741d47cad139c35e.gif[/img] [quote]The server rack was a lot of fun to paint. The cables were tricky to get looking right, but I think I did a pretty good job on the drive-bay CRT. You tell me! The blinking lights really make this piece pop, and it looks awesome inside the glow of a server room - and we have a lot of those in the facility! Some of our process involves painting over real world examples to achieve our stylized retro look. This was one of my first forays into painting over photographs as part of my texturing process.[/quote] [h3]Jenny, Tech Artist[/h3] [b]Crystalline Chaos[/b] [img]{STEAM_CLAN_IMAGE}/43009981/b2641d3e274b17b2e446de0ba41fa3f70f12cdca.gif[/img] [quote]While we first described this effect as “confetti” in a joke-like manner, it’s turned into anything but a joke. The [REDACTED] has a vicious projectile attack, emitting a burst of confetti-like fragments accompanying the main purple “laser” effect. It’s become quite the deadly spectacle, with a hint of twinkling afterglow…[/quote] [b]Underwater FX[/b] [img]{STEAM_CLAN_IMAGE}/43009981/46a99def9c86ad912ba7853fe68557476e0e30fd.gif[/img] [quote]Quite possibly my favorite – and possibly most scary – effect this week: Underwater Post Process effects! I think the GIF speaks for itself. Big otherworldly fish [i]not[/i] included. Not in [i]this[/i] status report, anyway.[/quote] [h3]Jacob, Programmer[/h3] [b]Radioactive Items[/b] [img]{STEAM_CLAN_IMAGE}/43009981/85f08e1cdec1d1490b35cbd88f630f06163c9d0c.gif[/img] [quote]I added support for items to emit radiation, whether it's on ground, in a container or even held by an unfortunate scientist. This can be mitigated by special gear and containers that shield the radiation. It gives an extra challenge and choice in co-op play, where the group must decide who’s the poor soul that has to hold the spicy power cell. Luckily, refrigerators block a bit of radiation too, so all that stored up alien meat won’t make your kitchen the deadliest place to be… most of the time.[/quote] [h3]Jorden, Level Designer[/h3] [img]{STEAM_CLAN_IMAGE}/43009981/a4b7b4f3d397928d80c05eaecd4f89d0cc229366.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43009981/be9d6cd34ec5592ce4b51bbc4941c66e190d434e.jpg[/img] [quote]When moving between sectors, we wanted to show a clear change in the environment, for example giving the deep labs that “Big Science'' feel, opting for more curvature and a bit of a “Have I been abducted?” sort of vibe. You can also tell the higher up (or deeper down?) scientists have had a bit of a budgetary surplus, complete with artificial daylight and taxidermied denizens of some other world. [/quote] [h2]In Case You Missed It[/h2] [h3]Vehicle Dev Vlog[/h3] Vroom vroom! In this dev vlog we talk about vehicles. Find out how to get yourself forklift certified in ABF! [previewyoutube=if8Ce2wQEwY;full][/previewyoutube] [h3]Abe Gets Sick[/h3] There’s a new Watercooler short inspired by good old game conventions. Unfortunately I can’t embed YouTube shorts. [b]Here’s a link instead:[/b] [url=https://youtube.com/shorts/YSt1w_NIqV0]Abe Gets Sick[/url] [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development! We plan to continue doing these about once a month, with lots of surprises in between. You can also subscribe to our [url=abioticfactor.com]Newsletter[/url] to keep up-to-date on news about Abiotic Factor, and gain exclusive access to testing environments. Oh, [i]they’re coming[/i]. [img]{STEAM_CLAN_IMAGE}/43009981/11a11173c53ec3f5ad5055d23e3c7728d6428542.gif[/img] [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ [b]See you next time, Scientists![/b] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]"
feedlabel"Community Announcements"
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title"STATUS REPORT #6: Laser Time"
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author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] We’ve returned from [b]Gamescom[/b], full of bratwurst and renewed energy! We had a fantastic time meeting people in the Indie Booth Arena, and to anyone reading this who was there, hello! Thanks for joining us! Let’s celebrate with a look at one of the many systems you'll use to survive - or thrive - in Abiotic Factor! [h2]Stop! Laser Time.[/h2] Lasers! A foundational pillar for some of the coolest sciences - is science without lasers really even science at all? Use lasers in the GATE Cascade Research Facility for bouncing, splitting, charging, burning, powering… and looking cool, to name just a few applications. [img]{STEAM_CLAN_IMAGE}/43009981/c408d403d4bfeb86ed5f2c0b3534fdecbed07b5e.gif[/img] You’ll likely be three-hundred times more creative than we are, but here are a few inventive ways the team has used them: On at least one occasion, we’ve used them as a security system because when something moves in front of the beam, you’re able to see it cut out and you can use that warning to prepare to fight or flee. The laser beam might also soften them up a bit first, since it burns [i]quite hot[/i]. [img]{STEAM_CLAN_IMAGE}/43009981/24837f09be2c01de5b0164ca70df2538c33ef7fb.gif[/img] Make a laser fence! Nothing can get past the laser fence! Well, technically things [i]can[/i], but they wouldn’t have a fun time doing it! [img]{STEAM_CLAN_IMAGE}/43009981/fe3a48ef53042f29fac5a1b7b58efacc821558d8.gif[/img] We’ll get more in depth about the laser system in a future dev vlog, where you’ll see bouncing lasers and some more ways that lasers can be used to power, defend, and destroy. The laser katana, however, remains shrouded in mystery. For now. [h2]Deep in the Field[/h2] While part of the team was off gallivanting at Gamescom, the rest of the team was hard at work getting new content prepared for our next internal milestone! Now, let’s hear some words from them about the latest and greatest developmental endeavors… [h3]Jacob, Gameplay & Systems Programmer[/h3] [b]Heat System 2.0[/b] [img]{STEAM_CLAN_IMAGE}/43009981/88a4109defa1af193127c2fc03c6636eb5c6850e.gif[/img] [quote]Our hot n’ cold system (which we call the Thermal System internally) received a major update, which now supports a wide range of heat sources affecting the character all at once. Placing down multiple heaters can now keep you warm in the most extreme temperatures, and can even cook food given enough heat. … Or maybe it might just burn it to a crisp.[/quote] [b]NPC Radio[/b] [img]{STEAM_CLAN_IMAGE}/43009981/cdd8d7c10109e73ee43051029305b4b38ef0b583.png[/img] [quote]Walking away from an NPC will now start broadcasting what they’re saying over the "radio", with some real nice fade-in fade-out audio effects as you move further away. This has been a major improvement in co-op because now your fellow scientists don't miss out on any of the story if they’re far away when an NPC begins its dialog.[/quote] [b]Quick-Use on Items[/b] [img]{STEAM_CLAN_IMAGE}/43009981/70e667f77d1d5d605ee83e67560b1251aea27589.gif[/img] [quote]Previously using items from your inventory would require you to move them to the hotbar before using them. This was of course a UX disaster, and took up precious real estate space for your most-used items. To fix this, we made items no longer require an actual hotbar slot to be used, so you can now eat or drink any (edible) item in your inventory, and even place down deployable objects without affecting your carefully-arranged hotbar.[/quote] [h3]Jorden, Level Designer[/h3] [b]Pipes, Pipes, and More Pipes[/b] [img]{STEAM_CLAN_IMAGE}/43009981/e42bd451ec6aa80c30966973cf97901549fe5401.png[/img] [quote]I spent a good bit of time cleaning up some of our most-graybox intermediate hallways, particularly hallways that introduce a new sector to the players. It's satisfying to see a simple graybox corridor turn into a believable space.[/quote] [img]{STEAM_CLAN_IMAGE}/43009981/43323410de493f339f4b27e2332bbdee129037fe.png[/img] [quote]Along with making the spaces look visually interesting, having it play well with our mechanics is the real meat and potatoes. Getting a space ready for playtesting takes a bit of time, since a lot of the scenery, [i]props and furniture[/i], are real interactable items that need to exist for the players to loot, dismantle, and use for their scientific aims.[/quote] [h3]Kecko, 3D Artist[/h3] [b]Battery Charger[/b] [img]{STEAM_CLAN_IMAGE}/43009981/0d464e3c79cac70a8ea9764b252a85578c23fb1d.png[/img] [quote]This is a special one to me. I made it for my art test to join the team, and it was as fun as it was stressful. I crammed as much detail as I could into this asset, and I think it turned out really well. I used my experience from making assets for mods on the original Unreal (1998). Texturing the front was a lot of fun, including all the small symbols, it was an interesting challenge at the time.[/quote] [b]Portal Toilet[/b] [img]{STEAM_CLAN_IMAGE}/43009981/1bae902d3d713ee0b2cfdd15398b89e083c909d1.gif[/img] [quote]This one is utterly ridiculous, and my entire philosophy while making it was. "It should feel like you're piloting a spaceship just to take a dump." Looks way cooler than it has absolutely any right to and I think I heard somewhere it’s powered by lasers? I wanted it to have all sorts of access panels and pipes, but the most fun part was definitely doing the monitor… And no, we’re not allowed to talk about where it leads.[/quote] That’s all for this week’s [i]scientific analysis[/i] of Abiotic Factor development! [h2]In Case You Missed It[/h2] [h3]New Dev Vlog![/h3] We’ve had a lot of questions regarding guns in Abiotic Factor, so we made a dev vlog as an answer! [previewyoutube=VT6ckHooxUE;full][/previewyoutube] [h3]A New Trailer![/h3] This was featured in our last news post but just in case - we have a new trailer! [previewyoutube=DOyl1tPSVsA;full][/previewyoutube] [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing a lot of unexpected challenges. Follow these Status Reports for tips, insights and strategies to keep you safe, as well as fun looks-behind-the-scenes at development! We plan to continue doing these about once a month, with lots of surprises in between. You can also subscribe to our [url=https://abioticfactor.com]Newsletter[/url] to keep up-to-date on news about Abiotic Factor, and gain exclusive access to testing environments. Oh, [i]they’re coming[/i]. More info on the playtest schedule, [i]soon[/i]. [img]{STEAM_CLAN_IMAGE}/43009981/11a11173c53ec3f5ad5055d23e3c7728d6428542.gif[/img] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [b]See you next time, Scientists![/b] [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1694602832
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gid"5141475722324342552"
title"🧬 New Playtest Sign-Ups Open 🥼"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5141475722324342552"
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author"LizPlaystack"
contents"[img]{STEAM_CLAN_IMAGE}/43009981/890b9309cca7a933c95fd4b350282ae5b90d79da.png[/img] Greetings esteemed colleagues, [h2][b]BIG NEWS TODAY!🎉[/b][/h2] Today, during the Future Games Show we revealed a brilliant bit of chemistry in this brand new trailer for our game! [previewyoutube=DOyl1tPSVsA;full][/previewyoutube] [h3]🧪WE HAVE A PUBLISHER![/h3] We’re very happy to announce our publishing partnership with the big brains over at [b]Playstack[/b] known for previous hit titles such as Mortal Shell, The Entropy Centre, and The Case of the Golden Idol! We're thrilled to be working with them on getting Abiotic Factor into your hands early next year! [h3]🥼PLAYTEST SIGN-UPS OPEN![/h3] Want to playtest Abiotic Factor before release? If you signup for the new newsletter then you will be automatically included! Everyone can sign up now at [url=http://abioticfactor.com]AbioticFactor.com[/url] to be first in line for when the playtest opens later this year! [url=abioticfactor.com][img]{STEAM_CLAN_IMAGE}/43009981/11a11173c53ec3f5ad5055d23e3c7728d6428542.gif[/img][/url] We’re rather curious to see what sort of crazy science the community comes up with, and we’re keen to hear your thoughts on… well, everything we’re building down here in the GATE Cascade Research Facility! These are very exciting times for us as a team and we’re so happy to be able to share with you these first important steps towards launch! [i]Yours in science, The Deep Field Team (now with 100% more Playstack!)[/i] [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/DeepField][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img] [/url]"
feedlabel"Community Announcements"
date1692817245
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appid427410
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title"STATUS REPORT #5: Sickness & Health"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5124585319863437575"
is_external_urltrue
author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] It hasn’t been that long since our last Status Report, but we already have a ton of stuff to show you! [h2]A tablet a day keeps the radiation at bay![/h2] Or something like that. As an employee of the GATE Cascade Research Facility, you’ve got a PhD… probably. And as a doctor (of something) you know health is important. But that won’t have prepared you for the insanity that’s broken out in your workplace and caused less-than-ideal hygiene conditions. Luckily, we have some tips for how to avoid (and treat) sickness and disease! Is your food raw or rotten? Don’t eat that! Or there will be [i]consequences[/i]. [img]{STEAM_CLAN_IMAGE}/43009981/eb62ff0b7e4ba2e2546c8c5ad9d062f1d43072ce.gif[/img] We hope this goes without saying but, if you want to avoid getting sick, try to avoid your co-workers’… sick. But if for some reason you find yourself in the line of fire,” hunt down a water source to rinse yourself off. [img]{STEAM_CLAN_IMAGE}/43009981/e81cc620656d92dcd023341b97edaa89736f0fdb.gif[/img] Frequenting an irradiated zone? Wear some protection or pop some iodine. And be sure to keep in mind where you’re sourcing that food from. Is it from space? If it’s from space, it’s probably got some radiation on it. [img]{STEAM_CLAN_IMAGE}/43009981/9419ef005c51028ca7d0372c345edc5686cf1a6c.png[/img] Careful with that space food. And now, before anyone gets sick of [i]this topic[/i], let’s hear from our developers about their work! [h2]Deep in the Field[/h2] Here’s a few words from our team about their latest endeavors! [h3]Kecko, 3D Artist[/h3] [i]I'm really happy with how the security cart turned out, I especially like the diamond-plated metal parts.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/d8a05795a8fe9d212838b49d10979fe074851ca6.jpg[/img] [i]I was rooting around in my big ol’ folder of ancient stock textures when I came across some scuffed up diamond-plated metal and thought: "Perfect, time to turn this into a brush." The storage compartment was also a fun detail. It adds a bit of depth to the model and makes the side seem a little less barren![/i] [i][b]I've got some armor sets too![/b][/i] [b]Security Armor[/b] [img]{STEAM_CLAN_IMAGE}/43009981/bc30914a5cfa2fa7e325390e5b5aa79258e5f0ab.png[/img] [i]I'm really happy with how this set turned out! The helmet design is a lot of fun with the half visor, and I think it hits a really perfect mix of clean and tactical. I love how chunky and bulky it is with our style, and I imagine it's a pretty cozy fit too… if a bit warm. Definitely isn't going to make a scrawny scientist into a soldier, but it might make you feel like one.[/i] [b]”Forge” Armor[/b] [img]{STEAM_CLAN_IMAGE}/43009981/a97dd6a5554adb816c88f5429416dde910bc8b3f.png[/img] [i]I love the texture work on this one, and the faceless nature of having a huge welding mask on makes me feel waaay more confident than I should be, just a big buff construction dude smashing heads! Utterly fear inducing.[/i] [b]Hazmat Suit[/b] [img]{STEAM_CLAN_IMAGE}/43009981/ce43b5a6a57c7e166e4c309f1875ec1dae9e4ccb.png[/img] [i]Not as fancy as some of our armor, but man it feels cool being all suited up in this thing. It was a lot of fun making all the folds and wrinkles, really adds to the baggy look. The blue stripes also add a nice splash of color, and the way the visor catches the light is a lot of fun.[/i] [h3]Hailey, Level Designer[/h3] [i]This place we call the "Fusion" underground, for reasons we can’t quite share yet. A dark, radioactive hellscape - this space has a unique feel compared to elsewhere in the GATE Cascade Research Facility.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/fd2d11843abc2b70008fe4091f77fa168c50cb35.gif[/img] [i]Designed around a central fusion reactor (of sorts), this level has players traversing through a range of inhospitable areas, roamed by volatile aliens, corrupt machines, and the haunting presence of a mysterious third-party. As my first major area that I “owned” as a level designer, I worked on the layout plans, through to the completed greybox. It is extremely rewarding, and I can’t wait to reveal more of the Fusion underground in the future![/i] [img]{STEAM_CLAN_IMAGE}/43009981/f89f3376d142aabec8c0d641e9f5d2a7516fa868.png[/img] [h3]Jacob, Gameplay & Systems Programmer[/h3] [b]Batteries[/b] [i]Batteries are a new powered deployable that can hold a charge, so you can power your base when night comes. You can also adjust their behavior to work in the day or night, or on a timer.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/d1cb0afc62aca26fc970ac30af202dd5c06b41b6.png[/img] [b]Food spoiling[/b] [i]Food spoiling is a new system that slowly degrades perishable over time. To start off, we're using this system to turn raw/cooked food into rotten food if it's left on the ground or in a container for too long. You’ll be able to slow this down using a fridge, or if you’re feeling real creative, maybe just keep your food in a regular ol’ crate, but store that crate in a very snowy portal destination…[/i] [img]{STEAM_CLAN_IMAGE}/43009981/d56c3e04ca3934b86ce44e5b9836ed2ef74a7c65.gif[/img] [i]The system can also be configured the other way around, e.g. coffee goes cold unless it’s kept in a hot container. In the future, we can even use this for non-food items, maybe in the Reactor sector [b](the what?)[/b], where you need to keep items at a certain temperature or…[/i] [img]{STEAM_CLAN_IMAGE}/43009981/71326afbc6428d5d9228cad55170d557ec682302.gif[/img] [b]VOIP[/b] [i]VOIP is pretty straight forward, alongside text chat we also want to support voice chat. Currently it's global voice chat but my hope is we eventually change it to proximity voice, complete with flappy mouth-holes. Overall I'm quite happy with the initial implementation, but sometimes it breaks and player voices become cursed. We’ll [b]probably[/b] fix that by launch.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/95d7a3325e6518caf699818263e0ac3f364c562c.gif[/img] [h3]Connor, Art Director[/h3] [i]We’ve recently integrated third person animations (what other players see when your character performs an action) for several common actions, to bring much more life to your fellow fanatics of science, and better readability to what your teammates are doing. ABF is a social game where you’ll want to coordinate with your team. We want you to be able to look over at the other players and know what they’re doing without having to ask.[/i] [img]{STEAM_CLAN_IMAGE}/43009981/4e58a426d20110b279f4229acf156075a027e2f7.gif[/img] [img]{STEAM_CLAN_IMAGE}/43009981/6aeb4dfed3c912d61b90fc747aaacc3271f20a85.gif[/img] [img]{STEAM_CLAN_IMAGE}/43009981/d579e39ff679186b44a8ed54c4b03f82bb206cfe.gif[/img] [i]Seen here are some eating, crafting, and rooting around in your backpack. Gone are the days of standing around in the base asking your friends what they are doing, now you can see them doing it! We also have an animation coming up for holding your backpack out for others… I wonder what that’s all about?[/i] Thanks, Team! We’ll catch up with you even more in the next Status Report. [h2]Also tracers and muzzle flashes pewww![/h2] You work in a lab, you’re not the most proficient when it comes to firearms. But it does make sense that you’d be able to invent one! So we’re working on that now. [img]{STEAM_CLAN_IMAGE}/43009981/d30cac58d1494d17b502ec363794db4aee95c078.gif[/img] [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing challenges you won’t expect. Follow these Status Reports for tips, insights and strategies to keep you safe as well as fun looks-behind-the-scenes at our development! We plan to continue doing these about once a month, with lots of surprises in between. You can also subscribe to our [url=deepfield.games]Newsletter[/url] to keep up-to-date on news about Abiotic Factor, and gain exclusive access to testing environments. Oh, [i]they’re coming[/i]. [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ [b]See you next time, Scientists![/b] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]"
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title"STATUS REPORT #4 - What Time Is It?"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5124584686242114864"
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author"CrissCrossGal"
contents"[h3]Greetings esteemed colleagues,[/h3] This month we’re coming to you with major announcements, as well as adding a brand new Behind The Scenes section to our Status Reports where we look at recent contributions from the Deep Field team! [img]{STEAM_CLAN_IMAGE}/43009981/2b45a2dfba92359ec980452480f5784677e0f493.png[/img] [i]But first…[/i] [h2]Future Games Show[/h2] On August 23rd (so soon!) Abiotic Factor will be appearing in the Future Games Show at Gamescom with [b]a brand new gameplay trailer![/b] Tune in live or keep an eye out for it on our Steam store page. [img]{STEAM_CLAN_IMAGE}/43009981/0068a7bbe985ad0d0c3d3754660daf088c9473ff.png[/img] You can tune in to the Future Games Show at Gamescom on Wednesday, August 23, at 11am PT / 2pm ET / 7pm BST / 8pm CEST. [h2]Do You Have The Time?[/h2] Time is an integral part of life at the GATE Cascade Research Facility, so you’re going to need a way to keep track of it. That’s where your handy dandy wristwatch comes in! Worried about getting caught out of your base after dark? Just check your watch before nightfall! Need to know the day of the week or monitor the ambient temperature? How about a little compass-y help for the directionally-inclined? Your state of the art digital watch has all those features too! Time may not be on your side, but you can at least even the odds a little... [img]{STEAM_CLAN_IMAGE}/43009981/5e53684bb2aa309d7294e1a16e02b56e78457208.gif[/img] And for those of you hoping to go more retro with your timepiece, exploration of certain vignettes can prove most rewarding. Keep that thought in your pocket. [h2]Deep in the Field[/h2] We checked in with some of our fantastic artists who wanted to share some of their favorite pieces from the past month or so. [b]Kecko, 3D Artist[/b] I've been super duper happy with how the Robot Charging Pod came out. It's been a lot of fun to work on, and it has a lot of little mechanical details, which I love to make. I took inspiration from the older Mechwarrior games and Battletech for some of the electronics and the mechanical details, as well as Unreal (1998) for the general way I shaded and faked the depth of the texture. [img]{STEAM_CLAN_IMAGE}/43009981/ccb5b7e364243ce2e51702ec32a28fda852e5a59.png[/img] [img]{STEAM_CLAN_IMAGE}/43009981/f9e0861b48d2b8e99e6cccaafc1325b4962298b4.png[/img] [i]“Look, it’s true we’ve had some issues, but here’s the thing - it’s a security bot. You want ‘safe’, you want ‘zero harm’? Build something else. It keeps the facility clear at night. We just need to fix a few bugs, then it’ll be ready to protect malls, airports, even schools.”[/i] ~ T. R. Enderson - Immurement Manager [b]Jenny, Tech Artist[/b] There's quite a few things I've been working on that I'm really proud of, but I think the Peccary Charge Blast FX is currently my favorite. The blast ability bears a resemblance to the Exor Monk's Shockwave, with a touch of extra brutality, as it emanates straight from its skull. The addition of a distortion after effect ties everything together, displaying the deadliness of its power. [img]{STEAM_CLAN_IMAGE}/43009981/339ddfecc0545c458dfdc59f091c5780ef765b1e.gif[/img] [b]Connor, Art Director[/b] Disclaimer, our Art Director is very busy so I, Anonymous Blog Dev (definitely not Criss), will be standing in for him this round. Hi, I’m Connor! I do art and the polygon stuff! Recently I created the models for several of our crafting bench upgrades and they look super cool and make their unique uses and bonuses apparent to the player at a glance. That’s probably what Connor would say if he were here. [img]{STEAM_CLAN_IMAGE}/43009981/aab86d8cbbc177f9b567f91dfdee35a5bd52d988.gif[/img] [h2]In Case You Missed It[/h2] [h3]Interviews from the Archives[/h3] We’ve started a new series of videos, interviews direct from the GATE Archives! Join Abe and Janet to learn more about the Immured Subjects (IS) kept within the Facility, as well as Immurement Candidates (IC) – otherwise known as the ones that can’t be contained… Yet? [previewyoutube=NG2bD5xLNf0;full][/previewyoutube] [h3]New Dev Vlog![/h3] Dev vlogs are back! Come see the latest one where we learn to get [i]defensive.[/i] [previewyoutube=nH0VA42NvUU;full][/previewyoutube] [h2]Stay Tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing challenges you won’t expect. Follow these Status Reports for tips, insights and strategies to keep you safe as well as fun behind the scenes look at our development! We plan to continue doing these about once a month, with lots of fun surprises in between. You can also subscribe to our [url=deepfield.games]Newsletter[/url] to keep up to date on news about Abiotic Factor and gain exclusive access to testing environments. Oh, they’re coming. [h3]Wishlist Today![/h3] https://store.steampowered.com/app/427410/Abiotic_Factor/ [b]See you next time, Scientists![/b] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]"
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contents"[h2]Greetings, scientists![/h2] We've got some great news to share SOON, but due to these new developments, we've made a few changes to our planned schedule: we will [u]not[/u] be featuring Abiotic Factor in Steam Next Fest this month. To everyone who's expressed excitement about playing the ABF demo - THANK YOU, we can't wait, even if it's a little further down the road. If you want a chance to playtest the game, or just stay up to date on development, sign up to [url=http://deepfield.games]our newsletter[/url] - and as always, be sure to wishlist ABF on Steam, and tell your fellow scientists to do the same! Talk to you soon, colleagues. [url=http://discord.gg/DeepField][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]"
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contents"[h1]Greetings esteemed colleagues,[/h1] During your time in the Facility, you may find yourself needing to venture out for crafting resources, ingredients and items you won’t find just [i]anywhere[/i]. In fact, you’ll only find them outwards of anywhere. In this Status Report, we introduce Vignettes! [img]{STEAM_CLAN_IMAGE}/43009981/756f939761409d94577ef83d8b28707ed664a49e.gif[/img] [i]“We’ve gathered so much data since our first expedition to Anteverse II. It has become clear that there is a large entropy differential between our universe and theirs. This explains why their biota grows so fast here: the available energy is so much higher. It’s like a feeding frenzy.”[/i] Suan Tengku - Report to Keystone, Sept 1991 [h1]Through the Portal[/h1] A central, if secretive pillar of GATE activity is the study of universes far beyond our own. In pursuit of this research, the GATE Cascade Research Facility has created what may best be described as a ‘massive multi-perforation’, leading to a host of alternate dimensions and strange destinations, both on earth (we think) and worlds beyond. [img]{STEAM_CLAN_IMAGE}/43009981/719056d1c58976fcd71ed132eeade68f92b5ed24.gif[/img] [h1]A Renewable Resource[/h1] While immensely diverse, these vignettes all have one thing in common. They experience strange fluctuations in time, a temporal tethering of sorts. While resources in an office – especially a secret, underground one – may be finite, resources in this myriad of destinations are abundant, and periodically undergo "resets" that replenish their supplies. So while it may be dangerous, perhaps even lethal, exploring through a portal will always yield reward. [img]{STEAM_CLAN_IMAGE}/43009981/b1b3037165c1eaf072a8d607c7adfa81c58ac79c.gif[/img] [h1]Archive Interviews[/h1] Want to learn more about the GATE Cascade Research Facility? Follow our video series - the Archives - where GATE details the many strange things they store and study in their facilities. This status report, we'd like to highlight The Time Bomb, the first in a new series of interviews with your favorite GATE staff members - Abe and Janet. https://youtu.be/3WX8YzIbuQc [h1]Stay Tuned[/h1] When you descend into the GATE Cascade Research Facility you’re going to be facing challenges you won’t expect. Follow these Status Reports for tips, insights and strategies to keep you safe. You can also subscribe to our [url=deepfield.games]Newsletter[/url] to keep up to date – and gain exclusive access to testing environments – and be sure to add Abiotic Factor to your wishlist. https://store.steampowered.com/app/427410/Abiotic_Factor/ [b]See you next time, Scientists![/b] [b]You can also join us on Discord![/b] [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] "
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contents"[h2]Greetings esteemed colleagues,[/h2] In this installment of the Status Report we’ll give you a glimpse into the day-night cycle and electrical systems of the GATE Cascade Research Facility. Understanding how to work with power and light are essential to surviving what the Facility throws at you! [h2]Night and Day[/h2] During core work hours, the Facility is illuminated for the safety and productivity of its employees. But each night, once staff return to their dormitories, the power is switched off, and nightfall descends; making your way around becomes a new challenge. [img]{STEAM_CLAN_IMAGE}/43009981/bee218d2d4ef3311cd227c6b73b289e006f5c984.gif[/img] If you need to control light levels during daytime, simply flick a switch – outside those hours, you’re going to need to get more creative. (Hint: just starting out? Small office lamps are your friend and flashlights are indispensable). [img]{STEAM_CLAN_IMAGE}/43009981/8a0eb15ab9e36e3ffe87c9feb414013f0d97ca8f.gif[/img] [h2]Power ON[/h2] A large range of equipment and apparatuses need heavy power to function – from standard GATE gear to repurposed items and inventions, crafted by the great minds of its staff. Need a work-bench? Gotta power it up. Want to cook a meal for friends? Connect that cable to your makeshift stove. Looking to recharge your flashlight? You guessed it… Need more range or sockets, use a plug board! And don’t worry - the lights may be out, but the power sockets stay on all night long. [img]{STEAM_CLAN_IMAGE}/43009981/0b6acc6eb8f28279b0aa7532449cff5603844deb.gif[/img] [h2]Change of state[/h2] When night sets in, security protocols change as well, and you’ll need to proceed with caution. There are many projects at the GATE Cascade Research Facility, and some are still under development and testing. You can’t always be sure they will differentiate friend from foe. [img]{STEAM_CLAN_IMAGE}/43009981/b50fa8f8c43a9ec43c7010fbb2ecea10168e2acb.gif[/img] [h2]Darker = Colder[/h2] When the darkness sets in, so does the cold. Facility ventilation (and heating) drops dramatically at night. When the lights go off, you’ll need to watch your temperature more closely, especially in heavily damaged sectors. [img]{STEAM_CLAN_IMAGE}/43009981/528bd7f942bc377fa21a395dce2d371d00dbc2fb.gif[/img] [h2]Stay tuned[/h2] That’s just an introduction to lights and power in Abiotic Factor. For more information, watch our dev logs, and sign up for the [url=deepfield.games]Newsletter[/url] to jump in on future playtests and see for yourself! [b]See you next time, Scientists![/b] [b]Join our Discord[/b]: [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [b]Wishlist Abiotic Factor today![/b] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
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title"STATUS REPORT #1 - Welcome"
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author"CrissCrossGal"
contents"[h2]Greetings esteemed colleagues,[/h2] Welcome to the inaugural Abiotic Factor Status Report: sharing developments, data, and news from clandestine experiments within our Deep Field scientific facility. Join us at the cutting edge of discovery. [img]{STEAM_CLAN_IMAGE}/43009981/24d2adf72144651b37f6d736716d5e647b47d5b8.png[/img] [h2]What’s an ‘Abiotic Factor’ anyway?[/h2] An Abiotic Factor is any non-living thing that affects an ecosystem. Think: water, light, temperature – if you don’t have them, you die. Because ABF is a [i]survival game[/i]. But locating the necessities of life deep underground won’t be easy. Off the back of exceptional research, and a few safety hiccups, the GATE Cascade Research Facility is experiencing temporal and spatial instabilities and you’re caught in the thick of it. [img]{STEAM_CLAN_IMAGE}/43009981/801844d665c45cfb21a5f3c2090142a54871479e.gif[/img] Use those big brains to craft, cook, build and fight your way to freedom, through an open – subterranean – world. Just don’t expect it to be easy. You’re super smart, not superhuman, so it’s all about brains over brawn. There’s a dress code, with full customization – but keep it professional, alright? [img]{STEAM_CLAN_IMAGE}/43009981/a1c106a0b36a82e3b9915b9c8f6510180328ee2d.gif[/img] [h2]Counter chaos through co-op[/h2] Sometimes science happens alone. Sometimes together. Abiotic Factor is co-op multiplayer, designed to be super fun, be it solo or with an egghead team at your side. [img]{STEAM_CLAN_IMAGE}/43009981/0e52f2c8f2f9aed483a689e2f9c757025203bfa1.gif[/img] [i]Soup bowls under development.[/i] [h2]Stay tuned[/h2] When you descend into the GATE Cascade Research Facility you’re going to be facing challenges you won’t expect. Follow these Status Reports for tips, insights and strategies to keep you safe. You can also subscribe to our [url=deepfield.games]Newsletter[/url] to keep up to date – and gain exclusive access to testing environments – and add Abiotic Factor to your wishlist. [b]See you around the office![/b] [b]Join our Discord[/b]: [url=https://discord.gg/deepfield][img]{STEAM_CLAN_IMAGE}/43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url] [b]Wishlist Abiotic Factor today![/b] https://store.steampowered.com/app/427410/Abiotic_Factor/"
feedlabel"Community Announcements"
date1673397608
feedname"steam_community_announcements"
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title"In this survival game you're the doomed scientists left behind when everything goes wrong"
url"https://steamstore-a.akamaihd.net/news/externalpost/PC Gamer/4706851091171708303"
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author"Jody Macgregor"
contents"<img src="https://cdn.mos.cms.futurecdn.net/YNMkrL6pFVi7FWN2QXyyxZ.jpg"/><br><br> <em>Abiotic Factor showed off some new gameplay footage in today&apos;s </em><a href="https://www.pcgamer.com/pc-gaming-show-2023-preview/" target="_blank"><em>PC Gaming Show: 2023 Preview</em></a><em>, and that new footage is embedded above.</em>.. <a href="https://www.pcgamer.com/in-this-survival-game-youre-the-doomed-scientists-left-behind-when-everything-goes-wrong?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>"
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title"Half-Life co-op is back thanks to new Steam FPS game Abiotic Factor"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/4588629064110751722"
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author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2022/09/abiotic-factor-half-life-co-op-game-announcement-trailer-steam-fps-survival-900x506.jpg"/><p>It's no secret that we love Half-Life around here - but, while <a href="https://www.pcgamesn.com/half-life-3/artwork-valve-sequel">Half-Life 3</a> might still be a pipedream, Abiotic Factor promises to offer the Half-Life <a href="https://www.pcgamesn.com/10-best-co-op-pc-games">co-op game</a> of our dreams on Steam. This 'sci-fi survival adventure' from Deep Field Games makes no secret of its influences: from moment one of the announcement trailer, the inspiration drawn from Gordon Freeman's original 1998 adventure for this multiplayer <a href="https://www.pcgamesn.com/15-best-pc-first-person-shooters">FPS game</a> is immediately apparent.</p> <p><a href="https://www.pcgamesn.com/abiotic-factor/reveal-half-life-co-op">Read the rest of the story...</a></p>"
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