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光环5:守护者

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2021-09-05更新

    

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更新日期:2021-09-05

  

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光环5:守护者
光环5封面.png
开发商:

343 Industries343工业[1]

发行商:

Microsoft Studios微软工作室[1]

编剧:

Brian Reed布莱恩·瑞德

作曲:

阵内一真(Jinnouchi Kazuma)

游戏平台:

Xbox One[1]

发行日期:

2015年10月27日[1]

类型:

第一人称射击[1]

游戏模式:

战役[1]
合作模式[1]
多人游戏[1]
Forge
剧院模式

评级:

ESRB: 青少年 (T)血腥 for Blood,轻度粗俗语言 Mild Language, and Violence 暴力[2]

 

模板:Pagetitle


"詹姆森洛克猎物的追寻都已经开始"
— 官方概要[3]

“猎手与猎物的追寻都已经开始。”

——官方概要

《光环5:守护者》《光环》系列的第九部作品[4],也是归复者传奇的第二部作品。守护者的时间线是在光环4的一年后,跟随奥西里斯火力小组,寻找擅离职守的士官长和蓝队,而士官长和蓝队是为了找已经被推定死亡的·科塔娜[4]

2013年6月10日的微软E3媒体发布会上放出了的首部暗示宣传片,而“守护者”的副标题则于2014年3月16日官方确认。游戏在2015年10月27日正式于Xbox One平台独占发售,第一次大规模的新闻报道则于2014年的E3展会上开始,并宣布了多人游戏,将通过当时即将上映的《光环:士官长合集》首次亮相。 [5][4]Xbox One独占,[4][6]游戏于2015 年 10 月 27日发布。

《光环5》首周的销售额超过了四百万美元,打破了《光环4》三百万美元的记录。即便如此,《光环5》在英国和日本的首发销售表现却是《光环》正统续作中最差的。到了2016年6月,《光环5》在全球范围内已经售出了超过五百万份。

推出后,光环 5: 守护者得到了无数发布后内容更新的支持,这些更新从 2015 年底到 2017 年底推出,从阴影和光之战开始,到以加班结束。这些添加了新的地图、游戏类型、武器和玩家的定制选项。守护者也部分移植到PC的形式光环5:锻造,在Windows 10上推出,并于2016年9月8日发布,具有游戏的签名锻造模式,自定义游戏,和一个自定义游戏浏览器。《光环5》的续作《光环:无限》则于2021年12月8日发售。

Halo 5: Guardians is the ninth installment in the Halo franchise.[4] The second game in the Reclaimer Saga, Guardians is set a year after Halo 4, and follows Fireteam Osiris, who are tasked with hunting the Master Chief and Blue Team, who have gone AWOL in search of Cortana, following her presumed demise.[4]

Originally alluded to in a teaser trailer shown at Microsoft's E3 Media Briefing on June 10, 2013, Halo 5: Guardians was officially announced on May 16, 2014, and the first major coverage of the game was unveiled at E3 2014, with the announcement of a multiplayer beta, set to debut via the then-upcoming Halo: The Master Chief Collection.[5][4] Exclusive to the Xbox One,[4][6] the game was released on October 27, 2015.[1]

The game grossed more than $400 million in its opening week, surpassing Halo 4's record of $300 million.[7] However, it had the weakest opening sales of any mainline Halo title in the UK and Japan.[8][9] Halo 5 sold 5+ million retail copies worldwide as of January, 2016.[10][11][12]

Following its launch, Halo 5: Guardians was supported by a myriad of post-launch content updates, which were launched between the end of 2015, and the end of 2017, beginning with Battle of Shadow and Light, and ending with Overtime. These added new maps, gametypes, weapons, and customization options for players. Guardians was also partially ported to PC in the form of Halo 5: Forge, which launched on Windows 10, and was released on September 8, 2016, featuring the game's signature Forge mode, custom games, and a custom games browser.[13] The sequel to Guardians, Halo Infinite, is currently in development, and is set to release sometime in 2021.

情节

""当殖民地世界遭到意外攻击时,和平就破灭了。当人类最伟大的英雄失踪时,斯巴达洛克的任务是追捕主人公,解开一个威胁整个银河系的谜团。"

Peace is shattered when colony worlds are unexpectedly attacked. And when humanity’s greatest hero goes missing, Spartan Locke is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy."

— 官方概要[3]
文件:Halo 5 Guardians cover art.jpg
Full version of the game's final cover art, depicting Spartan Locke, the Master Chief, and their respective fireteams.

光环5:守护者拥有迄今为止任何光环游戏中最大的角色组合演员, 包括新的角色和回归的人物。[14] 光环系列的主角,斯巴达二期超级战士一级军士长约翰-117,在光环4结束后回归光环5:守护者。人们注意到,在"未来72小时"事件——漫画系列的故事弧线光环:升级期间,他与他长期所在的斯巴达-II单位蓝队,包括凯利-087,弗雷德里克-104和琳达-058团聚后,约翰已经开始质疑他的所有以前的信仰[15] 。光环5:守护者标志着蓝队的在游戏中首次亮相,他们在整个战役中与士官长并肩作战。 [16][17]

在最初的预告片中,主人在链条上发现了一个空的数据晶体芯片,暗指他在光环4的末尾失去了Cortana。 [25]关于Cortana,光环特许经营发展总监弗兰克·奥康纳说,"她的命运在光环4的结尾显然非常清楚",并声称守护者的故事将探讨她的遗产,其形式是她的牺牲对约翰-117的长期影响,以及他如何"处理损失以及他如何处理他的记忆"。 [16] Halo 5: Guardians features the largest ensemble cast of characters in any Halo game yet, with both new and returning characters.[14] The primary protagonist of the Halo series, Spartan-II supersoldier 一级军士长 约翰-117, returns in Halo 5: Guardians following the end of Halo 4. It has been noted that John has begun to question all of his former beliefs[15] following the events of "The Next 72 Hours", a story arc of the comic series Halo: Escalation during which he reunites with his long-time Spartan-II unit Blue Team, comprising Kelly-087, Frederic-104 and Linda-058. Halo 5: Guardians marks the in-game debut of Blue Team, who fight alongside the Master Chief throughout the campaign.[16][17]

文件:H5G-connections.png
Halo: The Journey, a multimedia series leading up to Halo 5: Guardians.

光环5:守护者还具有另一个可玩的主角,[18]斯巴达詹姆森洛克,一个"传奇男子猎人",执行找到士官长的任务,在蓝队消失,几个殖民地被意外攻击之后。 [3][19][20]洛克由奥西里斯火力小组陪同,其中包括斯巴达爱德华·巴克、霍莉田中和奥林匹亚·薇儿。 [16]洛克在故事中扮演的角色是作为 约翰-117 传奇和杰出的人物的对立面,以及从局外人的角度将士官长和更广泛的故事背景化的工具。 [21]洛克在莱德利·斯科特的数字系列《光环:夜幕降临》中被介绍,该系列与光环5有叙事联系。 [22] 343 工业部强调,洛克不会取代约翰-117成为主角: [23]很像光环 2,光环 5的运动在两个主要角色的观点之间交替。 [16]洛克首次在游戏正式宣布后公布的宣传画中展出。 [4]他还出现在《光环2:周年纪念版》的终端机和新的书尾电影片中,这些电影与守护者的故事有联系。 [24]

Halo 5: Guardians also features another playable protagonist,[18] Spartan Jameson Locke, a "legendary man hunter" on a mission to find the Master Chief after Blue Team disappears and several colonies are unexpectedly attacked.[3][19][20] Locke is accompanied by Fireteam Osiris, which includes Spartans Edward Buck, Holly Tanaka and Olympia Vale.[16] Locke's role in the story is to act as a counterpoint for John-117's legendary and larger-than-life character, as well as a vehicle to contextualize both the Master Chief and the wider story from an outsider perspective.[21] Locke was introduced in Ridley Scott's digital series Halo: Nightfall, which has narrative connections to Halo 5.[22] 343 Industries stressed that Locke would not be replacing John-117 as the protagonist;[23] much like that of Halo 2, the campaign of Halo 5 alternates between the perspectives of the two main characters.[16] Locke was first shown in promotional artwork unveiled with the game's formal announcement.[4] He is also featured in Halo 2: Anniversary's terminals and new bookend cinematics, which have links to the story of Guardians.[24]

在最初的预告片中,主人在链条上发现了一个空的数据晶体芯片,暗指他在光环4的末尾失去了Cortana。 [25]关于Cortana,光环特许经营发展总监弗兰克·奥康纳说,"她的命运在光环4的结尾显然非常清楚",并声称守护者的故事将探讨她的遗产,其形式是她的牺牲对约翰-117的长期影响,以及他如何"处理损失以及他如何处理他的记忆"。 [16]

In the initial teaser trailer, the Master Chief is seen in the possession of an empty data crystal chip on a chain, alluding to his loss of Cortana at the end of Halo 4.[25] Regarding Cortana, Halo Franchise Development Director Frank O'Connor stated that "her fate is obviously very clear at the end of Halo 4" and claimed that the story of Guardians would explore her legacy in the form of the long-term impact her sacrifice had on John-117, and how he "copes with loss and how he deals with his memories."[16] 模板:Clear

剧情梗概

模板:Spoiler/begin Piano music plays in Doctor Catherine Halsey's office on Reach as she looks at a smiling Cortana just before she transfers to an armored matrix. 钢琴音乐在凯瑟琳·哈尔西博士致远星上的办公室里演奏,她看着微笑的科塔纳,就在她转移到一个装甲矩阵之前。

奥西里斯火力小组被UNSC无尽号部署到堪察加,从朱尔姆达马的部队中撤出哈尔西,因为她有关于一系列先行者袭击人类殖民地的信息。他们奋力向哈尔西的坐标走去,发现"星盟"正受到他们自己的普罗米修斯部队的攻击,这些势力莫名其妙地背叛了他们,削弱了"姆达玛对星盟的控制"。奥西里斯与星盟和普罗米森部队两方作战,最终杀死了姆达玛和他的卫兵,并保护哈尔西的安全。到达无尽号,哈尔西立即开始问舰长拉斯基"她走了多远",让奥西里斯困惑。 Fireteam Osiris is deployed by the 模板:UNSCShip to Kamchatka to extract Halsey from Jul 'Mdama's forces because she has information on a series of Forerunner attacks on human colonies. Fighting their way to Halsey’s coordinates, they find that the "Covenant" are under attack from their own Promethean forces which have inexplicably turned on them, weakening ‘Mdama’s hold on the Covenant. Fighting through Covenant and Promethean forces, Osiris finally kills ‘Mdama and his guards and secure Halsey. Arriving on Infinity, Halsey immediately begins asking Captain Lasky “how far has she gone,” to Osiris’s confusion.

与此同时,蓝队登载捕获的ONI研究船银月号,以放在它从星盟部队剥离它的零件。在通过星盟清道夫战斗时,体验到科塔纳激活一个巨大的有翼机器的愿景,并告诉他"子午星是下一个"。恢复后,他和蓝队继续执行任务,决定将银月号拒绝让给即将上任的星盟舰队。蓝队将反应堆设置为过载,并准备离开通关 一个实验性的ONI徘徊者(山猫),士官长未被上级的命令带领蓝队到子午线,希望在UNSC决定派遣的任何小组调查 Cortana 是否真的还活着之前到达那里。 Meanwhile, Blue Team insert onto the captured ONI research vessel Argent Moon to secure it from the Covenant forces that are stripping it for parts. While fighting through the Covenant scavengers, the Master Chief experiences a vision of Cortana activating an enormous winged machine and telling him that “Meridian is next.” Recovering, he and Blue Team continue the mission, deciding to scuttle Argent Moon to deny it to an incoming Covenant fleet. Blue Team set the reactor to overload and prepare to leave aboard an experimental ONI prowler, with the Master Chief reassigning them to Meridian against their superior's orders, hoping to get there before whatever team the UNSC decides to send and investigate whether Cortana is really still alive.

无尽号上,哈尔西透露,科塔纳以某种方式获得了进入智域,一个跨越星系的先行者知识库。由于担心她正在操纵士官长,奥西里斯被派到蓝队后,命令他们回来,希望用盔甲约束中和他们。抵达子午星后,他们下到子午星的太空电梯,与斯隆总督取得联系,斯隆总督勉强接受他们的存在,以换取帮助击退普罗米修斯军队攻击殖民者。与殖民地的梁多特蒙德公司安全部队战斗,奥西里斯抵御普罗米修斯足够长的时间,殖民者到达安全,发现"总督"斯隆实际上是一个老化的智能AI正在狂乱,并拿起线索,导致他们远地点。斯隆州长安排一个鹈鹕号带他们去远地点,在那里他们找到了普劳勒,蓝队已经降入地球,似乎没有异议。奥西里斯紧随其后,通过更多的普罗米森部队战斗,包括典狱长永恒,谁介绍自己是科尔塔纳的仆人,并聘请奥西里斯,以防止他们赶上蓝队。击败典狱长,奥西里斯抓住蓝队通过一系列门户,试图达到守护者。骆家辉是奥西里斯中唯一能够接触蓝队的成员,并让主官参与手拉手的战斗。他被击败后,损坏了大师酋长的盔甲,中和与他自己的装甲约束,允许蓝队登上卫报开始充电其滑空间驱动器,毁灭性子午线与EMP冲击波。斯隆州长透露,科塔纳早些时候曾与他联系,允许他尽可能多地撤离他的世界外的人,他打算加入她的"新黎明",在撤离过程中消失,因为奥西里斯爬上太空电梯到达他们的鹈鹕号。在无尽号上,哈尔西推断出另一个休眠的守护者位于圣赫利奥斯苏纳恩表面之下。此外,罗兰指出,守护者在激活过程中发出的独特声音实际上是一组滑流空间坐标,如果他们能将其送入桑赫利奥斯卫士,他们可以跟随蓝队到达目的地。拉斯基上尉希望奥西里斯能搭车前往蓝队所在地,但不愿让UNSC介入桑赫利奥斯的内战。 Aboard Infinity, Halsey reveals that Cortana has somehow gained access to the Domain, a galaxy-spanning repository of Forerunner knowledge. Worried that she is manipulating the Master Chief, Osiris is sent after Blue Team with orders to bring them back, hoping to neutralize them with armor restraints. Arriving at Meridian, they descend the Meridian's space elevator and are contacted by Governor Sloan, who grudgingly accepts their presence in exchange for assistance fighting off Promethean forces attacking the colonists. Fighting with the colony’s Liang Dortmund Corporation security forces, Osiris fend off the Prometheans long enough for the colonists to get to safety, discovering that “Governor” Sloan is actually an aging smart AI undergoing rampancy, and pick up clues that lead them to Apogee. Governor Sloan arranges for a Pelican to take them to Apogee, where they find the Prowler and that Blue Team has already descended into the planet, seemingly without opposition. Osiris follow, fighting through more Promethean forces, including the Warden Eternal, who introduces himself as Cortana’s servant and engages Osiris to prevent them from catching up with Blue Team. Defeating the Warden, Osiris catches Blue Team moving through a series of portals to try to reach the Guardian. Locke is the only member of Osiris who is able to reach Blue Team, and engages the Master Chief in hand-to-hand combat. He is defeated after damaging the Master Chief’s armor, neutralized with his own armor restraint, allowing Blue Team to board the Guardian which begins charging its slipspace drive, devastating Meridian with EMP shockwaves. Governor Sloan reveals that Cortana had contacted him earlier allowing him to evacuate as many of his people offworld as he could, and that he intends to join her “new dawn,” disappearing during the evacuation as Osiris climb the space elevator to reach their Pelican. Aboard Infinity, Halsey deduces that another dormant Guardian lies beneath the surface of Sunaion on Sanghelios. Moreover, Roland figures out that the distinctive sound the Guardian gave off during its activation was actually a set of slipspace coordinates, and that if they can feed it into the Sanghelios Guardian they can follow Blue Team to their destination. Captain Lasky hopes that Osiris can catch a ride aboard it to Blue Team’s location, but is reluctant to involve the UNSC in Sanghelios’s civil war.

蓝队抵达一个郁郁葱葱的先行者世界,并看到许多守护者的到来。他们被以前训练时熟悉的信号带到控制台,在多次守护者跃迁后遇到被拖过的破烂的星盟幸存者,他们相信这个星球是先知们承诺的。他们遇到另一个身体里的看守者,他自称是科塔纳的后卫。随着蓝队离科塔纳的位置越来越近,看守者询问了士官长对科塔纳的意图。当约翰回应说他打算带她回家时,看守者宣布,他们已成为他和科塔纳目标的威胁,并利用他的普罗米斯部队试图阻止他们。在打败了看守者的这次迭代之后,Cortana联系了他们,她解释说,她乘坐宣教士飞船的残骸抵达行星后,它被拖过滑流空间,她的狂乱通过进入智域得到了治愈。她带领蓝队穿越行星,在智域本身的接入点与她会面。 Blue Team arrive on a lush Forerunner world, noting the arrival of numerous Guardians. They are led to a console by a familiar signal from their training, and encounter ragtag Covenant survivors dragged through in the wake of multiple Guardians’ slipspace drives, who believe that the planet was promised by the Prophets. They encounter the Warden in another body, who introduces himself as Cortana’s defender. As Blue Team proceeds closer to Cortana’s location, the Warden interrogates the Master Chief over his intentions for Cortana. When John responds that he intends to take her home, the Warden announces that they have become a threat to his and Cortana’s goal, and uses his Promethean forces in an attempt to stop them. After defeating this iteration of the Warden, they are contacted by Cortana who explains that she arrived the planet aboard the wreckage of the Didact's ship after it was dragged through slipspace, and that her rampancy was cured by accessing the Domain. She leads Blue Team across the planet, to meet her at the access point to the Domain itself.

UNSC准备在圣赫利奥斯之剑的护卫下将奥西里斯桑赫利奥斯。他们登录苏奈恩附近,发现星盟已经发动了最后的努力,以杀死仲裁者,扭转其最近的命运。奥西里斯奋力向长老会堂走去,希望仲裁者能帮助他们在星盟手中的守护者下奋力拼搏。他们及时赶到,将幽灵中的仲裁者疏散到桑赫利奥斯集中营的一把剑,在那里他们计划对苏纳翁进行反击。在骆家辉和仲裁者之间的紧张时刻,科尔塔纳揭示了她在地球上的存在。哈尔西指出,如果他们能从散落在地球上的先行者遗址之一获得一个建造者哨兵,他们可以用它来激活卫报。Osiris 被部署从附近的先行者设施中恢复一个,在仲裁者的空中支援支持下,他们通过普罗米修斯和圣约进行战斗,该部队雇用了一名圣约克拉肯步行者将其从他们的道路上拉出来。克拉肯号位于奥西里斯和构造者的位置之间,迫使他们登上并摧毁它。他们恢复构造器并将其交付给仲裁者基地,哈尔西在那里重新编程以激活守护者。建造者立即着手执行其任务,仲裁者带领他的部队对苏奈翁发动大规模攻击,摧毁桑赫利奥斯的《盟约》遗迹。奥西里斯奋力拼搏,帮助仲裁者战士,但他们的首要任务是到达卫报高于一切。典狱长带领普罗米森部队在苏纳翁试图阻止奥西里斯,但再次被击败。当守护者激活时,它收取其滑流空间驱动器的费用,从而产生与子午线脉冲相似的EMP脉冲,摧毁的苏纳翁和星盟的部队。指挥官帕尔默和哈尔西医生使用鹈鹕号允许奥西里斯登上守护者,就像它进入滑空间。仲裁者看着他们离开,命令他的部队清除《盟约》的最后一项。 The UNSC prepare to insert Osiris onto Sanghelios with an escort from the Swords of Sanghelios. Inserting near Sunaion, they find that the Covenant has launched a last-ditch effort to kill the Arbiter and reverse its recent fortunes. Osiris fight their way to the Elder Council Chamber, hoping that the Arbiter can help them fight their way to the Guardian beneath Sunaion, which lies in Covenant hands. They arrive in time to evacuate the Arbiter in a Phantom to a Swords of Sanghelios camp, where they plan a counterattack on Sunaion. During tense moment between Locke and the Arbiter, Cortana reveals her presence on the planet. Halsey figures out that if they can acquire a Constructor Sentinel from one of the Forerunner ruins scattered across the planet, they can use it to activate the Guardian. Osiris are deployed to recover one from a nearby Forerunner facility, fighting their way through Prometheans and Covenant supported by Arbiter’s air support, which engages a Covenant Kraken walker to draw it out of their path. The Kraken positions itself between Osiris and the Constructor’s location, forcing them to board and destroy it. They recover the Constructor and deliver it to the Arbiter’s base, where Halsey reprograms it to activate the Guardian. The Constructor immediately sets about its task, and Arbiter leads his forces in a massive assault on Sunaion to destroy what remains of the Covenant on Sanghelios. Osiris fight their way through, assisting the Arbiter’s warriors, but their priority is to reach the Guardian above all else. The Warden leads Promethean forces in Sunaion to try to stop Osiris, but is again defeated. As the Sunaion Guardian activates, it charges its slipspace drive, creating similar EMP pulses as those which on Meridian, devastating Sunaion and the Covenant’s forces. Commander Palmer and Doctor Halsey use a Pelican to allow Osiris to board the Guardian, just as it enters slipspace. The Arbiter watches them leave, commanding his forces to clear Sunaion of the last of the Covenant.

奥西里斯设法安全离开守护者,降落在先行者星球上。他们试图联系士官长,但只受到其引导者031盛世见证的欢迎,t她被看守者和科塔纳锁定她自己的系统,和他们的计划"创造",以达到衣钵,利用守护者"执行和平"跨越居住空间的有机种族-无论他们是否想要他们的保护吓坏了。她协助他们,因为他们争取他们的方式跨越创世纪到达网关,一个链接到域,注意到Cortana实际上一直带领蓝队在圈子里为自己争取时间。奥西里斯和旺盛的战斗通过更多的看守者的势力,谁购买科塔纳更多的时间,使智域的系统在线。奥西里斯与蓝队会面,主动提出帮助士官长阻止科塔纳,但科塔纳将蓝队传送走了。 Osiris manages to safely leave the Guardian and land on the Forerunner planet. They attempt to contact the Master Chief, only to be greeted by its monitor, 031 Exuberant Witness, who is horrified by the Warden and Cortana locking her out of her own systems, and their plan for “Created” to attain the Mantle, using the Guardians to “enforce the peace” across inhabited space on behalf of organic races – whether they want their protection or not. She assists them as they fight their way across Genesis to reach the Gateway, a link to the Domain, noting that Cortana has actually been leading Blue Team in circles to buy herself time. Osiris and Exuberant fight through more of the Warden’s forces, who are buying Cortana more time to bring the Domain’s systems online. Osiris meets up with Blue Team, offering to help the Master Chief stop Cortana, but Cortana translocates Blue Team away.

看守者再次面对蓝队,试图说服科塔纳,他们是对她的计划的威胁,但她自己毁了他的新身体,以保护蓝队。士官长透露,无论她的问候多么热烈,自从他踏上创世星以来,他一直怀疑科尔塔纳,并认识到她一直试图通过心理战术操纵他,面对她关于守护者造成的伤亡。随着普罗米修斯部队再次进攻,凯利-087推测,科塔纳允许典狱长他定期试图保持蓝队分心,尽管摧毁典狱长的下一个身体再次,因为他试图杀死蓝队。典狱长声称,虽然图书管理员打算将曼特尔传下来,并为这项任务准备人类,但曼特尔本身并不是为了人类,而是为了他们的创造,即AI。主酋长从来不是回收者-柯塔娜是。他一再呼吁科尔塔纳,敦促她承认蓝队是一个威胁,因为他同时与蓝队接触多个机构。Cortana反驳说,如果他信任她使用域名,他也应该相信她对大师和蓝队的判断,并认识到他利用她为自己的目的。最后面对科尔塔纳,重生,并与一个新的全息头像,以代表她的变化,约翰试图说服柯塔娜出她的计划,但反而被困在一个先行者隐秘。 The Warden again confronts Blue Team, trying to convince Cortana that they are a threat to her plan, but she destroys his new body herself to protect Blue Team. The Master Chief reveals that no matter how warm her greeting, he has been suspicious of Cortana since he set foot on Genesis, and recognizes that she has been attempting to manipulate him through psychological tactics, confronting her about the casualties the Guardians have been inflicting. As Promethean forces renew their attack, Kelly-087 speculates that Cortana is allowing the Warden his periodic attempts to keep Blue Team distracted, despite destroying the Warden’s next body again as he tries to kill Blue Team. The Warden claims that while the Librarian intended the Mantle to be passed down, and prepared humanity for the task, the Mantle itself was meant not for humanity but for their creations, AIs. The Master Chief was never the Reclaimer – Cortana was. He repeatedly appeals to Cortana, urging her to recognize Blue Team as a threat as he engages Blue Team in multiple bodies simultaneously. Cortana counters that if he trusts her to use the Domain, he should also trust her judgement of the Master Chief and Blue Team, and recognizes that he is using her for his own ends. Finally confronting Cortana, reborn and with a new holographic avatar to represent her change, John tries to talk Cortana out of her plan, but is instead trapped inside a Forerunner Cryptum.

奥西里斯紧随其后,见证了守护者的部署以及来自整个人类空间的数百名AI加入科塔纳新派系的到来。当奥西里斯试图阻止隐秘者与科塔纳一起离开时,她试图利用他们的个人历史来打击他们士气,并指责他们是"她"斯巴达人的苍白模仿者。骆家辉反驳说,哈尔西医生相信他们会把大师带回去——柯塔娜告诉他,她很快就会惩罚哈尔茜。兴高采烈的证人继续帮助他们进步,试图到达隐秘。Cortana宣布,她打算让大师和蓝队停滞一万年,给自己时间巩固她对银河系的控制,因为她开始离开创世纪登上卫报。Cortana开始在整个银河系广播,承诺在她的仁慈统治下建立一个和平与繁荣的时代,并警告说,那些抵抗的人将被武力征服。Cortana 将她的守护者送上前方的银河系,并开始跟随,但她惊恐地发现,奥西里斯已经将创世纪的控制权恢复给《繁荣见证人》,后者使用成群的构造者从她的控制下撬开隐秘。它停留在创世纪, 因为科尔塔纳的守护者离开通过滑点, 无法阻止自己。蓝队从隐秘中解脱出来, 终于和奥西里斯团结在一起。 Osiris follows, witnessing deployment of the Guardians and the arrival of hundreds of AIs from across human space to join Cortana's new faction. As Osiris try to prevent the Cryptum from departing with Cortana, she attempts to use their individual histories to demoralize them, and accuses them of being pale imitations of “her” Spartans. Locke retorts that Doctor Halsey trusts them to bring the Master Chief back – Cortana tells him that she will punish Halsey soon enough. Exuberant Witness continues to help them progress, attempting to reach the Cryptum. Cortana announces that she intends to put the Master Chief and Blue Team in stasis for ten thousand years, giving herself time to consolidate her grip on the galaxy, as she begins to leave Genesis aboard a Guardian. Cortana begins broadcasting across the galaxy, promising an era of peace and prosperity under her benevolent rule – and warning that those who resist will be conquered through force. Cortana sends her Guardians ahead across the galaxy and begins to follow, but discovers to her horror that Osiris have restored control of Genesis to Exuberant Witness, who uses swarms of Constructors to pry the Cryptum from her control. It stays on Genesis as Cortana’s Guardian leaves through slipspace, unable to stop itself. Blue Team are freed from the Cryptum and finally united with Osiris.

科塔纳和她的AI开始关闭UNSC对人类空间的控制,利用守护者来巩固控制。她跟踪无尽号,这使得一个紧急跃迁,并找到一种方法来打击她。在桑赫利奥斯,神风烈士,指挥官帕尔默和哈尔西博士会见了从一鹈鹕号登录的士官长和洛克。 Cortana and her AIs begin shutting down UNSC control across human space, using the Guardians to consolidate control. She tracks down the Infinity, which makes an emergency slipspace jump to escape and find a way to fight her. On Sanghelios, the Arbiter, Commander Palmer and Doctor Halsey meet the Master Chief and Locke who disembark from a Pelican.

Over a lush, green world, a Halo installation orbits as Cortana hums. 在随着科塔娜的哼唱声,一个光环特区围绕一个郁郁葱葱的绿色世界的轨道运行 模板:Spoiler/end

战役

光环5:守护者战役由15个任务组成,[26] 其中3个任务是非战斗空间,其中唯一的目标涉及与人物或物体的互动。 The Halo 5: Guardians campaign comprises of 15 missions,[26] of which three are non-combat spaces in which the only objectives involve interaction with characters or objects.

  1. Osiris - "Fireteam Osiris is dispatched to recover the UNSC's most wanted criminal: Doctor Catherine Elizabeth Halsey."
  2. 蓝队 - "The Master Chief is reunited with his Spartan II Blue Team for a routine investigation of the lost ONI research station Argent Moon."
  3. 玻璃化 - "Osiris must pursue Blue Team to a glassed world beyond UNSC jurisdiction."
  4. 子午星工作站 - "Osiris learns that Meridian Station harbors many secrets."
  5. 未认证 - "Osiris tracks Blue Team deep below the surface of Meridian."
  6. 撤离 - "Osiris are separated from Blue Team and must race to catch up."
  7. 重聚 - "Blue Team arrive at the Forerunner world Genesis, where they discover the true reason for the Guardian’s activation."
  8. 圣赫利奥斯之剑 - "When evidence reveals the Master Chief is in danger, Fireteam Osiris' mission changes from retrieval to rescue."
  9. 结盟 - "Osiris joins forces with the Swords of Sanghelios."
  10. 敌人防线 - "In order to activate the Guardian, Osiris must track down a Forerunner Constructor."
  11. 风暴前夕 - "Osiris and the Swords of Sanghelios prepare for a final battle with the Covenant."
  12. 苏纳恩战役 - "Osiris races to reach the Guardian before it leaves Sanghelios."
  13. 创世星 - "Osiris arrives on Genesis, where they meet a new ally in their battle."
  14. 分裂 - "The Master Chief and his team face their greatest threat, and his hardest choice as the true power of Genesis is revealed."
  15. 守护者 - "As Blue Team’s lives hang in the balance, Osiris must save them and stop the Guardians."

出现

模板:Col-begin

模板:Col-2

模板:Col-2

载具

UNSC

可用
不可用

模板:Class 模板:1st

星盟

可用
  • Type-54 妖姬 (首次出现)
    • 刀剑 变体 (首次出现)
    • 神殿 变体 (首次出现)
    • 超级 变体 (首次出现)
  • Type-54 幽灵 (首次出现)
    • 刀剑 变体 (首次出现)
    • 神殿 变体 (首次出现)
    • 超级 变体 (首次出现)
  • Type-58 亡魂 (首次出现)
    • 刀剑 变体 (首次出现)
    • 神殿 变体 (首次出现)
    • 超级 变体 (首次出现)
  • Type-58 防空亡魂 (首次出现)
不可用

先行者

可用
  • Z-1800 费顿 (首次出现)
    • Phaeton Helios (首次出现)
不可用

武器

UNSC

Usable
不可用

星盟

可用
不可用

先行者

Usable

技术与装备

装备
其他


模板:Col-end /*原英文模板来自halopedia*/ https://www.halopedia.org/Template:Featurelist

开发

文件:H5 John-117 hooded.jpg
John-117 holding Cortana's data chip in the first teaser trailer.

后来透露的光环5:守护者首次透露与挑逗发布于2013年6月10日,在当年的电子娱乐展览会。预告片指出,一个主要的光环版本将发生在2014年的Xbox One控制台,导致许多人相信,这个特殊的游戏将是下一个条目在回收佐贺和光环4的续集。然而,微软强调,预告片的措辞,2014年将标志着一个"旅程"的开始,暗示这可能并不意味着发布当时仍然正式宣布的光环5。 [4]在制作过程中,光环 5:守护者被赋予代号为"项目:奥西里斯"。 [27] What would later be revealed as Halo 5: Guardians was first revealed with a teaser released on June 10, 2013 during that year's Electronic Entertainment Expo. The trailer indicated that a major Halo release would occur for the Xbox One console in 2014, leading many to believe that this particular game would be the next entry in the Reclaimer Saga and the sequel to Halo 4. However, Microsoft stressed the trailer's phrasing that 2014 would mark the beginning of a "journey", with the implication that this may not mean the release of the then still officially unannounced Halo 5.[4] During production, Halo 5: Guardians was given the codename "Project: Osiris".[27]

光环5:守护者于2014年5月16日由343工业总经理邦妮·罗斯正式宣布。Ross 将光环 5:在游戏内容和范围以及支撑它的技术方面,守护者比前一个光环 4更大的努力。据说,游戏的引擎已经完全重新装备,以充分利用Xbox One的硬件和生态系统:据弗兰克·奥康纳说,除了从上一个保留的一些核心功能外,发动机是全新的。 [28] Ross 表示,Halo 5将结合 343 工业团队从Halo 4中学到的技术、性能、美学和规模方面的教训,以回应粉丝社区的反馈。她还提到,游戏将运行在60帧每秒,并设有专用服务器。 [4] Halo 5: Guardians was formally announced on May 16, 2014 by 343 Industries General Manager Bonnie Ross. Ross describes Halo 5: Guardians as a bigger effort than the preceding Halo 4 in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to Frank O'Connor, the engine is all-new apart from a number of core features retained from the previous one.[28] Ross stated that Halo 5 would incorporate lessons the 343 Industries team learned from Halo 4 with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game would run at 60 frames per second and feature dedicated servers.[4]

文件:H5G-Numbers.jpg
The various features in Halo 5: Guardians.

In E3 2014, 343 Industries' statements about a "journey" beginning in the fall of 2014 were revealed to be referring to a multimedia project dubbed Halo: The Journey by 343 Industries,[29] set to begin with the release of Halo: The Master Chief Collection, containing remastered "Anniversary" editions of Halo: Combat Evolved and Halo 2, as well as high-resolution versions of Halo 3 and Halo 4.[15] Additionally, it was announced that a multiplayer beta of Guardians was set to be released on December 29, 2014. Exclusive unlockable content for the beta was made available via The Master Chief Collection and the digital series Halo: Nightfall.[1]

The 343 Industries team underwent several internal changes between the development of Halo 4 and Halo 5: Guardians. Nicolas "Sparth" Bouvier replaced Kenneth Scott as senior art director, although Scott was stated to continue serving in an advisory role.[30] Josh Holmes was also replaced by Tim Longo (known for his previous work on Star Wars: Republic Commando and the 2013 Tomb Raider reboot) as creative director.[31] Christopher Schlerf was supplanted by Brian Reed as Halo franchise lead writer after Schlerf's departure from 343 Industries.[32][33] The game's soundtrack was composed by Kazuma Jinnouchi, replacing Halo 4's Neil Davidge as the principal composer.[34]

The Ur-Didact, the main antagonist of Halo 4, was originally slated to play a role in Halo 5. At some point during the game's development, however, he was deemed to have become "extraneous" to the story, leading to him being redacted from the narrative in "The Next 72 Hours" arc of the Halo: Escalation comic series. According to Brian Reed, the manner of his removal from the story would still allow 343 Industries to use him as an antagonist in later stories if they so chose, as the franchise was considered to be lacking in recurring villains.[35]

On April 28, 2015 the final cover art was revealed.[36]

游戏

文件:H5 - Spartan abilities.png
Spartan abilities listed, with slide showcased.

在光环5:守护者,盔甲能力被一套新的游戏增强称为斯巴达能力,[37]这随时提供给所有玩家。运动和多人游戏都是围绕斯巴达能力发展起来的。 [38]人们越来越关注玩家的流动性;玩家现在可以随时使用推进器包(允许全向移动),翻越窗台,快速冲向掩护或向敌人冲锋,或通过撞击地面产生冲击波。疾跑功能仍然存在,但玩家的护盾不会在疾跑时充能。此外,当疾跑达到终端速度时,可执行冲撞和滑铲能力。一项名为"智能瞄准"的新功能允许玩家以类似于许多其他现代射击者的方式瞄准武器的视线,尽管使用无瞄准镜武器,这纯粹是一种表面效果,几乎无法提供实际精度增强:343 工业使用多人测试版来衡量此功能对游戏平衡的影响。 [39] 抬头显示器再次允许玩家看到他们有什么目前没有使用的其他武器,这个功能曾在光环4中被删除。与以往的冠军不同,玩家现在能够在不下载具的情况下换座位。 In Halo 5: Guardians, armor abilities are replaced by a new set of gameplay enhancements known as Spartan abilities,[37] which are available to all players at any time. Both the campaign and multiplayer are developed around Spartan abilities.[38] There is an increased focus on player mobility; players can now use the thruster pack (which allows omnidirectional movement) at all times, vault ledges, rapidly dash for cover or charge an enemy, or generate a shockwave by striking the ground. The sprint function is still present but the player's shields do not recharge while sprinting. Additionally, the charge and slide abilities are executed as sprint reaches terminal velocity. A new feature called the "smart scope" allows players to aim down the weapon's sights in a manner similar to many other modern shooters, although with non-scope weapons this is purely a cosmetic effect and provides little to no actual accuracy enhancement; 343 Industries used the Multiplayer Beta to gauge the effects of this feature on the game's gameplay balance.[39] The heads-up display once again allows the player to see what other weapon they have but are not currently using, a feature that had been removed in Halo 4. Unlike past titles players are now able to switch seats in a vehicle without getting out.

光环 5:守护者是发布的第一个主线光环游戏,没有任何形式的本地分屏多人游戏或战役,不本地支持局域网游玩。 [40]尽管缺少本地合作战役,但玩家可以通过 Xbox LIVE Gold 会员资格合作进行战役。 [41] Halo 5: Guardians is the first major Halo release without any form of local splitscreen multiplayer or campaign, and does not natively support LAN play.[40] Notwithstanding the lack of local co-op campaign, players are able to play campaign cooperatively via Xbox LIVE Gold membership.[41]

战役

文件:H5G-Orders.png
Locke ordering Buck to destroy a Phaeton.

光环5:守护者的战役模式是围绕游戏以火力小组为中心的焦点设计的,在约翰-117的蓝队和斯巴达洛克的奥西里斯火力小组的视角之间交替。343工业认为火力小组(内部称为"火枪手"在工作室内)是最重要的游戏创新光环5。 [42]由于火力小组的存在,光环5:守护者中的敌人被设计成更快,反应更灵敏,通常更致命。 [43]但是,战役难度也会根据玩家的数量进行扩展。 [16] The campaign mode of Halo 5: Guardians has been designed around the game's fireteam-centric focus and alternates between the perspectives of John-117's Blue Team and Spartan Locke's Fireteam Osiris. 343 Industries considers the fireteams (internally known as "musketeers" within the studio) to be the most significant gameplay innovation in Halo 5.[42] Due to the presence of the fireteams, enemies in Halo 5: Guardians are designed to be faster, more responsive and generally more lethal.[43] However, the campaign difficulty also scales according to the number of players.[16]

在单人战役中,其他团队成员可以自主操作,但玩家可以通过按 D-pad 来向他们下达命令。给出的顺序由玩家当前查看的内容决定。其中一些命令包括攻击我的目标,去那个位置,使用车辆(或炮塔),拿起武器和复活队友。 [43]新的复兴机械师允许团队的 AI 成员在合作游戏中恢复球员或球员的恢复。当一个球员受到太多的伤害时,他们进入一种"锁定"状态。活跃玩家或 AI 控制的火力小组成员可以在设定的时限内恢复被击落的斯巴达,该时间限制显示在他们的 HUD 上的图标中。如果一个玩家被击倒太久,他们将死亡,并受到类似的重生机制,如在以前的游戏。 [43]某些类型的伤害也是如此,例如被等离子手榴弹卡住或摔死。

In single player campaign, the other team members operate autonomously but the player is able to give them contextual commands by pressing up the D-pad. The order given is determined by what the player is currently looking at. Some of these orders include Attack My Target, Go To Location, Use Vehicle (or turret), Pick Up Weapon and Revive Teammate.[43] The new revival mechanic allows both AI members of the team to revive the player or players to revive one another in co-op play. When a player takes too much damage, they go into a "downed" state. Active players or AI-controlled fireteam members can revive the downed Spartan within a set time limit which is shown in an icon on their HUDs. If a player remains downed for too long, they will die and be subject to similar respawn mechanics as in the prior games.[43] This is also the case with certain types of damage such as being stuck by a plasma grenade or falling to one's death.

文件:H5G-Revive.png
Tanaka reviving Vale.

In cooperative play, players assume the roles of different fireteam members, with each having their own distinct loadout; for example, Linda-058 always spawns with a sniper rifle. The different characters' base attributes also have subtle differences: for example, Kelly-087 is faster than the other members of Blue Team and Tanaka has a higher motion tracker range. Characters also have minor differences in traits such as their grenade carrying capacity or thrust recharge rate.[44] The heads-up displays of each team member have a unique design.[43] In co-op, players are able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player. Co-operative games run on dedicated servers and allow players to seamlessly drop in and drop out of gameplay by simply joining the game and selecting a character to play as.[43]

The game has an intricate chatter system in which fireteams offer both contextual commentary during gameplay as well as scripted mission dialog, filling the role Cortana had in the prior games. This is seen by the developers as a means to tie storytelling more closely with the gameplay.[45] If the player lingers in an area the squad members will have dynamic conversations about various topics, such as their past, the location they are in, or the ongoing events.[46] Some contextual lines of dialog are different depending on which characters are controlled by players at a given time.[43] 343 Industries has stated that Blue Team has more lines of dialog in the game than they do in all prior Halo media.[17] As a notable change from Halo 4, the Covenant enemies of Jul 'Mdama's faction now speak English as they did in the original Halo trilogy. This is explained as 'Mdama's authority over his followers diminishing, as they have lately begun to ignore his mandate forbidding the use of human languages.[16]

Halo 5: Guardians creative director Josh Holmes has stated that the game would feature the largest and most open gameplay spaces in any Halo game yet, with an emphasis on replayability and sandbox-like gameplay.[14] The campaign was stated to be twice the length of Halo 4's.[47] The campaign missions feature a variety of possible alternate routes, including ledges that can be climbed with the clamber Spartan ability and routes that can be opened by charging through destructible walls with the Spartan charge ability. When playing as Fireteam Osiris, players have access to the Artemis Tracking System, which can be used to highlight these alternate paths as well as collectibles and other items of interest.[16] Such items include objects left behind by Blue Team. Quick time events, a controversial addition to the Halo 4 campaign, are not featured in Halo 5: Guardians, although some of the cinematics are designed to immerse the player to the experience of the character they are controlling in a similar manner.[44]

Several new types of enemy have been added to the gameplay sandbox. The Promethean enemy faction returns, with the addition of the new Promethean Soldier class of infantry units and the Phaeton gunship.

With Sequence making Halo: The Fall of Reach - The Animated Series, terminals have been replaced with 117 pieces of Mission Intel;[48] audio logs that provide background information contextual to each mission.[49]

Audio

主条目: Halo 5: Guardians Original Soundtrack

343 工业的Sotaro Tojima返回作为光环 5:守护者的音频总监,意图在游戏中拥有最现实的声音。虽然托吉马的音响团队使用光环4的录音作为参考,但决定重复使用录音并不适合光环5:守护者。Tojima 表示:"我们决定再次从头开始设计整个声音,以更新新一代平台 Xbox One 的保真度。 [16] 343 Industries' Sotaro Tojima returns as the audio director for Halo 5: Guardians, with the intentions to have the most realistic sound possible in gaming. Though Tojima's sound team used recordings for Halo 4 as reference, it was decided that reusing the recordings would not suffice for Halo 5: Guardians. Tojima stated "We decided to design the whole sound from scratch again to update the fidelity for the new-generation platform, Xbox One."[16]

For high quality explosion sounds, Tojima's team recorded the sounds produced from various forms of debris dropped from a crane. For better bullet sounds, a microphone was placed behind a rock and an armed individual shot past it from 1,000 feet away. An accurate weapon tail was captured by utilizing the reflected sound from the environment when a gun was fired; Tojima's team shot off guns in a variety of interior and exterior spaces.[16]

Kazuma Jinnouchi served as the game's sole composer,[34] recording music at Abbey Road Studios in London and the Rudolfinum in Prague. The game's tracks are noted to "sound fresh, yet distinctly Halo". Jinnouchi expressed interest in bringing back the original Halo Theme into Halo 5: Guardians. After a number of discussions, it was determined that the "Halo choir" was to be implemented into the game in an obvious way, compared to the subtle manner the choir was implemented in Halo 4. Ultimately, Jinnouchi and his team composed their own interpretation of both the Halo Theme and its choir.[16]

配音演员

多人模式

文件:H5 Ground Pound ability.jpg
The ground pound ability, used on the map Crossfire.

With Halo 5: Guardians multiplayer, 343 Industries seeks to highlight the "arena shooter" aspects of classic Halo multiplayer gameplay. The unlockable custom loadouts and killstreak rewards present in Halo 4 have been disposed of in favor of a "level playing field"; all players start with identical equipment as in the pre-Halo: Reach games, with a focus on controlling weapons present on the map.[50] The new Spartan abilities also play a large role in the multiplayer;[39] the thruster pack in particular increases player mobility significantly. Another new feature is battle-chatter, automatic dialog among the team in which Spartans call out enemy locations and kills.[51] The multiplayer also includes the name of the segment of the map that the player is currently in being displayed near the motion sensor as in Halo 2: Anniversary and Halo: Reach. Dynamic map elements similar to the multiplayer maps in Halo 2: Anniversary are also present.[52] During the Halo 5: Guardians Multiplayer Beta when a team won a match the Spartan-IVs on said team would congratulate each other with high fives and clap. However, in the final game the winning team will only stand. 与光环5:守护者多人游戏, 343 工业寻求突出经典光环多人游戏的 "竞技场射手" 方面。光环4中存在的可解锁自定义装备和连杀奖励已被删除,以有利于"公平的竞争环境":所有玩家从与光环:致远星前相同的装备开始游戏,专注于控制地图上的武器。 [50]新的斯巴达能力在多人游戏中也发挥着很大的作用: [39]推进器包尤其显著提高了玩家的移动性。另一个新功能是战斗聊天,团队之间的自动对话,其中斯巴达人叫出敌人的位置和杀戮。 [51]多人游戏还包括玩家当前在运动传感器附近显示的地图部分的名称,如光环 2:周年纪念日和光环:致远星。还存在类似于光环2中的多人地图的动态地图元素:周年纪念日。 [52]在光环5:守护者多人测试版时,一支队伍赢得了一场比赛, 斯巴达 - Ivs 说, 队伍会祝贺对方高五和鼓掌。然而,在最后一场比赛中,获胜的球队将只站着。

In addition to the staple UNSC and Covenant weapons, all of the Forerunner weapons introduced in Halo 4 return in Halo 5: Guardians. A number of new weapons have been added to the multiplayer sandbox, among them unique weapons including the Mythic weapon Arbiter's personal energy sword, Prophets' Bane. Other new weapons include the Hydra multi-launch missile launcher. Vehicles like the Mantis now have multiple variants and skins.[53] 除了UNSC的主要武器和星盟武器,所有在光环4中引入的先行者武器在光环5:守护者中回归。一些新的武器已经添加到多人沙盒,其中独特的武器,包括神话武器神风烈士的个人能量剑先知克星。其他新武器包括海德拉多管火箭。像螳螂这样的载具现在有多种变种和皮肤。 [53]

The Halo 5: Guardians Multiplayer Beta was used to gather data and feedback on the new multiplayer model as well as some of the new features. The beta featured two new multiplayer modes: Breakout, in which two teams are thrown into a training arena via man cannons and each player has only a single life with no respawns;[51] and Strongholds, in which two teams control moving territories.

文件:H5G-Warzone-MixedMedium.jpg
Players in the new Warzone game mode.

Halo 5: Guardians also features an all-new multiplayer mode called Warzone, which combines large-scale competitive multiplayer with objective-based gameplay and AI-controlled enemies. Warzone is treated as a distinct experience from the game's classic competitive multiplayer, now named "Arena".[54]

The game's ranking system is similar to Halo 4's dual-ranking system composed of a progression-based rank and a competitive skill rank based on wins and losses.[55] A new addition to the game's multiplayer component is the Requisition system, designed to reward players across different multiplayer modes. Players earn "REQ Points" after each match of Arena or Warzone multiplayer. These points can then be used to purchase "REQ Packs", which contain both cosmetic and gameplay-affecting items; however, the latter are only usable in Warzone while only cosmetic items are usable in Arena to maintain balanced competitive play. REQ packs can also be purchased with real-world currency.[54]

Halo 5: Guardians matchmaking features no voting or veto system and instead features map rotation.[56] The game launched with 21 maps as well as over 18 maps as DLC, the most of any Halo game. Unlike past titles all DLC maps are free.[48] Forge in Halo 5: Guardians has been greatly improved upon even in comparison to Halo 2: Anniversary's, with feedback from members of the community used to improve the experience.[57] 模板:Clear

多人地图
  • Alpine – A large Forge map with grassy terrain, hills, and a body of water that can be Forged over.
  • Breakout Arena - A dedicated Forge map used in the Breakout mode, set in an orbital UNSC training arena with a holographic floor.
    • Altitude - A Forged map used in the Breakout mode.
    • Crossfire - A Forged map used in the Breakout mode.
    • Gambol - A Forged map used in the Breakout mode.
    • Trench - A Forged map used in the Breakout mode.
    • Trident - A Forged map used in the Breakout mode.
  • Coliseum – An Arena map set on a Forerunner structure inside a Burn, used to train Warrior-Servants for combat against the Flood.
  • Eden – An asymmetrical remix of Empire at night.
  • Empire – A human urban-themed Arena map with a symmetrical layout.
  • Fathom – An Arena map set in an undersea base.
  • Glacier – A large snow and ice covered Forge map set beside a cliff with a giant ravine cut down the middle.
  • Mercy - Arena map and remake of the Halo 4 map Haven, set on Sanghelios.
  • Molten - A remix of the Arena map The Rig, set in an industrial facility on Ruthersburg.
  • Overgrowth – A remix of the Arena map Plaza, set in an overgrown urban environment.
  • Parallax – A "skybox only" Forge map set in interplanetary space.
  • Plaza – An asymmetrical map dedicated for Arena, set in the back alleys of a human city.
  • Regret – A remix of the Arena map Truth, set in the now overgrown wreckage of the ship after its crash-landing on Alpha Halo.
  • Riptide - A remix of the Arena map Fathom, set on a Created-controlled world.
  • Stasis - A remix of the Arena map Torque, set on a crashed habitat ring on an icy planet.
  • The Rig – An asymmetrical map dedicated for Arena, set on a mining rig on Meridian.
  • Tidal - A Forge map set over open water.
  • Torque - Arena map, set on the Created-controlled Auriga Station.
  • Truth – A remake of the Halo 2 map Midship. Arena map set on one of the ships attached to the Fleet of Particular Justice in a re-imagining of the Battle of Installation 04.
  • Tyrant - Arena map, set on intact Forerunner structures remaining in the Zeta Hydronis Secundus system.
一级战区地图

Armor permutations

主条目: Armor permutations (Halo 5: Guardians)

The player can only choose from a standard Spartan model. There are several armor permutations which can be combined, though unlike previous games, only the helmet, visor, and armor can be customized. All armor permutations do not have any effects on gameplay. They are unlocked by opening REQ packs. 模板:Armor/Permutation/H5G

Marketing

E3 2013 teaser

模板:Main In their E3 2013 conference, Microsoft showed a teaser trailer intended to showcase the future direction of the Halo franchise on the Xbox One. Rather than announcing Halo 5 in particular, the trailer announced the presence of the Halo franchise on the new console, set to debut in 2014 with a then-unspecified Halo title.[4]

The teaser opens with a hooded figure journeying through a desert on an alien world. The figure, revealed to be John-117 clad in battered MJOLNIR armor, clutches Cortana's empty data crystal chip as he encounters an enormous Forerunner machine rising from the sand.[4]

Multiplayer Beta teaser

模板:Main First shown during Microsoft's E3 2014 press conference, this announcement trailer unveils the Halo 5: Guardians Multiplayer Beta. It depicts Blue and Red teams of SPARTAN-IVs in War Games training aboard a dedicated space station.

Multiplayer Beta First Look

模板:Main First shown during Microsoft's Gamescom 2014, this trailer presents the first details of the Halo 5: Guardians Multiplayer Beta available in Halo: The Master Chief Collection.

Multiplayer Beta: Behind the Scenes

模板:Main A Behind The Scenes feature released on November 10, 2014, detailing the new features and development of the Halo 5: Guardians multiplayer beta.[39]

The Sprint

模板:Main The Sprint is an ongoing digital series which presents the development of Halo 5: Guardians, with the first season focusing on the Multiplayer Beta, the second on developing the footage for E3 2015, and the third on the campaign.

Multiplayer Beta Trailer

模板:Main The trailer was revealed in December 18, 2014, and presents new gameplay of several weapons, game modes, and maps.

Halo 5: Guardians cover art puzzle

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Between Saturday, April 25 and Tuesday, April 28, 2015 Halo fans from around the world searched for 117 pieces of an image. These pieces of the image were found in emails from Microsoft, Twitch, YouTube videos, and Xbox.com before the puzzle was completed revealing the final Halo 5: Guardians cover art. Coincidentally, Rob Semsey, senior communications manager for the Halo franchise, claimed that the puzzle was completed at 1:17 pm PST.[58] Shortly after the puzzle's completion an animated version of the poster was uploaded to YouTube featuring some of the Halo 5: Guardians soundtrack.[36]

Hunt the Truth

模板:Main Hunt the Truth, stylized as HUNT the TRUTH, was a marketing campaign for Halo 5: Guardians. It featured audio logs, blog posts and other media posted online and spanned two seasons. The first season centered on journalist Benjamin Giraud's hunt for the truth about the Master Chief's origins, while the second season continued the story, now focusing on the supposed rebel leader "FERO" who helped Giraud during the first season.[59]

Character advertisements

模板:Main Two live-action trailers featuring a confrontation between Agent Locke and the Master Chief from both characters' respective points of view were released on March 29, 2015.

Spartan Locke Armor Ad

模板:Main A CGI trailer featuring Spartan Locke fighting Jul 'Mdama's Covenant forces on Sanghelios was released on April 20, 2015.

Cinematic trailer

模板:Main During the E3 Xbox Media Briefing on June 15, 2015, 343 Industries released a cinematic trailer, showcasing some cutscenes from the game and establishing the premise. It was followed by the demo.

Demonstration video

模板:Main The gameplay demonstration picks up from the scene shown last in the cinematic trailer, depicting Fireteam Osiris as they track John-117 through Sunaion in the midst of a battle. The demonstration showcases the use of Spartan abilities, the ATS, the squad interaction system, and the new weapon plasma caster. It also introduces a new type of enemy, the Promethean Soldier, and the new Forerunner character Warden Eternal.

Warzone trailer

模板:Main Another trailer released on the same day as the cinematic trailer and gameplay demonstration announces the new gametype Warzone. The trailer showcases the multiplayer level Escape from ARC as well as Warzone gameplay.

E3 Hololens Experience

模板:Main At E3 2015, Microsoft had a Hololens presentation set up to show off Warzone. The presentation is 'set' aboard UNSC Infinity and has Sarah Palmer explain how the gametype works.

Halo 5: Guardians ViDoc: Warzone

模板:Main A documentary released on June 15, 2015, showcases the development of the multiplayer mode, Warzone.

Halo 5: Guardians ViDoc: A Hero Reborn

模板:Main This documentary focuses on the development of the Halo 5: Guardians campaign.

Mission Impossible – Rogue Nation

文件:Halo 5- Guardians in Mission Impossible film.png
Halo 5: Guardians as seen in Mission: Impossible – Rogue Nation.

In the 2015 spy thriller film Mission: Impossible – Rogue Nation, a prerelease version of Halo 5: Guardians including an unofficial game box art alongside other unverified Xbox One game boxes as product placement in the film in a scene[60] involving actor Simon Pegg's character, Benji Dunn, playing a match of Team Slayer on the map Regret. On the game box art, the version of Halo 5: Guardians is called "Halo 5: Guardians Self-Destruct Edition" as a reference to the said film franchise's long-standing motif of spy equipment self-destructing following the delivery of secretive information. The film was released in North America on July 31, 2015.[61]

Gamescom Multiplayer trailer

模板:Main At Gamescom 2015, a multiplayer trailer was shown.

Opening Cinematic trailer

模板:Main A trailer released on August 31, 2015, showcasing the game's second cutscene.[62]

REQ System Tutorial

模板:Main A tutorial video released on September 17, 2015, of Mister Chief explaining the new REQ system.

Blue Team Opening Cinematic trailer

模板:Main A trailer released on September 23, 2015, showcasing the cinematic for the Halo 5: Guardians mission Blue Team.

A Hero Falls and The Hunt Begins TV trailers

模板:Main The minute-long live-action trailer, A Hero Falls, debuted September 27, 2015, on Sunday Night Football. It was followed five days later by a longer trailer, The Hunt Begins, which had been leaked. This trailer's officially planned debut was during a commercial break of Fear the Walking Dead on October 4, 2015.

Launch Gameplay Trailer

模板:Main The Halo 5: Guardians Launch Gameplay trailer debuted October 12, 2015, two weeks before the game's release. It shows several aspects of the campaign.

Merchandise

模板:Halo 5 Versions A limited edition Xbox One based on the game is available for preorder from the Microsoft Store, Amazon, and Gamestop.[63]

Editions

On December 28, 2014, Microsoft announced three editions of Halo 5: Guardians that are available for preorder. The standard edition includes a poster for those who preorder and retails at $59.99 USD. The Limited Edition, retailing at $99.99 USD, includes a Warzone REQ Bundle of 14 Premium Requisition packs, Halo: The Fall of Reach - Animated Series, Guardian model by Metal Earth®, Spartan Locke’s Classified Orders, dossiers on Blue Team and Fireteam Osiris, an Xbox Live Gold 14-day Trial, and is packaged in a uniquely-designed Spartan themed SteelBook®. Available for $249.99 USD, the Limited Collector's Edition includes all bonuses given with the Limited Edition, as well as a digital copy of the game and a commemorative numbered statue of John-117 and Jameson Locke, designed by 343 Industries.[64] A limited edition Xbox One console is also available for $499.99 USD.

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Pre-order bonuses

Those who pre-ordered from Gamestop received HUNTER-class Mjolnir armor for use in multiplayer upon launch.[65] Gamestop also offered the Sentinel Battle Rifle with laser targeter and the Bloodthirst Battle Rifle weapon skin.[66] Consumers who pre-ordered from Amazon received the long barrel Projection SMG.[67]

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Gallery

Promotional artwork

Campaign screenshots

Multiplayer screenshots

Halo 5: Guardians Multiplayer Beta

Halo 5: Guardians multiplayer

Renders

Concept art

Logos

Sources

模板:Ref/Sources

External links

模板:Navbox/Media/Games

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Halo Waypoint: Halo 5: Guardians
  2. YouTube: Halo 5 Multiplayer Trailer [Gamescom]
  3. 3.0 3.1 3.2 Xbox Wire - Halo 5: Guardians Pre-Order Details Released, Multiplayer Beta Starts Today
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Xbox Wire: The Halo Journey
  5. Halo Waypoint: The Great Journey
  6. Microsoft Xbox One briefing E3 2013
  7. Xbox Wire: Halo 5: Guardians Biggest Halo Launch in History
  8. Softpedia: Halo 5 Guardians Fail to Deliver Halo 4 Level Sales in the United Kingdom
  9. Gearnuke: Halo 5 Guardians Worst Selling Mainline Halo Japan Sales Compared to Past Halo Games
  10. VGChartz: halo-5-guardians
  11. Neogaf: Frank O'Connor on sales
  12. wccftech: Halo 5 Sold 5 Million Copies Within 3 Months After Its Release
  13. Halo Waypoint - Announcing Anvil's Legacy
  14. 14.0 14.1 14.2 NeoGaf: post #9039 by Josh Holmes
  15. 15.0 15.1 15.2 Microsoft Xbox One briefing E3 2014
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Game Informer: July 2015 Halo 5: Guardians coverage
  17. 17.0 17.1 Game Informer: Halo 5: Guardians – The Spartans Tough Enough To Work With Master Chief
  18. YouTube: Halo: Nightfall Panel - SDCC 2014
  19. Halo: The Master Chief Collection announcement trailer
  20. Halo Waypoint: Halo: Nightfall
  21. Gamesradar: 343 chats to GR+ about Locke and Master Chief's mystique in Halo 5
  22. YouTube: Every. Halo. Ever. E3 2014
  23. NeoGaf: Frank O'Connor on Locke and Master Chief
  24. YouTube: Halo 2: Anniversary - Cairo Station Campaign Gameplay and...
  25. Halo Xbox One announcement trailer
  26. 26.0 26.1 Halo Waypoint: Achievements Revealed
  27. Artstation: Halo 5: Guardians Sangheili props - concept art bears the logo "Project: Osiris".
  28. NeoGAF: Frank O'Connor on game engine
  29. Eurogamer: 343's master plan for Halo 5: Guardians
  30. IGN: Halo 4 Art Director Steps Down at 343 Industries
  31. Joystiq: Tomb Raider, Republic Commando creative director joins 343 Industries
  32. Twitter: schlerf
  33. Twitter: Brian Reed
  34. 34.0 34.1 NeoGaf: Frank O'Connor on music
  35. Halo: Escalation Library Edition Volume #1, "The Next 72 Hours" developer commentary
  36. 36.0 36.1 Xbox Wire: Halo 5: Guardians Cover Art
  37. Halo 5: Guardians Multiplayer Beta announcement trailer
  38. Josh Homes on Twitter: "The Campaign and MP have both been designed around the Spartan Abilities."
  39. 39.0 39.1 39.2 YouTube: Halo 5: Guardians Multiplayer Beta: Behind the Scenes
  40. ArsTechnica: Halo 5 listing, dev statement confirm end of series’ local multiplayer (Updated)
  41. Halo Waypoint: Clarity Regarding Halo 5: Guardians Online Co-op Access
  42. Halo 5: Guardians ViDoc: A Hero Reborn
  43. 43.0 43.1 43.2 43.3 43.4 43.5 Halo Waypoint: Halo 5: Guardians - Your Team is your Weapon
  44. 44.0 44.1 YouTube: Interview Exclusive Josh Holmes (343 Industries)
  45. Game Informer: Evolved Combat: How Halo 5: Guardians Is Breaking Tradition
  46. YouTube: Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015
  47. IGN: Halo 5: Guardians: Gamescom Footage
  48. 48.0 48.1 Halo Waypoint: Halo 5: Guardians Goes Gold
  49. Halo Waypoint: Canon Fodder - Locke & Load
  50. Halo 5: Guardians Multiplayer Beta First Look
  51. 51.0 51.1 IGN: We Played the Halo 5: Guardians Multiplayer Beta, and...
  52. Game Informer: A Guided Tour of Fathom
  53. The Game Informer Show: The Halo Spectacular
  54. 54.0 54.1 Halo Waypoint: More info: REQ Packs in Halo 5: Guardians
  55. Josh Holmes on Twitter: "Still have SR, plus CSR in Arena. Also a new progression/unlock system that we'll be talking about in the coming months."
  56. Beyond Entertainment: There Will Be No Map Voting In Halo 5: Guardians
  57. Halo Waypoint: Building the Biggest Forge Yet
  58. Twitter: RobSemsey (According to my sources, the Halo 5: Guardians cover art puzzle (which consisted of 117 pieces) was solved at 1:17pm PT.)
  59. huntthetruth.tumblr.com
  60. https://www.youtube.com/watch?v=jg_PXNZrBds
  61. https://www.imdb.com/title/tt2381249/
  62. Neogaf: Frank O'Conner clarifies
  63. IGN - Halo 5: Guardians Limited Edition Xbox One On Its Way
  64. Halo Waypoint: Halo 5: Guardians
  65. Gamestop Ad
  66. Gamestop: Halo 5: Guardians
  67. Amazon: Halo 5: Guardians