Widget:深网剧情流程图
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@logicflow/core/dist/style/index.css" /> <script src="https://cdn.jsdelivr.net/npm/@logicflow/core/dist/logic-flow.js"></script>
<link rel="stylesheet" href="/lysk/MediaWiki:CustomNode.css?action=raw&ctype=text/css" /> <script src="/lysk/index.php?title=MediaWiki:CustomNode.js&action=raw&ctype=text/javascript"></script>
<body>
</body> <script>
const lf = new LogicFlow({ container: document.querySelector("#container"), edgeType: 'plotNodeLine', stopZoomGraph: true, stopScrollGraph: true, //stopMoveGraph: true, adjustEdge: false, adjustEdgeStartAndEnd: false, adjustNodePosition: false, hideAnchors: true, nodeSelectedOutline: false, hoverOutline: false, nodeTextEdit: false, edgeTextEdit: false, textEdit: false, }); lf.register(PlotNodeBox); lf.register(EndingNodeBox); lf.register(PlotNodeLine); lf.setTheme({ arrow: { offset: 0, verticalLength: 0, }, baseEdge: { stroke: "#f3f0c6", strokeWidth: 1, }, }); var graphData, graphModel, headImgURLArr; var currentNodeId; var nodesOrder = []; getFlowData();// 获取流程图json数据
async function getFlowData() { graphData = await $.getJSON(`https://wiki.biligame.com/lysk/MediaWiki:.json?action=raw`); lf.render(graphData); //渲染 graphModel = lf.graphModel; console.log('流程数据:', graphData); if (graphData.nodes && graphData.nodes.length > 0) { initNodesOrder(); } console.log('节点顺序:', nodesOrder); initNodeBg(); // 处理节点背景图片 initGraph(); //初始化画布 initCurrentNode(); // 处理当前节点样式
setTimeout(() => { jsonToHtml(); }, 200) }
// 初始化节点顺序 function initNodesOrder() { nodesOrder.push(graphData.nodes[0].id); let curNode = graphData.nodes[0].id; while (lf.getNodeOutgoingNode(curNode).length > 0) { let nextNodes = lf.getNodeOutgoingNode(curNode); nodesOrder.push(nextNodes[0].id); curNode = nextNodes[0].id; } }
// 左侧节点点击事件 lf.on("node:click", (node) => { console.log('节点数据:', node.data); let oldNode = document.getElementById(currentNodeId); //旧的当前节点 if (oldNode) { changeNode(oldNode.id, node.data.id); } });
// 更改currentNodeId值,右侧内容显示,分支节点按钮样式,屏幕滚动 function changeNode(oldId, currentId) { if (oldId !== currentId) { $(`#${oldId}`)[0].classList.remove('active'); currentNodeId = currentId; let currentNode = lf.getNodeDataById(currentId); changeCurrentNode(); // 当前节点样式 // 点击分支节点切换右侧按钮显示 if (currentNode.properties.isBranchNode) { activeButton = $(`.button-dialog[button-trigger=${currentNodeId}]`)[0]; if (activeButton) { changeCurrentButton(activeButton); } } }
if (!nodesOrder.includes(currentNodeId)) { changeDisplayContents(); } scrollToContent(); }
// 按钮绑定点击事件 function bindClickToButton() { const buttonArr = document.getElementsByClassName('button-dialog'); for (let i = 0; i < buttonArr.length; i++) { buttonArr[i].addEventListener('click', function (event) { if (event.target.getAttribute('button-trigger')) { //分支按钮 changeNode(currentNodeId, event.target.getAttribute('button-trigger')); } if (event.target.getAttribute('is-inline-button')) { // 行内按钮 changeCurrentButton(event.target, true); } }) } }
// 初始化选中节点 function initCurrentNode() { currentNodeId = graphData.nodes[0].id; changeCurrentNode(); }
function changeCurrentNode() { $(`#${currentNodeId}`)[0].classList.add('active'); }
// 加载所有节点内容Html var displayArr = [], tempDisplayArr = []; function jsonToHtml() { let htmlStr = ; for (let i = 0; i < graphData.nodes.length; i++) { let node = graphData.nodes[i]; let contents = node.properties.dialogContents; let isInitNode = nodesOrder.includes(node.id);
htmlStr += `
if (contents && contents.length > 0) { // 加载节点内容 for (let i = 0; i < contents.length; i++) { htmlStr += transNodeHtml(contents[i]); } }htmlStr += '
';
} const rightContainer = document.getElementsByClassName('plot-contents')[0]; rightContainer.innerHTML = htmlStr; bindClickToButton(); }
// 点击后修改右侧内容显示 function changeDisplayContents() { let node_content = $(`.${currentNodeId}_content`)[0]; if (node_content.classList.contains('content-hidden')) { node_content.classList.remove('content-hidden'); } // 向上向下分别寻找最近的显示节点 let show_nodes = [currentNodeId]; let up_id = lf.getNodeIncomingNode(currentNodeId)[0].id; while ($(`.${up_id}_content`)[0].classList.contains('content-hidden')) { $(`.${up_id}_content`)[0].classList.remove('content-hidden'); // 显示路径节点 show_nodes.unshift(up_id); up_id = lf.getNodeIncomingNode(up_id)[0].id; } let down_nodes = lf.getNodeOutgoingNode(currentNodeId); let down_id = ; let find_down = false; while (down_nodes && down_nodes.length > 0) { // 非叶子节点 for (let i = 0; i < down_nodes.length; i++) { if (nodesOrder.includes(down_nodes[i].id)) { down_id = down_nodes[i].id; find_down = true; break; } } if (find_down) { break; } else { down_id = down_nodes[0].id; $(`.${down_id}_content`)[0].classList.remove('content-hidden'); // 显示路径节点 show_nodes.push(down_id); down_nodes = lf.getNodeOutgoingNode(down_id); } }
let startIndex = nodesOrder.indexOf(up_id); let endIndex = nodesOrder.indexOf(down_id) === -1 ? nodesOrder.length : nodesOrder.indexOf(down_id); // 隐藏原中间节点 let hidden_nodes = nodesOrder.slice(startIndex + 1, endIndex); for (let i = 0; i < hidden_nodes.length; i++) { $(`.${hidden_nodes[i]}_content`)[0].classList.add('content-hidden'); }
// 更新nodesOrder nodesOrder = nodesOrder.slice(0, startIndex + 1).concat(show_nodes).concat(nodesOrder.slice(endIndex)); console.log(nodesOrder); } // 获取头像json数据 $.getJSON('https://wiki.biligame.com/lysk/MediaWiki:HeadImg.json?action=raw') .then(response =>{ //console.log('头像数据:',response); headImgURLArr = response; }) .catch(error => { console.error('Error fetching data:', error); });
var isFirstInlineContent = false; function transNodeHtml(unitObj) { let unitHtml = ; switch (unitObj.unitType) { case '头像在左':
unitHtml = `
`;
break; case '头像在右':
unitHtml = `
`;
break; case '旁白':
unitHtml = `
`;
break; case '按钮组': // 选中active规则:1.分支节点按钮根据当前节点是否在nodesOrder中选中;2.行内按钮根据是否为第一个行内按钮选中
unitHtml = `
';
isFirstInlineContent = true; break; case '节点内选项内容':
unitHtml = `
';
isFirstInlineContent = false; break; } return unitHtml; }
// 滚动到当前节点位置 function scrollToContent() { const container = $('.plot-contents')[0]; const targetElement = $(`.${currentNodeId}_content`)[0]; if (targetElement.offsetTop == 0) { return; } const targetOffsetTop = targetElement.offsetTop >= 30 ? targetElement.offsetTop - 30 : targetElement.offsetTop; // 将容器滚动到目标元素的位置 container.scrollTo({ top: targetOffsetTop, behavior: 'smooth' }); }
// 修改同级button样式 & 分支节点替换显示 function changeCurrentButton(target, isInlineButton) { let buttonArr = target.parentElement.children; for (let i = 0; i < buttonArr.length; i++) { if (buttonArr[i].classList.contains('active')) { buttonArr[i].classList.remove('active'); }
} target.classList.add('active'); if (isInlineButton) { // 显示节点内选项内容 let sibling = target.parentElement.nextElementSibling; while (sibling && sibling.className === "inline-button-contents") { if (sibling.getAttribute('button-belong') === target.innerText) { sibling.style.display = ; } else { sibling.style.display = 'none'; } sibling = sibling.nextElementSibling; } return; } }
// 初始化节点背景:根据同级节点个数 function initNodeBg() { const plotNodes = $('.plot-node'); for (let i = 0; i < plotNodes.length; i++) { let isBranch = lf.getNodeDataById(plotNodes[i].id).properties.isBranchNode; if (isBranch) { // 分支节点 plotNodes[i].style.backgroundImage = "url(https://patchwiki.biligame.com/images/lysk/9/94/0ueh2qo77mprdnyxylj8fc20cdh09gz.png)" } else { plotNodes[i].style.backgroundImage = "url(https://patchwiki.biligame.com/images/lysk/4/43/hx0pjs2s9mgh7egmn7bbla00nmv8uvx.png)" } } }
function initGraph() { // 计算画布偏移和画布宽高 let minY = graphData.nodes[0].y, maxY = graphData.nodes[0].y; for (let i = 0; i < graphData.nodes.length; i++) { let node = graphData.nodes[i]; minY = node.y < minY ? node.y : minY; maxY = node.y > maxY ? node.y : maxY; } let conWidth = $('#container')[0].clientWidth === 0 ? window.innerWidth * 0.9 : $('#container')[0].clientWidth; let transX = conWidth / 2 - graphData.nodes[0].x; let transY = 50 - minY; lf.translate(transX, transY); let height = maxY - minY + 100; $('#container>div')[0].style.height = height + 'px'; lf.updateEditConfig({ stopMoveGraph: true, }); } // tab切换绑定 addTabListener(); function addTabListener(){ let tabList = $('.SwitchContainer>.BtnContainer>.btn'); for(let i = 0; i < tabList.length; i++){ tabList[i].addEventListener('click', function(event){ if(event.target.innerText === '事件回想'){ $('.right-container>.plot-contents')[0].style.display = 'block'; $('.right-container>.accident-contents')[0].style.display = 'none'; } else{ $('.right-container>.plot-contents')[0].style.display = 'none'; $('.right-container>.accident-contents')[0].style.display = 'block'; bindClickToButton(); } }) } } var accidentData; getAccidentData();// 获取偶发事件json数据 async function getAccidentData(){ accidentData = await $.getJSON(`https://wiki.biligame.com/lysk/MediaWiki:.json?action=raw`); console.log('事件数据:', accidentData); setTimeout(()=>{ // 写入HTML let accidentListHtml = "", accidentContentsHtml = ""; let accList = Object.keys(accidentData); for(let i = 0; i < accList.length; i++){ //transNodeHtml let accContent = "";
accidentListHtml += `
`;
for(let j = 0; j < accidentData[accList[i]].length; j++){ accContent += transNodeHtml(accidentData[accList[i]][j]); }
accidentContentsHtml += `
`;
} $('.accident-list')[0].innerHTML = accidentListHtml; $('.accident-contents')[0].innerHTML = accidentContentsHtml; // 处理默认选中 $('.accident-list>.accident-module')[0].classList.add('active'); $('.accident-contents>.accident-content')[0].style.display = "block"; // 绑定点击事件 let oldAccDiv = $('.accident-list>.accident-module')[0]; let accDivList = $('.accident-list>.accident-module'); for(let i = 0;i < accDivList.length; i++){ accDivList[i].addEventListener("click", function(event){ oldAccDiv.classList.remove('active'); event.target.classList.add('active'); $(`.accident-content[data-param="${oldAccDiv.innerText}"]`)[0].style.display = "none"; $(`.accident-content[data-param="${event.target.innerText}"]`)[0].style.display = "block"; oldAccDiv = event.target; }) } },500) } // 手机端目录显示 setTimeout(()=>{ if($('.side-directory').length > 0) { bindDir(); handleScroll(); } },1000) function bindDir(){ $('.side-directory')[0].addEventListener('click',function(){
$('.left-container>.SwitchContainer>.BtnContent')[0].style.display = "block"; });
$('.left-container>.SwitchContainer>.BtnContent')[0].addEventListener('click',function(event){ if(event.target.classList.contains('BtnContent')){ $('.left-container>.SwitchContainer>.BtnContent')[0].style.display = "none"; } }) } //禁止底部滑动 function handleScroll(){ var overlay = $('#container.plotScrollbar')[0]; // 监听鼠标滚轮事件 overlay.addEventListener('wheel', function(event) { if ((event.deltaY > 0 && (overlay.scrollTop + overlay.clientHeight >= overlay.scrollHeight)) || (event.deltaY < 0 && overlay.scrollTop <= 0)) { event.preventDefault(); } }, { passive: false }); // 监听触摸开始事件 overlay.addEventListener('touchstart', function(event) { var initialTouch = event.touches[0]; var initialScrollTop = overlay.scrollTop; // 记录初始触摸位置和滚动位置 overlay.dataset.initialTouchY = initialTouch.clientY; overlay.dataset.initialScrollTop = initialScrollTop; }); // 监听触摸移动事件 overlay.addEventListener('touchmove', function(event) { var currentTouch = event.touches[0]; var initialTouchY = parseFloat(overlay.dataset.initialTouchY); var initialScrollTop = parseFloat(overlay.dataset.initialScrollTop); // 计算触摸移动的距离 var deltaY = currentTouch.clientY - initialTouchY; // 检查是否已经滚动到顶部或底部 if ((deltaY < 0 && (initialScrollTop + overlay.clientHeight >= overlay.scrollHeight)) || (deltaY > 0 && initialScrollTop <= 0)) { // 如果滚动到底部或顶部,则阻止默认滚动行为 event.preventDefault(); } }, { passive: false }); }
</script>
<style>
- container {
width: 100%; height: 100%; overflow: auto;
}
- container>div{
min-height: 100%; min-width: 370px;
} .lf-graph{
background: transparent;
} text.lf-element-text {
font-size: 14px; color: #cfebf9; font-family: 'SimSun', sans-serif; font-weight: bold; cursor: pointer;
}
.left-dialog {
display: flex; flex-direction: row; gap: 5px; margin-bottom: 15px; padding: 5px; position: relative;
}
.accident-module:hover {
text-shadow: 1px 0px 3px #e3f7ffad;
} .accident-module {
width: 100%; height: 50px; color: #d4ebf4; background-image: url(https://patchwiki.biligame.com/images/lysk/7/77/f4cmrvlnryz0mj5vvi72tbu7ah7q943.png); background-size: 100% 100%; text-align: center; font-size: 16px; line-height: 47px; position: relative; cursor: pointer;
} .accident-module.active::before {
content: ""; position: absolute; width: 100%; height: 100%; top: 0; left: 0; background-image: url(https://patchwiki.biligame.com/images/lysk/1/19/fgcojpmsabediig497zgx1oxl7w1183.png); background-size: 100% 95%; background-repeat: no-repeat;
}
.content-hidden{ display: none; }
.right-dialog {
display: flex; flex-direction: row-reverse; gap: 5px; margin-bottom: 15px; padding: 5px; position: relative;
} .voiceover-dialog{
margin-bottom: 10px; color: #6887a7;
}
.buttons-group {
display: flex; flex-direction: column; align-items: center;
} .button-dialog{
min-width: 50%; height: 50px; padding: 10px; text-align: center; cursor: pointer; box-sizing: border-box; margin-bottom: 10px; background-image: url(https://patchwiki.biligame.com/images/lysk/5/5a/dlw994nn9ke41wnre15utjrttdlwldm.png); color: #cfebf9; background-size: 100% 100%;
} .button-dialog.active {
font-weight: bold;
} .button-dialog:not(.active):hover {
color: #9fbac6;
}
.head-img {
height: 70px; width: 70px; display: flex; align-items: flex-end; background-image: url(https://patchwiki.biligame.com/images/lysk/7/70/s3kgqr8k04kftquzm947mbjq2fppq3s.png); background-size: 100% 100%; padding: 5px;
}
.left-dialog>img {
position: absolute; width: 65px; left: 10px; bottom: -5px;
}
.text-container {
flex: 1;
}
.right-dialog > .text-container {
text-align: right;
} .right-dialog>img {
position: absolute; width: 65px; right: 7px; bottom: -5px;
}
.role-name {
color: #a1c6ea; font-size: 15px; font-weight: bold; position: relative;
} .role-name::before {
content: ""; width: 100%; height: 100%; left: 0; position: absolute; background-image: url(https://patchwiki.biligame.com/images/lysk/d/d8/cikfxl6ub7j5m6fj04sgwa6m9cm7xee.png); background-repeat: no-repeat; padding-left: 15px; background-size: auto 75%; background-position-y: 5px;
} .left-dialog .role-name {
padding-left: 15px;
} .right-dialog .role-name {
padding-right: 15px;
} .right-dialog .role-name::before {
transform: scaleX(-1);
}
.unit-text {
color: #d1e6f1; padding: 5px 10px; height: 100%; background: url(https://patchwiki.biligame.com/images/lysk/d/d7/2f97ck87p9vwsrwyc6a4q0x5ye1i1bv.png); background-size: 70%; background-repeat: no-repeat; text-align: left;
} .right-dialog .unit-text {
margin-left: 70px;
} </style>