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模块:数据库调用

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本模块用途是调用类似json的方式获取数据并自动赋值给#var 或是模板参数,具体调用数据库页面如下
模块:数据库内容
模块:数据库-乘员


local p = {}
-- 加载指定页面
local getJsonPage = require('模块:数据库内容')


---拆分字符串
---@param str string 被拆分的源字符串
---@param sep string 拆分的
function string.split(str, sep)
    local result = {}
    if str == nil or sep == nil or type(str) ~= "string" or type(sep) ~= "string" then
        return result
    end
 
    if string.len(sep) == 0 then
        return result
    end
    local pattern = string.format("([^%s]+)", sep)
    --print(pattern)
 
    string.gsub(
        str,
        pattern,
        function(c)
            result[#result + 1] = c
        end
    )
 
    return result
end

function processPropData(frame, data)

    -- 稀有度
    frame:callParserFunction{
        name = '#vardefine',
        args = {'稀有度', data.rarity}
    }

    -- 稀有度颜色
    local rColor

    if data.rarity == "UR" then
        rColor = "#f36009"
    elseif data.rarity == "SSR" then
        rColor = "#fdc116"
    elseif data.rarity == "SR" then
        rColor = "#ab27fd"
    elseif data.rarity == "R" then
        rColor = "#2773fd"
    else
        rColor = "#bbbbbb"
    end

    frame:callParserFunction{
        name = '#vardefine',
        args = {'稀有度颜色', rColor}
    }

    -- 分类
    frame:callParserFunction{name = '#vardefine', args = {'分类', data.sort}}

    -- 子分类
    frame:callParserFunction{
        name = '#vardefine',
        args = {'子分类', data.sortSub}
    }

    -- 获取途径
    frame:callParserFunction{
        name = '#vardefine',
        args = {'获取途径', data.acquisitionMode}
    }

    -- 信息(简介)
    frame:callParserFunction{name = '#vardefine', args = {'信息', data.info}}
end

function procseeWeaponData(frame, data)

    -- 武器类型
    frame:callParserFunction{
        name = '#vardefine',
        args = {'装备类型', data.sort}
    }

    frame:callParserFunction{
        name = '#vardefine',
        args = {'装备阵营', data.factions}
    }

    local factionsPerk = ""

    if data.factions == "铁盟" then
        factionsPerk = "铁盟专属词缀"
    elseif data.factions == "学会" then
        factionsPerk = "学会专属词缀"
    elseif data.factions == "黑月" then
        factionsPerk = "黑月专属词缀"
    elseif data.factions == "帝国" then
        factionsPerk = "帝国专属词缀"
    elseif data.factions == "阿妮塔" then
        factionsPerk = "阿妮塔专属词缀"
    elseif data.factions == "混沌海" then
    	factionsPerk = "混沌海专属词缀"
    end

    -- 创建变量 args1变量名 args2 变量值
    frame:callParserFunction{
        name = '#vardefine',
        args = {'追加词缀库', factionsPerk}
    }

    frame:callParserFunction{
        name = '#vardefine',
        args = {'主词缀', data.mainPerk}
    }
    frame:callParserFunction{
        name = '#vardefine',
        args = {'装备数值类型', data.valueName}
    }
    frame:callParserFunction{
        name = '#vardefine',
        args = {'装备数值初始', data.value0}
    }
    frame:callParserFunction{
        name = '#vardefine',
        args = {'装备数值满级', data.valueMax}
    }
    frame:callParserFunction{
        name = '#vardefine',
        args = {'兑换途径', data.exchangeWay}
    }
    local str = [[
]]
	local result
    local exchangeWay_list = mw.text.split(data.exchangeWay,",")
    local exchangeMaterialAll_list = mw.text.split(data.exchangeMaterial,",")
	for i,exchangeWay in pairs(exchangeWay_list) do
		if str ~= [[]] then
			str = str..[[

|-
]]
		end
		str = str.."||[["..exchangeWay_list[i].."]]".."||"
		local exchangeMaterial = mw.text.split(exchangeMaterialAll_list[i],"、")
		for j, material in pairs(exchangeMaterial) do
			material = mw.text.trim(material)
			if material ~= '' then
				result = mw.text.split(material,':')
				if result[2] ~= nil and result[2] ~= "" then
					str = str..mw.text.trim(frame:expandTemplate{
								                    title = '道具图标',
								                    args = {result[1],result[2],["尺寸"]="中"}
								                })
				else
					str = str..mw.text.trim(frame:expandTemplate{
								                    title = '道具图标',
								                    args = {result[1],["尺寸"]="中"}
								                })
				end
			end
		end
	end
    frame:callParserFunction{
        name = '#vardefine',
        args = {'兑换表格', str}
    }
end



function processInventoryData(frame, data)
    -- 物品池
    frame:callParserFunction{
        name = '#vardefine',
        args = {'物品池', DataToImg(frame, data.propInBox)}
    }
    
    frame:callParserFunction{
        name = '#vardefine',
        args = {'兑换途径', data.exchangeWay}
    }
    local str = [[
]]
	local result
    local exchangeWay_list = mw.text.split(data.exchangeWay,",")
    local exchangeMaterialAll_list = mw.text.split(data.exchangeMaterial,",")
	for i,exchangeWay in pairs(exchangeWay_list) do
		if str ~= [[]] then
			str = str..[[

|-
]]
		end
		str = str.."||[["..exchangeWay_list[i].."]]".."||"
		local exchangeMaterial = mw.text.split(exchangeMaterialAll_list[i],"、")
		for j, material in pairs(exchangeMaterial) do
			material = mw.text.trim(material)
			if material ~= '' then
				result = mw.text.split(material,':')
				if result[2] ~= nil and result[2] ~= "" then
					str = str..mw.text.trim(frame:expandTemplate{
								                    title = '道具图标',
								                    args = {result[1],result[2],["尺寸"]="中"}
								                })
				else
					str = str..mw.text.trim(frame:expandTemplate{
								                    title = '道具图标',
								                    args = {result[1],["尺寸"]="中"}
								                })
				end
			end
		end
	end
    frame:callParserFunction{
        name = '#vardefine',
        args = {'兑换表格', str}
    }
end

function procseeGoodsData(frame, data)

    -- 解锁方式
    frame:callParserFunction{
        name = '#vardefine',
        args = {'解锁方式', data.unlockMode}
    }

end

function procseeMaterialData(frame, data)
	frame:callParserFunction{
        name = '#vardefine',
        args = {'回收价格', data.reward}
    }
    
   frame:callParserFunction{
        name = '#vardefine',
        args = {'回收途径', data.reward_way}
    }
    
    frame:callParserFunction{
        name = '#vardefine',
        args = {'使用途径', data.use_way}
    }
end

function procseeTrainWeaponData(frame, data)

    -- 超载核心等级
    frame:callParserFunction{
        name = '#vardefine',
        args = {'超载核心等级', data.electric}
    }

    -- 熔炉核心等级
    frame:callParserFunction{
        name = '#vardefine',
        args = {'熔炉核心等级', data.fire}
    }

    -- 冷凝核心等级
    frame:callParserFunction{
        name = '#vardefine',
        args = {'冷凝核心等级', data.ice}
    }

    -- 混响核心等级
    frame:callParserFunction{
        name = '#vardefine',
        args = {'混响核心等级', data.reverb}
    }

    -- 负能核心等级
    frame:callParserFunction{
        name = '#vardefine',
        args = {'负能核心等级', data.negative}
    }

    -- 电力负荷
    frame:callParserFunction{
        name = '#vardefine',
        args = {'电力负荷', data.powerLoad}
    }

    -- 速度降低
    frame:callParserFunction{
        name = '#vardefine',
        args = {'速度降低', data.speedDroop}
    }

    -- 速度降低
    frame:callParserFunction{
        name = '#vardefine',
        args = {'速度降低', data.speedDroop}
    }

    -- 武装效果
    frame:callParserFunction{
        name = '#vardefine',
        args = {'武装效果', data.growUpEntry}
    }

    -- 撞击类型
    frame:callParserFunction{
        name = '#vardefine',
        args = {'撞击类型', data.hitEventType}
    }
    
    -- 疲劳消耗
    frame:callParserFunction{
        name = '#vardefine',
        args = {'疲劳消耗', data.weaponTired}
    }

    if string.find(data.hitEventType, "一般路障") then
        frame:callParserFunction{
            name = '#vardefine',
            args = {'一般路障', "是"}
        }
    end

    if string.find(data.hitEventType, "机械单位") then
        frame:callParserFunction{
            name = '#vardefine',
            args = {'机械单位', "是"}
        }
    end

    if string.find(data.hitEventType, "易燃易爆路障") then
        frame:callParserFunction{
            name = '#vardefine',
            args = {'易燃易爆路障', "是"}
        }
    end

    if string.find(data.hitEventType, "深眠者") then
        frame:callParserFunction{
            name = '#vardefine',
            args = {'深眠者', "是"}
        }
    end

    if string.find(data.hitEventType, "地面桦树生物") then
        frame:callParserFunction{
            name = '#vardefine',
            args = {'地面桦树生物', "是"}
        }
    end

    if string.find(data.hitEventType, "浮空桦树生物") then
        frame:callParserFunction{
            name = '#vardefine',
            args = {'浮空桦树生物', "是"}
        }
    end
    
    frame:callParserFunction{
        name = '#vardefine',
        args = {'兑换途径', data.exchangeWay}
    }
    local str = [[
]]
	local result
    local exchangeWay_list = mw.text.split(data.exchangeWay,",")
    local exchangeMaterialAll_list = mw.text.split(data.exchangeMaterial,",")
	for i,exchangeWay in pairs(exchangeWay_list) do
		if str ~= [[]] then
			str = str..[[

|-
]]
		end
		str = str.."||[["..exchangeWay_list[i].."]]".."||"
		local exchangeMaterial = mw.text.split(exchangeMaterialAll_list[i],"、")
		for j, material in pairs(exchangeMaterial) do
			material = mw.text.trim(material)
			if material ~= '' then
				result = mw.text.split(material,':')
				if result[2] ~= nil and result[2] ~= "" then
					str = str..mw.text.trim(frame:expandTemplate{
								                    title = '道具图标',
								                    args = {result[1],result[2],["尺寸"]="中"}
								                })
				else
					str = str..mw.text.trim(frame:expandTemplate{
								                    title = '道具图标',
								                    args = {result[1],["尺寸"]="中"}
								                })
				end
			end
		end
	end
    frame:callParserFunction{
        name = '#vardefine',
        args = {'兑换表格', str}
    }
end


function procseeFurniture(frame, data)
    -- 家具类型
    frame:callParserFunction{
        name = '#vardefine',
        args = {'家具类型', data.type}
    }
    
    -- 占地面积
    frame:callParserFunction{
        name = '#vardefine',
        args = {'占地面积', data.size}
    }    
    
    -- 舒适度
    frame:callParserFunction{
        name = '#vardefine',
        args = {'舒适度', data.comfort}
    }
   
    -- 评分类型
    frame:callParserFunction{
        name = '#vardefine',
        args = {'评分类型', data.scoresType}
    }
    
	-- 评分
    frame:callParserFunction{
        name = '#vardefine',
        args = {'评分', data.scores}
    }
    
    str = data.price
    t = string.find(str,"、")
	buyPrice = ""
   if t ~= nil then
		result2 = mw.text.split(str, "、")
		for j, str4 in ipairs(result2) do
			f = string.find(str4,":")
			if f ~= nil then
				result3 = mw.text.split(str4, ":")
				str1 = result3[1]
				str2 = result3[2]
				buyPrice = buyPrice..mw.text.trim(frame:expandTemplate{
			            title = '道具图标',
			            args = {str1,str2}
			            })
			else
				buyPrice = buyPrice..mw.text.trim(frame:expandTemplate{
			            title = '道具图标',
			            args = {str4}
			            })
			end
		end
   else
   	   f = string.find(str,":")
       if f ~= nil then
			result2 = mw.text.split(str, ":")
			buyPrice = buyPrice..mw.text.trim(frame:expandTemplate{
			              title = '道具图标',
			              args = {result2[1],result2[2]}
			         })
        end
	end
    
    -- 购买所需材料
    frame:callParserFunction{
        name = '#vardefine',
        args = {'购买价格', buyPrice}
    }
    
    str = data.recycle
    t = string.find(str,"、")
	recyclePrice = ""
   if t ~= nil then
		result2 = mw.text.split(str, "、")
		for j, str4 in ipairs(result2) do
			f = string.find(str4,":")
			if f ~= nil then
				result3 = mw.text.split(str4, ":")
				str1 = result3[1]
				str2 = result3[2]
				recyclePrice = recyclePrice..mw.text.trim(frame:expandTemplate{
			            title = '道具图标',
			            args = {str1,str2}
			            })
			else
				recyclePrice = recyclePrice..mw.text.trim(frame:expandTemplate{
			            title = '道具图标',
			            args = {str4}
			            })
			end
		end
   else
   	   f = string.find(str,":")
       if f ~= nil then
			result2 = mw.text.split(str, ":")
			recyclePrice = recyclePrice..mw.text.trim(frame:expandTemplate{
			              title = '道具图标',
			              args = {result2[1],result2[2]}
			         })
        end
	end
    
    -- recycle
    frame:callParserFunction{
        name = '#vardefine',
        args = {'回收价格', recyclePrice}
    }
    
    -- 宠物口粮消耗
    frame:callParserFunction{
        name = '#vardefine',
        args = {'宠物口粮消耗', data.petFood}
    }
    
    -- 垃圾产出
    frame:callParserFunction{
        name = '#vardefine',
        args = {'垃圾产出', data.wasteOutput}
    }
    
    -- 座椅票价
    frame:callParserFunction{
        name = '#vardefine',
        args = {'座位票价', data.seatPrice}
    }
    
    -- 是否可以升级
    frame:callParserFunction{
        name = '#vardefine',
        args = {'是否可以升级', data.upgrade}
    }
    
    str = data.upgradeCost
    t = string.find(str,"、")
	content = ""
   if t ~= nil then
		result2 = mw.text.split(str, "、")
		for j, str4 in ipairs(result2) do
			f = string.find(str4,":")
			if f ~= nil then
				result3 = mw.text.split(str4, ":")
				str1 = result3[1]
				str2 = result3[2]
				content = content..mw.text.trim(frame:expandTemplate{
			            title = '道具图标',
			            args = {str1,str2}
			            })
			else
				content = content..mw.text.trim(frame:expandTemplate{
			            title = '道具图标',
			            args = {str4}
			            })
			end
		end
   else
   	   f = string.find(str,":")
       if f ~= nil then
			result2 = mw.text.split(str, ":")
			content = content..mw.text.trim(frame:expandTemplate{
			              title = '道具图标',
			              args = {result2[1],result2[2]}
			         })
        end
	end

    -- 升级所需材料
    frame:callParserFunction{
        name = '#vardefine',
        args = {'升级所需材料', content}
    }
    
    if string.find(data.name,"坐便器") ~= nil then
	    -- 家具名
	    frame:callParserFunction{
	        name = '#vardefine',
	        args = {'家具名', data.name}
	    }
    else
    	-- 家具名
	    frame:callParserFunction{
	        name = '#vardefine',
	        args = {'家具名', ""}
	    }
    end
end

	
	
-- 道具类(拓展类以后再加)
function p.Prop(frame)
    -- 获取输入参数
    local input = frame.args["name"]
    local pType = frame.args["type"]

    -- 使用 string.gsub 进行替换操作
    input = string.gsub(input, "β", "")

    -- 检查输入参数是否存在
    if not input then
        input = "默认值" -- 如果不存在参数 i,则设置一个默认值
    end

    local cacheJson

    if pType == "装备" then
        cacheJson = getJsonPage.weapon
    else
        -- 缓存数据库
        if pType == "道具" then
            cacheJson = getJsonPage.inventory
        else
            if pType == "商品" then
                cacheJson = getJsonPage.goods
            else
                if pType == "材料" then
                    cacheJson = getJsonPage.material
                else
                    if pType == "列车武装" then
                        cacheJson = getJsonPage.trainWeapon
                    else
                    	if pType == "家具" then
                        	cacheJson = getJsonPage.furniture
                        else
                         	cacheJson = getJsonPage.prop
                    	end
                    end
                end
            end
        end
    end

    for i, data in ipairs(cacheJson) do
        if input == data.name then
        	if data.show == "FALSE" and pType ~="家具" then
        	else
	        	if pType == "家具" then
	                procseeFurniture(frame, data)
	            end
	            processPropData(frame, data)
	            if pType == "道具" then
	                processInventoryData(frame, data)
	            end
	            if pType == "装备" then procseeWeaponData(frame, data) end
	            if pType == "商品" then procseeGoodsData(frame, data) end
	            if pType == "材料" then
	                procseeMaterialData(frame, data)
	            end
	            if pType == "列车武装" then
	                procseeTrainWeaponData(frame, data)
	            end
	            break
	       end
        end
    end

end

-- 家具类
function p.Furniture(frame)
    -- 获取输入参数
    local input = frame.args["name"]
    local pType = frame.args["type"]

    -- 使用 string.gsub 进行替换操作
    input = string.gsub(input, "β", "")

    -- 检查输入参数是否存在
    if not input then
        input = "默认值" -- 如果不存在参数 i,则设置一个默认值
    end

    local cacheJson

    if pType == "家具" then
        cacheJson = getJsonPage.furniture
   else
        cacheJson = getJsonPage.prop
   	end

    for i, data in ipairs(cacheJson) do
        if input == data.idCN then
            processPropData(frame, data)
            if pType == "家具" then
                procseeFurniture(frame, data)
            end
            break
        end
    end

end

-- 获取家具占地
function p.GetFurnitureSize(frame)
    -- 获取输入参数
    local input = frame.args["name"]

    -- 检查输入参数是否存在
    if not input then
        input = "默认值" -- 如果不存在参数 i,则设置一个默认值
    end

    local cacheJson

    cacheJson = getJsonPage.furniture

    for i, data in ipairs(cacheJson) do
    	if input == data.name then
    		return data.size
    	end
        if input == data.idCN then
		    -- 占地面积
		    return data.size
        end
    end

end


function p.pushList(frame)
    local pType = frame.args["type"]
    local pSort = frame.args["sort"]

    -- 检查输入参数是否存在
    if not pType then
        pType = "道具" -- 如果不存在参数 i,则设置一个默认值
    end
    
    if not pSort then
        pSort = "" -- 如果不存在参数 i,则设置一个默认值
    end

    local output = ""
    if pType == "装备" then
        local cacheJson = getJsonPage.weapon
        for i, data in ipairs(cacheJson) do
            local formattedData = p.formatWeaponData(data)
            if pSort == "一览" then
            	output = output ..
	                         frame:expandTemplate{
	                    title = '武器一览',
	                    args = formattedData
	                }
            else
	            output = output ..
	                         frame:expandTemplate{
	                    title = '武器一览/行',
	                    args = formattedData
	                }
            end
        end
    elseif pType == "商品" then
        local cacheJson = getJsonPage.goods
        for i, data in ipairs(cacheJson) do
            local formattedData = p.formatGoodsData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '商品一览/行',
                    args = formattedData
                }
        end
    elseif pType == "材料" then
        local cacheJson = getJsonPage.material
        for i, data in ipairs(cacheJson) do
            local formattedData = p.formatMaterialData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '材料一览/行',
                    args = formattedData
                }
        end
    elseif pType == "列车武装" then
        local cacheJson = getJsonPage.trainWeapon
        for i, data in ipairs(cacheJson) do
            local formattedData = p.formatTrainWeaponData(data)
            if pSort == "一览" then
            	output = output ..
	                         frame:expandTemplate{
	                    title = '列车武装一览',
	                    args = formattedData
	                }
	        else
	            output = output ..
	                         frame:expandTemplate{
	                    title = '列车武装一览/行',
	                    args = formattedData
	                }
	        end
        end
    elseif pType == "库存" then
        local cacheJson = getJsonPage.inventory
        for i, data in ipairs(cacheJson) do
            local formattedData = p.formatPropData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '道具一览/行',
                    args = formattedData
                }
        end
    elseif pType == "家具" then
        local cacheJson = getJsonPage.furniture
        for i, data in ipairs(cacheJson) do
        	if data["show"] ~= "FALSE" then
	            local formattedData = p.setFurnitureData(data)
	            output = output ..
	                         frame:expandTemplate{
	                    title = '家具一览/行',
	                    args = formattedData
	                }
	       end
        end
    else
        local cacheJson = getJsonPage.prop
        for i, data in ipairs(cacheJson) do
            if pType == data.sort then
                local formattedData = p.formatPropData(data)
                output = output ..
                             frame:expandTemplate{
                        title = '道具一览/行',
                        args = formattedData
                    }
            end
        end
    end
    return output
end

-- 输出成列表方式(调用模板:/行)
function p.pushRow(frame)
    -- 获取输入类型
    local pType = frame.args["type"]
    -- 检查输入类型是否存在,防止为空
    if not pType then
        pType = "道具" -- 如果不存在参数 i,则设置一个默认值
    end
    -- 新建输出对象
    local output = ""
    -- 装备和列车武装使用各自的分页
    if pType == "装备" then
        local cacheJson = getJsonPage.material
        for i, data in ipairs(cacheJson) do
            local formattedData = p.formatMaterialData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '材料一览/行',
                    args = formattedData
                }
        end
    elseif pType == "列车武装" then
        local cacheJson = getJsonPage.weapon
        for i, data in ipairs(cacheJson) do
            local formattedData = p.formatWeaponData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '武器一览/行',
                    args = formattedData
                }
        end
        -- 其他的三项(商品 道具 材料)使用统一的 图鉴内容/行
    elseif pType == "商品" then
        local cacheJson = getJsonPage.goods
        for i, data in ipairs(cacheJson) do
            local formattedData = p.setGoodsRowData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '图鉴内容/行',
                    args = formattedData
                }
        end
    elseif pType == "材料" then
        local cacheJson = getJsonPage.material
        for i, data in ipairs(cacheJson) do
            local formattedData = p.setPropAndMaterialRowData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '图鉴内容/行',
                    args = formattedData
                }
        end
    elseif pType == "道具" then
        local cacheJson = getJsonPage.inventory
        for i, data in ipairs(cacheJson) do
            local formattedData = p.setPropAndMaterialRowData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '图鉴内容/行',
                    args = formattedData
                }
        end
    elseif pType == "家具" then
        local cacheJson = getJsonPage.furniture
        for i, data in ipairs(cacheJson) do
            local formattedData = p.setFurnitureData(data)
            output = output ..
                         frame:expandTemplate{
                    title = '家具一览/行',
                    args = formattedData
                }
        end
    else
    	output = "输入type格式不明确"
    end
    return output
end


-- 设置家具行所需内容
function p.setFurnitureData(data)
	
	-- 创建输出对象
    local formattedData = {}

    -- 指定键值对,对应data参数
    formattedData["1"] = data["name"]
    formattedData["2"] = data["type"] 
    formattedData["param2"] = data["type"]


    formattedData["3"] = data["comfort"] 
    if data["comfort"] ~= nil and data["comfort"] ~= "" then
        formattedData["param3"] = "舒适度"
    end
    formattedData["4"] = data["scoresType"]
    formattedData["param4"] = data["scoresType"]
    formattedData["5"] = data["scores"]

	formattedData["6"] = DataToLinkText(data["acquisitionMode"], true)
	formattedData["param6"] = DataToFilterTag(data["acquisitionMode"])

	formattedData["7"] = data["show"]

    return formattedData

end


-- 设置商品行所需内容
function p.setGoodsRowData(data)
    -- 创建输出对象
    local formattedData = {}

    -- 指定键值对,对应data参数
    formattedData["1"] = data["name"]
    formattedData["2"] = data["sort"] 
    formattedData["param2"] = DataToFilterTag(data["sort"])

    -- 当解锁方式不存在时 设置为默认解锁
    if data["unlockMode"] == "" then
        formattedData["3"] = "默认解锁"
        formattedData["param3"] = "默认,默认解锁"

        -- 当解锁方式存在时 按照条件获取
    else
        formattedData["3"] = DataToLinkText(data["unlockMode"], true)
        formattedData["param3"] = DataToFilterTag(data["unlockMode"])
    end

    formattedData["4"] = DataToLinkText(data["acquisitionMode"], true)
    formattedData["param4"] = DataToFilterTag(data["acquisitionMode"])

    return formattedData
end
-- 设置材料/道具行所需内容
function p.setPropAndMaterialRowData(data)
    -- 创建输出对象
    local formattedData = {}

    -- 指定键值对,对应data参数
    formattedData["1"] = data["name"]
    formattedData["2"] = data["rarity"]
    formattedData["param2"] = data["rarity"]
    formattedData["3"] = DataToLinkText(data["sort"])
    formattedData["param3"] = DataToFilterTag(data["sort"])

    formattedData["4"] = DataToLinkText(data["acquisitionMode"], true)
    formattedData["param4"] = DataToFilterTag(data["acquisitionMode"])
    if data['exchangeWay'] ~= nil then
    	formattedData["5"] = DataToLinkText(data["exchangeWay"], true)
    	if formattedData["4"] ~= "" then
    		formattedData["param4"] = formattedData["param4"] .. "," .. DataToFilterTag(data["exchangeWay"])
    	end
    end
    	
	formattedData["7"] = data["show"]
    return formattedData
end

-- 道具筛选
function p.formatPropData(data)
    local formattedData = {}

    -- 指定键值对,而不是循环
    formattedData["1"] = data["name"]
    formattedData["2"] = data["rarity"]
    formattedData["3"] = data["sort"]

    formattedData["4"] = DataToLinkText(data["tag"])
    formattedData["tag"] = DataToFilterTag(data["tag"])

    formattedData["5"] = DataToLinkText(data["acquisitionMode"])
    formattedData["acqMode"] = DataToFilterTag(data["acquisitionMode"])

    formattedData["6"] = data["info"]
    formattedData["7"] = DataToLinkText(data["propInBox"])
    return formattedData
end

-- 商品筛选
function p.formatGoodsData(data)
    local formattedData = {}

    -- 指定键值对,而不是循环
    formattedData["1"] = data["name"]
    formattedData["2"] = data["sort"]
    formattedData["3"] = DataToFilterTag(data["sort"])

    formattedData["4"] = DataToLinkText(data["acquisitionMode"], "、", "<br>")
    formattedData["5"] = DataToFilterTag(data["acquisitionMode"])
    if data["unlockMode"] == "" then
        formattedData["6"] = "默认解锁"
        formattedData["7"] = "默认,默认解锁"
    else
        formattedData["6"] = DataToLinkText(data["unlockMode"], "、", "<br>")
        formattedData["7"] = DataToFilterTag(data["unlockMode"])
    end
    return formattedData
end

-- 武器筛选
function p.formatWeaponData(data)
    local formattedData = {}

    -- 指定键值对,而不是循环
    formattedData["1"] = data["name"]
    formattedData["2"] = data["rarity"]
    formattedData["3"] = data["sort"]
    formattedData["4"] = data["factions"]
    formattedData["5"] = data["valueName"]
    formattedData["6"] = data["value0"]
    formattedData["7"] = data["valueMax"]
    formattedData["8"] = data["mainPerk"]

    -- 稀有度颜色
    local rColor

    if data.rarity == "UR" then
        rColor = "#f36009"
    elseif data.rarity == "SSR" then
        rColor = "#fdc116"
    elseif data.rarity == "SR" then
        rColor = "#ab27fd"
    elseif data.rarity == "R" then
        rColor = "#2773fd"
    else
        rColor = "#bbbbbb"
    end

    formattedData["RColor"] = rColor

    return formattedData
end

-- 材料筛选
function p.formatMaterialData(data)
    local formattedData = {}

    -- 指定键值对,而不是循环
    formattedData["1"] = data["name"]
    formattedData["2"] = data["sort"]
    formattedData["3"] = DataToFilterTag(data["sort"])

    formattedData["4"] = DataToLinkText(data["acquisitionMode"])
    formattedData["5"] = DataToFilterTag(data["acquisitionMode"])
    return formattedData
end

-- 列车武装
function p.formatTrainWeaponData(data)
    local formattedData = {}

    -- 指定键值对,而不是循环
    formattedData["1"] = data["name"]
    formattedData["2"] = data["rarity"]
    formattedData["3"] = data["sort"]
    formattedData["4"] = DataToFilterTag(data["sort"])
    local getWay
	if data["acquisitionMode"] ~= "" then
		getWay = data["acquisitionMode"].."、"..data["exchangeWay"]
	else
		getWay = data["exchangeWay"]
	end
    formattedData["5"] = DataToLinkText(getWay,true)
    formattedData["6"] = DataToFilterTag(getWay)
    return formattedData
end

-- 图标模板
function p.formatImgData(item)
    local formattedData = {}

    -- 指定键值对,而不是循环
    formattedData["1"] = item
    formattedData["2"] = "小"

    return formattedData
end

-- 从数据转换到筛选标签
function DataToFilterTag(data)
    local outputStr = "" -- 将outputStr定义为一个字符串

	if data == nil then
		return outputStr
    end
    -- 将"、"替换为逗号
    data = string.gsub(data, "、", ",")

    -- 循环每个数组执行下一步
    for word in string.gmatch(data, "[^,]+") do
        -- 这里执行下一步操作

        -- 任务
        if string.find(word, "作战计划") then
            outputStr = outputStr .. "作战计划,"
        end
        if string.find(word, "悬赏任务") then
            outputStr = outputStr .. "悬赏任务,"
        end
        if string.find(word, "铁安局任务") then
            outputStr = outputStr .. "铁安局任务,"
        end
        if string.find(word, "铁安局") then
            outputStr = outputStr .. "铁安局,"
        end

        -- 城市相关
        if string.find(word, "城市声望") then
            outputStr = outputStr .. "城市声望,"
        end

        -- 城市地区
        if string.find(word, "阿妮塔能源研究所") then
            outputStr = outputStr .. "阿妮塔能源研究所,"
        end
        if string.find(word, "阿妮塔战备工厂") then
            outputStr = outputStr .. "阿妮塔战备工厂,"
        end
        if string.find(word, "七号自由港") then
            outputStr = outputStr .. "七号自由港,"
        end
        if string.find(word, "澄明数据中心") then
            outputStr = outputStr .. "澄明数据中心,"
        end
        if string.find(word, "修格里城") then
            outputStr = outputStr .. "修格里城,"
        end
        if string.find(word, "荒原站") then
            outputStr = outputStr .. "荒原站,"
        end
        if string.find(word, "曼德矿场") then
            outputStr = outputStr .. "曼德矿场,"
        end
        if string.find(word, "淘金乐园") then
            outputStr = outputStr .. "淘金乐园,"
        end
        if string.find(word, "海角城") then
            outputStr = outputStr .. "海角城,"
        end
        if string.find(word, "贡露城") then
            outputStr = outputStr .. "贡露城,"
        end
        if string.find(word, "阿妮塔发射中心") then
            outputStr = outputStr .. "阿妮塔发射中心,"
        end
		if string.find(word, "铁盟哨站") then
            outputStr = outputStr .. "铁盟哨站,"
		end
    	if string.find(word, "云岫桥基地") then
            outputStr = outputStr .. "云岫桥基地,"
    	end
    	if string.find(word, "汇流塔") then
            outputStr = outputStr .. "汇流塔,"
        end

        -- 行车沿线 战斗
        if string.find(word, "行车沿线") then
            outputStr = outputStr .. "行车沿线,"
        end
        if string.find(word, "异构厄枝") then
            outputStr = outputStr .. "异构厄枝,"
        end
        if string.find(word, "桦树浮标") then
            outputStr = outputStr .. "桦树浮标,"
        end
        if string.find(word, "混响浮标") then
            outputStr = outputStr .. "混响浮标,"
        end

        -- Boss
        if string.find(word, "鸣爆虫母") then
            outputStr = outputStr .. "鸣爆虫母,"
        end
        if string.find(word, "寒潮浮囊体") then
            outputStr = outputStr .. "寒潮浮囊体,"
        end
        if string.find(word, "尘鸣游磷") then
            outputStr = outputStr .. "尘鸣游磷,"
        end
        if string.find(word, "昏恶巨象") then
            outputStr = outputStr .. "昏恶巨象,"
        end
        if string.find(word, "凛川骨龙") then
            outputStr = outputStr .. "凛川骨龙,"
        end
        if string.find(word, "混厄石芝") then
            outputStr = outputStr .. "混厄石芝,"
        end

        -- 兑换商店
        if string.find(word, "商城") then
            outputStr = outputStr .. "商城,"
        end
        if string.find(word, "礼包") then
            outputStr = outputStr .. "礼包,"
        end
        if string.find(word, "赴命奖章兑换") then
            outputStr = outputStr .. "赴命奖章兑换,"
        end

        -- 制造加工
        if string.find(word, "制造工作台") then
            outputStr = outputStr .. "制造加工,"
        end
        if string.find(word, "车载炼矿机") then
            outputStr = outputStr .. "制造加工,"
        end
        if string.find(word, "制造工作台") then
            outputStr = outputStr .. "制造加工,"
        end
        if string.find(word, "车载加工车床") then
            outputStr = outputStr .. "制造加工,"
        end
        if string.find(word, "车载缝纫机") then
            outputStr = outputStr .. "制造加工,"
        end

        if string.find(word, "交易所") then
            outputStr = outputStr .. "交易所,"
        end

        -- 商品相关
        if string.find(word, "特产") then
            outputStr = outputStr .. "特产,"
        end
        if string.find(word, "普通") then
            outputStr = outputStr .. "普通,"
        end
        if string.find(word, "制造") then
            outputStr = outputStr .. "制造,"
        end
        if string.find(word, "发展度") then
            outputStr = outputStr .. "发展度,"
        end
        if string.find(word, "投资额度") then
            outputStr = outputStr .. "投资额度,"
        end
         if string.find(word, "宠物") then
            outputStr = outputStr .. "宠物,"
        end
		-- 家具相关
        if string.find(word, "花鸟市场") then
            outputStr = outputStr .. "花鸟市场,"
        end
        if string.find(word, "环游手册") then
            outputStr = outputStr .. "环游手册,"
        end
        if string.find(word, "列车家具商店") then
            outputStr = outputStr .. "列车家具商店,"
        end
        if string.find(word, "海豹券商店") then
            outputStr = outputStr .. "海豹券商店,"
        end
        if string.find(word, "无垠号自带") then
            outputStr = outputStr .. "无垠号自带,"
        end
        if string.find(word, "主线剧情赠送") then
            outputStr = outputStr .. "主线剧情赠送,"
        end
        if string.find(word, "支线任务") then
            outputStr = outputStr .. "支线任务奖励,"
        end
        if string.find(word, "活动") then
            outputStr = outputStr .. "限时活动获取,"
        end
        if string.find(word, "环保声望等级") then
            outputStr = outputStr .. "环保声望等级奖励,"
        end
        if string.find(word, "建设进度") then
            outputStr = outputStr .. "建设进度奖励,"
        end
		 if string.find(word, "科技中心") then
            outputStr = outputStr .. "NPC兑换,"
        end
        if string.find(word, "红茶战争") then
            outputStr = outputStr .. "活动,"
        end
        if string.find(word, "启程签到") then
            outputStr = outputStr .. "活动,"
        end
        if string.find(word, "主线") then
            outputStr = outputStr .. "主线,"
        end
        if string.find(word, "海岛管理局") then
            outputStr = outputStr .. "海岛管理局,"
        end
        
        outputStr = outputStr .. word .. ","
    end

    -- 去掉最后一个逗号
    outputStr = string.sub(outputStr, 1, -2)

    return outputStr
end

-- 从数据转换到链接文本
function DataToLinkText(data, LineFeed)
    -- 新建输出项
    local outputStr = ""

    if not LineFeed then LineFeed = false end
	
	if data == nil then
	    return outputStr
	end
    -- 将"、"替换为逗号
    data = string.gsub(data, "、", ",")

    -- 循环每个数组执行下一步
    for item in string.gmatch(data, "[^,]+") do
        outputStr = outputStr .. "[[" .. item .. "]]"

        if LineFeed == true then
            outputStr = outputStr .. "<br>"
        else
            outputStr = outputStr .. "、"
        end
    end

    if LineFeed == true then
        -- 去掉最后一个<br>
        outputStr = string.sub(outputStr, 1, -5)
    else
        -- 去掉最后一个顿号
        outputStr = string.sub(outputStr, 1, -4)
    end
    return outputStr
end

-- 从数据转换到图标模板
function DataToImg(frame, data)
    -- 新建输出项
    local outputStr = ""

    -- 将"、"替换为逗号
    data = string.gsub(data, "、", ",")

    -- 循环每个数组执行下一步
    for item in string.gmatch(data, "[^,]+") do
        local formattedData = p.formatImgData(item)
        outputStr = outputStr ..
                        frame:expandTemplate{
                title = '图标',
                args = formattedData
            }
    end

    return outputStr
end

return p -- 返回包含函数和数据的导出表