Tools Visualisation Modes
阅读
2023-07-30更新
最新编辑:Tairikuookami
阅读:
更新日期:2023-07-30
最新编辑:Tairikuookami
Listed below are all the different tool vis modes available in Source 2. These modes can be used to debug and preview various rendering properties for your maps/models/materials in engine.
Usage
Use mat_fullbright <value>
while in editor mode.
Tools Vis List
Tools Vis Name | Value | Description |
---|---|---|
FULLBRIGHT | 1 | Albedo with Specular preview |
DIFFUSE_LIGHTING | 2 | |
SPECULAR_LIGHTING | 3 | |
TRANSMISSIVE_LIGHTING | 4 | |
LIGHTING_COMPLEXITY | 5 | |
SHOW_UVS | 6 | |
INDEXED_LIGHT_COUNT | 7 | |
ALBEDO | 10 | Same as S1 Fullbright |
REFLECTIVITY | 11 | |
ROUGHNESS | 12 | |
REFLECTANCE | 13 | |
DIFFUSE_AMBIENT_OCCLUSION | 14 | |
SPECULAR_AMBIENT_OCCLUSION | 15 | |
SHADER_ID_COLOR | 16 | |
CUBEMAP_REFLECTIONS | 17 | |
NORMAL_TS | 20 | |
NORMAL_WS | 21 | |
TANGENT_U_WS | 22 | |
TANGENT_V_WS | 23 | |
GEOMETRIC_NORMAL_WS | 24 | |
BENT_NORMAL_WS | 25 | |
BENT_GEOMETRIC_NORMAL_WS | 26 | |
GEOMETRIC_ROUGHNESS | 30 | |
CURVATURE | 31 | |
EYES/MOUTH MASK | 32 | |
WRINKLE | 33 | |
BAKED_LIGHT_RESULT | 40 | |
BAKED_LIGHT_DIFFUSE | 41 | |
BAKED_LIGHT_SPECULAR | 42 | |
BAKED_LIGHT_SPECULAR_WITH_PROBES | 43 | |
BAKED_LIGHT_AMBIENT | 44 | |
BAKED_LIGHT_AMBIENT_OCCLUSION | 45 | |
BAKED_LIGHT_LIGHT_DIRECTION | 46 | |
BAKED_LIGHT_LIGHT_COLOR | 47 | |
BAKED_LIGHT_LIGHT_CHART | 48 | |
BAKED_LIGHT_COUNT | 49 | |
TOOLS_VIS_MODE_TEXTURE_MIP_USAGE | 70 | |
QUAD_OVERDRAW | 100 | Visualize quad overdraw. Brighter color means more overdraw |