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音乐

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2025-09-20更新

    

最新编辑:Mr_Biantainne

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更新日期:2025-09-20

  

最新编辑:Mr_Biantainne

来自皮克敏WIKI_BWIKI_哔哩哔哩
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Mr_Biantainne
在整个系列中都出现的小调。

皮克敏系列音乐伴随着每个游戏的每个部分,从游戏过程中的环境音乐和 菜单,到预渲染的过场动画配乐,再到小型事件的小叮当声。风格非常独特,在游戏中变化极其多,具有许多不同的乐器和纹理,反映了 PNF-404 及其他游戏环境。最值得注意的是,大部分音乐都是动态的:游戏事件和参数可以在音乐中添加或减少元素。例如,进入 战斗 通常会在混音中引入新的强烈打击乐音轨,而 日落 的段落会将音乐简化为安静、平和的演绎。游戏中的 Boss 有自己的主题,以及非规范的游戏模式(例如 挑战模式宾果战斗)具有不同的、不那么严肃的音乐风格,以反映不同的游戏结构和风格。总的来说,音乐赋予游戏更多的个性和趣味性,甚至可以帮助玩家将注意力引导到重要的游戏元素上。

一般信息

在主系列游戏中,伴随游戏的音乐是动态的,这意味着游戏的某些条件可以从音乐中添加或减少元素。最常见的是,如果 原生生物 靠近或与领队和皮克敏战斗,音乐会在其混音中添加强烈的打击乐和其他乐器,进一步吸引玩家参与战斗。在 日落 前,音乐会减去元素,使音域更高,质感更薄,情绪更平静,暗示一天的事件即将结束。随着游戏的进行,音乐中的这种活力越来越成为游戏玩法的一部分;在 皮克敏 1 之后,当皮克敏携带战利品(表明成功的高音域伴奏)并执行消除 障碍 等任务时,会添加新的混音。虽然仍然是一种美学上的补充,但这种动态音乐的一个有益结果是它能够组织游戏心理。它不仅可以调整主题的情绪以反映一天的效率和强度,甚至可以将玩家的注意力引导到某件事上,并帮助对皮克敏在一天中执行的许多动作进行分类。

总的来说,皮克敏系列的游戏音乐风格颇具前卫性,有许多非音调的进行和和声,使主题更加复杂和有趣。有时,一个主题可能被设计得如此复杂,以至于无法同时跟踪其所有信息流,从而将玩家的注意力完全引导到游戏玩法而不是风景上。在其他时候,音乐通过宁静或简单来区分游戏玩法,更多的是环境氛围,而不是皮克敏动作的主题。

过场动画 期间,音乐是预定长度,通常后面是对话片段的循环;这些过场动画配乐可以由许多不同规模和类型的合奏演奏。预渲染的过场动画(例如 皮克敏 2 中的过场动画)通常由好莱坞风格的管弦乐队和电子设备配乐,使它们感觉更加电影化。过场动画中的音乐更加突出,因为玩家无法通过游戏改变它。

皮克敏 1

作曲家:若井 淑

请看:皮克敏 1 音乐

皮克敏 1 的配乐通常反映了皮克敏的小规模,并且随着更多 宇宙船多露芬号零件 被收集,纹理和变化也随之增加。原生生物和日落可以带来动态变化,但音乐通常主要是为了用一系列自然乐器为 区域 的自然风光配乐。相比之下,关于 欧力马队长 和他的船的主题通常是综合的,以暗示它们的外星性质。皮克敏 1 拥有该系列中旋律驱动力最强的配乐。

Pikmin 2

Composers: Hajime Wakai, and Kazumi Totaka

请看:Music in Pikmin 2

Pikmin 2 has perhaps the most varied soundtrack of all the games, thanks to its caves. Cave themes are the first and only instance of randomly structured music in the series, and Pikmin 2 has 25 different minimalist themes with which to score each sublevel. This game also introduces in-game cutscenes, which have eclectic pre-rendered scores; and new complements to the music, triggered by conditions such as carrying treasure or playing as a particular leader. The music is generally more ambient in this game, but introduced in the cutscenes are new leitmotifs that become very popular in this game and the next.

Pikmin 3

Composers: Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai

请看:Music in Pikmin 3

Pikmin 3模板:'s soundtrack has a much more atmospheric and often experimental mood to it, though new melodic motifs and some from Pikmin 2 give it contextual stability. The music's dynamism now occurs regardless if the trigger is on-screen, making the music more effective as a gameplay tool. Afternoon time and variations in weather also provide new parameters for changing the music. Compared to the previous games, Pikmin 3 uses much more advanced sound technology, allowing new instruments to score the high-definition scenery; particularly, unique synthesizer sounds are very prominent in this soundtrack. Quite a few themes in this game are re-orchestrations of Pikmin 2 themes, giving the game itself a more modernized mood while establishing its reference point in the series.

The additional music in Pikmin 3 Deluxe was composed by Soshi Abe and Babi.

Pikmin 4

Composers: Asuka Hayazaki, Kenta Nagata, and Soshi Abe

请看:Music in Pikmin 4

Pikmin 4模板:'s soundtrack is highly ambient, much more so than any other game in the series. Its main area themes in particular feature music that is very fragmented and sparse in melodic information, though the themes for cutscenes, bosses, and side modes are more in spirit to what is heard in previous games. Possible in part by this new minimalistic approach, every single type of enemy will now also bring about a unique change in the music when a leader is nearby; each enemy adds a unique instrument or mix that is characteristic of the creature. Motifs established in Pikmin 2 also reappear in some cutscenes, further tying in the many returning features from that game, such as the reintroduction of multi-floored caves.

Hey! Pikmin

Composers: Kento Hasegawa, and Masato Kouda

请看:Music in Hey! Pikmin

Hey! Pikmin模板:'s soundtrack is very different to those of the other games in the series, reflecting how its gameplay is also very different. It features melodically-driven themes featuring a large variety of synthesized sounds, often featuring audio effects like reverb. Area themes each have 2 versions: a main version for the "front side" of the area, and a secondary version, always more ambient and atmospheric, for the "back side", though these themes don't share a structure; in fact the soundtrack lacks any dynamic elements. Every menu and boss has a unique theme, giving the soundtrack a wide range of styles and tone colors, and while there are few consistent elements throughout the soundtrack, most themes do reflect the calm nature of the game.

Pikmin Bloom

Composer: Masato Kouda模板:Cite web

请看:Music in Pikmin Bloom

Pikmin Bloom模板:'s soundtrack is small but diverse. It features several different styles of music to accompany its menus, activities, and events. In general, its soundtrack is very light and positive-sounding, reflecting its genre as a mobile game. Some of its music comes from Hey! Pikmin模板:'s soundtrack.

Music outside the main games

Pikmin Adventure

Composers: Ryo Nagamatsu, and Hajime Wakai

请看:Music in Pikmin Adventure

In the Wii U game Nintendo Land, a Pikmin-themed attraction called Pikmin Adventure features several re-orchestration of themes from the first two games, as well as new compositions inspired by those. While the structures of these derivative compositions are quite true to the originals, their instrumentation is much more frivolous, reflecting the friendly, lighthearted mood of Nintendo Land.

Pikmin Short Movies

Composers: Shigetoshi Gohara, Hajime Wakai, Ryoji Yoshitomi, and Mahito Yokota

请看:Pikmin Short Movies

The Pikmin Short Movies were scored by a team of four, including Shigetoshi Gohara, Hajime Wakai, Ryoji Yoshitomi, and Mahito Yokota. The score includes brand new music and sound effects, though some additional music and sounds were borrowed from the previous titles, 皮克敏 1, 皮克敏 2, and 皮克敏 3.

Promotional material

另请参考:Promotional material

Strawberry Flower released a Pikmin-themed song, Ai No Uta, along with the release of Pikmin (which sold more copies than the game itself), and later a number of other Pikmin-themed singles and albums. The Pikmin OST is called Pikmin World. For the advertising of Pikmin 2, another song, Tane no Uta, was used. In most trailers for Pikmin 3, the game's own Mission Mode theme was used.

Super Smash Bros. series

详情请看:Super Smash Bros. Brawl#Music
详情请看:Super Smash Bros. for Nintendo 3DS and Wii U#Music
详情请看:Super Smash Bros. Ultimate#Music

任天堂明星大乱斗, 模板:Ssb4, and 模板:Ssbu have stages that represent in the Pikmin franchise. These stages feature some tracks that either come from the Pikmin media directly or are remixes created on purpose for the Smash series.

Donkey Konga

The drumming video game series Donkey Konga uses several songs from other Nintendo franchises. The Japanese version of the original Donkey Konga includes Ai no Uta as a playable song. The Japanese version of the original Donkey Konga 2 includes Tane no Uta as a playable song.

Symphonic Legends - Music from Nintendo

On September 23, 2010, 模板:W held a symphonic tribute concert in Cologne, Germany called 模板:W. The concert celebrated Nintendo's classic video game music by performing orchestral arrangements; the area selection themes from Pikmin and Pikmin 2 were arranged by video game composer and orchestrator 模板:W into an orchestral medley entitled Pikmin (Variations on a World Map Theme).

See also

References

模板:Refs