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原生生物

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2025-08-22更新

    

最新编辑:Mr_Biantainne

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更新日期:2025-08-22

  

最新编辑:Mr_Biantainne

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文件:-Pikmin Garden Piklopedia Enemies.png
Artwork of a variety of enemies.

原生生物原生生物?,大意为:原始生物)是 PNF-404 中存在的许多物种,它们对 皮克敏 有威胁。皮克敏系列 中有许多类型的原生生物,具有不同的外观、行为和敌意程度。与原生生物 战斗 构成了所有 皮克敏系列 游戏的主要部分。

原生生物的攻击方式多种多样,有些原生生物会利用 危害 对无法免疫的皮克敏造成伤害。在进攻方面,原生生物要么吃掉皮克敏,要么用近战攻击他们,其效果范围可能只是推开皮克敏,也可能彻底杀死他们。一些原生生物无法直接杀死皮克敏。

被击败的原生生物可能会掉落 沛蕾特,这些沛蕾特可以带到 欧拟蛹 处繁殖皮克敏。留下尸体的被击败的原生生物也可以带回欧拟蛹繁殖皮克敏。此外,尸体也可以带回 多露芬初号机SPERO 以换取 铂克,或带回 宇宙船米格鲁号 换成 闪亮亮能量。受到 石化冰冻 效果的原生生物会在其 生命值 降至零时碎裂消失;大地精华喷雾 则有几率会掉落。

有些原生生物带有重要的物品,如 宇宙船零件宝物水果落难者,它们在被击败时会掉落;即使生物被 石化冰冻,这些仍然会掉落。大多数被击倒的原生生物会释放他们抓住的任何皮克敏,无论皮克敏被困时收到了什么致命伤害(例如 羽织虫穿刺)。原本要死亡的皮克敏可幸免于难。

大多数原生生物的命名方式尚未得到证实,但在大多数游戏中都可以知道 欧力马队长 为它们命名,因为他以他的狗 恰比 的名字命名了 恰比。然而,皮克敏 3 很奇怪,因为原生生物的名字可以通过 锁定 看到。

原生生物表

以下是 皮克敏系列 中的原生生物。粗体字表示 Boss 或者小 Boss。

皮克敏 1


另请参考:分类:皮克敏 1 原生生物

皮克敏 2


另请参考:Pikmin 2 enemies categoryPiklopedia (Pikmin 2)

In Pikmin 3


另请参考:Pikmin 3 enemies categoryPiklopedia (Pikmin 3 Deluxe)

In Pikmin 4


另请参考:Pikmin 4 enemies categoryPiklopedia (Pikmin 4)

In Hey! Pikmin

另请参考:Hey! Pikmin enemies categoryHey! Pikmin logs

In Pikmin Adventure


另请参考:Pikmin Adventure enemies category

Bosses

详情请看:Boss

Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. While Pikmin and Pikmin 4 have inconsistent distinctions between bosses and regular enemies, Pikmin 2 has 12 clearly-defined bosses that are found at the end of caves, Pikmin 3 has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story, Hey! Pikmin has 9 very clearly-defined bosses fought at the end of sectors, and Pikmin Adventure has 8 very clearly-defined bosses, with the first 4 appearing in every 4th standard challenge, and the last 4 appearing throughout the 6 advanced challenges.

Behavior

Most enemies roam around in a specific location of the area, leaving only to chase after or run away from Pikmin or leaders. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the Spotty Bulbear in 皮克敏 2, will patrol a certain area and can even chase the player all the way to the Onions. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated Hairy Bulborbs are better suited to cold environments, and as such, are commonly found in ice-themed caves.

Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting White Pikmin, falling off pits, or rarely, by coming into contact with certain hazards. They can even be killed by some of the attacks of other enemies, such as the Armored Cannon Larva's rocks, or the Yellow Wollyhop's stomp in Pikmin 3.

As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also crush them, kill them with a hazard they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in 皮克敏 1, a Bulborb may only grab and eat three Pikmin at most with a single bite, but in Pikmin 2, five can fall prey to the same bite. The exception to this is the enemies in 嘿!皮克敏, which more often than not, kill Pikmin and damage Olimar by simply touching them.

Interactions

For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.

Environment interactions

Cooperation

文件:Shaded Terrace P3 Bulborbs.jpg
Dwarf Bulborbs are often found congregating around a Bulborb.

Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. Dwarf Bulborbs and Dwarf Bulbears, for example, are often observed clustering around a leader who is either a larger member of the same species or an adult of the species they are mimicking. When under attack in Pikmin, they may scream in order to wake up their larger allies.

Other creatures also choose to follow a leader, normally of their own family. Examples include the Bulbmin, who lose all sense of control should their leader perish, the Scornets, who obey the command of the Scornet Maestro, and the Shearwigs, which can be found under the control of a Queen Shearwig, and are otherwise independent.

Hostility

Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:

  • The Empress Bulblax can kill its young by rolling into them.
  • A Gatling Groink can damage other enemies with its shots (including other Groinks), but not itself.
  • The Waterwraith instantly kills any enemies it rolls over.
  • Most lithopods with boulders can harm other enemies or even the launcher itself.
  • The Raging Long Legs and Baldy Long Legs can stomp on and kill other enemies, particularly on the Angle Maze and Tropical Forest, respectively.
  • In Pikmin 3 and Pikmin 4, Yellow Wollyhops can kill or injure other enemies if they land on them.
  • In Pikmin 3 and Pikmin 4, Skutterchucks can harm and kill other enemies if their crystal nodules land on them. They can even kill themselves.
  • The Man-at-Legs can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.

As a gameplay element

In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and combat, as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of caves.

Enemies that are killed do not reappear until the leaders leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a cave is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the Goolix and the Mamuta on The Impact Site. Besides respawning, some enemies can actually revive after they've been considered dead, and a few have a natural health regeneration mechanic.

Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.

Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the Cloaking Burrow-nit. Regardless, the Hermit Crawmad has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 of The Giant's Bath.

These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's framerate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the camera's reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.

In-game encyclopedias

文件:Pikmin 4 Piklopedia.png
A Screenshot of the Piklopedia from 皮克敏 4.
详情请看:Enemy reelPiklopedia (Pikmin 2)Piklopedia (Pikmin 3 Deluxe)Piklopedia (Pikmin 4)Hey! Pikmin logs

The enemy reel is a special movie at the end of Pikmin. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.

The Piklopedia is a catalog of creatures in 皮克敏 2, 皮克敏 3 豪华版 and 皮克敏 4. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in Pikmin 2 allows the player to interact with the enemies, by throwing Pikpik carrots, using a free camera mode. The Piklopedia in Pikmin 4 further enhances this feature by allowing players to "engage" with enemies, letting the player to fight against them in a simulated environment with infinite Pikmin and items. This allows the player to strategize without worrying about any Pikmin losses.

The Indigenous Life Exploration Notes are a series of data files containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.

The logs in Hey! Pikmin are similar to the Piklopedia, but do not allow direct interaction with the creatures, and only contain Olimar's notes.

Enemies that reappear

模板:Todo In Pikmin 2模板:'s above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exiting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears.

Valley of Repose
Awakening Wood
Perplexing Pool
Wistful Wild

Trivia

Names in other languages

模板:Foreignname

See also

References

模板:Refs

模板:Enemies 模板:Hazards 模板:Pikmin