欢迎大家来到沙石镇时光中文维基!本站编辑权限开放,欢迎加入中文维基 QQ 群「沙海时光」:372816689
目前正在进行全站数据更新,期间可能会存在显示异常的问题。
全站通知:
模块:AssetActorProtos
刷
历
编
跳到导航
跳到搜索
此模块的文档可以在模块:AssetActorProtos/doc创建
return {
[102] = {
Id = 102,
Key = "Actor",
id = 102,
faction = "Npc",
iconPath = "Owen",
miniIconPath = "Owen_Mini",
rolePicturePath = "Owen_Picture",
bigPicturePath = "Owen_Picture_01",
halfBodyPicturePath = "Owen_Picture_Half",
prefabPath = "Npc_Owen",
modelPath = "",
animInfoPath = "",
behaviorName = "Owen",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Sturdy",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[104] = {
Id = 104,
Key = "Actor",
id = 104,
faction = "Npc",
iconPath = "Grace",
miniIconPath = "Grace_Mini",
rolePicturePath = "Grace_Picture",
bigPicturePath = "Grace_Picture_01",
halfBodyPicturePath = "Grace_Picture_Half",
prefabPath = "Npc_Grace",
modelPath = "",
animInfoPath = "",
behaviorName = "Grace",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.96,
runSpeed = 7,
runFastSpeed = 10.5,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[105] = {
Id = 105,
Key = "Actor",
id = 105,
faction = "Npc",
iconPath = "Cooper",
miniIconPath = "Cooper_Mini",
rolePicturePath = "Cooper_Picture",
bigPicturePath = "Cooper_Picture_01",
halfBodyPicturePath = "Cooper_Picture_Half",
prefabPath = "Npc_Cooper",
modelPath = "",
animInfoPath = "",
behaviorName = "Cooper",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 5.5,
runFastSpeed = 8.25,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[106] = {
Id = 106,
Key = "Actor",
id = 106,
faction = "Npc",
iconPath = "Mabel",
miniIconPath = "Mabel_Mini",
rolePicturePath = "Mabel_Picture",
bigPicturePath = "Mabel_Picture_01",
halfBodyPicturePath = "Mabel_Picture_Half",
prefabPath = "Npc_Mabel",
modelPath = "",
animInfoPath = "",
behaviorName = "Mabel",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Short",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.2,
runSpeed = 4.5,
runFastSpeed = 6.75,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[103] = {
Id = 103,
Key = "Actor",
id = 103,
faction = "Npc",
iconPath = "Elsie0",
miniIconPath = "Elsie0_Mini",
rolePicturePath = "Elsie0_Picture",
bigPicturePath = "Elsie0_Picture_01",
halfBodyPicturePath = "Elsie0_Picture_Half",
prefabPath = "Npc_Elsie",
modelPath = "",
animInfoPath = "",
behaviorName = "Elsie",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "True",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.4,
runSpeed = 5.4,
runFastSpeed = 8.1,
backSpeed = 0.9,
sideWalkSpeed = 1.96,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[107] = {
Id = 107,
Key = "Actor",
id = 107,
faction = "Npc",
iconPath = "Trudy",
miniIconPath = "Trudy_Mini",
rolePicturePath = "Trudy_Picture",
bigPicturePath = "Trudy_Picture_01",
halfBodyPicturePath = "Trudy_Picture_Half",
prefabPath = "Npc_Trudy",
modelPath = "",
animInfoPath = "",
behaviorName = "Trudy",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Short",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 2,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.4,
runSpeed = 5.5,
runFastSpeed = 8.25,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 2,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[108] = {
Id = 108,
Key = "Actor",
id = 108,
faction = "Npc",
iconPath = "Qi",
miniIconPath = "Qi_Mini",
rolePicturePath = "Qi_Picture",
bigPicturePath = "Qi_Picture_01",
halfBodyPicturePath = "Qi_Picture_Half",
prefabPath = "Npc_Qi",
modelPath = "",
animInfoPath = "",
behaviorName = "Qi",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.16,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[109] = {
Id = 109,
Key = "Actor",
id = 109,
faction = "Guardian",
iconPath = "Justice",
miniIconPath = "Justice_Mini",
rolePicturePath = "Justice_Picture",
bigPicturePath = "Justice_Picture_01",
halfBodyPicturePath = "Justice_Picture_Half",
prefabPath = "Npc_Justice",
modelPath = "",
animInfoPath = "",
behaviorName = "Justice",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Strong",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "True",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 11,
},
resistBlade = {
[1] = 18,
},
resistLance = {
[1] = 14,
},
resistHand = {
[1] = 13,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 2,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 0.9,
sideWalkSpeed = 1.16,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 11,
},
[24] = {
[1] = 18,
},
[25] = {
[1] = 14,
},
[26] = {
[1] = 13,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 2,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[110] = {
Id = 110,
Key = "Actor",
id = 110,
faction = "Npc",
iconPath = "Heidi",
miniIconPath = "Heidi_Mini",
rolePicturePath = "Heidi_Picture",
bigPicturePath = "Heidi_Picture_01",
halfBodyPicturePath = "Heidi_Picture_Half",
prefabPath = "Npc_Heidi",
modelPath = "",
animInfoPath = "",
behaviorName = "Heidi",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[111] = {
Id = 111,
Key = "Actor",
id = 111,
faction = "Npc",
iconPath = "Hugo",
miniIconPath = "Hugo_Mini",
rolePicturePath = "Hugo_Picture",
bigPicturePath = "Hugo_Picture_01",
halfBodyPicturePath = "Hugo_Picture_Half",
prefabPath = "Npc_Hugo",
modelPath = "",
animInfoPath = "",
behaviorName = "Hugo",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[227] = {
Id = 227,
Key = "Actor",
id = 227,
faction = "Guardian",
iconPath = "Logan",
miniIconPath = "Logan_Mini",
rolePicturePath = "Logan_Picture",
bigPicturePath = "Logan_Picture_01",
halfBodyPicturePath = "Logan_Picture_Half",
prefabPath = "Npc_Logan_3",
modelPath = "",
animInfoPath = "",
behaviorName = "Logan",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Strong",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "True",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.7,
runSpeed = 7,
runFastSpeed = 11,
backSpeed = 2,
sideWalkSpeed = 3,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[113] = {
Id = 113,
Key = "Actor",
id = 113,
faction = "Npc",
iconPath = "Haru",
miniIconPath = "Haru_Mini",
rolePicturePath = "Haru_Picture",
bigPicturePath = "Haru_Picture_01",
halfBodyPicturePath = "Haru_Picture_Half",
prefabPath = "Npc_Haru",
modelPath = "",
animInfoPath = "",
behaviorName = "Haru",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[114] = {
Id = 114,
Key = "Actor",
id = 114,
faction = "Npc",
iconPath = "Andy",
miniIconPath = "Andy_Mini",
rolePicturePath = "Andy_Picture",
bigPicturePath = "Andy_Picture_01",
halfBodyPicturePath = "Andy_Picture_Half",
prefabPath = "Npc_Andy",
modelPath = "",
animInfoPath = "",
behaviorName = "Andy",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Youth",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.93,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[115] = {
Id = 115,
Key = "Actor",
id = 115,
faction = "Npc",
iconPath = "Arvio",
miniIconPath = "Arvio_Mini",
rolePicturePath = "Arvio_Picture",
bigPicturePath = "Arvio_Picture_01",
halfBodyPicturePath = "Arvio_Picture_Half",
prefabPath = "Npc_Arvio",
modelPath = "",
animInfoPath = "",
behaviorName = "Arvio",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[116] = {
Id = 116,
Key = "Actor",
id = 116,
faction = "Npc",
iconPath = "Amirah",
miniIconPath = "Amirah_Mini",
rolePicturePath = "Amirah_Picture",
bigPicturePath = "Amirah_Picture_01",
halfBodyPicturePath = "Amirah_Picture_Half",
prefabPath = "Npc_Amirah",
modelPath = "",
animInfoPath = "",
behaviorName = "Amirah",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[117] = {
Id = 117,
Key = "Actor",
id = 117,
faction = "Npc",
iconPath = "Fang",
miniIconPath = "Fang_Mini",
rolePicturePath = "Fang_Picture",
bigPicturePath = "Fang_Picture_01",
halfBodyPicturePath = "Fang_Picture_Half",
prefabPath = "Npc_Fang",
modelPath = "",
animInfoPath = "",
behaviorName = "Fang",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7,
runFastSpeed = 10.5,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[118] = {
Id = 118,
Key = "Actor",
id = 118,
faction = "Npc",
iconPath = "Mi-an",
miniIconPath = "Mi-an_Mini",
rolePicturePath = "Mian_Picture",
bigPicturePath = "Mian_Picture_01",
halfBodyPicturePath = "Mian_Picture_Half",
prefabPath = "Npc_Mian",
modelPath = "",
animInfoPath = "",
behaviorName = "Mian",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.84615,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[119] = {
Id = 119,
Key = "Actor",
id = 119,
faction = "Npc",
iconPath = "Matilda",
miniIconPath = "Matilda_Mini",
rolePicturePath = "Matilda_Picture",
bigPicturePath = "Matilda_Picture_01",
halfBodyPicturePath = "Matilda_Picture_Half",
prefabPath = "Npc_Matilda",
modelPath = "",
animInfoPath = "",
behaviorName = "Matilda",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.3,
runSpeed = 5,
runFastSpeed = 7.5,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[120] = {
Id = 120,
Key = "Actor",
id = 120,
faction = "Npc",
iconPath = "Miguel",
miniIconPath = "Miguel_Mini",
rolePicturePath = "Miguel_Picture",
bigPicturePath = "Miguel_Picture_01",
halfBodyPicturePath = "Miguel_Picture_Half",
prefabPath = "Npc_Miguel",
modelPath = "",
animInfoPath = "",
behaviorName = "Miguel",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.6,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[121] = {
Id = 121,
Key = "Actor",
id = 121,
faction = "Guardian",
iconPath = "Pen",
miniIconPath = "Pen_Mini",
rolePicturePath = "Pen_Picture",
bigPicturePath = "Pen_Picture_01",
halfBodyPicturePath = "Pen_Picture_Half",
prefabPath = "Npc_Pen",
modelPath = "",
animInfoPath = "",
behaviorName = "Pen",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Sturdy",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 11,
},
resistBlade = {
[1] = 18,
},
resistLance = {
[1] = 14,
},
resistHand = {
[1] = 13,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 2,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 7.5,
runFastSpeed = 11.25,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 0.2,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 11,
},
[24] = {
[1] = 18,
},
[25] = {
[1] = 14,
},
[26] = {
[1] = 13,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 2,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[122] = {
Id = 122,
Key = "Actor",
id = 122,
faction = "Npc",
iconPath = "Burgess",
miniIconPath = "Burgess_Mini",
rolePicturePath = "Burgess_Picture",
bigPicturePath = "Burgess_Picture_01",
halfBodyPicturePath = "Burgess_Picture_Half",
prefabPath = "Npc_Burgess",
modelPath = "",
animInfoPath = "",
behaviorName = "Burgess",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[123] = {
Id = 123,
Key = "Actor",
id = 123,
faction = "Npc",
iconPath = "Pablo",
miniIconPath = "Pablo_Mini",
rolePicturePath = "Pablo_Picture",
bigPicturePath = "Pablo_Picture_01",
halfBodyPicturePath = "Pablo_Picture_Half",
prefabPath = "Npc_Pablo",
modelPath = "",
animInfoPath = "",
behaviorName = "Pablo",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[124] = {
Id = 124,
Key = "Actor",
id = 124,
faction = "Npc",
iconPath = "Jensen",
miniIconPath = "Jensen_Mini",
rolePicturePath = "Jensen_Picture",
bigPicturePath = "Jensen_Picture_01",
halfBodyPicturePath = "Jensen_Picture_Half",
prefabPath = "Npc_Jensen",
modelPath = "",
animInfoPath = "",
behaviorName = "Jensen",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Fat",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.2,
runSpeed = 4.8,
runFastSpeed = 7.2,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[125] = {
Id = 125,
Key = "Actor",
id = 125,
faction = "Npc",
iconPath = "Catori",
miniIconPath = "Catori_Mini",
rolePicturePath = "Catori_Picture",
bigPicturePath = "Catori_Picture_01",
halfBodyPicturePath = "Catori_Picture_Half",
prefabPath = "Npc_Catori",
modelPath = "",
animInfoPath = "",
behaviorName = "Catori",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.65,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[151] = {
Id = 151,
Key = "Actor",
id = 151,
faction = "Npc",
iconPath = "Woman0",
miniIconPath = "Woman0_Mini",
rolePicturePath = "Woman0_Picture",
bigPicturePath = "Woman0_Picture_01",
halfBodyPicturePath = "Woman0_Picture_Half",
prefabPath = "Npc_Woman0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[127] = {
Id = 127,
Key = "Actor",
id = 127,
faction = "Guardian",
iconPath = "Unsuur",
miniIconPath = "Unsuur_Mini",
rolePicturePath = "Unsuur_Picture",
bigPicturePath = "Unsuur_Picture_01",
halfBodyPicturePath = "Unsuur_Picture_Half",
prefabPath = "Npc_Unsuur",
modelPath = "",
animInfoPath = "",
behaviorName = "Unsuur",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 6,
},
resistBlade = {
[1] = 13,
},
resistLance = {
[1] = 9,
},
resistHand = {
[1] = 13,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2.5,
runSpeed = 8.5,
runFastSpeed = 12.75,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 6,
},
[24] = {
[1] = 13,
},
[25] = {
[1] = 9,
},
[26] = {
[1] = 13,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[128] = {
Id = 128,
Key = "Actor",
id = 128,
faction = "Npc",
iconPath = "Mason",
miniIconPath = "Mason_Mini",
rolePicturePath = "Mason_Picture",
bigPicturePath = "Mason_Picture_01",
halfBodyPicturePath = "Mason_Picture_Half",
prefabPath = "Npc_Mason",
modelPath = "",
animInfoPath = "",
behaviorName = "Mason",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.2,
runSpeed = 5,
runFastSpeed = 7.5,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[154] = {
Id = 154,
Key = "Actor",
id = 154,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "Miner",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[154] = {
Id = 154,
Key = "Actor",
id = 154,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "Miner",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[134] = {
Id = 134,
Key = "Actor",
id = 134,
faction = "Npc",
iconPath = "Zeke",
miniIconPath = "Zeke_Mini",
rolePicturePath = "Zeke_Picture",
bigPicturePath = "Zeke_Picture_01",
halfBodyPicturePath = "Zeke_Picture_Half",
prefabPath = "Npc_Zeke",
modelPath = "",
animInfoPath = "",
behaviorName = "Zeke",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Large",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.28,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[135] = {
Id = 135,
Key = "Actor",
id = 135,
faction = "Npc",
iconPath = "Kid",
miniIconPath = "Kid_Mini",
rolePicturePath = "Kid_Picture",
bigPicturePath = "Kid_Picture_01",
halfBodyPicturePath = "Kid_Picture_Half",
prefabPath = "Npc_Kid",
modelPath = "",
animInfoPath = "",
behaviorName = "Kid",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Youth",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 4.8,
runFastSpeed = 7.2,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[151] = {
Id = 151,
Key = "Actor",
id = 151,
faction = "Npc",
iconPath = "Woman0",
miniIconPath = "Woman0_Mini",
rolePicturePath = "Woman0_Picture",
bigPicturePath = "Woman0_Picture_01",
halfBodyPicturePath = "Woman0_Picture_Half",
prefabPath = "Npc_Woman0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[151] = {
Id = 151,
Key = "Actor",
id = 151,
faction = "Npc",
iconPath = "Woman0",
miniIconPath = "Woman0_Mini",
rolePicturePath = "Woman0_Picture",
bigPicturePath = "Woman0_Picture_01",
halfBodyPicturePath = "Woman0_Picture_Half",
prefabPath = "Npc_Woman0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[155] = {
Id = 155,
Key = "Actor",
id = 155,
faction = "Npc",
iconPath = "Venti",
miniIconPath = "Venti_Mini",
rolePicturePath = "Venti_Picture",
bigPicturePath = "Venti_Picture_01",
halfBodyPicturePath = "Venti_Picture_Half",
prefabPath = "Npc_Woman0",
modelPath = "",
animInfoPath = "",
behaviorName = "Venti",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[155] = {
Id = 155,
Key = "Actor",
id = 155,
faction = "Npc",
iconPath = "Venti",
miniIconPath = "Venti_Mini",
rolePicturePath = "Venti_Picture",
bigPicturePath = "Venti_Picture_01",
halfBodyPicturePath = "Venti_Picture_Half",
prefabPath = "Npc_Woman0",
modelPath = "",
animInfoPath = "",
behaviorName = "Venti",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[140] = {
Id = 140,
Key = "Actor",
id = 140,
faction = "Npc",
iconPath = "Vivi",
miniIconPath = "Vivi_Mini",
rolePicturePath = "Vivi_Picture",
bigPicturePath = "Vivi_Picture_01",
halfBodyPicturePath = "Vivi_Picture_Half",
prefabPath = "Npc_Vivi",
modelPath = "",
animInfoPath = "",
behaviorName = "Vivi",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Fat",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.1,
runSpeed = 4.2,
runFastSpeed = 6.3,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[141] = {
Id = 141,
Key = "Actor",
id = 141,
faction = "Npc",
iconPath = "Jasmine",
miniIconPath = "Jasmine_Mini",
rolePicturePath = "Jasmine_Picture",
bigPicturePath = "Jasmine_Picture_01",
halfBodyPicturePath = "Jasmine_Picture_Half",
prefabPath = "Npc_Jasmine",
modelPath = "",
animInfoPath = "",
behaviorName = "Jasmine",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Youth",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[142] = {
Id = 142,
Key = "Actor",
id = 142,
faction = "Npc",
iconPath = "Mort",
miniIconPath = "Mort_Mini",
rolePicturePath = "Mort_Picture",
bigPicturePath = "Mort_Picture_01",
halfBodyPicturePath = "Mort_Picture_Half",
prefabPath = "Npc_Mort",
modelPath = "",
animInfoPath = "",
behaviorName = "Mort",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[143] = {
Id = 143,
Key = "Actor",
id = 143,
faction = "Npc",
iconPath = "Raven_X",
miniIconPath = "Raven_X_mini",
rolePicturePath = "Raven_X_Picture",
bigPicturePath = "Raven_X_Picture_01",
halfBodyPicturePath = "Raven_X_Picture_Half",
prefabPath = "Npc_X",
modelPath = "",
animInfoPath = "",
behaviorName = "XTest",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 10,
runFastSpeed = 20,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[153] = {
Id = 153,
Key = "Actor",
id = 153,
faction = "Npc",
iconPath = "Yan",
miniIconPath = "Yan_Mini",
rolePicturePath = "Yan_Picture",
bigPicturePath = "Yan_Picture_01",
halfBodyPicturePath = "Yan_Picture_Half",
prefabPath = "Npc_Yan",
modelPath = "",
animInfoPath = "",
behaviorName = "Yan",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 0.9,
sideWalkSpeed = 1,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[145] = {
Id = 145,
Key = "Actor",
id = 145,
faction = "Npc",
iconPath = "Rocky",
miniIconPath = "Rocky_mini",
rolePicturePath = "Rocky_Picture",
bigPicturePath = "Rocky_Picture_01",
halfBodyPicturePath = "Rocky_Picture_Half",
prefabPath = "Npc_Rocky",
modelPath = "",
animInfoPath = "",
behaviorName = "Rocky",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Sturdy",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.9,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[146] = {
Id = 146,
Key = "Actor",
id = 146,
faction = "Npc",
iconPath = "Mint",
miniIconPath = "Mint_Mini",
rolePicturePath = "Mint_Picture",
bigPicturePath = "Mint_Picture_01",
halfBodyPicturePath = "Mint_Picture_Half",
prefabPath = "Npc_Mint",
modelPath = "",
animInfoPath = "",
behaviorName = "Mint",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Strong",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[148] = {
Id = 148,
Key = "Actor",
id = 148,
faction = "Npc",
iconPath = "President",
miniIconPath = "MaoNiu_Mini",
rolePicturePath = "Owen_Picture",
bigPicturePath = "Owen_Picture_01",
halfBodyPicturePath = "Owen_Picture_Half",
prefabPath = "Npc_Gecko_King",
modelPath = "",
animInfoPath = "",
behaviorName = "Monster_Gecko_Hammer",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 3301,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 3302,
},
att_u = {
[1] = 3303,
},
def = {
[1] = 3304,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 4,
},
resistBlade = {
[1] = 11,
},
resistLance = {
[1] = 7,
},
resistHand = {
[1] = 13,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 1,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 4,
runSpeed = 10,
runFastSpeed = 12,
backSpeed = 0.9,
sideWalkSpeed = 0.5,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = 0,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 3301,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 3302,
},
[7] = {
[1] = 3303,
},
[8] = {
[1] = 3304,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 4,
},
[24] = {
[1] = 11,
},
[25] = {
[1] = 7,
},
[26] = {
[1] = 13,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 1,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[149] = {
Id = 149,
Key = "Actor",
id = 149,
faction = "Npc",
iconPath = "Shasha",
miniIconPath = "Shasha_Mini",
rolePicturePath = "Shasha_Picture",
bigPicturePath = "Shasha_Picture_01",
halfBodyPicturePath = "Shasha_Picture_Half",
prefabPath = "Npc_Musicamel",
modelPath = "",
animInfoPath = "",
behaviorName = "Musicamel",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[144] = {
Id = 144,
Key = "Actor",
id = 144,
faction = "Npc",
iconPath = "Wei",
miniIconPath = "Wei_Mini",
rolePicturePath = "Wei_Picture",
bigPicturePath = "Wei_Picture_01",
halfBodyPicturePath = "Wei_Picture_Half",
prefabPath = "Npc_Wei",
modelPath = "",
animInfoPath = "",
behaviorName = "Wei",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.4,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[156] = {
Id = 156,
Key = "Actor",
id = 156,
faction = "Npc",
iconPath = "Captain",
miniIconPath = "Captain_Mini",
rolePicturePath = "Captain_Picture",
bigPicturePath = "Captain_Picture_01",
halfBodyPicturePath = "Captain_Picture_Half",
prefabPath = "Npc_Captain",
modelPath = "",
animInfoPath = "",
behaviorName = "Captain",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_BlackCat_Follow",
followNpcBehavior = "Npc_BlackCat_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[157] = {
Id = 157,
Key = "Actor",
id = 157,
faction = "Npc",
iconPath = "Banjo",
miniIconPath = "Banjo_Mini",
rolePicturePath = "Banjo_Picture",
bigPicturePath = "Banjo_Picture_01",
halfBodyPicturePath = "Banjo_Picture_Half",
prefabPath = "Npc_Banjo",
modelPath = "",
animInfoPath = "",
behaviorName = "Banjo",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_BlackCat_Follow",
followNpcBehavior = "Npc_BlackCat_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[158] = {
Id = 158,
Key = "Actor",
id = 158,
faction = "Npc",
iconPath = "Nemo",
miniIconPath = "Nemo_Mini",
rolePicturePath = "Nemo_Picture",
bigPicturePath = "Nemo_Picture_01",
halfBodyPicturePath = "Nemo_Picture_Half",
prefabPath = "Npc_Nemo",
modelPath = "",
animInfoPath = "",
behaviorName = "Nemo",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.2,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_PADog_Follow",
followNpcBehavior = "Npc_PADog_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[159] = {
Id = 159,
Key = "Actor",
id = 159,
faction = "Npc",
iconPath = "Macchiato",
miniIconPath = "Macchiato_Mini",
rolePicturePath = "Macchiato_Picture",
bigPicturePath = "Macchiato_Picture_01",
halfBodyPicturePath = "Macchiato_Picture_Half",
prefabPath = "Npc_Macchiato",
modelPath = "",
animInfoPath = "",
behaviorName = "Banjo",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_BlackCat_Follow",
followNpcBehavior = "Npc_BlackCat_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[160] = {
Id = 160,
Key = "Actor",
id = 160,
faction = "Npc",
iconPath = "Meerkat",
miniIconPath = "Meerkat_Mini",
rolePicturePath = "Meerkat_Picture",
bigPicturePath = "Meerkat_Picture_01",
halfBodyPicturePath = "Meerkat_Picture_Half",
prefabPath = "Npc_Meerkat",
modelPath = "",
animInfoPath = "",
behaviorName = "Musicamel_NoBubble",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_BlackCat_Follow",
followNpcBehavior = "Npc_BlackCat_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[201] = {
Id = 201,
Key = "Actor",
id = 201,
faction = "Guardian",
iconPath = "Logan1",
miniIconPath = "Logan1_Mini",
rolePicturePath = "Logan1_Picture",
bigPicturePath = "Logan1_Picture_01",
halfBodyPicturePath = "Logan1_Picture_Half",
prefabPath = "Npc_Logan",
modelPath = "",
animInfoPath = "",
behaviorName = "Logan",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Strong",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.7,
runSpeed = 7,
runFastSpeed = 11,
backSpeed = 2,
sideWalkSpeed = 3,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[129] = {
Id = 129,
Key = "Actor",
id = 129,
faction = "Npc",
iconPath = "Amirah",
miniIconPath = "Amirah_Mini",
rolePicturePath = "Amirah_Picture",
bigPicturePath = "Amirah_Picture_01",
halfBodyPicturePath = "Amirah_Picture_Half",
prefabPath = "Npc_Penny",
modelPath = "",
animInfoPath = "",
behaviorName = "Penny",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[115] = {
Id = 115,
Key = "Actor",
id = 115,
faction = "Npc",
iconPath = "Arvio",
miniIconPath = "Arvio_Mini",
rolePicturePath = "Arvio_Picture",
bigPicturePath = "Arvio_Picture_01",
halfBodyPicturePath = "Arvio_Picture_Half",
prefabPath = "Npc_Arvio",
modelPath = "",
animInfoPath = "",
behaviorName = "Arvio",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[165] = {
Id = 165,
Key = "Actor",
id = 165,
faction = "Npc",
iconPath = "Krystal",
miniIconPath = "Krystal_Mini",
rolePicturePath = "Krystal_Picture",
bigPicturePath = "Krystal_Picture_01",
halfBodyPicturePath = "Krystal_Picture_Half",
prefabPath = "Npc_Krystal",
modelPath = "",
animInfoPath = "",
behaviorName = "Krystal",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Fat",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 3,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 4.27,
runFastSpeed = 4.27,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 3,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[175] = {
Id = 175,
Key = "Actor",
id = 175,
faction = "Npc",
iconPath = "Pebbles",
miniIconPath = "Pebbles_Mini",
rolePicturePath = "Pebbles_Picture",
bigPicturePath = "Pebbles_Picture_01",
halfBodyPicturePath = "Pebbles_Picture_Half",
prefabPath = "Npc_Pebbles",
modelPath = "",
animInfoPath = "",
behaviorName = "Pebbles",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Child",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.93,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[173] = {
Id = 173,
Key = "Actor",
id = 173,
faction = "Npc",
iconPath = "Nia",
miniIconPath = "Nia_Mini",
rolePicturePath = "Nia_Picture",
bigPicturePath = "Nia_Picture_01",
halfBodyPicturePath = "Nia_Picture_Half",
prefabPath = "Npc_Nia",
modelPath = "",
animInfoPath = "",
behaviorName = "Nia",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "True",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.64,
runSpeed = 8.57,
runFastSpeed = 11,
backSpeed = 1.5,
sideWalkSpeed = 1.5,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[115] = {
Id = 115,
Key = "Actor",
id = 115,
faction = "Npc",
iconPath = "Arvio",
miniIconPath = "Arvio_Mini",
rolePicturePath = "Arvio_Picture",
bigPicturePath = "Arvio_Picture_01",
halfBodyPicturePath = "Arvio_Picture_Half",
prefabPath = "Npc_Arvio",
modelPath = "",
animInfoPath = "",
behaviorName = "Arvio",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[163] = {
Id = 163,
Key = "Actor",
id = 163,
faction = "Npc",
iconPath = "MysteryMerchant",
miniIconPath = "MysteryMerchant_Mini",
rolePicturePath = "MysteryMerchant_Picture",
bigPicturePath = "MysteryMerchant_Picture_01",
halfBodyPicturePath = "MysteryMerchant_Picture_Half",
prefabPath = "Npc_MysteryMerchant",
modelPath = "",
animInfoPath = "",
behaviorName = "MysteryMerchant",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.26,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[226] = {
Id = 226,
Key = "Actor",
id = 226,
faction = "Npc",
iconPath = "Jane",
miniIconPath = "Jane_Mini",
rolePicturePath = "Jane_Picture",
bigPicturePath = "Jane_Picture_01",
halfBodyPicturePath = "Jane_Picture_Half",
prefabPath = "Npc_Jane",
modelPath = "",
animInfoPath = "",
behaviorName = "Jane",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "True",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[162] = {
Id = 162,
Key = "Actor",
id = 162,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "Butch",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[164] = {
Id = 164,
Key = "Actor",
id = 164,
faction = "Npc",
iconPath = "Ernest",
miniIconPath = "Ernest_Mini",
rolePicturePath = "Ernest_Picture",
bigPicturePath = "Ernest_Picture_01",
halfBodyPicturePath = "Ernest_Picture_Half",
prefabPath = "Npc_Ernest",
modelPath = "",
animInfoPath = "",
behaviorName = "Ernest",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Strong",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "True",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[151] = {
Id = 151,
Key = "Actor",
id = 151,
faction = "Npc",
iconPath = "Woman0",
miniIconPath = "Woman0_Mini",
rolePicturePath = "Woman0_Picture",
bigPicturePath = "Woman0_Picture_01",
halfBodyPicturePath = "Woman0_Picture_Half",
prefabPath = "Npc_Woman0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[166] = {
Id = 166,
Key = "Actor",
id = 166,
faction = "Npc",
iconPath = "FennecFox",
miniIconPath = "FennecFox_Mini",
rolePicturePath = "FennecFox_Picture",
bigPicturePath = "FennecFox_Picture_01",
halfBodyPicturePath = "FennecFox_Picture_Half",
prefabPath = "Npc_FennecFox",
modelPath = "",
animInfoPath = "",
behaviorName = "FennecFox",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_BlackCat_Follow",
followNpcBehavior = "Npc_BlackCat_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[167] = {
Id = 167,
Key = "Actor",
id = 167,
faction = "Npc",
iconPath = "CoCo",
miniIconPath = "CoCo_Mini",
rolePicturePath = "CoCo_Picture",
bigPicturePath = "CoCo_Picture_01",
halfBodyPicturePath = "CoCo_Picture_Half",
prefabPath = "Npc_Coco",
modelPath = "",
animInfoPath = "",
behaviorName = "CoCo",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2.5,
runSpeed = 8.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[168] = {
Id = 168,
Key = "Actor",
id = 168,
faction = "Npc",
iconPath = "Rian",
miniIconPath = "Rian_Mini",
rolePicturePath = "Rian_Picture",
bigPicturePath = "Rian_Picture_01",
halfBodyPicturePath = "Rian_Picture_Half",
prefabPath = "Npc_Rian",
modelPath = "",
animInfoPath = "",
behaviorName = "Rian",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Sturdy",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6.6,
runFastSpeed = 6.6,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[169] = {
Id = 169,
Key = "Actor",
id = 169,
faction = "Npc",
iconPath = "Danbi",
miniIconPath = "Danbi_Mini",
rolePicturePath = "Danbi_Picture",
bigPicturePath = "Danbi_Picture_01",
halfBodyPicturePath = "Danbi_Picture_Half",
prefabPath = "Npc_Danbi",
modelPath = "",
animInfoPath = "",
behaviorName = "Danbi",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.41,
runSpeed = 5.17,
runFastSpeed = 5.17,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[170] = {
Id = 170,
Key = "Actor",
id = 170,
faction = "Npc",
iconPath = "Woman0",
miniIconPath = "Woman0_Mini",
rolePicturePath = "Woman0_Picture",
bigPicturePath = "Woman0_Picture_01",
halfBodyPicturePath = "Woman0_Picture_Half",
prefabPath = "Npc_Slack",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.8,
runSpeed = 7.1,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[171] = {
Id = 171,
Key = "Actor",
id = 171,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_BigHeadWang",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[172] = {
Id = 172,
Key = "Actor",
id = 172,
faction = "Npc",
iconPath = "Kid",
miniIconPath = "Kid_Mini",
rolePicturePath = "Kid_Picture",
bigPicturePath = "Kid_Picture_01",
halfBodyPicturePath = "Kid_Picture_Half",
prefabPath = "Npc_FakeKid",
modelPath = "",
animInfoPath = "",
behaviorName = "FakeKid",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Youth",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.93,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[147] = {
Id = 147,
Key = "Actor",
id = 147,
faction = "Npc",
iconPath = "Man0",
miniIconPath = "Man0_Mini",
rolePicturePath = "Man0_Picture",
bigPicturePath = "Man0_Picture_01",
halfBodyPicturePath = "Man0_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "RandomNPC",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 908,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.22,
runSpeed = 4.75,
runFastSpeed = 7.125,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 908,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[174] = {
Id = 174,
Key = "Actor",
id = 174,
faction = "Npc",
iconPath = "Owen",
miniIconPath = "Owen_Mini",
rolePicturePath = "Owen_Picture",
bigPicturePath = "Owen_Picture_01",
halfBodyPicturePath = "Owen_Picture_Half",
prefabPath = "Npc_Musa",
modelPath = "",
animInfoPath = "",
behaviorName = "Musa",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Sturdy",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2.04,
runSpeed = 7.5,
runFastSpeed = 10,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[176] = {
Id = 176,
Key = "Actor",
id = 176,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_RatQueen",
modelPath = "",
animInfoPath = "",
behaviorName = "RatQueen",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[177] = {
Id = 177,
Key = "Actor",
id = 177,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_PrincessLumi",
modelPath = "",
animInfoPath = "",
behaviorName = "PrincessLumi",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[178] = {
Id = 178,
Key = "Actor",
id = 178,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Albert",
modelPath = "",
animInfoPath = "",
behaviorName = "Albert",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[179] = {
Id = 179,
Key = "Actor",
id = 179,
faction = "Npc",
iconPath = "MagicMirror",
miniIconPath = "MagicMirror_Mini",
rolePicturePath = "MagicMirror_Picture",
bigPicturePath = "MagicMirror_Picture_01",
halfBodyPicturePath = "MagicMirror_Picture_Half",
prefabPath = "Npc_MagicMirror",
modelPath = "",
animInfoPath = "",
behaviorName = "MagicMirror",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[180] = {
Id = 180,
Key = "Actor",
id = 180,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Ged",
modelPath = "",
animInfoPath = "",
behaviorName = "Ged",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "False",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[181] = {
Id = 181,
Key = "Actor",
id = 181,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Cheeky",
modelPath = "",
animInfoPath = "",
behaviorName = "Cheeky",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[182] = {
Id = 182,
Key = "Actor",
id = 182,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Wokey",
modelPath = "",
animInfoPath = "",
behaviorName = "Wokey",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[183] = {
Id = 183,
Key = "Actor",
id = 183,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Crafty",
modelPath = "",
animInfoPath = "",
behaviorName = "Crafty",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[184] = {
Id = 184,
Key = "Actor",
id = 184,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Grumpy",
modelPath = "",
animInfoPath = "",
behaviorName = "Grumpy",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[185] = {
Id = 185,
Key = "Actor",
id = 185,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Gaspy",
modelPath = "",
animInfoPath = "",
behaviorName = "Gaspy",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[186] = {
Id = 186,
Key = "Actor",
id = 186,
faction = "Npc",
iconPath = "RatQueen",
miniIconPath = "RatQueen_Mini",
rolePicturePath = "RatQueen_Picture",
bigPicturePath = "RatQueen_Picture_01",
halfBodyPicturePath = "RatQueen_Picture_Half",
prefabPath = "Npc_Roady",
modelPath = "",
animInfoPath = "",
behaviorName = "Roady",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[187] = {
Id = 187,
Key = "Actor",
id = 187,
faction = "Npc",
iconPath = "Goat_Heiyuan",
miniIconPath = "Goat_Heiyuan_Mini",
rolePicturePath = "Owen_Picture",
bigPicturePath = "Owen_Picture_01",
halfBodyPicturePath = "Owen_Picture_Half",
prefabPath = "Npc_Rambo",
modelPath = "",
animInfoPath = "",
behaviorName = "Rambo",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 3111,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 3112,
},
att_u = {
[1] = 3113,
},
def = {
[1] = 3114,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 4,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 13,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 5,
runSpeed = 10,
runFastSpeed = 22,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "True",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 40,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 3111,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 3112,
},
[7] = {
[1] = 3113,
},
[8] = {
[1] = 3114,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 4,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 13,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[188] = {
Id = 188,
Key = "Actor",
id = 188,
faction = "Npc",
iconPath = "BoxingJacks",
miniIconPath = "BoxingJacks_Mini",
rolePicturePath = "Owen_Picture",
bigPicturePath = "image_BoxingJacks",
halfBodyPicturePath = "Owen_Picture_Half",
prefabPath = "Npc_Groo",
modelPath = "",
animInfoPath = "",
behaviorName = "Groo",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 3411,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 3412,
},
att_u = {
[1] = 3413,
},
def = {
[1] = 3414,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 3415,
},
resistHammer = {
[1] = 4,
},
resistBlade = {
[1] = 11,
},
resistLance = {
[1] = 7,
},
resistHand = {
[1] = 14,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 4,
runSpeed = 10,
runFastSpeed = 15,
backSpeed = 2.25,
sideWalkSpeed = 1.875,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 168,
battleDistane = 0,
battleTimeOut = 0,
forceMoveMultiplier = 0.6,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Monster_Attack",
skillDefenceType = "Monster_Defence",
attrs = {
[1] = {
[1] = 3411,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 3412,
},
[7] = {
[1] = 3413,
},
[8] = {
[1] = 3414,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 3415,
},
[23] = {
[1] = 4,
},
[24] = {
[1] = 11,
},
[25] = {
[1] = 7,
},
[26] = {
[1] = 14,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[189] = {
Id = 189,
Key = "Actor",
id = 189,
faction = "Npc",
iconPath = "BoxingJacks",
miniIconPath = "BoxingJacks_Mini",
rolePicturePath = "Owen_Picture",
bigPicturePath = "image_BoxingJacks",
halfBodyPicturePath = "Owen_Picture_Half",
prefabPath = "Npc_Daisy",
modelPath = "",
animInfoPath = "",
behaviorName = "Daisy",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 3411,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 3412,
},
att_u = {
[1] = 3413,
},
def = {
[1] = 3414,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 3415,
},
resistHammer = {
[1] = 4,
},
resistBlade = {
[1] = 11,
},
resistLance = {
[1] = 7,
},
resistHand = {
[1] = 14,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 1,
sideWalkSpeed = 1,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 0,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "False",
skillAttackType = "Monster_Attack",
skillDefenceType = "Monster_Defence",
attrs = {
[1] = {
[1] = 3411,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 3412,
},
[7] = {
[1] = 3413,
},
[8] = {
[1] = 3414,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 3415,
},
[23] = {
[1] = 4,
},
[24] = {
[1] = 11,
},
[25] = {
[1] = 7,
},
[26] = {
[1] = 14,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[192] = {
Id = 192,
Key = "Actor",
id = 192,
faction = "Npc",
iconPath = "Correspondent_1",
miniIconPath = "Correspondent_1_Mini",
rolePicturePath = "Correspondent_0_Picture",
bigPicturePath = "image_Monster",
halfBodyPicturePath = "Duvos_officer_Half",
prefabPath = "Npc_Steve",
modelPath = "",
animInfoPath = "",
behaviorName = "Steve",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 3371,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 3352,
},
att_u = {
[1] = 3353,
},
def = {
[1] = 3324,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 3325,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 4,
},
resistLance = {
[1] = 2,
},
resistHand = {
[1] = 5,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = 0,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Monster_Attack",
skillDefenceType = "Monster_Defence",
attrs = {
[1] = {
[1] = 3371,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 3352,
},
[7] = {
[1] = 3353,
},
[8] = {
[1] = 3324,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 3325,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 4,
},
[25] = {
[1] = 2,
},
[26] = {
[1] = 5,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[193] = {
Id = 193,
Key = "Actor",
id = 193,
faction = "Npc",
iconPath = "SpecialGuard_NPC",
miniIconPath = "SpecialGuard_NPC_Mini",
rolePicturePath = "Owen_Picture",
bigPicturePath = "image_Monster",
halfBodyPicturePath = "Lefu_Half",
prefabPath = "Npc_Lefu",
modelPath = "",
animInfoPath = "",
behaviorName = "Lefu",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "False",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 3371,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 3352,
},
att_u = {
[1] = 3353,
},
def = {
[1] = 3324,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 3325,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 4,
},
resistLance = {
[1] = 2,
},
resistHand = {
[1] = 5,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = 0,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Monster_Attack",
skillDefenceType = "Monster_Defence",
attrs = {
[1] = {
[1] = 3371,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 3352,
},
[7] = {
[1] = 3353,
},
[8] = {
[1] = 3324,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 3325,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 4,
},
[25] = {
[1] = 2,
},
[26] = {
[1] = 5,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[196] = {
Id = 196,
Key = "Actor",
id = 196,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Avery",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "True",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[202] = {
Id = 202,
Key = "Actor",
id = 202,
faction = "Npc",
iconPath = "Larry",
miniIconPath = "Larry_Mini",
rolePicturePath = "Larry_Picture",
bigPicturePath = "Larry_Picture_01",
halfBodyPicturePath = "Larry_Picture_Half",
prefabPath = "Npc_Larry",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[203] = {
Id = 203,
Key = "Actor",
id = 203,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Avery",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[204] = {
Id = 204,
Key = "Actor",
id = 204,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Eight",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[205] = {
Id = 205,
Key = "Actor",
id = 205,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Father",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[206] = {
Id = 206,
Key = "Actor",
id = 206,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_GamerMom",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[207] = {
Id = 207,
Key = "Actor",
id = 207,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_FangFather",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[208] = {
Id = 208,
Key = "Actor",
id = 208,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_AmirahFather",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[209] = {
Id = 209,
Key = "Actor",
id = 209,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_AmirahMother",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[210] = {
Id = 210,
Key = "Actor",
id = 210,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Luozi",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[211] = {
Id = 211,
Key = "Actor",
id = 211,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Man0",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[212] = {
Id = 212,
Key = "Actor",
id = 212,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Ginger",
modelPath = "",
animInfoPath = "",
behaviorName = "Ginger",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 0.86,
runSpeed = 5,
runFastSpeed = 7.5,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[213] = {
Id = 213,
Key = "Actor",
id = 213,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Gust",
modelPath = "",
animInfoPath = "",
behaviorName = "Gust",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[214] = {
Id = 214,
Key = "Actor",
id = 214,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Wena",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[215] = {
Id = 215,
Key = "Actor",
id = 215,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Galel",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[216] = {
Id = 216,
Key = "Actor",
id = 216,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Tallsky",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[217] = {
Id = 217,
Key = "Actor",
id = 217,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Walnut",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[218] = {
Id = 218,
Key = "Actor",
id = 218,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Highwind",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[219] = {
Id = 219,
Key = "Actor",
id = 219,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Lucien",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[220] = {
Id = 220,
Key = "Actor",
id = 220,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Atara",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[221] = {
Id = 221,
Key = "Actor",
id = 221,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Vega5",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[222] = {
Id = 222,
Key = "Actor",
id = 222,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_TalonGuard",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[223] = {
Id = 223,
Key = "Actor",
id = 223,
faction = "Npc",
iconPath = "Alo",
miniIconPath = "Alo_Mini",
rolePicturePath = "Alo_Picture",
bigPicturePath = "Alo_Picture_01",
halfBodyPicturePath = "Alo_Picture_Half",
prefabPath = "Npc_Catorison",
modelPath = "",
animInfoPath = "",
behaviorName = "Catorison",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Low",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.93,
runSpeed = 6,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[224] = {
Id = 224,
Key = "Actor",
id = 224,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Avery",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[225] = {
Id = 225,
Key = "Actor",
id = 225,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Luo",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[197] = {
Id = 197,
Key = "Actor",
id = 197,
faction = "Npc",
iconPath = "Baby",
miniIconPath = "Baby_Mini",
rolePicturePath = "Baby_Picture",
bigPicturePath = "Baby_Picture_01",
halfBodyPicturePath = "Pebbles_Picture_Half",
prefabPath = "Npc_MaxSwaddle",
modelPath = "",
animInfoPath = "",
behaviorName = "ChildhoodStage_Swaddle",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Baby",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.93,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[198] = {
Id = 198,
Key = "Actor",
id = 198,
faction = "Npc",
iconPath = "Baby",
miniIconPath = "Baby_Mini",
rolePicturePath = "Baby_Picture",
bigPicturePath = "Baby_Picture_01",
halfBodyPicturePath = "Pebbles_Picture_Half",
prefabPath = "Npc_LucySwaddle",
modelPath = "",
animInfoPath = "",
behaviorName = "ChildhoodStage_Swaddle",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Female",
bodyType = "Baby",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.93,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[112] = {
Id = 112,
Key = "Actor",
id = 112,
faction = "Guardian",
iconPath = "Logan1",
miniIconPath = "Logan1_Mini",
rolePicturePath = "Logan1_Picture",
bigPicturePath = "Logan1_Picture_01",
halfBodyPicturePath = "Logan1_Picture_Half",
prefabPath = "Npc_Logan_2",
modelPath = "",
animInfoPath = "",
behaviorName = "Logan",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8005,
gender = "Male",
bodyType = "Strong",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.7,
runSpeed = 7,
runFastSpeed = 11,
backSpeed = 2,
sideWalkSpeed = 3,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[228] = {
Id = 228,
Key = "Actor",
id = 228,
faction = "Npc",
iconPath = "Jane",
miniIconPath = "Jane_Mini",
rolePicturePath = "Jane_Picture",
bigPicturePath = "Jane_Picture_01",
halfBodyPicturePath = "Jane_Picture_Half",
prefabPath = "Npc_Luna",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 12031205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 12031205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[229] = {
Id = 229,
Key = "Actor",
id = 229,
faction = "Npc",
iconPath = "Larry",
miniIconPath = "Larry_Mini",
rolePicturePath = "Larry_Picture",
bigPicturePath = "Larry_Picture_01",
halfBodyPicturePath = "Larry_Picture_Half",
prefabPath = "Npc_Gary",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 12031205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 12031205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[230] = {
Id = 230,
Key = "Actor",
id = 230,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Gaudi",
modelPath = "",
animInfoPath = "",
behaviorName = "Mayor",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Strong",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 8,
runFastSpeed = 12,
backSpeed = 2,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[231] = {
Id = 231,
Key = "Actor",
id = 231,
faction = "Npc",
iconPath = "Baby1",
miniIconPath = "Baby1_Mini",
rolePicturePath = "Baby1_Picture",
bigPicturePath = "Baby1_Picture01",
halfBodyPicturePath = "Baby1_Picture_Half",
prefabPath = "Npc_DanBiBaby",
modelPath = "",
animInfoPath = "",
behaviorName = "Linden_01",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Baby",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 0.5,
runSpeed = 2,
runFastSpeed = 2,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[240] = {
Id = 240,
Key = "Actor",
id = 240,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Chen",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[241] = {
Id = 241,
Key = "Actor",
id = 241,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Kira",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.65,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[242] = {
Id = 242,
Key = "Actor",
id = 242,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Calli",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Youth",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[243] = {
Id = 243,
Key = "Actor",
id = 243,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Petrov",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[244] = {
Id = 244,
Key = "Actor",
id = 244,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Hernandez",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Tall",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 2,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[245] = {
Id = 245,
Key = "Actor",
id = 245,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Lupita",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Medium",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 2,
runSpeed = 5,
runFastSpeed = 8,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[246] = {
Id = 246,
Key = "Actor",
id = 246,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Jared",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Male",
bodyType = "Youth",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.93,
runSpeed = 6,
runFastSpeed = 9,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[247] = {
Id = 247,
Key = "Actor",
id = 247,
faction = "Npc",
iconPath = "Elsie",
miniIconPath = "Elsie_Mini",
rolePicturePath = "Elsie_Picture",
bigPicturePath = "Elsie_Picture_01",
halfBodyPicturePath = "Elsie_Picture_Half",
prefabPath = "Npc_Ann",
modelPath = "",
animInfoPath = "",
behaviorName = "Avery",
rotateCurve = "HumanRotate",
rotateRunCurve = "HumanRunRotate",
behaviorDataId = 8001,
gender = "Female",
bodyType = "Youth",
radius = 0.4,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 903,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 900,
},
resistWater = {
[1] = 900,
},
resistAcid = {
[1] = 900,
},
resistPoison = {
[1] = 900,
},
resistElectricity = {
[1] = 900,
},
resistSword = {
[1] = 907,
},
resistHammer = {
[1] = 900,
},
resistBlade = {
[1] = 900,
},
resistLance = {
[1] = 900,
},
resistHand = {
[1] = 900,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 1,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.05,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1.5,
runSpeed = 6.5,
runFastSpeed = 9.75,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 50,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_Follow",
followNpcBehavior = "Npc_Follow",
eyeBoneName = "HeadBone",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 903,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 900,
},
[18] = {
[1] = 900,
},
[19] = {
[1] = 900,
},
[20] = {
[1] = 900,
},
[21] = {
[1] = 900,
},
[22] = {
[1] = 907,
},
[23] = {
[1] = 900,
},
[24] = {
[1] = 900,
},
[25] = {
[1] = 900,
},
[26] = {
[1] = 900,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 1,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
[239] = {
Id = 239,
Key = "Actor",
id = 239,
faction = "Npc",
iconPath = "Gecko",
miniIconPath = "Gecko_Mini",
rolePicturePath = "Gecko_Picture",
bigPicturePath = "Gecko_Picture_01",
halfBodyPicturePath = "Gecko_Picture_Half",
prefabPath = "Npc_Gecko",
modelPath = "",
animInfoPath = "",
behaviorName = "Gecko",
rotateCurve = "AnimalRotate",
rotateRunCurve = "AnimalRotate",
behaviorDataId = 0,
gender = "Male",
bodyType = "Medium",
radius = 1,
ikForce = 1,
canBlink = "True",
canDriver = "False",
canPassenger = "False",
levelXp = {
[1] = 2000,
[2] = 2001,
[3] = 2002,
},
hp = {
[1] = 2101,
},
cp = {
[1] = 1201,
},
cpRecover = {
[1] = 1202,
},
sp = {
[1] = 1203,
[2] = 1205,
},
ex = {
[1] = 1204,
},
att_l = {
[1] = 2102,
},
att_u = {
[1] = 2103,
},
def = {
[1] = 2104,
},
levelCritical = {
[1] = 905,
},
levelCritiDam = {
[1] = 906,
},
beatenRatio = {
[1] = 0,
},
attackPreference = {
[1] = 900,
},
defendPreference = {
[1] = 900,
},
hidePreference = {
[1] = 900,
},
recoverPreference = {
[1] = 900,
},
retaliate = {
[1] = 900,
},
resistFire = {
[1] = 1,
},
resistWater = {
[1] = 1,
},
resistAcid = {
[1] = 1,
},
resistPoison = {
[1] = 1,
},
resistElectricity = {
[1] = 1,
},
resistSword = {
[1] = 909,
},
resistHammer = {
[1] = 1,
},
resistBlade = {
[1] = 8,
},
resistLance = {
[1] = 6,
},
resistHand = {
[1] = 1,
},
resistEmpty = {
[1] = 9,
},
attackFire = {
[1] = 0,
},
attackWater = {
[1] = 0,
},
attackAcid = {
[1] = 0,
},
attackPoison = {
[1] = 0,
},
attackElectricity = {
[1] = 0,
},
attackSword = {
[1] = 0,
},
attackHammer = {
[1] = 0,
},
attackBlade = {
[1] = 0,
},
attackLance = {
[1] = 0,
},
attackHand = {
[1] = 0,
},
attackEmpty = {
[1] = 0,
},
luckyPoint = {
[1] = 1,
},
attackEnhancement = 0,
remoteEnhancement = 0,
brokeStoicDam = 1,
brokenAttackRatio = 0,
breakResistance = 0,
levelThreshold = -3,
crushDam = 0.1,
hpMinimal = 0,
lifeDrainRatio = 0,
cpCD = 2,
walkSpeed = 1,
runSpeed = 3,
runFastSpeed = 6,
backSpeed = 0.9,
sideWalkSpeed = 1.35,
jumpHeight = 1.5,
standRotateSpeed = 270,
moveRotateSpeed = 270,
useAnimMove = "False",
repelParams = {
[1] = 5,
[2] = 1,
[3] = 0.2,
},
resistTime = 5,
resistNotBreakTime = 3.5,
resistSpeed = 0.7,
hatredFactor = {
[1] = 0.5,
[2] = 0.4,
[3] = 0.1,
},
hatredDistane = 60,
battleDistane = 0,
battleTimeOut = 6,
forceMoveMultiplier = 1,
traceIconHeight = -0.75,
followBehavior = "Npc_BlackCat_Follow",
followNpcBehavior = "Npc_BlackCat_Follow",
eyeBoneName = "",
applyHitAction = "True",
skillAttackType = "Npc_Attack",
skillDefenceType = "Npc_Defence",
attrs = {
[1] = {
[1] = 2101,
},
[2] = {
[1] = 1201,
},
[3] = {
[1] = 1202,
},
[4] = {
[1] = 1203,
[2] = 1205,
},
[5] = {
[1] = 1204,
},
[6] = {
[1] = 2102,
},
[7] = {
[1] = 2103,
},
[8] = {
[1] = 2104,
},
[9] = {
[1] = 905,
},
[10] = {
[1] = 906,
},
[11] = {
[1] = 0,
},
[12] = {
[1] = 900,
},
[13] = {
[1] = 900,
},
[14] = {
[1] = 900,
},
[15] = {
[1] = 900,
},
[16] = {
[1] = 900,
},
[17] = {
[1] = 1,
},
[18] = {
[1] = 1,
},
[19] = {
[1] = 1,
},
[20] = {
[1] = 1,
},
[21] = {
[1] = 1,
},
[22] = {
[1] = 909,
},
[23] = {
[1] = 1,
},
[24] = {
[1] = 8,
},
[25] = {
[1] = 6,
},
[26] = {
[1] = 1,
},
[27] = {
[1] = 9,
},
[28] = {
[1] = 0,
},
[29] = {
[1] = 0,
},
[30] = {
[1] = 0,
},
[31] = {
[1] = 0,
},
[32] = {
[1] = 0,
},
[33] = {
[1] = 0,
},
[34] = {
[1] = 0,
},
[35] = {
[1] = 0,
},
[36] = {
[1] = 0,
},
[37] = {
[1] = 0,
},
[38] = {
[1] = 0,
},
[39] = {
[1] = 1,
},
},
},
};

沪公网安备 31011002002714 号