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光环:无限
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2022-05-22更新
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更新日期:2022-05-22
最新编辑:Yoyo-tianlu
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光环 无限 | |
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主要开发商: | |
支持开发商: | |
发行商: | |
编剧: | |
作曲: |
Curtis Schweitzer |
引擎: | |
游戏平台: | |
发行日期: | |
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评级: |
ESRB:青少年(T),血腥,轻度粗俗语言,暴力 |
- "你应该认为它就是光环6。不要把它看作是一个奇怪的前传之类的东西。这是下一个故事。这是正在发生的事情的下一章。 You should just consider it Halo 6. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on."
- — Jeff Easterling模板:Ref/Site
光环无限[11]是光环系列的第六部主线作品,是光环5:守护者的续集,由343 Industries、Certain Affinity和SkyBox Labs开发,由微软工作室发行。在光环5事件发生一年后,《无限》讲述了士官长在被流放者占领的泽塔光环上作战,同时也揭开了Cortana失踪的奥秘。
无限在微软E3 2018会议开幕式上首次亮相,带有发动机演示预告片,缺少发布日期。该游戏后来在E3 2019上亮相,以Discover Hope预告片结束了会议,揭示了最初定于2020年底的发布日期。[12]2020年8月11日,宣布由于COVID-19大流行导致的持续开发困难 - 以及其他因素 - Halo Infinite将被推迟,新的发布日期定于2021年。[注9]
为了取代传统的测试版,Halo Insiders计划的一系列技术预览版开始与2021年7月29日。2021年11月15日,为庆祝《光环》20周年,《无限》的多人游戏部分以测试版形式发布,在此期间的所有解锁和进度都将转移到完整版中。[13]。《光环无限》于2021年12月8日正式发布,在Xbox系列游戏主机上发布,并且在微软商店和Steam上同步发布。
Halo Infinite模板:Ref/Site is the sixth mainline installment in the Halo franchise, the sequel to Halo 5: Guardians, and was developed by 343 Industries, Certain Affinity, and SkyBox Labs, and published by Microsoft Studios. Set one year after the events of Halo 5, Infinite follows the Master Chief who battles the Banished on Zeta Halo which they have occupied, while also uncovering the mystery of Cortana's disappearance.
Infinite was first unveiled during the opening to Microsoft's E3 2018 conference with an engine demonstration trailer, lacking a release date. The game would later make an appearance at E3 2019, capping off the conference with the Discover Hope trailer, revealing a release date originally set for late 2020.模板:Ref/Site On August 11, 2020, it was announced that due to ongoing difficulties in development due to the COVID-19 pandemic - among other factors- Halo Infinite was to be delayed, with a new release date set for 2021.模板:Ref/Site
In lieu of a traditional beta, a series of Technical Previews through the Halo Insiders program began on July 29, 2021.模板:Ref/Site On November 15, 2021, the multiplayer segment of Infinite was released in beta in celebration of Halo's 20th anniversary, with all unlocks and progression during this period transferring over to the full release.模板:Ref/Site Releasing on the full Xbox family of consoles, with a simultaneous Microsoft Store and Steam release, Halo Infinite was formally released on December 8, 2021.
剧情梗概
作为光环宇宙的下一篇章,无限聚焦于士官长,并在《光环5:守护者》事件之后继续他的故事。[1]它被描述为该系列的“精神重启”,同时总结了已停止的《归复者传奇》的故事线索。[注12] As the next chapter in the Halo Universe, Infinite focuses on the Master Chief and continue his story following the events of Halo 5: Guardians.模板:Ref/Reuse It has been described as a "spiritual reboot" for the franchise while wrapping up story threads from the discontinued Reclaimer Saga.模板:Ref/Reuse
角色与背景
情节
战役
光环无限的战役包括16个任务。 The Halo Infinite campaign comprises of 16 missions.
- Warship Gbraakon
- Foundation
- Outpost Tremonius (Last intro mission, allows player to explore first open-world area when complete)
- Recovery
- The Tower (Unlocks second open-world area)
- Excavation Site
- Conservatory
- Spire (Relocks first and second open-world areas until Pelican Down is complete)
- Pelican Down (Unlocks third open-world area for exploration)
- The Sequence
- Nexus (point of no return begins here)
- The Command Spire
- Repository
- The Road
- House of Reckoning
- Silent Auditorium
游戏设置
无限被称为至少在未来十年内光环系列的“平台”。它旨在随着时间的推移添加游戏,而不是利用以前的编号标题系统。游戏玩法的灵感来自原版三部曲,尤其是《光环3》,以及《光环:致远星》、《光环4》和《光环5:守护者》的游戏玩法,重点是使用装备而不是护甲能力然而,与原版三部曲不同的是,玩家拥有冲刺能力以及《光环5:守护者》中的滑铲能力。与《光环4》和《光环5:守护者》一样,《光环无限》在发售时没有双持和多人游戏内可玩的桑赫利。[注18] Infinite has been described as being a "platform" for the Halo franchise for at least the next decade. It is intended that the game be added to over time, rather than utilizing the previous system of numbered titles.模板:Ref/Site The gameplay is inspired by the original trilogy, especially Halo 3, along with the gameplay from Halo: Reach, Halo 4, and Halo 5: Guardians, with a focus on the use of Equipment rather than Armor abilities.模板:Ref/Reuse Unlike the original trilogy, however, the player has the Sprint ability as well as the Slide ability from Halo 5: Guardians.模板:Ref/Reuse Like Halo 4 and Halo 5: Guardians, Halo Infinite did not feature playable Sangheili in multiplayer or dual wielding at launch.模板:Ref/Reuse
战役
战役发生在第07基地上,在一个由线性故事任务打破的无缝开放世界中。该战役被描述为比光环4和5的战役加起来还要大。该活动旨在实现四名玩家在线合作模式和两名玩家本地分屏合作模式。[20][21]由于在发布时将重点转向更高质量的产品,战役合作模式在发布时不可用,但343 Industries计划将其与Halo Infinite的第二赛季:孤狼[22]一起包括在内,后者也与最初估计的推迟了3个月
游戏包括一个动态的昼夜循环,持续约一个小时。敌人有时会在一天中的不同时间采取不同的行动,比如昂苟伊会在晚上睡觉。天气元素,如风和雾在不同高度进入,也具有特征。降雨和暴风雪在发布时没有出现,但将来可能会增加。[注18]
The campaign takes place on Installation 07, within a seamless open world broken up by linear story missions. the campaign has been described as being larger than the campaigns of Halo 4 and 5 combined.模板:Ref/Site The campaign intends to implement four player online co-op and two-player local splitscreen co-op.模板:Ref/Site模板:Ref/Site As a result of shifting focus towards a higher quality product at launch, the campaign co-op mode was not available at launch, but 343 Industries plans to include it alongside Halo Infinite模板:'s Season 02: Lone Wolves模板:Ref/YouTube, which has also been delayed from it's initial estimate of 3 months after launch.
The game includes a dynamic day/night cycles which lasts approximately one hour. Enemies sometimes act differently per the time of day, like Unggoy sleeping at night. Weather elements such as wind and fog coming in at different altitudes also feature. Rain and snowstorms were not featured at launch, but may be added in the future.模板:Ref/Reuse 《光环无限》的开放世界分为七个区域,每个区域都随着玩家完成主线任务而解锁。当一个区域变得可访问时,该区域内的支线任务也变得可用。支线任务包括夺回12个UNSC前方作战基地(FOB),破坏7个流放者的前哨基地,营救20个遇险的海军陆战队小队,以及消除15个放逐者的高价值目标。重新获得FOB后,附近的支线任务(以及雷神锤护甲柜和斯巴达核心)会在TACMAP上标记。完成支线任务会奖励Valor,这有助于FOB进度系统,为FOB添加武器,载具和海军陆战队员。大多数专门用于主线任务的室内区域在完成主线任务后,无法在开放世界中再次进入。
The open world of Halo Infinite is divided into seven areas, each being unlocked as the player progresses through the main missions. When an area becomes accessible, the side missions within the area also become available. Side missions include retaking 12 UNSC Forward Operating Bases (FOBs), sabotaging seven Banished outposts, rescuing 20 marine squads in distress, and eliminating 15 Banished High-Value Targets. Upon retaking a FOB, nearby side missions (along with Mjolnir Armory lockers and Spartan Cores) are labelled on the TACMAP. Completing side missions reward Valor, which contributes to the FOB progression system, adding weapons, vehicles, and marines to FOBs. Most indoor areas dedicated to main missions cannot be accessed again in the open world after completing the main missions.
这七个区域及其任务如下:
Areas | Main missions | Banished outposts | Forward Operating Bases | UNSC distress calls | Banished HVTs |
---|---|---|---|---|---|
Ringfall | N/A | N/A | N/A | N/A | |
Lockdown | |||||
Connections | |||||
Graveyards | N/A | N/A | N/A | N/A | |
Reformation | |||||
Reckoning | N/A | N/A | N/A | N/A | |
Endless | N/A | N/A | N/A | N/A |
多人游戏
无限的多人游戏于11月15日公开发布,早于游戏于12月8日正式发布。多人游戏部分是免费的,在Xbox Series X上支持120FPS[23],支持跨平台游戏和跨平台进度,允许玩家在所有平台上同步自定义和进度。[24]竞争性播放列表根据跨平台的输入设备受到限制。游戏的特色是多人游戏的微交易,可在游戏的商店和“游戏外”进度系统使用。[26]343还确认战利品箱将不存在。此外,《无限》的季数与《光环:士官长合集》相似,每个赛季持续约三个月,特殊活动被称为“断裂”[27]。[注28] Infinite模板:'s multiplayer became publicly available on November 15, ahead of the game's official December 8 launch. The multiplayer component is free-to-play, supporting 120FPS on Xbox Series X.模板:Ref/Twitter Cross-play and cross-progression is available, allowing players to carry customization and progress across all platforms.模板:Ref/Reuse Competitive playlists are restricted based on input devices across platforms.模板:Ref/Reuse The game features microtransactions in multiplayer available in the game's shop and an "out of game" progression system.模板:Ref/Site 343 has also confirmed that loot boxes will not be present.模板:Ref/YouTube Furthermore, Infinite has seasons similar to Halo: The Master Chief Collection, with each season lasting approximately three months as well as special events known as "Fractures".模板:Ref/Site
该游戏有许多多人游戏地图,包括以下: The game has a number of multiplayer maps including the following:
- Aquarius
- Bazaar
- Behemoth
- Breaker
- Catalyst
- Deadlock
- Fragmentation
- Highpower
- Launch Site
- Live Fire
- Recharge
- Streets
随着2021年11月5日Halo Waypoint的“vNext”更新发布,玩家可以在Halo Waypoint网站和移动应用程序上访问盔甲自定义,Battle Pass进度和游戏统计数据[28][29]。 With the "vNext" update to Halo Waypoint released on November 5, 2021, players can access armor customizations, Battle Pass progression, and gameplay stats on the Halo Waypoint website and mobile app.模板:Ref/Reuse模板:Ref/Site
学院
学院是一种训练模式,允许新玩家学习光环战斗的流程,并让老玩家在进入匹配之前热身。玩家由指挥官劳雷特·阿格里纳(Laurette Agryna)协助,她是一名斯巴达超级士兵,负责在艾弗里·约翰逊军事科学院(Avery J. Johnson Academy of Military Science)训练新的斯巴达新兵,这是一个隐藏在边疆世界的前哨基地。学院有几个部分,例如一个实弹射击场,玩家可以在AI控制的斯巴达人上测试武器,以及一个让新玩家熟悉无限运动的移动课程。[注27]
最值得注意的是,学院允许玩家创建由AI机器人填充的比赛,以测试他们在敌对对手身上的技能。机器人难度,起始武器,手榴弹和机器人的数量都可以在游戏中改变。机器人有四种难度类型——新兵、海军陆战队、ODST和斯巴达——它们之间的主要区别在于智力和足智多谋。所有机器人都可以使用设备,跟踪力量武器的生成,并尝试使用它们。[注30] The Academy is a training mode that allows new players to learn the flow of Halo combat and let veteran players warm up before heading into matchmaking.模板:Ref/Reuse Players are assisted by Commander Laurette Agryna, a Spartan supersoldier in charge of training new Spartan recruits at the Avery J. Johnson Academy of Military Science, a hidden outpost on a frontier world. There are several sections to the academy, such as a live fire range where players can test out weapons on AI controlled Spartans and a movement course that allows new players to become familiar with Infinite's movement.模板:Ref/Reuse
Most notably, the Academy allows players to create matches populated by AI bots to test out their skills on hostile opponents. Bot difficulty, starting weapons, grenades, and the amount of bots can all be changed in game.模板:Ref/Reuse Bots come in four difficulty types — Recruit, Marine, ODST, and Spartan — with the primary differences between them being intelligence and resourcefulness. All bots can use equipment, keeps track of power weapon spawns, and will try to use them.模板:Ref/Reuse
Forge
模板:Main Forge将包含在Halo Infinite中,具有“撤消和重做”按钮。与《光环5:守护者》一样,《无限》将采用多种武器的武器变体。由于技术复杂,Forge将不会在发布时上市,但计划在发布后约9个月与Halo Infinite的第03季一起提供。[注22] Forge will be included in Halo Infinite, featuring an "Undo & Redo" buttons. As with Halo 5: Guardians, Infinite will feature weapon variants of several weapons.模板:Ref/Site Due to technical complexities involved, Forge will not be available at launch, but it is planned to be included alongside Halo Infinite模板:'s Season 03, approximately nine months after launch.模板:Ref/Reuse
Armor customizations
模板:Main 每个赛季的战斗通行证将保留在游戏中以备将来购买,允许玩家随时解锁过去赛季的盔甲排列。赛季系统包括一个以玩家头像为中心的不断发展的故事。[28]。[注32] The Battle Passes from each season will remain in-game for future purchases, allowing players to unlock armor permutations from past seasons at anytime.模板:Ref/Reuse The season system includes an evolving story, centered around the player's avatar.模板:Ref/Site
出现
角色
人类
- Andrew Valleros 模板:Fm
- Avery Johnson 模板:Mo
- Bertold Vettel 模板:Fm
- Bonita Stone 模板:1st
- Carter-A259 模板:Mo
- Catherine-B320 模板:Mo
- Catherine Halsey
- Chamberlain 模板:1st
- Codename: POINTER 模板:1st
- D. Svarro 模板:Fm
- Daisy-023 模板:Im
- Dimka
- Eleanor Klein 模板:Fm
- Emile-A239 模板:Mo
- Fernando Esparza
- Floyd 模板:1st
- Frederic-104 模板:Mo
- Giuseppe M. 模板:Fm
- Henri Malik 模板:Fm
- Hieu Dinh 模板:1st
- Hudson Griffin 模板:Ref/Site
- Jacob Keyes 模板:C
- Jameson Locke 模板:Mo
- John-117
- Jorge-052 模板:Mo
- Jun-A266 模板:Mo
- Kelly-087 模板:Mo
- Kevin Mahoney 模板:Fm
- Laurette Agryna 模板:1st
- Leah Rodriguez 模板:Fm
- Linda-058 模板:Mo
- Lucas Browning 模板:1st 模板:C
- M. Jaide 模板:1st
- Michael Buck 模板:Fm
- Miyazaki 模板:1st
- Musa Ghanem 模板:Im
- Nina Kovan 模板:1st
- Oshiro
- Panago 模板:Fm
- Rosado 模板:1st
- Samuel-034 模板:Mo
- Sarpong 模板:Fm
- Sarah Palmer 模板:Mo
- Sarkar 模板:Fm
- Sigrid Eklund 模板:1st
- SPARTAN-B312 模板:Im
- Terrence Hood 模板:Mo
- Theodore Higgins 模板:Fm
- Theodore Sorel 模板:1st
- Thomas Lasky 模板:C
- Tomas Horvath 模板:1st
- Unidentified Child 模板:Fm
- Unidentified Mother 模板:Fm
- Vedrana Makovich 模板:1st
Artificial intelligence
- 08-145 Offensive Bias 模板:Mo
- 117649 Despondent Pyre
- Adjutant Resolution 模板:1st
- Auntie Dot 模板:Im
- BUTLR 模板:1st
- CIRC 模板:1st
- Cortana
- FRET 模板:1st
- Iratus 模板:1st
- Leonidas
- LUMU 模板:1st
- Mister Chief
- Superintendent 模板:C
- The Weapon 模板:1st
Forerunner
Gasgira
Jiralhanae
- Arthoc 模板:1st
- Atriox
- Avitus 模板:Mo
- Balkarus
- Bannix 模板:1st
- Bassus 模板:1st
- Castor 模板:Mo
- Dalkura 模板:Fm
- Decimus 模板:Mo
- Durakkus 模板:1st
- El'Korr 模板:1st
- En'Geddon 模板:1st
- Escharum
- Gethmald 模板:Fm
- Hyperius 模板:1st
- Ik'novus 模板:1st
- Kalcuno 模板:1st
- Korth 模板:Fm
- Tartarus 模板:Mo
- Tovarus 模板:1st
- Tragathal 模板:1st
- Tremonius 模板:1st
- Vomarus 模板:1st
- Zeretus
Kig-Yar
Mgalekgolo
San'Shyuum
Sangheili
- Chak 'Lok 模板:1st
- Ciar 'Yaham 模板:1st
- Inka 'Saham 模板:1st
- Jato 'Ratum 模板:C
- Jega 'Rdomnai 模板:1st
- Ke 'Nzahz 模板:Mo
- Okro 'Vagaduun
- Ordo 'Mal 模板:1st
- Thav 'Sebarim 模板:1st
- Thel 'Vadam 模板:Mo
- Vimo 'Arach 模板:Fm
Unggoy
Xalanyn
物种
组织
- Unified Earth Government
- Colonial Military Authority 模板:Mo
- United Nations Space Command
- 343 Industries 模板:Mo
- Acheron Security 模板:Mo
- AMG Transport Dynamics 模板:Mo
- Aquarius Terraforming Solutions 模板:1st
- Axys 模板:1st
- Beweglichkeitsrüstungsysteme 模板:Mo
- Braithwaite Ltd 模板:1st
- Cascade Stronghold Technologies 模板:Mo
- Chalybs Defense Solutions 模板:Mo
- Emerson Tactical Systems 模板:Mo
- FOTUS 模板:Fm
- Fracure: Entrenched 模板:Fm
- Fractures Samurai 模板:Fm
- H2Oh! Vitamin Water 模板:1st
- Hannibal Weapon Systems 模板:Mo
- Intersystem News 模板:Mo
- Imbrium Machine Complex 模板:Mo
- Jimmy's Books & Stationary 模板:1st
- Kenya Kola 模板:1st
- Kenya Vibe 模板:1st
- Korolev Heavy Industries 模板:Mo
- Lethbridge Industrial 模板:Mo
- Lux Voluspa 模板:Fm
- Misriah Armory 模板:Mo
- Meyer e.V. 模板:Mo
- Naphtali Contractor Corporation 模板:Mo
- New Mombasa Energy Company 模板:1st
- New Mombasa Police Department
- New Mombasa Transit Authority
- New Tyne Armory 模板:Mo
- Ohana Prescient Systems 模板:Mo
- Optican 模板:Mo
- RKD Group 模板:Mo
- Sevine Arms
- Traxus Heavy Industries 模板:Mo
- Ushuaia Armory 模板:Mo
- Vakara GesmbH 模板:Fm
- Vyrant Telecom
- Weapon System Technologies 模板:Mo
- Banished
- Barukaza workshop 模板:1st
- Beholders of the One Vapor 模板:1st
- Bloodbrave Guardians of Suban 模板:1st
- Banished Bloodstars 模板:1st模板:Ref/Game
- Bolroci Workshop 模板:Fm
- Brothers of Undending Ire 模板:1st
- Bulwark of Bone 模板:Fm
- Clan of the Ravaged Tusks
- Exodus Guard 模板:1st
- Forge of Raansek 模板:Fm
- Hand of Atriox 模板:1st
- Heart of Tala 模板:1st
- Hordeworms of Svir 模板:1st
- Irusk Workshop 模板:Fm
- Kaelum Worskshop 模板:Fm
- Kaepra's Grief 模板:1st
- Lance of the Writhing Star 模板:1st
- Legion of the Corpse-Moon
- Qavardu Workshop 模板:Fm
- Riuctda Workshop 模板:Fm
- Sclera of Chu'ot 模板:1st
- Sicatt Workshop 模板:Fm
- Thieves of the Claw 模板:1st
- Valorguards of the Chosen 模板:Fm
- Warial's Wrath 模板:1st
- Warriors of Malaston 模板:1st
- Covenant 模板:Mo 模板:Ref
- Created
- Swords of Sanghelios 模板:Mo
- Iruiru Armory 模板:Mo
- Merchants of Qikost 模板:Mo
- Ecumene 模板:Mo
地点
- Intergalactic space
- Orion Arm
- Carthage system
- Cavalier system
- Epsilon Eridani system 模板:Mo
- Eridanus system 模板:Mo
- Farwatch system
- Handan system 模板:Mo
- Lambda Serpentis system 模板:Mo
- Orso system 模板:Mo
- Oth Sonin system
- Soell system 模板:Mo
- Sol system
- Svir system 模板:Mo
- Tala system 模板:Mo
- Urs system 模板:Mo
- Y'Deio system 模板:Mo
- Sagittarius Arm
- Ephsu system
- Installation 07
- Banished outposts
- Forerunner installations
- UNSC Forward Operating Bases 模板:1st
- Installation 07
- Ephsu system
事件
- Forerunner-Flood war 模板:Mo
- Human-Covenant War 模板:Mo
- Post-Covenant War conflicts
- Battle of Harrow 模板:Fm
- Created conflict
- Battle of Genesis 模板:Im
- Installation 07 conflict 模板:1st
- Battle over Installation 07 模板:1st
- Assault on the Mortal Reverie 模板:Fm
- Skirmish on Ghost of Gbraakon 模板:1st
- Mission to the Foundation 模板:1st
- Skirmish at Outpost Tremonius 模板:1st
- Assault on the Tower 模板:1st
- Battle of the Conservatory 模板:1st
- Battle of the House of Reckoning 模板:1st
- Battle of the Silent Auditorium 模板:1st
- Operation: BREAKER TRIP 模板:Mo
- Razing of Oth Sonin 模板:1st
- Subjugation of Earth 模板:Mo
- Second Ark Conflict 模板:Mo
- Siege of Palghanar 模板:Fm
载具
UNSC
- Usable
- Unusable
- D77-TC Pelican
- D80 Condor 模板:1st
- Forklift
- SS-1000 Sabre 模板:1st
- Tractor unit
- UH-144 Falcon 模板:C
- UNSC starship
Banished/Covenant
- Usable
- Unusable
武器
UNSC
- Usable
- BR75 battle rifle模板:Ref/Site
- Breacher variant 模板:1st
- Combat knife
- CQS48 Bulldog 模板:1st
- Convergence variant 模板:1st
- M247H machine gun
- M247T machine gun
- M41 SPNKR
- Tracker variant 模板:1st
- M46 Vulcan
- M512 smooth-bore high-velocity cannon
- M79 rocket launcher
- M9 fragmentation grenade
- MA40 assault rifle
- Longshot variant 模板:1st
- MK50 Sidekick 模板:1st
- Striker variant 模板:1st
- MLRS-2 Hydra 模板:1st
- Pursuit variant 模板:1st
- SRS99-S7 AM sniper rifle 模板:1st
- Flexfire variant 模板:1st
- VK78 Commando 模板:1st
- Impact variant 模板:1st
- Unusable
- Brightlance reflex laser 模板:1st
- C-12 shaped charge 模板:Mo
- Unidentified frigate point-defense gun
- Unidentified M6 Series pistol 模板:C
Banished
- Usable
- Bolroci Workshop Shade 模板:1st
- Disruptor 模板:1st
- Calcine variant 模板:1st
- Dynamo grenade 模板:1st
- Gravity axe
- Mangler
- Riven variant 模板:1st
- Posu'gelka-pattern needler 模板:1st
- Pinpoint variant 模板:1st
- Pulse carbine
- Rapidfire variant 模板:1st
- Ravager
- Rebound variant 模板:1st
- Rohakadu-pattern plasma pistol 模板:1st
- Unbound variant 模板:1st
- Scrap Cannon 模板:1st
- Shock rifle
- Purging variant 模板:1st
- Skewer
- Volatile variant 模板:1st
- Stalker rifle 模板:1st
- Ultra variant 模板:1st
- Type-1 energy sword
- Bloodblade variant
- Duelist variant 模板:1st
- Type-1 plasma grenade
- Type-2 gravity hammer
- Rushdown variant 模板:1st
- Type-2 spike grenade
- Type-58 plasma cannon
- Unusable
- Gorespike cannon 模板:1st
- Gravity mace
- Jiralhanae wrist blade
- 模板:Pattern 模板:Mo
- Type-55 storm rifle 模板:Mo
- Type-57 carbine
Forerunner
- Cindershot 模板:1st
- Backdraft variant 模板:1st
- Heatwave 模板:1st
- Scatterbound variant 模板:1st
- Sentinel beam
- Arcane variant 模板:1st
技术与设备
UNSC
- Artificial intelligence
- Credit
- Data crystal chip
- Drop wall 模板:1st
- Fusion coil
- Grappleshot
- Heads Up Display
- Holorecorder 模板:1st
- Ordnance pod
- Powered exoskeleton
- Fracturess Spartan armor
- Eaglestrike variant 模板:1st
- Yoroi variant 模板:1st
- MJOLNIR Powered Assault Armor
- MJOLNIR (GEN1)
- MJOLNIR (GEN2) 模板:Mo
- MJOLNIR (GEN3)
- Anubis variant
- Argus variant
- Aviator variant
- Brawler variant 模板:1st
- Cavallino variant 模板:1st
- Celox variant 模板:1st
- Cohort variant
- Enigma variant 模板:1st
- Firefall variant 模板:1st
- Hermes variant
- ISR variant 模板:1st
- Linebreaker variant 模板:1st
- Mark V Zeta variant 模板:1st
- Mark VI variant
- Mark VII variant
- Rampart variant 模板:1st
- Soldier variant
- Stormfall variant 模板:1st
- Trailblazer variant 模板:1st
- Volant variant 模板:1st
- War Master variant
- Zvezda variant 模板:1st
- AKIS II-GRD variant 模板:1st
- Artaius variant 模板:1st
- Lechuza variant 模板:1st
- Rakshasa variant 模板:1st
- Rasetsu variant 模板:1st
- Shikari variant 模板:1st
- Stribog variant 模板:1st
- Unknown variant 模板:1st
- Fracturess Spartan armor
- Radio
- Repulsor 模板:1st
- Shaw-Fujikawa Translight Engine 模板:Mo
- Space elevator
- TACMAP
- Threat Sensor 模板:1st
- Thruster pack
- UNSC Crate
- UNSC Marine Corps Battle Dress Uniform
Banished
- Banished stronghold 模板:1st
- Brute laser drill 模板:1st
- Gravity lift
- Jiralhanae power armor
- Jump pack
- Kig-Yar combat harness
- Kig-Yar point defense gauntlet
- Man cannon
- Overshield
- Plasma battery
- Sangheili harness
- Unggoy combat harness
先行者
- Activation index 模板:Mo
- Cylix
- Guardian Custode
- Halo Array
- Monitor
- Power seed 模板:1st
- Ring artifacts
- Sentinels
Common
模板:Col-end
/*原英文模板来自halopedia*/
https://www.halopedia.org/Template:Featurelist
开发
概述
《光环5》的续集已于2015年9月进入规划阶段。此时,开发人员已经知道了故事的走向,并开始编写游戏。该游戏被随意称为“光环6”[45],直到官方游戏在E3 2018上宣布。弗兰克·奥康纳(Frank O'Connor)认为,下一部将以“一个更加人性化的故事”为特色。该工作室计划保留《光环5》中引入的合作模式。Halo Infinite将拥有双人分屏,所有其他未来的Halo FPS游戏也是如此。早期的“蓝天”概念艺术于今年制作,描绘了游戏的破碎装置07的设置[46]。[注47]
截至2017年6月,已经确认Halo Infinite不会被讨论“相当长一段时间”,这意味着更长的开发周期。《光环:无限》计划在发布前的某个时间点进行测试版[48]。《光环:无限》也将更加关注酋长大师,“加倍”关注他。根据杰夫·伊斯特林(Jeff Easterling)的说法,“我们唯一感兴趣的BR是战斗步枪”,不会有大逃杀模式,以回应直播中的流行趋势。[注44] A sequel to Halo 5 had entered the planning stages by September, 2015. By this point, the developers were aware of where the story would go, and had begun writing the game. The game has been referred to offhand as "Halo 6,"模板:Ref/Site before the official title was announced at E3 2018. Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the cooperative mode introduced in Halo 5. Halo Infinite will have two-player splitscreen, as will all other future Halo FPS games.模板:Ref/YouTube Early "blue-sky" concept art was produced during this year, depicting the game's setting of a broken Installation 07.模板:Ref/Twitter
As of June 2017, it has been confirmed that Halo Infinite will not be discussed "for quite some time", implying a longer development cycle.模板:Ref/Site Halo Infinite intends to have a beta at some point prior to its release.模板:Ref/Site Halo Infinite will also have more focus on the Master Chief by "doubling down" on him.模板:Ref/Site There will be no Battle Royale mode featured according to Jeff Easterling's claim “The only BR we're interested in is the Battle Rifle”, in response to the popular trend during a livestream.模板:Ref/Reuse
自 2015 年 10 月推出《光环 5:守护者》以来,343 Industries 一直在开发一种新的游戏引擎 —— Slipspace Engine。该引擎旨在帮助开发团队完全实现即将到来的守护者Halo Infinite继任者的目标。Halo Infinite首先在微软的E3 2018大会上进行了引擎演示,目前仍处于相对早期的开发阶段。预告片描绘了首席大师在Halo装置上协助海军陆战队员,遇到类似于鹿和犀牛的野生动物。[1]没有野生动物会对玩家产生敌意。[注18]
在2018年12月19日的Mixer流中,几名343i员工证实,喜欢Halo:Reach的盔甲定制的玩家会对Halo Infinite的装甲感到满意。多人游戏《斯巴达人》的黑色内衣也得到了证实。在《光环5:守护者》中达到SR 152的玩家将获得Halo Infinite中的“看门狗”盔甲涂层。[51][52]
Since the launch of Halo 5: Guardians in October 2015, 343 Industries has been developing a new game engine—Slipspace Engine. The engine was built to help the development team fully realize their goals for the upcoming successor to Guardians, Halo Infinite. First announced with an engine demonstration at Microsoft's E3 2018 conference, Halo Infinite is still currently in relatively early development. The trailer depicted the Master Chief aiding Marines on a Halo installation, encountering wildlife similar to deer and rhinoceroses.模板:Ref/Reuse None of the wildlife will be hostile to the player.模板:Ref/YouTube
On a Mixer stream on December 19, 2018, several 343i employees confirmed that players who liked Halo: Reach模板:'s armor customization would be pleased with Halo Infinite's. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach SR 152 in Halo 5: Guardians will be rewarded with the "Watchdogs" armor coating in Halo Infinite.模板:Ref/Site模板:Ref/Site
E3 2019提供了有关游戏的更多信息。它展示了游戏的早期场景,一个废弃的鹈鹕的飞行员发现首席大师漂浮在受损的光环前的太空中,找回他并重新为他的衣服提供动力;为战斗做准备。另一个场景显示,首席大师在类似于Halo控制室的环境中移动,并准备一个AI芯片,其明确的目标是与某人或某事“重新连接”。此外,隐藏在预告片HUD序列中的音频文件具有Cortana的声音,并指出“这......这是我的一部分。我不知道为什么。我不知道该怎么做。但就是我。
7月份的Xbox游戏展示是E3 2020的替代品,后者已被Covid-19大流行取消。一个演示被流式传输,显示Master Chief和Echo-419的飞行员坠毁在安装07上。它的特点是游戏玩法展示了“开放世界”的游戏玩法,Sprint的回归,新武器的游戏玩法以及两种新装备:Grappleshot和Drop wall。 E3 2019 provided more information about the game. It showed an early scene from the game where a pilot of a derelict Pelican finds the Master Chief floating in space in front of a damaged Halo, retrieves him and powers his suit back up; preparing for battle. Another scene shows the Master Chief moving inside of an environment resembling a Halo's control room, and preparing a AI chip with the explicitly deliberate goal of "reconnecting" with someone or something.模板:Ref/YouTube Additionally, an audio file hidden within the trailer's HUD sequence features Cortana's voice remarking that "This... This is part of me. I don't know why. I don't know how. But it is me."
The Xbox Games Showcase in July served as a substitute for E3 2020 which had been cancelled by the Covid-19 pandemic. A demo was streamed showing the Master Chief and Echo-419's pilot crash landing on Installation 07. It featured gameplay showing an "open-world" gameplay, the return of Sprint, gameplay with the new weapons and two of the new equipment: the Grappleshot and the Drop wall. 由于COVID-19大流行,游戏的开发在2020年放缓[54],大流行最终导致游戏延迟到2021年发布。游戏原计划于11月10日作为Xbox Series X发布游戏[9]。[注55]
在2021年6月E3的Xbox和Bethesda Games Showcase部分,343 Industries展示了该活动和多人游戏的预告片。展示了多人游戏玩法,包括4v4竞技场,大团队战斗和玩家自定义。[注56]
2021 年 7 月,第一个多人游戏技术预览版面向 Halo 预览体验计划的精选成员上线。第一个预览测试了4v4机器人多人游戏比赛,学院的武器演习,以及对无限战斗通行证,挑战,菜单和斯巴达自定义的UI测试。[注30]
到2021年8月20日,Halo Infinite开发已进入“关闭”模式,重点已转向对战役和多人游戏的错误修复和评论。[注22] Development of the game was slowed in 2020 due to the COVID-19 pandemic,模板:Ref/Site with the pandemic eventually contributing to the game's delay for a 2021 release.模板:Ref/Reuse The game was originally planned for a release on November 10, as an Xbox Series X launch title.模板:Ref/Site
During the Xbox and Bethesda Games Showcase segment of E3 in June 2021, 343 Industries presented a trailer for the campaign and multiplayer. Multiplayer gameplay, including 4v4 arena, Big Team Battle, and player customization, were shown.模板:Ref/Generic
In July 2021, the first Multiplayer Technical Preview went live for selected members of Halo Insider Program. This first preview tested 4v4 bot multiplayer matches, Academy's Weapon Drills, and UI tests on Infinite模板:'s Battle Pass, Challenges, menu, and Spartan customization.模板:Ref/Reuse
By 20 August 2021, Halo Infinite development has entered "shutdown" mode, where the focus has shifted towards bugfixes and reviews on campaign and multiplayer.模板:Ref/Reuse 模板:Expand-section
测试
模板:Main 通过Halo Insider计划飞行发生在2021年夏天的某个时候。机器人,挑战,截断的战斗通行证以及只有一定数量的竞技场地图出现在飞行中。所有受邀帐户都会获得一定数量的游戏内积分,用于解锁,这些积分不会转移到游戏的完整版本中。[注30] Flighting via the Halo Insider program took place sometime in the summer of 2021. Bots, challenges, a truncated Battle pass and only a select amount of Arena maps were featured in the Flight. All invited accounts were given a set amount of in-game Credits to use on unlocks, which did not transfer to the full release of the game.模板:Ref/Site 模板:Expand-section
特色
Halo Infinite正在开发,在Xbox One,Xbox Series和PC上提供交叉游戏和交叉进度。所有平台都支持视场和输入设备的可定制选项,玩家可以在所有平台上使用控制器以及键盘和鼠标。因此,该游戏还为键盘和鼠标用户提供了额外的游戏设置,包括三键绑定,高级灵敏度和加速滑块。PC上的Halo Infinite支持与Steam和Discord的接口,并带有可自定义的游戏内设置,包括各种显示宽高比(包括21:9和32:9格式)以及高级图形选项。[注25] Halo Infinite is being developed with cross-play and cross-progression available on the Xbox One, Xbox Series, and PC.模板:Ref/Site All platforms support customizable options in field of view and input devices, with players being able to use controllers as well as keyboard and mouse on all platforms. As such, the game also offers additional gameplay settings for keyboard and mouse users, including triple keybinds, advanced sensitivity, and acceleration sliders. Halo Infinite on PC supports interface with Steam and Discord, and comes with customizable in-game settings, including a wide range of display aspect ratios (including 21:9 and 32:9 formats) as well as advanced graphics options.模板:Ref/Reuse
- HINF GuardianHoloStructure.jpg
A pre-release screenshot with 16:9 display aspect ratio.
- HINF GuardianHoloStructureUW.png
A pre-release screenshot with 32:9 display aspect ratio.
艺术
Halo Infinite将是Nicolas “Sparth” Bouvier推出的新艺术风格的首次亮相;布维耶曾担任该系列扩展媒体的概念艺术家,从《光环》系列最具标志性和历史性的部分和粉丝反馈中汲取了大量灵感,同时确保这些设计的保真度将充分利用Xbox One的功能。游戏的重点是首席大师,343i对在《光环5》中担任首席大师所花费的时间进行了反馈。该工作室表示,他们正在改变他们制作游戏的方式,同时也采取了新的和意想不到的方向。社区参与游戏的设计将得到利用,社区成员能够加入早期飞行计划,提供343i直接反馈。[注1]
在设计场景时,灵感来自太平洋西北地区。“亚生物群系”也有特色,代表来自西北的生物群系。出现了一些被称为“死地”的独特区域,代表了环中饱受战争蹂躏的区域。[注18] Halo Infinite will be the first debut of a new artstyle introduced by Nicolas "Sparth" Bouvier;模板:Ref/Twitter Bouvier having worked as a concept artist for the series' expanded media, drew heavy inspiration from the most iconic and historic parts of the Halo franchise and fan feedback, while ensuring that the fidelity of those designs would take full advantage of the Xbox One's capabilities. The game focuses on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in Halo 5. The studio has stated that they are making changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.模板:Ref/Reuse
When designing the setting, inspiration was taken from the Pacific Northwest.模板:Ref/Site "Sub-biomes" also feature, representing said biomes from the Northwest. Some unique areas called "Deadlands" appear, representing war-torn areas of the ring.模板:Ref/Reuse
音频
Halo Infinite具有与前作不同的高级音频系统。使用新的声音映射系统,游戏内音频可能会更真实地受到环境特征(如墙壁和门口)的影响。Halo Infinite的另一个新功能是“音频威胁优先级”,它通过使敌人产生的声音(尤其是来袭的火力)比玩家及其盟友产生的声音更响亮来提醒玩家注意威胁。[注59] Halo Infinite features an advanced audio system unlike any seen in previous games. Using a new sound mapping system, in-game audio could be more realistically affected by features of the environment, such as walls and doorways. Another new feature coming with Halo Infinite is "audio threat prioritization," which alerts the player to threats by making the sound produced by enemies—especially that of incoming fire—louder than sounds produced by the player and their allies.模板:Ref/Reuse
配音演员
- Steve Downes as John-117
- Jen Taylor as Cortana, Catherine Halsey and "The Weapon"
- Nicolas Roye as "The Pilot"
- Darin de Paul as Escharum
- Ike Amadi as Atriox
- Debra Wilson as The Harbinger
- Noshir Dalal as Jega 'Rdomnai
- Brian Sommer as Tremonius
- Chris Swindle as Bassus
- Fred Tatasciore as Chak 'Lok and Spartan Horvath
- Keith Szarabajka as Tovarus
- Imari Williams as Hyperius, and Spartan Sorel
- Sarah Elmaleh as Despondent Pyre
- Ray Chase as Adjutant Resolution
- Krizia Bajos as Spartan Stone
- Zehra Fazal as Spartan Makovich
- Andrew Kishino as Spartan Griffin
- Darren O'Hare as Captain Thomas Lasky
- Pete Stacker as Captain Jacob Keyes
- Scott Whyte as Spartan Vettel
- Suzie McGrath as Commander Agryna
- Joseph Staten as Glibnub and Superintendent
- Jeff Steitzer as Multiplayer Announcer
- Julie McNiven as Unidentified mother
- Aria Towner as Unidentified child
市场营销
E3 2018 trailer
模板:Main On June 10, 2018, an announcement trailer for Halo Infinite was released, showcasing the ideas of what 343 Industries have in mind for the game.模板:Ref/Reuse 2018年6月10日,Halo Infinite的公告预告片发布,展示了343 Industries对游戏的想法。[注1]
E3 2019 trailer
模板:Main On June 9, 2019, a new, five minute trailer for Halo Infinite debuted alongside the announcement of Project Scarlett. This trailer introduced a new human character, and revealed John-117's fully redesigned armor, alongside a damaged Halo installation. 2019年6月9日,《光环无限》的五分钟新预告片与《斯嘉丽计划》的发布一起首次亮相。这部预告片引入了一个新的人类角色,并揭示了约翰-117完全重新设计的装甲,以及损坏的Halo装置。
343 Industries YouTube video
模板:Main On January 30, 2020, a video was released, that showcased what the developers have in mind for the game as well as shared some comments on the Slipspace engine. 2020年1月30日,发布了一段视频,展示了开发人员对游戏的想法,并分享了对Slipspace引擎的一些评论。
The Art of Halo Infinite
模板:Main To coincide with the game's release, an associated art book is set to release on December 14, 2021, showcasing the artwork for the game created by the team at 343 Industries.模板:Ref/Site 为了配合游戏的发布,一本相关的艺术书籍将于2021年12月14日发布,展示343 Industries团队为游戏创作的艺术品。[注60]
模板:Main On June 24, 2020, a teaser was uploaded to YouTube by 343 Industries. The short teaser features a Jiralhanae voice proclaiming a Halo ring to be under the control of the Banished. 2020年6月24日,343 Industries将预告片上传到YouTube。这部简短的预告片中有一个Jiralhanae的声音,宣布Halo戒指在被放逐者的控制之下。
E3 2020 substitute: Xbox Games Showcase
模板:Main The online Xbox Games Showcase on July 23, 2020, released the Step Inside trailer, followed by a 9-minute demonstration of the campaign gameplay. The Campaign Gameplay Trailer was released as a follow-up. 2020 年 7 月 23 日的在线 Xbox Games Showcase 发布了 Step Inside 预告片,随后进行了 9 分钟的战役游戏玩法演示。战役游戏预告片作为后续发布。
无限内幕
Inside Infinite is a series of monthly updates made by 343 Industries, where several members of Infinite模板:'s development team talk about the updates they have made on the game since the Showcase demo. Starting from December 2020, Joseph Staten and other team members have revealed and talked about specific themes in each monthly update, with the updates being planned to be disclosured during 2021:
- December 2020: Art and graphics updates since the July 2020 Demo, including the first glimpses to Infinite模板:'s multiplayer and revealing some GEN3 permutations模板:Ref/Reuse
- January 2021: Infinite模板:'s sandbox (including weapons, vehicles, and equipment)模板:Ref/Site
- February 2021: Zeta Halo environments模板:Ref/Reuse
- March 2021: Audio design模板:Ref/Site
- April 2021: Halo Infinite模板:'s PC version模板:Ref/Site
- June 2021: Halo Waypoint support for Halo Infinite模板:Ref/Twitter模板:Ref/Twitter模板:Ref/Reuse
- July 2021: Halo Infinite模板:'s first flighting program模板:Ref/Reuse模板:Ref/Site
- August 2021: Post-Halo Infinite's first Flight Sitrep模板:Ref/Site
- September 2021: Halo Infinite模板:'s second flighting program模板:Ref/Site
- October 2021: Character and UXUI (User Experience and User Interface) designs模板:Ref/Site
Inside Infinite是343 Industries每月更新的一系列,Infinite开发团队的几位成员谈到了他们自Showcase演示以来对游戏所做的更新。从2020年12月开始,Joseph Staten和其他团队成员在每次每月更新中都透露并讨论了具体主题,并计划在2021年披露更新:
2020 年 12 月:自 2020 年 7 月演示版以来的艺术和图形更新,包括首次瞥见 Infinite 的多人游戏,并揭示了一些 GEN3 排列[52] 2021年1月:无限的沙盒(包括武器、车辆和装备)[16] 2021年2月:Zeta Halo环境[58] 2021年3月:音频设计[59] 2021年4月:Halo Infinite的PC版[25] 2021年6月:Halo Waypoint支援Halo Infinite[61][62][28] 2021年7月:Halo Infinite的首个飞行计划[30][63] 2021年8月:后光环无限的首飞西特雷普[64] 2021年9月:Halo Infinite的第二个飞行计划[65] 2021年10月:角色和UXUI(用户体验和用户界面)设计[66]
E3 2021
模板:Main During the Xbox and Bethesda Games Showcase segment of E3 2021 on June 13, 2021, Studio Head Bonnie Ross and Head of Creative Joseph Staten presented a teaser for the campaign and the Multiplayer Reveal Trailer, "A New Generation".模板:Ref/YouTube The multiplayer reveal was followed by additional content and information on the following days:模板:Ref/Site
- 14 June: The Halo Infinite Multiplayer Overview video.模板:Ref/Reuse
- 15 June: Halo Infinite Mark VII Spartan Cosplay Guide.模板:Ref/Site
- 16 June: Canon Fodder on the multiplayer maps, armors, vehicles, and weapons showcased in the reveal trailer.模板:Ref/Site
在2021年6月13日E3 2021的Xbox和Bethesda Games Showcase部分,工作室负责人Bonnie Ross和创意主管Joseph Staten为该活动和多人游戏预告片“新一代”提供了预告片。多人游戏的揭晓之后,在接下来的几天里又增加了内容和信息:[68]。
6 月 14 日:《光环无限》多人游戏概述视频。[注27] 6月15日:Halo Infinite Mark VII Spartan Cosplay Guide。[注69] 6月16日:多人游戏地图上的佳能饲料,盔甲,车辆和武器在预告片中展示。[注70]
Season 1 Cinematic Intro
模板:Main During Gamescom 2021 on August 25, 2021, Joseph Staten presented the introductory cinematic for Halo Infinite模板:'s Season 01: Heroes of Reach, focusing on the origins of Spartan Laurette Agryna. 在2021年8月25日的Gamescom 2021期间,Joseph Staten为Halo Infinite的Season 01:Heroes of Reach展示了介绍性电影,重点关注Spartan Laurette Agryna的起源。
PC Overview
模板:Main On October 21, 2021, 343 Industries released a video on the development of Halo Infinite on the PC and features exclusive to the PC version.模板:Ref/YouTube 2021年10月21日,343 Industries发布了关于Halo Infinite在PC上开发的视频,以及PC版独有的功能。[注71]
Campaign Gameplay Overview
模板:Main On October 25, 2021, 343 Industries released a video on the Halo Infinite campaign, showcasing enemies, weapons, and vehicles. It also revealed the new enemies The Harbinger and the Skimmers.模板:Ref/YouTube 2021年10月25日,343 Industries发布了一段关于Halo Infinite战役的视频,展示了敌人,武器和车辆。它还揭示了新的敌人预兆和撇油器。[注72]
The Banished Rise
模板:Main 2021年10月26日,该战役的预告片发布,其中包括游戏对手Escharum的独白。[注73] On October 26, 2021, a trailer for the campaign was released, featuring a monologue from the game's antagonist Escharum.模板:Ref/YouTube
UNSC Archives - Unspoken
模板:Main 2021年11月2日,343 Industries发布了一部真人短片,由Chris Preston主演,Chris Preston是一名联合国安理会海军陆战队员,负责回收有助于加快MJOLNIR盾牌系统开发的技术。[注74] On November 2, 2021, 343 Industries released a live-action short featuring Chris Preston, a UNSC marine that was tasked with recovering technologies that would help speed up MJOLNIR Shield System development.模板:Ref/YouTube
UNSC Archives - Project Magnes
模板:Main 2021年11月6日,343 Industries发布了一部真人短片,其中有一位民用工程师在MAGNES项目下建造了一个原型,用于快速大规模操纵重物。该原型后来用于MJOLNIR的Grappleshot系统。[注75] On November 6, 2021, 343 Industries released a live-action short, which featured a civilian engineer that built a prototype under Project MAGNES for the rapid mass manipulation of heavy objects. The prototype would later be used in MJOLNIR's Grappleshot systems.模板:Ref/YouTube
UNSC Archives - Lightbringers
模板:Main 2021年11月13日,343 Industries发布了一部真人短片,讲述了一群BXR矿业公司矿工在一个人类殖民地受到盟约袭击的故事。该小组牺牲了自己来提取一种对制造MJOLNIR的反应性外骨骼至关重要的矿石。[注76] On November 13, 2021, 343 Industries released a live-action short featuring a group of BXR Mining Corporation miners on a human colony as it was attacked by the Covenant. The group sacrificed themselves to extract an ore critical in manufacturing MJOLNIR's reactive exoskeleton.模板:Ref/YouTube
Forever We Fight & Carry On
模板:Main 2021年11月28日,343 Industries发布了两部真人预告片。《Forever We Fight》展示了人类历史上的几个时刻,英雄们在被要求时已经崛起,而Carry On则描绘了John-117在07号装置上与被放逐的Jiralhanae作战。[77][78] On November 28, 2021, 343 Industries released two live-action trailers. Forever We Fight featured several moments in human history where heroes have risen when they were called upon, while Carry On depicted John-117 fighting Banished Jiralhanae on Installation 07.模板:Ref/YouTube模板:Ref/YouTube
Campaign Launch Trailer
模板:Main 11月30日,343 Industries发布了一个预告片,专注于Halo Infinite的战役。[注79] On November 30, 343 Industries released a trailer focused on Halo Infinite's Campaign.模板:Ref/YouTube
记忆特工
模板:Main 2021年12月8日,在Halo Infinite发布前几个小时,343 Industries在Spotify上发布了一个6集的音频系列。该系列聚焦于一名ONI特工,其任务是将关键信息传递给首席大师,但她的记忆每七个小时重置一次。 On December 8, 2021, hours before Halo Infinite模板:'s release, 343 Industries released an 6-episodes audio series on Spotify. The series focus on an ONI agent whose mission is to relay critical information to the Master Chief, but her memory resets every seven hours.
Action Figures
在2020年纽约玩具展上周末首次亮相后,微软已经公布了即将推出的Halo Infinite动作人物的更高分辨率图像。这些物品由Wicked Cool Toys与343 Industries合作制造,包括收藏品和“高级”头盔。这位6.5英寸的首席大师形象特别值得注意,因为它的艺术和设计似乎基于他在原始Halo三部曲中的MJOLNIR装甲设计。还有新的Unggoy和Sangheili人物,以及真人大小的Master Chief头盔,带有工作头灯。这些图像还显示,《光环无限》的反派角色将会有新的身影出现。其中一些恶棍仍然是TBD。其中一个反派被发现是哈帕流斯。[注41] After their initial reveal over the weekend at the New York Toy Fair in 2020, Microsoft has revealed higher-resolution images of the upcoming Halo Infinite action figures.模板:Ref/Site The items, which are made by Wicked Cool Toys in partnership with 343 Industries, include collectible figures and "premium" helmets. The 6.5" Master Chief figure is particularly noteworthy because its art and design is seemingly based off his MJOLNIR armor design from the original Halo trilogy. There were also new Unggoy and Sangheili figures, in addition to a life-size Master Chief helmet featuring working headlamps.模板:Ref/Reuse The images also reveal that there will be new figures for Halo Infinite模板:'s villains. Some of these villains remain as TBD.模板:Ref/Site One such villain has been revealed to be Hyperius.模板:Ref/Reuse
Xbox Game Pass
在2020年2月24日的公告中,微软证实Xbox Game Pass将支持Xbox Series X上的第一方游戏,包括Halo Infinite。此外,作为微软新的智能交付功能的旗舰产品,Halo Infinite将成为Xbox One上提供的众多参与游戏之一,因此当玩家购买X系列时,用户将已经在新主机上拥有Halo Infinite。换句话说,玩Halo Infinite的用户,无论是通过Game Pass订阅还是完整购买游戏,他们都将在购买控制台时拥有Xbox Series X版本的游戏。 Xbox Game Pass Ultimate的拥有者还可以在Halo Infinite中获得每月奖金,2021年12月的第一个捆绑包是“Pass Tense”MA40 AR捆绑包,其中包含“Pass Tense”MA40突击步枪武器涂层,四个2XP强化道具和四个挑战交换。[注84] In an announcement on February 24, 2020, Microsoft confirmed that Xbox Game Pass will support first-party games on the Xbox Series X, including Halo Infinite. Additionally, as the flagship product for Microsoft's new Smart Delivery feature, Halo Infinite will be one of many participating games also available on Xbox One, so when players purchase Series X, the user will already own Halo Infinite on the new console. In other words, users playing Halo Infinite, regardless via a Game Pass subscription or a full game purchase, they will possess the Xbox Series X version of the game upon purchasing the console.模板:Ref/Site模板:Ref/Site Owners of the Xbox Game Pass Ultimate also receives monthly bonuses in Halo Infinite, with the first bundle in December 2021 being the "Pass Tense" MA40 AR Bundle, which contains the "Pass Tense" MA40 Assault Rifle weapon coating, four 2XP Boosts, and four Challenge Swaps.模板:Ref/Site
品牌搭售
尽管在2020年8月宣布Halo Infinite的发布将被推迟,但Halo Infinite的品牌合作仍然在其原始的2020年第四季度发布时间之前的几个月内发布。[85]其他捆绑产品于2021年发布。捆绑产品提供数字代码,供玩家将双XP消耗品兑换为战斗通行证或装甲涂层,车辆涂层,徽章和铭牌中的独家游戏内自定义选项。[注86] Although it was announced in August 2020 that the release of Halo Infinite would be delayed, brand tie-ins for Halo Infinite were still released in the months leading up to its original Q4 2020 release timeframe.模板:Ref/Site Additional tie-in products were released in 2021. The tie-in products offer digital codes for players to redeem Double XP consumables for the Battle Pass or exclusive in-game customization options in armor coatings, vehicle coatings, emblems, and nameplates.模板:Ref/Site 参与品牌包括:[85][87] Participating brands include:模板:Ref/Reuse模板:Ref/Site
- Best Buy
- Butterfinger
- Funko Pop!
- GameStop
- Jazwares
- Kellogg's模板:Ref/Site
- MEGA Construx
- Monster Energy
- Mondelez International
- NERF
- Razer Inc.
- Rockstar energy drink模板:Ref/Reuse
你知道吗?
- 343 Industries在2016年为Halo 6创建了一个笑话脚本,名为Halo 6:Yabda Cuts Loose。它出现在他们的人体模型挑战视频中。[注89]
- 343 Industries created a joke script for Halo 6 in 2016, titled Halo 6: Yabda Cuts Loose. It was featured in their mannequin challenge video.模板:Ref/Site
画廊
Promotional images
- HI Teaser Art Final.jpg
Key art.
- HI E3 2019 box art.jpg
Key art box version.
- HINF CSE.jpg
Collector's Steelbook® Edition box art.
- HINF ChiefInSpaaace.jpg
Artwork featuring the events of the Discover Hope trailer.
- Xbox Series X Halo Infinite.jpg
A view of Master Chief's new armor design in the Xbox Series X|S reveal trailer.
- HInf Coverart normal.png
Halo Infinite box art revealed on the eve of Xbox Games Showcase.
- HInf Coverart Large.png
Full version of box art.
- HInf Coverart Large No Logo.jpg
Full version of box art (no logo).
- HINF Mondo Poster.png
An official limited-edition screenprint promoting Halo Infinite.
- HINF-June13.jpg
Marketing artwork advertising the Xbox and Bethesda Games Showcase on June 13, 2021.
- HINF-June13-Textless.jpg
The Spartans featured in the previous artwork.
- HInf Hope.png
Halo Infinite Hope wallpaper.
- HINF Sacrifice.png
Halo Infinite Sacrifice wallpaper.
- HINF CampaignOverview.gif
An animation used to promote the Halo Infinite Campaign Gameplay Overview.
- HINF-GICover.jpg
Cover art for Game Informer's magazine.
- HINF GI CoverClear.jpg
The cover art without logos.
- HINF-GIcoveralt.jpg
An alternate cover art for Game Informer's magazine.
- HINF GI AltCoverClear.jpg
The alternate cover art without logos.
Development images
- HINF-Concept-DayInTheLifeChief1.jpg
Early concept art of John-117 fighting the Banished.
- HINF-Concept-DayInTheLifeChief2.jpg
Early concept art of John-117 exploring Installation 07.
- HINF-Concept-HaloStoryBeat1.png
Early concept art of a story beat with a Warthog traversing the exposed terrain of a sea floor.
- HINF-Concept-HaloStoryBeat2.jpg
Early concept art of story beat where John-117 fights a Jiralhanae Chieftain.
- HINF-Concept-BruteOutpostSmall.jpg
Concept art of a small Banished camp.
- HINF SimulationConcept.jpg
Concept art of a simulated arena for the multiplayer.
- HINF Concept CoverArt.png
Nearly finalized concept of Halo Infinite模板:'s cover art.
- HI E318 Desert.png
A desert Biome.
- HI PackageMarkIV Early.png
Early development of Master Chief's armor.
- HI Panel John Concept.jpg
Concept art of John-117's armor, from a panel.
- Halo Infinite - Helmet standalone.png
Standalone image of John-117's helmet.
- HI E318 JohnReveal.png
The Master Chief holding his helmet.
- HINF BeamEmitterDayNight.png
Pre-release screenshots showing off the game's day-night cycle.
Logos
- Halo Infinite - Logo on black.png
Logo for Halo Infinite on black backdrop.
- Halo Infinite - Logo for dark.png
Logo for Halo Infinite, meant for use on a dark backdrop.
- Halo Infinite - Logo for light.png
Logo for Halo Infinite, meant for use on a light backdrop.