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生命值

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2025-10-20更新

    

最新编辑:Mr_Biantainne

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更新日期:2025-10-20

  

最新编辑:Mr_Biantainne

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文件:HUD Leader health P3.jpg
皮克敏 3 中三个 主线故事 领队的生命值圆盘。

生命值(也称为血量HP)是游戏中常见的机制,用于表示一个生命体离死亡的距离。一般来说,某个生物的生命值越高,它在死亡前能承受的伤害就越多。当其生命值降为零时,它就会死亡。

皮克敏系列 中,原生生物领队 的生命值主要在 战斗 中消耗,但也可以通过其他方式减少。一个物体的生命值以数字存储,但显示给玩家的通常是生命值圆盘 而不是数字。这个圆盘主要用于说明原生生物离死亡的距离,但也可以有其他用途,例如显示 炸弹背蛛 还有多久爆炸。需要注意的是,有些物体不会向玩家显示其生命值,尽管像 这种物体在受到攻击时会变得明显受损。

在皮克敏维基上,物体的生命值可以在对应条目的文章中找到,在“信息”部分,或者在名为“技术信息”的章节下。如果查询的是 皮克敏 2 的原生生物,你也可以查看 生物图鉴 页面。生命值数据是通过使用模拟器或内存读取器检查内存、直接读取游戏内文件,或通过游戏内观察和计算来得出的。为了对比生命值,你可以通过查看 皮克敏 相关条目顶部的信息框来了解皮克敏攻击的强度。

领队

领队 的生命值在 皮克敏皮克敏 2皮克敏 3 中在屏幕左下角显示为圆盘,在 皮克敏 4 中在屏幕左边中央显示为横向长条。

原生生物 的攻击、危害 和其他伤害来源不仅会消耗领队的生命值,还会暂时使他们眩晕、不可控制。虽然这种状态通常会有无敌帧,但也意味着他们可能无法保护自己和附近的皮克敏免受二次伤害。

  • 轻微伤害会使领队短暂眩晕一会。
  • 较强的伤害还会造成击退,将领队撞开并摔倒在地,可能需要一两秒才能站起来。在某些游戏中,快速转动摇杆 可以让他们更快地站起。
  • 碾压 伤害会将领队压扁并使他们眩晕数秒。
  • 皮克敏 4 中,某些伤害可能会导致骑在 欧庆莫斯 上的领队与皮克敏被击落。

如果领队生命值耗尽,他们将被传送回 据点,进入不可用状态。在除 皮克敏 4 之外的所有游戏中,领队在 游戏日 剩余时间内无法使用。其队伍中的皮克敏将留在原地。如果所有在场的领队都发生这种情况,游戏日将提前结束,场上的所有皮克敏都会因日落死亡。

挑战模式 中,领队的生命值耗尽会直接导致挑战失败。在 2P 对战宾果战斗 中,如果一方领队生命值耗尽,该方失败,另一方获胜;如果双方同时生命值耗尽,则判为平局。在 当多虑对战 中,领队会在生命值耗尽后一段时间于其队伍的 欧拟蛹 处以满血状态重新出现。

皮克敏

皮克敏 2

  • 如果所有领队在 洞窟 中生命值耗尽,本次洞窟探险中收集的所有宝物将丢失,并返回到原始位置。
  • 幸存的领队在进入或离开洞窟时会恢复满血。
  • 当控制的领队者生命值低于一半时,背景 音乐 的节奏将降低到平常的 70%。在挑战模式中不会发生此情况。
  • 当领队受到伤害时,背景音乐的主旋律乐器会瞬间施加极强且快速的颤音效果。
  • 有两个与领队生命值耗尽相关的游戏漏洞:一个漏洞 会使生命值耗尽的领队仍然能够受到伤害,而 另一个漏洞 则会让领队留在地面上,而不会被 多露芬初号机 传送上去。

皮克敏 3

  • 在一个游戏日中,无法恢复领队的生命值。必须开始新的一天才能恢复领导者的生命值。
  • 当领队被击倒时,其生命值圆盘旁的图标会变成悲伤表情,上面覆盖一个大叉,并且整个图标变为灰色。

皮克敏 4

  • 使用传统的生命值条而不是生命值圆盘显示,更好地展示了 空气护甲坚韧装备 升级的效果。
  • 有些物品可以治疗领队:具体来说,应急套件 可以治疗 新救援队员 或欧力马(在 欧力马落难记),如果他们的生命值耗尽,系统会自动使用;而 上瘾骨头 可以治疗 欧庆莫斯,如果它们的生命值已满,则会提供额外的临时生命值,在它们的生命值条上以金色标记显示。
  • 如果欧庆或莫斯受到属性伤害,其生命值会持续下降,直到危害接触为止。同样,如果站在 火地板 上,任何未装备 耐热护具 升级的领队都会持续受到伤害。
  • 被击败的领队并不会永久失去行动能力,而是在据点处慢慢恢复生命值。其他领队可以随时通过在他们旁边按下 Switch 上的 A 键 / Switch 上的面键右侧按键(Joy-Con 面键) 来唤醒他们,这会中断生命值的恢复。若在洞窟中,离开该楼层也会唤醒领队。让领队在据点恢复到满血并没有额外作用,领队不会自动复活,仍然需要唤醒。
  • 如果所有领队都生命值耗尽,或者欧庆还未长大时新救援队员生命值耗尽,游戏会提供 倒转时间 的机会,或者重新开始本次 夜间探险。只有当玩家拒绝时,游戏日、夜间探索才会提前结束。

皮克敏

大多数情况下,皮克敏 没有生命值。在与 原生生物战斗 中受伤时,皮克敏除了被击退之外不会遭受其他负面影响。在 皮克敏 3 以外的其他游戏中,皮克敏有时会因为被击退而 失去它们的花或花苞。除此之外,原生生物只有能立即杀死皮克敏的攻击。有些特殊攻击似乎会伤害皮克敏,有时让它们存活,有时让它们死亡。这就是 炮弹小金 的情况,不过它的内部机制是:每次发射一轮攻击时,从三发子弹中随机选择一发,其爆炸杀死皮克敏,而另外两发子弹只会让皮克敏被击退。

也就是说,在 皮克敏 中,蘑菇皮克敏 在被欧力马击倒时会失去生命值,如果这种情况发生足够多次,它们会死亡。常规皮克敏与蘑菇皮克敏之间的内斗也涉及一些交锋,最终会导致皮克敏死亡,这也是通过相同的系统实现的。在 皮克敏 2皮克敏 3皮克敏 4 的双人对战的模式中,不同队伍的皮克敏交战时也会发生类似情况,尽管这是通过随机机会而不是不可见的生命值来实现的。

原生生物

战斗 中,当 原生生物皮克敏 攻击(或 领队拳击爆炸 等)命中时,它的生命值会下降。一般来说,当原生生物的生命值较低时,它们并不会表现出任何虚弱的迹象。一旦原生生物被击败,它要么会留下尸体(可以被带到 欧拟蛹),要么会掉落一些战利品(如 宇宙船零件宝物水果沛蕾特 等)。对原生生物造成的任何伤害都不会延续到下一个 游戏日皮克敏 3 中的 Boss 除外)。

一些原生生物在生命值方面有非标准的行为:

  • 毛恰比 在生命值减半时会掉光所有毛,但这只是视觉效果,没有其他影响。
  • 小富虫大富虫 以及 放屁虫 通常无法受到伤害,但它们掉落的战利品取决于被攻击的次数。然而,如果被 石化冰冻,仍然可以对它们造成伤害。
  • 皮克敏皮克敏 2 中,飞天蛆仔 在生命值降至一半时开始飞行,并在生命值恢复后回到地面。
  • 鼻毛毛虫 在被击败时实际上不会死亡(被石化时除外),因为它们不会留下 灵魂,被皮克敏搬运时仍可看到它在蠕动。
  • 只有 胶雨小子 骑在滚轮上时,滚轮才会受到伤害。在 皮克敏 2 中,同时攻击滚轮和胶雨小子本体会对滚轮造成伤害,而在 皮克敏 4 中,滚轮无法被伤害,必须直接攻击胶雨小子才能摧毁滚轮。一旦滚轮被摧毁,胶雨小子的战斗进入第二阶段,此时可以直接对胶雨小子造成伤害并击败它。
  • 皮克敏 中的 大王凸眼斑虫 在失去一半生命值时会使用新技能:高空跳跃,而在 皮克敏 2 中,当其生命值降到四分之一时,会发出吼叫,这可以让 蛋虫 出现、惊吓皮克敏、惊起其他大王凸眼斑虫。
  • Titan Dweevil 在身上的武器全部丢失之后,其本体才会显示生命值。之前,它的每个武器都有自己的生命值,这些生命值不会显示。一旦武器生命值降为 0,它会从 Titan Dweevil 身上分离并变成可收集的宝物。
  • 皮克敏 3 中的大多数主要 Boss 会根据生命值改变攻击和移动模式。
  • 长毛球蛛 在其腿上的毛团全部被拔掉后,其球形身体会失去所有毛发并可以被攻击。拔掉一团腿毛会削减其生命值的1/16,当所有毛团被拔掉时,生命值降为一半。

In Pikmin 3, the game contains data for every enemy's maximum health, but in the files that define what enemies go where in an area, it is possible for the developers to write down a specific amount of health for that specific instance of the enemy to have. This means that while most instances of an enemy have the "default" maximum health, some might have a more specific number. An example would be the Toady Bloyster that only has one third the normal amount of health in the Shaded Garden's Battle Enemies! version. This can also apply to other properties, like sight radius.

Regeneration

Some of the enemies in the Pikmin games have the ability to slowly regenerate their health after being hurt. There are two types of regeneration: passive, and active. Enemies have either passive or active regeneration, except for the Shearwig in Pikmin 2, which has both.

Passive regeneration

Passive regeneration is when an enemy's health is always recovering, regardless of what the creature is doing. In most cases, the regeneration mechanic is simply to encourage the player to kill an enemy when it's attacked, and to not retreat, or else its health might be recovered on the next battle, and all the hard work will be lost. In others, it's to encourage the player to use a large number of Pikmin to attack, as a smaller number might have a hard time countering the regeneration.

Only one enemy passively regenerates in Pikmin 3: the Flighty Joustmite. In Pikmin 2, the Shearwig has passive and active regeneration, but only passive in Pikmin. The following enemies have passive regeneration:

Pikmin
Enemy HP per second Seconds to fully
regenerate from 0
HP Max health %
Armored Cannon Beetle Armored Cannon Beetle Unknown Unknown Unknown
Beady Long Legs Beady Long Legs Unknown Unknown Unknown
Burrowing Snagret Burrowing Snagret Unknown Unknown Unknown
Emperor Bulblax Emperor Bulblax Unknown Unknown Unknown
Fiery Blowhog Fiery Blowhog Unknown Unknown Unknown
Mamuta Mamuta Unknown Unknown Unknown
Puffy Blowhog Puffy Blowhog Unknown Unknown Unknown
Bulborb Spotty Bulborb Unknown Unknown Unknown
Smoky Progg Smoky Progg Unknown Unknown Unknown
Spotty Bulbear Spotty Bulbear Unknown Unknown Unknown
Shearwig Shearwig Unknown Unknown Unknown
Wolpole Wolpole Unknown Unknown Unknown
Pikmin 2
Enemy Health per second Seconds to fully
regenerate from 0
HP Max health %
[icon] Anode Beetle 1.5 0.3% 333.33
[icon] Armored Cannon Beetle Larva (free) 2.55 0.3% 333.33
[icon] Armored Cannon Beetle Larva (buried) 6 0.3% 333.33
Beady Long Legs Beady Long Legs 0.39 0.03% 3333.33
[icon] Cloaking Burrow-nit 0.9 0.3% 333.33
[icon] Creeping Chrysanthemum 7.5 0.3% 333.33
[icon] Decorated Cannon Beetle 2.55 0.3% 333.33
[icon] Doodlebug 0.45 0.03% 3333.33
[icon] Empress Bulblax (normal) 1.5 0.03% 3333.33
[icon] Empress Bulblax (Hole of Beasts) 1 0.03% 3333.33
[icon] Fiery Bulblax 4.2 0.3% 333.33
[icon] Gatling Groink (free) 0.36 0.03% 3333.33
[icon] Gatling Groink (stationary) 0.21 0.03% 3333.33
Iridescent Flint Beetle Iridescent Flint Beetle 0.3 0.03% 3333.33
[icon] Iridescent Glint Beetle 0.36 0.03% 3333.33
[icon] Orange Bulborb 2.55 0.3% 333.33
Puffy Blowhog Puffy Blowhog 4.5 0.15% 666.66
[icon] Raging Long Legs 30 0.3% 333.33
[icon] Ranging Bloyster 4.5 0.3% 333.33
[icon] Segmented Crawbster 9 0.3% 333.33
Shearwig Shearwig 0.6 0.3% 333.33
Spotty Bulbear Spotty Bulbear 3.6 0.3% 333.33
[icon] Titan Dweevil 1.5 0.03% 3333.33
[icon] Toady Bloyster 2.4 0.3% 333.33
[icon] Withering Blowhog 5.4 0.3% 333.33
Pikmin 3
Enemy Health per second Seconds to fully
regenerate from 0
HP Max health %
[icon] Flighty Joustmite 5 0.8% 120

Active regeneration

Active regeneration is when the creature only regenerates when it is performing a certain action or in a certain state. As such, this type of regeneration encourages the player to attack the enemy in a certain way. The following enemies can regenerate with certain actions:

  • Shearwigs in Pikmin 2 quickly regenerate while flying. They begin flying after being hurt, and go back to the ground when they're properly healed. In Pikmin, they always regenerate at the same rate, whether they are flying or not, making it passive healing instead.
  • Breadbugs and Giant Breadbugs in Pikmin 2 instantly regenerate all of their health when they bring an item into their nest.
  • Shearwigs, Male Sheargrubs, and Female Sheargrubs in Pikmin 3 regenerate when they are underground. They can fully heal in 30 seconds.
  • Sputtlefish regenerate health when they're not focusing on any prey. They can fully heal in 60 seconds.
  • The Vehemoth Phosbat heals a small amount of health the first time it idles on the wall, after the main light is on.

Besides that, it could be said that the Plasm Wraith regenerates when it sucks up loose plasm.

Revival

文件:Revive.jpg
A Gatling Groink springing back to life.

In Pikmin 2, Pikmin 3, and Pikmin 4, a few enemies are known to revive after they've been downed. Once their health reaches 0, a moderately slow process of revival occurs, where the enemy's health wheel is filled back up. The creature remains incapacitated throughout this process, but once its health is full it will be brought back to life. When one of these creatures do get defeated, they do not leave a soul, showing that they are only temporarily incapacitated. Moldy enemies in Pikmin 4 only revive when the Toxstool dumps its poison on them, so they will remain dead if the Toxstool is not present to revive them.

In Pikmin 2, this mechanic encourages the player to dispose of the creature by bringing it to an Onion or the Research Pod, before it reawakens. If the enemy is killed while petrified or frozen, it will not leave a corpse, and hence, cannot revive. The only exception to this is Moss, who doesn't shatter when defeated while frozen. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a cave while alive, when possible. In Pikmin 3, the only way to defeat the Mysterious Life-Form is when it transforms into the Plasm Wraith, at which point the player may proceed to truly defeat it.

The following enemies can be revived after being defeated:

In Hey! Pikmin

模板:Game help In Hey! Pikmin, Captain Olimar's health is measured by levels in a Health Gauge that can be increased via upgrades. Every time Olimar is hurt, he loses one level of health, and becomes invincible for eight seconds. Some things are able to kill him in one hit though, like the Queen Shearwig's finishing strike, the snowballs in Over Wintry Mountains, or being crushed by a pushed block. Olimar can regain health by collecting hearts.

With one bar of health left, the Energy Gauge and Olimar's spacesuit start to glow red and an extra sound is heard. Olimar dies upon reaching zero health bars, and the player is presented with the choice to "Try the area again" or "Return to Area Select".

Gallery

Names in other languages

Damage meter 模板:Foreignname Energy Gauge 模板:Foreignname

See also