更新日志 0.14.5
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2025-12-10更新
最新编辑:NACGNOH
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更新日期:2025-12-10
最新编辑:NACGNOH
时间:2025-12-08 (星期一) 18:19
本文来自:Steam 新闻中心
原作者:Pluto
原视频/文章地址:https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1818118366183466
Thank you all for the enthusiastic feedback to the endless mode!
With this patch some of the soft locking issues have been resolved, but we’re still investigating some edge cases.
If you are getting stuck, it helps us immensely if you post your log file in the bug section of our discord.
The logfile is located in "%appdata%/../LocalLow/Perfect Random/Sulfur/" and is called “Player.log”.
General
- Fixed Lucia’s mask being too small.
- House Decorator achievements should now be retroactively awarded when you visit the Arthurs store.
- All of Cousin’s pools do damage now.
- Muzzle flash now doesn’t rotate strangely when aiming straight up or down.
UI
- Fixed pickup notifications in some rare cases showing the wrong total amount.
Endless
- Fixed Stage transition effect not disappearing after a stage transition.
- The chance for normal loot from kills has been decreased by 30%.
- Amalgamations don’t spawn as regular units anymore. They may still spawn from other things, but will not block progression by needing to be killed.
- Added another failsafe for melee getting stuck. Hopefully it’s fixed for real this time!
Levels
- Church
- Improved fencing.
- Veil sound is not playing over the whole hub anymore.
- Increased the trigger volume size for the veil shortcut.
- Fixed skybox decoration not showing previously.
- Caves* Improved some chunks for event spawns.
- Caves toilet room spawns less now.
- Sewers* Fixed Z fighting under water.
- Fixed a ramp collider attached to a bridge.
- Dungeon
- Fixed platform collision in end room.
- Fixed door barricade not spawning.
- Forest
- Fixed floor collisions.
- Fortress
- Fixed hole behind pools entrance/exit.
- Fixed weird material on explodable wall in pools.
- Removed bugged chests.
- Beyond the Veil
- Added ramp colliders where needed.
- Decreased amount of loot after the first completion.

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