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皮克敏科

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2025-08-31更新

    

最新编辑:Mr_Biantainne

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更新日期:2025-08-31

  

最新编辑:Mr_Biantainne

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皮克敏ピクミン?)是植物-动物杂交生物,发现于 PNF-404嘿!皮克敏 星球

在主系列游戏中,皮克敏是由 欧拟蛹 创造的,它们以种子的形式产生,种子落到地上会变成嫩芽。然后,领队 可以 拔起 一个嫩芽。一旦被拔出,皮克敏会加入 队伍,并在 区域洞窟 中活动,领队可以对它们进行 投掷解散队伍控制突击 操作。当离开领队的队伍时,它们可以被 哨子 呼唤重新加入。通过这些基本动作,可以命令皮克敏 搬运 物品或 战斗 敌人等能力。

皮克敏有几种 种类,每种种类都有某些独特的能力(例如对特定 危害 的抵抗力)。大多数从头到脚高 1.2cm(如果包括茎和顶部,则约为 3cm),并且通常具有人形形状。皮克敏的头顶上是一片叶子、花蕾或花朵,代表它的 成熟

皮克敏本身并不是特别强壮,但在大群体中(通常是 最多100个),它们能够做很多事情。然而,皮克敏可能会因 原生生物危害 而死。失去某种类型的所有皮克敏被称为 皮克敏全灭。然而,皮克敏可以通过携带被击败的敌人或 沛蕾特欧拟蛹 处轻松繁殖。此外,爆敏花 可以将皮克敏从一种类型转换为另一种类型。

种类

九种主要类型的皮克敏按照它们在整个系列中首次引入的顺序排列。

皮克敏有几种不同的类型,每种类型都有独特的身体属性和能力。皮克敏类型之间的差异经常用于谜题中。随着玩家在游戏的 主线故事 中取得进展,解锁更多类型,随着时间的推移,玩家可以访问 区域 的更多部分。虽然每个游戏中可用的皮克敏类型都不同,但每个游戏都有红色皮克敏、黄色皮克敏和蓝色皮克敏的原始三人组。


红色皮克敏

红色皮克敏的三个成熟度。
详情请看:红色皮克敏

学名:暗红皮克敏

红色皮克敏有尖鼻子和白花,出现在所有皮克敏游戏中。它们抗 ,并且比其他类型具有更强的 战斗 力,造成的伤害是其他皮克敏类型的 1.5 倍。它们是所有皮克敏游戏中发现的第一个类型(虽然 黄色皮克敏皮克敏 3 中遇到的第一个类型,但第一个发现的 欧拟蛹 是红色的)。

黄色皮克敏

黄色皮克敏的三个成熟度。
详情请看:黄色皮克敏

学名:耳朵皮克敏

黄色皮克敏有大耳朵和白花,出现在所有皮克敏游戏中。它们可以比其他类型 投掷 得更高,但它们的其他独特能力因游戏而异。在 皮克敏 1 中,它们是唯一可以携带 炸弹岩 的类型。在 皮克敏 2皮克敏 3皮克敏 4嘿!皮克敏 中,它们抗 。在 皮克敏 3皮克敏 4 中,它们可以比大多数其他皮克敏类型更快地 挖掘

它们是 皮克敏 3 中遇到的第一个类型,尽管它们只是在教程中暂时使用,直到游戏后期发现黄色 欧拟蛹

蓝色皮克敏

蓝色皮克敏的三个成熟度。
详情请看:蓝色皮克敏

学名: 水葵皮克敏

蓝色皮克敏有像嘴一样的鳃和白花,出现在所有皮克敏游戏中。 它们不怕 ,这个能力让它们成为了唯一一种能在水下活动的皮克敏。它们在游戏中是最常被作为最后一种登场的皮克敏类型,除了在 嘿!皮克敏皮克敏布鲁姆皮克敏 4 中。

紫色皮克敏

紫色皮克敏的三个成熟度。
详情请看:紫色皮克敏

学名: 横纲皮克敏

紫色皮克敏有着短短的头发,洋红色的花,还有比起其他的皮克敏更为笨重的体型。它们出现在 皮克敏 2皮克敏 4皮克敏布鲁姆,它们还出现在 皮克敏 3 除主线外的其他游戏模式中。它们的重量是其他皮克敏的 10 倍,速度比其他类型的皮克敏慢,能够 搬运 比其他皮克敏重 10 倍的物品,还能使出强大的 砸地 进行攻击和震慑敌人。除了 皮克敏 4 以外,它们都没有属于自己的 欧拟蛹,只能通过 爆敏花 來获得它们。

白色皮克敏

白色皮克敏的三个成熟度。
详情请看:白色皮克敏

学名: 白附子皮克敏

白色皮克敏有着红色的眼睛,洋红色的花,还有比起其他的皮克敏更瘦小的体型。它们出现在 皮克敏 2皮克敏 4皮克敏布鲁姆,它们还出现在 皮克敏 3 除主线外的其他游戏模式中。它们对 免疫,而且速度比其他类型的皮克敏快,它们会使吃掉它们的敌人中毒,而且在 皮克敏 2 中,能够 挖掘 出在洞穴中隐藏在地底下的 宝物。除了 皮克敏 4 以外,它们都没有属于自己的 欧拟蛹,只能通过 爆敏花 來获得它们。

岩石皮克敏

岩石皮克敏的三个成熟度。
详情请看:岩石皮克敏

学名: 岩石寄生皮克敏

岩石皮克敏是寄生在岩石中的皮克敏,有看起来跟石头完全一样的外表,有淡紫色的花。它们出现在 皮克敏 3皮克敏 4嘿!皮克敏皮克敏布鲁姆 中。他们非常坚硬,可以摧毁 水晶,他们可以透过威力巨大的 撞击 来攻击敌人,并且能够抵抗 压扁穿刺 的攻击。

羽翅皮克敏

羽翅皮克敏的三个成熟度。
详情请看:羽翅皮克敏

学名: 桃红飞行皮克敏

羽翅皮克敏是粉色的,有翅膀,大大的蓝色眼睛和淡紫色的花。它们出现在 皮克敏 3皮克敏 4嘿!皮克敏皮克敏布鲁姆 中。它們能够飞越 和比较低的障碍,它们可以在 搬运 东西时跨越障碍,使路程变短,更快完成搬运,它们会飞的特性也让其更难被敌人击中,但它们所造成的伤害会比其他皮克敏较低。

冰冻皮克敏

一只叶子形态的冰冻皮克敏。
详情请看:冰冻皮克敏

学名: 冰块寄生皮克敏

冰冻皮克敏是寄生在冰块中的皮克敏,跟岩石皮克敏类似,但头部和身体的构造是由两块冰块组成,有黄色花。它们只出现在了 皮克敏 4 中。冰凍皮克敏不怕冷,并且能通过攻击 原生生物 或者被 原生生物 吃掉,使敌人的 血量饼图 周围累积一层冰冻效果,当冰冻效果包围 血量饼图 时,会使敌人进入冻结状态。冻结状态下的敌人死后,尸体会直接碎裂,并会留下 大地精华(也可能留下 激辣精华),与 激苦喷雾 的效果类似。我们也可以透过将它们丢进 中来冻结该水域,冻结水中的所有敌人和 宝物,让领队和皮克敏们能够在冰面上行走,直至水被解冻。

发光皮克敏

一只发光皮克敏。
详情请看:发光皮克敏

学名: 冥界发光皮克敏

发光皮克敏是特殊品种的皮克敏,它们的身体如幽灵一样,且会发出绿色的光,还会开着星形的黄花,它们只出现在 皮克敏 4 中。它们能够抵抗所有元素危险,并且不会在 中减速,无法被原生生物 控制,无法被压扁,如果它们掉入 深渊,它们会传送回地表。如果它们不战斗且不执行任务,它们会传送到活跃的领队那里。它们是 夜间探索 中唯一可用的皮克敏,并且可以在洞穴内使用 发光种子。它们还能够进行称为闪光爆裂的集体攻击,麻痹原生生物。此外,它们没有欧拟蛹,并且通过将 发光沛蕾特 带到 发光巢穴 上来繁殖。

叶恰比

一只叶恰比。
详情请看:Bulbmin

学名: 寄生皮克敏与其宿主

叶恰比 are a special species of Pikmin shaped like a minuscule Bulborb with a stem, white flowers, and are present in Pikmin 2 only. They are always found following a larger Bulbmin which must be defeated to be able to command them. They are resistant to fire, water, electricity, and poison, but cannot be taken out of caves, which are the only places they are found in. They are actually a parasite that takes over a juvenile Bulborb; the appearance of the parasite on its own is not known.

附加類型

The following types are not proper Pikmin types, as they are not distinguished by the games and cannot be controlled by leaders, but are related to Pikmin.

蘑菇皮克敏

A Mushroom Pikmin.
详情请看:Mushroom Pikmin

蘑菇皮克敏 are a special state of Pikmin, created when the Puffstool attacks Pikmin with its gas. They are purple and have a mushroom instead of a leaf/bud/flower, and are present in Pikmin only. They will attack Captain Olimar, and can be attacked by unaffected Pikmin, even though they will not fight back.

皮克皮克胡萝卜

A group of Pikpik carrots.
详情请看:Pikpik carrot

皮克皮克胡萝卜 are plants from the planet of Hocotate that Pikmin are named after. While they do not appear in gameplay, they can be thrown at enemies in Pikmin 2模板:'s Piklopedia and Pikmin 4模板:'s Piklopedia. Pikpik carrots exist in the files of Pikmin 2 and Pikmin 3 as a type of Pikmin, but it is not possible to obtain them in gameplay. In Pikmin 4, Pikpik carrots are items used as bait and cause paralysis when ingested by enemies.

其他类型

模板:Spoiler section

Biology

Pikmin have a generally humanoid body shape. All types have a head with two round eyes, two arms and hands. With the exception of Glow Pikmin, Pikmin also have two legs and two feet. Each hand and foot has three digits. Pikmin heads have a tall stem on which a single leaf, bud, or five-petaled flower, also with the exception of Glow Pikmin, which have a different flower. There are differences between Pikmin types in ways other than color – Red Pikmin have a nose, Yellow Pikmin have ears, Blue Pikmin have a mouth, Purple Pikmin are wider and have 6 hairs, White Pikmin are smaller and have red eyes, Rock Pikmin are shaped like rocks, Winged Pikmin have wings and blue eyes, Ice Pikmin have cyan and angular shaped icy bodies, and Glow Pikmin have ghostly tails and unevenly sized blue eyes.

4 Pikmin with different sizes in Pikmin Bloom.

Their proportions, with a large head and very narrow limbs, make them look a bit like carrots, and this resemblance also exists in the way that Pikmin grow in the ground and can be pulled out of it. While buried in the ground, their limbs serve as roots; Olimar refers to their entire bodies, save the stems, as ambulatory root structures.模板:Cite quote While all Pikmin of a type are the same size in most games, in 皮克敏布鲁姆, individual Pikmin can vary in size.

Pikmin start their lives as seeds ejected from the Onion, which, after landing in the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function it might serve in the wild has never been explained.

The skeletal structure of a Pikmin as seen during its electrocution in Pikmin 2.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flower Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. Pikmin probably don't have any sort of lungs (however, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a soul flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks.

Bulbmin, Rock Pikmin and Ice Pikmin lack independent bodies and compensate by controlling another living creature or an inanimate object, making them parasitic in the former case. Such types are collectively called Hermikmin.

Stages

The three stages of Pikmin: leaf, bud, and flower.
详情请看:Maturity

There are 3 stages of life that a Pikmin can be in: leaf, bud, and flower. A Pikmin's maturity controls its walking and carrying speed. Leaf Pikmin are the slowest, flower Pikmin are the fastest, and bud Pikmin are in between. A Pikmin's maturity is not connected to its type.

When an Onion or Candypop Bud sends out a seed, it will always be in the leaf stage. If left in the ground, the leaf will grow into a bud, and then into a flower. Thus, the longer the player waits before plucking the Pikmin, the faster it will be. Pikmin can go instantly to the flower stage by drinking nectar, or being powered up by an ultra-spicy spray in Pikmin 3. They can also decrease in stage in Pikmin, Pikmin 2, and Pikmin 4 through certain enemy attacks. Glow Pikmin naturally mature to a flower over time, but will revert back to a leaf after using the glowmob ability.

In 皮克敏布鲁姆, there are several varieties of flowers that Pikmin can have, and petals can also be collected from Pikmin flowers.

Decor Pikmin

A Rock Pikmin wearing a banana peel.
详情请看:Decor Pikmin

Decor Pikmin are a special status of Pikmin in 皮克敏布鲁姆. They differ from regular Pikmin in that they wear some decoration. These decorations are generally made from objects like flower heads, acorns, or cupcakes, but there are some Decor Pikmin that have more elaborate costumes. Different types of Decor Pikmin are collected by finding Pikmin seedlings in specific types of real-world locations. There are over 30 sets of costumes, and over 200 types of Decor Pikmin.

Habits

An idle Red Pikmin from Pikmin.

When a Pikmin is in a leader's squad, it will follow that leader in a large group with other Pikmin, waiting still when the leader stands still, and running after the leader when the leader runs, going around small obstructions if possible. They can trip or stumble, however, and this can lead them to be separated from the group. The probability of tripping and stumbling varies by game.

In combat, a Pikmin latches onto the enemy and repeatedly pummels it using its stalk. The sole exception to this is the Rock Pikmin, which is normally unable to latch onto enemies and instead repeatedly charges at the enemy.

When a Pikmin is not in a leader's squad and is not doing a task, it is idle. Idle Pikmin have various animations they do, such as sitting down and standing up, grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In Pikmin 2, if 20 of each type of Pikmin is called into one group, they will hum a portion of the song Ai no Uta. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. If there is a task nearby that an idle Pikmin can do, such as attacking an enemy, it will run to the task and do it.

In Pikmin, if Pikmin are told to go in an Onion, they will follow a path to go there if they cannot make it in a straight line.模板:Cite youtube This behavior is rarely seen, given that the area layouts seldom allow Pikmin to be unable to enter the Onion from a straight walk while also being under the control of a leader that is close enough to the Onion's beam. This does not happen in later games, as Pikmin will always run in a straight line towards the Onion when directed to return inside.

In Pikmin 3, having a group of 66 or less Pikmin of any type and moving the cursor around the Pikmin or around the group will make some Pikmin look at the cursor, although this may just be aesthetic. For Winged Pikmin, this only works if they are walking. Interestingly, leaders do not display this behavior.

In Pikmin 3 Deluxe, Pikmin that are told to deliver something to the Onion memorize which player ordered them. If the same player is near the Onion when they finish delivery, they will return to that player's group. If that player isn't nearby, but the other player is, the Pikmin will ignore them and go idle.

Naming

During the development of Pikmin, Pikmin were referred to as "Piki" (ピキ?), and later "Picky" (ピッキー?), due to a programmer mishearing the word 一匹? (大意为:one small animal). The final name was chosen for its similarity to the words "pick me".模板:Cite web模板:Cite web

The early name "Piki" is still used as part of the Honeywisp's common name of ピキマキ? (大意为:Pikmin Aphid), as well as sometimes being used inside the game's files, such as the term "piki park" in animtest, and the folder /dataDir/pikis in Pikmin's file structure. Likewise, they are sometimes referred to as "pikumin" or "piku", like in Hey! Pikmin模板:'s internal names for the Coppeller that carries Pikmin (enemy_carry_piku).

The in-universe reason for the name is that Captain Olimar named the Pikmin after a type of vegetable from Hocotate, the pikpik carrot. The plural of Pikmin is also "Pikmin", and the word is typically never written with a lowercase "P", except for the US Spanish localizations of Pikmin 3, Hey! Pikmin, and Pikmin 3 Deluxe, as well as in unused pieces of text in Pikmin, and all Spanish localizations of Pikmin 2 and New Play Control! Pikmin 2.

Interestingly, some parts of some games do not capitalize the word that defines the type of Pikmin, but capitalize the word "Pikmin" itself, whereas others might capitalize both words. For instance, Olimar's voyage log may write "red Pikmin",模板:Cite quote while Alph and Brittany's dialogues might have the text "Red Pikmin".模板:Cite quote In earlier versions of Pikmin, a Pikmin would be referred to as a "pikmin", with a lowercase "p", and the plural would be several "pikmins".[1]

The scientific names for Pikmin (aside from Bulbmin) went unspecified until the Piklopedia from 皮克敏 4, where they were all classified under the genus Pikminidae, a very straight-forward reference to the family itself. Pikmin 4's Piklopedia also reveals that Pikmin belong to the class Ambuloradicis, which in Latin roughly translates to "walking root".

Names in other languages

Pikmin 模板:Foreignname

Pikmin family 模板:Foreignname

In the Super Smash Bros. series

Pikmin form a part of Olimar's moveset in all Super Smash Bros. games Olimar appears in as a playable character. Olimar can pluck Pikmin from the ground and throw them at opponents, which the Pikmin then attack. Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, and White Pikmin are all usable in this way, with slightly different attributes based on their abilities in the Pikmin games. Winged Pikmin are also used in Olimar's up special move in 模板:Ssb4 and 模板:Ssbu. There are also trophies, stickers, and spirits based on Pikmin.

In Super Smash Bros. Melee, Olimar is not a playable character, but Pikmin appear as a trophy. 模板:Smash trophy

Gallery

Pikmin
Pikmin 2
Pikmin 3
Pikmin 4
Hey! Pikmin
Super Smash Bros. series

模板:See more

Trivia

  • Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs.
  • In early versions of 皮克敏 1, Red Pikmin and Blue Pikmin were able to hold bomb-rocks along with Yellow Pikmin. This idea was later scrapped, most likely due to Yellow Pikmin not having use of their high throw ability often, but it was later made a feature of 皮克敏 3.
  • The first five members of the Pikmin family (from Pikmin to Pikmin 2, not including Bulbmin) appear in the Wii to Wii U and DSi/3DS to 3DS data transfer apps, in which they "carry" the software and save data, either to a rocket (representing an SD card to transfer from a Wii to a Wii U, or between two Wii U consoles) or directly to the target Nintendo 3DS system on a flat plane.
  • Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if one uproots a mandrake plant, it will be their servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like tying it to a dog.
  • In Pikmin 3, Rock Pikmin, Winged Pikmin, and Yellow Pikmin (when thrown) have their own voice, different from the other types of Pikmin. In Pikmin 2, Purple and White Pikmin have their own voice during their introduction cutscene. However, they have the same voice as other Pikmin types during normal gameplay. In Pikmin 4, Yellow Pikmin, White Pikmin, Purple Pikmin, Rock Pikmin, Winged Pikmin, Ice Pikmin, and Glow Pikmin all have unique voices throughout both cutscenes and gameplay.
    • In the 模板:Psm, Purple Pikmin have a deeper voice than the other types, as seen in the Treasure in a Bottle scene where three Blue Pikmin and one Purple Pikmin chase after a butterfly.
  • Despite their flowers being indigo in-game, the flowers of Winged Pikmin and Rock Pikmin are blue in some early concept art.
  • The Pikmin appear in some games and media outside of the franchise as cameos.
  • For an unknown reason, in Pikmin 2, it is impossible to have 100 Pikmin buried in the same area or sublevel, if the Pikmin in question were buried by an enemy. The last Pikmin will simply get knocked back (in the case of a Mamuta)模板:Cite youtube or stay idle (in the case of a Swooping Snitchbug)模板:Cite youtube. Attempting to get 100 seeds via delivering items to an Onion is possible, though.
  • Pikmin noises are created by recording a human making a sound, speeding it up, and raising the pitch+formant values. Most types of Pikmin are voiced by Hajime Wakai.模板:Cite web模板:Cite web
  • If a leader bumps against a Pikmin that is bringing something solo in Pikmin 3, it will make some noise.
  • In Pikmin Reunion, the first day of Olimar's Comeback, each plucked Pikmin is valued at Poko × 10.

另请参考

References

模板:Refs

模板:Featured

模板:Pikmin 模板:Families 模板:Characters