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结构存储格式
阅读
2026-08-26更新
最新编辑:中文mcwiki机器人
阅读:
更新日期:2026-08-26
最新编辑:中文mcwiki机器人
结构存储文件,又称结构模板(Structure Template),是游戏存储方块结构的一种文件。它既作为游戏的基础数据,控制世界生成;也可以由玩家指定创建,保存在存档中。
存储格式
在游戏本体client.jar内,结构存储文件全部位于/data/minecraft/structure目录下。每个存档中,由玩家导出的结构存储文件位于<存档根目录>/generated/<命名空间>/structure/<名称>.nbt。在数据包中,结构存储文件位于data/<命名空间>/structure目录下。
当游戏引用结构模板时,会优先使用存档根目录下的结构模板,若无则使用数据包内的结构模板,否则使用游戏本体内置的结构模板。
结构存储文件使用GZip压缩的NBT文件格式保存,其内部有下列NBT结构:
- 根标签
- *DataVersion:保存此结构存储文件的游戏的数据版本。如果此项不存在则游戏认为此项是500(Java版1.9.4之后,Java版1.10快照之前)。
- *
*blocks:方块结构内具有的方块。- :一个方块结构内的方块。
- *
*pos:方块相对于原点(方块结构范围的最小点)的坐标。内部有3个元素。- :方块的X坐标。
- :方块的Y坐标。
- :方块的Z坐标。
- nbt:与此方块相关的方块实体的数据。
- 见方块实体数据格式。不包含x、y、z。
- *
*state:映射到调色板内的下标。游戏将根据调色板内指定下标的数据获取此处要放置的方块状态。
- *
- :一个方块结构内的方块。
- *
*entities:方块结构内包含的实体的信息。- :一个实体的信息。游戏在放置实体时将以结构生成的方式放置此实体。
- *
*blockPos:实体相对于原点(方块结构范围的最小点)的方块坐标。此项用于检测实体是否在方块结构范围内,如果不在则不能放置。内部有3个元素。- :方块坐标的X分量。
- :方块坐标的Y分量。
- :方块坐标的Z分量。
- *
*pos:实体相对于原点(方块结构范围的最小点)的坐标。内部有3个元素。- :实体的X坐标。
- :实体的Y坐标。
- :实体的Z坐标。
- *
*nbt:实体的数据。- 见实体数据格式。其中UUID会被忽略,Pos会被覆写,Passengers无效。
- *
- :一个实体的信息。游戏在放置实体时将以结构生成的方式放置此实体。
- palette:(与palettes中必须存在一个)方块调色板,即定义数字与方块状态的映射,以降低文件体积。
- :该下标在调色板中对应的方块状态。不接受字符串格式。[1]
- palettes:(与palette中必须存在一个)方块调色板集合,游戏在放置方块结构时随机挑选其中一种调色板进行放置。此项与palette互斥,且此项加载更加优先。
- :一个方块调色板。
- :该下标在调色板中对应的方块状态。不接受字符串格式。[1]
- :一个方块调色板。
- *
*size:方块结构的大小。内部有3个元素。- :方块结构在X轴上的长度。
- :方块结构在Y轴上的高度。
- :方块结构在Z轴上的长度。
SNBT格式
结构模板具有独特的SNBT格式,使用SNBT文件格式保存。
SNBT格式的结构模板目前可以由数据生成器转换NBT格式的结构模板得到。游戏在执行NBT与SNBT的转换时,会对结构模板进行额外处理,与方块集合相关的标签不完全符合NBT与SNBT的转换规则。而DataVersion、entities和size会正常转换,以下不再写出。
SNBT格式的结构模板没有任何用处。虽然游戏内存在SNBT格式的结构模板的导出方法,但是全被禁用。
- 根标签
- *
*data:方块结构内具有的方块。- :一个方块结构内的方块。
- *
*pos:方块相对于原点(方块结构范围的最小点)的坐标。内部有3个元素。- :方块的X坐标。
- :方块的Y坐标。
- :方块的Z坐标。
- *
*state:此方块的详细数据,格式遵守<方块ID>{<方块属性>:<值>, ...}。 - nbt:与此方块相关的方块实体的数据。
- 见方块实体数据格式。不包含x、y、z。
- *
- :一个方块结构内的方块。
- palette:方块调色板。
- :调色板中的一个方块,格式遵守
<方块ID>{<方块属性>:<值>, ...}。
- :调色板中的一个方块,格式遵守
- palettes:方块调色板集合。
- :一个方块调色板。
- *
*<方块ID>{<方块属性>:<值>, ...}:上述data中的方块在此调色板下实际使用的方块,此标签内容的格式与标签名相同。
- *
- :一个方块调色板。
- *
原版结构
下面为游戏本体内结构存储文件的位置及其作用:
- camp
- bamboo_jungle
- campsite_bamboo_jungle_1.nbt
- campsite_bamboo_jungle_2.nbt
- campsite_bamboo_jungle_3.nbt
- birch_forest
- campsite_birch_forest_1.nbt
- campsite_birch_forest_2.nbt
- campsite_birch_forest_3.nbt
- cherry_grove
- campsite_cherry_grove_1.nbt
- campsite_cherry_grove_2.nbt
- campsite_cherry_grove_3.nbt
- dappled_forest
- campsite_dappled_forest_1.nbt
- campsite_dappled_forest_2.nbt
- campsite_dappled_forest_3.nbt
- default
- campsite_default_barrel_1.nbt
- campsite_default_barrel_2.nbt
- campsite_default_barrel_3.nbt
- campsite_default_barrel_4.nbt
- campsite_default_barrel_5.nbt
- campsite_default_barrel_6.nbt
- campsite_default_barrel_7.nbt
- campsite_default_barrel_8.nbt
- campsite_default_barrel_9.nbt
- campsite_default_barrel_10.nbt
- campsite_default_barrel_11.nbt
- campsite_default_barrel_12.nbt
- campsite_default_barrel_13.nbt
- campsite_default_barrel_14.nbt
- campsite_default_barrel_15.nbt
- campsite_default_chest_1.nbt
- campsite_default_chest_2.nbt
- campsite_default_chest_3.nbt
- campsite_default_chest_4.nbt
- campsite_default_chest_5.nbt
- campsite_default_chest_6.nbt
- campsite_default_chest_7.nbt
- campsite_default_chest_8.nbt
- campsite_default_chest_9.nbt
- campsite_default_chest_10.nbt
- campsite_default_chest_11.nbt
- campsite_default_chest_12.nbt
- campsite_default_chest_13.nbt
- campsite_default_chest_14.nbt
- campsite_default_chest_15.nbt
- campsite_default_special_1.nbt
- campsite_default_special_2.nbt
- campsite_default_special_3.nbt
- campsite_default_special_4.nbt
- campsite_default_special_5.nbt
- campsite_default_special_6.nbt
- campsite_default_special_7.nbt
- campsite_default_special_8.nbt
- campsite_default_special_9.nbt
- campsite_default_special_10.nbt
- campsite_default_special_11.nbt
- campsite_default_special_12.nbt
- campsite_default_special_13.nbt
- campsite_default_special_14.nbt
- campsite_default_special_15.nbt
- flower_forest
- campsite_flower_forest_1.nbt
- campsite_flower_forest_2.nbt
- campsite_flower_forest_3.nbt
- forest
- campsite_forest_1.nbt
- campsite_forest_2.nbt
- campsite_forest_3.nbt
- meadow
- campsite_meadow_1.nbt
- campsite_meadow_2.nbt
- campsite_meadow_3.nbt
- old_growth_birch_forest
- campsite_old_growth_birch_forest_1.nbt
- campsite_old_growth_birch_forest_2.nbt
- campsite_old_growth_birch_forest_3.nbt
- old_growth_pine_taiga
- campsite_old_growth_pine_taiga_1.nbt
- campsite_old_growth_pine_taiga_2.nbt
- campsite_old_growth_pine_taiga_3.nbt
- old_growth_spruce_taiga
- campsite_old_growth_spruce_taiga_1.nbt
- campsite_old_growth_spruce_taiga_2.nbt
- campsite_old_growth_spruce_taiga_3.nbt
- pale_garden
- campsite_pale_garden_1.nbt
- campsite_pale_garden_2.nbt
- campsite_pale_garden_3.nbt
- savanna
- campsite_savanna_1.nbt
- campsite_savanna_2.nbt
- campsite_savanna_3.nbt
- snowy_taiga
- campsite_snowy_taiga_1.nbt
- campsite_snowy_taiga_2.nbt
- campsite_snowy_taiga_3.nbt
- sparse_jungle
- campsite_sparse_jungle_1.nbt
- campsite_sparse_jungle_2.nbt
- campsite_sparse_jungle_3.nbt
- swamp
- campsite_swamp_1.nbt
- campsite_swamp_2.nbt
- campsite_swamp_3.nbt
- taiga
- campsite_taiga_1.nbt
- campsite_taiga_2.nbt
- campsite_taiga_3.nbt
- windswept_forest
- campsite_windswept_forest_1.nbt
- campsite_windswept_forest_2.nbt
- campsite_windswept_forest_3.nbt
- wooded_badlands
- campsite_wooded_badlands_1.nbt
- campsite_wooded_badlands_2.nbt
- campsite_wooded_badlands_3.nbt
- bamboo_jungle
- tent
- bamboo_jungle
- tent_bamboo_jungle_1.nbt
- tent_bamboo_jungle_2.nbt
- tent_bamboo_jungle_3.nbt
- tent_bamboo_jungle_4.nbt
- tent_bamboo_jungle_5.nbt
- tent_bamboo_jungle_6.nbt
- tent_bamboo_jungle_7.nbt
- tent_bamboo_jungle_8.nbt
- tent_bamboo_jungle_9.nbt
- tent_bamboo_jungle_10.nbt
- birch_forest
- tent_birch_forest_1.nbt
- tent_birch_forest_2.nbt
- tent_birch_forest_3.nbt
- tent_birch_forest_4.nbt
- tent_birch_forest_5.nbt
- tent_birch_forest_6.nbt
- tent_birch_forest_7.nbt
- tent_birch_forest_8.nbt
- tent_birch_forest_9.nbt
- tent_birch_forest_10.nbt
- cherry_grove
- tent_cherry_grove_1.nbt
- tent_cherry_grove_2.nbt
- tent_cherry_grove_3.nbt
- tent_cherry_grove_4.nbt
- tent_cherry_grove_5.nbt
- tent_cherry_grove_6.nbt
- tent_cherry_grove_7.nbt
- tent_cherry_grove_8.nbt
- tent_cherry_grove_9.nbt
- tent_cherry_grove_10.nbt
- dappled_forest
- tent_dappled_forest_1.nbt
- tent_dappled_forest_2.nbt
- tent_dappled_forest_3.nbt
- tent_dappled_forest_4.nbt
- tent_dappled_forest_5.nbt
- tent_dappled_forest_6.nbt
- tent_dappled_forest_7.nbt
- tent_dappled_forest_8.nbt
- tent_dappled_forest_9.nbt
- tent_dappled_forest_10.nbt
- flower_forest
- tent_flower_forest_1.nbt
- tent_flower_forest_2.nbt
- tent_flower_forest_3.nbt
- tent_flower_forest_4.nbt
- tent_flower_forest_5.nbt
- tent_flower_forest_6.nbt
- tent_flower_forest_7.nbt
- tent_flower_forest_8.nbt
- tent_flower_forest_9.nbt
- tent_flower_forest_10.nbt
- forest
- tent_forest_1.nbt
- tent_forest_2.nbt
- tent_forest_3.nbt
- tent_forest_4.nbt
- tent_forest_5.nbt
- tent_forest_6.nbt
- tent_forest_7.nbt
- tent_forest_8.nbt
- tent_forest_9.nbt
- tent_forest_10.nbt
- meadow
- tent_meadow_1.nbt
- tent_meadow_2.nbt
- tent_meadow_3.nbt
- tent_meadow_4.nbt
- tent_meadow_5.nbt
- tent_meadow_6.nbt
- tent_meadow_7.nbt
- tent_meadow_8.nbt
- tent_meadow_9.nbt
- tent_meadow_10.nbt
- old_growth_birch_forest
- tent_old_growth_birch_forest_1.nbt
- tent_old_growth_birch_forest_2.nbt
- tent_old_growth_birch_forest_3.nbt
- tent_old_growth_birch_forest_4.nbt
- tent_old_growth_birch_forest_5.nbt
- tent_old_growth_birch_forest_6.nbt
- tent_old_growth_birch_forest_7.nbt
- tent_old_growth_birch_forest_8.nbt
- tent_old_growth_birch_forest_9.nbt
- tent_old_growth_birch_forest_10.nbt
- old_growth_pine_taiga
- tent_old_growth_pine_taiga_1.nbt
- tent_old_growth_pine_taiga_2.nbt
- tent_old_growth_pine_taiga_3.nbt
- tent_old_growth_pine_taiga_4.nbt
- tent_old_growth_pine_taiga_5.nbt
- tent_old_growth_pine_taiga_6.nbt
- tent_old_growth_pine_taiga_7.nbt
- tent_old_growth_pine_taiga_8.nbt
- tent_old_growth_pine_taiga_9.nbt
- tent_old_growth_pine_taiga_10.nbt
- old_growth_spruce_taiga
- tent_old_growth_spruce_taiga_1.nbt
- tent_old_growth_spruce_taiga_2.nbt
- tent_old_growth_spruce_taiga_3.nbt
- tent_old_growth_spruce_taiga_4.nbt
- tent_old_growth_spruce_taiga_5.nbt
- tent_old_growth_spruce_taiga_6.nbt
- tent_old_growth_spruce_taiga_7.nbt
- tent_old_growth_spruce_taiga_8.nbt
- tent_old_growth_spruce_taiga_9.nbt
- tent_old_growth_spruce_taiga_10.nbt
- pale_garden
- tent_pale_garden_1.nbt
- tent_pale_garden_2.nbt
- tent_pale_garden_3.nbt
- tent_pale_garden_4.nbt
- tent_pale_garden_5.nbt
- tent_pale_garden_6.nbt
- tent_pale_garden_7.nbt
- tent_pale_garden_8.nbt
- tent_pale_garden_9.nbt
- tent_pale_garden_10.nbt
- savanna
- tent_savanna_1.nbt
- tent_savanna_2.nbt
- tent_savanna_3.nbt
- tent_savanna_4.nbt
- tent_savanna_5.nbt
- tent_savanna_6.nbt
- tent_savanna_7.nbt
- tent_savanna_8.nbt
- tent_savanna_9.nbt
- tent_savanna_10.nbt
- snowy_taiga
- tent_snowy_taiga_1.nbt
- tent_snowy_taiga_2.nbt
- tent_snowy_taiga_3.nbt
- tent_snowy_taiga_4.nbt
- tent_snowy_taiga_5.nbt
- tent_snowy_taiga_6.nbt
- tent_snowy_taiga_7.nbt
- tent_snowy_taiga_8.nbt
- tent_snowy_taiga_9.nbt
- tent_snowy_taiga_10.nbt
- sparse_jungle
- tent_sparse_jungle_1.nbt
- tent_sparse_jungle_2.nbt
- tent_sparse_jungle_3.nbt
- tent_sparse_jungle_4.nbt
- tent_sparse_jungle_5.nbt
- tent_sparse_jungle_6.nbt
- tent_sparse_jungle_7.nbt
- tent_sparse_jungle_8.nbt
- tent_sparse_jungle_9.nbt
- tent_sparse_jungle_10.nbt
- swamp
- tent_swamp_1.nbt
- tent_swamp_2.nbt
- tent_swamp_3.nbt
- tent_swamp_4.nbt
- tent_swamp_5.nbt
- tent_swamp_6.nbt
- tent_swamp_7.nbt
- tent_swamp_8.nbt
- tent_swamp_9.nbt
- tent_swamp_10.nbt
- taiga
- tent_taiga_1.nbt
- tent_taiga_2.nbt
- tent_taiga_3.nbt
- tent_taiga_4.nbt
- tent_taiga_5.nbt
- tent_taiga_6.nbt
- tent_taiga_7.nbt
- tent_taiga_8.nbt
- tent_taiga_9.nbt
- tent_taiga_10.nbt
- windswept_forest
- tent_windswept_forest_1.nbt
- tent_windswept_forest_2.nbt
- tent_windswept_forest_3.nbt
- tent_windswept_forest_4.nbt
- tent_windswept_forest_5.nbt
- tent_windswept_forest_6.nbt
- tent_windswept_forest_7.nbt
- tent_windswept_forest_8.nbt
- tent_windswept_forest_9.nbt
- tent_windswept_forest_10.nbt
- wooded_badlands
- tent_wooded_badlands_1.nbt
- tent_wooded_badlands_2.nbt
- tent_wooded_badlands_3.nbt
- tent_wooded_badlands_4.nbt
- tent_wooded_badlands_5.nbt
- tent_wooded_badlands_6.nbt
- tent_wooded_badlands_7.nbt
- tent_wooded_badlands_8.nbt
- tent_wooded_badlands_9.nbt
- tent_wooded_badlands_10.nbt
- bamboo_jungle
- camp
- city
- entrance
- entrance_connector.nbt
- entrance_path_1.nbt
- entrance_path_2.nbt
- entrance_path_3.nbt
- entrance_path_4.nbt
- entrance_path_5.nbt
- entrance
- city_center
- walls
- bottom_1.nbt
- bottom_2.nbt
- bottom_left_corner.nbt
- bottom_right_corner.nbt
- bottom_right_corner_1.nbt
- bottom_right_corner_2.nbt
- left.nbt
- right.nbt
- top.nbt
- top_left_corner.nbt
- top_right_corner.nbt
- city_center_1.nbt
- city_center_2.nbt
- city_center_3.nbt
- walls
- structures
- barracks.nbt
- camp_1.nbt
- camp_2.nbt
- camp_3.nbt
- chamber_1.nbt
- chamber_2.nbt
- chamber_3.nbt
- ice_box_1.nbt
- large_pillar_1.nbt
- large_ruin_1.nbt
- medium_pillar_1.nbt
- medium_ruin_1.nbt
- medium_ruin_2.nbt
- sauna_1.nbt
- small_ruin_1.nbt
- small_ruin_2.nbt
- small_statue.nbt
- tall_ruin_1.nbt
- tall_ruin_2.nbt
- tall_ruin_3.nbt
- tall_ruin_4.nbt
- walls
- intact_corner_wall_1.nbt
- intact_horizontal_wall_1.nbt
- intact_horizontal_wall_bridge.nbt
- intact_horizontal_wall_passage_1.nbt
- intact_horizontal_wall_stairs_1.nbt
- intact_horizontal_wall_stairs_2.nbt
- intact_horizontal_wall_stairs_3.nbt
- intact_horizontal_wall_stairs_4.nbt
- intact_intersection_wall_1.nbt
- intact_lshape_wall_1.nbt
- ruined_corner_wall_1.nbt
- ruined_corner_wall_2.nbt
- ruined_horizontal_wall_stairs_1.nbt
- ruined_horizontal_wall_stairs_2.nbt
- ruined_horizontal_wall_stairs_3.nbt
- ruined_horizontal_wall_stairs_4.nbt
- city
- blocks
- air.nbt
- gold.nbt
- bridge
- bridge_pieces
- bridge.nbt
- connectors
- back_bridge_bottom.nbt
- back_bridge_top.nbt
- legs
- leg_0.nbt
- leg_1.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- rampart_0.nbt
- rampart_1.nbt
- starting_pieces
- entrance.nbt
- entrance_base.nbt
- entrance_face.nbt
- walls
- wall_base_0.nbt
- wall_base_1.nbt
- bridge_pieces
- hoglin_stable
- connectors
- end_post_connector.nbt
- large_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- inner_4.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- outer_4.nbt
- posts
- end_post.nbt
- stair_post.nbt
- rampart_plates
- rampart_plate_1.nbt
- ramparts
- ramparts_1.nbt
- ramparts_2.nbt
- ramparts_3.nbt
- small_stables
- inner_0.nbt
- inner_1.nbt
- inner_2.nbt
- inner_3.nbt
- outer_0.nbt
- outer_1.nbt
- outer_2.nbt
- outer_3.nbt
- stairs
- stairs_1_0.nbt
- stairs_1_1.nbt
- stairs_1_2.nbt
- stairs_1_3.nbt
- stairs_1_4.nbt
- stairs_2_0.nbt
- stairs_2_1.nbt
- stairs_2_2.nbt
- stairs_2_3.nbt
- stairs_2_4.nbt
- stairs_3_0.nbt
- stairs_3_1.nbt
- stairs_3_2.nbt
- stairs_3_3.nbt
- stairs_3_4.nbt
- starting_pieces
- stairs_0_mirrored.nbt
- stairs_1_mirrored.nbt
- stairs_2_mirrored.nbt
- stairs_3_mirrored.nbt
- stairs_4_mirrored.nbt
- starting_stairs_0.nbt
- starting_stairs_1.nbt
- starting_stairs_2.nbt
- starting_stairs_3.nbt
- starting_stairs_4.nbt
- walls
- side_wall_0.nbt
- side_wall_1.nbt
- wall_base.nbt
- air_base.nbt
- connectors
- mobs
- crossbow_piglin.nbt
- empty.nbt
- hoglin.nbt
- melee_piglin.nbt
- melee_piglin_always.nbt
- sword_piglin.nbt
- treasure
- bases
- centers
- center_0.nbt
- center_1.nbt
- center_2.nbt
- center_3.nbt
- lava_basin.nbt
- centers
- brains
- center_brain.nbt
- connectors
- center_to_wall_middle.nbt
- center_to_wall_top.nbt
- center_to_wall_top_entrance.nbt
- corners
- bottom
- corner_0.nbt
- corner_1.nbt
- edges
- bottom.nbt
- middle.nbt
- top.nbt
- middle
- corner_0.nbt
- corner_1.nbt
- top
- corner_0.nbt
- corner_1.nbt
- bottom
- entrances
- entrance_0.nbt
- extensions
- empty.nbt
- fire_room.nbt
- house_0.nbt
- house_1.nbt
- large_bridge_0.nbt
- large_bridge_1.nbt
- large_bridge_2.nbt
- large_bridge_3.nbt
- roofed_bridge.nbt
- small_bridge_0.nbt
- small_bridge_1.nbt
- small_bridge_2.nbt
- small_bridge_3.nbt
- ramparts
- bottom_wall_0.nbt
- lava_basin_main.nbt
- lava_basin_side.nbt
- mid_wall_main.nbt
- mid_wall_side.nbt
- top_wall.nbt
- roofs
- center_roof.nbt
- corner_roof.nbt
- wall_roof.nbt
- stairs
- lower_stairs.nbt
- walls
- bottom
- wall_0.nbt
- wall_1.nbt
- wall_2.nbt
- wall_3.nbt
- mid
- wall_0.nbt
- wall_1.nbt
- wall_2.nbt
- outer
- bottom_corner.nbt
- medium_outer_wall.nbt
- mid_corner.nbt
- outer_wall.nbt
- tall_outer_wall.nbt
- top_corner.nbt
- top
- main_entrance.nbt
- wall_0.nbt
- wall_1.nbt
- entrance_wall.nbt
- lava_wall.nbt
- bottom
- big_air_full.nbt
- bases
- units
- center_pieces
- center_0.nbt
- center_1.nbt
- center_2.nbt
- edges
- edge_0.nbt
- fillers
- stage_0.nbt
- pathways
- pathway_0.nbt
- pathway_wall_0.nbt
- rampart_plates
- plate_0.nbt
- ramparts
- ramparts_0.nbt
- ramparts_1.nbt
- ramparts_2.nbt
- stages
- rot
- stage_1_0.nbt
- stage_0_0.nbt
- stage_0_1.nbt
- stage_0_2.nbt
- stage_0_3.nbt
- stage_1_0.nbt
- stage_1_1.nbt
- stage_1_2.nbt
- stage_1_3.nbt
- stage_2_0.nbt
- stage_2_1.nbt
- stage_3_0.nbt
- stage_3_1.nbt
- stage_3_2.nbt
- stage_3_3.nbt
- rot
- wall_units
- edge_0_large.nbt
- unit_0.nbt
- walls
- connected_wall.nbt
- wall_base.nbt
- air_base.nbt
- center_pieces
- blocks
- empty.nbt
- base_floor.nbt
- base_roof.nbt
- bridge_end.nbt
- bridge_gentle_stairs.nbt
- bridge_piece.nbt
- bridge_steep_stairs.nbt
- fat_tower_base.nbt
- fat_tower_middle.nbt
- fat_tower_top.nbt
- second_floor_1.nbt
- second_floor_2.nbt
- second_roof.nbt
- ship.nbt
- third_floor_1.nbt
- third_floor_2.nbt
- third_roof.nbt
- tower_base.nbt
- tower_floor.nbt
- tower_piece.nbt
- tower_top.nbt
- skull_1.nbt
- skull_1_coal.nbt
- skull_2.nbt
- skull_2_coal.nbt
- skull_3.nbt
- skull_3_coal.nbt
- skull_4.nbt
- skull_4_coal.nbt
- spine_1.nbt
- spine_1_coal.nbt
- spine_2.nbt
- spine_2_coal.nbt
- spine_3.nbt
- spine_3_coal.nbt
- spine_4.nbt
- spine_4_coal.nbt
- bottom.nbt
- middle.nbt
- top.nbt
- fossil_1.nbt
- fossil_2.nbt
- fossil_3.nbt
- fossil_4.nbt
- fossil_5.nbt
- fossil_6.nbt
- fossil_7.nbt
- fossil_8.nbt
- fossil_9.nbt
- fossil_10.nbt
- fossil_11.nbt
- fossil_12.nbt
- fossil_13.nbt
- fossil_14.nbt
- base_plate.nbt
- feature_cage1.nbt
- feature_cage2.nbt
- feature_logs.nbt
- feature_plate.nbt
- feature_targets.nbt
- feature_tent1.nbt
- feature_tent2.nbt
- watchtower.nbt
- watchtower_overgrown.nbt
- giant_portal_1.nbt
- giant_portal_2.nbt
- giant_portal_3.nbt
- portal_1.nbt
- portal_2.nbt
- portal_3.nbt
- portal_4.nbt
- portal_5.nbt
- portal_6.nbt
- portal_7.nbt
- portal_8.nbt
- portal_9.nbt
- portal_10.nbt
- rightsideup_backhalf.nbt
- rightsideup_backhalf_degraded.nbt
- rightsideup_fronthalf.nbt
- rightsideup_fronthalf_degraded.nbt
- rightsideup_full.nbt
- rightsideup_full_degraded.nbt
- sideways_backhalf.nbt
- sideways_backhalf_degraded.nbt
- sideways_fronthalf.nbt
- sideways_fronthalf_degraded.nbt
- sideways_full.nbt
- sideways_full_degraded.nbt
- upsidedown_backhalf.nbt
- upsidedown_backhalf_degraded.nbt
- upsidedown_fronthalf.nbt
- upsidedown_fronthalf_degraded.nbt
- upsidedown_full.nbt
- upsidedown_full_degraded.nbt
- with_mast.nbt
- with_mast_degraded.nbt
- buildings
- group_full_1.nbt
- group_full_2.nbt
- group_full_3.nbt
- group_full_4.nbt
- group_full_5.nbt
- group_hall_1.nbt
- group_hall_2.nbt
- group_hall_3.nbt
- group_hall_4.nbt
- group_hall_5.nbt
- group_lower_1.nbt
- group_lower_2.nbt
- group_lower_3.nbt
- group_lower_4.nbt
- group_lower_5.nbt
- group_room_1.nbt
- group_room_2.nbt
- group_room_3.nbt
- group_room_4.nbt
- group_room_5.nbt
- group_upper_1.nbt
- group_upper_2.nbt
- group_upper_3.nbt
- group_upper_4.nbt
- group_upper_5.nbt
- large_room_1.nbt
- large_room_2.nbt
- large_room_3.nbt
- large_room_4.nbt
- large_room_5.nbt
- one_room_1.nbt
- one_room_2.nbt
- one_room_3.nbt
- one_room_4.nbt
- one_room_5.nbt
- decor
- decor_1.nbt
- decor_2.nbt
- decor_3.nbt
- decor_4.nbt
- decor_5.nbt
- decor_6.nbt
- decor_7.nbt
- roads
- long_road_end.nbt
- road_end_1.nbt
- road_section_1.nbt
- road_section_2.nbt
- road_section_3.nbt
- road_section_4.nbt
- road_spacer_1.nbt
- tower
- hall_1.nbt
- hall_2.nbt
- hall_3.nbt
- hall_4.nbt
- hall_5.nbt
- large_hall_1.nbt
- large_hall_2.nbt
- large_hall_3.nbt
- large_hall_4.nbt
- large_hall_5.nbt
- one_room_1.nbt
- one_room_2.nbt
- one_room_3.nbt
- one_room_4.nbt
- one_room_5.nbt
- platform_1.nbt
- platform_2.nbt
- platform_3.nbt
- platform_4.nbt
- platform_5.nbt
- stable_1.nbt
- stable_2.nbt
- stable_3.nbt
- stable_4.nbt
- stable_5.nbt
- tower_1.nbt
- tower_2.nbt
- tower_3.nbt
- tower_4.nbt
- tower_5.nbt
- tower_top_1.nbt
- tower_top_2.nbt
- tower_top_3.nbt
- tower_top_4.nbt
- tower_top_5.nbt
- buildings
- chamber
- addon
- c1_breeze.nbt
- full_corner_column.nbt
- full_stacked_walkway.nbt
- full_stacked_walkway_2.nbt
- grate_bridge.nbt
- hanging_platform.nbt
- lower_staircase_down.nbt
- short_grate_platform.nbt
- short_platform.nbt
- walkway_with_bridge_1.nbt
- assembly
- cover_1.nbt
- cover_2.nbt
- cover_3.nbt
- cover_4.nbt
- cover_5.nbt
- cover_6.nbt
- cover_7.nbt
- full_column.nbt
- hanging_1.nbt
- hanging_2.nbt
- hanging_3.nbt
- hanging_4.nbt
- hanging_5.nbt
- left_staircase_1.nbt
- left_staircase_2.nbt
- left_staircase_3.nbt
- platform_1.nbt
- right_staircase_1.nbt
- right_staircase_2.nbt
- right_staircase_3.nbt
- spawner_1.nbt
- eruption
- breeze_slice_1.nbt
- center_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- quadrant_4.nbt
- quadrant_5.nbt
- slice_1.nbt
- slice_2.nbt
- slice_3.nbt
- pedestal
- center_1.nbt
- ominous_slice_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- slice_1.nbt
- slice_2.nbt
- slice_3.nbt
- slice_4.nbt
- slice_5.nbt
- slanted
- center.nbt
- hallway_1.nbt
- hallway_2.nbt
- hallway_3.nbt
- hallway_4.nbt
- hallway_5.nbt
- ominous_upper_arm_1.nbt
- quadrant_1.nbt
- quadrant_2.nbt
- quadrant_3.nbt
- quadrant_4.nbt
- ramp_1.nbt
- ramp_2.nbt
- ramp_3.nbt
- ramp_4.nbt
- assembly.nbt
- chamber_1.nbt
- chamber_2.nbt
- chamber_4.nbt
- chamber_8.nbt
- entrance_cap.nbt
- eruption.nbt
- pedestal.nbt
- slanted.nbt
- addon
- chests
- connectors
- supply.nbt
- supply.snbt
- connectors
- corridor
- addon
- arrow_dispenser.nbt
- bridge_lower.nbt
- chandelier_upper.nbt
- decoration_upper.nbt
- display_1.nbt
- display_2.nbt
- display_3.nbt
- head_upper.nbt
- ladder_to_middle.nbt
- open_walkway.nbt
- open_walkway_upper.nbt
- reward_upper.nbt
- staircase.nbt
- wall.nbt
- walled_walkway.nbt
- atrium
- bogged_relief.nbt
- breeze_relief.nbt
- grand_staircase_1.nbt
- grand_staircase_2.nbt
- grand_staircase_3.nbt
- spider_relief.nbt
- spiral_relief.nbt
- atrium_1.nbt
- end_1.nbt
- end_2.nbt
- entrance_1.nbt
- entrance_2.nbt
- entrance_3.nbt
- first_plate.nbt
- second_plate.nbt
- straight_1.nbt
- straight_2.nbt
- straight_3.nbt
- straight_4.nbt
- straight_5.nbt
- straight_6.nbt
- straight_7.nbt
- straight_8.nbt
- addon
- decor
- barrel.nbt
- black_bed.nbt
- blue_bed.nbt
- brown_bed.nbt
- candle_1.nbt
- candle_2.nbt
- candle_3.nbt
- candle_4.nbt
- cyan_bed.nbt
- dead_bush_pot.nbt
- empty_pot.nbt
- flow_pot.nbt
- guster_pot.nbt
- light_blue_bed.nbt
- light_gray_bed.nbt
- lime_bed.nbt
- magenta_bed.nbt
- orange_bed.nbt
- pink_bed.nbt
- purple_bed.nbt
- red_bed.nbt
- scrape_pot.nbt
- undecorated_pot.nbt
- white_bed.nbt
- yellow_bed.nbt
- dispensers
- chamber.nbt
- floor_dispenser.nbt
- wall_dispenser.nbt
- hallway
- cache_1.nbt
- corner_staircase.nbt
- corner_staircase_down.nbt
- corridor_connector_1.nbt
- encounter_1.nbt
- encounter_2.nbt
- encounter_3.nbt
- encounter_4.nbt
- encounter_5.nbt
- left_corner.nbt
- long_straight_staircase.nbt
- long_straight_staircase_down.nbt
- lower_hallway_connector.nbt
- right_corner.nbt
- rubble.nbt
- rubble_chamber.nbt
- rubble_chamber_thin.nbt
- rubble_thin.nbt
- straight.nbt
- straight_staircase.nbt
- straight_staircase_down.nbt
- trapped_staircase.nbt
- upper_hallway_connector.nbt
- intersection
- intersection_1.nbt
- intersection_2.nbt
- intersection_3.nbt
- reward
- ominous_vault.nbt
- vault.nbt
- spawner
- breeze
- breeze.nbt
- connectors
- breeze.nbt
- melee.nbt
- ranged.nbt
- slow_ranged.nbt
- small_melee.nbt
- melee
- husk.nbt
- spider.nbt
- zombie.nbt
- ranged
- poison_skeleton.nbt
- skeleton.nbt
- stray.nbt
- slow_ranged
- poison_skeleton.nbt
- skeleton.nbt
- stray.nbt
- small_melee
- baby_zombie.nbt
- cave_spider.nbt
- silverfish.nbt
- slime.nbt
- breeze
- chamber
- big_brick_1.nbt
- big_brick_2.nbt
- big_brick_3.nbt
- big_brick_8.nbt
- big_cracked_1.nbt
- big_cracked_2.nbt
- big_cracked_3.nbt
- big_cracked_8.nbt
- big_mossy_1.nbt
- big_mossy_2.nbt
- big_mossy_3.nbt
- big_mossy_8.nbt
- big_warm_4.nbt
- big_warm_5.nbt
- big_warm_6.nbt
- big_warm_7.nbt
- brick_1.nbt
- brick_2.nbt
- brick_3.nbt
- brick_4.nbt
- brick_5.nbt
- brick_6.nbt
- brick_7.nbt
- brick_8.nbt
- cracked_1.nbt
- cracked_2.nbt
- cracked_3.nbt
- cracked_4.nbt
- cracked_5.nbt
- cracked_6.nbt
- cracked_7.nbt
- cracked_8.nbt
- mossy_1.nbt
- mossy_2.nbt
- mossy_3.nbt
- mossy_4.nbt
- mossy_5.nbt
- mossy_6.nbt
- mossy_7.nbt
- mossy_8.nbt
- warm_1.nbt
- warm_2.nbt
- warm_3.nbt
- warm_4.nbt
- warm_5.nbt
- warm_6.nbt
- warm_7.nbt
- warm_8.nbt
- common
- animals: 生成一个用于设置动物位置的拼图方块。
- cat_black
- cat_british
- cat_calico
- cat_jellie
- cat_persian
- cat_ragdoll
- cat_red
- cat_siamese
- cat_tabby
- cat_white
- cows_1
- horses_1
- horses_2
- horses_3
- horses_4
- horses_5
- pigs_1
- sheep_1
- sheep_2
- well_bottom: 生成村庄水井的基座。
- grass_9x9
- grass_11x13
- grass_16x16
- animals: 生成一个用于设置动物位置的拼图方块。
- desert
- houses: 村庄房屋的沙漠变种。
- desert_animal_pen_1
- desert_animal_pen_2
- desert_armorer_1
- desert_blacksmith_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_farm_1
- desert_farm_2
- desert_fisher_1
- desert_fletcher_house_1
- desert_large_farm_1
- desert_library_1
- desert_mason_1
- desert_medium_house_1
- desert_medium_house_2
- desert_sheperd_house_1
- desert_shepherd_house_1
- desert_small_house_1
- desert_small_house_2
- desert_small_house_3
- desert_small_house_4
- desert_small_house_5
- desert_small_house_6
- desert_small_house_7
- desert_small_house_8
- desert_tannery_1
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- crossroad_01
- crossroad_02
- crossroad_03
- square_01
- square_02
- straight_01
- straight_02
- straight_03
- turn_01
- terminators: 用来生成村庄的街道。
- terminator_01
- terminator_02
- town_centers: 村庄的中心部分。
- desert_meeting_point_1
- desert_meeting_point_2
- desert_meeting_point_3
- desert_lamp_1
- houses: 村庄房屋的沙漠变种。
- plains
- houses: 村庄房屋的平原变种。
- plains_accessory_1
- plains_animal_pen_1
- plains_animal_pen_2
- plains_animal_pen_3
- plains_armorer_house_1
- plains_big_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_large_farm_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_medium_house_1
- plains_medium_house_2
- plains_meeting_point_4
- plains_meeting_point_5
- plains_shepherds_house_1
- plains_small_farm_1
- plains_small_house_1
- plains_small_house_2
- plains_small_house_3
- plains_small_house_4
- plains_small_house_5
- plains_small_house_6
- plains_small_house_7
- plains_small_house_8
- plains_stable_1
- plains_stable_2
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- terminators: 用来生成村庄的街道。
- terminator_01
- terminator_02
- terminator_03
- terminator_04
- town_centers: 村庄的中心部分。
- plains_fountain_01
- plains_meeting_point_1
- plains_meeting_point_2
- plains_meeting_point_3
- villagers: 生成一个用于设置村民位置的拼图方块。
- armorer
- butcher
- cartographer
- cleric
- farmer
- fishermen
- fletcher
- leatherworker
- librarian
- nitwit
- shepherd
- toolsmith
- unemployed
- weaponsmith
- plains_lamp_1
- houses: 村庄房屋的平原变种。
- savanna
- houses: 村庄房屋的热带草原变种。
- savanna_animal_pen_1
- savanna_animal_pen_2
- savanna_animal_pen_3
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_large_farm_1
- savanna_large_farm_2
- savanna_library_1
- savanna_mason_1
- savanna_medium_house_1
- savanna_medium_house_2
- savanna_shepherd_1
- savanna_small_farm
- savanna_small_house_1
- savanna_small_house_2
- savanna_small_house_3
- savanna_small_house_4
- savanna_small_house_5
- savanna_small_house_6
- savanna_small_house_7
- savanna_small_house_8
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
- streets: 生成穿越村庄的街道。
- corner_01
- corner_03
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- crossroad_07
- split_01
- split_02
- straight_02
- straight_04
- straight_05
- straight_06
- straight_08
- straight_09
- straight_10
- straight_11
- turn_01
- terminators: 用来生成村庄的街道。
- terminator_05
- town_centers: 村庄的中心部分。
- savanna_meeting_point_1
- savanna_meeting_point_2
- savanna_meeting_point_3
- savanna_meeting_point_4
- savanna_lamp_post_01
- houses: 村庄房屋的热带草原变种。
- snowy
- houses: 村庄房屋的积雪变种。
- snowy_animal_pen_1
- snowy_animal_pen_2
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_farm_1
- snowy_farm_2
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_medium_house_1
- snowy_medium_house_2
- snowy_medium_house_3
- snowy_shepherds_house_1
- snowy_small_house_1
- snowy_small_house_2
- snowy_small_house_3
- snowy_small_house_4
- snowy_small_house_5
- snowy_small_house_6
- snowy_small_house_7
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- square_01
- straight_01
- straight_02
- straight_03
- straight_04
- straight_06
- straight_08
- turn_01
- town_centers: 村庄的中心部分。
- snowy_meeting_point_1
- snowy_meeting_point_2
- snowy_meeting_point_3
- snowy_lamp_post_01
- snowy_lamp_post_02
- snowy_lamp_post_03
- houses: 村庄房屋的积雪变种。
- taiga
- houses: 村庄房屋的针叶林变种。
- taiga_animal_pen_1
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_decoration_1
- taiga_fisher_cottage_1
- taiga_fletcher_house_1
- taiga_lamp_post_1
- taiga_large_farm_1
- taiga_large_farm_2
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_1
- taiga_medium_house_2
- taiga_medium_house_3
- taiga_meeting_point_1
- taiga_sheperds_house_1
- taiga_shepherds_house_1
- taiga_small_farm_1
- taiga_small_house_1
- taiga_small_house_2
- taiga_small_house_3
- taiga_small_house_4
- taiga_small_house_5
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1
- taiga_weaponsmith_1
- taiga_weaponsmith_2
- streets: 生成穿越村庄的街道。
- corner_01
- corner_02
- corner_03
- crossroad_01
- crossroad_02
- crossroad_03
- crossroad_04
- crossroad_05
- crossroad_06
- straight_01
- straight_02
- straight_03
- straight_04
- straight_05
- straight_06
- turn_01
- town_centers: 村庄的中心部分。
- taiga_meeting_point_1
- taiga_meeting_point_2
- taiga_decoration_1
- taiga_decoration_2
- taiga_decoration_3
- taiga_decoration_4
- taiga_lamp_post_1
- houses: 村庄房屋的针叶林变种。
- common
- 1x1_a1.nbt
- 1x1_a2.nbt
- 1x1_a3.nbt
- 1x1_a4.nbt
- 1x1_a5.nbt
- 1x1_as1.nbt
- 1x1_as2.nbt
- 1x1_as3.nbt
- 1x1_as4.nbt
- 1x1_b1.nbt
- 1x1_b2.nbt
- 1x1_b3.nbt
- 1x1_b4.nbt
- 1x1_b5.nbt
- 1x2_a1.nbt
- 1x2_a2.nbt
- 1x2_a3.nbt
- 1x2_a4.nbt
- 1x2_a5.nbt
- 1x2_a6.nbt
- 1x2_a7.nbt
- 1x2_a8.nbt
- 1x2_a9.nbt
- 1x2_b1.nbt
- 1x2_b2.nbt
- 1x2_b3.nbt
- 1x2_b4.nbt
- 1x2_b5.nbt
- 1x2_c1.nbt
- 1x2_c2.nbt
- 1x2_c3.nbt
- 1x2_c4.nbt
- 1x2_c_stairs.nbt
- 1x2_d1.nbt
- 1x2_d2.nbt
- 1x2_d3.nbt
- 1x2_d4.nbt
- 1x2_d5.nbt
- 1x2_d_stairs.nbt
- 1x2_s1.nbt
- 1x2_s2.nbt
- 1x2_se1.nbt
- 2x2_a1.nbt
- 2x2_a2.nbt
- 2x2_a3.nbt
- 2x2_a4.nbt
- 2x2_b1.nbt
- 2x2_b2.nbt
- 2x2_b3.nbt
- 2x2_b4.nbt
- 2x2_b5.nbt
- 2x2_s1.nbt
- carpet_east.nbt
- carpet_north.nbt
- carpet_south_1.nbt
- carpet_south_2.nbt
- carpet_west_1.nbt
- carpet_west_2.nbt
- corridor_floor.nbt
- entrance.nbt
- indoors_door_1.nbt
- indoors_door_2.nbt
- indoors_wall_1.nbt
- indoors_wall_2.nbt
- roof.nbt
- roof_corner.nbt
- roof_front.nbt
- roof_inner_corner.nbt
- small_wall.nbt
- small_wall_corner.nbt
- wall_corner.nbt
- wall_flat.nbt
- wall_window.nbt
存储行为
在游戏内,部分结构使用结构存储文件生成一块块结构片段。这些结构存储文件中包含了用于标记的结构方块和拼图方块,游戏在放置这些方块结构时会进行后期处理以替换掉这些方块。部分结构也需要阻止方块被即将要放置的方块替换,即阻止方块的放置以保留原有的方块。
- 雪屋、下界化石、海底废墟、废弃传送门和沉船使用结构存储文件时会对结构存储文件的内容进行部分修改,包括调整位置和修改方块等。
- 末地城、雪屋、海底废墟、沉船、林地府邸会对方块结构内模式是数据模式的结构方块进行后处理,按照数据metadata的值进行判断:
- 末地城结构片段处理下列值:
- 雪屋结构片段处理下列值:
chest- 设置此位置下方的箱子的战利品表为chests/igloo_chest。
- 海底废墟结构片段处理下列值:
chest- 将此位置替换为含水的箱子,且战利品表为chests/underwater_ruin_big(大型海底废墟)或chests/underwater_ruin_small(小型海底废墟)。drowned- 将此位置替换为一只溺尸。如果成功生成,检查此处是否高于海平面,如果高于则此处替换为空气,否则替换为水。
- 沉船结构片段处理下列值:
map_chest- 设置此位置下方的箱子的战利品表为chests/shipwreck_map。supply_chest- 设置此位置下方的箱子的战利品表为chests/shipwreck_supply。treasure_chest- 设置此位置下方的箱子的战利品表为chests/shipwreck_treasure。
- 林地府邸结构片段处理下列值:
Chest<任意字符串>- 将此位置替换为箱子,面朝北方,战利品表为chests/woodland_mansion。ChestEast- 将此位置替换为箱子,在面朝东方的基础上,被结构片段再次旋转获得最终朝向,战利品表为chests/woodland_mansion。ChestNorth- 将此位置替换为箱子,在面朝北方的基础上,被结构片段再次旋转获得最终朝向,战利品表为chests/woodland_mansion。ChestSouth- 将此位置替换为箱子,在面朝南方的基础上,被结构片段再次旋转获得最终朝向,战利品表为chests/woodland_mansion。ChestWest- 将此位置替换为箱子,在面朝西方的基础上,被结构片段再次旋转获得最终朝向,战利品表为chests/woodland_mansion。Group of Allays- 将此位置替换为1-3只悦灵。Mage- 将此位置替换为一只唤魔者。Warrior- 将此位置替换为一只卫道士。
- 对于末地城、雪屋、下界化石、海底废墟、废弃传送门、沉船和林地府邸,方块结构内的拼图方块会被替换为对应的final_state。
- 所有使用结构存储文件的结构均阻止结构方块被放置。
- 使用
legacy_single_pool_element的结构模板阻止空气被放置。 - 使用
single_pool_element或legacy_single_pool_element的结构模板会展开放置拼图方块内的拼图结构。 - 使用处理器列表processors可以后处理结构模板内的方块。
历史
| Java版 | |||||||
|---|---|---|---|---|---|---|---|
| 1.16 | pre1 | 现在结构存储文件放置时会自动填充可生成战利品容器的LootTableSeed。 | |||||
| 1.21 | 24w21a | 将数据包的结构存储文件目录由structures移动到structure。
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参考
导航
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| 数据包 |
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| 参考实例 |
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| 通用文件 | |||||
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| 客户端文件 | |||||
| 服务端文件 | |||||
| 存档文件 |
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| 启动器文件 | |||||
| 已过时文件 | |||||

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