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教程:总线

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2020-09-07更新

    

最新编辑:皓星君

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更新日期:2020-09-07

  

最新编辑:皓星君

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译者按:本文译自官方Wiki的总线教程,旨在对总线的概念和设计总则作出阐述,并给出一定的可参考意见。原文将保留形成中英对照,如有翻译不当之处还请不吝赐教。

概念 总线的概念是指将工厂所需的最常用的或是最有用的上游产品或原料放置在一条集中的传送带组或其他传输机构上。这将有助于避免形成常见的“意大利面工厂”造型,因为建造总线需要玩家进行前期规划好一个结构化布局,并把所有的产品或原料均从总线上引出。当然,总线也存在自己的缺点,更多的传送带会需要更多的传送带缓冲空间,整体也会更为松散。

The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact.

使用总线与否,经常在玩家要开始一个新图或是建造一条新的熔炉线的时候就已经决定了。

Whether one uses a bus is often decided before starting a map or when first building an array of furnaces.

一条总线往往是从一条炼铁/铜/钢线开始的,随着时间和距离的增长,总线上的物品种类也会越来越丰富。当一位玩家并没有足够的产能来填满一条传送带或是没有将其分成两条的需求的情况下,这种总线会被称为“伪”总线,因为其并不能满载。 有种“骗局”往往在传送带上的物品并未移动而传送带已填满的时候发生。这些传送带实际上并不能承载玩家觉得他们能够承载的量。这个情况可以通过为以后的拓展提前预留空间来解决。使用预规划的蓝图是一种很聪明的做法,因为这些蓝图鬼影不允许传送带被非可用的物品所填满。

A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items.

根据个人对于工厂放置方向的喜好,可以选择水平或是垂直的总线来进行规划,流水线往往也是可以在后期进行延长以满足更庞大的需求的。在规划时,玩家的显示器的方向和宽度同样也是规划依据之一。总线进行转弯并不是不可以,但非常的不同寻常。这种做法往往在一个前期规划中未出现的湖泊水域突然出现时才会考虑

The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. The orientation of and how wide the players monitor is also plays a role in this decision. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for.

to be continue...