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简介
本wiki中,大量通用格式的数据是通过Lua(模块)制作的[伪]数据库实现便捷更新管理。
其中涉及到的页面有
相关维护页面 | |||||||||
---|---|---|---|---|---|---|---|---|---|
数据收集表格 | 飞书文档-驱入虚空 bwiki 工作数据表 | ||||||||
Excel转Lua结构 | Widget:ExcelToLuaJson | ||||||||
具装 | 模板:具装 | 模块:数据库调用-具装 | 模块:数据库-具装 | ||||||
武器 | 模板:武器 | 模块:数据库调用-武器 | 模块:数据库-武器 | ||||||
道具 | 模板:道具 | 模块:数据库调用-道具 | 模块:数据库-道具 | ||||||
执行卡 | 模板:执行卡 | 模块:数据库调用-执行卡 | 模块:数据库-执行卡 | ||||||
稳态立方 | 模板:稳态立方索引 立方掉落 立方奖励 |
模块:数据库调用-稳态立方 | 模块:数据库-稳态立方 |
数据库更新方法
此处以具装数据库为例
- 当版本更新,或需要更新数据时,将数据更新在腾讯文档中
- 选择全部数据区块(首行为英文标签行,直到最后一条数据行),复制。
- 打开转换工具页,将复制的excel格式直接复制到上方的输入框中并点击转换.得到转换为Lua代码的数据结构
- 将转换后的lua信息复制,进入模块:数据库-具装:编辑模式,将复制过对应的数据拷贝到p.xxx中,注意保持大括号结构性完好
- 注:具装存在两个组,role记录基础信息,和skill记录技能信息
local p = {}
p.role=
{
{name="私法_持之以恒",icon_agent="时钟",rarity="R",polarity="甲",type="具装",type_sub="全具装",type_sp="私法",max_lv="10",cost_1="7",cost_m="16",info="技能持续时间提升*F(((1)))F*%",val1="6",val1_m="60",},
{name="私法_心灵壁障",icon_agent="医科圣手",rarity="R",polarity="丙",type="具装",type_sub="全具装",type_sp="私法",max_lv="10",cost_1="6",cost_m="15",info="最大生命值提升150%<br>护甲提升150%",val1="生命_15",val1_m="生命_150",val2="护甲_15",val2_m="护甲_150",},
{name="蛇年_蛇祝护佑",rarity="S",polarity="戊",type="具装",type_sub="全具装",type_sp="蛇年",max_lv="3",cost_1="5",cost_m="7",info="角色释放信手技和破阵技会在身前地上召唤1个蛇卫,生命值为角色的*F100%F*,自动攻击附近单位造成*F(((1)))F*创生伤害,持续*F15F*秒,最多存在10个。场上每有1个蛇卫,玩家拥有1层【福气】,每层福气增加*F(((2)))F*%F*技能伤害。<br>每佩戴一张蛇年系列执行卡,玩家可增加*F10F*层【福气】上限,新年期间蛇年系列执行卡造成伤害提升*F100%F*。",val1="创生_50",val1_m="创生_150",val2="技能伤害_1",val2_m="技能伤害_3",},
{name="蛇年_逐风贺岁",rarity="S",polarity="戊",type="具装",type_sub="全具装",type_sp="蛇年",max_lv="5",cost_1="7",cost_m="11",info="持续移动时每1秒获得1层【福气】,每层【福气】增加2%移速。每次获得【福气】时,原地留下定时鞭炮,4秒后爆炸造成5范围*F(((1)))F*热波伤害。停止移动后每秒扣除一层【福气】。<br>每佩戴一张蛇年系列执行卡,玩家可增加10层【福气】上限,新年期间蛇年系列执行卡造成伤害提升100%。",val1="热波_100",val1_m="热波_500",},
{name="蛇年_飞鳞流焰",rarity="S",polarity="戊",type="具装",type_sub="全具装",type_sp="蛇年",max_lv="5",cost_1="7",cost_m="11",info="释放破阵技会获得10层【福气】,并发射蛇形飞弹自动追踪目标,产生烟花爆炸造成10范围*F(((1)))F*热波伤害,【福气】层数越多飞弹数量越多,冷却20秒。<br>每佩戴一张蛇年系列执行卡,玩家可增加10层【福气】上限,新年期间蛇年系列执行卡造成伤害提升100%。",val1="热波_100",val1_m="热波_500",},
{name="蛇年_祥瑞盈福",rarity="S",polarity="戊",type="具装",type_sub="全具装",type_sp="蛇年",max_lv="3",cost_1="5",cost_m="7",info="角色击杀敌人会掉落福袋,拾取会恢复1%血量和1%能量,并获得1层【福气】,每*F(((1)))F*秒扣除1层。【福气】层数越多,拾取福袋后恢复的血量和能最越多。每佩戴一张蛇年系列执行卡,玩家可增加10层【福气】上限。",val1="4",val1_m="6",},
{name="急火攻心",icon_agent="真理之眼",rarity="S",polarity="丙",type="具装",type_sub="全具装",max_lv="10",cost_1="7",cost_m="16",info="技能伤害提升60%<br>技能持续时间降低30%",val1="技能伤害_6",val1_m="技能伤害_60",val2="技能持续时间_-3",val2_m="技能持续时间_-30",},
{name="心流喷涌",icon_agent="真理之眼",rarity="S",polarity="丙",type="具装",type_sub="全具装",max_lv="10",cost_1="7",cost_m="16",info="技能伤害提升100%<br>能量消耗增加50%",val1="技能伤害_10",val1_m="技能伤害_100",val2="能量消耗_5",val2_m="能量消耗_50",},
{name="瞬间警惕",icon_agent="时钟",rarity="S",polarity="丙",type="具装",type_sub="全具装",max_lv="10",cost_1="7",cost_m="16",info="技能持续时间提升100%<br>技能范围降低60%",val1="技能持续时间_10",val1_m="技能持续时间_100",val2="技能范围_-6",val2_m="技能范围_-60",},
{name="潜识蔓延",icon_agent="以太相引擎",rarity="S",polarity="丙",type="具装",type_sub="全具装",max_lv="10",cost_1="5",cost_m="14",info="技能范围提升100%<br>技能伤害降低60%",val1="技能范围_10",val1_m="技能范围_100",val2="技能伤害_-6",val2_m="技能伤害_-60",},
{name="日暮西山",icon_agent="火箭飞升",rarity="S",polarity="丙",type="具装",type_sub="全具装",max_lv="5",cost_1="7",cost_m="11",info="能量消耗降低60%<br>技能持续时间降低60%",val1="能量消耗_-12",val1_m="能量消耗_-60",val2="技能持续时间_-12",val2_m="技能持续时间_-60",},
{name="心灵障壁",icon_agent="医科圣手",rarity="A",polarity="丙",type="具装",type_sub="全具装",max_lv="10",cost_1="5",cost_m="14",info="最大生命值提升*F(((1)))F*%<br>护甲提升*F(((1)))F*%",val1="生命_10",val1_m="生命_100",val2="护甲_10",val2_m="护甲_100",},
{name="全神贯注(具装)",icon_agent="真理之眼",rarity="A",polarity="甲",type="具装",type_sub="全具装",max_lv="5",cost_1="6",cost_m="10",info="技能伤害提升30%",val1="技能伤害_6",val1_m="技能伤害_30",},
{name="持之以恒",icon_agent="时钟",rarity="A",polarity="甲",type="具装",type_sub="全具装",max_lv="5",cost_1="4",cost_m="8",info="技能持续时间提升30%",val1="技能持续时间_6",val1_m="技能持续时间_30",},
{name="气定神闲",icon_agent="五点三横",rarity="A",polarity="甲",type="具装",type_sub="全具装",max_lv="5",cost_1="4",cost_m="8",info="能量消耗降低30%",val1="能量消耗_-6",val1_m="能量消耗_-30",},
{name="心无旁骛(具装)",icon_agent="以太相引擎",rarity="A",polarity="甲",type="具装",type_sub="全具装",max_lv="5",cost_1="4",cost_m="8",info="技能范围提升50%",val1="技能范围_10",val1_m="技能范围_50",},
{name="蛋白类固醇",icon_agent="火箭飞升",rarity="A",polarity="丙",type="具装",type_sub="全具装",max_lv="10",cost_1="5",cost_m="14",info="移动速度提升40%<br>最大生命值降低50%",val1="移动速度_4",val1_m="移动速度_40",val2="生命_-5",val2_m="生命_-50",},
{name="激扬光环",icon_agent="火箭飞升",rarity="A",polarity="甲",type="具装",type_sub="全具装",type_sp="光环卡",max_lv="5",cost_1="8",cost_m="12",info="自身降低*F(((1)))F*%技能伤害,全队提升*F(((2)))F*%技能伤害",val1="技能伤害_-6",val1_m="技能伤害_-30",val2="技能伤害_6",val2_m="技能伤害_30",},
{name="健硕光环",rarity="A",polarity="甲",type="具装",type_sub="全具装",type_sp="光环卡",max_lv="5",cost_1="8",cost_m="12",info="全队提升20%生命值",val1="生命_4",val1_m="生命_20",},
{name="侵犯光环",rarity="A",polarity="甲",type="具装",type_sub="全具装",type_sp="光环卡",max_lv="5",cost_1="8",cost_m="12",info="全队提升30%武器伤害",val1="武器伤害_10",val1_m="武器伤害_30",},
{name="底气光环",rarity="A",polarity="甲",type="具装",type_sub="全具装",type_sp="光环卡",max_lv="5",cost_1="8",cost_m="12",info="全队每秒恢复1.5生命值、0.3能量",val1="生命恢复_0.3",val1_m="生命恢复_1.5",val2="能量恢复_0.1",val2_m="能量恢复_0.3",},
{name="首领光环",icon_agent="五点三横",rarity="A",polarity="甲",type="具装",type_sub="全具装",type_sp="光环卡",max_lv="5",cost_1="8",cost_m="12",info="场上所有随从、召唤物提升30%生命值,提升30%造成的伤害",val1="生命_10",val1_m="生命_30",val2="伤害_10",val2_m="伤害_30",},
{name="空障光环",rarity="A",polarity="甲",type="具装",type_sub="全具装",type_sp="光环卡",max_lv="5",cost_1="8",cost_m="12",info="小队在空中时受到的伤害降低3%。",val1="3",val1_m="15",},
{name="逆转之刃",rarity="S",polarity="甲",type="具装",type_sub="全具装",type_sp="悖域回归-逆转",max_lv="5",cost_1="7",cost_m="11",info="技能范围提升70%<br>角色移动时,每张【逆转】系列执行卡提供30%武器伤害。",val1="技能范围_6",val1_m="技能范围_70",},
{name="逆转之杖",rarity="S",polarity="甲",type="具装",type_sub="全具装",type_sp="悖域回归-逆转",max_lv="5",cost_1="7",cost_m="11",info="移动速度提升*F(((1)))F*%<br>角色移动时,每张【逆转】系列执行卡提供30%武器伤害。",val1="移动速度_4",val1_m="移动速度_12",},
{name="魈鬼之核",rarity="S",polarity="乙",type="具装",type_sub="全具装",type_sp="悖域回归-魈鬼",max_lv="5",cost_1="7",cost_m="11",info="最大生命值提升*F(((1)))F*%<br>除动能外的所有元素伤害将转化为动能伤害,每张【魈鬼】系列执行卡提供1倍转化效果",val1="生命_6",val1_m="生命_30",},
{name="魈鬼之壳",rarity="S",polarity="乙",type="具装",type_sub="全具装",type_sp="悖域回归-魈鬼",max_lv="5",cost_1="7",cost_m="11",info="防御提升*F(((1)))F*%<br>除动能外的所有元素伤害将转化为动能伤害,每张【魈鬼】系列执行卡提供1倍转化效果",val1="防御_6",val1_m="防御_30",},
{name="天佑庇护",rarity="S",polarity="乙",type="具装",type_sub="全局装",type_sp="悖域回归-天佑",max_lv="5",cost_1="7",cost_m="11",info="护盾容量提升75&",},
{name="天佑突击",rarity="S",polarity="乙",type="具装",type_sub="全局装",type_sp="悖域回归-天佑",max_lv="5",cost_1="7",cost_m="11",info="技能伤害提升25%",},
{name="钢筋铁骨(具装)",icon_agent="医科圣手",rarity="B",polarity="乙",type="具装",type_sub="全具装",max_lv="10",cost_1="4",cost_m="13",info="最大生命值提升*F(((1)))F*%",val1="生命_15",val1_m="生命_150",},
{name="硬化皮肤(具装)",icon_agent="飞升圣盾",rarity="B",polarity="乙",type="具装",type_sub="全具装",max_lv="10",cost_1="4",cost_m="13",info="护甲提升150%",val1="护甲_15",val1_m="护甲_150",},
{name="精神抖擞",icon_agent="智脑",rarity="B",polarity="乙",type="具装",type_sub="全具装",max_lv="5",cost_1="4",cost_m="8",info="最大能量值提升100%",val1="能量_20",val1_m="能量_100",},
{name="应激线粒体",icon_agent="火箭飞升",rarity="B",polarity="乙",type="具装",type_sub="全具装",max_lv="5",cost_1="4",cost_m="8",info="移动速度提升20%",val1="移动速度_4",val1_m="移动速度_20",},
{name="粗制_钢筋铁骨(具装)",icon_agent="医科圣手",rarity="C",polarity="乙",type="具装",type_sub="全具装",max_lv="5",cost_1="2",cost_m="6",info="最大生命值提升*F(((1)))F*%",val1="生命_10",val1_m="生命_50",},
{name="粗制_硬化皮肤(具装)",icon_agent="飞升圣盾",rarity="C",polarity="乙",type="具装",type_sub="全具装",max_lv="5",cost_1="2",cost_m="6",info="护甲提升50%",val1="护甲_10",val1_m="护甲_50",},
{name="粗制_全神贯注(具装)",icon_agent="真理之眼",rarity="C",polarity="甲",type="具装",type_sub="全具装",max_lv="5",cost_1="2",cost_m="6",info="技能伤害提升15%",val1="技能伤害_3",val1_m="技能伤害_15",},
{name="粗制_精神抖擞",icon_agent="智脑",rarity="C",polarity="乙",type="具装",type_sub="全具装",max_lv="5",cost_1="2",cost_m="6",info="最大能量值提升50%",val1="能量_10",val1_m="能量_50",},
{name="策反",rarity="S",polarity="甲",type="具装",type_sub="镇爆专家",type_sp="地区干涉",max_lv="5",cost_1="8",cost_m="12",info="击杀敌人时*F(((1)))F*%概率会召唤一个动员士兵<br>执行卡满级:场上每存在一名动员士兵,动员士兵增加*F(((2)))F*%伤害",val1="5",val1_m="25",val2="4",val2_m="20",},
{name="死寂时潮",rarity="S",polarity="甲",type="具装",type_sub="间隙使者",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="爱尔 间隙使者【二次不可逆】能使敌人在时间停止旗舰死亡时为爱尔叠加一层增益,使爱尔技能伤害提升*F(((1)))F*%,增益持续*F(((2)))F*秒,最大可叠加10层。",val1="1",val1_m="10",val2="10",val2_m="5.5",},
{name="时隙余痕",rarity="S",polarity="己",type="具装",type_sub="间隙使者",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="爱尔 间隙使者在【使者】状态下释放【熵能焦点】时,每有一个间隙回声在场,获得1层武器增益,每层增加爱尔*F(((1)))F*%武器伤害,最大层数5。【二次不可逆】效果替换为:敌人陷入时间停止状态期间会额外收到*F(((2)))F*%伤害。",val1="3",val1_m="30",val2="105",val2_m="150",},
{name="血腥暴动",rarity="S",polarity="己",type="具装",type_sub="困兽",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="释放【百万狂野】进入“狂野”状态后技能伤害增加*F(((1)))F*%,技能造成伤害后能恢复*F(((1)))F*生命值,击杀敌人能恢复*F(((2)))F*生命值,但“狂野”状态期间取消【虎踞人行】的减伤效果",val1="5",val1_m="50",val2="20",val2_m="200",},
{name="凶兽搏动",rarity="S",polarity="甲",type="具装",type_sub="困兽",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="沙娜困兽释放[百万狂野]化形兽王时会产生20范围的场域,区域内自身提升*F(((1)))F*%暴击率,友方角色提升*F(((1)))F*%暴击率,沙娜下场后兽王会停留在原地继续产生场域,直到沙娜困兽[百万狂野]持续时间结束。",val1="20",val1_m="200",val2="10",val2_m="100",},
{name="山野意志",rarity="S",polarity="己",type="具装",type_sub="困兽",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="沙娜困兽[百万狂野]技能替换为[利爪猛击],莎娜自身无法再进入兽王状态。沙娜释放[利爪猛击]时召唤兽王自动战斗,存活*F(((1)))F*秒。兽王最大存在一个,再次释放刷新持续时间。兽王化身的普攻伤害等同于莎娜兽王状态下40%的普攻伤害。兽王下砸技能造成10范围的*F(((2)))F*伤害。",val1="6",val1_m="24",val2="400",val2_m="4000",},
{name="天神之力",rarity="S",polarity="甲",type="具装",type_sub="光阴",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="释放【新生】进入“渡命”状态后技能伤害提升*F(((1)))F*%,技能范围提升*F(((2)))F*%",val1="10",val1_m="100",val2="5",val2_m="50",},
{name="凡尘难及",rarity="S",polarity="己",type="具装",type_sub="光阴",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="年春秋光阴处于“渡命”状态时释放[新生]会销毁附近100范围内敌方全部弹幕,范围内每销毁一个弹幕或存在一个敌人会增强该次技能20%伤害,最高增强*F(((1)))F*%。",val1="100",val1_m="325",},
{name="伤痛加倍",rarity="S",polarity="甲",type="具装",type_sub="首战奇兵",type_sp="地区干涉",max_lv="5",cost_1="8",cost_m="12",info="【牵引弹头】造成伤害时,受击目标每拥有一层元素异常,就增加*F(((1)))F*%伤害,最大判断100层元素异常<br>【及时补给】技能效果开启期间,全队普<br>攻施加异常概率提升50%",val1="5",val1_m="25",},
{name="越战越勇",rarity="S",polarity="戊",type="具装",type_sub="首战奇兵",type_sp="地区干涉",max_lv="3",cost_1="8",cost_m="10",info="【及时补给】持续时间降低*F(((1)))F*%,击杀敌人、击破弱点能重置【及时补给】的持续时间<br>执行卡满级:【及时补给】期间释放【牵引弹头】,每有100%的技能伤害会额外发射一颗飞弹",val1="70",val1_m="50",},
{name="不再躺赢",rarity="S",polarity="乙",type="具装",type_sub="首战奇兵",max_lv="10",cost_1="8",cost_m="17",},
{name="灼灼桃华",rarity="S",polarity="己",type="具装",type_sub="绮花盛放",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="朱莉 绮花盛放的技能【桃华独舞】改为在指定位置落下桃花雨,每秒落下桃华弹数量提升%。绮花盛放可拥有的花瓣上线提升至24颗。当花瓣数量达到24并释放【满天星捷舞】后,朱莉将旋转升空,向四周发射总计90枚自动索敌的桃华弹,造成5范围的*F(((1)))F*点热波伤害。",val1="热波_20",val1_m="热波_200",},
{name="繁花锚点",rarity="S",polarity="甲",type="具装",type_sub="绮花盛放",max_lv="10",cost_1="8",cost_m="17",},
{name="翱翔打击",rarity="S",polarity="乙",type="具装",type_sub="光翼装甲",type_sp="地区干涉",max_lv="1",cost_1="8",cost_m="8",info="在飞行“加力状态“下释放【透彻弗拉门戈】增加100%伤害,释放【迷幻迪斯科】增加100%的飞弹数量",},
{name="聚能跃升",rarity="S",polarity="甲",type="具装",type_sub="光翼装甲",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="朱莉 光翼装甲的【透彻弗拉门戈】蓄力时每秒会消耗15能量并提升该技能*F(((1)))F*%伤害,最高提升*F(((2)))F*%。",val1="7.5",val1_m="75",val2="30",val2_m="300",},
{name="迷幻节拍",rarity="S",polarity="己",type="具装",type_sub="光翼装甲",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="朱莉光翼装甲的[迷幻迪斯科]可以持续长按释放,每3点能量额外发射一枚导弹,每多发射一枚导弹,后续该技能伤害额外提升*F(((1)))F*%,最高提升至*F(((2)))F*%。",val1="3",val1_m="30",val2="20",val2_m="200",},
{name="赫赫威名",rarity="S",polarity="己",type="具装",type_sub="银鸟归林",type_sp="地区干涉",max_lv="1",cost_1="8",cost_m="8",info="技能每击杀一名敌人,永久增加技<br>能10%伤害,最大提升100%<br>【山崩于前】不再获得虚空结晶和护盾<br>值,降低全技能30%能量消耗",},
{name="英勇冲锋",rarity="S",polarity="戊",type="具装",type_sub="银鸟归林",type_sp="地区干涉",max_lv="5",cost_1="8",cost_m="12",info="【山崩于前】不再产生范围伤害,持续期间额外获得*F(((1)))F*个虚空结晶,并且每个虚空结晶击中敌人,都会额外获得*F(((1)))F*护盾值<br>执行卡满级:每有50点护盾值提升1%普攻伤害,最大提升*F(((2)))F*%",val1="1",val1_m="5",val2="100",val2_m="200",},
{name="乱流打击",rarity="S",polarity="乙",type="具装",type_sub="灵态飞行",type_sp="地区干涉",max_lv="5",cost_1="8",cost_m="12",info="【“Momo,揍他们!“】发射的电浆炸弹每次弹射会变成*F(((1)))F*范围的伤害<br>执行卡满级:【“Momo,救一下!“】变为朝向准星发射大量弹幕",val1="2",val1_m="10",},
{name="重型改造",rarity="S",polarity="丙",type="具装",type_sub="灵态飞行",type_sp="地区干涉",max_lv="1",cost_1="8",cost_m="8",info="【“Momo,救一下!“】释放后Momo会同步玩家攻击发射导弹<br>执行卡满级:【“Momo,揍他们!“】的电浆炸弹弹射变为3次,但是范围提升50%,伤害提升200%。",},
{name="生命力场",rarity="S",polarity="甲",type="具装",type_sub="灵态飞行",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="桃宫 灵态飞行【“Mono,救一下!”】治疗持续时间额外增加*F(((1)))F*%,释放时对小队角色增加桃宫*F(((2)))F*%最大生命值的护盾,重复释放会刷新护盾值加成,护盾随技能时间结束而消失,该技能不再产生范围伤害和击晕效果。",val1="5",val1_m="50",val2="2",val2_m="20",},
{name="自杀攻击",rarity="S",polarity="乙",type="具装",type_sub="绿野虫鸣",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="使用【蚊虫叮咬】召唤的甲虫,其自爆伤害提高*F(((1)))F*%,【铁臂金龟】增殖的甲虫速度增加*F(((1)))F*%",val1="10",val1_m="100",},
{name="究极增压",rarity="S",polarity="丙",type="具装",type_sub="帕梅拉的一小步",type_sp="地区干涉",max_lv="5",cost_1="8",cost_m="12",info="【希格斯探机】放置的希格斯发生器的能量消耗降低*F(((1)))F*%<br>【希格斯喷流】会销毁场上已方全部希格斯发生器,每销毁一个增加100%技能伤害",val1="10",val1_m="50",},
{name="饱和波长",rarity="S",polarity="己",type="具装",type_sub="帕梅拉的一小步",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="帕梅拉的一小步【希格斯探机】放置的希格斯发生器索敌范围减半,每秒会产生索敌范围大小的波动造成*F(((1)))F*%武器伤害的范围伤害,放置的希格斯发生器数量上限限制为2.希格斯发生器被帕梅拉持续命中时,会根据帕梅拉武器射速而提高波动频率。",val1="3",val1_m="30",},
{name="凤引九雏",rarity="S",polarity="甲",type="具装",type_sub="孤鸾",max_lv="10",cost_1="8",cost_m="17",},
{name="空虚伤痕",rarity="S",polarity="己",type="具装",type_sub="孤鸾",max_lv="10",cost_1="8",cost_m="17",},
{name="超算异常",rarity="S",polarity="己",type="具装",type_sub="比克曼先生",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="释放【参数超量】时刷新自身的【联动标记】状态时间,且奥利弗自身的【参数超量】每次伤害必定增加*F(((1)))F*%异常概率 ",val1="10",val1_m="100",},
{name="蛇行天下",rarity="S",polarity="丙",type="具装",type_sub="锦鳞猎手",type_sp="地区干涉",max_lv="10",cost_1="8",cost_m="17",info="造成敌人僵直后也能获得“锦鳞”能力了。<br>“猎手”状态下技能伤害降低*F(((1)))F*%<br>“锦鳞”状态下技能伤害提升*F(((2)))F*%",val1="5",val1_m="50",val2="10",val2_m="100",},
{name="蛇涌附刃",rarity="S",polarity="丙",type="具装",type_sub="锦鳞猎手",max_lv="10",cost_1="8",cost_m="17",},
{name="风暴掌控",rarity="S",polarity="戊",type="具装",type_sub="金牌执勤官",type_sp="地区干涉",max_lv="1",cost_1="8",cost_m="8",info="释放【加班怒意斩】强力斩击会产生前向的吸附风暴<br>释放战斗位移后进行普攻斩击会产生原地的吸附风暴",},
{name="烈焰拔刀",rarity="S",polarity="戊",type="具装",type_sub="金牌执勤官",max_lv="10",cost_1="8",cost_m="17",}
}
p.weapon=
{
{name="失衡启迪",rarity="S",polarity="戊",type="武器",type_sub="全武器",max_lv="10",cost_1="7",cost_m="16",info="普通攻击对僵直状态下的敌人伤害提升*F(((1)))F*%",val1="伤害_50",val1_m="伤害_500",},
{name="逆转之心",rarity="S",polarity="甲",type="武器",type_sub="全武器",type_sp="逆转",max_lv="5",cost_1="7",cost_m="11",info="暴击率提升*F(((1)))F*%角色移动时,每张【逆转】系列执行卡提供30%武器伤害。",val1="20",val1_m="100",},
{name="魈鬼之眼",rarity="S",polarity="丁",type="武器",type_sub="全武器",type_sp="魈鬼",max_lv="5",cost_1="7",cost_m="11",info="动能伤害提升*F(((1)))F*%除动能外的所有元素伤害将转化为动能伤害,每张【魈鬼】系列执行卡提供1倍转化效果",val1="15",val1_m="75",},
{name="天佑猛攻",rarity="S",polarity="丁",type="武器",type_sub="全武器",},
{name="私法_速效定装",rarity="R",polarity="己",type="武器",type_sub="步枪",type_sp="私法",max_lv="10",cost_1="7",cost_m="16",info="换弹速度提升*F(((1)))F*%",val1="换弹速度_6",val1_m="换弹速度_60",},
{name="破阵行空",rarity="S",polarity="丁",type="武器",type_sub="步枪",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%暴击率,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="17.5",val1_m="175",},
{name="准确命中",rarity="S",polarity="己",type="武器",type_sub="步枪",max_lv="10",cost_1="5",cost_m="14",info="弱点伤害提升*F(((1)))F*%",val1="弱点伤害_10",val1_m="弱点伤害_100",},
{name="透镜校准",rarity="S",polarity="戊",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="异常时间提升*F(((1)))F*%",val1="异常时间_20",val1_m="异常时间_100",},
{name="多重点射",rarity="S",polarity="甲",type="武器",type_sub="步枪",max_lv="5",cost_1="11",cost_m="15",info="多重射击提升*F(((1)))F*%",val1="多重射击_18",val1_m="多重射击_90",},
{name="寒流行空",rarity="A",polarity="丁",type="武器",type_sub="步枪",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%冰冻伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="熔岩行空",rarity="A",polarity="丁",type="武器",type_sub="步枪",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%热波伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="活化行空",rarity="A",polarity="丁",type="武器",type_sub="步枪",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%创生伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="电涌行空",rarity="A",polarity="丁",type="武器",type_sub="步枪",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%赛能伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="快速回膛",rarity="A",polarity="甲",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="射速提升*F(((1)))F*%",val1="射速_10",val1_m="射速_50",},
{name="裸露铅芯",rarity="A",polarity="甲",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_25",val1_m="暴击伤害_125",},
{name="长枪专家",rarity="A",polarity="戊",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="触发概率提升*F(((1)))F*%",val1="触发概率_15",val1_m="触发概率_75",},
{name="致密打击",rarity="B",polarity="丁",type="武器",type_sub="步枪",max_lv="5",cost_1="4",cost_m="8",info="动能伤害提升*F(((1)))F*%",val1="动能_15",val1_m="动能_75",},
{name="零度弹头",rarity="B",polarity="丁",type="武器",type_sub="步枪",max_lv="5",cost_1="4",cost_m="8",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_15",val1_m="冰冻_75",},
{name="感生线圈",rarity="B",polarity="丁",type="武器",type_sub="步枪",max_lv="5",cost_1="4",cost_m="8",info="赛能伤害提升*F(((1)))F*%",val1="赛能_15",val1_m="赛能_75",},
{name="高温枪管",rarity="B",polarity="丁",type="武器",type_sub="步枪",max_lv="5",cost_1="4",cost_m="8",info="热波伤害提升*F(((1)))F*%",val1="热波_15",val1_m="热波_75",},
{name="弹孔注射",rarity="B",polarity="丁",type="武器",type_sub="步枪",max_lv="5",cost_1="4",cost_m="8",info="创生伤害提升*F(((1)))F*%",val1="创生_15",val1_m="创生_75",},
{name="增压枪膛",rarity="B",polarity="甲",type="武器",type_sub="步枪",max_lv="10",cost_1="5",cost_m="14",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_15",val1_m="武器伤害_150",},
{name="弹道修正",rarity="B",polarity="甲",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="暴击率提升*F(((1)))F*%",val1="暴击率_30",val1_m="暴击率_150",},
{name="水平维稳",rarity="B",polarity="己",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="水平后坐力降低*F(((1)))F*%",val1="水平后坐力_15",val1_m="水平后坐力_75",},
{name="垂直维稳",rarity="B",polarity="己",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="垂直后坐力降低*F(((1)))F*%",val1="垂直后坐力_15",val1_m="垂直后坐力_75",},
{name="红点标记",rarity="B",polarity="己 ",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="扩散范围降低*F(((1)))F*%",val1="扩散范围_6",val1_m="扩散范围_30",},
{name="扩容弹匣",rarity="B",polarity="己",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="弹匣容量提升*F(((1)))F*%",val1="弹匣容量_6",val1_m="弹匣容量_30",},
{name="速效定装",rarity="B",polarity="己",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="换弹速度提升*F(((1)))F*%",val1="换弹速度_6",val1_m="换弹速度_30",},
{name="吸附锁定",rarity="B",polarity="戊",type="武器",type_sub="步枪",max_lv="5",cost_1="5",cost_m="9",info="智能瞄准范围提升*F(((1)))F*%",val1="智能瞄准_20",val1_m="智能瞄准_100",},
{name="粗制_增压枪膛",rarity="C",polarity="甲",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_10",val1_m="武器伤害_50",},
{name="粗制_快速回膛",rarity="C",polarity="甲 ",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="射速提升*F(((1)))F*%",val1="射速_4",val1_m="射速_20",},
{name="粗制_弹道修正",rarity="C",polarity="甲",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击率提升*F(((1)))F*%",val1="暴击率_15",val1_m="暴击率_75",},
{name="粗制_裸露铅芯",rarity="C",polarity="甲",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_10",val1_m="暴击伤害_50",},
{name="粗制_附加武装",rarity="C",polarity="戊",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="触发概率提升*F(((1)))F*%",val1="触发概率_5",val1_m="触发概率_25",},
{name="粗制_透镜校准",rarity="C",polarity="戊",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="异常时间提升*F(((1)))F*%",val1="异常时间_10",val1_m="异常时间_50",},
{name="粗制_致密打击",rarity="C",polarity="丁",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="动能伤害提升*F(((1)))F*%",val1="动能_10",val1_m="动能_50",},
{name="粗制_零度弹头",rarity="C",polarity="丁",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_10",val1_m="冰冻_50",},
{name="粗制_感生线圈",rarity="C",polarity="丁",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="赛能伤害提升*F(((1)))F*%",val1="赛能_10",val1_m="赛能_50",},
{name="粗制_高温枪管",rarity="C",polarity="丁",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="热波伤害提升*F(((1)))F*%",val1="热波_10",val1_m="热波_50",},
{name="粗制_弹孔注射",rarity="C",polarity="丁",type="武器",type_sub="步枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="创生伤害提升*F(((1)))F*%",val1="创生_10",val1_m="创生_50",},
{name="私法_密集弹头",rarity="R",polarity="甲",type="武器",type_sub="霰弹枪",type_sp="私法",max_lv="10",cost_1="7",cost_m="16",info="武器伤害提升*F(((1)))F*%。",val1="20",val1_m="200",},
{name="轻盈装填",rarity="S",polarity="甲",type="武器",type_sub="霰弹枪",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="跳跃或飞行落地后,降低*F(((1)))F*%装填时间,持续5秒。效果结束后进入5秒的冷却阶段。",val1="4.5",val1_m="45",},
{name="精湛巡空",rarity="S",polarity="丁",type="武器",type_sub="霰弹枪",},
{name="轻蔑瞄准",icon_agent="霰弹枪弱点",rarity="S",polarity="己",type="武器",type_sub="霰弹枪",max_lv="10",cost_1="5",cost_m="14",info="弱点伤害提升*F(((1)))F*%",val1="弱点伤害_10",val1_m="弱点伤害_100",},
{name="巷战压制",icon_agent="霰弹枪异常时间",rarity="S",polarity="戊",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="异常时间提升*F(((1)))F*%",val1="异常时间_20",val1_m="异常时间_100",},
{name="多重溅射",icon_agent="霰弹枪多重",rarity="S",polarity="甲",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="11",cost_m="15",info="多重射击提升*F(((1)))F*%",val1="多重射击_18",val1_m="多重射击_90",},
{name="霜冻巡空",rarity="A",polarity="丁",type="武器",type_sub="霰弹枪",},
{name="炽焰巡空",rarity="A",polarity="丁",type="武器",type_sub="霰弹枪",},
{name="活跃巡空",rarity="A",polarity="丁",type="武器",type_sub="霰弹枪",},
{name="电光巡空",rarity="A",polarity="丁",type="武器",type_sub="霰弹枪",},
{name="连续节奏",icon_agent="霰弹枪射速",rarity="A",polarity="甲",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="射速提升*F(((1)))F*%",val1="射速_10",val1_m="射速_50",},
{name="残忍撕裂",icon_agent="霰弹枪暴击伤害",rarity="A",polarity="甲",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_25",val1_m="暴击伤害_125",},
{name="巷战专家",icon_agent="霰弹枪触发几率",rarity="A",polarity="戊",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="触发概率提升*F(((1)))F*%",val1="触发概率_15",val1_m="触发概率_75",},
{name="金属风暴",icon_agent="霰弹枪动能",rarity="B",polarity="丁",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="4",cost_m="8",info="动能伤害提升*F(((1)))F*%",val1="动能_15",val1_m="动能_75",},
{name="极地风情",icon_agent="霰弹枪冰冻",rarity="B",polarity="丁",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="4",cost_m="8",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_15",val1_m="冰冻_75",},
{name="高压火线",icon_agent="霰弹枪赛能",rarity="B",polarity="丁",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="4",cost_m="8",info="赛能伤害提升*F(((1)))F*%",val1="赛能_15",val1_m="赛能_75",},
{name="热情难却",icon_agent="霰弹枪热波",rarity="B",polarity="丁",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="4",cost_m="8",info="热波伤害提升*F(((1)))F*%",val1="热波_15",val1_m="热波_75",},
{name="疫病灾害",icon_agent="霰弹枪创生",rarity="B",polarity="丁",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="4",cost_m="8",info="创生伤害提升*F(((1)))F*%",val1="创生_15",val1_m="创生_75",},
{name="密集弹头",icon_agent="霰弹枪基伤",rarity="B",polarity="甲",type="武器",type_sub="霰弹枪",max_lv="10",cost_1="5",cost_m="14",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_15",val1_m="武器伤害_150",},
{name="凶恶射击",icon_agent="霰弹枪暴击几率",rarity="B",polarity="甲",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="暴击率提升*F(((1)))F*%",val1="暴击率_30",val1_m="暴击率_150",},
{name="横向制退",icon_agent="霰弹枪水平后坐力",rarity="B",polarity="己",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="水平后坐力降低*F(((1)))F*%",val1="水平后坐力_15",val1_m="水平后坐力_75",},
{name="纵向制退",icon_agent="霰弹枪垂直后坐力",rarity="B",polarity="己",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="垂直后坐力降低*F(((1)))F*%",val1="垂直后坐力_15",val1_m="垂直后坐力_75",},
{name="机械照准器",icon_agent="霰弹枪扩散范围",rarity="B",polarity="己 ",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="扩散范围降低*F(((1)))F*%",val1="扩散范围_6",val1_m="扩散范围_30",},
{name="豪华弹鼓",icon_agent="霰弹枪弹匣",rarity="B",polarity="己",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="弹匣容量提升*F(((1)))F*%",val1="弹匣容量_6",val1_m="弹匣容量_30",},
{name="快拆弹鼓",icon_agent="霰弹枪换弹速度",rarity="B",polarity="己",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="换弹速度提升*F(((1)))F*%",val1="换弹速度_6",val1_m="换弹速度_30",},
{name="手感绝佳",icon_agent="霰弹枪智能瞄准范围",rarity="B",polarity="戊",type="武器",type_sub="霰弹枪",max_lv="5",cost_1="5",cost_m="9",info="智能瞄准范围提升*F(((1)))F*%",val1="智能瞄准_20",val1_m="智能瞄准_100",},
{name="粗制_密集弹头",icon_agent="霰弹枪基伤",rarity="C",polarity="甲",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_10",val1_m="武器伤害_50",},
{name="粗制_连续节奏",icon_agent="霰弹枪射速",rarity="C",polarity="甲 ",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="射速提升*F(((1)))F*%",val1="射速_4",val1_m="射速_20",},
{name="粗制_凶恶射击",icon_agent="霰弹枪暴击几率",rarity="C",polarity="甲",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击率提升*F(((1)))F*%",val1="暴击率_15",val1_m="暴击率_75",},
{name="粗制_残忍撕裂",icon_agent="霰弹枪暴击伤害",rarity="C",polarity="甲",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_10",val1_m="暴击伤害_50",},
{name="粗制_巷战专家",icon_agent="霰弹枪触发几率",rarity="C",polarity="戊",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="触发概率提升*F(((1)))F*%",val1="触发概率_5",val1_m="触发概率_25",},
{name="粗制_巷战压制",icon_agent="霰弹枪异常时间",rarity="C",polarity="戊",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="异常时间提升*F(((1)))F*%",val1="异常时间_10",val1_m="异常时间_50",},
{name="粗制_金属风暴",icon_agent="霰弹枪动能",rarity="C",polarity="丁",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="动能伤害提升*F(((1)))F*%",val1="动能_10",val1_m="动能_50",},
{name="粗制_极地风情",icon_agent="霰弹枪冰冻",rarity="C",polarity="丁",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_10",val1_m="冰冻_50",},
{name="粗制_高压火线",icon_agent="霰弹枪赛能",rarity="C",polarity="丁",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="赛能伤害提升*F(((1)))F*%",val1="赛能_10",val1_m="赛能_50",},
{name="粗制_热情难却",icon_agent="霰弹枪热波",rarity="C",polarity="丁",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="热波伤害提升*F(((1)))F*%",val1="热波_10",val1_m="热波_50",},
{name="粗制_疫病灾害",icon_agent="霰弹枪创生",rarity="C",polarity="丁",type="武器",type_sub="霰弹枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="创生伤害提升*F(((1)))F*%",val1="创生_10",val1_m="创生_50",},
{name="二重轰炸",rarity="S",polarity="戊",type="武器",type_sub="发射器",},
{name="精算制空",rarity="S",polarity="甲",type="武器",type_sub="发射器",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%暴击率,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="17.5",val1_m="175",},
{name="泛域制空",icon_agent="泛域掠空?",rarity="S",polarity="甲",type="武器",type_sub="发射器",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%伤害范围,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="3.3",val1_m="33",},
{name="定向爆破",rarity="S",polarity="己",type="武器",type_sub="发射器",max_lv="10",cost_1="5",cost_m="14",info="弱点伤害提升*F(((1)))F*%",val1="弱点伤害_10",val1_m="弱点伤害_100",},
{name="爆破延展",rarity="S",polarity="戊",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="异常时间提升*F(((1)))F*%",val1="异常时间_20",val1_m="异常时间_100",},
{name="多重发射",rarity="S",polarity="甲",type="武器",type_sub="发射器",max_lv="5",cost_1="11",cost_m="15",info="多重射击提升*F(((1)))F*%",val1="多重射击_18",val1_m="多重射击_90",},
{name="极寒制空",rarity="A",polarity="丁",type="武器",type_sub="发射器",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%冰冻伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="热化制空",rarity="A",polarity="丁",type="武器",type_sub="发射器",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%热波伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="活性制空",rarity="A",polarity="丁",type="武器",type_sub="发射器",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%创生伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="电离制空",rarity="A",polarity="丁",type="武器",type_sub="发射器",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%赛能伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="弹幕来袭",rarity="A",polarity="甲",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="射速提升*F(((1)))F*%",val1="射速_10",val1_m="射速_50",},
{name="高爆波动",rarity="A",polarity="甲",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_25",val1_m="暴击伤害_125",},
{name="轰炸专家",rarity="A",polarity="戊",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="触发概率提升*F(((1)))F*%",val1="触发概率_15",val1_m="触发概率_75",},
{name="重型投射",rarity="B",polarity="丁",type="武器",type_sub="发射器",max_lv="5",cost_1="4",cost_m="8",info="动能伤害提升*F(((1)))F*%",val1="动能_15",val1_m="动能_75",},
{name="铵盐装填",rarity="B",polarity="丁",type="武器",type_sub="发射器",max_lv="5",cost_1="4",cost_m="8",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_15",val1_m="冰冻_75",},
{name="固态锂电",rarity="B",polarity="丁",type="武器",type_sub="发射器",max_lv="5",cost_1="4",cost_m="8",info="赛能伤害提升*F(((1)))F*%",val1="赛能_15",val1_m="赛能_75",},
{name="空压内爆",rarity="B",polarity="丁",type="武器",type_sub="发射器",max_lv="5",cost_1="4",cost_m="8",info="热波伤害提升*F(((1)))F*%",val1="热波_15",val1_m="热波_75",},
{name="灌装菌落",rarity="B",polarity="丁",type="武器",type_sub="发射器",max_lv="5",cost_1="4",cost_m="8",info="创生伤害提升*F(((1)))F*%",val1="创生_15",val1_m="创生_75",},
{name="高能装药",rarity="B",polarity="甲",type="武器",type_sub="发射器",max_lv="10",cost_1="5",cost_m="14",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_15",val1_m="武器伤害_150",},
{name="压燃推进剂",rarity="B",polarity="甲",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="暴击率提升*F(((1)))F*%",val1="暴击率_30",val1_m="暴击率_150",},
{name="扩散泄压",rarity="B",polarity="己",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="水平后坐力降低*F(((1)))F*%",val1="水平后坐力_15",val1_m="水平后坐力_75",},
{name="对冲泄压",rarity="B",polarity="己",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="垂直后坐力降低*F(((1)))F*%",val1="垂直后坐力_15",val1_m="垂直后坐力_75",},
{name="视觉指导",rarity="B",polarity="己 ",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="扩散范围降低*F(((1)))F*%",val1="扩散范围_6",val1_m="扩散范围_30",},
{name="压缩弹体",rarity="B",polarity="己",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="弹匣容量提升*F(((1)))F*%",val1="弹匣容量_6",val1_m="弹匣容量_30",},
{name="电动助力",rarity="B",polarity="己",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="换弹速度提升*F(((1)))F*%",val1="换弹速度_6",val1_m="换弹速度_30",},
{name="末端变轨",rarity="B",polarity="戊",type="武器",type_sub="发射器",max_lv="5",cost_1="5",cost_m="9",info="智能瞄准范围提升*F(((1)))F*%",val1="智能瞄准_20",val1_m="智能瞄准_100",},
{name="私法_开放性伤口",rarity="R",polarity="戊",type="武器",type_sub="近战",type_sp="私法",max_lv="10",cost_1="5",cost_m="14",info="异常时间提升*F(((1)))F*%",val1="异常时间_15",val1_m="异常时间_150",},
{name="私法_力拔千钧",rarity="R",polarity="甲",type="武器",type_sub="近战",type_sp="私法",max_lv="10",cost_1="5",cost_m="14",info="武器伤害提升*F(((1)))F*%",val1="武器_25",val1_m="武器_250",},
{name="凌空击灭",rarity="S",polarity="甲",type="武器",type_sub="近战",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="跳跃或飞行落地后,增加*F(((1)))F*%攻击范围,持续5秒。效果结束后进入5秒的冷却阶段。",val1="7.5",val1_m="75",},
{name="锻砺天斩",rarity="S",polarity="丁",type="武器",type_sub="近战",},
{name="斩金断玉",rarity="S",polarity="己",type="武器",type_sub="近战",max_lv="10",cost_1="5",cost_m="14",info="弱点伤害提升*F(((1)))F*%",val1="弱点伤害_10",val1_m="弱点伤害_100",},
{name="开放式伤口",rarity="S",polarity="戊",type="武器",type_sub="近战",max_lv="5",cost_1="5",cost_m="9",info="异常时间提升*F(((1)))F*%",val1="异常时间_20",val1_m="异常时间_100",},
{name="凝滞天斩",rarity="A",polarity="丁",type="武器",type_sub="近战",},
{name="热能天斩",rarity="A",polarity="丁",type="武器",type_sub="近战",},
{name="效价天斩",rarity="A",polarity="丁",type="武器",type_sub="近战",},
{name="电弧天斩",rarity="A",polarity="丁",type="武器",type_sub="近战",},
{name="杀意",rarity="A",polarity="甲",type="武器",type_sub="近战",max_lv="5",cost_1="5",cost_m="9",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_35",val1_m="暴击伤害_175",},
{name="剑术大师",rarity="A",polarity="戊",type="武器",type_sub="近战",max_lv="5",cost_1="5",cost_m="9",info="触发概率提升*F(((1)))F*%",val1="触发概率_15",val1_m="触发概率_75",},
{name="削铁如泥",rarity="B",polarity="丁",type="武器",type_sub="近战",max_lv="5",cost_1="4",cost_m="8",info="动能伤害提升*F(((1)))F*%",val1="动能_15",val1_m="动能_75",},
{name="铁马冰河",rarity="B",polarity="丁",type="武器",type_sub="近战",max_lv="5",cost_1="4",cost_m="8",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_15",val1_m="冰冻_75",},
{name="列缺霹雳",rarity="B",polarity="丁",type="武器",type_sub="近战",max_lv="5",cost_1="4",cost_m="8",info="赛能伤害提升*F(((1)))F*%",val1="赛能_15",val1_m="赛能_75",},
{name="金乌啄虬",rarity="B",polarity="丁",type="武器",type_sub="近战",max_lv="5",cost_1="4",cost_m="8",info="热波伤害提升*F(((1)))F*%",val1="热波_15",val1_m="热波_75",},
{name="草木城深",rarity="B",polarity="丁",type="武器",type_sub="近战",max_lv="5",cost_1="4",cost_m="8",info="创生伤害提升*F(((1)))F*%",val1="创生_15",val1_m="创生_75",},
{name="力拔千钧",rarity="B",polarity="甲",type="武器",type_sub="近战",max_lv="10",cost_1="5",cost_m="14",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_20",val1_m="武器伤害_200",},
{name="会心",rarity="B",polarity="甲",type="武器",type_sub="近战",max_lv="5",cost_1="5",cost_m="9",info="暴击率提升*F(((1)))F*%",val1="暴击率_40",val1_m="暴击率_200",},
{name="剑锋",rarity="B",polarity="甲",type="武器",type_sub="近战",max_lv="5",cost_1="4",cost_m="8",info="攻击范围提升*F(((1)))F*%",val1="攻击范围_10",val1_m="攻击范围_50",},
{name="粗制_力拔千钧",rarity="C",polarity="甲",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_10",val1_m="武器伤害_50",},
{name="粗制_会心",rarity="C",polarity="甲",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击率提升*F(((1)))F*%",val1="暴击率_15",val1_m="暴击率_75",},
{name="粗制_杀意",rarity="C",polarity="甲",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_10",val1_m="暴击伤害_50",},
{name="粗制_剑术大师",rarity="C",polarity="戊",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="触发概率提升*F(((1)))F*%",val1="触发概率_5",val1_m="触发概率_25",},
{name="粗制_开放性伤口",rarity="C",polarity="戊",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="异常时间提升*F(((1)))F*%",val1="异常时间_10",val1_m="异常时间_50",},
{name="粗制_削铁如泥",rarity="C",polarity="丁",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="动能伤害提升*F(((1)))F*%",val1="动能_10",val1_m="动能_50",},
{name="粗制_铁马冰河",rarity="C",polarity="丁",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_10",val1_m="冰冻_50",},
{name="粗制_列缺霹雳",rarity="C",polarity="丁",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="赛能伤害提升*F(((1)))F*%",val1="赛能_10",val1_m="赛能_50",},
{name="粗制_金乌啄虬",rarity="C",polarity="丁",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="热波伤害提升*F(((1)))F*%",val1="热波_10",val1_m="热波_50",},
{name="粗制_草木城深",rarity="C",polarity="丁",type="武器",type_sub="近战",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="创生伤害提升*F(((1)))F*%",val1="创生_10",val1_m="创生_50",},
{name="私法_失衡启迪",rarity="R",polarity="戊",type="武器",type_sub="手枪",type_sp="私法",max_lv="10",cost_1="7",cost_m="16",info="普通攻击对处于僵直状态下的敌人*F(((1)))F*%",val1="伤害_80",val1_m="伤害_800",},
{name="校准掠空",rarity="S",polarity="甲",type="武器",type_sub="手枪",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%暴击率,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="17.5",val1_m="175",},
{name="核心击穿",rarity="S",polarity="己",type="武器",type_sub="手枪",max_lv="10",cost_1="5",cost_m="14",info="弱点伤害提升*F(((1)))F*%",val1="弱点伤害_10",val1_m="弱点伤害_100",},
{name="短枪压制",rarity="S",polarity="戊",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="异常时间提升*F(((1)))F*%",val1="异常时间_20",val1_m="异常时间_100",},
{name="多重射击",rarity="S",polarity="甲",type="武器",type_sub="手枪",max_lv="5",cost_1="11",cost_m="15",info="多重射击提升*F(((1)))F*%",val1="多重射击_18",val1_m="多重射击_90",},
{name="冰锋掠空",rarity="A",polarity="丁",type="武器",type_sub="手枪",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%冰冻伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="炽热掠空",rarity="A",polarity="丁",type="武器",type_sub="手枪",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%热波伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="不息掠空",rarity="A",polarity="丁",type="武器",type_sub="手枪",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%创生伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="疾电掠空",rarity="A",polarity="丁",type="武器",type_sub="手枪",type_sp="全息地图-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准增加*F(((1)))F*%赛能伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="10",val1_m="100",},
{name="灵敏枪手",rarity="A",polarity="甲",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="射速提升*F(((1)))F*%",val1="射速_10",val1_m="射速_50",},
{name="压迫创口",rarity="A",polarity="甲",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_25",val1_m="暴击伤害_125",},
{name="短枪专家",rarity="A",polarity="戊",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="触发概率提升*F(((1)))F*%",val1="触发概率_15",val1_m="触发概率_75",},
{name="螳虾鳌足",rarity="B",polarity="丁",type="武器",type_sub="手枪",max_lv="5",cost_1="4",cost_m="8",info="动能伤害提升*F(((1)))F*%",val1="动能_15",val1_m="动能_75",},
{name="液氮喷洒",rarity="B",polarity="丁",type="武器",type_sub="手枪",max_lv="5",cost_1="4",cost_m="8",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_15",val1_m="冰冻_75",},
{name="电浆溅射",rarity="B",polarity="丁",type="武器",type_sub="手枪",max_lv="5",cost_1="4",cost_m="8",info="赛能伤害提升*F(((1)))F*%",val1="赛能_15",val1_m="赛能_75",},
{name="炙手扳机",rarity="B",polarity="丁",type="武器",type_sub="手枪",max_lv="5",cost_1="4",cost_m="8",info="热波伤害提升*F(((1)))F*%",val1="热波_15",val1_m="热波_75",},
{name="纳米蜂群",rarity="B",polarity="丁",type="武器",type_sub="手枪",max_lv="5",cost_1="4",cost_m="8",info="创生伤害提升*F(((1)))F*%",val1="创生_15",val1_m="创生_75",},
{name="大口径",rarity="B",polarity="甲",type="武器",type_sub="手枪",max_lv="10",cost_1="5",cost_m="14",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_15",val1_m="武器伤害_150",},
{name="强化枪机",rarity="B",polarity="甲",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="暴击率提升*F(((1)))F*%",val1="暴击率_30",val1_m="暴击率_150",},
{name="摇摆复位",rarity="B",polarity="己",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="水平后坐力降低*F(((1)))F*%",val1="水平后坐力_15",val1_m="水平后坐力_75",},
{name="重力复位",rarity="B",polarity="己",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="垂直后坐力降低*F(((1)))F*%",val1="垂直后坐力_15",val1_m="垂直后坐力_75",},
{name="冷静拔枪",rarity="B",polarity="己 ",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="扩散范围降低*F(((1)))F*%",val1="扩散范围_6",val1_m="扩散范围_30",},
{name="备用弹匣",rarity="B",polarity="己",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="弹匣容量提升*F(((1)))F*%",val1="弹匣容量_6",val1_m="弹匣容量_30",},
{name="空仓释放",rarity="B",polarity="己",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="换弹速度提升*F(((1)))F*%",val1="换弹速度_6",val1_m="换弹速度_30",},
{name="智慧芯片",rarity="B",polarity="戊",type="武器",type_sub="手枪",max_lv="5",cost_1="5",cost_m="9",info="智能瞄准范围提升*F(((1)))F*%",val1="智能瞄准_20",val1_m="智能瞄准_100",},
{name="粗制_大口径",rarity="C",polarity="甲",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="武器伤害提升*F(((1)))F*%",val1="武器伤害_10",val1_m="武器伤害_50",},
{name="粗制_灵敏抢手",rarity="C",polarity="甲 ",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="射速提升*F(((1)))F*%",val1="射速_4",val1_m="射速_20",},
{name="粗制_强化枪机",rarity="C",polarity="甲",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击率提升*F(((1)))F*%",val1="暴击率_15",val1_m="暴击率_75",},
{name="粗制_压迫创口",rarity="C",polarity="甲",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="暴击伤害提升*F(((1)))F*%",val1="暴击伤害_10",val1_m="暴击伤害_50",},
{name="粗制_短枪专家",rarity="C",polarity="戊",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="触发概率提升*F(((1)))F*%",val1="触发概率_5",val1_m="触发概率_25",},
{name="粗制_短枪压制",rarity="C",polarity="戊",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="异常时间提升*F(((1)))F*%",val1="异常时间_10",val1_m="异常时间_50",},
{name="粗制_螳虾鳌足",rarity="C",polarity="丁",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="动能伤害提升*F(((1)))F*%",val1="动能_10",val1_m="动能_50",},
{name="粗制_液氮喷洒",rarity="C",polarity="丁",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="冰冻伤害提升*F(((1)))F*%",val1="冰冻_10",val1_m="冰冻_50",},
{name="粗制_电浆溅射",rarity="C",polarity="丁",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="赛能伤害提升*F(((1)))F*%",val1="赛能_10",val1_m="赛能_50",},
{name="粗制_炙手扳机",rarity="C",polarity="丁",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="热波伤害提升*F(((1)))F*%",val1="热波_10",val1_m="热波_50",},
{name="粗制_纳米蜂群",rarity="C",polarity="丁",type="武器",type_sub="手枪",type_sp="粗制",max_lv="5",cost_1="2",cost_m="6",info="创生伤害提升*F(((1)))F*%",val1="创生_10",val1_m="创生_50",},
{name="震颤调校",rarity="S",polarity="丁",type="武器",type_sub="机枪",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="跳跃或飞行落地后,瞄准增加*F(((1)))F*%弱点伤害,持续5秒。效果结束后进入5秒的冷却阶段。",val1="12",val1_m="120",},
{name="空域增压",rarity="S",polarity="甲",type="武器",type_sub="激光枪",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准时增加*F(((1)))F*%武器伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="17.5",val1_m="175",},
{name="光能过载",rarity="S",polarity="丁",type="武器",type_sub="激光枪",},
{name="长枪压制",rarity="A",polarity="己",type="武器",type_sub="激光枪",max_lv="5",cost_1="6",cost_m="10",info="攻击射程提升*F(((1)))F*%",val1="20",val1_m="100",},
{name="九霄穿云",rarity="S",polarity="甲",type="武器",type_sub="弓箭",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准时增加*F(((1)))F*%多重,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="12",val1_m="120",},
{name="闪速掠空",rarity="S",polarity="乙",type="武器",type_sub="自动手枪",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="在空中时,降低*F(((1)))F*%装填时间,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="4.5",val1_m="45",},
{name="追猎因子",rarity="S",polarity="丁",type="武器",type_sub="狙击枪",type_sp="常驻活动-元素交融",max_lv="10",cost_1="7",cost_m="16",info="狙击枪命中弱点时,*F(((1)))F*%概率触发3个子弹弹射至附近20范围内的敌人(每个子弹最多命中一个敌人,3个子弹不能同时命中一个敌人)。",val1="10",val1_m="100",},
{name="天穹制胜",rarity="S",polarity="甲",type="武器",type_sub="狙击枪",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="7",cost_m="16",info="在空中时,瞄准时增加*F(((1)))F*%暴击伤害,效果持续5秒。若提前落地或效果持续时间结束,将进入5秒冷却周期。",val1="12",val1_m="150",},
{name="延续迸发",rarity="A",polarity="甲",type="武器",type_sub="狙击枪",type_sp="常驻活动-元素交融",max_lv="5",cost_1="5",cost_m="9",info="瞄准时可增加连击持续时间增加*F(((1)))F*",val1="2",val1_m="10",},
{name="着陆算法",rarity="S",polarity="戊",type="武器",type_sub="微型冲锋枪",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="7",cost_m="16",info="跳跃或飞行落地后,增加*F(((1)))F*%触发几率,持续5秒。效果结束后进入5秒的冷却阶段。",val1="10",val1_m="100",},
{name="玛尔斯印记",rarity="S",polarity="甲",type="武器",type_sub="纵火拳铳",type_sp="搜集暗令",max_lv="10",cost_1="6",cost_m="15",info="武器“纵火拳统”的子弹会附着在命中的敌人身上5秒,单个敌人最多可被附着30颗子弹。<br>换弹时会对目标在5秒内造成20次子弹数量**F(((1)))F*%的武器热波伤害,冷却5秒。",val1="0.5",val1_m="5",},
{name="优势距离",rarity="S",polarity="甲",type="武器",type_sub="隐忍长枪",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="当持有“隐忍长枪”武器的角色附近15米内没有敌人时,武器弱点伤害增加*F(((1)))F*%:开镜射击时强化这一效果至*F(((2)))F*%",val1="8",val1_m="80",val2="12",val2_m="120",},
{name="飞吻与空袭",rarity="S",polarity="丙",type="武器",type_sub="执旗者机炮",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="当持有执旗者机炮武器的角色滞空时,武器的被动伤害增加*F(((1)))F*%。",val1="35",val1_m="350",},
{name="持弓加冕",rarity="S",polarity="丁",type="武器",type_sub="白马骑士",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="当持有“白马骑土”武器的角色治疗友军时,获得的强化伤害增加*F(((1)))F*%",val1="20",val1_m="200",},
{name="萨图恩印记",rarity="S",polarity="戊",type="武器",type_sub="追击拳铳",type_sp="地区干涉",max_lv="1",cost_1="8",cost_m="8",info="武器“追击拳铳”的子弹命中被[惯性]影响的敌人弱点时,角色能量值每秒增加1.5点,持续3秒。",},
{name="极乐节奏",rarity="S",polarity="己",type="武器",type_sub="极乐佩斯托",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="武器“极乐佩斯托”的触发概率受到节拍加成的倍率提升*F(((1)))F*%,节拍满格时射击敌人,会向其施加特殊的“电音节拍“被“电音节拍“影响的敌人每次受到持枪者技能攻击时将额外产生一次武器伤害值*F(((2)))F*%的电击伤害。该敌人死亡时“电音节拍“会扩散并影响到周围。",val1="20",val1_m="200",val2="10",val2_m="100",},
{name="焦点轰鸣",rarity="S",polarity="甲",type="武器",type_sub="强袭巨炮",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="武器“强袭巨炮”全弹片命中同一敌人时!在命中处产生一个10范围*F(((1)))F*倍武器爆炸伤害,全弹片命中同一弱点,爆炸将附带1层武器元素异常,",val1="0.2",val1_m="2",},
{name="共振引擎",rarity="S",polarity="丙",type="武器",type_sub="掠夺",type_sp="搜集暗令",max_lv="1",cost_1="6",cost_m="6",info="被武器“掠夺”的子弹弹射到的敌人额外受到武器20%的僵直,武器命中处于僵直敌人的弱点时,武器进入“振谐状态“,额外造成武器20%伤害。",},
{name="无远弗届",rarity="S",polarity="丁",type="武器",type_sub="水滴",type_sp="搜集暗令",max_lv="10",cost_1="6",cost_m="15",info="武器“水滴”持续命中30次后,右键瞄准时可消耗全部次数额外发射一颗强力穿透子弹,造成*F(((1)))F*以太伤害。",val1="300",val1_m="3000",},
{name="蛇息灾祸",rarity="S",polarity="己",type="武器",type_sub="火舞蛇行",type_sp="限时活动-异者归春",max_lv="10",cost_1="6",cost_m="15",info="武器“火舞蛇行”的每次挥近战攻击都产生一阵持续2秒的2.5范围的烟火毒雾,对毒雾范围内的敌人每1秒造成*F(((1)))F*毒气伤害。",val1="200",val1_m="2000",},
{name="聚能蟒雷",rarity="S",polarity="戊",type="武器",type_sub="海德拉之牙",type_sp="限时活动-异者归春",max_lv="10",cost_1="6",cost_m="15",info="武器“海德拉之牙”小子弹命中敌人后积攒2能量,能量满100后,主炮弹消耗能量释放一次强力攻击,造成武器2倍的范围和*F(((1)))F*倍的伤害。",val1="1",val1_m="10",},
{name="电罚反射",rarity="S",polarity="甲",type="武器",type_sub="法拉重刃",type_sp="常驻活动-元素交融",max_lv="10",cost_1="6",cost_m="15",info="武器“法拉重刃”换弹格挡时,对所有[电罚1状态敌人造成链锁攻击,每0.5秒造成*F(((1)))F*%武器伤害。若格挡时受到[电罚1状态的敌人攻击,则对该敌人额外产生一次[雷暴]攻击,造成*F(((2)))F*%武器伤害。",val1="2.5",val1_m="25",val2="10",val2_m="100",},
{name="磁暴脉冲",rarity="S",polarity="丙",type="武器",type_sub="特斯拉感生步枪",type_sp="常驻活动-元素交融",max_lv="10",cost_1="6",cost_m="15",info="受到武器”特斯拉感生步枪”爆炸范围影响的敌人,被命中弱点时,产生额外的段持续1秒的*F(((1)))F*%武器伤害的高频持续伤害,该伤害额外获得*F(((2)))F*%最终暴击加成。",val1="1",val1_m="10",val2="2",val2_m="20",},
{name="弹尽不绝",rarity="S",polarity="丙",type="武器",type_sub="大角星",type_sp="地区干涉",max_lv="5",cost_1="8",cost_m="12",info="武器”大角星”最后一枚弹片释放后,将自动回复*F(((1)))F*%弹药量。",val1="100",val1_m="80",},
{name="幸运渐进",rarity="S",polarity="丁",type="武器",type_sub="报童的信任",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="武器“报童的信任”击败敌人时,有*F(((1)))F*%概率增加*F(((2)))F*%武器伤害,最多叠加3层,持续1 0秒。",val1="10",val1_m="100",val2="5",val2_m="50",},
{name="愈战愈勇",rarity="S",polarity="己",type="武器",type_sub="搏击手",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="武器”搏击手”被动强化:拥有[搏击]印记时,每次攻击增加*F(((1)))F*%最终暴击伤害,最多叠加5层。",val1="3",val1_m="30",},
{name="云散热浪",rarity="S",polarity="戊",type="武器",type_sub="咆哮逆境",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="武器“咆哮逆境”造造成热波伤害时,会在受击处产生一次3范围的*F(((1)))F*%的武器伤害。",val1="5",val1_m="50",},
{name="无缝返续",rarity="S",polarity="甲",type="武器",type_sub="戏法拳铳",type_sp="搜集暗令",max_lv="1",cost_1="8",cost_m="8",info="武器“戏法拳统”的被动效果强化:暴击返回弹药不再拥有冷却时间。",},
{name="全面增幅",rarity="S",polarity="丙",type="武器",type_sub="四段步枪",type_sp="地区干涉",max_lv="10",cost_1="6",cost_m="15",info="武器“四段步枪“的被动加成值提升*F(((1)))F*%。",val1="20",val1_m="200",},
{name="爆膛连发",rarity="S",polarity="丙",type="武器",type_sub="埃吉斯",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="6",cost_m="15",info="武器“埃吉斯”主炮弹命中目标时获得一层[迅疾]效果,当[迅疾]层数达到当前弹药上限的2倍时,<br>弹药上限提升*F(((1)))F*%并装填满所有弹药,再次开火时将连续发射所有数量的炮弹,并清空[迅疾]效果。<br>[迅疾]:射击速度提升10%,持续10秒。",val1="5",val1_m="50",},
{name="暗香零落",rarity="S",polarity="甲",type="武器",type_sub="奥尔温之吻",type_sp="限时活动-告别幻梦",max_lv="10",cost_1="6",cost_m="15",info="自己或队友摧毁武器“奥尔温之吻”生成的花朵后,朱莉将获得一个持续5秒的[花魂]效果,<br>每个花魂提供*F(((1)))F*%暴击率和*F(((1)))F*%暴击伤害。<br>花魂持续5秒,最多可叠加5层。",val1="2",val1_m="20",val2="1.6",val2_m="16",},
{name="入骨创伤",rarity="S",polarity="甲",type="武器",type_sub="石棱中",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="6",cost_m="15",info="每根被武器“石棱中”插入的箭矢,都会提升[二次创伤]*F(((1)))F*%的伤害,最多可以提升*F(((1)))F*%伤害。",val1="2",val1_m="20",val2="30",val2_m="300",},
{name="饱和燃爆",rarity="S",polarity="甲",type="武器",type_sub="爆燃复合弓",type_sp="常驻活动-遗境寻幽",max_lv="10",cost_1="6",cost_m="15",info="在武器“爆燃复合弓”燃烧场域内的使用伤害性技能有概率(同武器触发)获得铝热箭填充1发,并获得8秒[激燃]效果,冷却时间4秒。<br>[激燃]:命中任意敌人弱点时,在过去3秒内伤害过的敌人处生成铝热爆炸,造成*F(((1)))F*%武器伤害。",val1="20",val1_m="200",},
{name="重拳出击",rarity="S",polarity="戊",type="武器",type_sub="拳击手",type_sp="搜集暗令",max_lv="10",cost_1="6",cost_m="15",info="武器“拳击手“每次换弹*F(((1)))F*%概率装入特质弹药,第二发射击时消耗。该发弹药暴击伤害提升*F(((2)))F*%,武器触发概率提升*F(((3)))F*%。",val1="10",val1_m="100",val2="30",val2_m="300",val3="5",val3_m="50",},
{name="爆焱蓄势",rarity="S",polarity="戊",type="武器",type_sub="疾驰劲影",type_sp="搜集暗令",max_lv="10",cost_1="6",cost_m="15",info="武器”疾驰劲影”每装填1个弹药获得*F(((1)))F*%移速和*F(((2)))F*%黏弹爆炸伤害加成,可叠加至不超过最大弹药上限的层数,持续5秒。",val1="2",val1_m="20",val2="8",val2_m="80",},
{name="怠工狂刃",rarity="S",polarity="戊",type="武器",type_sub="工位破坏者",},
{name="飞矢连发",rarity="S",polarity="丙",type="武器",type_sub="飞鸟尽",},
{name="狂龙追猎",rarity="S",polarity="丁",type="武器",type_sub="恶龙骑士",},
{name="冲爆累加",rarity="S",polarity="己",type="武器",type_sub="全能小帮手",},
{name="暗莺幽影",rarity="S",polarity="甲",type="武器",type_sub="苍白夜莺",}
}
p.other=
{
{name="心神专注",rarity="S",polarity="乙",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="技能伤害提升200%",value1="20",value1_max="200",},
{name="心无二用",rarity="S",polarity="乙",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="技能范围提升30%",value1="3",value1_max="30",},
{name="矢量喷口",rarity="S",polarity="乙",type="机甲",type_sub="全机甲",},
{name="散热鳍片",rarity="A",polarity="甲",type="机甲",type_sub="全机甲",},
{name="开膛枪口",rarity="A",polarity="甲",type="机甲",type_sub="全机甲",},
{name="铁骨钢筋",rarity="A",polarity="乙",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="最大生命值提升300%",value1="30",value1_max="300",},
{name="冲破枪膛",rarity="A",polarity="甲",type="机甲",type_sub="全机甲",max_level="10",cost_base="6",cost_max="15",info="武器伤害提升250%",value1="20",value1_max="200",},
{name="穿刺手术",rarity="A",polarity="甲",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="暴击伤害提升200%",value1="20",value1_max="200",},
{name="准确命中",rarity="A",polarity="甲",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="弱点伤害提升200%",value1="20",value1_max="200",},
{name="高压枪膛",rarity="B",polarity="甲",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="武器伤害提升200%",value1="20",value1_max="200",},
{name="疾速回膛",rarity="B",polarity="甲",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="射速提升60%",value1="6",value1_max="60",},
{name="索敌雷达",rarity="B",polarity="甲",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="暴击率提升200%",value1="20",value1_max="200",},
{name="铜打铁铸",rarity="B",polarity="乙",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="最大生命值提升100%",value1="10",value1_max="100",},
{name="钙化皮肤",rarity="B",polarity="乙",type="机甲",type_sub="全机甲",max_level="10",cost_base="5",cost_max="14",info="护甲提升100%",value1="10",value1_max="100",},
{name="模式变换",rarity="S",polarity="甲",type="火炮",type_sub="“辩手”机关炮",max_level="1",cost_base="6",cost_max="6",info="炮塔形态转换为激光模式",},
{name="自动炮闩",rarity="S",polarity="甲",type="火炮",type_sub="“钢琴师”火箭巢",max_level="10",cost_base="6",cost_max="15",info="爆炸范围提升100%",value1="10",value1_max="100",},
{name="干扰模块",rarity="S",polarity="甲",type="火炮",type_sub="“大厨”制冰机",max_level="10",cost_base="6",cost_max="15",info="减速效果提升100%",value1="10",value1_max="100",},
{name="不动要塞",rarity="S",polarity="甲",type="火炮",type_sub="“C井”注射器",max_level="10",cost_base="6",cost_max="15",info="持续时间提升100%",value1="10",value1_max="100",},
{name="超口径炮弹",rarity="A",polarity="甲",type="火炮",type_sub="全火炮",max_level="10",cost_base="6",cost_max="15",info="攻击力提升100%",value1="10",value1_max="100",},
{name="改良观察口",rarity="A",polarity="甲",type="火炮",type_sub="全火炮",info="攻击速度提升120%",},
{name="毁伤模块",rarity="A",polarity="甲",type="火炮",type_sub="全火炮",max_level="5",cost_base="6",cost_max="10",info="暴击伤害提升100%",value1="20",value1_max="100",},
{name="集束模块",rarity="A",polarity="甲",type="火炮",type_sub="全火炮",max_level="10",cost_base="6",cost_max="15",info="多重射击提升100%",value1="10",value1_max="100",},
{name="聚焦弹头",rarity="A",polarity="甲",type="火炮",type_sub="全火炮",info="暴击几率提升150%",},
{name="超口径炮弹",rarity="A",polarity="甲",type="火炮",type_sub="全火炮",info="武器伤害提升100%",},
{name="自动炮门",rarity="A",polarity="甲",type="火炮",type_sub="全火炮",info="攻击速度提升100%",},
{name="末制导炮弹",rarity="B",polarity="甲",type="火炮",type_sub="全火炮",max_level="10",cost_base="5",cost_max="14",info="攻击力提升70%",value1="7",value1_max="70",},
{name="告警雷达",rarity="B",polarity="甲",type="火炮",type_sub="全火炮",max_level="10",cost_base="5",cost_max="14",info="攻击范围提升70%",value1="7",value1_max="70",},
{name="模式化装填",rarity="B",polarity="甲",type="火炮",type_sub="全火炮",max_level="10",cost_base="5",cost_max="14",info="攻击速度提升70%",value1="7",value1_max="70",},
{name="穿甲模块",rarity="B",polarity="甲",type="火炮",type_sub="全火炮",max_level="5",cost_base="6",cost_max="10",info="暴击率提升100%",value1="20",value1_max="100",},
{name="无拘出售",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="新联币产出速度增加50%",value1="10",value1_max="50",},
{name="快捷编程",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="抑制堆栈产出速度增加50%",value1="10",value1_max="50",},
{name="简易型冶金",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="C级材料产出速度增加50%",value1="10",value1_max="50",},
{name="进阶型冶金",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="B级材料产出速度增加50%",value1="10",value1_max="50",},
{name="繁复型冶金",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="A级材料产出速度增加50%",value1="10",value1_max="50",},
{name="高精型冶金",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="S级材料产出速度增加50%",value1="10",value1_max="50",},
{name="高渗污染",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="覆写指令产出速度增加50%",value1="10",value1_max="50",},
{name="追加订单",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="新联币领取上限增加300%",value1="60",value1_max="300",},
{name="过剩编程",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="抑制堆栈领取上限增加300%",value1="60",value1_max="300",},
{name="简易式增产",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="C级材料领取上限增加300%",value1="60",value1_max="300",},
{name="进阶式增产",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="B级材料领取上限增加300%",value1="60",value1_max="300",},
{name="繁复式增产",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="A级材料领取上限增加300%",value1="60",value1_max="300",},
{name="精密型增产",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="S级材料领取上限增加100%",value1="20",value1_max="100",},
{name="漫溢污染",rarity="A",type="后勤",max_level="5",cost_base="6",cost_max="10",info="覆写指令领取上限增加300%",value1="60",value1_max="300",},
{name="自由出售",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="新联币产出速度增加25%",value1="5",value1_max="25",},
{name="快速编程",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="抑制堆栈产出速度增加25%",value1="5",value1_max="25",},
{name="基础级冶金",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="C级材料产出速度增加25%",value1="5",value1_max="25",},
{name="改进式冶金",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="B级材料产出速度增加25%",value1="5",value1_max="25",},
{name="复合物冶金",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="A级材料产出速度增加25%",value1="5",value1_max="25",},
{name="精密型冶金",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="S级材料产出速度增加25%",value1="5",value1_max="25",},
{name="污染编程",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="覆写指令产出速度增加25%",value1="5",value1_max="25",},
{name="追加贸易",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="新联币领取上限增加100%",value1="20",value1_max="100",},
{name="冗余编程",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="抑制堆栈领取上限增加100%",value1="20",value1_max="100",},
{name="基础级增产",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="C级材料领取上限增加100%",value1="20",value1_max="100",},
{name="改进式增产",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="B级材料领取上限增加100%",value1="20",value1_max="100",},
{name="复合物增产",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="A级材料领取上限增加100%",value1="20",value1_max="100",},
{name="泛滥污染",rarity="B",type="后勤",max_level="5",cost_base="5",cost_max="9",info="覆写指令领取上限增加100%",value1="20",value1_max="100",}
}
return p -- 返回包含函数和数据的导出表