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Uploading assets

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2023-07-30更新

    

最新编辑:Tairikuookami

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更新日期:2023-07-30

  

最新编辑:Tairikuookami

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Uploading assets

You can upload loads of different assets to asset.party for other people to use. This is a very similar process to uploading a project. These assets can be used by developers within games or maps, or by players within supported games.

Currently supported assets include: - Models - Maps - Materials - Sounds - Soundscapes - Particles - Shaders

Uploading your asset

If you want to upload an asset, first select it in the Asset Browser in the Editor.

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In the inspector, select Publish as package.

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Edit the settings. You can specify things like the title and tags - these are what will be used to identify the model on asset.party - and the organisation to upload to.

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Once you’re done, click Upload to Asset Party -OR- click Save, then close the window, then click Upload. Follow the steps given by the upload wizard.

Once you’ve uploaded the asset, you should see something like this:

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You’ll then be able to view it on asset.party, and people will be able to use it within their games.

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