bugfix250107.1
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// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF9 RID: 7929
public const EntityAttributes End = 117;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E85 RID: 7813
public const EntityAttributes ExtraDamage_AssaultRifle = 1;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E86 RID: 7814
public const EntityAttributes ExtraDamage_Automatic = 2;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E87 RID: 7815
public const EntityAttributes ExtraDamage_Earth = 3;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E88 RID: 7816
public const EntityAttributes ExtraDamage_Electric = 4;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E89 RID: 7817
public const EntityAttributes ExtraDamage_Fire = 5;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E8A RID: 7818
public const EntityAttributes ExtraDamage_Frost = 6;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E8B RID: 7819
public const EntityAttributes ExtraDamage_Holy = 7;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E8C RID: 7820
public const EntityAttributes ExtraDamage_LMG = 8;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E8D RID: 7821
public const EntityAttributes ExtraDamage_Melee = 9;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E8E RID: 7822
public const EntityAttributes ExtraDamage_Pistol = 10;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E8F RID: 7823
public const EntityAttributes ExtraDamage_Poison = 11;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E90 RID: 7824
public const EntityAttributes ExtraDamage_Revolver = 12;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E91 RID: 7825
public const EntityAttributes ExtraDamage_Rifle = 13;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E92 RID: 7826
public const EntityAttributes ExtraDamage_Shadow = 14;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E93 RID: 7827
public const EntityAttributes ExtraDamage_Shotgun = 15;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E94 RID: 7828
public const EntityAttributes ExtraDamage_SMG = 16;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E95 RID: 7829
public const EntityAttributes ExtraDamage_Sniper = 17;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EEA RID: 7914
public const EntityAttributes NegativeEffect_Bleed = 102;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E96 RID: 7830
public const EntityAttributes NegativeEffect_Blinded = 18;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E97 RID: 7831
public const EntityAttributes NegativeEffect_Burning = 19;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE7 RID: 7911
public const EntityAttributes NegativeEffect_ChainLightning = 99;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E98 RID: 7832
public const EntityAttributes NegativeEffect_Charmed = 20;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE8 RID: 7912
public const EntityAttributes NegativeEffect_Charmed_Player = 100;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E99 RID: 7833
public const EntityAttributes NegativeEffect_Crusader = 21;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E9A RID: 7834
public const EntityAttributes NegativeEffect_Electrocuted = 22;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E9B RID: 7835
public const EntityAttributes NegativeEffect_Feared = 23;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E9C RID: 7836
public const EntityAttributes NegativeEffect_Flashed = 24;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E9D RID: 7837
public const EntityAttributes NegativeEffect_Frozen = 25;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF6 RID: 7926
public const EntityAttributes NegativeEffect_Knockback = 114;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E9E RID: 7838
public const EntityAttributes NegativeEffect_Oily = 26;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E9F RID: 7839
public const EntityAttributes NegativeEffect_Petrified = 27;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA0 RID: 7840
public const EntityAttributes NegativeEffect_Poisoned = 28;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA1 RID: 7841
public const EntityAttributes NegativeEffect_Rooted = 29;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA2 RID: 7842
public const EntityAttributes NegativeEffect_Stunned = 30;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA3 RID: 7843
public const EntityAttributes NegativeEffect_Suffocating = 31;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA4 RID: 7844
public const EntityAttributes NegativeEffect_Voodoo = 32;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA5 RID: 7845
public const EntityAttributes NegativeEffect_Wet = 33;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E84 RID: 7812
public const EntityAttributes None = 0;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA6 RID: 7846
public const EntityAttributes Resistance_Armor = 34;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EEB RID: 7915
public const EntityAttributes Resistance_Bleed = 103;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA7 RID: 7847
public const EntityAttributes Resistance_Charm = 35;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA8 RID: 7848
public const EntityAttributes Resistance_Earth = 36;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EA9 RID: 7849
public const EntityAttributes Resistance_Electric = 37;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EAA RID: 7850
public const EntityAttributes Resistance_Explosive = 38;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EAB RID: 7851
public const EntityAttributes Resistance_Fire = 39;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EAC RID: 7852
public const EntityAttributes Resistance_Frost = 40;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EAD RID: 7853
public const EntityAttributes Resistance_Holy = 41;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE9 RID: 7913
public const EntityAttributes Resistance_Petrified = 101;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EAE RID: 7854
public const EntityAttributes Resistance_Poison = 42;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EAF RID: 7855
public const EntityAttributes Resistance_Punish = 43;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB0 RID: 7856
public const EntityAttributes Resistance_Shadow = 44;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF1 RID: 7921
public const EntityAttributes Status_1HPSurvivial = 109;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EDF RID: 7903
public const EntityAttributes Status_AirInLungs = 91;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE5 RID: 7909
public const EntityAttributes Status_Buoyant = 97;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE0 RID: 7904
public const EntityAttributes Status_CurrentHealth = 92;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE1 RID: 7905
public const EntityAttributes Status_Invisible = 93;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE2 RID: 7906
public const EntityAttributes Status_Luck = 94;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF4 RID: 7924
public const EntityAttributes Status_NoNormalItemDrops = 112;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EEF RID: 7919
public const EntityAttributes Status_OneInTheChamber = 107;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF0 RID: 7920
public const EntityAttributes Status_SpawnFriendOnLevelLoad = 108;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF5 RID: 7925
public const EntityAttributes Status_UnhealableDamage = 113;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE3 RID: 7907
public const EntityAttributes Status_WearingGoggles = 95;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE4 RID: 7908
public const EntityAttributes Status_WearingStraitJacket = 96;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB1 RID: 7857
public const EntityAttributes Stat_AimMovingBonus = 45;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB2 RID: 7858
public const EntityAttributes Stat_Blindfolded = 46;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EEC RID: 7916
public const EntityAttributes Stat_BonusXP = 104;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB3 RID: 7859
public const EntityAttributes Stat_Charisma = 47;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB4 RID: 7860
public const EntityAttributes Stat_CoyoteTime = 48;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB5 RID: 7861
public const EntityAttributes Stat_CritChance = 49;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB6 RID: 7862
public const EntityAttributes Stat_CritChanceADS = 50;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB7 RID: 7863
public const EntityAttributes Stat_CrouchSlide = 51;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EED RID: 7917
public const EntityAttributes Stat_CrouchSpeed = 105;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF3 RID: 7923
public const EntityAttributes Stat_DefaultTimeScale = 111;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB8 RID: 7864
public const EntityAttributes Stat_DetectionDistance = 52;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EB9 RID: 7865
public const EntityAttributes Stat_ExtraJumps = 53;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF7 RID: 7927
public const EntityAttributes Stat_GlobalDamageMultiplier = 115;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EBA RID: 7866
public const EntityAttributes Stat_HealthRegen = 54;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EBB RID: 7867
public const EntityAttributes Stat_JumpDuration = 55;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EBC RID: 7868
public const EntityAttributes Stat_JumpPower = 56;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EEE RID: 7918
public const EntityAttributes Stat_JumpShotDamage = 106;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EBD RID: 7869
public const EntityAttributes Stat_Lifesteal = 57;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EBE RID: 7870
public const EntityAttributes Stat_LuckGain = 58;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EBF RID: 7871
public const EntityAttributes Stat_LungCapacity = 59;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC0 RID: 7872
public const EntityAttributes Stat_MaxHealth = 60;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC1 RID: 7873
public const EntityAttributes Stat_MeleeDamage = 61;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC2 RID: 7874
public const EntityAttributes Stat_MovementSpeed = 62;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF2 RID: 7922
public const EntityAttributes Stat_MovementSpeedBoostAfterEating = 110;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC3 RID: 7875
public const EntityAttributes Stat_Mutation_Big = 63;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC4 RID: 7876
public const EntityAttributes Stat_Mutation_Blink = 64;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC5 RID: 7877
public const EntityAttributes Stat_Mutation_Bomb = 65;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC6 RID: 7878
public const EntityAttributes Stat_Mutation_Fire = 66;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC7 RID: 7879
public const EntityAttributes Stat_Mutation_Fire_Ranged = 67;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC8 RID: 7880
public const EntityAttributes Stat_Mutation_Frost = 68;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ECA RID: 7882
public const EntityAttributes Stat_Mutation_FrostTrail = 70;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EC9 RID: 7881
public const EntityAttributes Stat_Mutation_Frost_Ranged = 69;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ECB RID: 7883
public const EntityAttributes Stat_Mutation_Lava = 71;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ECC RID: 7884
public const EntityAttributes Stat_Mutation_Lightning = 72;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ECD RID: 7885
public const EntityAttributes Stat_Mutation_Monstrosity = 73;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ECE RID: 7886
public const EntityAttributes Stat_Mutation_Noxiosa = 74;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ECF RID: 7887
public const EntityAttributes Stat_Mutation_Poison = 75;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED1 RID: 7889
public const EntityAttributes Stat_Mutation_PoisonNova = 77;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED0 RID: 7888
public const EntityAttributes Stat_Mutation_Poison_Ranged = 76;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED2 RID: 7890
public const EntityAttributes Stat_Mutation_Shapeshifter = 78;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED3 RID: 7891
public const EntityAttributes Stat_Mutation_Shock = 79;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED4 RID: 7892
public const EntityAttributes Stat_Mutation_Small = 80;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED5 RID: 7893
public const EntityAttributes Stat_Mutation_Surge = 81;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED6 RID: 7894
public const EntityAttributes Stat_Mutation_Surge_Ranged = 82;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED7 RID: 7895
public const EntityAttributes Stat_Oxygen = 83;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED8 RID: 7896
public const EntityAttributes Stat_SlowMotion = 84;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001ED9 RID: 7897
public const EntityAttributes Stat_SpringyShoes = 85;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EDA RID: 7898
public const EntityAttributes Stat_SprintBonus = 86;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EDB RID: 7899
public const EntityAttributes Stat_SwimSpeed = 87;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EF8 RID: 7928
public const EntityAttributes Stat_Thorns = 116;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EDC RID: 7900
public const EntityAttributes Stat_WeaponWeightPenalty = 88;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EDD RID: 7901
public const EntityAttributes Stat_WearingEarPro = 89;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EE6 RID: 7910
public const EntityAttributes Stat_WearingRudolfNose = 98;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001EDE RID: 7902
public const EntityAttributes Stat_WearingShades = 90;

// PerfectRandom.Sulfur.Core.Stats.EntityAttributes
// Token: 0x04001E83 RID: 7811
public int value__;
// 清理所有配方查询的缓存
Object.keys(localStorage).forEach(key => {
  if (key.startsWith('recipePage_')) {
    localStorage.removeItem(key);
  }
});
console.log('已清除所有配方查询缓存');

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自2025年11月10日 (一) 18:10创建以来共有一人投票。
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Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod. Brunch 3 wolf moon tempor, sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et. Nihil anim keffiyeh helvetica, craft beer labore wes anderson cred nesciunt sapiente ea proident. Ad vegan excepteur butcher vice lomo. Leggings occaecat craft beer farm-to-table, raw denim aesthetic synth nesciunt you probably haven't heard of them accusamus labore sustainable VHS.
Anim pariatur cliche reprehenderit,enim eiusmod high life accusamus terry richardson ad squid.3 wolf moon officia aute,non cupidatat skateboard dolor brunch.Food truck quinoa nesciunt laborum eiusmod.Brunch 3 wolf moon tempor,sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et.Nihil anim keffiyeh helvetica,craft beer labore wes anderson cred nesciunt sapiente ea proident.Ad vegan excepteur butcher vice lomo.Leggings occaecat craft beer farm-to-table,raw denim aesthetic synth nesciunt you probably haven't heard of them accusamus labore sustainable VHS.


护甲计算:每一点护甲值,能减免1%的伤害。


ES3_Key:h!9VLSj*cDyrR!WK^iBcN3dLooLrXq3m


https://es3.tusinean.ro/


20260118


1494


其他展开/折叠
游戏加载界面提示
提示编号 内容
Hint_1 记得为身上的枪支储备弹药。商人通常会贩售最常见的弹药类型。
Hint_2 在开始下一次冒险之前,别忘了把钱存起来!
Hint_3 死亡时,你会失去身上的所有物品。将物品存放在你的仓库里面会更安全。
Hint_4 神龛和某些角色可以为你的护符重新充能。
Hint_5 养成习惯,将多余的钱和弹药存起来。
Hint_6 枪击区域决定了敌人受到的伤害,爆头是比较安全的选择。
Hint_7 按住 INPUT_OnFoot/AltFire,大多数武器即可瞄准,能够减少散布并且提高精准度。
Hint_8 最快的逃跑方法是持刀长按 INPUT_OnFoot/MeleeFire 。
Hint_9 The fastest way to run is holding your blade using INPUT_OnFoot/MeleeFire
Hint_10 护符可以带你回到大本营。你可以在那里疗伤,储存食物和弹药。
Hint_11 有没有看过今天店里卖的货?每当你重新进入教堂大本营,货物都会刷新。
Hint_12 用枪杀死一定数量的敌人,其位阶就会上升。每个位阶都会解锁一个附魔槽,供你添加魔油和元素附魔。
Hint_13 打开背包后,时间会暂停。当你需要喘口气或制定战略的时候,这个功能就派上用场了。
Hint_14 按下 INPUT_OnFoot/MeleeFire ,即可使用胁差来节约弹药。
Hint_15 自己做饭既实惠又有趣!使用大锅和其他烹饪站组合食材,探索出新的烹饪秘方。
Hint_16 如果可以的话,物品要留着卖掉而不是丢弃。有些物品和食物可能在你眼里不算什么,但别人可是视为珍宝!
Hint_17 死亡时,你会失去身上的所有物品。将物品储存在你的箱子里会更安全。
Hint_18 你知道库存里的物品可以转动吗?按住物品,滚动鼠标滚轮或按 INPUT_Inventory/RotateItem 即可转动。管理库存既简单又好玩!
Hint_19 使用库存或与店主交谈时,游戏将暂停。
Hint_20 移动会影响准度。瞄准时站着不动才能百发百中。
Hint_21 射击尸体有几率生成器官。要记住器官所属的特定部位。
Hint_22 如需更多指导,我们在 discord 分享了大量提示和技巧,请加入: www.OurDiscord.com
Hint_23 使用护符逃出关卡,或是提取物品、金钱和装备。补充你的库存,存好你的资源。
Hint_24 破坏所有的桶子和箱子,不要错过任何稀有的战利品。
Hint_25 卖掉不需要的东西,用钱购买弹药和食物。9毫米子弹和糊糊价格实惠且容易获得(现实生活也一样)。
Hint_26 烹饪食物 - 游戏初期的简易食谱包含蘑菇,例如 3 个蘑菇 + 水 = 汤或 3 个蘑菇 + 棍子 = 蘑菇串。
Hint_27 改装你的枪械 - 随着枪械位阶的提高,你可以根据自己的喜好添加魔油和附魔。此外还能加装红点瞄准器、瞄准镜和消音器等配件。
Hint_28 你知道能按 INPUT_OnFoot/Crouch 蹲下吗?
Hint_29 用胁差砍尸体只会造成器官破损。要想获得完整的器官,必须使用子弹。
Hint_30 无论破损与否,每个身体部位只能产生一个器官。
Hint_31 每件武器只能容纳一个附魔卷轴,但可容纳不超出位阶的任意数量的魔油。
Hint_32 武器在使用时会失去耐久。武器的附魔越多,损坏的速度就越快。让拉尔菲修一修,或者使用修理物品。
Hint_33 你知道可以在工作台上移除武器配件吗?它就在教堂楼梯旁边。
Hint_34 魔法卷轴可以组合成更强大的能力。上教堂里的楼梯去找学者,他会帮你组合卷轴,还可以按你的意愿买卖卷轴。

突变
名称 色值
MutationIconArtillery.png
Artillery
MutationIconBig.png
Big
Big_BarrelBoy
#4C2918FF#4C291800
MutationIconBitten.png
Bitten
MutationIconBlink.png
Blink
#FFFFFFFF#F0EAEA2A#605C5C23
MutationIconBomb.png
Bomb
#A8302EFF#AD4B4A00
MutationIconFire.png
Fire
Fire_High
#FFD777FF#FFD77700
MutationIconFrost.png
Frost
Frost_ExtraHigh
Frost_High
MutationIconFrosttrail.png
FrostTrail
#6DCFF6FF#6DCFF600
MutationIconLava.png
Lava
#EE3726FF#E0BD3600
MutationIconMonstrosity.png
Monstrosity
Monstrosity_BarrelBoy
#4C2918FF#4C291800
MutationIconNoxiosa.png
NoxiosaCloud
#5EA46DFF#5EA46D00
MutationIconPoison.png
Poison
Poison_High
#5EA56EFF#5EA56E00
PoisonTrail #6F3918FF#6F391800
MutationIconShapeshifter.png
Shapeshifter
#000000FF#00000000
MutationIconShock.png
Shock
#FFFFFFFF#FFFFFF00
MutationIconSmall.png
Small
#A07EB9FF#A07EB900
MutationIconSurge.png
Surge
#D9D3C3FF#D9D3C300
UnitType
1 Melee
2 Ranged
4 Flying
8 Boss
16 Big
32 Swimmer
位阶
等级 经验
0-1 50
1-2 125
2-3 312.5
3-4 781.25
4-5 1953.125
耐久
阶段 磨损
略有磨损 >0.4
品相上乘 >0.95
霸气凛然 >1
品相良好 >0.6
即将散架 >0
受损严重 >0.15
彻底损坏 0
负面
效果 效果
失明 Blind
燃烧 Burning
魅惑 Charmed
十字军 Crusader
触电 Electrocuted
恐惧 Feared
眩目 Flashed
冰冻 Frozen
油性 Oily
石化 Petrified
猛毒 Poisoned
定身 Rooted
昏迷 Stunned
窒息 Suffocating
巫毒 Voodoo
潮湿 Wet
抗性
效果
护甲 Armor
魅惑抗性 Charm resistance
土系抗性 Earth resistance
电系抗性 Electric resistance
爆炸抗性 Explosion resistance
火系抗性 Fire resistance
冰系抗性 Frost resistance
光系抗性 Light resistance
毒系抗性 Poison resistance
暗系抗性 Darkside resistance
流血抗性 Bleed resistance
未知
名称 色值
Gaia #00505A
Haradrians #D3A200
KnifeSlashFlesh #A31D21FF
highHp #026F00FF
lowHp #750000FF
GridSlotVisual borderColor:#FAB042
highLightColor:#FAB04296
occupiedColor:#FAB0421E
occupiedHighlightColor:#4D000096
usableOnColor:#0098E774
usableOnColor:#0098E774
defaultColor:#00000032
defaultColor:#00000032
Image #FAAF41
#FCB04132
#FAB040
#9090905B
#AF4D4B
#2D454E
BulletHoleFleshFrost #C7EAFB
BulletHoleFleshLava #EB9739
BulletHoleFleshPosion #5EA56E
OLD_DISCARDED_WorldEnvironment_
/Heaven
/RobotHeaven
/TowerOfFables
/WineSwamp
FOG:
/#0B00FFFF
/#974251FF
/#000000FF
/#2B0F1DFF
WorldEnvironment_Act_01_
/Castle
/Caves
/Dungeon
/Hedgemaze
/HedgemazeFromChurch
/Onboarding_Outdoor_Forest_Dupe
/Sewers
/Shanty
FOG:
/#4B5951
/#000000
/#260003
/#33080E
/#33080E
/#120E0F
/#112116
/#09413E
WorldEnvironment_Act_02_
/Bridge_Coast_Shore
/Forest
/Fortress
/Pools
FOG:
/#24261F
/#040011
/#6E775E
/#342435
WorldEnvironment_Act_03_
/Canyon
/Desert
/EndChurch
FOG:
/#74825C
/#F3A159
/#310306
WorldEnvironment_Act_04_
/EndChurch
FOG:
/#310306
WorldEnvironment_
/ChallengeEnvironments
/ChurchHub
/DebugChapter
/Onboarding
FOG:
/#984251
/#06312E
/#000000
/#000000
颜色
名称 色值
Text #FBAF42FF
COLOR_SulfurYellow #FABF40
COLOR_RedText #AF4C4A
COLOR_GoblinLightBlue #6B92A3
Water #6FB0C3
Voodoo #000000
Rocket Launcher #FFA100
Plague #ADB969
Petrification #60463C
Oil #240D13
Noxiosa #5EA56E
Nature #007843
Lava #FAA82A
Frostbite #BED0D9
Fear #000000
Explosion #FAB040
Embers #FAB040
Earth #925800
Dark #000000
Poison Blood #8FD14F
Aftershock #935800