bugfix250729.1
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更新日志 0.14.5

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2025-12-15更新

    

最新编辑:LonelyPaladin

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更新日期:2025-12-15

  

最新编辑:LonelyPaladin

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WearyPaladin
标题:更新日志 0.14.5
时间:2025-12-08 (星期一) 18:19
本文来自:Steam 新闻中心
原作者:Pluto
原视频/文章地址https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1818118366183466


感谢大家对无尽模式的热情反馈!此补丁已修复部分进度锁定问题,但我们仍在调查一些特殊情况。如果您遇到卡关,请将日志文件发布到我们 Discord 的 bug 反馈频道,这对我们有极大帮助。日志文件位于 %appdata%/../LocalLow/Perfect Random/Sulfur/ ,名为 Player.log 。
Thank you all for the enthusiastic feedback to the endless mode! With this patch some of the soft locking issues have been resolved, but we’re still investigating some edge cases. If you are getting stuck, it helps us immensely if you post your log file in the bug section of our discord. The logfile is located in "%appdata%/../LocalLow/Perfect Random/Sulfur/" and is called “Player.log”.

通用

Fixed Lucia’s mask being too small.
  • 现在访问亚瑟商店时,室内装饰师成就将目动追溯授予。
House Decorator achievements should now be retroactively awarded when you visit the Arthurs store.
  • 大表哥的所有水池现在都会造成伤害。
All of Cousin’s pools do damage now.
  • 修复了垂直瞄准时枪口火焰异常旋转的问题。
Muzzle flash now doesn’t rotate strangely when aiming straight up or down.

界面(UI)

  • 修复了拾取提示在极少数情况下显示错误总数的问题。
Fixed pickup notifications in some rare cases showing the wrong total amount.

无尽模式

  • 修复了关卡过渡特效结束后不消失的问题。
Fixed Stage transition effect not disappearing after a stage transition.
  • 击条普通敌人的基础战利品掉落概率降低30%。
The chance for normal loot from kills has been decreased by 30%.
  • 腐化混合体不再作为常规单位刷新(仍可能通过其他方式出现,但不会因需要击杀它而卡住游戏进度)。
Amalgamations don’t spawn as regular units anymore. They may still spawn from other things, but will not block progression by needing to be killed.
  • 为近战卡顿问题新增防护机制一一希望这次能真正修复!
Added another failsafe for melee getting stuck. Hopefully it’s fixed for real this time!

关卡

教堂

  • 优化围栏碰撞。
Improved fencing.
  • 惟幕音效不再传遍整个中心区域。
Veil sound is not playing over the whole hub anymore.
Increased the trigger volume size for the veil shortcut.
  • 修复了天空盒装饰先前不显示的问题。
Fixed skybox decoration not showing previously.

洞穴

  • 优化了事件生成区块。
Improved some chunks for event spawns.
  • 降低了厕所房间的刷新频率。
Caves toilet room spawns less now.

下水道

  • 修复了水下的Z轴冲突问题。
Fixed Z fighting under water.
  • 修复了桥梁连接的斜坡碰撞体。
Fixed a ramp collider attached to a bridge.

地牢

  • 修复了最终房间的平台碰撞。
Fixed platform collision in end room.
  • 修复了门障无法生成的问题。
Fixed door barricade not spawning.

森林

  • 修复了地面碰撞问题。
Fixed floor collisions.

堡垒

  • 修复了沙瓦尼浴场入口/出口后的空洞。
Fixed hole behind pools entrance/exit.
  • 修复了沙瓦尼浴场可爆炸墙体的异常材质。
Fixed weird material on explodable wall in pools.
  • 移除了存在问题的宝箱。
Removed bugged chests.

死后世界

  • 在必要位置增加了斜坡碰撞体。
Added ramp colliders where needed.
  • 降低了非首次通关后的战利品数量。
Decreased amount of loot after the first completion.