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模块:Rarity values
本模块列出了所有稀有度的值。该模块是所有稀有度值的唯一来源。因此,当加入了新物品或值被改变时,它们可以在这里修改,并在所有被使用的地方自动应用修改。
不应在此表中记录稀有度为常见的物品。不在此表上的物品,其稀有度均为常见。
有基岩版与Java版不同的情况,请将其基岩版值添加至Module:Rarity values BE。
添加值
请在新的一行里输入['name'] = 'value',
以添加数值。name
处应输入游戏内此物品的ID;value
处应输入正确的数值,其可以在游戏代码里找到。
另见
- 实现
- 主要用途
- Module:Autovalue builders
- Module:Autovalue infobox
- Module:Breaking table
{{Hardness values}}
{{Blast resistance values}}
- 分类
- 数据
return {
-- 常见稀有度不写入此表
['__fallback'] = 'COMMON',
-- 从这里开始记录稀有度
-- UNCOMMON
['creeper_banner_pattern'] = 'UNCOMMON',
['creeper_head'] = 'UNCOMMON',
['dragon_breath'] = 'UNCOMMON',
['dragon_head'] = 'UNCOMMON',
['elytra'] = 'UNCOMMON',
['enchanted_book'] = 'UNCOMMON',
['experience_bottle'] = 'UNCOMMON',
['heart_of_the_sea'] = 'UNCOMMON',
['nether_star'] = 'UNCOMMON',
['piglin_head'] = 'UNCOMMON',
['player_head'] = 'UNCOMMON',
['skeleton_skull'] = 'UNCOMMON',
['skull_banner_pattern'] = 'UNCOMMON',
['totem_of_undying'] = 'UNCOMMON',
['wither_skeleton_skull'] = 'UNCOMMON',
['zombie_head'] = 'UNCOMMON',
-- RARE
['beacon'] = 'RARE',
['conduit'] = 'RARE',
['end_crystal'] = 'RARE',
['golden_apple'] = 'RARE',
['music_disc_11'] = 'RARE',
['music_disc_13'] = 'RARE',
['music_disc_5'] = 'RARE',
['music_disc_blocks'] = 'RARE',
['music_disc_cat'] = 'RARE',
['music_disc_chirp'] = 'RARE',
['music_disc_far'] = 'RARE',
['music_disc_mall'] = 'RARE',
['music_disc_mellohi'] = 'RARE',
['music_disc_otherside'] = 'RARE',
['music_disc_pigstep'] = 'RARE',
['music_disc_relic'] = 'RARE',
['music_disc_stal'] = 'RARE',
['music_disc_strad'] = 'RARE',
['music_disc_wait'] = 'RARE',
['music_disc_ward'] = 'RARE',
-- EPIC
['barrier'] = 'EPIC',
['chain_command_block'] = 'EPIC',
['command_block'] = 'EPIC',
['command_block_minecart'] = 'EPIC',
['debug_stick'] = 'EPIC',
['dragon_egg'] = 'EPIC',
['enchanted_golden_apple'] = 'EPIC',
['jigsaw'] = 'EPIC',
['knowledge_book'] = 'EPIC',
['light'] = 'EPIC',
['mojang_banner_pattern'] = 'EPIC',
['repeating_command_block'] = 'EPIC',
['structure_block'] = 'EPIC',
['structure_void'] = 'EPIC',
}