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宝物

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2026-01-30更新

    

最新编辑:Mr_Biantainne

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更新日期:2026-01-30

  

最新编辑:Mr_Biantainne

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宝物オタカラ?)是 皮克敏系列 中多款游戏中的收集品。它们是 皮克敏 2皮克敏 4嘿!皮克敏 的主要收集品。这些物品通常是现实世界中的常用物品,但对于 皮克敏系列 的外星探险者来说,它们似乎是珍贵的宝藏。宝物的概念也存在于 皮克敏 3 中,但仅限于 任务模式,包括 水果 和珍贵的金制物品。

皮克敏 2

请见:皮克敏 2 宝物列表

皮克敏 2 中,每个宝物价值一定数量的 铂克,比 原生生物 尸体珍贵的多。因此,宝物对于偿还 荷克塔特货运公司 的债务非常重要。由于宝物非常重要,通常可以在某些必须克服的挑战后面找到宝物。洞窟 中的宝物通常更容易获得,但由于洞穴狭窄,通常需要先击败 原生生物 才能安全 搬运 宝物。成功离开洞窟后,才能计算宝物的铂克数量,这些宝物才被视为“收集”完成。

有些宝物具有特殊属性,能为玩家的武器库增添新能力。这些都属于 探索套件,通常在 Boss 体内找到。

宝物总数为 201 个,其中一些在 皮克敏 4 中再次出现,或在 皮克敏 3 中以 水果 形式出现。每种宝物在游戏中独一无二。宝物通常是现实世界中的常用物品,但被无知的 欧力马队长多露芬初号机 起了荒谬的名字和描述。在 GameCubeWii 版本中,部分宝物在不同 版本 之间外观、名称、价值或编号会有所不同,而在 Nintendo Switch 版本中,所有版本的宝物都是相同的。北美版本和 Switch 版本的宝物总价值为 Poko × 26,985,欧洲版本为 Poko × 26,885,日本版本为 Poko × 26,181。

无论是 区域 还是洞窟,大多数宝物都暴露在外面,还有一部分在原生生物体内或 埋藏 在地下。宝物是否被埋藏取决于宝物本身,这意味着不管在什么游戏模式中,不管洞窟布局如何,宝物的埋藏状态是不变的。每收集到一个宝物后,都会播放 过场动画

皮克敏 4

请见:皮克敏 4 宝物列表

宝物是 皮克敏 4 中主要的收集品。每个宝物价值一定数量的 闪亮亮能量,收集足够的闪亮亮能量可以为 雪帕朵号 充能并解锁下一个 区域。游戏中的宝物周围都有闪光效果。与 皮克敏 2嘿!皮克敏 不同,该作品中可能会有多个相同的宝物。收集时,屏幕上会出现一个简单通知,上面写着“收集了新的宝物”,对应宝物的图标会显示在上方,下方会有一些点标示该宝物在 宝物图鉴 系列 中的位置。当宝物被 搬运 时,皮克敏 改变方向时宝物也会旋转。收集到的宝物可以在宝物图鉴中查看。

In Hey! Pikmin

请见:List of Hey! Pikmin treasures

In 嘿!皮克敏, treasures help refuel the S.S. Dolphin II's Sparklium supply. Although it is possible to collect Sparklium from seeds, treasures are the main source of Sparklium since they are worth much more. Each area has some number of treasures, usually 3, and some areas are dedicated exclusively to the collection of a special treasure. To collect one, Captain Olimar must touch it, so if he cannot reach one, the Pikmin will have to carry it to him instead. Treasures are normally found out in the open, but can be inside certain enemies as well. The most valuable treasures are found in bosses at the end of each sector.

In-game lists

主条目:Treasure HoardTreasure CatalogHey! Pikmin logs

Each game with treasures has a menu where collected treasures are listed. Pikmin 2 has the Treasure Hoard, which lets the player see a treasure's value in Pokos and its weight, read Olimar's notes and the ship's sales pitch, and see a dynamic view around the treasure using a free camera mode. Pikmin 4 has the Treasure Catalog, which lets the player see various statistics about the treasure, read notes from Schnauz, Olimar, and Louie, and view the treasure using a free camera mode. Hey! Pikmin模板:'s logs contain a Treasure Log, which lets the player see a treasure's value in Sparklium, read Olimar's notes, and view the treasure using a free camera mode.

Treasure Gauge

主条目:Treasure Gauge

The Treasure Gauge is an Exploration Kit upgrade in Pikmin 2 and a gear item in Pikmin 4. It adds an element to the HUD and a sound effect that indicate how close the player is to a treasure, or whether there are no remaining treasures in an area or sublevel.

Dynamic weights

文件:1 Pikmin required.jpg
The Five-man Napsack being carried by a single Pikmin.

There is a mechanic in Pikmin 2 that can change the weight of some treasures inside strong enemies. Specifically, this applies to treasures released by a boss on the last floor of a cave in story mode. If after defeating the beast, the player does not have enough Pikmin to carry the treasure, its weight will decrease to match the number of Pikmin, to a minimum of 1. Each Purple Pikmin counts as 1, despite having the carrying strength of 10.

This mechanic prevents the scenario where the player fights against a tough enemy until the end, but can't claim the reward because they are short on Pikmin. The change happens when the treasure pops out of the beast, which means that this feature can be triggered either if the player brings too few Pikmin with them to the sublevel, or if too many Pikmin die in battle. It also means that if the player loses Pikmin after the battle, they risk being unable to carry the reward back.

The following list contains every treasure possessing this property:

Additionally, while not an example of dynamic weight per se, the Golden Vaulting Table in Pikmin 4 has its weight reduced when playing on Fierce difficulty. It normally weighs 1000 units, requiring 100 Purple Pikmin to carry, but since Fierce limits the player to only 60 Pikmin in the field, the Golden Vaulting Table instead weighs 600 units on that difficulty setting.

Shizakipiki Soda

文件:Shizakipiki Soda.jpg
The bottle cap. This frame of the cutscene is one of the best to read the brand in.

The very first treasure that is used to repay the debt in Pikmin 2 is not acknowledged in-game, and is only seen in the opening cutscene. It is a bottle cap that Olimar brings in his hand as a souvenir to his son. When he drops it after hearing the debt's total amount, the Hocotate ship beams it up and knocks down Poko × 100 from the debt total, turning it into a round Poko × 10000. It is a small white bottle cap, smaller than collectible ones seen in-game, and is slightly bent. Although very hard to see, due to the way it faces from the camera, the face is cyan, has a red border with the white words "SHIZAKIPIKI SODA" written twice, and has a red star in the center. This is a fictional brand, with "piki" being short for Pikmin.

Brands

关于Nintendo brand references,请见 reference

Some treasures in the GameCube and New Play Control! versions of Pikmin 2 are branded objects from brands that exist in the real world, and are the only example of product placement in the Pikmin games. These treasures look different in the Nintendo Switch port, having fictional brands instead.


Icon comparisons

请见:Treasure/Icon comparisons

Some Pikmin 2 treasures change in name, location and appearance in the different versions of the game, but are all defined by specific internal icon names. There are 201 icons shared across the three versions, though many change which treasure they are assigned to. This table was created in order to help compare the different icons for each treasure, by its internal name.

Trivia

模板:Game help

  • The following treasures from Pikmin 2 reappear as fruits in Pikmin 3: Citrus Lump, Cupid's Grenade, Disguised Delicacy, Insect Condo and Sunseed Berry.
  • While Pikmin 3 does not feature treasures as a main collectible, there are 2 significant treasure-like objects collected during the story: the Data Glutton and the Folded Data Glutton. Upgrades are also collected like treasures in Pikmin 3.
  • In Pikmin 2, all treasures in the overworld areas emit a faint oscillating sound, not unlike the ambient noises heard in caves. They only emit this sound while they are not being carried by Pikmin.
    • When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
  • Unused icons and models in Pikmin 2 suggest that an entire series of toy beads was planned, but eventually cut. There also exist unused icons and models hinting towards smaller cut series for toy springs, toy bells, plant leaves, yo-yos, bobbleheads, and GameCube discs.
  • It could be said that the Rubber Ugly is what represents treasures in Pikmin 2, since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (ahiru), and has the treasure ID of 0.
  • During a treasure collection cutscene in Pikmin 2, all other treasures will be invisible.[1] This also happens in 皮克敏 with ship parts.
  • If Pikmin 2 is modified so that multiple of the same treasure can be collected in the same floor in Story Mode, the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's Poko count, similarly to how treasures function in Challenge Mode.
  • Some treasures in Hey! Pikmin, like the Thoroughbred Statue, can be found inside rooms that resemble the treasure in question. This is easier to see with the radar.
  • Treasures leave marks on their original locations in most of the sublevel themes.

另见

参考资料

  1. Youtube 视频 showing how other treasures become invisible during the collection cutscene (在 09:18)