全站通知:

用户:414874967/Competitive Ops/Rulings/Seungmin "ban" Oh

来自无畏契约WIKI_BWIKI_哔哩哔哩
跳到导航 跳到搜索

译者按:本页面是无畏契约电竞运营团队对Ban选手发布的处罚公告
以下英文原文著作权归Riot Games Inc.所有,中文译文著作权属于User 414874967.pngACG_Planck,以CC BY-NC-SA 4.0协议发布。转载需标明出处。

英文原版

中文翻译

Seungmin "Ban" Oh
吴昇珉(Ban)[1]违规事件

TL;DR

概述

Riot Games completed an investigation into potential breaches of the Riot Games Esports Global Code of Conduct (“Global Code of Conduct”) by Seungmin "Ban" Oh. Based on available evidence, Riot Games determined that Ban's conduct breached Article 4.14 (Match-Fixing or Manipulation). The breach resulted from Ban engaging with individuals and entertaining proposals for match manipulation which included financial terms, in the VALORANT Champions Tour (VCT) Pacific 2025 match between Global Esports and Team Secret held on July 19, 2025. While Ban claimed they did not intend to carry out the proposed manipulation, their engagement still constituted a violation under the Global Code of Conduct. Riot Games also considered several mitigating factors in determining the appropriate sanction, including Ban's prompt self-reporting of their misconduct before disciplinary proceedings began.

拳头游戏针对吴昇珉(Ban)选手疑似违反《拳头游戏全球电竞行为准则》(以下简称《行为准则》)的行为已经完成调查。基于目前已经掌握的证据,拳头游戏认定Ban选手的行为违反了4.14条款(假赛或操纵比赛)。此次违规行为源于Ban与某些人接触,并进行了与金钱回报相关的操纵比赛行为的商讨,涉及到2025年7月19日举行的无畏契约冠军巡回赛(VCT)太平洋赛区2025赛季Global Esports与Team Secret之间的比赛。尽管Ban选手声称他们并不打算实施这一操纵比赛的行为,但根据《行为准则》,商讨本身仍然构成违规行为。在决定处罚措施时,拳头游戏还考虑了几个减轻处罚的因素,例如Ban选手在纪律处分程序开始前及时主动报告了自己的不当行为。

As a result, Ban is suspended from participating in all Riot-sanctioned competitions for twelve (12) months with immediate effect, and is required to complete an educational training focused on integrity and ethics within a competitive environment (i.e., esports or sports) prior to re-entry into the ecosystem.

基于以上情况,Ban选手在一切拳头旗下的赛事中被处以12个月禁赛,即刻生效,且在复出前必须接受以竞争环境(即电子竞技或传统体育)中的诚信和道德为主题的教育培训。

TIMELINE

时间线

The below is a summary of Riot Games' findings. While Riot Games considered all the facts and evidence available at its disposal, the summary refers only to what Riot Games considers necessary to explain its reasoning.

以下是拳头游戏所掌握的情况的摘要。拳头游戏在作出决定前考虑了其掌握的所有事实和证据,但摘要仅会提及拳头游戏认为对其推理过程进行解释所必需的内容。

On August 27, 2025, Riot Games became aware of an online post containing unverified screenshots that appeared to show private messages discussing match-fixing within VCT Pacific. Upon being aware of the allegations, Riot Games appointed Sportradar to further look into the matter.

2025年8月27日,拳头游戏获悉,有网络帖子发布了未经证实的私信截图,表明VCT太平洋联赛中可能存在假赛问题。获悉以上信息后,拳头游戏指定了雷达体育[2]针对这一问题进行深入调查。

Sportradar completed interviews with all relevant persons of interest and witnesses, with these concluding on November 18, 2025.

至2025年11月18日,雷达体育完成了对所有相关人员和见证人的询问。

Based on the investigation, Riot Games did not find evidence that could conclusively verify the authenticity of the abovementioned screenshots or allegations. However, information gathered through witness testimonies and document review, indicated that Ban may have engaged in match-fixing related activities.

基于以上调查结果,拳头游戏未能发现任何可以直接证明上述截图和指控真实性的证据。然而,通过目击者证词和文件审查收集的信息表明,Ban仍然可能参与了假赛相关活动。

Consequently, Riot Games initiated disciplinary proceedings against Ban on December 3, 2025, and provided them with the opportunity to submit a statement. Ban submitted a written response on December 10, 2025.

因此,拳头游戏于2025年12月3日对Ban启动了纪律处罚程序,并为其提供了提交陈述的机会。Ban于2025年12月10日提交了一份书面答复。

RELEVANT RULES

相关规定

Esports Professionals must abide by the Global Code of Conduct. In particular, the below provisions are relevant to the present case:

电竞从业人员必须遵守《行为准则》。在此事件中,与其相关的条款如下:

Article 4.14 Match-Fixing or Manipulation.

4.14 假赛或操纵比赛

Esports Professionals may not match-fix or otherwise manipulate the outcome of any match or competition or request, encourage, or instruct others to manipulate it. Manipulation is defined as the unlawful or undue influence or alteration (including failing to give best efforts), directly or indirectly, by an act or an omission, of the course, result, or any other aspect of a match (i.e. spot-fixing) or a competition, irrespective of whether the behavior is committed for financial gain, sporting advantage, or any other purpose. [...] Failure to cooperate with Riot in an investigation related to match-fixing or manipulation may be sanctioned similarly to the actual act of match-fixing or manipulation. [...]

电竞从业人员不得不得操纵或以其他方式影响任何比赛或竞赛的结果,也不得要求、鼓励或指示他人进行操纵。操纵行为被定义为通过作为或不作为,直接或间接地对比赛(即现场操纵)或竞赛的过程、结果或任何其他方面施加非法或不当影响或改变(包括未能尽最大努力),无论该行为是为了经济利益、体育优势还是任何其他目的。 [...] 在与操纵比赛或假赛相关的调查中,如不配合拳头游戏,可能会受到与实际操纵比赛或竞赛行为相似的制裁。 [...]

Article 5.9 Intent.

5.9 意图

Violations of this Code of Conduct are subject to disciplinary action, whether or not they were committed intentionally or as part of a joke, a stunt, or some form of social media performance.

违反本行为准则的行为将受到纪律处罚,无论这些行为是故意为之,还是作为玩笑、噱头或某种社交媒体表演的一部分。

RULINGS

罚则

Riot Games considers match-fixing a severe violation of its Global Code of Conduct due to the significant threat it poses to the competitive integrity, trust, and long-term viability of the esports ecosystem. Each incident is reviewed individually, taking into account any mitigating and aggravating circumstances. The summary below outlines Riot Games' most relevant findings only.

拳头游戏一向认为,假赛行为是对《行为准则》的严重违犯,其对竞技公平、诚信原则以及生态系统的长期利益造成严重威胁。我们会单独审查每一起事件,同时考虑所有可能减轻和加重处罚的情节。以下摘要仅概述了拳头游戏与本事件关联最紧密的调查结果。

The investigation found that Ban engaged with individuals seeking to arrange match manipulation and entertained their proposals. Instead of declining and immediately reporting the approach, Ban continued the conversation and discussed the terms offered. During the investigation, Ban claimed that they did not intentionally underperform and fix the outcome of the match.

调查发现,Ban与寻求操纵比赛的人士进行了接触,并考虑了他们的提议。Ban没有立即拒绝并报告这一行为,而是继续交谈并讨论了所提出的条款。在调查期间,Ban声称他们并没有故意表现不佳并操纵比赛结果。

Riot Games conducted a competitive performance evaluation of Ban in the match of interest. The evaluation considered objective gameplay data, kill/death/assist ("K/D/A") statistics, and other contextual factors. The competitive performance evaluation, when assessed alongside additional corroborating evidence and witness testimonies gathered during the Sportradar investigation, was insufficient to conclusively establish that Ban intentionally underperformed and attempted to manipulate the match of interest.

拳头游戏对Ban在相关比赛中的竞技表现进行了评估。评估考虑了客观的游戏数据、击杀/死亡/助攻(“K/D/A”)统计数据以及其他情境因素。结合雷达体育在调查期间收集的其他佐证证据和目击者证词,该竞技表现评估不足以确凿证明Ban故意表现不佳并试图操纵相关比赛。

Pursuant to Article 4.14 (Match-Fixing or Manipulation) and 5.9 (Intent) of the Global Code of Conduct, a violation may occur regardless of a player's intent. Accordingly, engaging with individuals who propose match manipulation and agreeing to their terms to fix a match, is in itself a violation, whether or not the manipulation is ultimately carried out. Participation in such discussions, even without plans to act on them, breaches the Global Code of Conduct.

根据《行为准则》第4.14条(假赛或操纵比赛)以及第5.9条(意图)的规定,违规行为与选手的真实意图无关。因此,与试图操纵比赛的人士接触并同意其操纵比赛的条件,无论最终是否实施操纵,其本身即构成违规行为。参与此类讨论,即使没有付诸行动的计划,也违反了《行为准则》。

Consequently, Ban's conduct constitutes a violation of Article 4.14 (Match Fixing or Manipulation) of the Global Code of Conduct.

综上,Ban的行为违反了《行为准则》第4.14条(假赛或操纵比赛)。

In determining the appropriate sanction, Riot Games evaluated all relevant aggravating and mitigating factors. Although Ban's alleged lack of intent to deliberately underperform does not absolve them of the violation and plays only a limited role in reducing their overall culpability, it remains relevant when assessing the proportional severity of the sanction. Riot Games also noted that Ban self-reported the incident to their team management before being contacted by Riot Games. While this disclosure occurred after the match in question had concluded, its timing occurred before disciplinary proceedings began and was therefore treated as a meaningful mitigating circumstance.

在决定适宜的处罚时,拳头游戏评估了所有相关的加重和减轻处罚的因素。尽管Ban可能并没有故意表现不佳的意图,但这并不意味着行为不构成违规,且不能显著减轻其责任,但在确定处罚时,这一点仍须纳入考量。拳头游戏还认为,Ban是在拳头游戏联系他之前,主动向其俱乐部的管理层报告了这一事件。虽然这一报告是在相关比赛结束后才发生的,但其时间点是在纪律处分程序开始之前,因此可以减轻处罚。

In view of the above, Ban is suspended from participating in any Riot-sanctioned competitions, for twelve (12) months with immediate effect.

综上所述,Ban选手在一切拳头旗下的赛事中被处以12个月禁赛,即刻生效。

Furthermore, Ban is required to complete an educational training focused on integrity and ethics within a competitive environment (i.e., esports or sports) prior to re-entry into the ecosystem. The training must be provided by an independent and reputable third-party service provider that is unaffiliated with Ban. To ensure that the training provider and program Ban has identified meets the expectations described above, Ban must receive prior written approval from the league. Ban is further required to provide evidence of completion.

此外,Ban选手还需要在复出前接受以竞争环境(即电子竞技或传统体育)中的诚信和道德为主题的教育培训。该培训必须必须由与Ban无关联的独立且声誉良好的第三方服务提供商提供。为确保Ban所确定的培训提供商和培训项目符合上述要求,他必须事先获得联盟的书面批准。此外,Ban还需提供培训完成的证明。

Failure to comply with the above training requirements before seeking re-entry into the Riot Games esports ecosystem may result in further disciplinary actions against Ban and their current or future team.

若Ban选手在复出前未遵守上述培训要求,他本人以及他现在或未来的俱乐部可能会受到进一步的纪律处罚。

Riot Games remains committed to upholding the integrity of esports by addressing violations of the Global Code of Conduct with appropriate sanctions to deter similar actions in the future.

拳头游戏始终致力于维护电子竞技的公平性,并通过适当的制裁措施来处理违反《行为准则》的行为,以遏制未来类似行为的发生。

Upon issuance of this ruling, the matter is considered closed; the ruling is final and cannot be appealed. However, if new, substantive evidence comes to light, it may warrant a review of the matter at the discretion of Riot Games.

本裁定一经发布,即视为案件结案;该裁定为最终裁定,不得上诉。然而,若出现新的实质性证据,拳头游戏可酌情决定是否重新审查此案。

  1. 非正式译名,下同
  2. 一家体育数据技术公司