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光环:致远星
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2021-08-09更新
最新编辑:Yoyo-tianlu
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更新日期:2021-08-09
最新编辑:Yoyo-tianlu
光环:致远星 | |
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2010年9月14日 |
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ESRB: Mature (M) for Blood and Violence |
- "From the beginning, you know the end."
- — Game tagline[2]
光环:致远星是一个光环宇宙的第一人称射击电子游戏,是光环:战斗进化的直接前传,描写了致远星的沦陷。它由bungie有限责任公司开发,微软游戏工作室在Xbox 360主机发行。 [3][4]这是乔·斯塔顿在微软2009年E3媒体吹风会上宣布的;致远星于 2010 年 9 月 14 日在北美、欧洲、澳大利亚和亚洲发布,日本除外,日本于一天后发布。 [5] 2015 年 12 月 17日,光环:致远星通过向下兼容,登录到Xbox One上。[1]经过几次测试后,它在2019年12月3日被添加到光环:士官长合集。
发行第一天,致远星的票房收入超过了 2 亿美元,超过了光环3创下的 1.7 亿美元的纪录。 [6]
Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[3][4] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later.[5] On December 17, 2015, Halo: Reach became available on the Xbox One via backwards compatibility.模板:Ref/Reuse After several testing flights, it was added to Halo: The Master Chief Collection on December 3, 2019.
Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.[6]
梗概
背景故事
- 主条目: 联合国太空司令部的历史
到26世纪,人类已经超越了地球太阳系的范围,现在在地球联合政府和联合国空间司令部(地球政府的军事和科学部门)的最终控制下,居住在其他恒星系统中的数百个世界。然而,殖民化并非没有问题。到25世纪末,各种反叛和分离主义派别(俗称起义者)出现在外殖民地,积极反对UNSC对边远地区实行的统治。2517年,SPARTAN-II计划由联合国安理会发起,旨在通过生产一批生物增强型超级士兵来应对外殖民地即将爆发全面内战的威胁。
By the 26th century, humanity has expanded beyond the confines of Earth's Solar System and now inhabits hundreds of worlds in other star systems under the ultimate control of the Unified Earth Government and the United Nations Space Command, the Earth government's military and scientific arm. However, colonization did not come without its problems. By the late 25th century, various rebel and secessionist factions commonly known as Insurrectionists emerged in the Outer Colonies, actively opposing the UNSC-imposed rule on the outlying worlds. In 2517, the SPARTAN-II program was initiated by the UNSC to counter the threat of an imminent all-out civil war in the Outer Colonies by producing a group of biologically-enhanced supersoldiers.
2525年,人类在一个农业世界丰饶星首次与一个强大的外星霸权接触,被称星盟。在丰饶星的接触引发了一系列不幸的事件之后,星盟的宗教领袖们将人类视为"不洁的人",并发动了一场全面的种族灭绝运动,目的是消灭人类的存在。在随后的几年里,技术优越的星盟横扫了外殖民地,通过等离子体轰炸系统地消灭了人类殖民地。即使面临全面的星盟威胁,许多人类叛乱运动也继续活动,迫使UNSC打一场两面作战。
In 2525, humanity made first contact with a powerful alien hegemony known as the Covenant on the distant farming world of Harvest. Following an unfortunate chain of events set in motion by the contact at Harvest, the Covenant's religious leaders deemed humans "unclean beings" and waged an all-out genocidal campaign with the intent of wiping the human race out of existence. In the years that followed, the technologically superior Covenant swept through the Outer Colonies, systematically wiping out human colonies by plasma bombardment. Even with the all-encompassing Covenant threat, many human insurgent movements lived on, forcing the UNSC to fight a two-front war.
2531年,UNSC启动了另一个超级士兵项目,称为SPARTAN-III计划。斯巴达-III突击队虽然人数比斯巴达-II多,但是为了大规模攻击高价值目标而建立的,在自杀式任务中,他们常常以整个连队为代价取得成功。然而,尽管他们尽了最大努力,人类只能减缓星盟的前进速度。到2552年,几乎所有的外殖民地都被星盟所破坏,星盟现在蹂躏了内殖民地。致远星仍然是人类最后的军事据点,通常被认为是星盟和地球之间唯一的屏障。
In 2531, the UNSC initiated another supersoldier project known as the SPARTAN-III program. The SPARTAN-III commandos, while greater in numbers than the SPARTAN-IIs, were created to assault high-value targets en masse, in suicide missions in which they often succeeded, at the cost of entire companies. However, despite their best efforts, humanity could only slow down the Covenant's advance. By 2552, virtually all of the Outer Colonies have been devastated by the Covenant, who now ravage the Inner Colonies. Reach remains as humanity's last military stronghold and is often considered the only thing that stands between the Covenant and Earth.
致远星
- 主条目: 致远星
The titular planet Reach, located in the Epsilon Eridani system at Earth's metaphorical doorstep, is arguably the UNSC's most important military stronghold and shipyard. With a population of over 700 million, it is also one of the most populous human colonies. A harsh world filled with towering mountain ranges and deserts, Reach's settlements range from remote, self-sufficient farming communities to futuristic metropolitan cities such as New Alexandria. Reach also has several unique indigenous creatures such as the Moa and the Gúta, which are interacted with over the course of the campaign.
As the nexus of the UNSC military, Reach is protected accordingly; possessing a grid of 20 orbital defense platform and a defensive fleet of over 100 ships at any time. Reach has garrisons of ground forces from all military branches of the UNSC, including the UNSC Army which serves as the primary NPC ally throughout the game.
这颗地名行星致远星位于地球隐喻的家门口的波江座ε系统,可以说是UNSC最重要的军事据点和造船厂。它拥有7亿多人口,也是人口最多的人类殖民地之一。一个充满高耸山脉和沙漠的严酷世界,Reach的定居点范围从偏远、自给自足的农业社区到未来主义的大都市,如新亚历山大。致远星也有一些独特的土著生物,如Moa和Gúta,这也是战役中互动的要素之一。
作为UNSC军事联系,致远星受到相应的保护:拥有20个轨道防御平台和100多艘船只的防御舰队。致远星有来自UNSC所有军事部门的地面部队的驻军,包括游戏中作为主要NPC盟友的UNSC军队。
NOBLE 小队
- 主条目: NOBLE 小队
The game follows NOBLE Team, a six-man special operations unit of one SPARTAN-II and five SPARTAN-III commandos. Serving under Special Warfare Command, NOBLE Team's SPARTAN-IIIs are among the few that were deemed too valuable to be wasted on suicide missions and were subsequently assigned to serve in other special forces units. Stationed on Reach, NOBLE Team reports to Colonel Urban Holland.
The player assumes the role of the team's latest member, SPARTAN-B312 or "Noble Six", a SPARTAN-III from Beta Company with a mysterious past, assigned to the team as a replacement for its previous sixth member. Other members of the team include Carter-A259, the leader; Kat-B320, the intelligence specialist and Carter's second-in-command; Jorge-052, an experienced heavy weapons specialist and only SPARTAN-II on the team; Emile-A239, an audacious assault and close combat specialist; and Jun-A266, the team's talkative sharpshooter.
游戏的视角跟随着Noble小队,由包含一名斯巴达-II和五名斯巴达-III突击队的六人特种作战部队组成。在特种作战指挥部服役,NOBLE小组的SPARTAN-III是少数被认为太有价值而不能浪费在自杀任务中,后来被分配到其他特种部队服役的人之一。在致远星驻扎,贵族小队向上校厄本霍兰德报告。
玩家承担团队的新成员,斯巴达-B312或"贵族六号"的角色,一个来自贝塔连的SPARTAN-III,有着神秘的过去,被分配到小队作为其前第六名成员的替代者。团队的其他成员包括队长卡特-A259:凯特-B320,情报专家和卡特的副手:乔治-052,一位经验丰富的重型武器专家,也是团队中仅有的斯巴达-II;埃米尔-A239,一个大胆的攻击和密切的战斗专家;和Jun - a266,团队健谈的神枪手。
剧情梗概
On July 24, 2552, SPARTAN-B312, the player character, arrives at a UNSC outpost on Reach. It is here that the players are introduced to the main cast and given their first mission from NOBLE Team's commanding officer, Colonel Urban Holland. The team is called in to investigate the sudden blackout of the Visegrad Relay, one of the planet's primary communications hubs. Expecting a confrontation with Insurrectionists, the team lands in the remote rural area and proceeds to the relay. After interrogating a farmer and finding suspicious signs in the area, it is soon discovered that the loss of communications is the work of the Covenant, as the team is engaged by Covenant ground forces. After they have made their way into the relay station, the team are attacked by the Devoted Sentries, an Elite Zealot advance team, who were on a mission to steal information from the relay. After the team successfully secures the relay, Carter uses the damaged relay to contact Colonel Holland and explain the situation, leading to the declaration of the planetary emergency directive WINTER CONTINGENCY.
2552年7月24日,玩家角色斯巴达-B312抵达UNSC前哨站。正是在这里,玩家被介绍给主力阵容,并从Noble小队的指挥官上校厄本霍兰德那里收到他们的第一个任务。该小组被叫来调查维斯格勒中继站的突然停电,维斯格勒中继站是地球的主要通讯枢纽之一。由于预期会与起义者对抗,该队降落在偏远的农村地区,继续向中继站行进。在询问了一名农民并在该地区发现可疑迹象后,很快发现,通信中断是星盟的工作,因为该小组由星盟地面部队参与。在他们进入中继站后,该队受到"奉献哨兵"的攻击,这是一支精英狂徒先遣队,他们的任务是从中继站中窃取信息。在团队成功确保中继站安全后,卡特使用受损的中继站与霍兰德上校联系并解释情况,导致行星紧急指令"寒冬告急"的宣布。
Two days later, on July 26, NOBLE Team is called in to ONI Sword Base near the Babd Catha Ice Shelf. As explained to the team by the AI Auntie Dot, Sword Base is under attack from a Covenant corvette, but due to the sensitive nature of the facility, the use of orbital MAC rounds is prohibited. NOBLE Team clears the main courtyard of enemies, and is then sent on a mission to re-activate Farragut Station, a communications station they can use to get into contact with command, and Airview Base, where they need to activate an anti-air battery to clear the skies. The Spartans move into Sword Base and NOBLE Six assists Emile in driving off several Phantoms and Banshees. After the skies have been cleared, the UNSC sends in a pair of Longswords to push the corvette away from the base's immediate vicinity. The Covenant vessel begins to retreat, only to be shot out of the sky by an orbital strike. After the mission, NOBLE Team is debriefed by Dr. Catherine Halsey, who inquires as to the death of one of her scientists, who was doing research at the relay. She says he mentioned a "latchkey" discovery and that the information was essential. Learning that he was killed by Zealots, Halsey reprimands Carter for not pursuing the leader, as the scientist's research was potentially important to their religion. Fortunately, Kat had stolen the data module off of the scientist, and hands it over to Halsey.
两天后,即七月二十六日,NOBLE团队被召入巴布德国泰冰架附近的ONI军刀基地。正如AI点子阿姨向小队解释的那样,军刀基地正受到星盟护卫舰的攻击,但由于该设施的敏感性,禁止使用轨道MAC子弹。NOBLE团队清除敌人的主庭院,然后被派去执行重新激活法拉古特站的任务,一个通信站,他们可以用来与指挥部联系,还有Airview基地,在那里他们需要激活一个防空炮塔来清除天空。斯巴达进入军刀基地,Noble六号协助埃米尔击退几艘魅影和妖姬。天空被清除后,UNSC派出一对长剑,将护卫舰驱赶出基地附近。星盟船舰开始撤退,结果被轨道打击击落。任务结束后,NOBLE团队听取了凯瑟琳·哈尔西博士的汇报,他询问了她的一位科学家的死因,他正在中继站中做研究。她说,他提到了一个"锁钥匙"的发现,信息是必不可少的。得知他被狂徒杀害后,哈尔西斥责卡特没有追击领袖,因为这位科学家的研究对他们的宗教可能很重要。幸运的是,Kat从科学家那里偷走了数据模块,并交给了哈尔西。
Two and a half weeks later, NOBLE Six and Jun are sent to perform a night reconnaissance mission to reconnoiter the Covenant "dark zone" in the Viery Territory. After stealthily eliminating guards at multiple outposts, The two Spartans meet up with a group of civilian militiamen, who guide them to a hydro-plant further into the dark zone, where the team discovers a Covenant stealth pylon. After planting an explosive charge on the pylon, the team moves deeper into the dark zone, where they discover a massive Covenant invasion force. Kat then orders them back so they can prepare for the attack on the next day.
两个半星期后,NOBLE六号和jun被派去执行夜间侦察任务,以重新侦察维埃里领土的星盟"黑暗地带"。在秘密消灭了多个哨所的警卫后,两名斯巴达人与一群平民民兵会面,他们引导他们到进一步进入黑暗地带的水力发电厂,在那里,小组发现了一个圣约隐形塔。在塔架上埋设炸药后,该小组深入到黑暗地带,在那里他们发现了一股巨大的星盟入侵力量。凯特然后命令他们回来,这样他们就可以准备第二天的攻击。
In the morning of August 12, 2552, a massive UNSC joint assault force is put together, with the objective of mounting a counterattack on the Covenant-occupied Viery Territory. As revealed by Auntie Dot in the mission briefing, the Covenant have infiltrated to the region in force, deploying ground forces and installations, including several massive Covenant Spires. NOBLE Team's objective is to destroy one of these spires, designated Spire One. After pushing through Covenant forces and destroying several Covenant anti-air batteries, Jorge and NOBLE Six deploy to the spire in a Falcon. However, the aircraft crashes after being disabled by the electromagnetic field created by the Spire's shield. After the crash, the pair proceed into the Spire, where it is revealed that the Spires actually contain teleporters used to transport Covenant forces to the surface, linked to an unknown source. After proceeding to the Spire, NOBLE Six utilizes a gravity lift to reach the top, and disables the shield. Noble Six is flown away from the tower by a Falcon containing Carter and Jorge. 模板:UNSCShip, a heavy frigate, uses a MAC round to demolish the spire. Seconds later, a Covenant supercarrier uncloaks and fires on the Grafton, completely destroying it.
2552年8月12日上午,UNSC组建了一支庞大的联合攻击部队,目的是对星盟占领的维埃里领土发动反击。正如点子阿姨在任务简报中透露的,星盟已经渗透到该地区,部署了地面部队和设施,包括几个庞大的星盟尖顶。Noble团队的目标是摧毁这些尖顶之一,指定尖顶一号。在突破圣约部队并摧毁几个圣约反空电池后,乔治和Noble六号在猎鹰中部署到尖顶。然而,飞机在被尖顶盾牌产生的电磁场禁用后坠毁。坠机后,两人进入尖顶,据透露,尖顶实际上含有用于将圣约部队运送到水面的传送器,与未知来源相连。进入尖顶后,NOBLE 六号使用重力提升到达顶部,并禁用防护罩。贵族六号被一只载着卡特和乔治的猎鹰从塔上飞走。一艘重型护卫舰UNSC格拉夫顿号,使用MAC轮轰摧毁尖顶。几秒钟后,一辆圣约超级航空母舰在格拉夫顿号上解脱衣物并起火,彻底摧毁了它。
NOBLE Team contemplates how to destroy the Covenant supercarrier, Long Night of Solace, as the UNSC no longer possess tactical nuclear devices on Reach. Instead, Kat proposes they use a slipspace drive as a makeshift bomb to destroy the ship. It also becomes apparent that Noble Six was a pilot in the top-secret Sabre Program at some point. Carter contacts Holland and the plan is approved.
贵族团队考虑如何摧毁星盟超级航母,漫漫长夜号,因为UNSC在致远星不再拥有战术核装置。相反,Kat建议他们使用跃迁空间驱动器作为临时炸弹来摧毁这艘船。也很明显,贵族六号在某个时候是绝密军刀计划的飞行员。卡特联系霍兰德,该计划获得批准。
On August 14, NOBLE Team arrives at the Sabre Program Launch/Research Range, where Noble Six and Jorge commandeer a UNSC YSS-1000 "Sabre", a recent development intended for Inner Colony orbital defense. They launch into the hostile space over Reach, where they protect a UNSC space station, Anchor 9, until its defenses come back online. Next, they rendezvous with the 模板:UNSCShip, which sacrifices its slipspace drive for the mission. They then board the Covenant corvette, Ardent Prayer, and using its re-fueling course at the supercarrier as an excuse, get close enough to detonate the slipspace bomb and destroy the Long Night of Solace. Unfortunately, the detonator for the makeshift bomb is damaged and Jorge is forced to manually detonate it, sacrificing himself to destroy the supercarrier. However, the victory is short lived: mere moments later, a massive Covenant fleet arrives, making the destruction of one supercarrier pointless.
8月14日,NOBLE团队抵达萨布雷计划发射/研究靶场,在那里,诺布尔六号和乔治指挥了一架UNSC YSS-1000"Sabre",这是最近为内殖民地轨道防御而开发的。他们发射到敌对的空间超过到达,在那里他们保护联合国安理会空间站,锚9,直到它的防御回到网上。接下来,他们与联合国安理会萨凡纳会合,萨凡纳为这次任务牺牲了滑点。然后,他们登上圣约护卫舰,阿登特祈祷,并利用其在超级卡里的加油课程作为借口,接近足以引爆滑点炸弹和摧毁安慰的长夜。不幸的是,临时炸弹的雷管损坏,豪尔赫被迫手动引爆,牺牲自己摧毁超级大炮。然而,胜利是短暂的:仅仅过了一会儿,一支庞大的圣约舰队就来了,使得一个超级大救家的毁灭毫无意义。
Noble Six is flung away from the corvette by Jorge, falling all the way down into Reach's atmosphere, saved by an M-Spec reentry pack. After landing, Six continues to the city of New Alexandria, arriving there on August 23. Six then regroups with UNSC forces and assists in the evacuation of Traxus Tower, where many civilians have taken refuge. After, Six helps UNSC Army troops to activate anti-air missile batteries, which damage a Covenant corvette, providing the time needed for the massive civilian transports to escape the city. Kat orders Noble Six to rejoin NOBLE Team, Noble Six meets Carter on a rooftop in New Alexandria. Kat orders Noble Six to assist in the destruction of several Covenant communications jammers in the area, along with several other tasks, including protecting Gunnery Sgt. Edward Buck's Falcon as he is transported to the rest of his unit, defending different groups of Army soldiers around the city, and assisting in more civilian evacuation. Kat then calls on Noble Six to come to her aid in the evacuation of the Office of Naval Intelligence HQ.
贵族六号被乔治从护卫舰上扔下来,一路跌落到致远星的大气中,被一个M-Spec的重返包救了出来。着陆后,六人继续前往新亚历山大市,于8月23日抵达那里。六人随后与联合国安理会部队重新集结,协助撤离特拉克斯塔,许多平民在那里避难。之后,六号帮助联合国安理会陆军部队启动反空导弹电池,损坏了圣约护卫舰,为大规模民用运输逃离城市提供了所需的时间。凯特命令贵族六号重新加入贵族队, 贵族六号在新亚历山大的屋顶上遇见卡特。Kat 命令 Noble Six 协助摧毁该地区的几个圣约通信干扰器,以及其他几项任务,包括保护炮兵中士[[爱德华巴克|爱德华·巴克的猎鹰,因为他被运送到他的部队的其他部分,保卫城市周围的不同军队士兵群体,并协助更多的平民撤离。凯特随后呼吁贵族六号来协助她撤离海军情报总部办公室。
Once inside, NOBLE Team is reunited, in what Emile calls a "family reunion." Colonel Holland makes emergency contact to the team, ordering them to immediately re-deploy to Sword Base to destroy sensitive information. The communications are cut off, and Jun notes several Covenant vehicles leaving the area. Soon afterward, the Covenant begin to glass the city near the building, generating a massive shockwave NOBLE Team barely manages to avoid. The team takes an elevator down to the bottom level, where they run to an underground radiation bunker as Carter explains that they are to be redeployed to Sword Base to destroy all sensitive data. Just before they get inside, Kat is killed with a single shot from a Needle Rifle to the back of her head. Three days later, the team exits the shelter, and a Pelican arrives to transport them to Sword Base.
一旦进入,诺布尔团队就团聚了,埃米尔称之为"家庭团聚"。霍兰德上校与小组进行紧急联系,命令他们立即重新部署到剑基地销毁敏感信息。通讯被切断了,Jun注意到几辆圣约车离开了该地区。不久之后,《公约》开始对大楼附近的城市进行玻璃处理,产生了巨大的冲击波,贵族团队几乎无法避免。团队乘坐电梯到底部,在那里他们跑到地下辐射掩体,卡特解释说,他们将被重新部署到剑基地销毁所有敏感数据。就在他们进去之前,Kat被一枪从针步枪射到后脑勺。三天后,队员们走出了避难所,一个佩利肯人到达了他们,把他们运到剑基地。
On August 29, Noble Six is deployed with a group of Orbital Drop Shock Troopers in order to take out several Covenant anti-air towers around Sword Base, opening the defenses so the rest of NOBLE Team can be deployed to the base via Falcons. After fighting their way into Sword Base, NOBLE Team discovers the coordinates they were given to be empty, a last stand full of dead troopers. The coordinates are then revised by an unknown AI, and NOBLE Team moves into caves below Sword Base. NOBLE Team rides a cart down the tunnel, and discover that it was Dr. Halsey who ordered them back to the base, despite the existence of reports that she had died. As they descend down the elevator, a massive artifact built by an ancient civilization in the ice cavern is revealed.
8月29日,"贵族六号"与一组轨道坠落冲击部队一起部署,以在剑基地周围取出几个圣约反空塔,打开防御系统,以便NOBLE团队的其他成员可以通过猎鹰部署到基地。在战斗进入剑基地后,NOBLE团队发现他们被赋予的坐标是空的,最后一站满是死去的士兵。然后,由未知的人工智能修改坐标,NOBLE 团队进入剑基地下方的洞穴。NOBLE团队骑着一辆小车沿着隧道走下去,发现是哈尔西医生命令他们回到基地,尽管有报道称她已经死亡。当他们下电梯时,一个由古代文明在冰洞里建造的巨型文物被揭开。
Halsey asks NOBLE Team to buy her more time in order to decrypt the artifact's data. NOBLE Team sets up a defensive perimeter at the entrance to Halsey's lab, deploying Wolf Spider Turrets in the area before fighting off waves of incoming Covenant. After the process is complete, NOBLE Team falls back to Halsey's lab, where she then shows a fragment of the AI Cortana to the team and explains that she has been assigned the custodian of the artifact's data, and she needs to be brought to the Asźod ship breaking yards in order to be deployed onto a UNSC 模板:Class which is being sent on a special mission. Dr. Halsey explains that Cortana has picked Noble Six to be her carrier, and entrusts her to the Spartan.
哈尔西要求诺布尔团队给她更多的时间来解密文物的数据。诺布尔团队在哈尔西实验室的入口处设置了防御外围,在该地区部署了狼蜘蛛炮塔,然后击退了一波又一波的《公约》。过程完成后,NOBLE 团队回到哈尔西的实验室,在那里她向团队展示了 AI Cortana的片段,并解释说,她被指派为文物数据的保管人,她需要被带到Asźod船破码,以便部署在正在执行特殊任务的 UNSC Halcyon级轻型巡洋舰上。哈尔西博士解释说,科尔塔纳选择了"贵族六号"作为她的航母,并把她托付给斯巴达人。
They make their way to a landing pad outside, where two Pelican dropships await. Jun is assigned by Carter to take one of the Pelicans to escort Dr. Halsey to CASTLE Base, while the rest of the team deploys on the other dropship to the ship breaking yards. On the way, the Pelican piloted by Carter is damaged, forcing Emile and Noble Six to initiate a low level altitude aerial insertion and move towards the 模板:UNSCShip.
他们前往外面的着陆台,那里有两艘佩利肯水上摩托艇在等待。君被卡特指派带一个佩利肯人护送哈尔西博士到卡斯尔基地,而团队的其他成员则部署在另一艘落水舰上,前往破船码处。途中,卡特驾驶的佩利肯号受损,迫使埃米尔和诺布尔六号开始低空空中插入,向联合国安理会秋季支柱移动。
The pair are blocked by a Scarab, but Carter arrives and sacrifices himself, piloting the Pelican in a kamikaze strike on the Scarab. Noble Six and Emile continue towards the Pillar of Autumn. Once there, Emile mans a Mk. 2488 Onager MAC, while Noble Six fights off masses of Covenant infantry. Captain Jacob Keyes then arrives and receives the AI from Noble Six. Before the Captain can take off, a Covenant battlecruiser arrives, and prepares to fire on the Autumn. Meanwhile, a Covenant Phantom arrives on scene and dispatches the Devoted Sentries to Emile's location. Emile kills one with a shotgun, before being stabbed through the abdomen by another. The Marines on Keyes's dropship offer that Noble Six board the Pelican, but Six declines, as without cover from the MAC, the Pillar of Autumn couldn't escape. After fighting through the Zealots, Noble Six takes control of the cannon and defends the Pelican as it returns to the Autumn. As the Covenant ship prepares to fire, Noble Six fires into its main weapon, disabling the Cruiser as the Pillar of Autumn escapes from the planet.
两人被斯圣甲虫挡住了,但卡特来了,牺牲了自己,驾驶鹈鹕对圣甲虫的自杀性的打击。贵族六号和埃米尔继续走向秋风之墩号。一旦到了那里,埃米尔去操控Mk.2488 MAC炮,而贵族六击退了大量的星盟步兵。船长雅各布·凯斯随后到达,并从贵族六号接收人工智能。在船长起飞之前,一个星盟战斗巡洋舰到达,并准备向秋风之墩开火。与此同时,一个星盟魅影到达现场,并派遣奉献哨兵埃米尔的位置。埃米尔用霰弹枪杀死一个,然后被另一个刺穿腹部。凯斯的运输船上的海军陆战队邀请贵族六号登上鹈鹕,但六号拒绝了,因为没有 MAC 的掩护,秋风之墩就无法逃脱。经过与狂徒的战斗,贵族六号控制了大炮,并保卫了鹈鹕回到秋风之墩号。当星盟舰船准备开火时,"贵族六号"向它的主要武器开火,使巡洋舰在秋风之墩号逃离行星时失明。
The final cutscene portrays the beginning of the opening cutscene in Halo: Combat Evolved, where the Pillar of Autumn comes out of slipspace. Keyes asks if they have evaded the Covenant, to which Cortana replies "I think we both know the answer to that". The credits roll on the right as the ship drifts off towards Installation 04.
最后的过场动画了展示了光环:战斗进化中开场动画的开头,秋风之墩号从滑流空间中出来。凯斯问他们是否逃避了星盟,科塔娜回答说:"我想我们都知道答案"。当船向04特区漂移时,制作人员名单在右边滚动。
After the credits, Noble Six is shown to still be at the ship breaking yards, preparing for a final stand against Covenant forces being deployed in the area. Six fights off several waves of Covenant forces, before succumbing to plasma fire, discarding his/her damaged helmet. Six fights desperately with several Sangheili soldiers until overwhelmed and stabbed by a Sangheili Zealot's energy dagger. The epilogue, set over 30 years later in the year 2589 on a re-terraformed Reach, shows Noble Six's helmet sitting in what is now a grassy field. Dr. Halsey provides a eulogy to Noble Team as the camera shows a human ship landed on the planet, showing the re-colonization of Reach.
在制作人员名单后,贵族六号显示仍然在拆船厂,准备对在该地区部署的星盟部队的最后抵抗。六号击退了几波星盟部队,然后屈服于电浆射击,丢弃了他/她损坏的头盔。六号拼命与几名圣赫利士兵搏斗,直到被压倒并被圣赫利狂徒的能量袖剑刺穿。尾声,设置在30多年后2589年重新地球化的致远星,显示贵族六号的头盔坐落在现在的草地。哈尔西博士向贵族团队致悼词,因为相机显示一艘人类飞船降落在地球上,显示了致远星的重新殖民化。
数据盘
- 主条目: 数据盘
除了主要的故事情节,光环:致远星还具有 19 个隐藏的数据板,这些数据板讲述了自己自成一体的故事。数据板,可以在整个战役的不同地点中发现,聚焦于一个称为大会的强大的人类人工智能集体。大会由少数派、多数派和安全思想委员会组成,是人类历史上许多重大事件的幕后黑手,自24世纪以来一直秘密地操纵着人类。
In addition to the main storyline, Halo: Reach features 19 hidden data pads which tell a self-contained story of their own. The data pads, found in various locations throughout the campaign, focus on a powerful human Artificial Intelligence collective known as the Assembly. Composed of a Minority, Majority and the Committee of Minds for Security, the minds of the Assembly are behind many significant events in human history, having been manipulating humanity in secret since the 24th century.
游戏
光环:致远星在保留核心游戏的同时,还会为光环沙盒添加许多新内容。玩家伤害系统类似于光环:战斗进化和光环3:ODST。HUD突出显示环境特征并覆盖有关这些功能的信息,运动跟踪器显示屏为三维显示。光环:致远星还引入了一个精致的装备系统,称为"装甲能力"。现在可以在重生时选择装备(或为某些游戏类型和战役中在地上拾取):装甲能力可以重复使用,但使用过后有充能时间。新的暗杀系统也具有特色,其中长按近战按钮将触发一个环境敏感的第三人称暗杀动画。只需按下近战按钮,就可以进行旧的即时击杀暗杀,现在称为"打倒"。近战杀人,这被称为打倒,现在被称为打。
Halo: Reach features many new additions to the Halo sandbox while still retaining the core gameplay. The player damage system is similar to that of Halo: Combat Evolved and Halo 3: ODST. The HUD highlights environmental features and overlay information about them, and the motion tracker display is three-dimensional. Halo: Reach also introduces a refined equipment system known as "Armor Abilities." Pieces of equipment can now be selected upon respawning (or picked up of the ground for certain gametypes and campaign); armor abilities are reusable with a recharge time between uses. A new assassination system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination, now called beat-downs. Melee kills, which were called beat-downs, are now called pummels.
能源护盾和健康栏的回归功能与前代不同。在光环:战斗进化和光环3:ODST中,健康栏在受到损害时仍然保持静止。在光环:致远星,它的特点是可持续的损害,除了标准的能源盾再生。当玩家在护盾关闭后受到伤害时,健康栏会减少,但在护盾再生期间短暂停留后,健康栏也会增加。再生的上限取决于玩家受到的伤害程度,因为玩家的伤害将分为 33%、66% 或 100% 的健康。例如,如果玩家将伤害降低到 50% 的健康,则玩家只有在盾牌再生时才能恢复高达 66% 的健康。所遭受的任何损害将根据剩余的健康情况进行恢复。要完全恢复,玩家需要采取医疗包或使用天盾装甲能力。
The returning features of energy shielding and health bar are different from their predecessors. In Halo: Combat Evolved and Halo 3: ODST, the health bar remains still when taking damage. In Halo: Reach, it features sustainable damage in addition to the standard energy shield regeneration. When a player takes damage after the shield is down, the health bar would be reduced, but after a brief amount of time during shield regeneration, the health bar would also increase. The upper limit of regeneration depends on how much damage the player has taken as it would be split into 33%, 66%, or 100% health. Should the player take damage down to 50% health, for example, the player would only be able to recover up to 66% of health when the shield is regenerating. Any damage taken would recover depending on the remaining health. For full recovery, the player would need to take a health pack or use the Drop Shield armor ability.
武器的选择已经从光环3精简,使每一个武器都有一个特定的作用。不同手榴弹类型的数量也从光环3减少,燃烧手榴弹和尖峰手榴弹没有返回。与受游戏中物理影响的弹丸相比,人类武器在扣动扳机后都会或多或少地立即击中。光环:到达,遵循相同的路径作为光环3:ODST中不再有双重挥舞。补偿这一点, 在光环 3中被称为双武器的武器, 现在在光环: 达到变得大大加强。例如,M6G万能手枪现在几乎和光环中的M6D手枪一样强大,而且火力也更高。
The weapon selection has been streamlined from that of Halo 3, so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3, and incendiary grenades and spike grenades did not return. Human weapons all hit more or less instantly after pulling the trigger, as opposed to the projectiles being affected by in-game physics. There is no longer dual-wielding available in Halo: Reach, following the same path as Halo 3: ODST. Compensating for this, the weapons that were known as dual weapons in Halo 3 that are now in Halo: Reach became drastically stronger. The M6G Magnum, for example, is now almost as powerful as the M6D Pistol in Halo: CE, and has an even higher rate of fire.
玩家能够个性化他们的角色的盔甲与更多的定制选项,外观是一致的跨战役和多人游戏,不像在光环3,它只会在多人游戏期间看到。就像在光环3中,盔甲排列只是装饰品,不影响游戏。光环中多人模型的设计:致远星不同于光环3中以前使用的:玩家仅限于SPARTAN多人模型,但可以选择改变角色的性别。玩家可以选择作为精英多人模型玩,但仅限于特定的游戏类型,如消防对抗、入侵和其他精英特定的游戏类型。两种多人游戏模式都具有不同的游戏属性:精英多人模型在物理上是优越的,有一个完全充电的健康和更快的盾再生比他们的SPARTAN对应。总的来说,他们唯一的缺点是其庞大的规模,这使得他们的速度更慢,更明显的目标
Players are able to personalize their character's armor with a greater variety of customization options, and the appearance is consistent across campaign and multiplayer, unlike in Halo 3 where it would only be seen during multiplayer matches. Like in Halo 3, the armor permutations are only to be cosmetic and do not affect gameplay. The design of multiplayer models in Halo: Reach differs than those previously used in Halo 3; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model is physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them slower and much more noticeable targets.
虽然诺布尔队的其他球员在比赛的大部分时间里都陪伴着球员,但光环: 到达没有任何形式的战术阵容机械师。很像《光环3》中的神风烈士塞尔·瓦达姆,除了某些脚本动作和对话之外,其他队员都和玩家并肩作战,但除了某些脚本动作和对话之外,他们并不与互动。游戏中的水平更加开放,合作中的传送也远没有那么严格。 [7][8]
While the rest of NOBLE Team accompany the player for most of the game, Halo: Reach does not feature any kind of tactical squad mechanic. Much like the Arbiter Thel 'Vadam in Halo 3, the rest of the squad fight alongside the player, but do not interact with the player, other than certain scripted actions and dialogue. The levels in the game are more open and teleportation in co-op is far less strict.[7][8]
正如最初在E3 2010预告片中透露的,光环:致远星的一小部分战役关卡漫漫长夜号涉及太空战斗,是游戏的新元素。这场太空战是光环系列中的第一个太空战斗部分。 [9][10]
As originally revealed in the E3 2010 trailer, a small section of the Halo: Reach campaign level Long Night of Solace involves space combat, a new element to the game. This space battle above Reach is the first space combat section played in the Halo saga.[9][10]
战役
光环:致远星的战役包括11个关卡,其中10个是可玩的。 The campaign in Halo: Reach consists of eleven levels, ten of which are playable.
- Noble Actual - "Welcome to Reach." (Cinematic)
- Winter Contingency - "There's a disturbance on the frontier."
- ONI: Sword Base - "Covenant are attacking a vital ONI base. Drive the bastards off."
- Nightfall - "Move in behind enemy lines and evaluate the opposition."
- Tip of The Spear - "Two massive armies clash! Time to go to war against the Covenant."
- Long Night of Solace - "Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier."
- Exodus - "All is not lost. Evacuate civilians from an occupied city."
- New Alexandria - "Provide air support in a forest of crumbling skyscrapers."
- The Package - "Your orders are to destroy Sword Base... Or are they?"
- The Pillar of Autumn - "Deliver Halsey's data package to the Pillar of Autumn."
- Lone Wolf - "Spartans never die. They're just missing in action..."
多人模式
光环:致远星有 34 张多人地图,其中 24 张标准多人地图和 10 张枪林弹雨地图。 A total of 34 multiplayer maps are available in Halo: Reach, with 24 standard multiplayer maps and 10 Firefight maps. 模板:Col-begin 模板:Col-2
- 多人模式
Default
Noble Map Pack 模板:Main
Defiant Map Pack 模板:Main
Anniversary Map Pack 模板:Main
- 枪林弹雨
Defiant Map Pack
Anniversary Map Pack
外观
Armor Permutations
模板:Main Armor Permutations return in Halo: Reach with far deeper customization options than Halo 3. Players can purchase different armor sets with credits from The Armory. 模板:Armor/Permutation/HR
Multiplayer Emblems
模板:Main An Emblem is a highly customizable image that appears on the right side of a Spartan's chestplate during gameplay, they are there to give a player an identity for themselves.
Armor Effects
模板:Main Armor Effects are customizable effects available in The Armory.
Colors
There are ten base and primary colors, each with three shades of one another that are used to customize your multiplayer color and emblem.
- Steel, Silver, and White
- Red, Mauve, and Salmon
- Orange, Coral, and Peach
- Gold, Yellow, and Pale
- Sage, Green, and Olive
- Teal, Aqua, and Cyan
- Blue, Cobalt, and Sapphire
- Violet, Orchid, and Lavender
- Crimson, Rubine, and Pink
- Brown, Tan, and Khaki
- Black can still be used but, only in Forge or Custom gametypes, as a forced player color under general settings.
- Zombie a slightly more yellowish version of Green to make players look like zombies. Only available in Forge or Custom gametypes as a forced player color under general settings.
出现
人物
人类
- Air Control 模板:1st
- ATC 1
- ATC 2
- Avery Johnson
- Beta-Red Actual
- Buckman
- Carter-A259
- Kat-B320
- Catherine Halsey
- Laszlo Sorvad 模板:1st
- Sára Sorvad 模板:1st
- Duvall 模板:1st
- Echo Dispatch 模板:1st
- Evacuation Dispatch 模板:1st
- Edward Buck
- Emile-A239
- Jacob Keyes
- Jake Chapman
- John-117
- Jorge-052
- Jun-A266
- Kilo Dispatch 模板:1st
- Kilo 26 模板:1st
- Kristòf Jen 模板:1st
- SPARTAN-B312 模板:1st
- Sword Control 模板:1st
- Marcus Stacker
- Travis 模板:1st
- Urban Holland 模板:1st
- 1 Alpha 3 模板:1st
- 4 Charlie 27 模板:1st
- 7 Charlie 40 模板:1st
- 7 Delta 19 模板:1st
AI
圣赫利
物种和实体 Species and entities
组织
- AMG Transport Dynamics
- 星盟
- Jotun Heavy Industries
- Traxus Heavy Industries
- 联合国太空司令部
- UNSC High Command
- UNSC Medical Corps
- UNSC Army
- 1 Alpha 模板:1st
- 4 Charlie 模板:1st
- 7 Charlie 模板:1st
- 7 Delta 模板:1st
- 8th Armored Brigade 模板:1st
- 34th Infantry Brigade 模板:1st
- 124th Infantry Brigade (Mechanized) 模板:1st
- Evacuation Team 7 模板:1st
- Foxtrot 21 模板:1st
- Golf 27 模板:1st
- Oscar 18 模板:1st
- UNSC Army airborne 模板:Fm
- Army Military Police 模板:1st
- Special Warfare Command
- UNSC Air Force
- UNSC Marine Corps
- UNSC Navy
- UNSC High Command
位置
- Epsilon Eridani system
- Epsilon Indi system 模板:Mo
- Harmony 模板:Mo
- Lambda Serpentis system 模板:Mo
- Sigma Octanus system 模板:Mo
- Soell system
事件
武器
UNSC
- 可用
- 7 wood
- Combat knife
- H-165 target locator 模板:1st
- M1024 ASW/AC 30mm autocannon 模板:1st
- M247H machine gun
- M247T machine gun
- M319 grenade launcher 模板:1st
- M392 DMR
- M41 Vulcan
- M41 rocket launcher
- M45 shotgun 模板:1st
- M460 Automatic Grenade Launcher 模板:1st
- M512 smooth-bore high-velocity cannon
- M6 Spartan Laser
- M68 Gauss cannon
- M638 autocannon
- M6G magnum
- M79 rocket launcher 模板:1st
- M9 fragmentation grenade
- MA37 assault rifle 模板:1st
- Mark 2488 Onager 模板:1st
- SRS99-AM sniper rifle 模板:1st
- ST/Medusa missile 模板:1st
- Type 14 Magnetic/Anti-Tank Mine 模板:C
- 不可用
- Fury tactical nuclear weapon 模板:Mo
- Landmine 模板:1st
- M370 autocannon
- M71 Scythe 模板:1st
- M8 Wolf Spider 模板:1st
- M9109 ASW/AC 50mm autocannon
- M95 Lance 模板:1st
- Magnetic Accelerator Cannon
- Point-defense gun
- Unidentified UNSC explosive 模板:1st
星盟
- 可用
- Class-2 directed energy cannon
- Class-2 medium plasma mortar 模板:1st
- Energy dagger 模板:1st
- Fuel rod cannon
- Type-1 plasma grenade
- Type-1 energy sword
- Type-2 gravity hammer
- Type-25 Spiker
- Type-25 plasma pistol
- Type-25 plasma rifle
- Type-26 Directed-Energy Mortar
- Type-26 Shade
- Type-31 needle rifle 模板:1st
- Type-33 fuel rod gun
- Type-33 Needler
- Type-50 concussion rifle 模板:1st
- Type-51 plasma repeater 模板:1st
- Type-52 focus rifle 模板:1st
- Type-52 plasma cannon
- Type-52 plasma launcher 模板:1st
- 不可用
载具
UNSC
- 可用
- Cart
- M12 Warthog
- M274R Mongoose
- M808B Scorpion
- M831 Troop Transport Warthog
- S-2 Traxus Cargo Transporter
- Spade 模板:1st
- Tractor unit
- UH-144 Falcon 模板:1st
- YSS-1000 Sabre 模板:1st
- D77-TC Pelican (Easter egg only)
- 不可用
- Anchor 9 模板:1st
- 模板:Class
- GA-TL1 Longsword
- 模板:Class
- 模板:Class
- Unidentified civilian transport craft 模板:1st
星盟
- Usable
- 可用
- 模板:Class
- 模板:Class
- 模板:Class
- 模板:Class
- Covenant drop pod
- Seraph
- Type-25 亡灵
- Type-27 妖姬 模板:1st
- Type-47B Scarab
先行者
- 不可用
Equipment & technology
- Active Camouflage 模板:1st
- Hologram 模板:1st
- Sprinting 模板:1st
- Series 8 jetpack 模板:1st
- Armor Lock 模板:1st
- Drop Shield 模板:1st
- Drop Shield 模板:1st
- Armor
- Jiralhanae power armor
- Kig-Yar combat harness
- Kig-Yar targeting headgear
- MJOLNIR Powered Assault Armor
- MJOLNIR Powered Assault Armor/Mark IV
- MJOLNIR Powered Assault Armor/Mark V
- B-class Mjolnir
- CQC-class Mjolnir 模板:1st
- MJOLNIR Powered Assault Armor/ODST variant
- CQB-class Mjolnir
- EOD-class Mjolnir
- GUNGNIR-class Mjolnir 模板:1st
- OPERATOR-class Mjolnir 模板:1st
- AIR ASSAULT-class Mjolnir
- FJ/PARA-class Mjolnir 模板:1st
- HAZOP-class Mjolnir 模板:1st
- COMMANDO-class Mjolnir
- JFO-class Mjolnir 模板:1st
- MP-class Mjolnir 模板:1st
- RECON-class Mjolnir
- PILOT-class Mjolnir 模板:1st
- MJOLNIR Powered Assault Armor/Mark VI
- ODST armor
- Sangheili harness
- Unggoy combat harness
- Other
- Airfoil carapace
- Antigravity pack
- Covenant power module 模板:1st
- Covenant communications jammer 模板:1st
- Covenant communication node
- Covenant plasma battery
- Deployable lookout tower
- Energy shielding
- Fusion drive
- Health pack
- Kig-Yar point defense gauntlet
- M-Spec reentry pack 模板:1st
- Methane recharge station
- R7 thrust coupling
- Repulsor engine
- Signal flare
- TACPAD
- The Package (armored matrix) 模板:1st
- UNSC fusion core
- UNSC navigation core 模板:1st
Miscellaneous
模板:Col-end /*原英文模板来自halopedia*/ https://www.halopedia.org/Template:Featurelist
开发
- "Where there will be a full three-year cycle, it's got all-new tech, akin to the change from Halo 2 to Halo 3, not like ODST, which was just built on top of the foundation."
- — Bungie Community Manager, Brian Jarrard.
自Halo 3完成以来,在整整三年周期的传统中,Reach一直在开发中,并使用了专门为游戏创建的全新游戏引擎。2009年10月,邦吉的首席作曲家马丁·奥唐纳证实,他已经开始为致远星出演配音演员。 [12][13]在开发的早期阶段,Bungie 团队探索了游戏的战役和设置的一些想法,包括潜在的光环 4,跟进大师的故事后光环 3。最终,Bungie 的团队不想从他们离开的地方和随之而来的所有行李中挑选出来,而是选择讲述一个前传故事。与上一个版本一样,Halo 3: ODST,Reach 旨在完全自成一体,让该系列的新人能够访问,以确保 Bungie 不会启动他们不会完成的新情节线程。
Reach had been in development since the completion of Halo 3, in the tradition of a full three-year cycle and used a completely new game engine created specifically for the game. It was confirmed in October 2009 that Martin O'Donnell, Bungie's lead composer, had begun casting voice actors for Reach.[12][13] In the early stages of development, the team at Bungie explored a number of ideas for the game's campaign and setting, including a potential Halo 4, following up with the Master Chief's story post-Halo 3. Ultimately, the team at Bungie did not want pick up where they'd left off and all of the baggage that came with it, and instead elected to tell a prequel story. Like the previous release, Halo 3: ODST, Reach was intended to be fully self-contained and accessible to newcomers to the series to make sure Bungie weren't starting new plot threads they wouldn't be finishing.模板:Ref/Site
The Halo: Reach Multiplayer Beta, used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The Zero-bug release milestone in Halo: Reach's development was reached on June 24, 2010,[14] and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.[15] As of August 5, 2010, Halo: Reach has "gone gold", meaning all development of the game has been completed and mass manufacturing of the game has begun.[16] The game was released on September 14, 2010 as planned. Interestingly, there were 117 days between the end of the Beta and the release of the full game, referencing John 117, the Master Chief.
Design
Bungie采取了一个新的设计方向与光环:致远星,旨在一个更阴郁和坚韧的气氛。更严肃的语气也反映在相机的角度:而不是长,扫拍摄,电影相机的角度实际上是看起来像拍摄与实际的摄影师。
Bungie took a new design direction with Halo: Reach, aiming for a more somber and gritty atmosphere. The more serious tone is also reflected in camera angles; instead of long, sweeping shots, the cinematic camera angles are actually made to look as if shot with actual cameramen.
In many ways, the character designs, especially those of Sangheili and human personnel, harken back to Halo: Combat Evolved. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies have more individual features to denote ranks and provide more visual variety.[17] Bungie made an effort to make the Covenant feel more alien and threatening; for example, the Covenant speak in their own languages instead of English.
引擎
Bungie made use a completely redone version of the Halo engine for Halo: Reach, with no component left untouched.模板:Ref/Reuse模板:Ref/Reuse[18]
The environments, while larger than in the previous games, are far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. The engine was improved with "impostering" technology; this allows very cheap textures far away, and moving closer will make them improve.模板:Ref/Reuse This was proved with the map, Forge World. Rain and fogging effects are also improved. Halo: Reach also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects are amplified to be more powerful and visceral than before, giving them a more serious tone. Human weapons sound more powerful and emit smoke and showers of sparks. Plasma bolts now burn through material as they hit, and explosions throw clouds of dirt and debris around.
Halo: Reach's engine is able to support up to 40 active AI characters or 20 vehicles with AI characters on screen at once, twice as many as in Halo 3. In addition, distant battles between AI characters follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.模板:Ref/Reuse模板:Ref/Reuse
Audio
模板:Quote A more serious and realistic approach has been taken in the audio design of Halo: Reach than in the previous Halo games.
The music of Reach was referred to as being more somber and more visceral, as the plot is more character-driven than previous Halo titles and that it focuses on a planet known to have fallen.[19] While stated before release that the Halo Theme would not appear in Reach,模板:Ref/Reuse模板:Ref/Reuse an orchestral re-imagining does indeed appear as the opening segment of the track Tip of the Spear, while certain motifs are also present in several other tracks.
The in-game effects such as weapon sounds have also been amplified to sound more powerful and realistic. In addition to various different audio filters for interiors and exteriors, the space environment in the level Long Night of Solace required an entirely new audio filter to make the environment feel more realistic.[20] A significant improvement in the game's audio technology allows for more fluid transition between different layers of music; whereas the first Halo could barely manage more than two layers of music at once, Reach can run seven layers at once, coordinating which ones fade in and out based on relatively minor changes in the player's behavior.模板:Ref/Reuse
It was announced by Bungie that the Halo: Reach Original Soundtrack would be released on September 28, 2010.
Matchmaking
Halo: Reach's matchmaking allows players to compete with each other over the Xbox Live online service or System Link, for 16 players on the Xbox. The matchmaking system has been improved and redesigned from Halo 3; instead of having experience and rank as two separate features, Halo: Reach combines these two into a credit system where the player is scored on how well they play in each individual performance, instead of a win/loss system. As players gain credits, they achieve higher military rank, and are able to buy armor permutations to customize their SPARTAN and Elites character model. A new matchmaking system called the Arena is introduced for hardcore/competitive players where they play in month-long seasons and be put into divisions of either Onyx, Gold, Silver, Bronze or Iron, depending on how well they play. Along with this, Bungie announced that Campaign would also have matchmaking support.[21] Players are able to vote on which Campaign mission to play, similar to how voting works in competitive Matchmaking. On October 25, Bungie announced in the weekly update that Campaign Matchmaking has been released, and can now be accessed in the Co-op playlists along with Firefight Matchmaking and Score Attack.[22]
The multiplayer mode features standard multiplayer gametypes such as Slayer, Capture the Flag and King of the Hill, as well as reintroducing Race, a gametype that was once made exclusive only to Halo: Combat Evolved. Firefight mode, a cooperative gameplay mode that was made present in Halo 3: ODST, is featured in Halo: Reach with much more customizable features, from the skulls that turn on every round to the very enemies the player will face every wave, as well as having Matchmaking support. Halo: Reach also introduces new gametypes to multiplayer such as Invasion, Stockpile, and Headhunter.
The character models in Halo: Reach differs significantly than their previous architecture in Halo 3; both character models are now composed of different hitboxes and have different gameplay properties. The Elite character models are formidably larger, and physically superior, having faster shield regeneration and the ability to regain health fully over time than their SPARTAN counterpart. SPARTANs are smaller and weaker than their Elite counterpart and would only regain health to thirds over time unless they pick up a health pack. For these balancing issues, only specific gametypes in matchmaking allow SPARTANs and Elites to face each other in team-based games.
Marketing promotions
Halo: Reach Multiplayer Beta
模板:Main The Halo: Reach Multiplayer Beta was a phase in the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The beta was made available to those who bought Halo 3: ODST and it was released from May 3 through May 20, 2010. More than 2.7 million players participated in the beta during its three-week run on LIVE. After July 21, 2010, Bungie stopped supporting stats and files from the beta. Players who participated in the beta on their current LIVE accounts receive a Halo: Reach Beta Visual Flair for use with their gamertags, which is represented with an MA37.
Trailers
E3 2009 Announcement
模板:Main Shortly after the Halo 3: ODST E3 2009 Trailer premiered, it was soon followed up by the first official announcement trailer for Halo: Reach.
2009 VGA Trailer
模板:Main At the 2009 Spike TV Video Games Awards, the first official in-game trailer was shown. This 2:36 video was an opening cinematic that showed a glimpse of the new characters and graphics.
Once More Unto the Breach
模板:Main The Once More Unto the Breach ViDoc focused on the graphical and gameplay changes to the game between Halo 3 and Halo: Reach. This 7:45 video showed the development of the series over the years.
Carnàge Carnivàle
模板:Main The Carnàge Carnivàle ViDoc focused on the new multiplayer in Halo: Reach. This 8:20 video shows the many gameplay enhancements that have been added.
E3 2010 Demo
模板:Main On June 14, 2010, at E3 2010, Bungie released a demo displaying a section of campaign in Reach. It introduced various new vehicles, and the new feature of space combat. A shorter gameplay trailer of the same level was also released.
Firefight 2.0
模板:Main On June 16, 2010, Bungie released a collage of clips from Halo: Reach's Firefight feature.
Red vs Blue Halo: Reach PSA: Deja View
模板:Main On July 7, 2010, in honor of Bungie Day, Rooster Teeth, the creators of the popular Halo machinima Red vs Blue, released a special PSA revealing the return of Blood Gulch, the classic Halo: Combat Evolved multiplayer map. The video teases the rest of Forge World in the form of a scene where Sarge stands on a cliff admiring the view and commenting on the map's large size.
Forge World
模板:Main The Forge World ViDoc was released July 23, 2010. It was focused on the new multiplayer map, Forge World, the largest map in the Halo franchise.
The Battle Begins
模板:Main The Battle Begins campaign trailer was released July 29, 2010.[23] The 1:06 trailer showcased several cinematic scenes from the campaign.
A Spartan Will Rise
模板:Main The 'A Spartan Will Rise' ViDoc was released August 17, 2010. The ViDoc focused on the characters of the game, with Dr. Halsey acting as the main narrator.
Noble Map Pack Trailer
模板:Main The Noble Map Pack Trailer was released October 25, 2010. The trailer released new information about the Noble Map Pack.
Defiant Map Pack Trailer
模板:Main The Defiant Map Pack Trailer was released February 14, 2011. The trailer released new information about the Defiant Map Pack.
2010 VGA Trailer
模板:Main As a post-game trailer, it was released on 2010 in Bungie.net's Halo: Reach Multimedia section. The trailer showcased campaign cutscenes, gameplay and has been warned as being a spoiler.
Viral campaign
Birth of a Spartan
模板:Main On April 26, 2010, a website was created by Microsoft as part of a viral marketing campaign to promote Halo: Reach. At first, the site merely consisted of a teaser image which showed the UNSC emblem washed out by static, with the words "Augmentation Begins April 28, 2010".[24] On April 28, both the standard and extended versions of the Birth of a Spartan live-action trailer were released.
Remember Reach
模板:Main An advertising campaign titled Remember Reach was launched on August 17, 2010. The campaign includes the website rememberreach.com, as well as several live-action shorts.[25]
Merchandise and promotions
模板:Halo: Reach Versions 模板:Clear Halo: Reach was released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing Dr. Halsey's personal journal and other classified documents and effects that unravel long-held secrets of the Halo universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered NOBLE Team statue by McFarlane Toys in UNSC-themed custom packaging. Those in North America who purchased Halo: Reach on launch day received a new variation of the coveted MJOLNIR Recon Armor. Recon was also available to any who pre-ordered the game.[26] As a bonus, the UA/Multi-Threat [W] armor was given to customers who pre-ordered the game at GameStop.
In addition, Bungie has announced that players who have/buy a copy of Halo: Combat Evolved for PC, can use that same authentication key to obtain a special in-game Halo: Combat Evolved symbol on their nameplate . Players of Xbox's Halo 2 before the April 14th, 2010 cutoff (Shutdown of Xbox Live v1 Service) will be awarded a special in-game Halo 2 symbol on their nameplate. If your current gamertag has changed since the last time you played Halo 2, or if your current gamertag never played Halo 2, you will not be receiving this item.[27] Halo 3, Halo 3: ODST, Bungie Pro, Halo: Reach Beta flairs are also displayable in a similar way.
Also, a Reach themed Xbox was announced.[28] The Xbox included a 250-gigabyte hard drive, two Reach themed wireless controllers, standard wired headset, and a standard copy of Halo: Reach. The Reach Xbox 360 also featured exclusive Elite Armor, Waypoint Avatar Gear, and Halo Legends episode: "The Package",[29] as well as custom Halo sound effects from the Xbox itself.
In addition the controllers and headset sold separately for $59.99 and $49.99 respectively. The controller also includes a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the Halo universe.[30]
The game has brought the proposal for merchandise, such as action figures. McFarlane Toys had announced that they were planning to release a series of Reach 5-inch scaled figures in September 2010.[31] Square Enix has also showcased several figures for their new Reach line of action figures.
A new comic book series, titled Halo: The Fall of Reach - Boot Camp, was released alongside Halo: Reach. Boot Camp is a graphic novel adaptation of Halo: The Fall of Reach.
Re-releases
- 2013 - Re-released as a part of the Halo Origins Bundle, which also included Halo: Combat Evolved Anniversary.[32]
- 2019 - Re-released in Halo: The Master Chief Collection for Xbox One and PC, all Multiplayer activities inluded in base-game.[33]
Soundtrack
模板:Main Halo: Reach Original Soundtrack was released on September 28, two weeks after the release of Halo: Reach. The soundtrack features twenty new tracks heard in the game, composed by Martin O'Donnell and Michael Salvatori.[34]
Release and reception
模板:HR Review Halo: Reach was released to critical and commercial success. 1Up praised the campaign, calling it "a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish.[35] IGN noted that though the past games had repetitive landscapes and complicated plots, Reach was an altogether different matter.[36] Gamepro stated "the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise".[37]
Many reviewers praised the enhanced graphics and audio, calling them "top-notch". Some reviewers noted that large amounts of action on-screen occasionally resulted in frame rate slowdowns and that the friendly non-player character artificial intelligence was less advanced than that of enemies, especially while driving.
However, the game was criticized by certain members of the online Halo community, namely that it conflicts with the previously established canon in the novel Halo: The Fall of Reach. These members argued that since the game has too many inconsistencies with the novel, it should not be considered canon. Even though Bungie had already stated that "the game's events supersede anything else",[38] a website, named "Halo: Reach is not canon.net", dedicated to such criticism was launched, and the site became a source for debating across the internet.[39] However, most of the inconsistencies are later explained in the Halo: The Essential Visual Guide, Dr. Halsey's personal journal included in the game's limited edition, the 2011 edition of the Halo Encyclopedia (2009 edition), and the Data Drops released on Halo Waypoint.
Microsoft listed Reach as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (~US$1250); A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand. Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed to be actively investigating the matter. 模板:Clear
Trivia
- Early on in the game's development, before coming up with the idea of a prequel to Halo: Combat Evolved, Bungie considered making a follow-up to Halo 3, with John-117 as the protagonist.[40]
- On the project page for Reach, located in the "Multimedia" section, the soundtracks to a couple of Reach trailers, "Lone Wolf" and "Uphill, Both Ways" by Martin O'Donnell, are available for download for free from Bungie.net.
- Halo: Reach's original achievement set has 49 achievements, which is a reference to Bungie's love of the number seven, since seven times seven is 49.[41]
- Currently, Halo: Reach has 59 achievements, with 7 achievements added during the release of the Noble Map Pack on November 30, 2010 and 3 added with the release of the Defiant Map Pack on March 15, 2011. This could still be a reference to 7 (5 + 9 = 14, 14 / 2 = 7)
- All of the Campaign achievement titles, along with many of the others, are quotations from the Halo games and books.
- The game's release date, September 14, is the same day when Earth's Orbital Defense Platforms were activated in 2552.[42]
- Many of the Army troopers and Marines encountered in the game are named after Bungie employees and notable community members.
Gallery
Logos
- Halo Reach Logo.png
Title art.
Box art
- HaloReach-GameCover.jpg
Box art for Halo: Reach.
Concept art
- HR Spartan Kickoff Concept.jpg
A "kickoff" illustration for the game.
- HR Spartan Engagement Concept 1.jpg
- HR Spartan Engagement Concept 2.jpg
- HR Spartan Engagement Concept 3.jpg
- HR Spartan Engagement Concept 4.jpg
- HR EliteSquadConcept.jpg
Three Sangheili lead a squad of Unggoy.
- HR EliteHunting Concept.jpg
A Sangheili attacks two UNSC infantrymen.
- HR WinterContingency Landscape Concept 1.jpg
Landscape of Reach.
- HR WinterContingency Landscape Concept 2.jpg
Landscape.
- HR VisegradBridge Concept.jpg
A bridge leading over a canyon.
- HR NobleTeam Concept 1.jpg
NOBLE Team in combat position.
- HR UNSCBase Concept.jpg
A UNSC facility.
- HR UNSCArmy Concept.jpg
An early concept of SPARTANs and other UNSC forces.
- HR EliteForest Concept.jpg
Sangheili in a forest.
- HR CovenantArmy Concept.jpg
A Covenant army.
- HR Skybox Concept.jpg
A skybox concept.
- HR Spartan Concept 1.jpg
Concept art for Spartans.
- HR Spartan Concept 2.jpg
Concept art for Spartans.
- HR Spartan Concept 3.jpg
Concept art for Spartans.
- HR Spartan Concept 4.jpg
Concept art for Spartans.
- HR Spartan Concept 5.jpg
Concept art for Spartans.
- HR Spartan Concept 6.jpg
Concept art for Spartans.
Menu background art
- HR MainMenuArt.jpg
Main menu.
- HR EliteExecution Concept.png
Multiplayer menu.
- HR Firefight Concept.jpg
Firefight menu.
- HR ForgeWorld Concept 2.jpeg
Forge menu.
Screenshots
- REACHnebula.PNG
A nebula in the game's opening cinematic.
- HR Pre-release Nightfall.jpg
An Army Trooper and Noble Six killing Covenant.
- Halo- Reach - Noble Team Battle.jpg
NOBLE Team in a battle with the Covenant.
- Reach Orbit.png
Reach, seen from orbit.
- Reach glassed.png
Reach being glassed by the Covenant.
- Reach-m10 evironment.jpg
Landscape on the level Winter Contingency.
- HaloReach - Frigates.png
A large battle on Tip of the Spear.
- Reach E310 Firefight Beachhead04.jpg
Firefight on Beachhead.
- Gallery pic 3450 0 30040.jpg
A multiplayer match on Spire.
- HR - Screenshot 06.jpg
Pre-release screenshot of the Winter Contingency level.
Sources
Related links
Internal
- Halo: The Fall of Reach
- Halo: First Strike
- Halo: Reach - Announcement Trailer
- Halo: Reach Video Games Awards Trailer
- Reach
External
- Bungie.net: Official Halo: Reach project page
- Welcome To Noble Team: Viral Campaign
- VANITY: Halo: Reach Player Image Generator
https://www.halopedia.org/Halo:_Reach
- ↑ Xbox Wire: Halo: Reach Hits Xbox One Backward Compatibility Today
- ↑ Halo: Reach Announcement Trailer
- ↑ Bungie.net: Halo: Reach Project Page
- ↑ Worthplaying.com - "Halo 3: ODST" Developer Interview
- ↑ Bungie.net: Halo: Reach Launches 09.14.2010!
- ↑ Game Informer: How Much Cash Did Halo Reach Bring In On Day One?
- ↑ EDGE Magazine, February 2010
- ↑ GameInformer: February 2010
- ↑ YouTube: E3 2010 Extended Reach Campaign Mission HD
- ↑ Halo: Reach E3 Campaign Demo
- ↑ Halo: Reach, level Overlook, Overlook radio conversation
- ↑ Bungie.net: Bungie Weekly Update 10/16/2009
- ↑ Bungie.net: Bungie Weekly Update 10/23/2009
- ↑ Noble Actual: Final stretch
- ↑ Bungie.net: Bungie Weekly Update: 07.16.10
- ↑ Bungie.net: Bungie Weekly Update 08.06.10
- ↑ Bungie.net: Bungie Weekly Update: 07.02.10
- ↑ ComputerAndVideoGames: Interview: Halo Reach
- ↑ GameVideos: Halo Reach VGA Interview
- ↑ GameTrailers TV — Episode 102
- ↑ Bungie.net: Bungie Weekly Update 8/20/20
- ↑ Bungie.net: Bungie Weekly Update 9/17/10
- ↑ Bungie.net: Bungie Weekly Update 07.30.10
- ↑ WelcomeToNobleTeam.com: Homepage
- ↑ www.rememberreach.com
- ↑ Bungie.net: Halo: Reach Launches 09.14.2010!
- ↑ Bungie.net: This is the End
- ↑ Bungie.net: Halo: Reach Unboxed
- ↑ You Tube:Unboxing Reach
- ↑ Wired.com: New Halo: Reach Xbox to Sport 360 Design, Custom Sound - The imagery and text on the console isn't just gibberish. It will all have meaning for Halo die-hards.
- ↑ McFarlane Toys: MCFARLANE TOYS TO PRODUCE 'HALO: REACH' ACTION FIGURES
- ↑ http://www.bestbuy.com/site/halo-origins-bundle-xbox-360/3101005.p?id=1219087370856&skuId=3101005&ref=25&loc=SHP&srccode=cii_45538312&cpncode=26-300353605-2
- ↑ https://www.express.co.uk/entertainment/gaming/1212647/Halo-Reach-MCC-release-PC-Xbox-On-Microsoft-free-update
- ↑ SumthingDigital: Halo: Reach Original Soundtrack
- ↑ 1Up: Halo: Reach Review
- ↑ IGN: Halo: Reach Review
- ↑ Gamepro: Halo: Reach review
- ↑ MTV Multiplayer: Bungie On The Contradictions Between 'Halo: Reach' And 'Halo: The Fall Of Reach' Novel
- ↑ HRINC: Halo Reach Is Not Canon
- ↑ MTV Multiplayer: Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel
- ↑ Bungie.net: Bungie Weekly Update 07.09.10
- ↑ Halo: First Strike, page 104