全站通知:
Pikmin (game) icon.png
Pikmin 2 icon.png

球蛛

阅读

    

2025-10-30更新

    

最新编辑:Mr_Biantainne

阅读:

  

更新日期:2025-10-30

  

最新编辑:Mr_Biantainne

来自皮克敏WIKI_BWIKI_哔哩哔哩
跳到导航 跳到搜索
页面贡献者 :
紙黃先生
Mr_Biantainne
球蛛 在游戏中的图标。
文件:P1 Beady Long Legs Artwork.png
出场作品 皮克敏皮克敏 2
学名 长腿木纹拂露蛛
科目 球蛛科
区域 树海穴眼围聚水源
洞窟 蜘蛛大本营身经百战洞穴
挑战模式 关卡 最后试炼黄昏庭院
2P 对战 关卡
攻击方式 用四足压死皮克敏

球蛛ダマグモ?,大意为:团状蜘蛛)是前两款 皮克敏系列 游戏中的一个 Boss。它唯一的攻击方式是四处践踏,它的四足会 碾压 任何踩到的 皮克敏。它的弱点是其球状身体;鉴于它身高较高,推荐使用 黄色皮克敏。当它被击败后,会化为灰尘并消失,携带的物品会从球状身体掉落到地上。该生物在两款游戏的 主线故事挑战模式 中都有出现。 在 皮克敏 2 中,球蛛的身体呈金色和棕色,而在 皮克敏 中,它主要呈黄色和红色,并且缺少 皮克敏 2 中它具有的闪亮、凹凸不平的质感,腿也看起来更方。它在第二款游戏中的出现频率略高,而且它的 生命值 明显较低,移动速度较慢,摇晃方式不同,并发出不同的声音。在两款游戏中,当生命值低时,球蛛的关节都会开始冒烟,身体表皮也会开始剥落。 球蛛没有出现在 皮克敏 3皮克敏 4 中,但它在 生物图鉴 中在其他 球蛛科 成员的条目中被提到,如 长毛球蛛无毛球蛛

信息

作品 重量 最大
搬运人数
嫩芽 价值 生命值 回血
皮克敏 1 5000 有,但未知
皮克敏 2 1300 0.39 HP/s

行为

球蛛在 领队皮克敏 进入其战斗区之前是看不见的。一旦进入其战斗区,它会从空中落下,落到地面上,然后反复踩踏周围,可能会碾压皮克敏和领队。当它停止移动时,会降低躯干试图休息。如果有多个皮克敏抓住了它,它会猛烈晃动将它们甩掉。一旦被打败,球蛛不会留下尸体,会化为尘土消失。

位置

皮克敏

区域

  • 树海穴眼
    • 该区域有一只球蛛。它位于地图的东部,在一个被 黑色钢筋墙 封锁的圆形沙子区块中。击败它后,会获得 防卫卫星 和 5 个随机颜色的 1 号 沛蕾特。一旦被击败,它将永远不会刷新。

挑战模式

  • 最后试炼
    • 在这个挑战模式关卡中有一只球蛛。它在大型圆形沙子区块中,即主线故事中打倒 大王凸眼斑虫 的地方。击败它后,会获得 4 个随机颜色的 10 号沛蕾特。

皮克敏 2

区域

  • 围聚水源 - 在第 30 天后出现
    • 该区域有一只球蛛。它在第 30 天后在 据点 北方出现。当 领队 或皮克敏走过地上的圆形形状标记(形如甜甜圈),它就会从空中落下。击败它后,会获得 20 个随机颜色的 1 号沛蕾特。

洞窟

挑战模式

  • 黄昏庭院
    • 在第 1 层有一只球蛛,它带着那把钥匙。

攻击策略

以下内容包含指南。
给出的方法只是建议,你也可以不采用。

在进入 皮克敏 的球蛛战斗场地时要小心,因为球蛛落下时可能会压到皮克敏。这可能会让带有大队皮克敏的玩家措手不及。在 皮克敏 2 中这一点有所改变:在其出场动画结束之前,球蛛无法伤害皮克敏。 和所有游戏中 球蛛科 的其他成员一样,球蛛的单次移动周期总是由 4 次踏步组成,最后四足位置会构成一个完美的正方形,一个周期后检查是否有皮克敏附着在它的球形身体上。如果有,它会晃动身体将攻击它的皮克敏甩下,然后开始另一个移动周期;如果没有,它会再踏步一个周期,然后再次检查,然后降低身体休息两次。了解这个机制可以帮助你制定自己的策略。 在战斗中,你队内的皮克敏数量不宜超过 30 只,因为一大群皮克敏很难控制,可能会导致死亡。瞄准球蛛的球形身体并 投掷 皮克敏,同时注意不要让队伍中剩下的皮克敏被踩到。队伍控制 有助于引导你队内的皮克敏远离球蛛的脚,但那些投掷后未命中球蛛身体的皮克敏不会受到控制:它们会跑向最近的脚并试图攻击。当球蛛停止踏步时,它准备甩掉身上的皮克敏。要迅速 召回 它们,否则它们可能被甩下并失去 成熟度。在 皮克敏 2 中,甩动动画更加猛烈,所有皮克敏都会被甩掉,但在 皮克敏 中,经过甩动后仍有少量皮克敏可能留在球蛛身上。在 皮克敏 中攻击球蛛的脚不会造成任何伤害。 如果你有 黄色皮克敏,可以带一小队来攻击球蛛;如果没有,就带二十到三十只其他类型的皮克敏(最好是 红色皮克敏),等待它完成两次移动周期,然后它会降低身体休息两次。第一次降低身体时忽略它,一旦它第二次降低身体,迅速把皮克敏扔向它的身体。这应该可以让附着的皮克敏在球蛛进行下一个移动周期时继续攻击,有更多时间造成伤害。 另外,可以使用黄色皮克敏和红色皮克敏的组合。当将黄色皮克敏扔向球蛛的身体时,会使其下沉并变低,从而可以在不必等待球蛛休息的情况下使用红色皮克敏攻击。这种方法只在 皮克敏 中可行,因为在 皮克敏 2 中,球蛛的身体不会被皮克敏压低。 球蛛也可能因为皮克敏攻击其脚部而受到伤害;然而,这要困难得多,且耗时更长。在 皮克敏 2 中,只有紫色皮克敏能够伤害球蛛(通过冲击波伤害),但在游戏的日本版本中,任何类型的皮克敏也可以用普通攻击攻击其脚。因此,在 皮克敏 2 日本版本中击败细长长腿的一个简单方法是,在每只脚将要落下的地点附近放置大约 25 只开花的红色皮克敏,当球蛛从上方落下时,它的四足会被 100 只皮克敏同时攻击,其生命值会迅速下降:它甚至来不及踏步一次就死了,赢得干净而快速。模板:Cite youtube 然而,准确确定脚最终会落在哪里可能比较困难。这个技巧在海外版本的游戏以及 Wii 版本中均无效 模板:Cite youtube,并且可能只对部分出战的皮克敏有效。模板:Cite youtube皮克敏 中,建议携带 20 只红色皮克敏到球蛛的战斗区块入口,这样它们就可以安全通过喷火装置将 防卫卫星 搬运回去。 领队 完全无法伤害球蛛。

Speedrunning

In Pikmin, the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use GameCube 手柄上的 C 摇杆 / Wii 手柄上的方向键向下 to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the swarm trick. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.模板:Cite youtube

相关记录

欧力马的航行日记

原生生物视频笔记

欧力马笔记

路易笔记

Pikmin Nintendo Player's Guide

Although this creature is commonly associated with spiders, the Arachnorb is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell.
Stand in the shadow of the bug's round body, then fire Pikmin straight up into it. Only its ball-like body takes damage, and yellow Pikmin have less trouble soaring up to it. Weigh down the bug's feet with Pikmin to slow down the creature, but make sure your Pikmin don't get stepped on.

Pikmin Nintendo Power Booklet description

Eerily missing anything that resembles a head, this spiderlike creature is capable of stomping large numbers of Pikmin into oblivion with its four pile-driving legs. Its only vulnerable spot is its round body.

Pikmin 2 Nintendo Player's Guide

The name says it all. Since the Beady Long Legs has such long legs, you'll need yellows to reach its body when it's standing up straight. Steer clear of its legs when it stomps, and hit it with purples when it dips.

Quirks

Presumed glitch

At one point, a glitch about this boss was documented on Pikipedia.[1] It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in Pikmin to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the pit, the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas. Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.模板:Cite youtube In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of The Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.模板:Cite youtube模板:Cite youtube Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax.

Delayed fall

In Pikmin, the creature falls half a second after the player approaches it, but there is logic to make it take 5 seconds instead. In the final game, this happens if there are any sprouts in the area the moment the player approaches the boss. This feature does not seem to follow any logical train of thought at first, but is actually the result of an oversight in the code. From what can be inferred from the code, the idea was to give players a chance to pluck any sprouts from Pikmin that died on that spot in a previous day while trying to fight the boss, by giving them five extra seconds before the fight begins. Internally, when Olimar approaches the Beady Long Legs and sprouts exist in the area, the game attempts the following: go through each sprout, check if that sprout is close to the Beady Long Legs, and if so, perform the delayed fall. Instead, the game checks if Olimar is close to the Beady Long Legs, not the sprout.[2] This will always be true since Olimar being close is what triggers the Beady Long Legs to spawn in the first place. This applies to all game modes and all versions of the game.

Unmarked Spectralids

In Pikmin 2, the Beady Long Legs is fully programmed to drop 25 Unmarked Spectralids upon death if it has no treasure. However, due to a mistake from the programmers, this does not occur, and it simply drops nothing.模板:Cite youtube

Technical information

模板:P1 enemy technical 模板:P2 enemy technical

Other information

模板:Enemy other info

Naming

模板:See more 模板:Naming

Names in other languages

模板:Foreignname

Gallery

Pikmin

Pikmin 2

Other

Trivia

文件:Beady Long Legs P1 early.png
An earlier Beady Long Legs.
  • The Beady Long Legs is based on a 模板:W or kusudama, a type of party decoration in the form of a large hanging sphere that splits in half to release confetti or other small objects.
  • The Beady Long Legs is shown during the last few seconds of a pre-release trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to The Forest of Hope.
  • It is the only boss in Pikmin that has a unique boss theme besides the Emperor Bulblax.
  • In the Citadel of Spiders cave in Pikmin 2, a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the Hole of Heroes.
  • The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seizure, a seizure accompanied by uncontrollable laughter.
  • In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Shaggy Long Legs instead.
  • There is an unused object in Super Mario Galaxy that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is SpiderItemShell, further connecting it to the pseudo-arachnid.
  • This enemy was meant to appear in Pikmin 3, but with its head changed to resemble one of its feet, as evidenced from some unused content in the game.
  • In Super Mario 64 there is a quadrupedal spider-like enemy called a Scuttlebug that has a similar body pattern to the Beady Long Legs.
  • In the 皮克敏 3 豪华版 Side Story Olimar's Comeback, the final stage has a Baldy Long Legs with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main 皮克敏 theme with instruments from The Forest Navel's theme.
  • The roaring of the Beady Long Legs in Pikmin 2, and by extension the other two arachnorbs that reuse the sound, is a modified metal door sliding sound.
  • The Beady Long Legs is the only enemy encountered in multiple games that does not appear in Pikmin 4.
  • While the Beady Long Legs shares the same base texture in both Pikmin and Pikmin 2, the way that texture is mapped to its body is notably different in each installment.

See also

References

模板:Featured 模板:Bosses 模板:P1enemies 模板:P2enemies