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更新日志 0.14.13
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2026-01-21更新
最新编辑:scare飞雪
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更新日期:2026-01-21
最新编辑:scare飞雪
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标题:更新日志 0.14.13
时间:2026-01-20 (星期二) 16:20
本文来自:Steam 新闻中心
原作者:Pluto
原视频/文章地址:https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1821922921823736
时间:2026-01-20 (星期二) 16:20
本文来自:Steam 新闻中心
原作者:Pluto
原视频/文章地址:https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1821922921823736
常规(General)
- 修复了教堂(Church)场景无限加载的问题。 感谢所有报告此问题并提供日志/存档文件的玩家们 <3。
- Fixed infinite church loading. Thanks for everyone who reported this and provided their logs/save files <3.
- 修复了一个可以通过利用折扣机制不正当刷钱的漏洞。
- Fixed an exploit where you could exploit discounts to gain money in an unfair way.
- 全息现实投影仪现在可以正确刷新 NPC 了。
- The Holoreality Projector now refreshes NPCs as it should.
- 哥布林大表哥不再会受到中毒效果影响。
- Cousin is no longer affected by poison.
- 学者现在会正确出售 12 种随机魔油了。
- Kevin now correctly has 12 random oils.
- 关闭了大多数可解锁储藏箱的资源管理功能。该功能原本设计为仅对主储藏箱(Main Stash)生效。
- Turned off resource management for most unlockable stashes. This was always intended to only work at the main stash.
- 调整了隐藏房间内卷轴的生成几率。
- Changed scroll spawn rate in secret rooms.
- 修复了护身符(Amulet)对话会导致玩家卡死(无法操作)的问题。
- Fixed amulet dialogue locking the player.
- 修复了全屏特效(主要是火焰)在返回主菜单时依然残留的问题。
- Fixed to fullscreen effects (fire mostly) does not remain when going to main menu.
- 修复了在近战蓄力期间卸下武器会导致弹药 HUD 卡住的问题。
- Fixed ammo HUD frozen after unequipping weapon while in melee charge.
- 修复了使用护身符传送时,教堂关卡会被重复加载的问题。
- Fixed an issue of church level being loaded twice when teleporting with the amulet.
武器 (Weapons)
- 骑士的耐久度现调整为 2700(原为 2000)。
- Cavalier durability is now 2700 (Was 2000.)
- 骑士的贴图(Sprite)现在能正确展开显示了。
- Cavalier sprite now is correctly unfolded.
- 骑士的模型尺寸略微调大了。
- Cavalier’s model has been made slightly bigger.
- 弗雷德号的耐久度现调整为 3900(原为 3000)。(这是上个补丁中遗漏的改动)
- Vrede durability is now 3900. (Was 3000) (This was missed last in the last patch)
- 守墓者上的激光现在恢复可见了。
- Lasers on Gravekeeper have been made visible again.
- 为漂流木 9 号添加了新的动画。
- New Drifter9 animations.
关卡(Levels)
- 修复了玩家可以跳过教堂大厅帷幕的问题。
- Fixed so the player can’t jump over the curtains in the Church hub.
- 调整了通往沙瓦尼大桥的触发点位置,使其在教堂大厅内更近一些。
- Moved trigger to Shav’Wa Bridge to be a bit closer in the Church hub.
- 洞穴增加了两个新的地图块!
- Two new chunks added to Caves!
- 修复了“洞穴”中会导致宝箱重叠生成的问题。
- Fixed issue that caused double chests to spawn in Caves.
- 移除了一个导致“洞穴”无法正常加载的事件。
- Removed an event that caused Caves not to load properly.
- 修复了在“洞穴”中,某事件可能导致物品生成在未开启的宝箱内部的问题。
- Fixed an event that could cause an item to spawn inside an unopened chest in Caves.
- 修复了“洞穴”中一处玩家可能会卡入地形(穿模)的区域。
- Fixed an area that players could clip into the geometry in Caves.
- 修复了城镇内部墙壁的碰撞体积问题。
- Fixed collision on interior wall in Town.
- 修复了城镇中会导致一个隐藏房间生成在另一个隐藏房间内部的问题。
- Fixed an issue that caused a secret room to spawn inside another in Town.
- 为下水道添加了新的天空盒(Skybox)。
- Added a new skybox for Sewers.
- 修复了森林区域出口前会错误生成墙壁堵路的问题。
- Fixed an issue that caused a wall to generate before the exit in Forest.

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