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模块:AssetActorProtos

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	return { 
		[102] = { 
			Id = 102,
			Key = "Actor",
			id = 102,
			faction = "Npc",
			iconPath = "Owen",
			miniIconPath = "Owen_Mini",
			rolePicturePath = "Owen_Picture",
			bigPicturePath = "Owen_Picture_01",
			halfBodyPicturePath = "Owen_Picture_Half",
			prefabPath = "Npc_Owen",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Owen",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Sturdy",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[104] = { 
			Id = 104,
			Key = "Actor",
			id = 104,
			faction = "Npc",
			iconPath = "Grace",
			miniIconPath = "Grace_Mini",
			rolePicturePath = "Grace_Picture",
			bigPicturePath = "Grace_Picture_01",
			halfBodyPicturePath = "Grace_Picture_Half",
			prefabPath = "Npc_Grace",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Grace",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.96,
			runSpeed = 7,
			runFastSpeed = 10.5,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[105] = { 
			Id = 105,
			Key = "Actor",
			id = 105,
			faction = "Npc",
			iconPath = "Cooper",
			miniIconPath = "Cooper_Mini",
			rolePicturePath = "Cooper_Picture",
			bigPicturePath = "Cooper_Picture_01",
			halfBodyPicturePath = "Cooper_Picture_Half",
			prefabPath = "Npc_Cooper",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Cooper",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 5.5,
			runFastSpeed = 8.25,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[106] = { 
			Id = 106,
			Key = "Actor",
			id = 106,
			faction = "Npc",
			iconPath = "Mabel",
			miniIconPath = "Mabel_Mini",
			rolePicturePath = "Mabel_Picture",
			bigPicturePath = "Mabel_Picture_01",
			halfBodyPicturePath = "Mabel_Picture_Half",
			prefabPath = "Npc_Mabel",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mabel",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Short",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.2,
			runSpeed = 4.5,
			runFastSpeed = 6.75,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[103] = { 
			Id = 103,
			Key = "Actor",
			id = 103,
			faction = "Npc",
			iconPath = "Elsie0",
			miniIconPath = "Elsie0_Mini",
			rolePicturePath = "Elsie0_Picture",
			bigPicturePath = "Elsie0_Picture_01",
			halfBodyPicturePath = "Elsie0_Picture_Half",
			prefabPath = "Npc_Elsie",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Elsie",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "True",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.4,
			runSpeed = 5.4,
			runFastSpeed = 8.1,
			backSpeed = 0.9,
			sideWalkSpeed = 1.96,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[107] = { 
			Id = 107,
			Key = "Actor",
			id = 107,
			faction = "Npc",
			iconPath = "Trudy",
			miniIconPath = "Trudy_Mini",
			rolePicturePath = "Trudy_Picture",
			bigPicturePath = "Trudy_Picture_01",
			halfBodyPicturePath = "Trudy_Picture_Half",
			prefabPath = "Npc_Trudy",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Trudy",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Short",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 2,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.4,
			runSpeed = 5.5,
			runFastSpeed = 8.25,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 2,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[108] = { 
			Id = 108,
			Key = "Actor",
			id = 108,
			faction = "Npc",
			iconPath = "Qi",
			miniIconPath = "Qi_Mini",
			rolePicturePath = "Qi_Picture",
			bigPicturePath = "Qi_Picture_01",
			halfBodyPicturePath = "Qi_Picture_Half",
			prefabPath = "Npc_Qi",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Qi",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.16,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[109] = { 
			Id = 109,
			Key = "Actor",
			id = 109,
			faction = "Guardian",
			iconPath = "Justice",
			miniIconPath = "Justice_Mini",
			rolePicturePath = "Justice_Picture",
			bigPicturePath = "Justice_Picture_01",
			halfBodyPicturePath = "Justice_Picture_Half",
			prefabPath = "Npc_Justice",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Justice",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Strong",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "True",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 11,
		},
			resistBlade = { 
				[1] = 18,
		},
			resistLance = { 
				[1] = 14,
		},
			resistHand = { 
				[1] = 13,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 2,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 0.9,
			sideWalkSpeed = 1.16,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 11,
			},
				[24] = { 
					[1] = 18,
			},
				[25] = { 
					[1] = 14,
			},
				[26] = { 
					[1] = 13,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 2,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[110] = { 
			Id = 110,
			Key = "Actor",
			id = 110,
			faction = "Npc",
			iconPath = "Heidi",
			miniIconPath = "Heidi_Mini",
			rolePicturePath = "Heidi_Picture",
			bigPicturePath = "Heidi_Picture_01",
			halfBodyPicturePath = "Heidi_Picture_Half",
			prefabPath = "Npc_Heidi",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Heidi",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[111] = { 
			Id = 111,
			Key = "Actor",
			id = 111,
			faction = "Npc",
			iconPath = "Hugo",
			miniIconPath = "Hugo_Mini",
			rolePicturePath = "Hugo_Picture",
			bigPicturePath = "Hugo_Picture_01",
			halfBodyPicturePath = "Hugo_Picture_Half",
			prefabPath = "Npc_Hugo",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Hugo",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[227] = { 
			Id = 227,
			Key = "Actor",
			id = 227,
			faction = "Guardian",
			iconPath = "Logan",
			miniIconPath = "Logan_Mini",
			rolePicturePath = "Logan_Picture",
			bigPicturePath = "Logan_Picture_01",
			halfBodyPicturePath = "Logan_Picture_Half",
			prefabPath = "Npc_Logan_3",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Logan",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Strong",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "True",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.7,
			runSpeed = 7,
			runFastSpeed = 11,
			backSpeed = 2,
			sideWalkSpeed = 3,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[113] = { 
			Id = 113,
			Key = "Actor",
			id = 113,
			faction = "Npc",
			iconPath = "Haru",
			miniIconPath = "Haru_Mini",
			rolePicturePath = "Haru_Picture",
			bigPicturePath = "Haru_Picture_01",
			halfBodyPicturePath = "Haru_Picture_Half",
			prefabPath = "Npc_Haru",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Haru",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[114] = { 
			Id = 114,
			Key = "Actor",
			id = 114,
			faction = "Npc",
			iconPath = "Andy",
			miniIconPath = "Andy_Mini",
			rolePicturePath = "Andy_Picture",
			bigPicturePath = "Andy_Picture_01",
			halfBodyPicturePath = "Andy_Picture_Half",
			prefabPath = "Npc_Andy",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Andy",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Youth",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.93,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[115] = { 
			Id = 115,
			Key = "Actor",
			id = 115,
			faction = "Npc",
			iconPath = "Arvio",
			miniIconPath = "Arvio_Mini",
			rolePicturePath = "Arvio_Picture",
			bigPicturePath = "Arvio_Picture_01",
			halfBodyPicturePath = "Arvio_Picture_Half",
			prefabPath = "Npc_Arvio",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Arvio",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[116] = { 
			Id = 116,
			Key = "Actor",
			id = 116,
			faction = "Npc",
			iconPath = "Amirah",
			miniIconPath = "Amirah_Mini",
			rolePicturePath = "Amirah_Picture",
			bigPicturePath = "Amirah_Picture_01",
			halfBodyPicturePath = "Amirah_Picture_Half",
			prefabPath = "Npc_Amirah",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Amirah",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[117] = { 
			Id = 117,
			Key = "Actor",
			id = 117,
			faction = "Npc",
			iconPath = "Fang",
			miniIconPath = "Fang_Mini",
			rolePicturePath = "Fang_Picture",
			bigPicturePath = "Fang_Picture_01",
			halfBodyPicturePath = "Fang_Picture_Half",
			prefabPath = "Npc_Fang",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Fang",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7,
			runFastSpeed = 10.5,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[118] = { 
			Id = 118,
			Key = "Actor",
			id = 118,
			faction = "Npc",
			iconPath = "Mi-an",
			miniIconPath = "Mi-an_Mini",
			rolePicturePath = "Mian_Picture",
			bigPicturePath = "Mian_Picture_01",
			halfBodyPicturePath = "Mian_Picture_Half",
			prefabPath = "Npc_Mian",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mian",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.84615,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[119] = { 
			Id = 119,
			Key = "Actor",
			id = 119,
			faction = "Npc",
			iconPath = "Matilda",
			miniIconPath = "Matilda_Mini",
			rolePicturePath = "Matilda_Picture",
			bigPicturePath = "Matilda_Picture_01",
			halfBodyPicturePath = "Matilda_Picture_Half",
			prefabPath = "Npc_Matilda",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Matilda",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.3,
			runSpeed = 5,
			runFastSpeed = 7.5,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[120] = { 
			Id = 120,
			Key = "Actor",
			id = 120,
			faction = "Npc",
			iconPath = "Miguel",
			miniIconPath = "Miguel_Mini",
			rolePicturePath = "Miguel_Picture",
			bigPicturePath = "Miguel_Picture_01",
			halfBodyPicturePath = "Miguel_Picture_Half",
			prefabPath = "Npc_Miguel",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Miguel",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.6,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[121] = { 
			Id = 121,
			Key = "Actor",
			id = 121,
			faction = "Guardian",
			iconPath = "Pen",
			miniIconPath = "Pen_Mini",
			rolePicturePath = "Pen_Picture",
			bigPicturePath = "Pen_Picture_01",
			halfBodyPicturePath = "Pen_Picture_Half",
			prefabPath = "Npc_Pen",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Pen",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Sturdy",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 11,
		},
			resistBlade = { 
				[1] = 18,
		},
			resistLance = { 
				[1] = 14,
		},
			resistHand = { 
				[1] = 13,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 2,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 7.5,
			runFastSpeed = 11.25,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 0.2,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 11,
			},
				[24] = { 
					[1] = 18,
			},
				[25] = { 
					[1] = 14,
			},
				[26] = { 
					[1] = 13,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 2,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[122] = { 
			Id = 122,
			Key = "Actor",
			id = 122,
			faction = "Npc",
			iconPath = "Burgess",
			miniIconPath = "Burgess_Mini",
			rolePicturePath = "Burgess_Picture",
			bigPicturePath = "Burgess_Picture_01",
			halfBodyPicturePath = "Burgess_Picture_Half",
			prefabPath = "Npc_Burgess",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Burgess",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[123] = { 
			Id = 123,
			Key = "Actor",
			id = 123,
			faction = "Npc",
			iconPath = "Pablo",
			miniIconPath = "Pablo_Mini",
			rolePicturePath = "Pablo_Picture",
			bigPicturePath = "Pablo_Picture_01",
			halfBodyPicturePath = "Pablo_Picture_Half",
			prefabPath = "Npc_Pablo",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Pablo",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[124] = { 
			Id = 124,
			Key = "Actor",
			id = 124,
			faction = "Npc",
			iconPath = "Jensen",
			miniIconPath = "Jensen_Mini",
			rolePicturePath = "Jensen_Picture",
			bigPicturePath = "Jensen_Picture_01",
			halfBodyPicturePath = "Jensen_Picture_Half",
			prefabPath = "Npc_Jensen",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Jensen",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Fat",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.2,
			runSpeed = 4.8,
			runFastSpeed = 7.2,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[125] = { 
			Id = 125,
			Key = "Actor",
			id = 125,
			faction = "Npc",
			iconPath = "Catori",
			miniIconPath = "Catori_Mini",
			rolePicturePath = "Catori_Picture",
			bigPicturePath = "Catori_Picture_01",
			halfBodyPicturePath = "Catori_Picture_Half",
			prefabPath = "Npc_Catori",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Catori",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.65,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[151] = { 
			Id = 151,
			Key = "Actor",
			id = 151,
			faction = "Npc",
			iconPath = "Woman0",
			miniIconPath = "Woman0_Mini",
			rolePicturePath = "Woman0_Picture",
			bigPicturePath = "Woman0_Picture_01",
			halfBodyPicturePath = "Woman0_Picture_Half",
			prefabPath = "Npc_Woman0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[127] = { 
			Id = 127,
			Key = "Actor",
			id = 127,
			faction = "Guardian",
			iconPath = "Unsuur",
			miniIconPath = "Unsuur_Mini",
			rolePicturePath = "Unsuur_Picture",
			bigPicturePath = "Unsuur_Picture_01",
			halfBodyPicturePath = "Unsuur_Picture_Half",
			prefabPath = "Npc_Unsuur",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Unsuur",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 6,
		},
			resistBlade = { 
				[1] = 13,
		},
			resistLance = { 
				[1] = 9,
		},
			resistHand = { 
				[1] = 13,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2.5,
			runSpeed = 8.5,
			runFastSpeed = 12.75,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 6,
			},
				[24] = { 
					[1] = 13,
			},
				[25] = { 
					[1] = 9,
			},
				[26] = { 
					[1] = 13,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[128] = { 
			Id = 128,
			Key = "Actor",
			id = 128,
			faction = "Npc",
			iconPath = "Mason",
			miniIconPath = "Mason_Mini",
			rolePicturePath = "Mason_Picture",
			bigPicturePath = "Mason_Picture_01",
			halfBodyPicturePath = "Mason_Picture_Half",
			prefabPath = "Npc_Mason",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mason",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.2,
			runSpeed = 5,
			runFastSpeed = 7.5,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[154] = { 
			Id = 154,
			Key = "Actor",
			id = 154,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Miner",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[154] = { 
			Id = 154,
			Key = "Actor",
			id = 154,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Miner",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[134] = { 
			Id = 134,
			Key = "Actor",
			id = 134,
			faction = "Npc",
			iconPath = "Zeke",
			miniIconPath = "Zeke_Mini",
			rolePicturePath = "Zeke_Picture",
			bigPicturePath = "Zeke_Picture_01",
			halfBodyPicturePath = "Zeke_Picture_Half",
			prefabPath = "Npc_Zeke",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Zeke",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Large",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.28,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[135] = { 
			Id = 135,
			Key = "Actor",
			id = 135,
			faction = "Npc",
			iconPath = "Kid",
			miniIconPath = "Kid_Mini",
			rolePicturePath = "Kid_Picture",
			bigPicturePath = "Kid_Picture_01",
			halfBodyPicturePath = "Kid_Picture_Half",
			prefabPath = "Npc_Kid",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Kid",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Youth",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 4.8,
			runFastSpeed = 7.2,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[151] = { 
			Id = 151,
			Key = "Actor",
			id = 151,
			faction = "Npc",
			iconPath = "Woman0",
			miniIconPath = "Woman0_Mini",
			rolePicturePath = "Woman0_Picture",
			bigPicturePath = "Woman0_Picture_01",
			halfBodyPicturePath = "Woman0_Picture_Half",
			prefabPath = "Npc_Woman0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[151] = { 
			Id = 151,
			Key = "Actor",
			id = 151,
			faction = "Npc",
			iconPath = "Woman0",
			miniIconPath = "Woman0_Mini",
			rolePicturePath = "Woman0_Picture",
			bigPicturePath = "Woman0_Picture_01",
			halfBodyPicturePath = "Woman0_Picture_Half",
			prefabPath = "Npc_Woman0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[155] = { 
			Id = 155,
			Key = "Actor",
			id = 155,
			faction = "Npc",
			iconPath = "Venti",
			miniIconPath = "Venti_Mini",
			rolePicturePath = "Venti_Picture",
			bigPicturePath = "Venti_Picture_01",
			halfBodyPicturePath = "Venti_Picture_Half",
			prefabPath = "Npc_Woman0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Venti",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[155] = { 
			Id = 155,
			Key = "Actor",
			id = 155,
			faction = "Npc",
			iconPath = "Venti",
			miniIconPath = "Venti_Mini",
			rolePicturePath = "Venti_Picture",
			bigPicturePath = "Venti_Picture_01",
			halfBodyPicturePath = "Venti_Picture_Half",
			prefabPath = "Npc_Woman0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Venti",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[140] = { 
			Id = 140,
			Key = "Actor",
			id = 140,
			faction = "Npc",
			iconPath = "Vivi",
			miniIconPath = "Vivi_Mini",
			rolePicturePath = "Vivi_Picture",
			bigPicturePath = "Vivi_Picture_01",
			halfBodyPicturePath = "Vivi_Picture_Half",
			prefabPath = "Npc_Vivi",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Vivi",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Fat",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.1,
			runSpeed = 4.2,
			runFastSpeed = 6.3,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[141] = { 
			Id = 141,
			Key = "Actor",
			id = 141,
			faction = "Npc",
			iconPath = "Jasmine",
			miniIconPath = "Jasmine_Mini",
			rolePicturePath = "Jasmine_Picture",
			bigPicturePath = "Jasmine_Picture_01",
			halfBodyPicturePath = "Jasmine_Picture_Half",
			prefabPath = "Npc_Jasmine",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Jasmine",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Youth",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[142] = { 
			Id = 142,
			Key = "Actor",
			id = 142,
			faction = "Npc",
			iconPath = "Mort",
			miniIconPath = "Mort_Mini",
			rolePicturePath = "Mort_Picture",
			bigPicturePath = "Mort_Picture_01",
			halfBodyPicturePath = "Mort_Picture_Half",
			prefabPath = "Npc_Mort",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mort",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[143] = { 
			Id = 143,
			Key = "Actor",
			id = 143,
			faction = "Npc",
			iconPath = "Raven_X",
			miniIconPath = "Raven_X_mini",
			rolePicturePath = "Raven_X_Picture",
			bigPicturePath = "Raven_X_Picture_01",
			halfBodyPicturePath = "Raven_X_Picture_Half",
			prefabPath = "Npc_X",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "XTest",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 10,
			runFastSpeed = 20,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[153] = { 
			Id = 153,
			Key = "Actor",
			id = 153,
			faction = "Npc",
			iconPath = "Yan",
			miniIconPath = "Yan_Mini",
			rolePicturePath = "Yan_Picture",
			bigPicturePath = "Yan_Picture_01",
			halfBodyPicturePath = "Yan_Picture_Half",
			prefabPath = "Npc_Yan",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Yan",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 0.9,
			sideWalkSpeed = 1,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[145] = { 
			Id = 145,
			Key = "Actor",
			id = 145,
			faction = "Npc",
			iconPath = "Rocky",
			miniIconPath = "Rocky_mini",
			rolePicturePath = "Rocky_Picture",
			bigPicturePath = "Rocky_Picture_01",
			halfBodyPicturePath = "Rocky_Picture_Half",
			prefabPath = "Npc_Rocky",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Rocky",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Sturdy",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.9,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[146] = { 
			Id = 146,
			Key = "Actor",
			id = 146,
			faction = "Npc",
			iconPath = "Mint",
			miniIconPath = "Mint_Mini",
			rolePicturePath = "Mint_Picture",
			bigPicturePath = "Mint_Picture_01",
			halfBodyPicturePath = "Mint_Picture_Half",
			prefabPath = "Npc_Mint",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mint",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Strong",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[148] = { 
			Id = 148,
			Key = "Actor",
			id = 148,
			faction = "Npc",
			iconPath = "President",
			miniIconPath = "MaoNiu_Mini",
			rolePicturePath = "Owen_Picture",
			bigPicturePath = "Owen_Picture_01",
			halfBodyPicturePath = "Owen_Picture_Half",
			prefabPath = "Npc_Gecko_King",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Monster_Gecko_Hammer",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 3301,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 3302,
		},
			att_u = { 
				[1] = 3303,
		},
			def = { 
				[1] = 3304,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 4,
		},
			resistBlade = { 
				[1] = 11,
		},
			resistLance = { 
				[1] = 7,
		},
			resistHand = { 
				[1] = 13,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 1,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 4,
			runSpeed = 10,
			runFastSpeed = 12,
			backSpeed = 0.9,
			sideWalkSpeed = 0.5,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = 0,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 3301,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 3302,
			},
				[7] = { 
					[1] = 3303,
			},
				[8] = { 
					[1] = 3304,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 4,
			},
				[24] = { 
					[1] = 11,
			},
				[25] = { 
					[1] = 7,
			},
				[26] = { 
					[1] = 13,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 1,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[149] = { 
			Id = 149,
			Key = "Actor",
			id = 149,
			faction = "Npc",
			iconPath = "Shasha",
			miniIconPath = "Shasha_Mini",
			rolePicturePath = "Shasha_Picture",
			bigPicturePath = "Shasha_Picture_01",
			halfBodyPicturePath = "Shasha_Picture_Half",
			prefabPath = "Npc_Musicamel",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Musicamel",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[144] = { 
			Id = 144,
			Key = "Actor",
			id = 144,
			faction = "Npc",
			iconPath = "Wei",
			miniIconPath = "Wei_Mini",
			rolePicturePath = "Wei_Picture",
			bigPicturePath = "Wei_Picture_01",
			halfBodyPicturePath = "Wei_Picture_Half",
			prefabPath = "Npc_Wei",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Wei",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.4,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[156] = { 
			Id = 156,
			Key = "Actor",
			id = 156,
			faction = "Npc",
			iconPath = "Captain",
			miniIconPath = "Captain_Mini",
			rolePicturePath = "Captain_Picture",
			bigPicturePath = "Captain_Picture_01",
			halfBodyPicturePath = "Captain_Picture_Half",
			prefabPath = "Npc_Captain",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Captain",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_BlackCat_Follow",
			followNpcBehavior = "Npc_BlackCat_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[157] = { 
			Id = 157,
			Key = "Actor",
			id = 157,
			faction = "Npc",
			iconPath = "Banjo",
			miniIconPath = "Banjo_Mini",
			rolePicturePath = "Banjo_Picture",
			bigPicturePath = "Banjo_Picture_01",
			halfBodyPicturePath = "Banjo_Picture_Half",
			prefabPath = "Npc_Banjo",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Banjo",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_BlackCat_Follow",
			followNpcBehavior = "Npc_BlackCat_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[158] = { 
			Id = 158,
			Key = "Actor",
			id = 158,
			faction = "Npc",
			iconPath = "Nemo",
			miniIconPath = "Nemo_Mini",
			rolePicturePath = "Nemo_Picture",
			bigPicturePath = "Nemo_Picture_01",
			halfBodyPicturePath = "Nemo_Picture_Half",
			prefabPath = "Npc_Nemo",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Nemo",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.2,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_PADog_Follow",
			followNpcBehavior = "Npc_PADog_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[159] = { 
			Id = 159,
			Key = "Actor",
			id = 159,
			faction = "Npc",
			iconPath = "Macchiato",
			miniIconPath = "Macchiato_Mini",
			rolePicturePath = "Macchiato_Picture",
			bigPicturePath = "Macchiato_Picture_01",
			halfBodyPicturePath = "Macchiato_Picture_Half",
			prefabPath = "Npc_Macchiato",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Banjo",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_BlackCat_Follow",
			followNpcBehavior = "Npc_BlackCat_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[160] = { 
			Id = 160,
			Key = "Actor",
			id = 160,
			faction = "Npc",
			iconPath = "Meerkat",
			miniIconPath = "Meerkat_Mini",
			rolePicturePath = "Meerkat_Picture",
			bigPicturePath = "Meerkat_Picture_01",
			halfBodyPicturePath = "Meerkat_Picture_Half",
			prefabPath = "Npc_Meerkat",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Musicamel_NoBubble",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_BlackCat_Follow",
			followNpcBehavior = "Npc_BlackCat_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[201] = { 
			Id = 201,
			Key = "Actor",
			id = 201,
			faction = "Guardian",
			iconPath = "Logan1",
			miniIconPath = "Logan1_Mini",
			rolePicturePath = "Logan1_Picture",
			bigPicturePath = "Logan1_Picture_01",
			halfBodyPicturePath = "Logan1_Picture_Half",
			prefabPath = "Npc_Logan",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Logan",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Strong",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.7,
			runSpeed = 7,
			runFastSpeed = 11,
			backSpeed = 2,
			sideWalkSpeed = 3,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[129] = { 
			Id = 129,
			Key = "Actor",
			id = 129,
			faction = "Npc",
			iconPath = "Amirah",
			miniIconPath = "Amirah_Mini",
			rolePicturePath = "Amirah_Picture",
			bigPicturePath = "Amirah_Picture_01",
			halfBodyPicturePath = "Amirah_Picture_Half",
			prefabPath = "Npc_Penny",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Penny",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[115] = { 
			Id = 115,
			Key = "Actor",
			id = 115,
			faction = "Npc",
			iconPath = "Arvio",
			miniIconPath = "Arvio_Mini",
			rolePicturePath = "Arvio_Picture",
			bigPicturePath = "Arvio_Picture_01",
			halfBodyPicturePath = "Arvio_Picture_Half",
			prefabPath = "Npc_Arvio",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Arvio",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[165] = { 
			Id = 165,
			Key = "Actor",
			id = 165,
			faction = "Npc",
			iconPath = "Krystal",
			miniIconPath = "Krystal_Mini",
			rolePicturePath = "Krystal_Picture",
			bigPicturePath = "Krystal_Picture_01",
			halfBodyPicturePath = "Krystal_Picture_Half",
			prefabPath = "Npc_Krystal",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Krystal",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Fat",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 3,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 4.27,
			runFastSpeed = 4.27,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 3,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[175] = { 
			Id = 175,
			Key = "Actor",
			id = 175,
			faction = "Npc",
			iconPath = "Pebbles",
			miniIconPath = "Pebbles_Mini",
			rolePicturePath = "Pebbles_Picture",
			bigPicturePath = "Pebbles_Picture_01",
			halfBodyPicturePath = "Pebbles_Picture_Half",
			prefabPath = "Npc_Pebbles",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Pebbles",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Child",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.93,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[173] = { 
			Id = 173,
			Key = "Actor",
			id = 173,
			faction = "Npc",
			iconPath = "Nia",
			miniIconPath = "Nia_Mini",
			rolePicturePath = "Nia_Picture",
			bigPicturePath = "Nia_Picture_01",
			halfBodyPicturePath = "Nia_Picture_Half",
			prefabPath = "Npc_Nia",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Nia",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "True",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.64,
			runSpeed = 8.57,
			runFastSpeed = 11,
			backSpeed = 1.5,
			sideWalkSpeed = 1.5,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[115] = { 
			Id = 115,
			Key = "Actor",
			id = 115,
			faction = "Npc",
			iconPath = "Arvio",
			miniIconPath = "Arvio_Mini",
			rolePicturePath = "Arvio_Picture",
			bigPicturePath = "Arvio_Picture_01",
			halfBodyPicturePath = "Arvio_Picture_Half",
			prefabPath = "Npc_Arvio",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Arvio",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[163] = { 
			Id = 163,
			Key = "Actor",
			id = 163,
			faction = "Npc",
			iconPath = "MysteryMerchant",
			miniIconPath = "MysteryMerchant_Mini",
			rolePicturePath = "MysteryMerchant_Picture",
			bigPicturePath = "MysteryMerchant_Picture_01",
			halfBodyPicturePath = "MysteryMerchant_Picture_Half",
			prefabPath = "Npc_MysteryMerchant",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "MysteryMerchant",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.26,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[226] = { 
			Id = 226,
			Key = "Actor",
			id = 226,
			faction = "Npc",
			iconPath = "Jane",
			miniIconPath = "Jane_Mini",
			rolePicturePath = "Jane_Picture",
			bigPicturePath = "Jane_Picture_01",
			halfBodyPicturePath = "Jane_Picture_Half",
			prefabPath = "Npc_Jane",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Jane",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "True",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[162] = { 
			Id = 162,
			Key = "Actor",
			id = 162,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Butch",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[164] = { 
			Id = 164,
			Key = "Actor",
			id = 164,
			faction = "Npc",
			iconPath = "Ernest",
			miniIconPath = "Ernest_Mini",
			rolePicturePath = "Ernest_Picture",
			bigPicturePath = "Ernest_Picture_01",
			halfBodyPicturePath = "Ernest_Picture_Half",
			prefabPath = "Npc_Ernest",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Ernest",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Strong",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "True",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[151] = { 
			Id = 151,
			Key = "Actor",
			id = 151,
			faction = "Npc",
			iconPath = "Woman0",
			miniIconPath = "Woman0_Mini",
			rolePicturePath = "Woman0_Picture",
			bigPicturePath = "Woman0_Picture_01",
			halfBodyPicturePath = "Woman0_Picture_Half",
			prefabPath = "Npc_Woman0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[166] = { 
			Id = 166,
			Key = "Actor",
			id = 166,
			faction = "Npc",
			iconPath = "FennecFox",
			miniIconPath = "FennecFox_Mini",
			rolePicturePath = "FennecFox_Picture",
			bigPicturePath = "FennecFox_Picture_01",
			halfBodyPicturePath = "FennecFox_Picture_Half",
			prefabPath = "Npc_FennecFox",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "FennecFox",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_BlackCat_Follow",
			followNpcBehavior = "Npc_BlackCat_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[167] = { 
			Id = 167,
			Key = "Actor",
			id = 167,
			faction = "Npc",
			iconPath = "CoCo",
			miniIconPath = "CoCo_Mini",
			rolePicturePath = "CoCo_Picture",
			bigPicturePath = "CoCo_Picture_01",
			halfBodyPicturePath = "CoCo_Picture_Half",
			prefabPath = "Npc_Coco",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "CoCo",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2.5,
			runSpeed = 8.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[168] = { 
			Id = 168,
			Key = "Actor",
			id = 168,
			faction = "Npc",
			iconPath = "Rian",
			miniIconPath = "Rian_Mini",
			rolePicturePath = "Rian_Picture",
			bigPicturePath = "Rian_Picture_01",
			halfBodyPicturePath = "Rian_Picture_Half",
			prefabPath = "Npc_Rian",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Rian",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Sturdy",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6.6,
			runFastSpeed = 6.6,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[169] = { 
			Id = 169,
			Key = "Actor",
			id = 169,
			faction = "Npc",
			iconPath = "Danbi",
			miniIconPath = "Danbi_Mini",
			rolePicturePath = "Danbi_Picture",
			bigPicturePath = "Danbi_Picture_01",
			halfBodyPicturePath = "Danbi_Picture_Half",
			prefabPath = "Npc_Danbi",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Danbi",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.41,
			runSpeed = 5.17,
			runFastSpeed = 5.17,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[170] = { 
			Id = 170,
			Key = "Actor",
			id = 170,
			faction = "Npc",
			iconPath = "Woman0",
			miniIconPath = "Woman0_Mini",
			rolePicturePath = "Woman0_Picture",
			bigPicturePath = "Woman0_Picture_01",
			halfBodyPicturePath = "Woman0_Picture_Half",
			prefabPath = "Npc_Slack",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.8,
			runSpeed = 7.1,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[171] = { 
			Id = 171,
			Key = "Actor",
			id = 171,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_BigHeadWang",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[172] = { 
			Id = 172,
			Key = "Actor",
			id = 172,
			faction = "Npc",
			iconPath = "Kid",
			miniIconPath = "Kid_Mini",
			rolePicturePath = "Kid_Picture",
			bigPicturePath = "Kid_Picture_01",
			halfBodyPicturePath = "Kid_Picture_Half",
			prefabPath = "Npc_FakeKid",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "FakeKid",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Youth",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.93,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[147] = { 
			Id = 147,
			Key = "Actor",
			id = 147,
			faction = "Npc",
			iconPath = "Man0",
			miniIconPath = "Man0_Mini",
			rolePicturePath = "Man0_Picture",
			bigPicturePath = "Man0_Picture_01",
			halfBodyPicturePath = "Man0_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RandomNPC",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 908,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.22,
			runSpeed = 4.75,
			runFastSpeed = 7.125,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 908,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[174] = { 
			Id = 174,
			Key = "Actor",
			id = 174,
			faction = "Npc",
			iconPath = "Owen",
			miniIconPath = "Owen_Mini",
			rolePicturePath = "Owen_Picture",
			bigPicturePath = "Owen_Picture_01",
			halfBodyPicturePath = "Owen_Picture_Half",
			prefabPath = "Npc_Musa",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Musa",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Sturdy",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2.04,
			runSpeed = 7.5,
			runFastSpeed = 10,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[176] = { 
			Id = 176,
			Key = "Actor",
			id = 176,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_RatQueen",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "RatQueen",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[177] = { 
			Id = 177,
			Key = "Actor",
			id = 177,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_PrincessLumi",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "PrincessLumi",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[178] = { 
			Id = 178,
			Key = "Actor",
			id = 178,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Albert",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Albert",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[179] = { 
			Id = 179,
			Key = "Actor",
			id = 179,
			faction = "Npc",
			iconPath = "MagicMirror",
			miniIconPath = "MagicMirror_Mini",
			rolePicturePath = "MagicMirror_Picture",
			bigPicturePath = "MagicMirror_Picture_01",
			halfBodyPicturePath = "MagicMirror_Picture_Half",
			prefabPath = "Npc_MagicMirror",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "MagicMirror",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[180] = { 
			Id = 180,
			Key = "Actor",
			id = 180,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Ged",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Ged",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "False",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[181] = { 
			Id = 181,
			Key = "Actor",
			id = 181,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Cheeky",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Cheeky",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[182] = { 
			Id = 182,
			Key = "Actor",
			id = 182,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Wokey",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Wokey",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[183] = { 
			Id = 183,
			Key = "Actor",
			id = 183,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Crafty",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Crafty",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[184] = { 
			Id = 184,
			Key = "Actor",
			id = 184,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Grumpy",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Grumpy",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[185] = { 
			Id = 185,
			Key = "Actor",
			id = 185,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Gaspy",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Gaspy",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[186] = { 
			Id = 186,
			Key = "Actor",
			id = 186,
			faction = "Npc",
			iconPath = "RatQueen",
			miniIconPath = "RatQueen_Mini",
			rolePicturePath = "RatQueen_Picture",
			bigPicturePath = "RatQueen_Picture_01",
			halfBodyPicturePath = "RatQueen_Picture_Half",
			prefabPath = "Npc_Roady",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Roady",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[187] = { 
			Id = 187,
			Key = "Actor",
			id = 187,
			faction = "Npc",
			iconPath = "Goat_Heiyuan",
			miniIconPath = "Goat_Heiyuan_Mini",
			rolePicturePath = "Owen_Picture",
			bigPicturePath = "Owen_Picture_01",
			halfBodyPicturePath = "Owen_Picture_Half",
			prefabPath = "Npc_Rambo",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Rambo",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 3111,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 3112,
		},
			att_u = { 
				[1] = 3113,
		},
			def = { 
				[1] = 3114,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 4,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 13,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 5,
			runSpeed = 10,
			runFastSpeed = 22,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "True",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 40,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 3111,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 3112,
			},
				[7] = { 
					[1] = 3113,
			},
				[8] = { 
					[1] = 3114,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 4,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 13,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[188] = { 
			Id = 188,
			Key = "Actor",
			id = 188,
			faction = "Npc",
			iconPath = "BoxingJacks",
			miniIconPath = "BoxingJacks_Mini",
			rolePicturePath = "Owen_Picture",
			bigPicturePath = "image_BoxingJacks",
			halfBodyPicturePath = "Owen_Picture_Half",
			prefabPath = "Npc_Groo",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Groo",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 3411,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 3412,
		},
			att_u = { 
				[1] = 3413,
		},
			def = { 
				[1] = 3414,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 3415,
		},
			resistHammer = { 
				[1] = 4,
		},
			resistBlade = { 
				[1] = 11,
		},
			resistLance = { 
				[1] = 7,
		},
			resistHand = { 
				[1] = 14,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 4,
			runSpeed = 10,
			runFastSpeed = 15,
			backSpeed = 2.25,
			sideWalkSpeed = 1.875,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 168,
			battleDistane = 0,
			battleTimeOut = 0,
			forceMoveMultiplier = 0.6,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Monster_Attack",
			skillDefenceType = "Monster_Defence",
			attrs = { 
				[1] = { 
					[1] = 3411,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 3412,
			},
				[7] = { 
					[1] = 3413,
			},
				[8] = { 
					[1] = 3414,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 3415,
			},
				[23] = { 
					[1] = 4,
			},
				[24] = { 
					[1] = 11,
			},
				[25] = { 
					[1] = 7,
			},
				[26] = { 
					[1] = 14,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[189] = { 
			Id = 189,
			Key = "Actor",
			id = 189,
			faction = "Npc",
			iconPath = "BoxingJacks",
			miniIconPath = "BoxingJacks_Mini",
			rolePicturePath = "Owen_Picture",
			bigPicturePath = "image_BoxingJacks",
			halfBodyPicturePath = "Owen_Picture_Half",
			prefabPath = "Npc_Daisy",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Daisy",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 3411,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 3412,
		},
			att_u = { 
				[1] = 3413,
		},
			def = { 
				[1] = 3414,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 3415,
		},
			resistHammer = { 
				[1] = 4,
		},
			resistBlade = { 
				[1] = 11,
		},
			resistLance = { 
				[1] = 7,
		},
			resistHand = { 
				[1] = 14,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 1,
			sideWalkSpeed = 1,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 0,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "False",
			skillAttackType = "Monster_Attack",
			skillDefenceType = "Monster_Defence",
			attrs = { 
				[1] = { 
					[1] = 3411,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 3412,
			},
				[7] = { 
					[1] = 3413,
			},
				[8] = { 
					[1] = 3414,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 3415,
			},
				[23] = { 
					[1] = 4,
			},
				[24] = { 
					[1] = 11,
			},
				[25] = { 
					[1] = 7,
			},
				[26] = { 
					[1] = 14,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[192] = { 
			Id = 192,
			Key = "Actor",
			id = 192,
			faction = "Npc",
			iconPath = "Correspondent_1",
			miniIconPath = "Correspondent_1_Mini",
			rolePicturePath = "Correspondent_0_Picture",
			bigPicturePath = "image_Monster",
			halfBodyPicturePath = "Duvos_officer_Half",
			prefabPath = "Npc_Steve",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Steve",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 3371,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 3352,
		},
			att_u = { 
				[1] = 3353,
		},
			def = { 
				[1] = 3324,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 3325,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 4,
		},
			resistLance = { 
				[1] = 2,
		},
			resistHand = { 
				[1] = 5,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = 0,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Monster_Attack",
			skillDefenceType = "Monster_Defence",
			attrs = { 
				[1] = { 
					[1] = 3371,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 3352,
			},
				[7] = { 
					[1] = 3353,
			},
				[8] = { 
					[1] = 3324,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 3325,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 4,
			},
				[25] = { 
					[1] = 2,
			},
				[26] = { 
					[1] = 5,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[193] = { 
			Id = 193,
			Key = "Actor",
			id = 193,
			faction = "Npc",
			iconPath = "SpecialGuard_NPC",
			miniIconPath = "SpecialGuard_NPC_Mini",
			rolePicturePath = "Owen_Picture",
			bigPicturePath = "image_Monster",
			halfBodyPicturePath = "Lefu_Half",
			prefabPath = "Npc_Lefu",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Lefu",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "False",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 3371,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 3352,
		},
			att_u = { 
				[1] = 3353,
		},
			def = { 
				[1] = 3324,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 3325,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 4,
		},
			resistLance = { 
				[1] = 2,
		},
			resistHand = { 
				[1] = 5,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = 0,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Monster_Attack",
			skillDefenceType = "Monster_Defence",
			attrs = { 
				[1] = { 
					[1] = 3371,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 3352,
			},
				[7] = { 
					[1] = 3353,
			},
				[8] = { 
					[1] = 3324,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 3325,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 4,
			},
				[25] = { 
					[1] = 2,
			},
				[26] = { 
					[1] = 5,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[196] = { 
			Id = 196,
			Key = "Actor",
			id = 196,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Avery",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "True",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[202] = { 
			Id = 202,
			Key = "Actor",
			id = 202,
			faction = "Npc",
			iconPath = "Larry",
			miniIconPath = "Larry_Mini",
			rolePicturePath = "Larry_Picture",
			bigPicturePath = "Larry_Picture_01",
			halfBodyPicturePath = "Larry_Picture_Half",
			prefabPath = "Npc_Larry",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[203] = { 
			Id = 203,
			Key = "Actor",
			id = 203,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Avery",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[204] = { 
			Id = 204,
			Key = "Actor",
			id = 204,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Eight",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[205] = { 
			Id = 205,
			Key = "Actor",
			id = 205,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Father",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[206] = { 
			Id = 206,
			Key = "Actor",
			id = 206,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_GamerMom",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[207] = { 
			Id = 207,
			Key = "Actor",
			id = 207,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_FangFather",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[208] = { 
			Id = 208,
			Key = "Actor",
			id = 208,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_AmirahFather",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[209] = { 
			Id = 209,
			Key = "Actor",
			id = 209,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_AmirahMother",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[210] = { 
			Id = 210,
			Key = "Actor",
			id = 210,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Luozi",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[211] = { 
			Id = 211,
			Key = "Actor",
			id = 211,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Man0",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[212] = { 
			Id = 212,
			Key = "Actor",
			id = 212,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Ginger",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Ginger",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 0.86,
			runSpeed = 5,
			runFastSpeed = 7.5,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[213] = { 
			Id = 213,
			Key = "Actor",
			id = 213,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Gust",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Gust",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[214] = { 
			Id = 214,
			Key = "Actor",
			id = 214,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Wena",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[215] = { 
			Id = 215,
			Key = "Actor",
			id = 215,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Galel",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[216] = { 
			Id = 216,
			Key = "Actor",
			id = 216,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Tallsky",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[217] = { 
			Id = 217,
			Key = "Actor",
			id = 217,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Walnut",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[218] = { 
			Id = 218,
			Key = "Actor",
			id = 218,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Highwind",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[219] = { 
			Id = 219,
			Key = "Actor",
			id = 219,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Lucien",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[220] = { 
			Id = 220,
			Key = "Actor",
			id = 220,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Atara",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[221] = { 
			Id = 221,
			Key = "Actor",
			id = 221,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Vega5",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[222] = { 
			Id = 222,
			Key = "Actor",
			id = 222,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_TalonGuard",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[223] = { 
			Id = 223,
			Key = "Actor",
			id = 223,
			faction = "Npc",
			iconPath = "Alo",
			miniIconPath = "Alo_Mini",
			rolePicturePath = "Alo_Picture",
			bigPicturePath = "Alo_Picture_01",
			halfBodyPicturePath = "Alo_Picture_Half",
			prefabPath = "Npc_Catorison",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Catorison",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Low",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.93,
			runSpeed = 6,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[224] = { 
			Id = 224,
			Key = "Actor",
			id = 224,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Avery",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[225] = { 
			Id = 225,
			Key = "Actor",
			id = 225,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Luo",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[197] = { 
			Id = 197,
			Key = "Actor",
			id = 197,
			faction = "Npc",
			iconPath = "Baby",
			miniIconPath = "Baby_Mini",
			rolePicturePath = "Baby_Picture",
			bigPicturePath = "Baby_Picture_01",
			halfBodyPicturePath = "Pebbles_Picture_Half",
			prefabPath = "Npc_MaxSwaddle",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "ChildhoodStage_Swaddle",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Baby",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.93,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[198] = { 
			Id = 198,
			Key = "Actor",
			id = 198,
			faction = "Npc",
			iconPath = "Baby",
			miniIconPath = "Baby_Mini",
			rolePicturePath = "Baby_Picture",
			bigPicturePath = "Baby_Picture_01",
			halfBodyPicturePath = "Pebbles_Picture_Half",
			prefabPath = "Npc_LucySwaddle",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "ChildhoodStage_Swaddle",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Female",
			bodyType = "Baby",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.93,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[112] = { 
			Id = 112,
			Key = "Actor",
			id = 112,
			faction = "Guardian",
			iconPath = "Logan1",
			miniIconPath = "Logan1_Mini",
			rolePicturePath = "Logan1_Picture",
			bigPicturePath = "Logan1_Picture_01",
			halfBodyPicturePath = "Logan1_Picture_Half",
			prefabPath = "Npc_Logan_2",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Logan",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8005,
			gender = "Male",
			bodyType = "Strong",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.7,
			runSpeed = 7,
			runFastSpeed = 11,
			backSpeed = 2,
			sideWalkSpeed = 3,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[228] = { 
			Id = 228,
			Key = "Actor",
			id = 228,
			faction = "Npc",
			iconPath = "Jane",
			miniIconPath = "Jane_Mini",
			rolePicturePath = "Jane_Picture",
			bigPicturePath = "Jane_Picture_01",
			halfBodyPicturePath = "Jane_Picture_Half",
			prefabPath = "Npc_Luna",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 12031205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 12031205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[229] = { 
			Id = 229,
			Key = "Actor",
			id = 229,
			faction = "Npc",
			iconPath = "Larry",
			miniIconPath = "Larry_Mini",
			rolePicturePath = "Larry_Picture",
			bigPicturePath = "Larry_Picture_01",
			halfBodyPicturePath = "Larry_Picture_Half",
			prefabPath = "Npc_Gary",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 12031205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 12031205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[230] = { 
			Id = 230,
			Key = "Actor",
			id = 230,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Gaudi",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Mayor",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Strong",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 8,
			runFastSpeed = 12,
			backSpeed = 2,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[231] = { 
			Id = 231,
			Key = "Actor",
			id = 231,
			faction = "Npc",
			iconPath = "Baby1",
			miniIconPath = "Baby1_Mini",
			rolePicturePath = "Baby1_Picture",
			bigPicturePath = "Baby1_Picture01",
			halfBodyPicturePath = "Baby1_Picture_Half",
			prefabPath = "Npc_DanBiBaby",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Linden_01",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Baby",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 0.5,
			runSpeed = 2,
			runFastSpeed = 2,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[240] = { 
			Id = 240,
			Key = "Actor",
			id = 240,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Chen",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[241] = { 
			Id = 241,
			Key = "Actor",
			id = 241,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Kira",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.65,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[242] = { 
			Id = 242,
			Key = "Actor",
			id = 242,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Calli",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Youth",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[243] = { 
			Id = 243,
			Key = "Actor",
			id = 243,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Petrov",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[244] = { 
			Id = 244,
			Key = "Actor",
			id = 244,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Hernandez",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Tall",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 2,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[245] = { 
			Id = 245,
			Key = "Actor",
			id = 245,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Lupita",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Medium",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 2,
			runSpeed = 5,
			runFastSpeed = 8,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[246] = { 
			Id = 246,
			Key = "Actor",
			id = 246,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Jared",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Male",
			bodyType = "Youth",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.93,
			runSpeed = 6,
			runFastSpeed = 9,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[247] = { 
			Id = 247,
			Key = "Actor",
			id = 247,
			faction = "Npc",
			iconPath = "Elsie",
			miniIconPath = "Elsie_Mini",
			rolePicturePath = "Elsie_Picture",
			bigPicturePath = "Elsie_Picture_01",
			halfBodyPicturePath = "Elsie_Picture_Half",
			prefabPath = "Npc_Ann",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Avery",
			rotateCurve = "HumanRotate",
			rotateRunCurve = "HumanRunRotate",
			behaviorDataId = 8001,
			gender = "Female",
			bodyType = "Youth",
			radius = 0.4,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 903,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 900,
		},
			resistWater = { 
				[1] = 900,
		},
			resistAcid = { 
				[1] = 900,
		},
			resistPoison = { 
				[1] = 900,
		},
			resistElectricity = { 
				[1] = 900,
		},
			resistSword = { 
				[1] = 907,
		},
			resistHammer = { 
				[1] = 900,
		},
			resistBlade = { 
				[1] = 900,
		},
			resistLance = { 
				[1] = 900,
		},
			resistHand = { 
				[1] = 900,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 1,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.05,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1.5,
			runSpeed = 6.5,
			runFastSpeed = 9.75,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 50,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_Follow",
			followNpcBehavior = "Npc_Follow",
			eyeBoneName = "HeadBone",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 903,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 900,
			},
				[18] = { 
					[1] = 900,
			},
				[19] = { 
					[1] = 900,
			},
				[20] = { 
					[1] = 900,
			},
				[21] = { 
					[1] = 900,
			},
				[22] = { 
					[1] = 907,
			},
				[23] = { 
					[1] = 900,
			},
				[24] = { 
					[1] = 900,
			},
				[25] = { 
					[1] = 900,
			},
				[26] = { 
					[1] = 900,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 1,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
		[239] = { 
			Id = 239,
			Key = "Actor",
			id = 239,
			faction = "Npc",
			iconPath = "Gecko",
			miniIconPath = "Gecko_Mini",
			rolePicturePath = "Gecko_Picture",
			bigPicturePath = "Gecko_Picture_01",
			halfBodyPicturePath = "Gecko_Picture_Half",
			prefabPath = "Npc_Gecko",
			modelPath = "",
			animInfoPath = "",
			behaviorName = "Gecko",
			rotateCurve = "AnimalRotate",
			rotateRunCurve = "AnimalRotate",
			behaviorDataId = 0,
			gender = "Male",
			bodyType = "Medium",
			radius = 1,
			ikForce = 1,
			canBlink = "True",
			canDriver = "False",
			canPassenger = "False",
			levelXp = { 
				[1] = 2000,
				[2] = 2001,
				[3] = 2002,
		},
			hp = { 
				[1] = 2101,
		},
			cp = { 
				[1] = 1201,
		},
			cpRecover = { 
				[1] = 1202,
		},
			sp = { 
				[1] = 1203,
				[2] = 1205,
		},
			ex = { 
				[1] = 1204,
		},
			att_l = { 
				[1] = 2102,
		},
			att_u = { 
				[1] = 2103,
		},
			def = { 
				[1] = 2104,
		},
			levelCritical = { 
				[1] = 905,
		},
			levelCritiDam = { 
				[1] = 906,
		},
			beatenRatio = { 
				[1] = 0,
		},
			attackPreference = { 
				[1] = 900,
		},
			defendPreference = { 
				[1] = 900,
		},
			hidePreference = { 
				[1] = 900,
		},
			recoverPreference = { 
				[1] = 900,
		},
			retaliate = { 
				[1] = 900,
		},
			resistFire = { 
				[1] = 1,
		},
			resistWater = { 
				[1] = 1,
		},
			resistAcid = { 
				[1] = 1,
		},
			resistPoison = { 
				[1] = 1,
		},
			resistElectricity = { 
				[1] = 1,
		},
			resistSword = { 
				[1] = 909,
		},
			resistHammer = { 
				[1] = 1,
		},
			resistBlade = { 
				[1] = 8,
		},
			resistLance = { 
				[1] = 6,
		},
			resistHand = { 
				[1] = 1,
		},
			resistEmpty = { 
				[1] = 9,
		},
			attackFire = { 
				[1] = 0,
		},
			attackWater = { 
				[1] = 0,
		},
			attackAcid = { 
				[1] = 0,
		},
			attackPoison = { 
				[1] = 0,
		},
			attackElectricity = { 
				[1] = 0,
		},
			attackSword = { 
				[1] = 0,
		},
			attackHammer = { 
				[1] = 0,
		},
			attackBlade = { 
				[1] = 0,
		},
			attackLance = { 
				[1] = 0,
		},
			attackHand = { 
				[1] = 0,
		},
			attackEmpty = { 
				[1] = 0,
		},
			luckyPoint = { 
				[1] = 1,
		},
			attackEnhancement = 0,
			remoteEnhancement = 0,
			brokeStoicDam = 1,
			brokenAttackRatio = 0,
			breakResistance = 0,
			levelThreshold = -3,
			crushDam = 0.1,
			hpMinimal = 0,
			lifeDrainRatio = 0,
			cpCD = 2,
			walkSpeed = 1,
			runSpeed = 3,
			runFastSpeed = 6,
			backSpeed = 0.9,
			sideWalkSpeed = 1.35,
			jumpHeight = 1.5,
			standRotateSpeed = 270,
			moveRotateSpeed = 270,
			useAnimMove = "False",
			repelParams = { 
				[1] = 5,
				[2] = 1,
				[3] = 0.2,
		},
			resistTime = 5,
			resistNotBreakTime = 3.5,
			resistSpeed = 0.7,
			hatredFactor = { 
				[1] = 0.5,
				[2] = 0.4,
				[3] = 0.1,
		},
			hatredDistane = 60,
			battleDistane = 0,
			battleTimeOut = 6,
			forceMoveMultiplier = 1,
			traceIconHeight = -0.75,
			followBehavior = "Npc_BlackCat_Follow",
			followNpcBehavior = "Npc_BlackCat_Follow",
			eyeBoneName = "",
			applyHitAction = "True",
			skillAttackType = "Npc_Attack",
			skillDefenceType = "Npc_Defence",
			attrs = { 
				[1] = { 
					[1] = 2101,
			},
				[2] = { 
					[1] = 1201,
			},
				[3] = { 
					[1] = 1202,
			},
				[4] = { 
					[1] = 1203,
					[2] = 1205,
			},
				[5] = { 
					[1] = 1204,
			},
				[6] = { 
					[1] = 2102,
			},
				[7] = { 
					[1] = 2103,
			},
				[8] = { 
					[1] = 2104,
			},
				[9] = { 
					[1] = 905,
			},
				[10] = { 
					[1] = 906,
			},
				[11] = { 
					[1] = 0,
			},
				[12] = { 
					[1] = 900,
			},
				[13] = { 
					[1] = 900,
			},
				[14] = { 
					[1] = 900,
			},
				[15] = { 
					[1] = 900,
			},
				[16] = { 
					[1] = 900,
			},
				[17] = { 
					[1] = 1,
			},
				[18] = { 
					[1] = 1,
			},
				[19] = { 
					[1] = 1,
			},
				[20] = { 
					[1] = 1,
			},
				[21] = { 
					[1] = 1,
			},
				[22] = { 
					[1] = 909,
			},
				[23] = { 
					[1] = 1,
			},
				[24] = { 
					[1] = 8,
			},
				[25] = { 
					[1] = 6,
			},
				[26] = { 
					[1] = 1,
			},
				[27] = { 
					[1] = 9,
			},
				[28] = { 
					[1] = 0,
			},
				[29] = { 
					[1] = 0,
			},
				[30] = { 
					[1] = 0,
			},
				[31] = { 
					[1] = 0,
			},
				[32] = { 
					[1] = 0,
			},
				[33] = { 
					[1] = 0,
			},
				[34] = { 
					[1] = 0,
			},
				[35] = { 
					[1] = 0,
			},
				[36] = { 
					[1] = 0,
			},
				[37] = { 
					[1] = 0,
			},
				[38] = { 
					[1] = 0,
			},
				[39] = { 
					[1] = 1,
			},
		},
	},
};