bugfix250729.1
全站通知:

火湖 1.0 将于 10 月 28 日正式推出!

刷 历
编

阅读

    

2026-10-16更新

    

最新编辑:NACGNOH

阅读:

  

更新日期:2026-10-16

  

最新编辑:NACGNOH

来自火湖WIKI_BWIKI_哔哩哔哩
跳到导航 跳到搜索
页面贡献者 :
NACGNOH
标题:火湖 1.0 将于 10 月 28 日正式推出!
时间:2026-10-08 (星期四) 16:42
本文来自:Steam新闻
原作者:Pluto
原视频/文章地址:https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1846018067930493

什么是 SULFUR 1.0?

SULFUR 1.0 标志着抢先体验阶段的结束,以及游戏的正式完整发布 SULFUR 目前已经拥有海量内容,包括 60 多种枪械、数百种战利品、多片区域、Boss、敌人、任务、烹饪、武器改装,以及更多内容。

而在 10 月 28 日,我们还将推出以下内容:

1846018067930493-1.png

值得期待的内容:

  • 完整的附魔系统, 包括完整的组合魔法矩阵,以及 5 个全新附魔:
    • 雪人脑袋卷轴
      Scroll of Snowman Head
    • 水弹卷轴
      Scroll of Water Bomb
    • 泥球卷轴
      Scroll of Mud Ball
    • 魔种卷轴
      Scroll of Evil Seed
    • 特斯拉寒流卷轴(嘘~)
      Scroll of Teslacold (don't ask)
  • “任务日志”。一款完全数字化的当前任务追踪工具!是时候丢掉电脑(或主机)旁那个记事本了!
Quest log, an all digital tracker of your current quests! Time to recycle that notepad by your PC (or console)!
  • 完整的游戏进程,从头到尾完整体验 SULFUR(各位老玩家,本次暂时没有新区域,敬请期待。)
The complete progression through SULFUR from beginning to end (no new areas for you veterans, yet. Stay tuned.)
  • 更多平衡调整、打磨与性能优化,以及各类游戏体验(QoL)改进
More balancing, polish, performance improvements and quality-of-life updates
  • 新增大量魔油,专门用于抵消子弹下坠。
Bunch of oils. Specifically ones that will allow you to counteract bullet drop.
  • 敌人击退效果,包括与近战武器、油和魔法之间的互动(该改动同时解决了推出击退机制后玩家可以无脑逃课通关的问题)。“一举两得!”
Cool hitstop when meleeing enemies (that also stops you from cheesing everything when we introduced knockback). Double win.
  • 还有一些我们现在想不起来的内容,你们得等大型更新日志了。
And more stuff we can’t think of right now, you’ll have to wait for the big change log.


随着 SULFUR 于 10 月 28 日结束抢先体验,基础售价将从 ¥86($24.99)上调至 ¥103($29.99) ,各地区价格也会按比例进行调整。让你们这些一路相伴的抢先体验玩家,显得特别聪明、特别酷、特别有品位。🏻👈🤣
As SULFUR leaves Early Access on October 28, the base price will increase from $24.99 to $29.99 USD, with regional prices adjusted proportionally. Making all you Early Access players, who has been along for the ride, feel really smart and cool and good looking.

10 月 28 日,SULFUR 将在 PC 上结束抢先体验,并同步登陆 Nintendo Switch、Nintendo Switch 2、PlayStation 4、PlayStation 5、Xbox One 和 Xbox Series X|S。

经历了漫长的开发过程后,我们终于完成了游戏的优化与收尾工作,使其能够登陆本世代和上世代主机。我们对此感到非常自豪,也希望大家能把 SULFUR 推荐给所有喜欢在主机上玩游戏的朋友!
After a long journey we have optimized the game and finalized it to be released on all current-gen and last-gen consoles, we are super proud of this, and hope you can recommend all your console friends to go check it out!

1846018067930493-2.png

那么 1.0 之后呢?

我们知道很多玩家都期待多人模式。
We know a lot of you are hoping for multiplayer.


多人模式不会包含在 10 月 28 日推出的 SULFUR 1.0 中,也不会有任何突然上线的多人模式惊喜。
Multiplayer will not be part of SULFUR 1.0 on October 28, and there is no surprise multiplayer shadowdrop.


不过,多人模式确实是我们计划在未来的发布后更新中开发的内容。
However, multiplayer is something we plan to work on as a future post-release update.


而且 1.0 并不是 SULFUR 的终点。我们计划继续通过免费更新支持游戏,包括更多枪械、新内容、各种改进以及其他有趣的惊喜。
And 1.0 is not the end of SULFUR. We plan to keep supporting the game with free updates, including more firearms, new additions, improvements and other fun treats.


我们也很希望未来能够探索 DLC,尤其是如果 SULFUR 在 2027 年以及更久之后依然拥有活跃的社区。目前还没有任何可以公布或承诺的内容,但我们还有很多东西想要做。
We'd also love to explore DLC in the future, especially if SULFUR continues to have a vibrant community through 2027 and beyond. Nothing to announce or promise yet, but there are plenty of things we'd still love to make.


现在,我们的首要目标是把 1.0 顺利带到 PC 和全部六个主机平台。完成这件事之后,我们就可以开始期待下一步了。
Our focus right now is getting 1.0 out properly across PC and all six console platforms. After that, we can start looking forward to what comes next

1846018067930493-3.png

最后再说一件事

抢先体验让我们有机会进行试验、重新平衡、调整改动,并弄清楚我们认为《SULFUR》应该是什么样子。
Early Access has given us the chance to experiment, rebalance, change things around and figure out what we believe SULFUR should be.


我们阅读了你们的评论、评测、Discord讨论、Bug报告和反馈。你们中有些人希望游戏更难,有些人希望更简单,有些人希望节奏更快,有些人希望更慢,有时甚至同时出现完全相反的诉求。
We've read your comments, reviews, Discord discussions, bug reports and feedback. Some of you want the game harder, some easier, some faster, some slower, and sometimes completely opposite things at the same time.


我们的目标从来不是让每一条单独的建议都变成现实。我们对《SULFUR》的目标始终是打造一款在系统层面有趣、富有挑战性且好玩的游戏,让不同的武器、装备、食物、附魔、构筑以及其他系统为你提供有意义的选择和充足的实验空间。
Our goal has never been to make every individual suggestion happen. Our goal with SULFUR has always been to make a game that is systemically interesting, challenging and fun, where the different weapons, gear, food, enchantments, builds and other systems give you meaningful choices and plenty of room to experiment.


1.0版本中的大量工作都体现了这一点。我们持续调整武器和装备的平衡,重做物品以赋予它们更清晰的定位,改进 progression,打磨操作和UI,优化每一个区域,并修复了多到离谱的Bug。
A lot of the work going into 1.0 reflects that. We've continued balancing weapons and equipment, reworking items to give them clearer identities, improving progression, polishing controls and UI, optimizing every area and fixing a frankly unreasonable number of bugs.


1.0并不意味着我们不再倾听、不再平衡或不再改进《SULFUR》。远非如此。它意味着我们已经达到了一个我们能够自信地称之为《SULFUR 1.0》的基础游戏版本。
1.0 doesn't mean we're done listening, balancing or improving SULFUR. Far from it. It means we've reached the version of the base game that we feel confident calling SULFUR 1.0.


今后,对于可能扰乱或使你们已组建的构筑失效的重大平衡改动,我们也会更加谨慎。
Going forward, we'll also be more careful with major balance changes that could disrupt or invalidate the builds you've put together.


并且,一如既往,请继续在OurDiscord.com分享你们的想法。
And, as always, keep sharing your thoughts on OurDiscord.com


下方是完整的1.0更新日志。
Below you'll find the full 1.0 changelog.

1846018067930493-4.png

1.0.0 完整更新说明

[2026 年 10 月 28 日推出]