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Tools Visualisation Modes

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2023-07-30更新

    

最新编辑:Tairikuookami

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更新日期:2023-07-30

  

最新编辑:Tairikuookami

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Tairikuookami


Listed below are all the different tool vis modes available in Source 2. These modes can be used to debug and preview various rendering properties for your maps/models/materials in engine.

Usage

Use mat_fullbright <value> while in editor mode.

Tools Vis List

Tools Vis Name Value Description
FULLBRIGHT 1 Albedo with Specular preview
DIFFUSE_LIGHTING 2
SPECULAR_LIGHTING 3
TRANSMISSIVE_LIGHTING 4
LIGHTING_COMPLEXITY 5
SHOW_UVS 6
INDEXED_LIGHT_COUNT 7
ALBEDO 10 Same as S1 Fullbright
REFLECTIVITY 11
ROUGHNESS 12
REFLECTANCE 13
DIFFUSE_AMBIENT_OCCLUSION 14
SPECULAR_AMBIENT_OCCLUSION 15
SHADER_ID_COLOR 16
CUBEMAP_REFLECTIONS 17
NORMAL_TS 20
NORMAL_WS 21
TANGENT_U_WS 22
TANGENT_V_WS 23
GEOMETRIC_NORMAL_WS 24
BENT_NORMAL_WS 25
BENT_GEOMETRIC_NORMAL_WS 26
GEOMETRIC_ROUGHNESS 30
CURVATURE 31
EYES/MOUTH MASK 32
WRINKLE 33
BAKED_LIGHT_RESULT 40
BAKED_LIGHT_DIFFUSE 41
BAKED_LIGHT_SPECULAR 42
BAKED_LIGHT_SPECULAR_WITH_PROBES 43
BAKED_LIGHT_AMBIENT 44
BAKED_LIGHT_AMBIENT_OCCLUSION 45
BAKED_LIGHT_LIGHT_DIRECTION 46
BAKED_LIGHT_LIGHT_COLOR 47
BAKED_LIGHT_LIGHT_CHART 48
BAKED_LIGHT_COUNT 49
TOOLS_VIS_MODE_TEXTURE_MIP_USAGE 70
QUAD_OVERDRAW 100 Visualize quad overdraw. Brighter color means more overdraw