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版本历史/1.0.0

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2020-08-16更新

    

最新编辑:逗比的马老师

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更新日期:2020-08-16

  

最新编辑:逗比的马老师

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逗比的马老师


1.0.0

Date: 14.08.2020

功能

图形

  • 增加了污水的视觉效果。
  • 增加了虫子的基础装饰品。
  • 原子弹的新视觉效果。

声音

  • 大大减少了机器人销毁和实体毁坏警报的数量。
  • 去除高音部分后将采矿钻探声音恢复为0.17版本的音效。
  • 机械臂,熔炉和组装机的声音恢复到0.17版本的音效。
  • 更改了复选框的点击声音(基于下拉打开声音)。
  • 将“绿色按钮声音”更改为正常的按钮声音。

改装

玩游戏不需要知道,Mod作者请自行解读。
  • Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion.
  • EntityPrototype water_reflection can now be defined inside graphics_set.
  • Added ExplosionPrototype properties: Explosion prototype: scale_animation_speed, fade_in_duration, fade_out_duration, scale_in_duration, scale_out_duration, scale_end, scale_increment_per_tick, scale_initial, scale_initial_deviation, scale, and scale_deviation.
  • ParticleSourcePrototype particle is now optional, added smoke property.
  • Added ProjectilePrototype properties: speed_modifier and turning_speed_increases_exponentially_with_projectile_speed.
  • Added LightDefinitionItem::source_orientation_offset.
  • Added DecorativePrototype::decal_overdraw_priority.
  • Added AreaTriggerItem::show_in_tooltip.
  • Added 'set-tile' and 'camera-effect' trigger effects.
  • Added CreateDecorativesTriggerEffectItem properties: apply_projection and spread_evenly.
  • Added CreateExplosionTriggerEffectItem properties: max_movement_distance, inherit_movement_distance_from_projectile and cycle_while_moving.
  • Added DamageTriggerEffectItem properties: vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier and upper_damage_modifier.
  • Added PlaySoundTriggerEffectItem properties: min_distance, max_distance, volume_modifier, audible_distance_modifier and play_on_target_position.
  • Added ProjectileAttackParameters::projectile_orientation_offset.
  • Added build_blueprint_small, build_blueprint_medium and build_blueprint_large to utility sounds.
  • Renamed build_big utility sound to build_large.

脚本

玩游戏不需要知道,Mod作者请自行解读。
  • Added LuaEntity::autopilot_destination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write.
  • Added LuaItemStack::connected_entity read/write.
  • Added LuaEntity::is_entity_with_force, is_entity_with_owner and is_entity_with_health read.
  • Added LuaEntity::spawn_decorations().
  • Added on_cutscene_cancelled, on_player_configured_spider_remote and on_player_used_spider_remote events.
  • Added optional spawn_decorations parameter to LuaGameScript::create_entity.