全站通知:

任务:驱魔

阅读

    

2023-12-06更新

    

最新编辑:Sdmf6

阅读:

  

更新日期:2023-12-06

  

最新编辑:Sdmf6

来自StarfieldWIKI_BWIKI_哔哩哔哩
跳到导航 跳到搜索
页面贡献者 :
Sdmf6

ID: City_ER_Exorcism
发布:
地点: 伊洛斯静息园
前置:
后续:
经验:
信用币:
其他收益:
FormID: 0016B466


任务概述

完成幽灵狩猎后接此任务。

任务阶段

说明:任务阶段、目标可能有分支剧情和可选目标。

任务阶段表
ID 说明
1 (DEBUG: Drop the player into the Retreat right after Ghost Hunt)
2 (DEBUG: Jump the player to the turn-in.)
3 (DEBUG: Return the player to the Retreat post solution.)
4 (DEBUG: Get the player in place to meet the Trackers)
5 (DEBUG: Give the player all the backgrounds to progress in this quest and unlock all the speech challenge options.)
19 (DEBUG: Stage to always set)
100 (P1: Quest started from ER_Ghost. Direct the player towards the base.)我同意帮伊洛斯静息园和骚扰他们的追踪者对峙。斯隆建议我找员工们谈谈,听听他们的想法。
110 (P2: Player spoke to Sloan about her suggestion. If the player already spoke to the hunters about their fears, open up her special speech challenge option)
120 (P2: Player asked Monika her advice. Unlock her SC for the player)
130 (P2: Player asked Nevan his advice and he gave them credits. Change up that option next time through.)
140 (P2: Player asked Greg his advice on the situation.)
145 (P3: Player triggered Greg's line)
150 (P2: Player has spoken to everyone at the Retreat on how to deal with the Trackers. Close out objectives. Set from stages 110-130)静息园的每一个人都在讨论如何对付追踪者。是时候和他们对峙了。
290 (P1: Player approached the wait trigger. Direct them to activate it.)我已经到追踪者的藏身处。现在我只需要等他们到来。
300 (P1: Player activated the lantern. Fade down, make 'em wait for a moment, then bring 'em back with our hunters in place.)
301 (P2: Player hit second player dialogue optin in Hunter scene. Get the player back there.)
305 (P1: Fade down engaged. Let's get those trackers turned on.)
307 (P3: The Trackers spotted the player. Update the objectives.)
310 (P1: Fade up complete! Have the hunters confront the player.)追踪者来了。是时候就伊洛斯静息园的事跟他们当面对峙了。
315 (P1: Tracker scene started. Turn off the forcegreet package.)
320 (P3: Player asked the Trackers how much it'll cost to get them to walk. Unlocks the very, very high bribe option.)
330 (P2: Player asked the hunters what they're afraid of. Unlock Sloan's special SC if the player asked her her advice.)
350 (P2: Sloan's special speech challenge option open.)
400 (P1: Player succeeded at the speech challenge. They've beaten the trackers.)
405 (P1: Player attempted to negotiate with the Trackers (used to change up dialogue in Peacemaker))
410 (P1: The player failed their speech challenge)
420 (P3: Player successfully bribed the Trackers.)
430 (P3: Player Starborn'ed their way through this beat.)
450 (P1: Player entered combat with the Trackers (or threatened them). Make them permanently hostile.)
470 (P1: Tracker M01 dead. Check to see if Track F01 is also dead (and if so, proceed).)
480 (P1: Tracker F01 dead. Check to see if M01 is dead and then proceed.)
490 (P1: Both Trackers dead. Mark this section complete.)
500 (P1: Hunters dealt with by any means. Direct the player back to the Retreat)骚扰伊洛斯静息园的追踪者都死光了。我应该回去告诉斯隆这件事。或:我成功说服追踪者退出了。我应该返回静息园,让斯隆知道这个好消息。
550 (P3: Hunters unloaded after a decision. If they're still alive, disable them.)
1000 (P1: Quest complete! Shut it down and start the next one!)我成功地解决了静息园的追踪者问题,但眼下静息园的联合主管似乎想跟我私下谈谈。

参考