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// PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF9 RID: 7929 public const EntityAttributes End = 117; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E85 RID: 7813 public const EntityAttributes ExtraDamage_AssaultRifle = 1; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E86 RID: 7814 public const EntityAttributes ExtraDamage_Automatic = 2; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E87 RID: 7815 public const EntityAttributes ExtraDamage_Earth = 3; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E88 RID: 7816 public const EntityAttributes ExtraDamage_Electric = 4; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E89 RID: 7817 public const EntityAttributes ExtraDamage_Fire = 5; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E8A RID: 7818 public const EntityAttributes ExtraDamage_Frost = 6; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E8B RID: 7819 public const EntityAttributes ExtraDamage_Holy = 7; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E8C RID: 7820 public const EntityAttributes ExtraDamage_LMG = 8; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E8D RID: 7821 public const EntityAttributes ExtraDamage_Melee = 9; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E8E RID: 7822 public const EntityAttributes ExtraDamage_Pistol = 10; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E8F RID: 7823 public const EntityAttributes ExtraDamage_Poison = 11; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E90 RID: 7824 public const EntityAttributes ExtraDamage_Revolver = 12; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E91 RID: 7825 public const EntityAttributes ExtraDamage_Rifle = 13; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E92 RID: 7826 public const EntityAttributes ExtraDamage_Shadow = 14; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E93 RID: 7827 public const EntityAttributes ExtraDamage_Shotgun = 15; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E94 RID: 7828 public const EntityAttributes ExtraDamage_SMG = 16; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E95 RID: 7829 public const EntityAttributes ExtraDamage_Sniper = 17; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EEA RID: 7914 public const EntityAttributes NegativeEffect_Bleed = 102; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E96 RID: 7830 public const EntityAttributes NegativeEffect_Blinded = 18; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E97 RID: 7831 public const EntityAttributes NegativeEffect_Burning = 19; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE7 RID: 7911 public const EntityAttributes NegativeEffect_ChainLightning = 99; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E98 RID: 7832 public const EntityAttributes NegativeEffect_Charmed = 20; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE8 RID: 7912 public const EntityAttributes NegativeEffect_Charmed_Player = 100; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E99 RID: 7833 public const EntityAttributes NegativeEffect_Crusader = 21; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E9A RID: 7834 public const EntityAttributes NegativeEffect_Electrocuted = 22; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E9B RID: 7835 public const EntityAttributes NegativeEffect_Feared = 23; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E9C RID: 7836 public const EntityAttributes NegativeEffect_Flashed = 24; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E9D RID: 7837 public const EntityAttributes NegativeEffect_Frozen = 25; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF6 RID: 7926 public const EntityAttributes NegativeEffect_Knockback = 114; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E9E RID: 7838 public const EntityAttributes NegativeEffect_Oily = 26; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E9F RID: 7839 public const EntityAttributes NegativeEffect_Petrified = 27; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA0 RID: 7840 public const EntityAttributes NegativeEffect_Poisoned = 28; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA1 RID: 7841 public const EntityAttributes NegativeEffect_Rooted = 29; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA2 RID: 7842 public const EntityAttributes NegativeEffect_Stunned = 30; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA3 RID: 7843 public const EntityAttributes NegativeEffect_Suffocating = 31; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA4 RID: 7844 public const EntityAttributes NegativeEffect_Voodoo = 32; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA5 RID: 7845 public const EntityAttributes NegativeEffect_Wet = 33; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E84 RID: 7812 public const EntityAttributes None = 0; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA6 RID: 7846 public const EntityAttributes Resistance_Armor = 34; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EEB RID: 7915 public const EntityAttributes Resistance_Bleed = 103; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA7 RID: 7847 public const EntityAttributes Resistance_Charm = 35; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA8 RID: 7848 public const EntityAttributes Resistance_Earth = 36; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EA9 RID: 7849 public const EntityAttributes Resistance_Electric = 37; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EAA RID: 7850 public const EntityAttributes Resistance_Explosive = 38; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EAB RID: 7851 public const EntityAttributes Resistance_Fire = 39; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EAC RID: 7852 public const EntityAttributes Resistance_Frost = 40; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EAD RID: 7853 public const EntityAttributes Resistance_Holy = 41; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE9 RID: 7913 public const EntityAttributes Resistance_Petrified = 101; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EAE RID: 7854 public const EntityAttributes Resistance_Poison = 42; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EAF RID: 7855 public const EntityAttributes Resistance_Punish = 43; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB0 RID: 7856 public const EntityAttributes Resistance_Shadow = 44; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF1 RID: 7921 public const EntityAttributes Status_1HPSurvivial = 109; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EDF RID: 7903 public const EntityAttributes Status_AirInLungs = 91; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE5 RID: 7909 public const EntityAttributes Status_Buoyant = 97; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE0 RID: 7904 public const EntityAttributes Status_CurrentHealth = 92; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE1 RID: 7905 public const EntityAttributes Status_Invisible = 93; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE2 RID: 7906 public const EntityAttributes Status_Luck = 94; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF4 RID: 7924 public const EntityAttributes Status_NoNormalItemDrops = 112; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EEF RID: 7919 public const EntityAttributes Status_OneInTheChamber = 107; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF0 RID: 7920 public const EntityAttributes Status_SpawnFriendOnLevelLoad = 108; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF5 RID: 7925 public const EntityAttributes Status_UnhealableDamage = 113; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE3 RID: 7907 public const EntityAttributes Status_WearingGoggles = 95; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE4 RID: 7908 public const EntityAttributes Status_WearingStraitJacket = 96; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB1 RID: 7857 public const EntityAttributes Stat_AimMovingBonus = 45; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB2 RID: 7858 public const EntityAttributes Stat_Blindfolded = 46; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EEC RID: 7916 public const EntityAttributes Stat_BonusXP = 104; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB3 RID: 7859 public const EntityAttributes Stat_Charisma = 47; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB4 RID: 7860 public const EntityAttributes Stat_CoyoteTime = 48; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB5 RID: 7861 public const EntityAttributes Stat_CritChance = 49; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB6 RID: 7862 public const EntityAttributes Stat_CritChanceADS = 50; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB7 RID: 7863 public const EntityAttributes Stat_CrouchSlide = 51; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EED RID: 7917 public const EntityAttributes Stat_CrouchSpeed = 105; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF3 RID: 7923 public const EntityAttributes Stat_DefaultTimeScale = 111; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB8 RID: 7864 public const EntityAttributes Stat_DetectionDistance = 52; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EB9 RID: 7865 public const EntityAttributes Stat_ExtraJumps = 53; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF7 RID: 7927 public const EntityAttributes Stat_GlobalDamageMultiplier = 115; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EBA RID: 7866 public const EntityAttributes Stat_HealthRegen = 54; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EBB RID: 7867 public const EntityAttributes Stat_JumpDuration = 55; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EBC RID: 7868 public const EntityAttributes Stat_JumpPower = 56; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EEE RID: 7918 public const EntityAttributes Stat_JumpShotDamage = 106; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EBD RID: 7869 public const EntityAttributes Stat_Lifesteal = 57; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EBE RID: 7870 public const EntityAttributes Stat_LuckGain = 58; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EBF RID: 7871 public const EntityAttributes Stat_LungCapacity = 59; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC0 RID: 7872 public const EntityAttributes Stat_MaxHealth = 60; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC1 RID: 7873 public const EntityAttributes Stat_MeleeDamage = 61; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC2 RID: 7874 public const EntityAttributes Stat_MovementSpeed = 62; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF2 RID: 7922 public const EntityAttributes Stat_MovementSpeedBoostAfterEating = 110; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC3 RID: 7875 public const EntityAttributes Stat_Mutation_Big = 63; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC4 RID: 7876 public const EntityAttributes Stat_Mutation_Blink = 64; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC5 RID: 7877 public const EntityAttributes Stat_Mutation_Bomb = 65; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC6 RID: 7878 public const EntityAttributes Stat_Mutation_Fire = 66; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC7 RID: 7879 public const EntityAttributes Stat_Mutation_Fire_Ranged = 67; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC8 RID: 7880 public const EntityAttributes Stat_Mutation_Frost = 68; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ECA RID: 7882 public const EntityAttributes Stat_Mutation_FrostTrail = 70; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EC9 RID: 7881 public const EntityAttributes Stat_Mutation_Frost_Ranged = 69; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ECB RID: 7883 public const EntityAttributes Stat_Mutation_Lava = 71; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ECC RID: 7884 public const EntityAttributes Stat_Mutation_Lightning = 72; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ECD RID: 7885 public const EntityAttributes Stat_Mutation_Monstrosity = 73; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ECE RID: 7886 public const EntityAttributes Stat_Mutation_Noxiosa = 74; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ECF RID: 7887 public const EntityAttributes Stat_Mutation_Poison = 75; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED1 RID: 7889 public const EntityAttributes Stat_Mutation_PoisonNova = 77; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED0 RID: 7888 public const EntityAttributes Stat_Mutation_Poison_Ranged = 76; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED2 RID: 7890 public const EntityAttributes Stat_Mutation_Shapeshifter = 78; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED3 RID: 7891 public const EntityAttributes Stat_Mutation_Shock = 79; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED4 RID: 7892 public const EntityAttributes Stat_Mutation_Small = 80; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED5 RID: 7893 public const EntityAttributes Stat_Mutation_Surge = 81; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED6 RID: 7894 public const EntityAttributes Stat_Mutation_Surge_Ranged = 82; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED7 RID: 7895 public const EntityAttributes Stat_Oxygen = 83; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED8 RID: 7896 public const EntityAttributes Stat_SlowMotion = 84; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001ED9 RID: 7897 public const EntityAttributes Stat_SpringyShoes = 85; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EDA RID: 7898 public const EntityAttributes Stat_SprintBonus = 86; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EDB RID: 7899 public const EntityAttributes Stat_SwimSpeed = 87; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EF8 RID: 7928 public const EntityAttributes Stat_Thorns = 116; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EDC RID: 7900 public const EntityAttributes Stat_WeaponWeightPenalty = 88; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EDD RID: 7901 public const EntityAttributes Stat_WearingEarPro = 89; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EE6 RID: 7910 public const EntityAttributes Stat_WearingRudolfNose = 98; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001EDE RID: 7902 public const EntityAttributes Stat_WearingShades = 90; // PerfectRandom.Sulfur.Core.Stats.EntityAttributes // Token: 0x04001E83 RID: 7811 public int value__;
// 清理所有配方查询的缓存
Object.keys(localStorage).forEach(key => {
if (key.startsWith('recipePage_')) {
localStorage.removeItem(key);
}
});
console.log('已清除所有配方查询缓存');
这个功能有用吗?
您没有投票权。
您没有权限查看这个投票的结果。
您没有权限查看这个投票的结果。
自2025年11月10日 (一) 18:10创建以来共有一人投票。
poll-id sandbox
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Anim pariatur cliche reprehenderit,enim eiusmod high life accusamus terry richardson ad squid.3 wolf moon officia aute,non cupidatat skateboard dolor brunch.Food truck quinoa nesciunt laborum eiusmod.Brunch 3 wolf moon tempor,sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et.Nihil anim keffiyeh helvetica,craft beer labore wes anderson cred nesciunt sapiente ea proident.Ad vegan excepteur butcher vice lomo.Leggings occaecat craft beer farm-to-table,raw denim aesthetic synth nesciunt you probably haven't heard of them accusamus labore sustainable VHS.
Anim pariatur cliche reprehenderit, enim eiusmod high life accusamus terry richardson ad squid. 3 wolf moon officia aute, non cupidatat skateboard dolor brunch. Food truck quinoa nesciunt laborum eiusmod. Brunch 3 wolf moon tempor, sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et. Nihil anim keffiyeh helvetica, craft beer labore wes anderson cred nesciunt sapiente ea proident. Ad vegan excepteur butcher vice lomo. Leggings occaecat craft beer farm-to-table, raw denim aesthetic synth nesciunt you probably haven't heard of them accusamus labore sustainable VHS.
Anim pariatur cliche reprehenderit,enim eiusmod high life accusamus terry richardson ad squid.3 wolf moon officia aute,non cupidatat skateboard dolor brunch.Food truck quinoa nesciunt laborum eiusmod.Brunch 3 wolf moon tempor,sunt aliqua put a bird on it squid single-origin coffee nulla assumenda shoreditch et.Nihil anim keffiyeh helvetica,craft beer labore wes anderson cred nesciunt sapiente ea proident.Ad vegan excepteur butcher vice lomo.Leggings occaecat craft beer farm-to-table,raw denim aesthetic synth nesciunt you probably haven't heard of them accusamus labore sustainable VHS.
护甲计算:每一点护甲值,能减免1%的伤害。
ES3_Key:h!9VLSj*cDyrR!WK^iBcN3dLooLrXq3m
20260118
1494
其他展开/折叠
| 提示编号 | 内容 |
|---|---|
| Hint_1 | 记得为身上的枪支储备弹药。商人通常会贩售最常见的弹药类型。 |
| Hint_2 | 在开始下一次冒险之前,别忘了把钱存起来! |
| Hint_3 | 死亡时,你会失去身上的所有物品。将物品存放在你的仓库里面会更安全。 |
| Hint_4 | 神龛和某些角色可以为你的护符重新充能。 |
| Hint_5 | 养成习惯,将多余的钱和弹药存起来。 |
| Hint_6 | 枪击区域决定了敌人受到的伤害,爆头是比较安全的选择。 |
| Hint_7 | 按住 INPUT_OnFoot/AltFire,大多数武器即可瞄准,能够减少散布并且提高精准度。 |
| Hint_8 | 最快的逃跑方法是持刀长按 INPUT_OnFoot/MeleeFire 。 |
| Hint_9 | The fastest way to run is holding your blade using INPUT_OnFoot/MeleeFire |
| Hint_10 | 护符可以带你回到大本营。你可以在那里疗伤,储存食物和弹药。 |
| Hint_11 | 有没有看过今天店里卖的货?每当你重新进入教堂大本营,货物都会刷新。 |
| Hint_12 | 用枪杀死一定数量的敌人,其位阶就会上升。每个位阶都会解锁一个附魔槽,供你添加魔油和元素附魔。 |
| Hint_13 | 打开背包后,时间会暂停。当你需要喘口气或制定战略的时候,这个功能就派上用场了。 |
| Hint_14 | 按下 INPUT_OnFoot/MeleeFire ,即可使用胁差来节约弹药。 |
| Hint_15 | 自己做饭既实惠又有趣!使用大锅和其他烹饪站组合食材,探索出新的烹饪秘方。 |
| Hint_16 | 如果可以的话,物品要留着卖掉而不是丢弃。有些物品和食物可能在你眼里不算什么,但别人可是视为珍宝! |
| Hint_17 | 死亡时,你会失去身上的所有物品。将物品储存在你的箱子里会更安全。 |
| Hint_18 | 你知道库存里的物品可以转动吗?按住物品,滚动鼠标滚轮或按 INPUT_Inventory/RotateItem 即可转动。管理库存既简单又好玩! |
| Hint_19 | 使用库存或与店主交谈时,游戏将暂停。 |
| Hint_20 | 移动会影响准度。瞄准时站着不动才能百发百中。 |
| Hint_21 | 射击尸体有几率生成器官。要记住器官所属的特定部位。 |
| Hint_22 | 如需更多指导,我们在 discord 分享了大量提示和技巧,请加入: www.OurDiscord.com |
| Hint_23 | 使用护符逃出关卡,或是提取物品、金钱和装备。补充你的库存,存好你的资源。 |
| Hint_24 | 破坏所有的桶子和箱子,不要错过任何稀有的战利品。 |
| Hint_25 | 卖掉不需要的东西,用钱购买弹药和食物。9毫米子弹和糊糊价格实惠且容易获得(现实生活也一样)。 |
| Hint_26 | 烹饪食物 - 游戏初期的简易食谱包含蘑菇,例如 3 个蘑菇 + 水 = 汤或 3 个蘑菇 + 棍子 = 蘑菇串。 |
| Hint_27 | 改装你的枪械 - 随着枪械位阶的提高,你可以根据自己的喜好添加魔油和附魔。此外还能加装红点瞄准器、瞄准镜和消音器等配件。 |
| Hint_28 | 你知道能按 INPUT_OnFoot/Crouch 蹲下吗? |
| Hint_29 | 用胁差砍尸体只会造成器官破损。要想获得完整的器官,必须使用子弹。 |
| Hint_30 | 无论破损与否,每个身体部位只能产生一个器官。 |
| Hint_31 | 每件武器只能容纳一个附魔卷轴,但可容纳不超出位阶的任意数量的魔油。 |
| Hint_32 | 武器在使用时会失去耐久。武器的附魔越多,损坏的速度就越快。让拉尔菲修一修,或者使用修理物品。 |
| Hint_33 | 你知道可以在工作台上移除武器配件吗?它就在教堂楼梯旁边。 |
| Hint_34 | 魔法卷轴可以组合成更强大的能力。上教堂里的楼梯去找学者,他会帮你组合卷轴,还可以按你的意愿买卖卷轴。 |
| 名称 | 色值 |
|---|---|
| Artillery | |
| Big Big_BarrelBoy |
#4C2918FF#4C291800 |
| Bitten | |
| Blink | #FFFFFFFF#F0EAEA2A#605C5C23 |
| Bomb | #A8302EFF#AD4B4A00 |
| Fire Fire_High |
#FFD777FF#FFD77700 |
| Frost Frost_ExtraHigh Frost_High FrostTrail |
#6DCFF6FF#6DCFF600 |
| Lava | #EE3726FF#E0BD3600 |
| Monstrosity Monstrosity_BarrelBoy |
#4C2918FF#4C291800 |
| NoxiosaCloud | #5EA46DFF#5EA46D00 |
| Poison Poison_High |
#5EA56EFF#5EA56E00 |
| PoisonTrail | #6F3918FF#6F391800 |
| Shapeshifter | #000000FF#00000000 |
| Shock | #FFFFFFFF#FFFFFF00 |
| Small | #A07EB9FF#A07EB900 |
| Surge | #D9D3C3FF#D9D3C300 |
| 1 | Melee |
| 2 | Ranged |
| 4 | Flying |
| 8 | Boss |
| 16 | Big |
| 32 | Swimmer |
| 等级 | 经验 |
|---|---|
| 0-1 | 50 |
| 1-2 | 125 |
| 2-3 | 312.5 |
| 3-4 | 781.25 |
| 4-5 | 1953.125 |
| 阶段 | 磨损 |
|---|---|
| 略有磨损 | >0.4 |
| 品相上乘 | >0.95 |
| 霸气凛然 | >1 |
| 品相良好 | >0.6 |
| 即将散架 | >0 |
| 受损严重 | >0.15 |
| 彻底损坏 | 0 |
| 效果 | 效果 |
|---|---|
| 失明 | Blind |
| 燃烧 | Burning |
| 魅惑 | Charmed |
| 十字军 | Crusader |
| 触电 | Electrocuted |
| 恐惧 | Feared |
| 眩目 | Flashed |
| 冰冻 | Frozen |
| 油性 | Oily |
| 石化 | Petrified |
| 猛毒 | Poisoned |
| 定身 | Rooted |
| 昏迷 | Stunned |
| 窒息 | Suffocating |
| 巫毒 | Voodoo |
| 潮湿 | Wet |
| 效果 | |
|---|---|
| 护甲 | Armor |
| 魅惑抗性 | Charm resistance |
| 土系抗性 | Earth resistance |
| 电系抗性 | Electric resistance |
| 爆炸抗性 | Explosion resistance |
| 火系抗性 | Fire resistance |
| 冰系抗性 | Frost resistance |
| 光系抗性 | Light resistance |
| 毒系抗性 | Poison resistance |
| 暗系抗性 | Darkside resistance |
| 流血抗性 | Bleed resistance |
| 名称 | 色值 |
|---|---|
| Gaia | #00505A |
| Haradrians | #D3A200 |
| KnifeSlashFlesh | #A31D21FF |
| highHp | #026F00FF |
| lowHp | #750000FF |
| GridSlotVisual | borderColor:#FAB042 highLightColor:#FAB04296 occupiedColor:#FAB0421E occupiedHighlightColor:#4D000096 usableOnColor:#0098E774 usableOnColor:#0098E774 defaultColor:#00000032 defaultColor:#00000032 |
| Image | #FAAF41 #FCB04132 #FAB040 #9090905B #AF4D4B #2D454E |
| BulletHoleFleshFrost | #C7EAFB |
| BulletHoleFleshLava | #EB9739 |
| BulletHoleFleshPosion | #5EA56E |
| OLD_DISCARDED_WorldEnvironment_ /Heaven /RobotHeaven /TowerOfFables /WineSwamp |
FOG: /#0B00FFFF /#974251FF /#000000FF /#2B0F1DFF |
| WorldEnvironment_Act_01_ /Castle /Caves /Dungeon /Hedgemaze /HedgemazeFromChurch /Onboarding_Outdoor_Forest_Dupe /Sewers /Shanty |
FOG: /#4B5951 /#000000 /#260003 /#33080E /#33080E /#120E0F /#112116 /#09413E |
| WorldEnvironment_Act_02_ /Bridge_Coast_Shore /Forest /Fortress /Pools |
FOG: /#24261F /#040011 /#6E775E /#342435 |
| WorldEnvironment_Act_03_ /Canyon /Desert /EndChurch |
FOG: /#74825C /#F3A159 /#310306 |
| WorldEnvironment_Act_04_ /EndChurch |
FOG: /#310306 |
| WorldEnvironment_ /ChallengeEnvironments /ChurchHub /DebugChapter /Onboarding |
FOG: /#984251 /#06312E /#000000 /#000000 |
| 名称 | 色值 |
|---|---|
| Text | #FBAF42FF |
| COLOR_SulfurYellow | #FABF40 |
| COLOR_RedText | #AF4C4A |
| COLOR_GoblinLightBlue | #6B92A3 |
| Water | #6FB0C3 |
| Voodoo | #000000 |
| Rocket Launcher | #FFA100 |
| Plague | #ADB969 |
| Petrification | #60463C |
| Oil | #240D13 |
| Noxiosa | #5EA56E |
| Nature | #007843 |
| Lava | #FAA82A |
| Frostbite | #BED0D9 |
| Fear | #000000 |
| Explosion | #FAB040 |
| Embers | #FAB040 |
| Earth | #925800 |
| Dark | #000000 |
| Poison Blood | #8FD14F |
| Aftershock | #935800 |

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