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MaxHP

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2023-03-12更新

    

最新编辑:lpmon_

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更新日期:2023-03-12

  

最新编辑:lpmon_

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Max HP

Max HP

Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying Items from Shop. Some Characters starts with extra Max HP.

Every Character starts with 10 Max HP by Default, and gain +1 Max HP when leveling up.


If you reduce your Max HP to 0 or lower, like you can while playing Demon.png 恶魔 you will still have 1 Max HP when you start the next wave.


Max Health Cap

If you buy the item Handcuffs.png Handcuffs, your Max HP will be locked at its value when you bought the item. You can still increase or decrease your Max HP, but when you enter the game, your health bar can't be higher than your Max Health Cap.

Even if you buy Handcuffs at 100 Max HP, HP Scaling Items and Weapons like Alien Eyes.png Alien Eyes, Potato Thrower.png Potato Thrower, and Chopper.png Chopper can still scale beyond 100 Max HP. The cap only affects your HP Bar.

The game has a natural Max Health Cap of 999999, or just shy of a million Max Health. That is the maximum amount of health you can have. But scaling items like Potato Thrower can still scale with values higher than this limit. You are unlikely to encounter this limit unless you play a Modded version of the game, or are playing Endless Mode.

Items

Positive

These items increase your Max HP.

模板:ItemTagText

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-4% Dodge
65
Tier 3 +15 Max HP
+8 Enemy Speed
80
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +3 Max HP
-1% Damage
15
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20
Tier 4 +2 HP Regeneration for every -1% Speed you have.
+5 Max HP
-15% Speed
100
Tier Item name not found Item name not found Item name not found Item name not found Item name not found
Tier 4 +3 Max HP at the end of a wave (stacking)
+1 HP Regeneration at the end of a wave (stacking)
+1% Life Steal at the end of a wave (stacking)
100
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 4 +12 Max HP
+5% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 4 +12 Max HP
+25 Luck
-12% Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+1 HP Regeneration
+1% Life Steal
+3% Damage
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
85 Win a run with Well Rounded.png Well Rounded
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier Item name not found Item name not found Item name not found Item name not found Item name not found
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110
Tier 3 +3 Armor
+5 Max HP
-5% Speed
80
Tier 1 +3 Max HP
Start the next wave with 1 HP
12

Positive - Interactions

These items have a positive interaction with Max HP.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 Shoots +6 alien eyes around you every 5 seconds dealing (50%Max HP.png) 50
Tier 2 +3 Max HP
+1 Max HP for every 100 Materials you have.
-5% Speed
45 Win a run with Saver.png Saver

Negative

These items decrease your Max HP.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20
Tier 4 +10 Engineering
+10% XP Gain
-3 Max HP
80
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 1 +7% Damage
-2 Max HP
20
Tier 4 +15% Speed
+10% Dodge
-6 Max HP
-2 Armor
100
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-2 Armor
90 Win a run with Ranger.png Ranger
Tier 1 Burning spreads to a nearby enemy
-1 Max HP
25

Negative - Interactions

These items have a negative interaction with Max HP.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
80


Characters

These Characters start with different Max HP, or have mechanics related to their Max HP:

Positive Characters

Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5

Negative Characters

Name Stats Unlocked By Unlocks
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range

Weapons

These Weapons either grant you extra Max HP, or they deal additional damage based on your Max HP.

Name Class Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Rock 模板:1 set does not exist.
Ghost Scepter 模板:1 set does not exist.
Chopper 模板:1 set does not exist.
Potato Thrower 模板:1 set does not exist.

Weapon Classes

These Weapon Classes affect Max HP:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Hammer
  Hammer

Rock
  Rock

Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP


Rock
  Rock

Spear
  Spear

Stick
  Stick

Torch
  Torch