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恰比

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2025-08-31更新

    

最新编辑:Mr_Biantainne

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更新日期:2025-08-31

  

最新编辑:Mr_Biantainne

来自皮克敏WIKI_BWIKI_哔哩哔哩
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Mr_Biantainne
紙黃先生
恰比 在游戏中的图标。
4代恰比.png
出场作品 皮克敏 1皮克敏 2皮克敏 3皮克敏 4嘿!皮克敏
学名 大红凸眼斑虫
科目 犬虫科
区域 希望森林沉睡山谷觉醒森林再会花园起始之森悲兽之塔暖阳庭院 (故事模式欧力马落难记夜间探索)、The Shadow in the Brush
洞窟 Hole of BeastsHole of HeroesDream DenHectic HollowsKingdom of BeastsEngulfed CastleCavern for a King
挑战模式 关卡 希望森林大水源Explorer's CaveLost Toy BoxRed ChasmCollector's RoomBreeding GroundEmperor's Realm
任务模式 收集宝物! 关卡 Tropical ForestTwilight HollowShaded GardenTropical Forest RemixTwilight Hollow RemixBeastly Caverns
任务模式 打倒原生生物! 关卡 Tropical ForestSilver LakeThirsty DesertShaded GardenGarden of Hope RemixFormidable Oak Remix
支线故事 关卡 Inside ForestPikmin ReunionCreature HuntingBig Fruit Carnival
当多虑挑战 关卡 Dandori Day CareHotshock CanyonTrial of the Sage Leaf
当多虑对战 关卡 战场的玩具箱
2P 对战 关卡 Angle Maze
宾果对战 关卡 Shaded TerraceStagnant SeaTwisted CavernArid MetropolisRusted LabyrinthJigsaw FortressBlooming TerraceParched BrookBuried PondSandbox KingdomCorroded MazeJigsaw Colosseum
攻击方式 吃皮克敏
这篇文章与红色的恰比有关。对于其他内容,请看 恰比(总称)

恰比チャッピー?,大意为:Chappy),在 皮克敏 2 中被称为红恰比,是 皮克敏系列 中常见的 原生生物。恰比是皮克敏系列中最具有标志性的原生生物,因此经常被用来代表一般的原生生物。

恰比的两只眼睛呈球茎状,凸出,背部呈红色,有白色斑点。它们只有嘴巴两侧的锋利尖牙。它们主要是夜行性动物,白天大部分时间都在睡觉,只有在发现猎物时或者 夜间探索 才会醒来。它们经常在 小恰比 附近睡觉。

信息

作品 重量 最大
搬运人数
嫩芽 价值 生命值 回血
皮克敏 1 10 20 12 1100 有,但未知
皮克敏 2 10 20 12 Poko × 7 750 0
皮克敏 3 (?) 10 20 (正常情况下) 10 Poko × 50
Spirit × 50
1000 0
皮克敏 4 10 20 10 (5 发光沛蕾特) Sparklium × 10 1000 0
嘿!皮克敏 0 0 0 Sparklium Seed × 0 未知 未知

行为

一只恰比在睡觉。

恰比是夜行性动物,白天睡在空旷的地方。在主系列游戏中,这使他们面临被皮克敏攻击的风险,因为他们直到 被攻击 才会醒来。然而,皮克敏 1 中的 小恰比小熊恰比 在受到刺激时会发出尖叫声,唤醒附近的任何恰比。在恰比旁边 搬运物品 也可能唤醒它。

一旦醒来,它们就会变得具有攻击性,并会跑向附近的皮克敏或 领队,冲上去试图吃掉他们。如果它成功抓住了任何皮克敏,它就会站起来吃掉它们;否则,它会跌倒,然后重新尝试。如果同时有很多皮克敏攻击它,它会把它们甩掉,然后再次开始尝试吃皮克敏。如果他们的眼球受到攻击,他们会惊慌失措,并停止正在做的任何事情,甩开袭击者。

恰比在 嘿!皮克敏 中的行为非常不同,因为它扮演了 璀璨花园Boss 的角色。在这个游戏中,它们更大、更具攻击性、更慢,而且不是夜间活动。被击败时,恰比会掉落 华丽纪念碑

皮克敏 4夜间探索 中,它们不睡觉,表现得就像醒来后看到的那样。它们四处游荡,并试图攻击附近的任何皮克敏并吃掉它们。在夜间探险中,它们的眼睛会在一定时间后发出鲜红色的光芒,并且会直接朝向 发光巢穴诱饵巢穴,而不是在设定的空间内行走攻击,使它们表现得比平时更具攻击性。

位置

请看:恰比/位置

攻击策略

文件:Red Bulborb and Pikmin.png
Artwork of several Pikmin attacking a Bulborb.

以下内容包含指南。
给出的方法只是建议,你也可以不采用。

皮克敏 1

Swarming a large group of 50 or so Pikmin onto a Spotty Bulborb, preferably Red Pikmin due to their increased attack power, proves quite effective most of the time. If only a few Pikmin are available, they should be thrown onto the Bulborb's back repeatedly while retreating if the enemy starts charging at them. Waiting until it goes back to sleep takes longer, but is a lot safer. Bomb-rocks can also be used to attack a Spotty Bulborb, and it takes two blasts to kill it this way. If you attack its back it will usually do a quarter-turn right, hiding some of its back from your current position.

皮克敏 2

Rather than swarming it, continuously tossing Pikmin onto its back is preferable when the army is at least 30 Pikmin strong, even if some are shaken off. A few Purple Pikmin can cause serious damage, especially if they stun the Red Bulborb. If it is accidentally awakened before being attacked by Pikmin, you should run away until it turns around, then make a new pass at it.

If the Pikmin army is very small, another strategy is to wake up the Red Bulborb and make it chase the leader until it goes far enough away from its starting location, at which point it will turn around and return to its original sleeping spot. Once it returns there, attacking at the moment it starts sleeping can provide the player with a few crucial seconds in which the Red Bulborb is entirely immobilized and harmless.

In some metal-themed caves, Red Bulborbs can be led off of the stage by awakening it and quickly running around a hole in the sublevel, causing it to fall off.

皮克敏 3

文件:Wii-U-Pikmin-3.png
A Bulborb in Pikmin 3, hit on the eye in a prerelease version.

Charging a Bulborb from behind is the most reliable way to defeat this enemy in Pikmin 3. As few as 20 Red Pikmin can be enough to defeat the enemy before it has the chance to eat any, though this will not always work. If approaching the enemy from the front, throwing Pikmin directly at its eyes is an effective strategy, as this will cause the Bulborb to spend a couple of seconds flinching before it can attack again. If the Bulborb shakes Pikmin off, make sure to whistle them before they are eaten. You can also escape from a Bulborb by hiding under a tall plant.

皮克敏 4

If the Bulborb is sleeping, it is wiser to hop on Oatchi's back in order to use his Rush ability combined with a squad of at least 30 Pikmin; even with no upgrades, the Rush will launch Pikmin forward when Oatchi hits the Bulborb, making this a simple and effective tactic. If Oatchi has the Mega Chomp and Stun skills, you can also take down a Bulborb with only Oatchi on his own.

If the Bulborb is currently awake and chasing you, it's better to let it sleep to try again. If you have no way of escaping it, you should circle around the Bulborb and throw Pikmin on its back, and call them before they get shaken off, as the Bulborb will instantly start eating any Pikmin shaken off by it. Bulborbs in this game don't flinch when Pikmin are thrown directly at their eyes, so aiming at the back is safest. Even with a squad of less than 10 Pikmin, the tactic stated above should work if done successfully, though it is risky.

嘿!皮克敏

In 嘿!皮克敏, the Bulborb is a boss, and is fought in a standalone battle at The Shadow in the Brush. Olimar starts the fight with 20 Red Pikmin. The objective is to deplete the Bulborb's health by throwing Pikmin at its backside. If the Bulborb is facing towards Olimar, then wait for it to bend over and throw a Pikmin at its eye. This will stun it and give you time to run under it to the other side. Once on the other side, proceed to throw the Pikmin onto its vulnerable backside until it shakes them off. The Bulborb will periodically jump into the blades of grass in the backdrop and shuffle around in them until eventually popping back out at the last place Olimar was standing. The player can tell when it will jump out because right before it does it will rustle in a single place. If the Bulborb is attacked once it has shaken off any attacking Pikmin, then it'll slowly turn around to face the group, snarling aggressively, before swooping around once in a circle, attempting to snatch up any Pikmin. After it does this, it'll proceed to do its attack from the grass. While it is bending over, if Olimar or a Pikmin are in its line of sight it will run forward and attempt to eat them.

生态

Bulborbs are among the creatures with the most diverse physiology in the Pikmin series. They possess traits similar to those of amphibians, reptiles, and mammals. They have large bulbous eyes set in stalks, as opposed to the compound eyes of most insects. These eyes are purple in Pikmin and Pikmin 2, but appear more detailed starting in Pikmin 3, with large black pupils and blue irises.

Olimar mentions the Bulborbs having a set of mandibles. Mandibles are a pair of appendages near an insect's mouth, used for grinding and chewing food. The so-called mandibles Olimar mentions in his notes look nothing like normal mandibles and are instead most likely saber-teeth, used for breaking exoskeletons of prey insects and digging through the soil for roots. (That being said, "mandible" is also a technical term for the jaws, in which case its use is unremarkable.) Their diet is, however, quite the mystery, as they are equipped with eating both animal and vegetable life, but they are known to fully ignore Spectralids.

It seems that the juvenile Bulborb is the favored host of the parasitic Pikmin type known as Bulbmin. This type of Pikmin appears to control its host, causing the animal to behave less like a Bulborb and much more like a Pikmin, following a leader (which is naturally an older Bulbmin) and hunting in packs. Bulborbs are not observed at the two stages of development displayed by Bulbmin anywhere else in-game (unlike the Spotty Bulbear), so it is unknown whether Bulbmin are a common stage in Bulborb initial development or not, as symbiotic cooperation from the parasite would give this slightly weaker form of Grub-dog an advantage in the subterranean environment that all stages of the Bulborb species are found in. The growth stages of Bulborb Larva seems to suggest that the size of Bulbmin comes from the parasitic Pikmin within. As Bulbmin are mentioned to not use an Onion, it is possible that adults give birth to the small Bulbmin that can be used by the leaders.

Bulborbs' relationship with Grub-Dog young is complicated. They are very protective towards Dwarf Bulborbs, however this is likely a result of thinking not that they are children, but fully grown, albeit small, Bulborbs. Evidence to support this comes from the Pikmin Garden website for Pikmin 4, where Bulborbs are said to feed on growing Bulborb Larva. Further complicating the matter is their tendency to eat Bulbmin, which have spots.

According to Olimar, when certain environmental changes occur, a female Bulborb can transform into an Empress Bulblax, taking on the role of a pack matriarch and giving birth to large amounts of larva. Any males not involved in reproduction also undergo sex changes within these packs. This behavior has never been observed directly, though the large amount of Grub-Dogs encountered in the 9th sublevel of the Hole of Heroes may be a result of this behavior. Bulborbs can give birth without transforming however, as stated in the Players Guide for Pikmin, Bulborbs give birth to their young high up in trees, where they jump down to the ground below when they develop spots. This was removed from the Pikmin 2 notes however, which are otherwise taken directly from the guide, so it is possible this has been retconned.

发展历史

Bulborbs were created before the concept for 皮克敏 1 was established. When a game called Adam and Eve was being worked on, the Bulborb had been created to serve as a mammoth-like beast. When the concept for the game was scrapped, the Bulborbs were reused for Pikmin. The "mammoth" properties of the beast, as mentioned by Shigeru Miyamoto, suggest that the first "Bulborb" creature to be developed was large, and hence, the Spotty Bulborb was likely the original, with the Dwarf Bulborb conceptually developed later as a smaller derivative.

The scientific name of the Bulborb is Oculus kageyamii russus. One of the character designers in 模板:P's credits is Daisuke Kageyama. This name similarity may mean that Daisuke Kageyama designed the Bulborb.

Their name in Pikmin is "Spotty Bulborb", and at this point, only one type of Bulborb exists in the game (besides the false variations of Bulborb, the Dwarf Bulborbs). For 皮克敏 2, additional types of Bulborbs were introduced, but because they would all be Bulborbs and have spots on their backs, the original one needed a rename. Due to it being red while the others are orange and hairy, the name "Red Bulborb" was given to this enemy.

Ever since 皮克敏 3, perhaps with the purpose to simplify things, its name became known simply as "Bulborb", despite two other types of Bulborb existing in the game: the Orange Bulborb and the Whiptongue Bulborb. In an attempt to flesh out this iconic enemy, its behavior was made slightly more complex in this game, in the form of it reacting to Pikmin thrown at its eyes with a flinch, and by looking at Pikmin while it chases them. These behaviors also happen with the other Bulborbs. In Pikmin 4, Bulborbs became a bright orange when compared to the yellow of Pikmin 3 and Hey! Pikmin, though nothing else changed in their appearance.

相关记录

模板:Needs translation

Pikmin

Olimar's voyage log - English GameCube/Wii

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Enemy reel notes - English

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Pikmin 2

Olimar's notes - English

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Olimar's notes - Japanese
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Louie's notes - American English/GameCube British English

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Louie's notes - Wii British English

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Louie's notes - Japanese
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  • Translation

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Pikmin 3

Alph's comments - American English

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Alph's comments - British English

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Brittany's comments - English

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Charlie's comments - English

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Louie's comments - English

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Olimar's comments - American English

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Olimar's comments - British English

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Pikmin 4

Dalmo's notes

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Olimar's notes

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Louie's notes

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Hey! Pikmin

Creature Log

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Pikmin Nintendo Player's Guide

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Pikmin Nintendo Power booklet

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Pikmin 2 Nintendo Player's Guide

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New Play Control! Pikmin European website

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Pikmin 3 website

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Pikmin 3 Prima Guide

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Nintendo Magazine (Winter 2024)

English

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Japanese Text

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Japanese Translation

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Pikmin Garden

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In the Super Smash Bros. series

文件:Bulborbsmashrun.png
Bulborbs appear as enemies on the Super Smash Bros. for Nintendo 3DS exclusive game mode Smash Run.
文件:SmashWiki.png

该页面或文章是关于the enemy in the Super Smash Bros. series的简要描述。
SmashWiki有更详细的信息。

A Bulborb is the main stage hazard on the Distant Planet stage in 任天堂明星大乱斗, 模板:Ssb4, and 模板:Ssbu. It is considerably larger than a Bulborb in the 皮克敏系列, and will periodically appear on the right side of the stage. It occasionally opens its mouth, and any fighters that fall in will be eaten and taken away, resulting in a KO.

There is a sticker for a Bulborb in Super Smash Bros. Brawl, where it uses the final name "Bulborb".

In the Smash Run mode of Super Smash Bros. for Nintendo 3DS, a Bulborb appears as one of many enemies featured in the mode. It is one of the largest enemies in the game and has a comparable amount of knockback resistance. Its attacks are also deadly, KOing fighters with minimal effort.

A Bulborb appears in the background of the Garden of Hope stage in Super Smash Bros. for Wii U and Ultimate, but its purpose is merely cosmetic.

A Bulborb appears as a Spirit in 模板:Ssbu's Spirits Mode. It can be evolved into the Empress Bulblax Spirit at level 99. It can be obtained from the World of Light, the Spirit Board or from the Shop.

Brawl trophy

模板:Smash trophy

Smash 4 trophy

3DS

模板:Smash trophy

Wii U

模板:Smash trophy

Smash Ultimate spirit

Spirit info Augmented Fighter info
Name Type Class Slots Fighter(s) Stage Music Rules/Hazards Conditions Image
Bulborb Shield ★★ 2 Giant Yoshi Distant Planet Main Theme - Pikmin (Original) • Attack Power ↑ • Timed stamina battle
• The enemy has increased attack power
• The enemy favors neutral specials
文件:Bulborb spirit SSBU.jpg

Technical information

模板:P1 enemy technical

模板:P2 enemy technical

模板:P3 enemy technical

模板:Hp enemy technical

Other information

模板:Enemy other info

Naming

模板:Naming

各语言的名称

模板:Foreignname

Gallery

Pikmin

Pikmin 2

Pikmin 3

Pikmin 4

Hey! Pikmin

Other

模板:See more

Trivia

  • On the title screen of 皮克敏 2, pressing GameCube 手柄上的 X 键 / Wii 手柄上的 1 键 will summon a Bulborb onto the screen. The player can control it by using GameCube 手柄上的 C 摇杆 / Wii 手柄上的方向键 and can eat Pikmin using GameCube 手柄上的 Z 键 / Nunchuck 上的 Z 键.
  • In the North American and Japanese versions of New Play Control! Pikmin, the sample rate for the Bulborb's sounds were set incorrectly causing them to make whistling and squeaking like sounds rather than their distinctive cries.模板:Cite youtube This bug has caused some players to think that the sounds of a Bulborb were replaced by mouse squeaks.
  • If a bomb rock is planted near a Bulborb, the noise produced by the explosion will wake it up. If the bomb hits the Bulborb in Pikmin, the Bulborb will jump awake with a yelp, the yelp being a lower pitched sample of a Breadbug being hit. This also applies to the Spotty Bulbear.
  • In Pikmin 4, if a bomb rock is thrown at the correct angle, it can land in between the eye stalks of a deceased Bulborb and remain there until it explodes. This likely works with other Bulborbs of the same shape as these.
    文件:P4BombRockBulborbForehead.jpg
    A defeated Bulborb with a bomb rock about to explode between the stalks of its eyes.
  • The Brawl trophy game appearance section claims that the Red Bulborb first makes an appearance in 皮克敏 2. This is incorrect, as the enemy is present in the first game as well. The only part about the trophy that debuted in Pikmin 2 is the name "Red Bulborb" – this enemy was known as "Spotty Bulborb" prior to that game.
  • In the Nintendogs games, at the second-hand shop, there is a Bulborb toy on a shelf of products in a pre-rendered background shot.
  • The appearance of the Bulborb somewhat resembles that of the Super Mushroom from the Mario series. Both have generally bulbous sides, backs, and tops that are red with white spots. Likewise, the red and white spotted patterns of both are broken up by beige-colored fronts with two eyes.
  • The Bulborb and the Hermit Crawmad are the only enemies in Pikmin 2 to have a clay figure modelled after them.
  • It could be said that the Bulborb is what represents enemies in general in the Pikmin series, since it repeatedly appears as the icon whenever the game needs to refer to enemies: a stylized Bulborb icon is used to represent battle deaths in the day results menu of Pikmin 2 and the remaining enemy count in the Battle Enemies! mode of Pikmin 3, a Bulborb silhouette icon represents the Pokos earned through enemy bodies in the cave results menu of Pikmin 2 and is used to show how many enemies of a particular type have been killed in the Piklopedia of Pikmin 2, a Bulborb icon is used to represent the Piklopedias of Pikmin 2, Pikmin 3 Deluxe, and Pikmin 4. Bulborb icons appear in the Game Hunter, Animal Annotator, and Blast Radius (silhouetted in this case) badge icons for completing tasks related to defeating enemies in Pikmin 3 Deluxe; Bulborbs and Bulborb variants appear as the most frequently seen enemy during day lift off cutscenes. Bulborbs also appear very prominently in concept art, franchise merchandise, and in crossovers involving the series (such as in the 任天堂明星大乱斗 系列). This role as the standard, ubiquitous enemy, however, is instead fulfilled by the Mockiwi in Hey! Pikmin.
  • In 皮克敏布鲁姆, Yellow Pikmin with Café Decor wear a coffee cup with a design based on the Bulborb.

See also

References

模板:Refs

模板:Featured 模板:Bosses 模板:P1enemies 模板:P2enemies 模板:P3enemies 模板:P4enemies 模板:Hpenemies