Entrance Zone
阅读
2022-04-15更新
最新编辑:秘密实验室_官方频道
阅读:
更新日期:2022-04-15
最新编辑:秘密实验室_官方频道
The Entrance Zone is one of the four zones in SCP: Secret Laboratory. It contains the only exits that lead out of the facility.
描述
入口区(Entrance Zone)是Site-02的四个区域之一。
它是设施守卫的生成地点,包含通往地表A门和B门
入口区包含几个独特的房间。虽然其中一些房间可能包含物品,但大多数房间没有重要的游戏角色。
独特房间
独特房间是只生成一次的房间,可能包含有用的物品或具有重要的游戏作用。
二层房间(Walkway Office)
此办公室是一个中等大小的房间,包含走道和楼梯。
工作站总是会在楼梯的顶部生成,标准储物柜也有几率在那里生成。
另一个储物柜也可能在办公室的下层靠近办公室的一扇门处生成一个储物柜。
SCP通常使用高处跳下来伏击进入房间的人类玩家。
刷新:
- 在楼梯顶上(二层):
概率生成:
隔间办公室(Cubicle Office)
立方体办公室是一个中等规模的办公室,包含多张桌子,上面有电脑。
在房间的角落里,可以看到一个立方体。这个区域是一个常见的藏身之处,也是标准储物柜的可能生成地点。
工作站也可以在房间中生成。
概率生成:
侧面办公室(Side Office)
侧面办公室是一个走廊,在地板以下的一侧有一个小办公室。下沉式办公室的隔墙可用于掩护和隐藏。
当然,您可以试试在这里溜SCP-106
会议走廊(Conference Hallway)
会议走廊是一条有两扇锁着的门的走廊。
其中一扇门标有9B会议室,另一扇门标有L博士。
L博士门附近的地方经常被用作藏身之处或躲避枪击。
广播室(Intercom Room)
需要广播室权限 | |
SCP-079 打开此门需要消耗: 30 电量 | |
此门可以被: SCP-018, 碎片手榴弹 和 SCP-096 摧毁 |
The Intercom Room is a corner room with a keycard locked door that requires
Intercom Access Intercom Accessto open.
The intercom itself can be used by players to broadcast "useful" messages to the whole facility.
The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.
The intercom can also be used as a room of hiding, as only a small amount of Keycards can open the door.
Gates
需要大门权限 | |
SCP-079 打开此门需要消耗: 80 电量 | |
此门不能被摧毁! |
Entrance Zone contains the two gates that lead to the Surface Zone: Gate A and Gate B.
Gate A is closer to the Chaos Insurgency spawn area and is often used by Chaos when they enter the site.
Gate B is closer to the Mobile Task Force spawn area, and is often used by the MTF when they enter Site-02.
It is also closer to the Escape Area on Surface Zone, making Gate-B often used by Class-Ds and Scientists when they attempt to escape.
.
Guaranteed Spawn:
- Inside both gates:
Evacuation Shelter
The Evacuation Shelter is a small room that looks similar to a gate.
The gate itself is badly damaged and an redish-orange gas is seen leaking out.
When peeking into the room, the player can see many dead bodies littered inside it.
The room is sometimes used as a place to hide.
Inside the room one of the four hidden Hubertballs in the game can found. It can only be seen with Noclip.
Guaranteed Spawns:
Hallways and Dead Ends
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them.
Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.
Straight Hallway
A simple straight hallway with a decorative bench along the side.
The HCZ/EZ Checkpoint is always followed by two Straight Hallways no matter the layout.
Corner Hallway
A simple corner hallway with a decorative bench near the corner. The corner can be used to hide from SCPs or other dangerous foes.
3-Way Intersections
A 3-Way Intersection with benches.
4-Way Intersection
A 4-Way Intersection with a decorative bench near one of the doors.
Dead End
Dead Ends are red rooms with only one entrance. There are two variations of dead ends.
Variation 1 is a large dead end room, that contains a gate that can't be interacted with. This room is also a common hiding place.
Variation 2 has contains a normal hallway with a collapsed ceiling, which prevents players from continuing forward.
Like the other dead end room, this is also a common hiding spot.
Impossible Rooms
Impossible Rooms are rooms that do not naturally generate under normal in-game conditions despite existing within the generation code. Both of these two Impossible Hallways are similar in layout to the Conference Hallway.
Map Layouts
There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts.
The Orange Endroom labeled as "EZ" represents the checkpoint. It always spawns in the same location.
Below are all the possible map layouts, using their official names.
Credit:
- Mooshua - SL Layout Creator. This website is not official.