3.22.5.0 更新日志
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2024-10-06更新
最新编辑:NACGNOH
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更新日期:2024-10-06
最新编辑:NACGNOH
作者:SDGNelson
时间:2022-03-12
来源: Steam News
原文地址:https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5631194088562578600
更新日志:
添加:
- In-game option to sort player list alphabetically or by group.
- Transition fog near edge of maximum render distance.
- New clouds and aurora borealis rendered in skybox.
变更:
- Added more trashbags to the fall-cushioning blue trashbag areas under the Seattle, Washington crane, and adjusted their positioning. The changes to mid-air strafing made these more difficult to land on, and they could be difficult to see from atop the crane while in first-person. These changes make the landing easier to see and achieve.
- Adjusted the car parkour at Rainbridge Island, Washington to be more forgiving. The changes to mid-air strafing made it more difficult to traverse. It should now be easier to climb down without breaking bones, and easier to climb up without getting stuck.
- Added wild animal spawns in the wilderness near Chersky Farm, Russia.
- Added item spawns to the upper floor of the Kivgrad Harbor, Russia office building.
- Added item spawns to the interior rooms (and outdoor picnic table) of the ship docked at Kivgrad Harbor, Russia.
- Tweaked the Industrial Generator from Rare Rarity to Epic Rarity.
- Renamed the Umbrella (barricade) items from "Umbrella" to "Patio Umbrella".
- Renamed the Flare (barricade) items from "Flare" to "Flare Sconce".
- Updated the item descriptions of the Golf Club and Wreath.
- Updated localization of the legacy editor's transformation tools for accuracy and consistency.
- Updated localization of various console commands for typos, correctness, and missing localization.
修补:
- Explosion armor value while naked.
- Planting seeds on ghillie netting.
- Overriding material IsArable / HasOil.
- See-through underside of debris clipping into the unfinished building in Seattle, Washington.
- Bad clipping and misalignment with objects around Kivgrad Harbor, Russia.
- Misaligned objects at the Keryev, Russia factory building.
- Railway track at the factory building in Keryev, Russia that briefly travelled beneath the floor.
- Floating railway bridge in Germany.
- Spot where players could rarely get stuck atop a crate at Shelton Farm, PEI.
- Floating or misaligned objects in Stratford, PEI.
- Floating snow around the Yukon road tunnel.
- Bugged zombie spawn point in the Ibex Valley, Yukon where the zombie would immediately fall through the world once alerted.
- Usage of various deprecated item properties.
- Skybox tree backface depth pass on forward rendering.
- Not returning attached effects to pool after parent was deactivated.
Special thanks to MoltonMontro for the localization improvements, map changes, and bug fixes!
Known issue: with TAA there are some visual artifacts between the fog and skybox.
绘制距离:
"绘制距离" 设置会影响附近的哪些实体是可见的。"远裁剪面"是所有物体包括地形、水体、云层等在内的绝对最大绘制距离。此前,云层和北极光都是以 3D 网格绘制的,类似的在上次更新 (3.22.4.0) 前星星、 太阳和月亮也是以 3D 网格绘制的。这意味着远裁剪面距离需要设置得足够远,以能够覆盖整个大气层,但好处是能够在超高设置下确保整个地形都是可见的。现在太阳, 月亮, 星星等都在天空盒(Skybox)中渲染,远裁剪面距离也已缩短至 1,024 米,意味整个地形将不再可见,但带来了相当多的好处:
- Culling is one of the main CPU bottlenecks, and takes less time thanks to the early rejection.
- 起初旧版的网格云层常常被误认为是飞行的巨石。虽然新版的云层有些平坦,但是看起来不像石头了,或许未来可能会升级成 3D/体积纹理.
- 天空盒(Skybox)反射能够将云层, 星星, 月亮等反射在金属物体上.
- Sky transition fog makes the level feel bigger because it cannot all be seen at once, and is visually impressive / fun / colorful on many maps.
- Improved depth precision within the actual level reduces Z-fighting.
- The improved depth precision should allow a future update to merge the first person and third person models, which will make lighting and animations more consistent between both.
补丁 #1:
修补:
- Cloud ambient lighting flash while rendering item thumbnails.
- Lowered airdrop plane height from so they are less obscured by the reduced draw distance.