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3.23.2.0 更新日志

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2024-10-07更新

    

最新编辑:NACGNOH

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更新日期:2024-10-07

  

最新编辑:NACGNOH

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NACGNOH
标题:3.23.2.0 更新日志
作者:SDGNelson
时间:2023-02-18
来源: Steam News
原文地址:https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5059268099240648828

更新日志

添加:

  • Option to use the classic crosshair shape.
  • "Manual Object Culling" volume type which replaces/improves old per-object-asset LOD area settings.
  • Instantiated_Item_Name_Override and Instantiated_Attachment_Name_Override options to simplify workarounds for animation component.
  • Exclude_From_Culling_Volumes [bool] option for objects.
  • Exclude_From_Level_Batching [bool] option for objects and trees.
  • "-DisableCullingVolumes" command-line flag. Not recommended.
  • "-UseLevelBatching=true/false" command-line option.
  • Valentine's day holiday condition for secret admirer note quest on Liberator.
  • Per-location option to hide from map UI.


变更:

  • Improved and re-enabled batching of level objects and trees.
  • Assets with duplicate guid are now skipped during registration rather than assigning a new guid.
  • Use same collision height (2 meters) for all zombie types.
  • Slightly increase zombie vertical attack range by 0.1 meter.
  • Slide while standing on zombie's/animal's head.
  • Allow masks to work as underwater breathing apparatus with backpack.
  • Semi-auto repairing melee items play an impact sound.
  • Terrain tool weight target option can be used with auto foundation option.


修补:

  • Stereo not *playing* the tracks not installed on the server, rendering the change in the previous update pointless. [Thanks Timmy!]
  • Teleport animals that fall out of the map to a valid spawnpoint. [Thanks Toothy Deerryte!]
  • Pooled effects getting prematurely destroyed. [Thanks Gamingtoday093!]
  • Transparent pixels in supersampled screenshots. [Thanks Tiway!]
  • Some inconsistent skin/cosmetic emissive intensity values. [Thanks diddlyono!]
  • Animal collider not getting disabled on server. [Thanks surv0013!]
  • Misaligned UVs on player/zombie ragdoll neck. [Thanks Toothy Deerryte!]
  • Extremely small network positions off by one. [Thanks Gamingtoday093!]
  • Some inconsistencies when enabling/disabling crosshair. [Thanks KarmaWSYD!]
  • Interior culling size of several objects.
  • Loading screen not appearing between clicking exit and reaching the main menu.
  • Legacy airdrop/location node conversion not assigning instance ID.


补丁 #1:

修补:

  • Holiday object collision not disabled on server. [Thanks AdamDN!]


Batching performance improvements:

This update should bring a noticeable performance increase on vanilla maps, and curated/modded maps too if/when the map creators opt-in. There was a similar update several years ago, but it had to be disabled because it used too much memory (RAM) for some players - actually reducing performance and/or crashing. According to the Steam hardware survey ~96% of players have 8+ GB of RAM now, so with some useful improvements it has been re-enabled. As a precaution it can be disabled by default on the backend if the update goes poorly, and you can disable it with this command-line option if necessary: -UseLevelBatching=false

For more information there are two new articles intended for map developers:

Level Batching
Manual Object Culling

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