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危害

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2025-09-21更新

    

最新编辑:Mr_Biantainne

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更新日期:2025-09-21

  

最新编辑:Mr_Biantainne

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皮克敏系列 游戏中,危害指任何可能危及 皮克敏 的事物,包括生物、非生物陷阱及 PNF-404 上的其他危险。一般来说,危害仅仅是概念,而不是物体,即危害是潜在的威胁,而不是实际发出威胁的物体。皮克敏 2 在其 日落菜单屏幕 上列出了现有的危害。以下列出了所有类型的危害。出现皮克敏茎顶的危害——火、水、毒——会导致皮克敏慌忙地四处奔跑。如果它们在几秒钟后没有被救助,就会屈服于危险而死。它们可以通过哨子被救助,尽管他们也可以被领导者在游戏中碰撞到。在 皮克敏 2 中,如果皮克敏受到 激辣喷雾 的影响,则火、水、毒杀死皮克敏所需的时间会是原来的一半。

Fire

详情请看:Fire

This icon is used to represent fire hazards on the wiki. Fire usually occurs as torrents of flame spat by fire geysers and some enemies, although there are also enemies that have fiery bodies. Only Red Pikmin, Bulbmin, and Glow Pikmin are immune to fire. Other Pikmin burn up, and leaders that aren't adequately protected will also take damage. In Pikmin 4, Ice Pikmin will die to fire more quickly than other Pikmin due to them being made of, well, ice.

Water

文件:Water.jpg
Water being ejected by a Watery Blowhog.
详情请看:Water

This icon is used to represent water hazards on the wiki. The water hazard effect is sourced from pools of water, and water released by enemies. Pikmin that enter water bodies start to drown, but have a chance to survive if they are repeatedly whistled toward a shore. Pikmin hit by jets or globs of water panic and suffocate until whistled. Only Blue Pikmin, Glow Pikmin, and Bulbmin can safely travel in water or resist water-based hazards. Ice Pikmin have the ability to travel across the surface of a body of water, and even freeze it, but they will still panic when sprayed with water from enemies, such as the Watery Blowhog.

Electricity

详情请看:Electricity

This icon is used to represent electrical hazards on the wiki. Electricity either stuns or kills Pikmin, depending on game. It kills Pikmin instantly in Pikmin 2, stuns them in Pikmin 3, and stuns Pikmin in Pikmin 4 before killing them a few seconds later. Some enemies and obstacles emit electrical currents, and electric gates are constantly electrified. Only Yellow Pikmin, Bulbmin, and Glow Pikmin are immune to electric shocks. Leaders that aren't protected with shock-resistant equipment will be damaged and get knocked down to the ground.

Poison

详情请看:Poison

This icon is used to represent poison hazards on the wiki. Poison is hazardous gas that Pikmin cannot breathe. Poison emitters and some enemies emit clouds of poison. Only White Pikmin, Bulbmin, and Glow Pikmin can withstand poison. Since leaders are inside their spacesuits, poison does not affect them, though it does affect space dogs like Oatchi unless they have the 模板:Oatchi.

Ice

详情请看:Ice

This icon is used to represent ice hazards on the wiki. Ice is a non-fatal hazard in Pikmin 4. Any Pikmin except Ice Pikmin and Glow Pikmin will be frozen solid when coming into contact with this mist. As they are left completely immobilized, they are easy prey for creatures until whistled. Oatchi can thaw himself out eventually, but the player character must mash the whistle button in order to escape.

Crushing

详情请看:Crushing

This icon is used to represent crushing hazards on the wiki. Some obstacles and enemies can crush Pikmin and leaders. This is fatal for all Pikmin except Rock Pikmin and Winged Pikmin (though Winged Pikmin can still be crushed by the Quaggled Mireclops and the Plasm Wraith's crystal cubes). In Pikmin 4, Rock Pikmin will be smashed – and die – if crushed on top of a hard surface or while frozen.

Stabbing

详情请看:Stabbing

This icon is used to represent stabbing hazards on the wiki. Some enemies stab Pikmin, and most of the time, proceed to eat the stabbed Pikmin while it is helpless. In 嘿!皮克敏, stabbing attacks kill right away. Rock Pikmin cannot be stabbed, and merely get bounced back by any such attack.

Bubble

文件:Peckish Aristocrab P3 fight.jpg
Pikmin trapped in bubbles.

Waddlepuses, Peckish Aristocrabs, Aristocrab Offspring, and bubble blowers can release a stream of bubbles which trap Pikmin and leaders. Bubbles that catch anything pop after some time, and all bubbles pop if a thrown Pikmin hits them. In Pikmin 3, bubbles that catch leaders will also pop if the player mashes while controlling that leader. Also in Pikmin 3, Winged Pikmin can be told to charge at a bubble, but if too many of them charge it at once, the bubble will rise up to the sky at a quick speed.

Ice Pikmin are immune to bubbles as they freeze them and cause them to pop right away, and Purple Pikmin in Pikmin 4 pop their bubbles nearly instantly. Glow Pikmin pop bubbles upon contact, and Oatchi is too large to be caught in a bubble in the first place.

Other hazards

Although less common and/or well defined than the previously mentioned hazards, there are still many more that appear throughout the games.

Control

文件:Redpikminconfused.png
A Pikmin jumping up and down while confused.

In 皮克敏 4, the Puffstool and the Groovy Long Legs can spray a purple gas that will confuse Pikmin, causing them to gather around the enemy and jump around in a daze. In this state, the Pikmin will have their stems clouded by the gas, and will be unresponsive to the player's whistle. In Olimar's notes on the Groovy Long Legs in the Piklopedia, he claims this phenomenon is known as the "Endless Dance", while he and Dalmo claim the same phenomenon is called "confusion" in the Puffstool's entry. The only way to free a Pikmin from confusion is to kill the enemy that caused it or to have the Pikmin knocked down. Glow Pikmin are immune to this gas.

模板:Spoiler section

Explosions

文件:Bomb-rock.jpg
A bomb-rock close to detonation.
详情请看:Explosion

This icon is used to represent explosive hazards on the wiki. Bomb rocks explode, and any Pikmin caught in the blast will die. Leaders will also be severely hurt. In Pikmin and Pikmin 3, Pikmin can carry and throw bomb rocks at enemies, making explosions both a tool and a danger. In Pikmin 2, bomb rocks are mostly a threat to the player's group, and the attacks of the Gatling Groink and Man-at-Legs also count as explosive hazards.

Pikmin become immune to this when zapped in Pikmin 3.

Eating

模板:See more This icon is used to represent the battle hazard on the wiki. Eating is a method of attack exclusive to enemies. It will instantly kill most Pikmin, with only two types having some kind of benefit: White Pikmin, which poison creatures when swallowed and Ice Pikmin, who can instantly add large amounts onto the freezing gauge on an enemy's health bar when swallowed.

Gloom

文件:Gloom.png
A puddle of Gloom fired from the Ancient Sirehound.

Gloom is an otherworldly type of element that instantly kills Pikmin on contact, regardless of their invulnerabilities, and can also damage leaders. It goes unnamed in Pikmin, and comes only in the form of the gray and green gas left behind by the Smoky Progg. In Pikmin 4, it gets named in a loading screen tip and is colored red and black. Here, it is used by the Smoky Progg and the Ancient Sirehound. Unlike poison, no Pikmin or leader is immune to it, including White Pikmin.

Mud

In 皮克敏 4, mud is an environmental hazard present in the Primordial Thicket, both above and below ground. Similar to water, it can inhabit large pools and be frozen with Ice Pikmin or Ice Blasts. Unlike water, leaders and Blue Pikmin are not naturally immune to it.

Shallow mud can be traversed by all Pikmin types and leaders, with the only side effect being a reduced movement speed. The Gunk Busters upgrade allows leaders to walk through shallow mud unhindered. Deep mud will cause leaders and non-Glow Pikmin to drown, but as with water, they can still be whistled back to shore before they fully submerge and die. Ice Pikmin can float on top of deep mud, unless in a panicked state or shot with mud, in which they will drown like normal Pikmin. Winged Pikmin will always fly above it.

The Muckerskate can use mud as a projectile, and Bogswallows (while not directly using mud) are always submerged in it unless trying to inhale nearby prey. The Piklopedia entries for both of these creatures feature mud.

Aside from being seen in the Primordial Thicket, the Ice-Cross Course Dandori Challenge contains a pool of shallow mud in the center which the leafling recommends freezing with Ice Pikmin. Shallow mud is present in the Olimar's Shipwreck Tale version of the Blossoming Arcadia, in parts of the area where there would be water in the main story.

Pit

详情请看:Pit

Pits are bottomless chasms outside the boundaries of every sublevel of every cave, as well as the bottomless pit in The Forest Navel. If Pikmin are thrown over the edge of the level or leave its walls or floor by a glitch, they fall to their deaths. Enemies can be killed by this as well, a strategy that can be used to one's advantage. In Pikmin 4, Winged Pikmin will not die if they are thrown off of the edge of a sublevel in a cave, but may occasionally die if they were knocked off the edge by an enemy. Glow Pikmin are completely immune to pits, as they will teleport out.

Wind

模板:See more Wind is a rare hazard only used by the Puffy Blowhog, Icy Blowhog, and Withering Blowhog when they blow away leaders and their Pikmin. It will temporarily stun both, though Purple Pikmin are immune to it in Pikmin 2 and Pikmin 4.

In a similar but opposite effect, some enemies such as Jellyfloats and the Arctic Cannon Beetle attack by inhaling with a windy vortex which can trap or harm leaders and Pikmin. Leaders can become immune to both inhalation and exhalation wind by equipping the Brace Boots.

Spore

模板:See more Spores are a rare hazard used by just one enemy in one game, the Puffstool in 皮克敏 1. Any Pikmin that are exposed to them will become Mushroom Pikmin, and will attack leaders until shaken off.

Sunset

文件:PikShotSunset.jpg
Two Bulborbs hunting for prey at sunset in Pikmin.

模板:See more This icon is used to represent the sunset hazard on the wiki. At the end of the day, all Pikmin not in the landing area, in a leader's group, or planted in the ground will be eaten by aggressive nocturnal beasts. During the liftoff cutscene at sunset, Pikmin seen running from enemies indicate the type (and after Pikmin, the number) of Pikmin left behind. Enemies can also be killed during this cutscene by White Pikmin or other enemies, or frozen by Ice Pikmin.

Panic

详情请看:Panic

Panic is a hazard that causes Pikmin to run around in a frenzy, but will eventually fade away and not cause any damage to the Pikmin. It can also be solved immediately by calling a panicked Pikmin with the whistle. Panic has taken many different forms throughout the series, and is sourced from many enemies. In 皮克敏 2, Purple Pikmin are immune to standard panic. In 皮克敏 4, Oatchi is not (and cannot become) immune to panic, unlike with most other hazards.

Web

Webs are hazards that cause a Pikmin to become stuck. A Pikmin can eventually be freed from a web by whistling to it. Arachnodes are the only enemy to create hazardous webs. If a Pikmin is caught on a web, the Arachnode will attempt to eat it. If the Arachnode is killed, the web will disappear. Winged Pikmin are especially prone to being caught, as they cannot walk under the web like other Pikmin.

其他信息

另请参考