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2020-05-13更新
最新编辑:我爱五子棋37
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更新日期:2020-05-13
最新编辑:我爱五子棋37
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{
"achievement-description": { "automated-cleanup": "使用建设机器人拆除 100 个物体。", "automated-construction": "使用建设机器人铺设 100 个机器。", "circuit-veteran-1": "每小时生产集成电路一千个 (1.0k) 。", "circuit-veteran-2": "每小时生产集成电路一万个 (10k) 。", "circuit-veteran-3": "每小时生产集成电路两万五千个 (25k) 。", "computer-age-1": "每小时生产处理器五百个 (500) 。", "computer-age-2": "每小时生产处理器一千个 (1.0k) 。", "computer-age-3": "每小时生产处理器五千个 (5k) 。", "delivery-service": "使用物流机器人为自己运送物品一万个 (10k) 。", "eco-unfriendly": "研发「基础原油处理」。", "getting-on-track": "建造出 内燃机车。", "getting-on-track-like-a-pro": "在 90 分钟内建造出 内燃机车 。", "golem": "单次受到 500 点以上伤害并存活下来。", "iron-throne-1": "每小时生产铁板两万个 (20k) 。", "iron-throne-2": "每小时生产铁板二十万个 (200k) 。", "iron-throne-3": "每小时生产铁板四十万个 (400k) 。", "it-stinks-and-they-dont-like-it": "污染引来了虫子袭击。", "lazy-bastard": "手搓不超过 111 个物品通关游戏。", "logistic-network-embargo": "不铺设 主动供货箱 (紫箱) 、主动存货箱 (绿箱) 和 优先集货箱 (蓝箱) 通关游戏。", "mass-production-1": "累计生产出电路板一万个 (10k) 。", "mass-production-2": "累计生产出电路板一百万个 (1m) 。", "mass-production-3": "累计生产出电路板两千万个 (20m) 。", "minions": "让至少 100 个战斗无人机跟着你。", "no-time-for-chitchat": "在 15 小时内通关游戏。", "pyromaniac": "烧毁树木一万棵 (10k) 。", "raining-bullets": "不铺设 激光炮塔 通关游戏。", "run-forrest-run": "撞倒树木一百棵 (100) 。", "smoke-me-a-kipper-i-will-be-back-for-breakfast": "通关游戏。", "solaris": "仅使用太阳能板发电,每小时发电量达到一百亿焦耳 (10gj) 。", "steam-all-the-way": "不铺设 太阳能板 通关游戏。", "steamrolled": "撞毁虫巢十个 (10) 。", "tech-maniac": "研发所有科技。", "there-is-no-spoon": "在 8 小时内通关游戏。", "trans-factorio-express": "规划一条 1000 格以上长度的列车线路。", "watch-your-step": "被行进中的机车撞死。", "you-are-doing-it-right": "使用建设机器人铺设的机器数量超过人工放置的机器数量。", "you-have-got-a-package": "使用物流机器人为自己运送物品。", "不铺设 主动供货箱 (紫箱) 、主动存货箱 (绿箱) 和 优先集货箱 (蓝箱) 通关游戏。": "logistic-network-embargo", "不铺设 太阳能板 通关游戏。": "steam-all-the-way", "不铺设 激光炮塔 通关游戏。": "raining-bullets", "仅使用太阳能板发电,每小时发电量达到一百亿焦耳 (10gj) 。": "solaris", "使用建设机器人拆除 100 个物体。": "automated-cleanup", "使用建设机器人铺设 100 个机器。": "automated-construction", "使用建设机器人铺设的机器数量超过人工放置的机器数量。": "you-are-doing-it-right", "使用物流机器人为自己运送物品。": "you-have-got-a-package", "使用物流机器人为自己运送物品一万个 (10k) 。": "delivery-service", "单次受到 500 点以上伤害并存活下来。": "golem", "在 15 小时内通关游戏。": "no-time-for-chitchat", "在 8 小时内通关游戏。": "there-is-no-spoon", "在 90 分钟内建造出 内燃机车 。": "getting-on-track-like-a-pro", "建造出 内燃机车。": "getting-on-track", "手搓不超过 111 个物品通关游戏。": "lazy-bastard", "撞倒树木一百棵 (100) 。": "run-forrest-run", "撞毁虫巢十个 (10) 。": "steamrolled", "每小时生产处理器一千个 (1.0k) 。": "computer-age-2", "每小时生产处理器五千个 (5k) 。": "computer-age-3", "每小时生产处理器五百个 (500) 。": "computer-age-1", "每小时生产铁板两万个 (20k) 。": "iron-throne-1", "每小时生产铁板二十万个 (200k) 。": "iron-throne-2", "每小时生产铁板四十万个 (400k) 。": "iron-throne-3", "每小时生产集成电路一万个 (10k) 。": "circuit-veteran-2", "每小时生产集成电路一千个 (1.0k) 。": "circuit-veteran-1", "每小时生产集成电路两万五千个 (25k) 。": "circuit-veteran-3", "污染引来了虫子袭击。": "it-stinks-and-they-dont-like-it", "烧毁树木一万棵 (10k) 。": "pyromaniac", "研发「基础原油处理」。": "eco-unfriendly", "研发所有科技。": "tech-maniac", "累计生产出电路板一万个 (10k) 。": "mass-production-1", "累计生产出电路板一百万个 (1m) 。": "mass-production-2", "累计生产出电路板两千万个 (20m) 。": "mass-production-3", "被行进中的机车撞死。": "watch-your-step", "规划一条 1000 格以上长度的列车线路。": "trans-factorio-express", "让至少 100 个战斗无人机跟着你。": "minions", "通关游戏。": "smoke-me-a-kipper-i-will-be-back-for-breakfast" }, "achievement-name": { "automated-cleanup": "拆迁队长", "automated-construction": "包工头", "circuit-veteran-1": "电路老技师 1", "circuit-veteran-2": "电路老技师 2", "circuit-veteran-3": "电路老技师 3", "computer-age-1": "信息时代 1", "computer-age-2": "信息时代 2", "computer-age-3": "信息时代 3", "delivery-service": "快递砸破门", "eco-unfriendly": "生态不友好", "getting-on-track": "上道了", "getting-on-track-like-a-pro": "老司机上道了", "golem": "金钟罩铁布衫", "iron-throne-1": "钢铁大亨 1", "iron-throne-2": "钢铁大亨 2", "iron-throne-3": "钢铁大亨 3", "it-stinks-and-they-dont-like-it": "好臭!好讨厌!", "lazy-bastard": "精打细算", "logistic-network-embargo": "传送带神教的狂热教徒", "mass-production-1": "大批量生产 1", "mass-production-2": "大批量生产 2", "mass-production-3": "大批量生产 3", "minions": "小弟们走起!", "no-time-for-chitchat": "没时间废话了!", "pyromaniac": "放火烧山,牢底坐穿!", "raining-bullets": "枪林弹雨", "run-forrest-run": "你确定你有驾照?", "smoke-me-a-kipper-i-will-be-back-for-breakfast": "等我通关回来再吃饭!", "so-long-and-thanks-for-all-the-fish": "咸鱼翻身", "solaris": "光合作用", "steam-all-the-way": "蒸蒸日上", "steamrolled": "摧枯拉朽之势", "tech-maniac": "疯狂科学家", "there-is-no-spoon": "今天搞定,不要加班!", "trans-factorio-express": "一条道跑到黑", "watch-your-step": "迷之归西", "you-are-doing-it-right": "养尊处优的包工头", "you-have-got-a-package": "快递上门", "一条道跑到黑": "trans-factorio-express", "上道了": "getting-on-track", "今天搞定,不要加班!": "there-is-no-spoon", "传送带神教的狂热教徒": "logistic-network-embargo", "你确定你有驾照?": "run-forrest-run", "信息时代 1": "computer-age-1", "信息时代 2": "computer-age-2", "信息时代 3": "computer-age-3", "光合作用": "solaris", "养尊处优的包工头": "you-are-doing-it-right", "包工头": "automated-construction", "咸鱼翻身": "so-long-and-thanks-for-all-the-fish", "大批量生产 1": "mass-production-1", "大批量生产 2": "mass-production-2", "大批量生产 3": "mass-production-3", "好臭!好讨厌!": "it-stinks-and-they-dont-like-it", "小弟们走起!": "minions", "快递上门": "you-have-got-a-package", "快递砸破门": "delivery-service", "拆迁队长": "automated-cleanup", "摧枯拉朽之势": "steamrolled", "放火烧山,牢底坐穿!": "pyromaniac", "枪林弹雨": "raining-bullets", "没时间废话了!": "no-time-for-chitchat", "生态不友好": "eco-unfriendly", "电路老技师 1": "circuit-veteran-1", "电路老技师 2": "circuit-veteran-2", "电路老技师 3": "circuit-veteran-3", "疯狂科学家": "tech-maniac", "等我通关回来再吃饭!": "smoke-me-a-kipper-i-will-be-back-for-breakfast", "精打细算": "lazy-bastard", "老司机上道了": "getting-on-track-like-a-pro", "蒸蒸日上": "steam-all-the-way", "迷之归西": "watch-your-step", "金钟罩铁布衫": "golem", "钢铁大亨 1": "iron-throne-1", "钢铁大亨 2": "iron-throne-2", "钢铁大亨 3": "iron-throne-3" }, "ammo-category-name": { "artillery-shell": "重炮炮弹", "biological": "生物", "bullet": "子弹", "cannon-shell": "制式炮弹", "capsule": "胶囊", "combat-robot-beam": "战斗无人机电击", "combat-robot-laser": "战斗无人机激光", "electric": "电击", "flamethrower": "火焰喷射", "fluid": "流体", "grenade": "手雷", "landmine": "地雷", "laser-turret": "激光炮塔", "melee": "近战", "railgun": "电磁弹", "rocket": "火箭弹", "shotgun-shell": "霰弹", "制式炮弹": "cannon-shell", "地雷": "landmine", "子弹": "bullet", "战斗无人机激光": "combat-robot-laser", "战斗无人机电击": "combat-robot-beam", "手雷": "grenade", "流体": "fluid", "激光炮塔": "laser-turret", "火焰喷射": "flamethrower", "火箭弹": "rocket", "生物": "biological", "电击": "electric", "电磁弹": "railgun", "胶囊": "capsule", "近战": "melee", "重炮炮弹": "artillery-shell", "霰弹": "shotgun-shell" }, "autoplace-control-names": { "__entity__coal__": "coal", "__entity__copper-ore__": "copper-ore", "__entity__iron-ore__": "iron-ore", "__entity__stone__": "stone", "coal": "__entity__coal__", "copper-ore": "__entity__copper-ore__", "crude-oil": "原油", "desert": "荒漠", "dirt": "泥地", "enemy-base": "虫巢", "grass": "草地", "iron-ore": "__entity__iron-ore__", "sand": "沙地", "stone": "__entity__stone__", "trees": "森林", "uranium-ore": "铀矿", "原油": "crude-oil", "森林": "trees", "沙地": "sand", "泥地": "dirt", "草地": "grass", "荒漠": "desert", "虫巢": "enemy-base", "铀矿": "uranium-ore" }, "campaign-common": { "hints-heading": "提示", "提示": "hints-heading" }, "campaign-trigger": { "__1__ 秒后你将被传送到检查点。": "go-to-checkpoint", "go-to-checkpoint": "__1__ 秒后你将被传送到检查点。", "waiting-for-other-players": "正在等待其他玩家... 再等 __1__ 秒。", "正在等待其他玩家... 再等 __1__ 秒。": "waiting-for-other-players" }, "controls": { "give-blueprint": "制作新的 蓝图 (建设规划)", "give-blueprint-book": "制作新的 蓝图簿", "give-deconstruction-planner": "制作新的 红图 (拆除规划)", "give-upgrade-planner": "制作新的 绿图 (升级规划)", "toggle-equipment-movement-bonus": "开启/关闭外骨骼加速", "toggle-personal-logistic-requests": "开启/关闭背包物流", "toggle-personal-roboport": "开启/关闭机器人指令模块", "制作新的 红图 (拆除规划)": "give-deconstruction-planner", "制作新的 绿图 (升级规划)": "give-upgrade-planner", "制作新的 蓝图 (建设规划)": "give-blueprint", "制作新的 蓝图簿": "give-blueprint-book", "开启/关闭外骨骼加速": "toggle-equipment-movement-bonus", "开启/关闭机器人指令模块": "toggle-personal-roboport", "开启/关闭背包物流": "toggle-personal-logistic-requests" }, "damage-type-name": { "acid": "酸蚀伤害", "electric": "电击伤害", "explosion": "爆炸伤害", "fire": "火焰伤害", "impact": "撞击伤害", "laser": "激光伤害", "physical": "物理伤害", "poison": "毒素伤害", "撞击伤害": "impact", "毒素伤害": "poison", "激光伤害": "laser", "火焰伤害": "fire", "爆炸伤害": "explosion", "物理伤害": "physical", "电击伤害": "electric", "酸蚀伤害": "acid" }, "decorative-name": { "big-ship-wreck-grass": "飞船残骸杂草 (大)", "brown-asterisk": "棕星草", "brown-asterisk-mini": "棕星草 (小)", "brown-carpet-grass": "棕草", "brown-coral-mini": "棕珊瑚 (小)", "brown-fluff": "棕绒毛", "brown-fluff-dry": "棕绒毛 (枯)", "brown-hairy-grass": "棕草 (浅)", "concrete-hole-decal": "混凝土孔洞纹路", "dark-mud-decal": "泥地纹路 (深)", "garballo": "加巴罗", "garballo-mini-dry": "加巴罗 (小/枯)", "green-asterisk": "绿星草", "green-asterisk-mini": "绿星草 (小)", "green-bush-mini": "绿灌木 (小)", "green-carpet-grass": "绿草", "green-coral-mini": "绿珊瑚 (小)", "green-croton": "绿巴豆", "green-desert-bush": "荒漠灌木 (绿)", "green-hairy-grass": "绿草 (密)", "green-pita": "绿丝兰", "green-pita-mini": "绿丝兰 (小)", "green-small-grass": "绿草 (浅)", "lichen": "青苔", "light-mud-decal": "泥地纹路 (浅)", "orange-coral-mini": "橙珊瑚 (小)", "puberty-decal": "泥地纹路 (裂)", "red-asterisk": "红星草", "red-croton": "红巴豆", "red-desert-bush": "红漠灌木", "red-desert-decal": "红漠纹路", "red-desert-rock-medium": "红漠岩石 (中)", "red-desert-rock-small": "红漠岩石 (小)", "red-desert-rock-tiny": "红漠岩石 (微)", "red-pita": "红丝兰", "rock-medium": "岩石 (中)", "rock-small": "岩石 (小)", "rock-tiny": "岩石 (微)", "sand-decal": "沙地纹路", "sand-dune-decal": "沙丘纹路", "sand-rock-big": "沙地岩石 (大)", "sand-rock-medium": "沙地岩石 (中)", "sand-rock-small": "沙地岩石 (小)", "small-rock": "岩石 (小)", "small-ship-wreck-grass": "飞船残骸杂草 (小)", "white-desert-bush": "荒漠灌木 (白)", "加巴罗": "garballo", "加巴罗 (小/枯)": "garballo-mini-dry", "岩石 (中)": "rock-medium", "岩石 (小)": "small-rock", "岩石 (微)": "rock-tiny", "棕星草": "brown-asterisk", "棕星草 (小)": "brown-asterisk-mini", "棕珊瑚 (小)": "brown-coral-mini", "棕绒毛": "brown-fluff", "棕绒毛 (枯)": "brown-fluff-dry", "棕草": "brown-carpet-grass", "棕草 (浅)": "brown-hairy-grass", "橙珊瑚 (小)": "orange-coral-mini", "沙丘纹路": "sand-dune-decal", "沙地岩石 (中)": "sand-rock-medium", "沙地岩石 (大)": "sand-rock-big", "沙地岩石 (小)": "sand-rock-small", "沙地纹路": "sand-decal", "泥地纹路 (浅)": "light-mud-decal", "泥地纹路 (深)": "dark-mud-decal", "泥地纹路 (裂)": "puberty-decal", "混凝土孔洞纹路": "concrete-hole-decal", "红丝兰": "red-pita", "红巴豆": "red-croton", "红星草": "red-asterisk", "红漠岩石 (中)": "red-desert-rock-medium", "红漠岩石 (小)": "red-desert-rock-small", "红漠岩石 (微)": "red-desert-rock-tiny", "红漠灌木": "red-desert-bush", "红漠纹路": "red-desert-decal", "绿丝兰": "green-pita", "绿丝兰 (小)": "green-pita-mini", "绿巴豆": "green-croton", "绿星草": "green-asterisk", "绿星草 (小)": "green-asterisk-mini", "绿灌木 (小)": "green-bush-mini", "绿珊瑚 (小)": "green-coral-mini", "绿草": "green-carpet-grass", "绿草 (密)": "green-hairy-grass", "绿草 (浅)": "green-small-grass", "荒漠灌木 (白)": "white-desert-bush", "荒漠灌木 (绿)": "green-desert-bush", "青苔": "lichen", "飞船残骸杂草 (大)": "big-ship-wreck-grass", "飞船残骸杂草 (小)": "small-ship-wreck-grass" }, "entity-description": { "accumulator": "可接入电网并储存电能。", "arithmetic-combinator": "可对网络中的指定信号进行算术运算。", "artillery-turret": "适用于摧毁虫巢的超远射程火炮。", "beacon": "可以把插件的加成效果分享给周围的友方机器。", "big-ship-wreck-1": "坠毁飞船的一部分。", "big-ship-wreck-2": "坠毁飞船的一部分。", "big-ship-wreck-3": "坠毁飞船的一部分。", "boiler": "可通过燃烧燃料将水转变为蒸汽。", "car": "按 __control__toggle-driving__ 可进入汽车。", "centrifuge": "可处理多种与铀矿相关的配方。", "compilatron": "幸存下来的机器人助手,但因内部损坏丧失了部分机能。", "compilatron-chest": "此容器无法打开,可使用机械臂把物品放进去。", "constant-combinator": "可向信号网络输出指定的常量信号。", "construction-robot": "可自动铺设或维修友方设施。", "crash-site-assembling-machine-1-broken": "坠毁飞船的一部分,用于制造铁齿轮。", "crash-site-assembling-machine-1-repaired": "坠毁飞船的一部分,用于制造铁齿轮。", "crash-site-assembling-machine-2-broken": "坠毁飞船的一部分,用于制造机自研究包 (红瓶)。", "crash-site-assembling-machine-2-repaired": "坠毁飞船的一部分,用于制造机自研究包 (红瓶)。", "crash-site-chest-1": "坠毁飞船的一个容器,或许里面有能派上用处的物品。", "crash-site-chest-2": "坠毁飞船的一个容器,或许里面有能派上用处的物品。", "crash-site-generator": "坠毁飞船的一部分,带有一个仍可运转但已严重损坏的反应堆。", "crash-site-lab-broken": "坠毁飞船的一部分,用于研发科技。", "crash-site-lab-repaired": "坠毁飞船的一部分,用于研发科技。", "decider-combinator": "可对网络中的指定信号进行数值比较。", "express-splitter": "按 1:1 比例分流或汇合传送带传入的物品。", "fast-splitter": "按 1:1 比例分流或汇合传送带传入的物品。", "flamethrower-turret": "可喷射燃烧的油料灼烧敌人。", "heat-exchanger": "可利用热能将水转变为蒸汽。", "item-request-proxy": "这是要让建设机器人搬运到这里的需求物品队列。__control__mine__ 可以取消这些物品需求。", "locomotive": "能拉着车厢按列车时刻表自动行驶。按 __control__toggle-driving__ 进入列车,按 __control__build__ 打开列车面板。", "logistic-chest-active-provider": "供货箱只供货不收货,此箱会主动运走所装物品以尽快腾出空间。", "logistic-chest-buffer": "存货箱可收货可供货,此箱会主动收集所设的指定物品等待调用。", "logistic-chest-passive-provider": "供货箱只供货不收货,此箱会被动供应其它物流箱都没货的物品。", "logistic-chest-requester": "集货箱只收货不供货,此箱会优先收集所设的指定物品保障取用。", "logistic-chest-storage": "存货箱可收货可供货,此箱会被动收纳暂无需求的物品等待调用。", "logistic-robot": "在物流箱之间运输物品。", "nuclear-reactor": "可消耗铀燃料棒产生热量,与其它反应堆相邻时还会额外提升热量产出。", "offshore-pump": "从水源抽水。", "power-switch": "用于控制电网通断,也可以通过信号网络自动控制。", "programmable-speaker": "可连接至信号网络,用以触发警报和播放音符。", "radar": "扫描并探明附近的区域。", "rail-chain-signal": "能够沿着铁轨读取前方各支线的信号灯状态,从而更好地控制列车。", "rail-signal": "用于划分铁路区段,使得多次列车可以共用一条铁轨行驶。", "roboport": "可为建设机器人构建建设网络,为物流机器人构建物流网络,多个指令平台之间相连接还可扩展网络。", "rocket-silo": "用于建造并发射火箭来通关游戏。", "splitter": "按 1:1 比例分流或汇合传送带传入的物品。", "steam-engine": "消耗高温蒸汽来发电。", "steam-turbine": "消耗高温蒸汽来发电。", "tank": "按 __control__toggle-driving__ 可进入坦克。", "train-stop": "自动运行列车的目的地。", "从水源抽水。": "offshore-pump", "供货箱只供货不收货,此箱会主动运走所装物品以尽快腾出空间。": "logistic-chest-active-provider", "供货箱只供货不收货,此箱会被动供应其它物流箱都没货的物品。": "logistic-chest-passive-provider", "可为建设机器人构建建设网络,为物流机器人构建物流网络,多个指令平台之间相连接还可扩展网络。": "roboport", "可以把插件的加成效果分享给周围的友方机器。": "beacon", "可利用热能将水转变为蒸汽。": "heat-exchanger", "可向信号网络输出指定的常量信号。": "constant-combinator", "可喷射燃烧的油料灼烧敌人。": "flamethrower-turret", "可处理多种与铀矿相关的配方。": "centrifuge", "可对网络中的指定信号进行数值比较。": "decider-combinator", "可对网络中的指定信号进行算术运算。": "arithmetic-combinator", "可接入电网并储存电能。": "accumulator", "可消耗铀燃料棒产生热量,与其它反应堆相邻时还会额外提升热量产出。": "nuclear-reactor", "可自动铺设或维修友方设施。": "construction-robot", "可连接至信号网络,用以触发警报和播放音符。": "programmable-speaker", "可通过燃烧燃料将水转变为蒸汽。": "boiler", "在物流箱之间运输物品。": "logistic-robot", "坠毁飞船的一个容器,或许里面有能派上用处的物品。": "crash-site-chest-2", "坠毁飞船的一部分。": "big-ship-wreck-3", "坠毁飞船的一部分,带有一个仍可运转但已严重损坏的反应堆。": "crash-site-generator", "坠毁飞船的一部分,用于制造机自研究包 (红瓶)。": "crash-site-assembling-machine-2-repaired", "坠毁飞船的一部分,用于制造铁齿轮。": "crash-site-assembling-machine-1-repaired", "坠毁飞船的一部分,用于研发科技。": "crash-site-lab-repaired", "存货箱可收货可供货,此箱会主动收集所设的指定物品等待调用。": "logistic-chest-buffer", "存货箱可收货可供货,此箱会被动收纳暂无需求的物品等待调用。": "logistic-chest-storage", "幸存下来的机器人助手,但因内部损坏丧失了部分机能。": "compilatron", "扫描并探明附近的区域。": "radar", "按 1:1 比例分流或汇合传送带传入的物品。": "splitter", "按 __control__toggle-driving__ 可进入坦克。": "tank", "按 __control__toggle-driving__ 可进入汽车。": "car", "此容器无法打开,可使用机械臂把物品放进去。": "compilatron-chest", "消耗高温蒸汽来发电。": "steam-turbine", "用于划分铁路区段,使得多次列车可以共用一条铁轨行驶。": "rail-signal", "用于建造并发射火箭来通关游戏。": "rocket-silo", "用于控制电网通断,也可以通过信号网络自动控制。": "power-switch", "能够沿着铁轨读取前方各支线的信号灯状态,从而更好地控制列车。": "rail-chain-signal", "能拉着车厢按列车时刻表自动行驶。按 __control__toggle-driving__ 进入列车,按 __control__build__ 打开列车面板。": "locomotive", "自动运行列车的目的地。": "train-stop", "这是要让建设机器人搬运到这里的需求物品队列。__control__mine__ 可以取消这些物品需求。": "item-request-proxy", "适用于摧毁虫巢的超远射程火炮。": "artillery-turret", "集货箱只收货不供货,此箱会优先收集所设的指定物品保障取用。": "logistic-chest-requester" }, "entity-name": { "1x2 残骸": "1x2-remnants", "1x2-remnants": "1x2 残骸", "accumulator": "蓄电器", "accumulator-remnants": "蓄电器残骸", "acid-splash": "酸液", "active-provider-chest-remnants": "主动供货箱 (紫箱) 残骸", "arithmetic-combinator": "算术运算器", "arithmetic-combinator-remnants": "算术运算器残骸", "artillery-turret": "重炮炮塔", "artillery-turret-remnants": "重炮炮塔残骸", "artillery-wagon": "重炮车厢", "artillery-wagon-remnants": "重炮车厢残骸", "assembler-wreck": "损坏的组装机", "assembling-machine-1": "组装机1型", "assembling-machine-2": "组装机2型", "assembling-machine-3": "组装机3型", "bait-chest": "诱饵箱", "beacon": "插件效果分享塔", "behemoth-biter": "巨型撕咬虫", "behemoth-biter-corpse": "巨型撕咬虫尸体", "behemoth-spitter": "巨型喷吐虫", "behemoth-spitter-corpse": "巨型喷吐虫尸体", "behemoth-worm-corpse": "巨型沙虫尸体", "behemoth-worm-turret": "巨型沙虫", "big-biter": "大型撕咬虫", "big-biter-corpse": "大型撕咬虫尸体", "big-electric-pole": "远程输电塔", "big-electric-pole-remnants": "远程输电塔残骸", "big-remnants": "残骸 (大)", "big-scorchmark": "焦痕 (大)", "big-ship-wreck-1": "飞船残骸 (大)", "big-ship-wreck-2": "飞船残骸 (大)", "big-ship-wreck-3": "飞船残骸 (大)", "big-spitter": "大型喷吐虫", "big-spitter-corpse": "大型喷吐虫尸体", "big-worm-corpse": "大型沙虫尸体", "big-worm-turret": "大型沙虫", "biter-spawner": "撕咬虫巢", "biter-spawner-corpse": "撕咬虫巢残骸", "blue-chest": "蓝标箱", "boiler": "锅炉", "boiler-remnants": "锅炉残骸", "buffer-chest-remnants": "主动存货箱 (绿箱) 残骸", "burner-generator": "热能发电机", "burner-inserter": "热能机械臂", "burner-inserter-remnants": "热能机械臂残骸", "burner-mining-drill": "热能采矿机", "burner-mining-drill-remnants": "热能采矿机残骸", "car": "汽车", "car-remnants": "汽车残骸", "cargo-wagon": "货运车厢", "cargo-wagon-remnants": "货运车厢残骸", "centrifuge": "离心机", "centrifuge-remnants": "离心机残骸", "character": "玩家", "character-corpse": "玩家尸体", "chemical-plant": "化工厂", "chemical-plant-remnants": "化工厂残骸", "cliff": "悬崖", "coal": "煤矿", "compilatron": "小吵闹", "compilatron-chest": "小吵闹之箱", "constant-combinator": "常量运算器", "constant-combinator-remnants": "常量运算器残骸", "construction-robot": "建设机器人", "construction-robot-remnants": "建设机器人残骸", "copper-cable": "铜线", "copper-ore": "铜矿", "crash-site-assembling-machine-1-broken": "损坏的组装机", "crash-site-assembling-machine-1-repaired": "修好的组装机", "crash-site-assembling-machine-2-broken": "损坏的组装机", "crash-site-assembling-machine-2-repaired": "修好的组装机", "crash-site-chest-1": "仓储太空舱", "crash-site-chest-2": "仓储太空舱", "crash-site-electric-pole": "发电机接线柱", "crash-site-generator": "发电机", "crash-site-lab-broken": "损坏的研究中心", "crash-site-lab-repaired": "修好的研究中心", "crude-oil": "原油", "curved-rail": "曲线铁轨", "curved-rail-remnants": "曲线铁轨残骸", "cutscene-gun-turret": "机枪炮塔", "dead-dry-hairy-tree": "枯枝树 (死)", "dead-grey-trunk": "灰树干 (死)", "dead-tree-desert": "荒漠树 (死)", "decider-combinator": "判断运算器", "decider-combinator-remnants": "判断运算器残骸", "deconstructible-tile-proxy": "替代地貌", "defender": "防御无人机", "defender-remnants": "防御无人机残骸", "destroyer": "进攻无人机", "destroyer-remnants": "进攻无人机残骸", "distractor": "掩护无人机", "distractor-remnants": "掩护无人机残骸", "dry-hairy-tree": "枯枝树", "dry-tree": "树 (枯)", "electric-energy-interface": "电力接口", "electric-furnace": "电炉", "electric-furnace-remnants": "电炉残骸", "electric-mining-drill": "电力采矿机", "entity-ghost": "设施规划", "escape-pod-assembler": "修好的组装机", "escape-pod-lab": "修好的研究中心", "escape-pod-power": "损坏的反应堆", "express-loader": "极速装卸机", "express-splitter": "极速分流器", "express-splitter-remnants": "极速分流器残骸", "express-transport-belt": "极速传送带", "express-transport-belt-remnants": "极速传送带残骸", "express-underground-belt": "极速地下传送带", "express-underground-belt-remnants": "极速地下传送带残骸", "fast-inserter": "高速机械臂", "fast-inserter-remnants": "高速机械臂残骸", "fast-loader": "高速装卸机", "fast-splitter": "高速分流器", "fast-splitter-remnants": "高速分流器残骸", "fast-transport-belt": "高速传送带", "fast-transport-belt-remnants": "高速传送带残骸", "fast-underground-belt": "高速地下传送带", "fast-underground-belt-remnants": "高速地下传送带残骸", "filter-inserter": "筛选机械臂", "filter-inserter-remnants": "筛选机械臂残骸", "fire-flame": "火焰", "fish": "鱼", "flamethrower-turret": "火焰炮塔", "flamethrower-turret-remnants": "火焰炮塔残骸", "fluid-wagon": "液罐车厢", "fluid-wagon-remnants": "液罐车厢残骸", "gate": "闸门", "gate-remnants": "闸门残骸", "green-coral": "绿珊瑚", "gun-turret": "机枪炮塔", "gun-turret-remnants": "机枪炮塔残骸", "heat-exchanger": "换热器", "heat-exchanger-remnants": "换热器残骸", "heat-interface": "热力接口", "heat-pipe": "热管", "heat-pipe-remnants": "热管残骸", "infinity-chest": "永续箱", "infinity-pipe": "永续管", "inserter": "电力机械臂", "inserter-remnants": "电力机械臂残骸", "iron-chest": "铁制箱", "iron-chest-remnants": "铁制箱残骸", "iron-ore": "铁矿", "item-on-ground": "落地物品", "item-request-proxy": "需求物品", "lab": "研究中心", "lab-remnants": "研究中心残骸", "lab-wreck": "损坏的研究中心", "lamp-remnants": "灯残骸", "land-mine": "地雷", "laser-turret": "激光炮塔", "laser-turret-remnants": "激光炮塔残骸", "loader": "基础装卸机", "loader-1x1": "装卸机 1x1", "locomotive": "内燃机车", "locomotive-remnants": "内燃机车残骸", "logistic-chest-active-provider": "主动供货箱 (紫箱)", "logistic-chest-buffer": "主动存货箱 (绿箱)", "logistic-chest-passive-provider": "被动供货箱 (红箱)", "logistic-chest-requester": "优先集货箱 (蓝箱)", "logistic-chest-storage": "被动存货箱 (黄箱)", "logistic-robot": "物流机器人", "logistic-robot-remnants": "物流机器人残骸", "long-handed-inserter": "加长机械臂", "long-handed-inserter-remnants": "加长机械臂残骸", "market": "市场", "medium-biter": "中型撕咬虫", "medium-biter-corpse": "中型撕咬虫尸体", "medium-electric-pole": "中型电线杆", "medium-electric-pole-remnants": "中型电线杆残骸", "medium-remnants": "残骸 (中)", "medium-scorchmark": "焦痕 (中)", "medium-ship-wreck": "飞船残骸 (中)", "medium-small-remnants": "残骸 (中)", "medium-spitter": "中型喷吐虫", "medium-spitter-corpse": "中型喷吐虫尸体", "medium-worm-corpse": "中型沙虫尸体", "medium-worm-turret": "中型沙虫", "mineable-wreckage": "金属废料", "nuclear-reactor": "核反应堆", "nuclear-reactor-remnants": "核反应堆残骸", "offshore-pump": "供水泵", "oil-refinery": "炼油厂", "oil-refinery-remnants": "炼油厂残骸", "passive-provider-chest-remnants": "被动供货箱 (红箱) 残骸", "pipe": "管道", "pipe-remnants": "管道残骸", "pipe-to-ground": "地下管道", "pipe-to-ground-remnants": "地下管道残骸", "player-port": "玩家出生点", "poison-cloud": "毒雾", "power-switch": "电闸", "programmable-speaker": "程控扬声器", "programmable-speaker-remnants": "程控扬声器残骸", "pump": "管道泵", "pump-remnants": "管道泵残骸", "pumpjack": "抽油机", "pumpjack-remnants": "抽油机残骸", "radar": "雷达", "radar-remnants": "雷达残骸", "rail-chain-signal": "联锁铁路信号", "rail-chain-signal-remnants": "联锁铁路信号残骸", "rail-signal": "常规铁路信号", "rail-signal-remnants": "常规铁路信号残骸", "red-chest": "红标箱", "red-desert-rock-big": "红漠岩石 (大)", "red-desert-rock-huge": "红漠岩石 (巨)", "requester-chest-remnants": "优先集货箱 (蓝箱) 残骸", "roboport": "机器人指令平台", "roboport-remnants": "机器人指令平台残骸", "rock-big": "岩石 (大)", "rock-huge": "岩石 (巨)", "rocket": "火箭弹", "rocket-silo": "火箭发射井", "rocket-silo-generic-remnants": "火箭发射井残骸", "sand-rock-big": "沙化岩石 (大)", "simple-entity-with-force": "阵营的简单实体", "simple-entity-with-owner": "个人的简单实体", "small-biter": "小型撕咬虫", "small-biter-corpse": "小型撕咬虫尸体", "small-cliff": "悬崖 (小)", "small-electric-pole": "小型电线杆", "small-electric-pole-remnants": "小型电线杆残骸", "small-generic-remnants": "残骸 (小)", "small-lamp": "灯", "small-remnants": "残骸 (小)", "small-scorchmark": "焦痕 (小)", "small-ship-wreck": "飞船残骸 (小)", "small-spitter": "小型喷吐虫", "small-spitter-corpse": "小型喷吐虫尸体", "small-worm-corpse": "小型沙虫尸体", "small-worm-turret": "小型沙虫", "solar-panel": "太阳能板", "solar-panel-remnants": "太阳能板残骸", "space-module-wreck": "太空舱残骸", "spitter-spawner": "喷吐虫巢", "spitter-spawner-corpse": "喷吐虫巢残骸", "splitter": "基础分流器", "splitter-remnants": "基础分流器残骸", "stack-filter-inserter": "集装筛选机械臂", "stack-filter-inserter-remnants": "集装筛选机械臂残骸", "stack-inserter": "集装机械臂", "stack-inserter-remnants": "集装机械臂残骸", "steam-engine": "蒸汽机", "steam-engine-remnants": "蒸汽机残骸", "steam-turbine": "汽轮机", "steam-turbine-remnants": "汽轮机残骸", "steel-chest": "钢制箱", "steel-chest-remnants": "钢制箱残骸", "steel-furnace": "钢炉", "steel-furnace-remnants": "钢炉残骸", "stone": "石矿", "stone-furnace": "石炉", "stone-furnace-remnants": "石炉残骸", "stone-wall": "墙壁", "storage-chest-remnants": "被动存货箱 (黄箱) 残骸", "storage-tank": "储液罐", "storage-tank-remnants": "储液罐残骸", "straight-rail": "直线铁轨", "straight-rail-remnants": "直线铁轨残骸", "substation": "广域配电站", "substation-remnants": "广域配电站残骸", "tank": "坦克", "tank-remnants": "坦克残骸", "tile-ghost": "地貌预览", "tile-proxy": "地格", "train-stop": "火车站", "train-stop-remnants": "火车站残骸", "transport-belt": "基础传送带", "transport-belt-remnants": "基础传送带残骸", "tree-01": "树", "tree-01-stump": "树桩", "tree-02": "树", "tree-02-red": "树 (红)", "tree-02-stump": "树桩", "tree-03": "树", "tree-03-stump": "树桩", "tree-04": "树", "tree-04-stump": "树桩", "tree-05": "树", "tree-05-stump": "树桩", "tree-06": "树", "tree-06-brown": "树 (棕)", "tree-06-stump": "树桩", "tree-07": "树", "tree-07-stump": "树桩", "tree-08": "树", "tree-08-brown": "树 (棕)", "tree-08-red": "树 (红)", "tree-08-stump": "树桩", "tree-09": "树", "tree-09-brown": "树 (棕)", "tree-09-red": "树 (红)", "tree-09-stump": "树桩", "tree-dying-proxy": "树木受损所吸收的污染", "tree-proxy": "树木", "underground-belt": "基础地下传送带", "underground-belt-remnants": "基础地下传送带残骸", "uranium-ore": "铀矿", "wall-remnants": "墙壁残骸", "water-well-pump": "水井泵", "wooden-chest": "木制箱", "wooden-chest-remnants": "木制箱残骸", "wreck-pole": "残存接线点", "个人的简单实体": "simple-entity-with-owner", "中型喷吐虫": "medium-spitter", "中型喷吐虫尸体": "medium-spitter-corpse", "中型撕咬虫": "medium-biter", "中型撕咬虫尸体": "medium-biter-corpse", "中型沙虫": "medium-worm-turret", "中型沙虫尸体": "medium-worm-corpse", "中型电线杆": "medium-electric-pole", "中型电线杆残骸": "medium-electric-pole-remnants", "主动供货箱 (紫箱)": "logistic-chest-active-provider", "主动供货箱 (紫箱) 残骸": "active-provider-chest-remnants", "主动存货箱 (绿箱)": "logistic-chest-buffer", "主动存货箱 (绿箱) 残骸": "buffer-chest-remnants", "仓储太空舱": "crash-site-chest-2", "优先集货箱 (蓝箱)": "logistic-chest-requester", "优先集货箱 (蓝箱) 残骸": "requester-chest-remnants", "供水泵": "offshore-pump", "修好的研究中心": "escape-pod-lab", "修好的组装机": "escape-pod-assembler", "储液罐": "storage-tank", "储液罐残骸": "storage-tank-remnants", "内燃机车": "locomotive", "内燃机车残骸": "locomotive-remnants", "判断运算器": "decider-combinator", "判断运算器残骸": "decider-combinator-remnants", "加长机械臂": "long-handed-inserter", "加长机械臂残骸": "long-handed-inserter-remnants", "化工厂": "chemical-plant", "化工厂残骸": "chemical-plant-remnants", "原油": "crude-oil", "发电机": "crash-site-generator", "发电机接线柱": "crash-site-electric-pole", "喷吐虫巢": "spitter-spawner", "喷吐虫巢残骸": "spitter-spawner-corpse", "地下管道": "pipe-to-ground", "地下管道残骸": "pipe-to-ground-remnants", "地格": "tile-proxy", "地貌预览": "tile-ghost", "地雷": "land-mine", "坦克": "tank", "坦克残骸": "tank-remnants", "基础传送带": "transport-belt", "基础传送带残骸": "transport-belt-remnants", "基础分流器": "splitter", "基础分流器残骸": "splitter-remnants", "基础地下传送带": "underground-belt", "基础地下传送带残骸": "underground-belt-remnants", "基础装卸机": "loader", "墙壁": "stone-wall", "墙壁残骸": "wall-remnants", "大型喷吐虫": "big-spitter", "大型喷吐虫尸体": "big-spitter-corpse", "大型撕咬虫": "big-biter", "大型撕咬虫尸体": "big-biter-corpse", "大型沙虫": "big-worm-turret", "大型沙虫尸体": "big-worm-corpse", "太空舱残骸": "space-module-wreck", "太阳能板": "solar-panel", "太阳能板残骸": "solar-panel-remnants", "小吵闹": "compilatron", "小吵闹之箱": "compilatron-chest", "小型喷吐虫": "small-spitter", "小型喷吐虫尸体": "small-spitter-corpse", "小型撕咬虫": "small-biter", "小型撕咬虫尸体": "small-biter-corpse", "小型沙虫": "small-worm-turret", "小型沙虫尸体": "small-worm-corpse", "小型电线杆": "small-electric-pole", "小型电线杆残骸": "small-electric-pole-remnants", "岩石 (大)": "rock-big", "岩石 (巨)": "rock-huge", "巨型喷吐虫": "behemoth-spitter", "巨型喷吐虫尸体": "behemoth-spitter-corpse", "巨型撕咬虫": "behemoth-biter", "巨型撕咬虫尸体": "behemoth-biter-corpse", "巨型沙虫": "behemoth-worm-turret", "巨型沙虫尸体": "behemoth-worm-corpse", "市场": "market", "常规铁路信号": "rail-signal", "常规铁路信号残骸": "rail-signal-remnants", "常量运算器": "constant-combinator", "常量运算器残骸": "constant-combinator-remnants", "广域配电站": "substation", "广域配电站残骸": "substation-remnants", "建设机器人": "construction-robot", "建设机器人残骸": "construction-robot-remnants", "悬崖": "cliff", "悬崖 (小)": "small-cliff", "抽油机": "pumpjack", "抽油机残骸": "pumpjack-remnants", "损坏的反应堆": "escape-pod-power", "损坏的研究中心": "lab-wreck", "损坏的组装机": "crash-site-assembling-machine-2-broken", "换热器": "heat-exchanger", "换热器残骸": "heat-exchanger-remnants", "掩护无人机": "distractor", "掩护无人机残骸": "distractor-remnants", "插件效果分享塔": "beacon", "撕咬虫巢": "biter-spawner", "撕咬虫巢残骸": "biter-spawner-corpse", "曲线铁轨": "curved-rail", "曲线铁轨残骸": "curved-rail-remnants", "替代地貌": "deconstructible-tile-proxy", "木制箱": "wooden-chest", "木制箱残骸": "wooden-chest-remnants", "机器人指令平台": "roboport", "机器人指令平台残骸": "roboport-remnants", "机枪炮塔": "gun-turret", "机枪炮塔残骸": "gun-turret-remnants", "极速传送带": "express-transport-belt", "极速传送带残骸": "express-transport-belt-remnants", "极速分流器": "express-splitter", "极速分流器残骸": "express-splitter-remnants", "极速地下传送带": "express-underground-belt", "极速地下传送带残骸": "express-underground-belt-remnants", "极速装卸机": "express-loader", "枯枝树": "dry-hairy-tree", "枯枝树 (死)": "dead-dry-hairy-tree", "树": "tree-09", "树 (枯)": "dry-tree", "树 (棕)": "tree-09-brown", "树 (红)": "tree-09-red", "树木": "tree-proxy", "树木受损所吸收的污染": "tree-dying-proxy", "树桩": "tree-09-stump", "核反应堆": "nuclear-reactor", "核反应堆残骸": "nuclear-reactor-remnants", "残存接线点": "wreck-pole", "残骸 (中)": "medium-small-remnants", "残骸 (大)": "big-remnants", "残骸 (小)": "small-remnants", "毒雾": "poison-cloud", "水井泵": "water-well-pump", "永续管": "infinity-pipe", "永续箱": "infinity-chest", "汽车": "car", "汽车残骸": "car-remnants", "汽轮机": "steam-turbine", "汽轮机残骸": "steam-turbine-remnants", "沙化岩石 (大)": "sand-rock-big", "液罐车厢": "fluid-wagon", "液罐车厢残骸": "fluid-wagon-remnants", "激光炮塔": "laser-turret", "激光炮塔残骸": "laser-turret-remnants", "火焰": "fire-flame", "火焰炮塔": "flamethrower-turret", "火焰炮塔残骸": "flamethrower-turret-remnants", "火箭发射井": "rocket-silo", "火箭发射井残骸": "rocket-silo-generic-remnants", "火箭弹": "rocket", "火车站": "train-stop", "火车站残骸": "train-stop-remnants", "灯": "small-lamp", "灯残骸": "lamp-remnants", "灰树干 (死)": "dead-grey-trunk", "炼油厂": "oil-refinery", "炼油厂残骸": "oil-refinery-remnants", "热力接口": "heat-interface", "热管": "heat-pipe", "热管残骸": "heat-pipe-remnants", "热能发电机": "burner-generator", "热能机械臂": "burner-inserter", "热能机械臂残骸": "burner-inserter-remnants", "热能采矿机": "burner-mining-drill", "热能采矿机残骸": "burner-mining-drill-remnants", "焦痕 (中)": "medium-scorchmark", "焦痕 (大)": "big-scorchmark", "焦痕 (小)": "small-scorchmark", "煤矿": "coal", "物流机器人": "logistic-robot", "物流机器人残骸": "logistic-robot-remnants", "玩家": "character", "玩家出生点": "player-port", "玩家尸体": "character-corpse", "电力接口": "electric-energy-interface", "电力机械臂": "inserter", "电力机械臂残骸": "inserter-remnants", "电力采矿机": "electric-mining-drill", "电炉": "electric-furnace", "电炉残骸": "electric-furnace-remnants", "电闸": "power-switch", "直线铁轨": "straight-rail", "直线铁轨残骸": "straight-rail-remnants", "石炉": "stone-furnace", "石炉残骸": "stone-furnace-remnants", "石矿": "stone", "研究中心": "lab", "研究中心残骸": "lab-remnants", "离心机": "centrifuge", "离心机残骸": "centrifuge-remnants", "程控扬声器": "programmable-speaker", "程控扬声器残骸": "programmable-speaker-remnants", "筛选机械臂": "filter-inserter", "筛选机械臂残骸": "filter-inserter-remnants", "算术运算器": "arithmetic-combinator", "算术运算器残骸": "arithmetic-combinator-remnants", "管道": "pipe", "管道残骸": "pipe-remnants", "管道泵": "pump", "管道泵残骸": "pump-remnants", "红标箱": "red-chest", "红漠岩石 (大)": "red-desert-rock-big", "红漠岩石 (巨)": "red-desert-rock-huge", "组装机1型": "assembling-machine-1", "组装机2型": "assembling-machine-2", "组装机3型": "assembling-machine-3", "绿珊瑚": "green-coral", "联锁铁路信号": "rail-chain-signal", "联锁铁路信号残骸": "rail-chain-signal-remnants", "荒漠树 (死)": "dead-tree-desert", "落地物品": "item-on-ground", "蒸汽机": "steam-engine", "蒸汽机残骸": "steam-engine-remnants", "蓄电器": "accumulator", "蓄电器残骸": "accumulator-remnants", "蓝标箱": "blue-chest", "被动供货箱 (红箱)": "logistic-chest-passive-provider", "被动供货箱 (红箱) 残骸": "passive-provider-chest-remnants", "被动存货箱 (黄箱)": "logistic-chest-storage", "被动存货箱 (黄箱) 残骸": "storage-chest-remnants", "装卸机 1x1": "loader-1x1", "设施规划": "entity-ghost", "诱饵箱": "bait-chest", "货运车厢": "cargo-wagon", "货运车厢残骸": "cargo-wagon-remnants", "进攻无人机": "destroyer", "进攻无人机残骸": "destroyer-remnants", "远程输电塔": "big-electric-pole", "远程输电塔残骸": "big-electric-pole-remnants", "酸液": "acid-splash", "重炮炮塔": "artillery-turret", "重炮炮塔残骸": "artillery-turret-remnants", "重炮车厢": "artillery-wagon", "重炮车厢残骸": "artillery-wagon-remnants", "金属废料": "mineable-wreckage", "钢制箱": "steel-chest", "钢制箱残骸": "steel-chest-remnants", "钢炉": "steel-furnace", "钢炉残骸": "steel-furnace-remnants", "铀矿": "uranium-ore", "铁制箱": "iron-chest", "铁制箱残骸": "iron-chest-remnants", "铁矿": "iron-ore", "铜矿": "copper-ore", "铜线": "copper-cable", "锅炉": "boiler", "锅炉残骸": "boiler-remnants", "闸门": "gate", "闸门残骸": "gate-remnants", "防御无人机": "defender", "防御无人机残骸": "defender-remnants", "阵营的简单实体": "simple-entity-with-force", "集装机械臂": "stack-inserter", "集装机械臂残骸": "stack-inserter-remnants", "集装筛选机械臂": "stack-filter-inserter", "集装筛选机械臂残骸": "stack-filter-inserter-remnants", "雷达": "radar", "雷达残骸": "radar-remnants", "需求物品": "item-request-proxy", "飞船残骸 (中)": "medium-ship-wreck", "飞船残骸 (大)": "big-ship-wreck-3", "飞船残骸 (小)": "small-ship-wreck", "高速传送带": "fast-transport-belt", "高速传送带残骸": "fast-transport-belt-remnants", "高速分流器": "fast-splitter", "高速分流器残骸": "fast-splitter-remnants", "高速地下传送带": "fast-underground-belt", "高速地下传送带残骸": "fast-underground-belt-remnants", "高速机械臂": "fast-inserter", "高速机械臂残骸": "fast-inserter-remnants", "高速装卸机": "fast-loader", "鱼": "fish" }, "equipment-name": { "battery-equipment": "电池组模块", "battery-mk2-equipment": "电池组模块mk2", "belt-immunity-equipment": "锚定模块", "discharge-defense-equipment": "放电防御模块", "energy-shield-equipment": "能量盾模块", "energy-shield-mk2-equipment": "能量盾模块mk2", "exoskeleton-equipment": "外骨骼模块", "fusion-reactor-equipment": "聚变堆模块", "night-vision-equipment": "夜视模块", "personal-laser-defense-equipment": "激光防御模块", "personal-roboport-equipment": "机器人指令模块", "personal-roboport-mk2-equipment": "机器人指令模块mk2", "solar-panel-equipment": "太阳能模块", "外骨骼模块": "exoskeleton-equipment", "夜视模块": "night-vision-equipment", "太阳能模块": "solar-panel-equipment", "放电防御模块": "discharge-defense-equipment", "机器人指令模块": "personal-roboport-equipment", "机器人指令模块mk2": "personal-roboport-mk2-equipment", "激光防御模块": "personal-laser-defense-equipment", "电池组模块": "battery-equipment", "电池组模块mk2": "battery-mk2-equipment", "聚变堆模块": "fusion-reactor-equipment", "能量盾模块": "energy-shield-equipment", "能量盾模块mk2": "energy-shield-mk2-equipment", "锚定模块": "belt-immunity-equipment" }, "fluid-name": { "crude-oil": "原油", "heavy-oil": "重油", "light-oil": "轻油", "lubricant": "润滑油", "petroleum-gas": "石油气", "steam": "蒸汽", "sulfuric-acid": "硫酸", "water": "水", "原油": "crude-oil", "水": "water", "润滑油": "lubricant", "石油气": "petroleum-gas", "硫酸": "sulfuric-acid", "蒸汽": "steam", "轻油": "light-oil", "重油": "heavy-oil" }, "fuel-category-name": { "chemical": "可燃燃料", "nuclear": "核能燃料", "可燃燃料": "chemical", "核能燃料": "nuclear" }, "item-description": { "artillery-targeting-remote": "通过瞄准器可在地图视图或实况视图上指定炮击坐标。", "battery-equipment": "为模块化装备存储电力。", "belt-immunity-equipment": "可防止传送带把玩家运走。", "blueprint": "可把布局设计存下来,用于自动建设。", "copper-cable": "按 __control__build__ 也可以用来手动连接或断开电线杆、电闸等设施之间的电线。", "deconstruction-planner": "用于标记想要拆除的设施,让建设机器人来自动拆除。", "discharge-defense-equipment": "通过瞄准器向指定方位放电,可伤害、击退、致昏附近的敌人。", "effectivity-module": "可降低机器的能耗,最低可降至20%。", "energy-shield-equipment": "可为玩家提供能量盾防护。", "exoskeleton-equipment": "可提高玩家的移动速度。", "fusion-reactor-equipment": "为模块化装备提供电力。", "green-wire": "按 __control__build__ 可用其把机器连接至信号网络。", "land-mine": "敌人路过地雷附近时会爆炸,对其造成伤害并致昏。", "landfill": "在水上铺设可创造建设用地。", "mining-tool": "可提高人工采矿速度。", "night-vision-equipment": "可使玩家获得夜视能力。", "personal-roboport-equipment": "可让建设机器人直接从背包中飞出来作业。", "productivity-module": "可提高机器的产能 (同等材料产出更多产品),但增加能耗、降低速度。", "rail": "可直接用于修建直线铁轨,亦可通过点击已铺铁轨上的绿箭头启动铁轨布局器,移动鼠标自动规划曲线线路。\\n按 \"__control__build__\" 点击绿箭头可直接修建较短的线路;按 \"__control__build-ghost__\" 点击绿箭头可布置较长的线路规划,让建设机器人来铺设铁轨。", "red-wire": "按 __control__build__ 可用其把机器连接至信号网络。", "repair-pack": "手持时按 __control__build__ 可以维修友方设施。", "satellite": "卫星应装入火箭来发射入轨。", "science-pack": "供研究中心使用。", "slowdown-capsule": "可降低敌方的移动速度。", "solar-panel-equipment": "为模块化装备提供电力。", "space-science-pack": "供研究中心使用。可通过发射载有卫星的火箭来获得。", "speed-module": "可提高机器的生产速度,但增加能耗。", "upgrade-planner": "用于标记想要升级的设施,让建设机器人自动替换。", "为模块化装备存储电力。": "battery-equipment", "为模块化装备提供电力。": "solar-panel-equipment", "供研究中心使用。": "science-pack", "供研究中心使用。可通过发射载有卫星的火箭来获得。": "space-science-pack", "卫星应装入火箭来发射入轨。": "satellite", "可为玩家提供能量盾防护。": "energy-shield-equipment", "可使玩家获得夜视能力。": "night-vision-equipment", "可把布局设计存下来,用于自动建设。": "blueprint", "可提高人工采矿速度。": "mining-tool", "可提高机器的产能 (同等材料产出更多产品),但增加能耗、降低速度。": "productivity-module", "可提高机器的生产速度,但增加能耗。": "speed-module", "可提高玩家的移动速度。": "exoskeleton-equipment", "可直接用于修建直线铁轨,亦可通过点击已铺铁轨上的绿箭头启动铁轨布局器,移动鼠标自动规划曲线线路。\\n按 \"__control__build__\" 点击绿箭头可直接修建较短的线路;按 \"__control__build-ghost__\" 点击绿箭头可布置较长的线路规划,让建设机器人来铺设铁轨。": "rail", "可让建设机器人直接从背包中飞出来作业。": "personal-roboport-equipment", "可防止传送带把玩家运走。": "belt-immunity-equipment", "可降低敌方的移动速度。": "slowdown-capsule", "可降低机器的能耗,最低可降至20%。": "effectivity-module", "在水上铺设可创造建设用地。": "landfill", "手持时按 __control__build__ 可以维修友方设施。": "repair-pack", "按 __control__build__ 也可以用来手动连接或断开电线杆、电闸等设施之间的电线。": "copper-cable", "按 __control__build__ 可用其把机器连接至信号网络。": "red-wire", "敌人路过地雷附近时会爆炸,对其造成伤害并致昏。": "land-mine", "用于标记想要升级的设施,让建设机器人自动替换。": "upgrade-planner", "用于标记想要拆除的设施,让建设机器人来自动拆除。": "deconstruction-planner", "通过瞄准器可在地图视图或实况视图上指定炮击坐标。": "artillery-targeting-remote", "通过瞄准器向指定方位放电,可伤害、击退、致昏附近的敌人。": "discharge-defense-equipment" }, "item-group-name": { "combat": "武器", "effects": "效果", "enemies": "敌对", "energy": "能源", "environment": "环境", "fluids": "流体", "intermediate-products": "零件", "logistics": "物流", "other": "其它", "production": "生产", "signals": "信号", "信号": "signals", "其它": "other", "效果": "effects", "敌对": "enemies", "武器": "combat", "流体": "fluids", "物流": "logistics", "环境": "environment", "生产": "production", "能源": "energy", "零件": "intermediate-products" }, "item-limitation": { "item-not-allowed-in-this-container-item": "该物品不能放进这个容器。", "production-module-usable-only-on-intermediates": "此配方不能使用产能插件。", "此配方不能使用产能插件。": "production-module-usable-only-on-intermediates", "该物品不能放进这个容器。": "item-not-allowed-in-this-container-item" }, "item-name": { "__1__桶": "filled-barrel", "advanced-circuit": "集成电路", "artillery-shell": "重炮炮弹", "artillery-targeting-remote": "重炮袭击瞄准器", "artillery-turret": "重炮炮塔", "artillery-wagon-cannon": "重型火炮", "atomic-bomb": "原子火箭弹", "automation-science-pack": "机自研究包 (红瓶)", "battery": "电池", "belt-immunity-equipment": "锚定模块", "blueprint": "蓝图 (建设规划)", "blueprint-book": "蓝图簿", "burner-generator": "热能发电机", "cannon-shell": "标准炮弹", "chemical-science-pack": "化工研究包 (蓝瓶)", "cliff-explosives": "悬崖炸药", "cluster-grenade": "集束手雷", "coal": "煤矿", "coin": "金币", "combat-shotgun": "冲锋霰弹枪", "computer": "计算机", "concrete": "标准混凝土", "copper-cable": "铜线", "copper-ore": "铜矿", "copper-plate": "铜板", "copy-paste-tool": "剪贴工具", "crude-oil-barrel": "原油桶", "cut-paste-tool": "剪切粘贴工具", "deconstruction-planner": "红图 (拆除规划)", "defender-capsule": "防御无人机胶囊", "destroyer-capsule": "进攻无人机胶囊", "discharge-defense-remote": "放电防御瞄准器", "distractor-capsule": "掩护无人机胶囊", "effectivity-module": "节能插件 1", "effectivity-module-2": "节能插件 2", "effectivity-module-3": "节能插件 3", "electric-energy-interface": "电力接口", "electric-engine-unit": "电动机", "electronic-circuit": "电路板", "empty-barrel": "空桶", "engine-unit": "内燃机", "explosive-cannon-shell": "爆破炮弹", "explosive-rocket": "爆破火箭弹", "explosive-uranium-cannon-shell": "爆破贫铀炮弹", "explosives": "炸药", "filled-barrel": "__1__桶", "firearm-magazine": "标准弹匣", "fish": "鱼", "flamethrower": "火焰喷射器", "flamethrower-ammo": "油料储罐", "flamethrower-turret": "火焰炮塔", "flying-robot-frame": "机器人构架", "green-wire": "绿线缆", "grenade": "标准手雷", "hazard-concrete": "标准混凝土 (标识)", "heat-interface": "热力接口", "heavy-armor": "重型护甲", "infinity-chest": "永续箱", "infinity-pipe": "永续管", "iron-gear-wheel": "铁齿轮", "iron-ore": "铁矿", "iron-plate": "铁板", "iron-stick": "铁棒", "item-with-inventory": "带仓储的物品", "item-with-label": "带标签的物品", "item-with-tags": "带标签的物品", "lab": "研究中心", "landfill": "填海料", "laser-turret": "激光炮塔", "light-armor": "轻型护甲", "logistic-science-pack": "物流研究包 (绿瓶)", "low-density-structure": "轻质框架", "military-science-pack": "军备研究包 (灰瓶)", "modular-armor": "模块装甲", "nuclear-fuel": "核能燃料", "piercing-rounds-magazine": "穿甲弹匣", "piercing-shotgun-shell": "穿甲霰弹", "pistol": "手枪", "plastic-bar": "塑料", "poison-capsule": "剧毒胶囊", "pollution": "污染", "power-armor": "能量装甲", "power-armor-mk2": "能量装甲mk2", "processing-unit": "处理器", "production-science-pack": "生产研究包 (紫瓶)", "productivity-module": "产能插件 1", "productivity-module-2": "产能插件 2", "productivity-module-3": "产能插件 3", "rail": "铁轨", "rail-planner": "铁轨布局器", "railgun": "电磁枪", "railgun-dart": "电磁弹", "raw-fish": "鲜鱼", "red-wire": "红线缆", "refined-concrete": "钢筋混凝土", "refined-hazard-concrete": "钢筋混凝土 (标识)", "repair-pack": "修理包", "rocket": "标准火箭弹", "rocket-control-unit": "火箭控制器", "rocket-fuel": "火箭燃料", "rocket-launcher": "火箭筒", "rocket-part": "火箭组件", "satellite": "卫星", "selection-tool": "拉框选择工具", "shotgun": "霰弹枪", "shotgun-shell": "标准霰弹", "simple-entity-with-force": "阵营的简单实体", "simple-entity-with-owner": "个人的简单实体", "slowdown-capsule": "减速胶囊", "small-plane": "小型飞机", "solar-panel": "太阳能板", "solid-fuel": "固体燃料", "space-science-pack": "太空研究包 (白瓶)", "speed-module": "速度插件 1", "speed-module-2": "速度插件 2", "speed-module-3": "速度插件 3", "steel-plate": "钢材", "stone": "石矿", "stone-brick": "石砖", "stone-path": "石砖路", "submachine-gun": "冲锋枪", "sulfur": "硫磺", "tank-cannon": "坦克炮", "tank-flamethrower": "车载喷火器", "tank-machine-gun": "车载机枪", "upgrade-planner": "绿图 (升级规划)", "uranium-235": "铀-235", "uranium-238": "铀-238", "uranium-cannon-shell": "贫铀炮弹", "uranium-fuel-cell": "铀燃料棒", "uranium-ore": "铀矿", "uranium-rounds-magazine": "贫铀弹匣", "used-up-uranium-fuel-cell": "乏燃料棒", "utility-science-pack": "效能研究包 (黄瓶)", "vehicle-machine-gun": "车载机枪", "wood": "木材", "个人的简单实体": "simple-entity-with-owner", "乏燃料棒": "used-up-uranium-fuel-cell", "产能插件 1": "productivity-module", "产能插件 2": "productivity-module-2", "产能插件 3": "productivity-module-3", "修理包": "repair-pack", "内燃机": "engine-unit", "军备研究包 (灰瓶)": "military-science-pack", "冲锋枪": "submachine-gun", "冲锋霰弹枪": "combat-shotgun", "减速胶囊": "slowdown-capsule", "剧毒胶囊": "poison-capsule", "剪切粘贴工具": "cut-paste-tool", "剪贴工具": "copy-paste-tool", "化工研究包 (蓝瓶)": "chemical-science-pack", "卫星": "satellite", "原子火箭弹": "atomic-bomb", "原油桶": "crude-oil-barrel", "固体燃料": "solid-fuel", "坦克炮": "tank-cannon", "塑料": "plastic-bar", "填海料": "landfill", "处理器": "processing-unit", "太空研究包 (白瓶)": "space-science-pack", "太阳能板": "solar-panel", "小型飞机": "small-plane", "带仓储的物品": "item-with-inventory", "带标签的物品": "item-with-tags", "悬崖炸药": "cliff-explosives", "手枪": "pistol", "拉框选择工具": "selection-tool", "掩护无人机胶囊": "distractor-capsule", "放电防御瞄准器": "discharge-defense-remote", "效能研究包 (黄瓶)": "utility-science-pack", "木材": "wood", "机器人构架": "flying-robot-frame", "机自研究包 (红瓶)": "automation-science-pack", "标准弹匣": "firearm-magazine", "标准手雷": "grenade", "标准混凝土": "concrete", "标准混凝土 (标识)": "hazard-concrete", "标准火箭弹": "rocket", "标准炮弹": "cannon-shell", "标准霰弹": "shotgun-shell", "核能燃料": "nuclear-fuel", "模块装甲": "modular-armor", "永续管": "infinity-pipe", "永续箱": "infinity-chest", "污染": "pollution", "油料储罐": "flamethrower-ammo", "激光炮塔": "laser-turret", "火焰喷射器": "flamethrower", "火焰炮塔": "flamethrower-turret", "火箭控制器": "rocket-control-unit", "火箭燃料": "rocket-fuel", "火箭筒": "rocket-launcher", "火箭组件": "rocket-part", "炸药": "explosives", "热力接口": "heat-interface", "热能发电机": "burner-generator", "煤矿": "coal", "爆破火箭弹": "explosive-rocket", "爆破炮弹": "explosive-cannon-shell", "爆破贫铀炮弹": "explosive-uranium-cannon-shell", "物流研究包 (绿瓶)": "logistic-science-pack", "生产研究包 (紫瓶)": "production-science-pack", "电力接口": "electric-energy-interface", "电动机": "electric-engine-unit", "电池": "battery", "电磁弹": "railgun-dart", "电磁枪": "railgun", "电路板": "electronic-circuit", "石矿": "stone", "石砖": "stone-brick", "石砖路": "stone-path", "研究中心": "lab", "硫磺": "sulfur", "空桶": "empty-barrel", "穿甲弹匣": "piercing-rounds-magazine", "穿甲霰弹": "piercing-shotgun-shell", "红图 (拆除规划)": "deconstruction-planner", "红线缆": "red-wire", "绿图 (升级规划)": "upgrade-planner", "绿线缆": "green-wire", "能量装甲": "power-armor", "能量装甲mk2": "power-armor-mk2", "节能插件 1": "effectivity-module", "节能插件 2": "effectivity-module-2", "节能插件 3": "effectivity-module-3", "蓝图 (建设规划)": "blueprint", "蓝图簿": "blueprint-book", "计算机": "computer", "贫铀弹匣": "uranium-rounds-magazine", "贫铀炮弹": "uranium-cannon-shell", "车载喷火器": "tank-flamethrower", "车载机枪": "vehicle-machine-gun", "轻型护甲": "light-armor", "轻质框架": "low-density-structure", "进攻无人机胶囊": "destroyer-capsule", "速度插件 1": "speed-module", "速度插件 2": "speed-module-2", "速度插件 3": "speed-module-3", "重型护甲": "heavy-armor", "重型火炮": "artillery-wagon-cannon", "重炮炮塔": "artillery-turret", "重炮炮弹": "artillery-shell", "重炮袭击瞄准器": "artillery-targeting-remote", "金币": "coin", "钢材": "steel-plate", "钢筋混凝土": "refined-concrete", "钢筋混凝土 (标识)": "refined-hazard-concrete", "铀-235": "uranium-235", "铀-238": "uranium-238", "铀燃料棒": "uranium-fuel-cell", "铀矿": "uranium-ore", "铁板": "iron-plate", "铁棒": "iron-stick", "铁矿": "iron-ore", "铁轨": "rail", "铁轨布局器": "rail-planner", "铁齿轮": "iron-gear-wheel", "铜板": "copper-plate", "铜矿": "copper-ore", "铜线": "copper-cable", "锚定模块": "belt-immunity-equipment", "防御无人机胶囊": "defender-capsule", "阵营的简单实体": "simple-entity-with-force", "集成电路": "advanced-circuit", "集束手雷": "cluster-grenade", "霰弹枪": "shotgun", "鱼": "fish", "鲜鱼": "raw-fish" }, "map-gen-preset-description": { "death-world": "异星虫子将更加残暴,而且进化得更快。", "death-world-marathon": "配方和科技的花费将更加高昂,漫山遍野的异星虫子也将更加残暴。菜鸟勿用!", "default": "标准设置,推荐使用。", "island": "无尽海洋中的一个巨大岛屿。", "marathon": "配方和科技的花费将更加高昂。", "rail-world": "远处散布着大片矿区,很适合修建铁路系统。这里的虫子不会扩张出新的虫巢群落,也不会在已清理的区域重新驻扎。", "ribbon-world": "地图高度仅有128格,这将带来许多有趣的挑战。", "rich-resources": "矿床有较高的资源含量,无需向远处扩张。", "地图高度仅有128格,这将带来许多有趣的挑战。": "ribbon-world", "异星虫子将更加残暴,而且进化得更快。": "death-world", "无尽海洋中的一个巨大岛屿。": "island", "标准设置,推荐使用。": "default", "矿床有较高的资源含量,无需向远处扩张。": "rich-resources", "远处散布着大片矿区,很适合修建铁路系统。这里的虫子不会扩张出新的虫巢群落,也不会在已清理的区域重新驻扎。": "rail-world", "配方和科技的花费将更加高昂。": "marathon", "配方和科技的花费将更加高昂,漫山遍野的异星虫子也将更加残暴。菜鸟勿用!": "death-world-marathon" }, "map-gen-preset-name": { "death-world": "末日领域", "death-world-marathon": "绝地求生", "default": "默认预设", "island": "困兽之斗", "marathon": "长期作战", "rail-world": "铁道纵横", "ribbon-world": "冤家路窄", "rich-resources": "富饶之地", "冤家路窄": "ribbon-world", "困兽之斗": "island", "富饶之地": "rich-resources", "末日领域": "death-world", "绝地求生": "death-world-marathon", "铁道纵横": "rail-world", "长期作战": "marathon", "默认预设": "default" }, "mod-description": { "base": "官方基础模组包,包含所有的原版游戏数据及自带战役场景。", "官方基础模组包,包含所有的原版游戏数据及自带战役场景。": "base" }, "mod-name": { "base": "官方基础包", "官方基础包": "base" }, "modifier-description": { "artillery-range": "重炮炮弹射程:+__1__", "artillery-shell-shooting-speed-bonus": "重炮炮弹射速:+__1__", "auto-character-logistic-trash-slots": "背包物流回收筛选器", "bullet-damage-bonus": "子弹伤害:+__1__", "bullet-shooting-speed-bonus": "子弹射速:+__1__", "cannon-shell-damage-bonus": "制式炮弹伤害:+__1__", "cannon-shell-shooting-speed-bonus": "制式炮弹射速:+__1__", "character-health-bonus": "玩家生命值:+__1__", "character-inventory-slots-bonus": "背包容量:+__1__", "character-logistic-requests": "背包物流需求区", "character-logistic-trash-slots": "背包物流回收区:+__1__", "character-mining-speed": "人工采矿速度:+__1__", "combat-robot-beam-damage-bonus": "战斗无人机电击伤害:+__1__", "combat-robot-laser-damage-bonus": "战斗无人机激光伤害:+__1__", "flamethrower-damage-bonus": "火焰伤害:+__1__", "flamethrower-turret-attack-bonus": "火焰炮塔伤害:+__1__", "fluid-damage-modifier": "流体伤害修正", "ghost-time-to-live": "设施规划重建时限:+__1__", "grenade-damage-bonus": "手雷伤害:+__1__", "gun-turret-attack-bonus": "机枪炮塔伤害:+__1__", "inserter-stack-size-bonus": "常规机械臂搬运量:+__1__", "laboratory-productivity": "研究中心研发产能:+__1__", "laboratory-speed": "研究中心研发速度:+__1__", "landmine-damage-bonus": "地雷伤害:+__1__", "laser-turret-damage-bonus": "激光炮塔伤害:+__1__", "laser-turret-shooting-speed-bonus": "激光炮塔射速:+__1__", "max-failed-attempts-per-tick-per-construction-queue": "建造管理下限速度:+__1__", "max-successful-attempts-per-tick-per-construction-queue": "建造管理上限速度:+__1__", "maximum-following-robots-count": "战斗无人机跟随上限:+__1__", "mining-drill-productivity-bonus": "采矿产能:+__1__", "rocket-damage-bonus": "火箭弹伤害:+__1__", "rocket-shooting-speed-bonus": "火箭弹射速:+__1__", "shotgun-shell-damage-bonus": "霰弹伤害:+__1__", "shotgun-shell-shooting-speed-bonus": "霰弹射速:+__1__", "stack-inserter-capacity-bonus": "集装机械臂搬运量:+__1__", "train-braking-force-bonus": "火车制动力:+__1__", "worker-robot-battery": "作业机器人充电容量:+__1__", "worker-robot-speed": "作业机器人移动速度:+__1__", "worker-robot-storage": "作业机器人货物运量:+__1__", "人工采矿速度:+__1__": "character-mining-speed", "作业机器人充电容量:+__1__": "worker-robot-battery", "作业机器人移动速度:+__1__": "worker-robot-speed", "作业机器人货物运量:+__1__": "worker-robot-storage", "制式炮弹伤害:+__1__": "cannon-shell-damage-bonus", "制式炮弹射速:+__1__": "cannon-shell-shooting-speed-bonus", "地雷伤害:+__1__": "landmine-damage-bonus", "子弹伤害:+__1__": "bullet-damage-bonus", "子弹射速:+__1__": "bullet-shooting-speed-bonus", "常规机械臂搬运量:+__1__": "inserter-stack-size-bonus", "建造管理上限速度:+__1__": "max-successful-attempts-per-tick-per-construction-queue", "建造管理下限速度:+__1__": "max-failed-attempts-per-tick-per-construction-queue", "战斗无人机激光伤害:+__1__": "combat-robot-laser-damage-bonus", "战斗无人机电击伤害:+__1__": "combat-robot-beam-damage-bonus", "战斗无人机跟随上限:+__1__": "maximum-following-robots-count", "手雷伤害:+__1__": "grenade-damage-bonus", "机枪炮塔伤害:+__1__": "gun-turret-attack-bonus", "流体伤害修正": "fluid-damage-modifier", "激光炮塔伤害:+__1__": "laser-turret-damage-bonus", "激光炮塔射速:+__1__": "laser-turret-shooting-speed-bonus", "火焰伤害:+__1__": "flamethrower-damage-bonus", "火焰炮塔伤害:+__1__": "flamethrower-turret-attack-bonus", "火箭弹伤害:+__1__": "rocket-damage-bonus", "火箭弹射速:+__1__": "rocket-shooting-speed-bonus", "火车制动力:+__1__": "train-braking-force-bonus", "玩家生命值:+__1__": "character-health-bonus", "研究中心研发产能:+__1__": "laboratory-productivity", "研究中心研发速度:+__1__": "laboratory-speed", "背包容量:+__1__": "character-inventory-slots-bonus", "背包物流回收区:+__1__": "character-logistic-trash-slots", "背包物流回收筛选器": "auto-character-logistic-trash-slots", "背包物流需求区": "character-logistic-requests", "设施规划重建时限:+__1__": "ghost-time-to-live", "采矿产能:+__1__": "mining-drill-productivity-bonus", "重炮炮弹射程:+__1__": "artillery-range", "重炮炮弹射速:+__1__": "artillery-shell-shooting-speed-bonus", "集装机械臂搬运量:+__1__": "stack-inserter-capacity-bonus", "霰弹伤害:+__1__": "shotgun-shell-damage-bonus", "霰弹射速:+__1__": "shotgun-shell-shooting-speed-bonus" }, "programmable-speaker-instrument": { "alarms": "警报音", "bass": "贝斯", "celesta": "钢片琴", "drum-kit": "打击乐", "lead": "合成主音", "miscellaneous": "提示音", "piano": "钢琴", "plucked": "弹拨乐", "saw": "合成锯波", "square": "合成方波", "steel-drum": "钢鼓", "vibraphone": "颤音琴", "合成主音": "lead", "合成方波": "square", "合成锯波": "saw", "弹拨乐": "plucked", "打击乐": "drum-kit", "提示音": "miscellaneous", "警报音": "alarms", "贝斯": "bass", "钢片琴": "celesta", "钢琴": "piano", "钢鼓": "steel-drum", "颤音琴": "vibraphone" }, "programmable-speaker-note": { "a#2": "a#2", "a#3": "a#3", "a#4": "a#4", "a#5": "a#5", "a#6": "a#6", "a#7": "a#7", "a2": "a2", "a3": "a3", "a4": "a4", "a5": "a5", "a6": "a6", "a7": "a7", "achievement-unlocked": "解锁成就", "alarm-1": "警报 1", "alarm-2": "警报 2", "alert-destroyed": "警报:目标已被摧毁", "armor-insert": "插入模块", "armor-remove": "移除模块", "b2": "b2", "b3": "b3", "b4": "b4", "b5": "b5", "b6": "b6", "b7": "b7", "buzzer-1": "蜂鸣 1", "buzzer-2": "蜂鸣 2", "buzzer-3": "蜂鸣 3", "c#3": "c#3", "c#4": "c#4", "c#5": "c#5", "c#6": "c#6", "c#7": "c#7", "c#8": "c#8", "c3": "c3", "c4": "c4", "c5": "c5", "c6": "c6", "c7": "c7", "c8": "c8", "cannot-build": "无法建设", "clap": "拍手", "console-message": "消息会话", "cowbell": "牛铃", "crafting-finished": "制造完成", "crash": "砸镲", "d#3": "d#3", "d#4": "d#4", "d#5": "d#5", "d#6": "d#6", "d#7": "d#7", "d#8": "d#8", "d3": "d3", "d4": "d4", "d5": "d5", "d6": "d6", "d7": "d7", "d8": "d8", "e3": "e3", "e4": "e4", "e5": "e5", "e6": "e6", "e7": "e7", "e8": "e8", "f#2": "f#2", "f#3": "f#3", "f#4": "f#4", "f#5": "f#5", "f#6": "f#6", "f#7": "f#7", "f2": "f2", "f3": "f3", "f4": "f4", "f5": "f5", "f6": "f6", "f7": "f7", "fx": "合成特效", "g#2": "g#2", "g#3": "g#3", "g#4": "g#4", "g#5": "g#5", "g#6": "g#6", "g#7": "g#7", "g2": "g2", "g3": "g3", "g4": "g4", "g5": "g5", "g6": "g6", "g7": "g7", "game-lost": "输掉游戏", "game-won": "游戏获胜", "gui-click": "点击界面", "gui-click-2": "点击界面 2", "hat-1": "踩镲 1", "hat-2": "踩镲 2", "high-q": "激光枪声", "inventory-move": "容器转移", "kick-1": "大鼓 1", "kick-2": "大鼓 2", "new-objective": "新的目标", "perc-1": "敲击 1", "perc-2": "敲击 2", "research-completed": "研发完成", "reverse-cymbal": "反转镲", "ring": "铃声", "scenario-message": "场景会话", "shaker": "沙锤", "siren": "防空警报", "snare-1": "小鼓 1", "snare-2": "小鼓 2", "snare-3": "小鼓 3", "triangle": "三角铁", "三角铁": "triangle", "制造完成": "crafting-finished", "反转镲": "reverse-cymbal", "合成特效": "fx", "场景会话": "scenario-message", "大鼓 1": "kick-1", "大鼓 2": "kick-2", "容器转移": "inventory-move", "小鼓 1": "snare-1", "小鼓 2": "snare-2", "小鼓 3": "snare-3", "拍手": "clap", "插入模块": "armor-insert", "敲击 1": "perc-1", "敲击 2": "perc-2", "新的目标": "new-objective", "无法建设": "cannot-build", "沙锤": "shaker", "消息会话": "console-message", "游戏获胜": "game-won", "激光枪声": "high-q", "点击界面": "gui-click", "点击界面 2": "gui-click-2", "牛铃": "cowbell", "研发完成": "research-completed", "砸镲": "crash", "移除模块": "armor-remove", "蜂鸣 1": "buzzer-1", "蜂鸣 2": "buzzer-2", "蜂鸣 3": "buzzer-3", "解锁成就": "achievement-unlocked", "警报 1": "alarm-1", "警报 2": "alarm-2", "警报:目标已被摧毁": "alert-destroyed", "踩镲 1": "hat-1", "踩镲 2": "hat-2", "输掉游戏": "game-lost", "铃声": "ring", "防空警报": "siren" }, "recipe-name": { "advanced-oil-processing": "高等原油处理", "basic-oil-processing": "基础原油处理", "coal-liquefaction": "煤炭液化", "empty-crude-oil-barrel": "倒出原油", "empty-filled-barrel": "倾倒__1__桶", "fill-barrel": "灌装__1__桶", "fill-crude-oil-barrel": "灌装原油", "heavy-oil-cracking": "重油裂解", "kovarex-enrichment-process": "铀增殖处理", "light-oil-cracking": "轻油裂解", "nuclear-fuel-reprocessing": "乏燃料后处理", "uranium-processing": "铀浓缩处理", "乏燃料后处理": "nuclear-fuel-reprocessing", "倒出原油": "empty-crude-oil-barrel", "倾倒__1__桶": "empty-filled-barrel", "基础原油处理": "basic-oil-processing", "灌装__1__桶": "fill-barrel", "灌装原油": "fill-crude-oil-barrel", "煤炭液化": "coal-liquefaction", "轻油裂解": "light-oil-cracking", "重油裂解": "heavy-oil-cracking", "铀增殖处理": "kovarex-enrichment-process", "铀浓缩处理": "uranium-processing", "高等原油处理": "advanced-oil-processing" }, "shortcut": { "__1__ (__2__)": "inline-keybind-format", "__1__\\n(__2__)": "out-of-line-keybind-format", "alt-mode": "开启/关闭细节显现模式", "copy": "复制", "cut": "剪切", "import-string": "导入代码", "inline-keybind-format": "__1__ (__2__)", "make-blueprint": "蓝图 (建设规划)", "make-blueprint-book": "蓝图簿", "make-deconstruction-planner": "红图 (拆除规划)", "make-upgrade-planner": "绿图 (升级规划)", "out-of-line-keybind-format": "__1__\\n(__2__)", "paste": "粘贴", "toggle-equipment-movement-bonus": "开启/关闭外骨骼加速", "toggle-personal-logistic-requests": "开启/关闭背包物流", "toggle-personal-roboport": "开启/关闭机器人指令模块", "undo": "撤销", "undo-unavailable": "撤销", "剪切": "cut", "复制": "copy", "导入代码": "import-string", "开启/关闭外骨骼加速": "toggle-equipment-movement-bonus", "开启/关闭机器人指令模块": "toggle-personal-roboport", "开启/关闭细节显现模式": "alt-mode", "开启/关闭背包物流": "toggle-personal-logistic-requests", "撤销": "undo-unavailable", "粘贴": "paste", "红图 (拆除规划)": "make-deconstruction-planner", "绿图 (升级规划)": "make-upgrade-planner", "蓝图 (建设规划)": "make-blueprint", "蓝图簿": "make-blueprint-book" }, "story": { "message-log-close": "关闭", "message-log-title": "会话日志", "会话日志": "message-log-title", "关闭": "message-log-close" }, "technology-description": { "active-defense": "可主动防御来袭土著生物的自动防御设施。", "advanced-electronics": "高阶运算所需的集成电路和微处理器。", "advanced-material-processing": "更高效、适用更广的冶炼炉。", "advanced-oil-processing": "可将原油进一步精炼得到更多产物。", "analyse-ship": "坠毁飞船中记录着许多有用的配方,这项技术可解析出利用蒸汽动力生产的有关配方。", "artillery": "一种安装在炮塔或车厢上的远程火炮,可以向远处的敌方建筑自动开炮,也可以用瞄准器向更远的位置手动开炮。", "artillery-shell-range": "可提高重型火炮的自动射程和手动射程。", "artillery-shell-speed": "提高重型火炮的射速。", "atomic-bomb": "一种极具毁灭性的火箭弹,能瞬间荡平一大片区域。", "automated-construction": "可对建设机器人下达复杂工作指令的技术,例如同时铺设、升级或拆除多个设施,复刻整个工厂布局,清除大片森林。", "automated-rail-transportation": "解锁火车站,可用于设置列车自动行驶线路。", "automation": "自动化批量生产所需的核心科技。", "automation-2": "能处理流体原料的组装机。", "automation-3": "能处理流体原料、生产速度更快、而且有更多插件插槽的组装机。", "automobilism": "一种引擎驱动的交通工具。", "basic-electronics": "寻求援助要有个能充当发报机的东西,这需要电子元件。", "basic-logistics": "生产都会用到的短途运输设施。", "basic-mapping": "修复小地图,侦察遥远的地区。", "basic-military": "看起来这里的土著生物抱有敌意,这些物品应该能派上用处。", "basic-mining": "一种简陋的手工制造机器,用以采集资源。", "basic-optics": "黑天最好造些照明设施。", "battery": "为电子设备存储和供应能量的化学电池。", "battery-equipment": "用于插入装甲,可储存富余的能量以供应急之需。", "battery-mk2-equipment": "用于插入装甲,可储存更多富余的能量以供应急之需。", "belt-immunity-equipment": "用于插入装甲,可让你不被传送带运走。", "braking-force": "让火车能够更快地减速刹车,从而延长其全速行驶里程。", "chemical-science-pack": "进一步解锁相关研究:使用石油产品制作的高级物品。", "circuit-network": "通过线缆连接机器,让机器根据信号自动作出特定动作,从而更精准地控制机器。", "cliff-explosives": "装满炸药的炸药桶,可用来摧毁悬崖。", "coal-liquefaction": "一种能把煤矿转化为原油的处理工艺,处理过程还需要蒸汽和重油。", "combat-robotics": "战斗无人机可从抛出的胶囊中生成,能在战斗中为你提供临时的战斗力。有些战斗无人机能跟着你,还有些只能待在原地。", "concrete": "一种高级建筑材料,也可以用于铺设地砖。", "construction-robotics": "建设机器人可以自动维修或铺设友方设施,也可以通过布置建设规划让建设机器人铺设新设施。", "demo-automation-upgrade": "一种速度更快的组装机,还能处理流体原料。", "demo-gates": "可允许友军穿过墙壁。", "demo-logistics": "让工厂内运输物品更加便捷的设施。", "demo-military-equipment": "新式武器能够更轻松地摧毁虫巢。", "demo-munitions-upgrade": "能杀灭虫子的新办法。", "demo-productivity": "永无止境的科技。", "demo-science-pack": "高等科技蕴藏其中,走向未来要靠这玩意。", "demo-shooting-speed": "增加机枪炮塔的射击速度。", "demo-steel-poles": "可组建更高效电网的特制电线杆。", "demo-steel-processing": "可用于制造更优质建筑和弹药的新材料。", "demo-underground-belt": "可让传送带相互穿越的新物品。", "discharge-defense-equipment": "用于插入装甲,通过瞄准器放电可伤害、击退、致昏附近的敌人。", "effect-transmission": "插件效果分享塔能把插件的加成效果分享给周围的友方机器。", "effectivity-module": "该插件可降低机器的能耗。", "electric-energy-accumulators": "可储存富余电能的设施。", "electric-energy-distribution": "适用性更广的配电方式。", "electric-engine": "可将电能转化为机械动力。", "electric-inserter": "由电网供能的机械臂,不再需要添加燃料了。", "electric-mining": "电就是力量!使用电力采矿和搬运物品。", "electronics": "基本信号处理所需的电子元器件。", "energy-shield-equipment": "用于插入装甲,可吸收伤害。", "energy-shield-mk2-equipment": "用于插入装甲,可吸收大量伤害。", "energy-weapons-damage": "提高基于激光或电击武器的伤害。", "engine": "可将燃料的化学能转化为机械动力,是各种载具的必要组件。", "exoskeleton-equipment": "用于插入装甲,可提高玩家的移动速度。可以同时装备多个外骨骼模块。", "explosive-rocketry": "一种极具爆炸力的火箭弹,有更大的爆炸半径。", "explosives": "可开发出危险但可控的炸药。", "fast-inserter": "动作更快的机械臂,通过改进的电子系统还能够筛选物品。", "flamethrower": "手持式或炮塔式的强劲火焰喷射器,可向敌方喷射燃油使其置于火海。", "flammables": "以更高效的燃料和更具杀伤性的武器为目标深入研发。", "fluid-handling": "储存和运输流体所需的多种技术。", "fluid-wagon": "可通过铁路运输流体。液罐车厢停在直线铁路区间时,可通过铁轨旁的管道泵装卸流体。", "follower-robot-count": "提高可同时跟着你的战斗无人机的数量上限。", "fusion-reactor-equipment": "用于插入装甲,可为其它模块提供能量。", "gates": "可在需要时打开一截墙壁以供进出,可通过信号网络自动控制。", "heavy-armor": "为玩家提供更多防护的护甲。", "improved-equipment": "修复便携式制造装备,不用组装机也能制造零件。", "inserter-capacity-bonus": "让集装机械臂每次可以搬运更多的物品。其中部分升级可稍微提高常规机械臂每次搬运物品的数量。", "kovarex-enrichment-process": "可使用 铀-238 生成 铀-235 的处理过程,铀的增殖需要大量的 铀-235 作为触媒。", "land-mine": "一种铺在地面上的爆炸陷阱,敌方走过就会引爆。引爆后可由建设机器人自动铺设。「烈性炸药」科技可强化其杀伤力。", "landfill": "可在水上铺设,用以创造建设用地。", "laser": "可造成伤害的聚焦光束。", "laser-turret-speed": "提高激光炮塔的射速。", "laser-turrets": "高级防御工事,仅需为其供应电力即可。", "logistic-robotics": "物流机器人能为玩家送来物品,也能把不需要的物品送走。", "logistic-science-pack": "进一步解锁相关研究:改进的物流、自动化和初级军备。", "logistics": "更高效的多种物流运输方式。", "low-density-structure": "一种轻质且耐用的材料,非常适合用在太空船和便携式装备上。", "lubricant": "将重油转化为润滑油,可为高速运转机器降低摩擦。", "military": "用更强劲的武器保护你和你的工厂。", "military-science-pack": "进一步解锁相关研究:更多军备。", "mining-productivity": "提高所有采矿机和抽油机的产量。", "modular-armor": "具有较小装备插槽的装甲,可插入模块装备,让你获得独特的加成。穿上装甲也会增大你的背包。", "modules": "可插入机器以提供加成的插件技术。", "night-vision-equipment": "用于插入装甲,可使玩家获得夜视能力。", "nuclear-fuel-reprocessing": "可从乏燃料棒中提取 铀-238 的后处理过程。", "nuclear-power": "使用铀燃料棒发电的精密技术。", "oil-processing": "原油精炼产物可用于生产塑料、硫磺以及燃料。", "optics": "可见光的多种技术应用。", "passive-defense": "为虫子们准备的廉价磨牙棒。", "personal-laser-defense-equipment": "用于插入装甲,可自动向周边敌对单位开火。", "personal-roboport-equipment": "用于插入装甲,可让建设机器人直接从背包中飞出来作业。", "personal-roboport-mk2-equipment": "用于插入装甲,可让许多建设机器人直接从背包中飞出来作业。", "physical-projectile-damage": "提高基于动能弹药的武器伤害。", "plastics": "塑料是一种可模塑成特定形状的合成聚合材料。", "power-armor": "具有较大模块插槽和背包容量加成的装甲。", "power-armor-mk2": "具有很大模块插槽和背包容量加成的装甲。", "production-science-pack": "进一步解锁相关研究:最高效的机器、插件和处理工艺。", "productivity-module": "该插件可提高机器的产能 (同等材料产出更多产品),但会增加能耗、降低速度。", "radar": "扫描遥远地域和远程侦查地点所需的科技。", "rail-signals": "可以在同一条铁轨上安排多次列车。", "railway": "大运量的远距离运输方式。", "refined-flammables": "提高基于火焰的武器伤害。", "repair-tech": "可修复虫子对设施造成的伤害。", "research-speed": "提高科研效率。", "robotics": "飞行机器人的主体部分,进一步加工后可从事物流工作或建设工作。", "rocket-control-unit": "能够控制火箭系统运行的高级运算处理器。", "rocket-fuel": "一种用途广泛的精炼燃料。", "rocket-silo": "让玩家能够发射火箭至太空,以此通关游戏。", "rocketry": "可通过火箭筒发射火箭弹。", "solar-energy": "零消耗的电力来源,但夜间失效。", "solar-panel-equipment": "用于插入装甲,可为其它模块提供能量,但夜间无用。", "space-science-pack": "可将卫星送入太空,以此获得包含了科学数据的 太空研究包 (白瓶) 。", "speed-module": "该插件可提高机器的生产速度,但会增加能耗。", "stack-inserter": "集装机械臂能每次同时搬运多个物品。", "steel-axe": "可提高人工采矿速度。", "steel-processing": "可以把铁冶炼成钢的技术。", "stone-walls": "可保护工厂的墙壁。", "stronger-explosives": "提高基于炸药武器的伤害。", "sulfur-processing": "一种高活性的非金属化工品,可用于制造硫酸和炸药。", "tanks": "一种可装备多种武器的攻击性载具。", "toolbelt": "可扩大玩家背包。", "turrets": "基础防御工事,需要为其装填子弹。", "uranium-ammo": "使用 铀-238 制造的高级弹药,其硬度和重量的优势能产生巨大的破坏力。", "uranium-processing": "经过离心机的处理 铀矿 将转变为 铀-238 ,同时还有一定概率获得更有价值的 铀-235 ,二者都是制造铀燃料棒的原料。", "utility-science-pack": "进一步解锁相关研究:最强力的武器、应用机器人的背包物流和物流系统。", "weapon-shooting-speed": "提高基于动能弹药的武器射速。", "worker-robots-speed": "提高物流机器人和建设机器人的飞行速度。", "worker-robots-storage": "提高物流机器人和建设机器人每次可携带货物的数量。", "一种可装备多种武器的攻击性载具。": "tanks", "一种安装在炮塔或车厢上的远程火炮,可以向远处的敌方建筑自动开炮,也可以用瞄准器向更远的位置手动开炮。": "artillery", "一种引擎驱动的交通工具。": "automobilism", "一种极具毁灭性的火箭弹,能瞬间荡平一大片区域。": "atomic-bomb", "一种极具爆炸力的火箭弹,有更大的爆炸半径。": "explosive-rocketry", "一种用途广泛的精炼燃料。": "rocket-fuel", "一种简陋的手工制造机器,用以采集资源。": "basic-mining", "一种能把煤矿转化为原油的处理工艺,处理过程还需要蒸汽和重油。": "coal-liquefaction", "一种轻质且耐用的材料,非常适合用在太空船和便携式装备上。": "low-density-structure", "一种速度更快的组装机,还能处理流体原料。": "demo-automation-upgrade", "一种铺在地面上的爆炸陷阱,敌方走过就会引爆。引爆后可由建设机器人自动铺设。「烈性炸药」科技可强化其杀伤力。": "land-mine", "一种高活性的非金属化工品,可用于制造硫酸和炸药。": "sulfur-processing", "一种高级建筑材料,也可以用于铺设地砖。": "concrete", "为玩家提供更多防护的护甲。": "heavy-armor", "为电子设备存储和供应能量的化学电池。": "battery", "为虫子们准备的廉价磨牙棒。": "passive-defense", "以更高效的燃料和更具杀伤性的武器为目标深入研发。": "flammables", "使用 铀-238 制造的高级弹药,其硬度和重量的优势能产生巨大的破坏力。": "uranium-ammo", "使用铀燃料棒发电的精密技术。": "nuclear-power", "修复便携式制造装备,不用组装机也能制造零件。": "improved-equipment", "修复小地图,侦察遥远的地区。": "basic-mapping", "储存和运输流体所需的多种技术。": "fluid-handling", "具有很大模块插槽和背包容量加成的装甲。": "power-armor-mk2", "具有较大模块插槽和背包容量加成的装甲。": "power-armor", "具有较小装备插槽的装甲,可插入模块装备,让你获得独特的加成。穿上装甲也会增大你的背包。": "modular-armor", "动作更快的机械臂,通过改进的电子系统还能够筛选物品。": "fast-inserter", "原油精炼产物可用于生产塑料、硫磺以及燃料。": "oil-processing", "可主动防御来袭土著生物的自动防御设施。": "active-defense", "可从乏燃料棒中提取 铀-238 的后处理过程。": "nuclear-fuel-reprocessing", "可以在同一条铁轨上安排多次列车。": "rail-signals", "可以把铁冶炼成钢的技术。": "steel-processing", "可使用 铀-238 生成 铀-235 的处理过程,铀的增殖需要大量的 铀-235 作为触媒。": "kovarex-enrichment-process", "可保护工厂的墙壁。": "stone-walls", "可修复虫子对设施造成的伤害。": "repair-tech", "可储存富余电能的设施。": "electric-energy-accumulators", "可允许友军穿过墙壁。": "demo-gates", "可在水上铺设,用以创造建设用地。": "landfill", "可在需要时打开一截墙壁以供进出,可通过信号网络自动控制。": "gates", "可对建设机器人下达复杂工作指令的技术,例如同时铺设、升级或拆除多个设施,复刻整个工厂布局,清除大片森林。": "automated-construction", "可将卫星送入太空,以此获得包含了科学数据的 太空研究包 (白瓶) 。": "space-science-pack", "可将原油进一步精炼得到更多产物。": "advanced-oil-processing", "可将燃料的化学能转化为机械动力,是各种载具的必要组件。": "engine", "可将电能转化为机械动力。": "electric-engine", "可开发出危险但可控的炸药。": "explosives", "可扩大玩家背包。": "toolbelt", "可提高人工采矿速度。": "steel-axe", "可提高重型火炮的自动射程和手动射程。": "artillery-shell-range", "可插入机器以提供加成的插件技术。": "modules", "可用于制造更优质建筑和弹药的新材料。": "demo-steel-processing", "可组建更高效电网的特制电线杆。": "demo-steel-poles", "可见光的多种技术应用。": "optics", "可让传送带相互穿越的新物品。": "demo-underground-belt", "可通过火箭筒发射火箭弹。": "rocketry", "可通过铁路运输流体。液罐车厢停在直线铁路区间时,可通过铁轨旁的管道泵装卸流体。": "fluid-wagon", "可造成伤害的聚焦光束。": "laser", "坠毁飞船中记录着许多有用的配方,这项技术可解析出利用蒸汽动力生产的有关配方。": "analyse-ship", "基本信号处理所需的电子元器件。": "electronics", "基础防御工事,需要为其装填子弹。": "turrets", "塑料是一种可模塑成特定形状的合成聚合材料。": "plastics", "增加机枪炮塔的射击速度。": "demo-shooting-speed", "大运量的远距离运输方式。": "railway", "寻求援助要有个能充当发报机的东西,这需要电子元件。": "basic-electronics", "将重油转化为润滑油,可为高速运转机器降低摩擦。": "lubricant", "建设机器人可以自动维修或铺设友方设施,也可以通过布置建设规划让建设机器人铺设新设施。": "construction-robotics", "战斗无人机可从抛出的胶囊中生成,能在战斗中为你提供临时的战斗力。有些战斗无人机能跟着你,还有些只能待在原地。": "combat-robotics", "手持式或炮塔式的强劲火焰喷射器,可向敌方喷射燃油使其置于火海。": "flamethrower", "扫描遥远地域和远程侦查地点所需的科技。": "radar", "提高可同时跟着你的战斗无人机的数量上限。": "follower-robot-count", "提高基于动能弹药的武器伤害。": "physical-projectile-damage", "提高基于动能弹药的武器射速。": "weapon-shooting-speed", "提高基于激光或电击武器的伤害。": "energy-weapons-damage", "提高基于火焰的武器伤害。": "refined-flammables", "提高基于炸药武器的伤害。": "stronger-explosives", "提高所有采矿机和抽油机的产量。": "mining-productivity", "提高激光炮塔的射速。": "laser-turret-speed", "提高物流机器人和建设机器人每次可携带货物的数量。": "worker-robots-storage", "提高物流机器人和建设机器人的飞行速度。": "worker-robots-speed", "提高科研效率。": "research-speed", "提高重型火炮的射速。": "artillery-shell-speed", "插件效果分享塔能把插件的加成效果分享给周围的友方机器。": "effect-transmission", "新式武器能够更轻松地摧毁虫巢。": "demo-military-equipment", "更高效、适用更广的冶炼炉。": "advanced-material-processing", "更高效的多种物流运输方式。": "logistics", "永无止境的科技。": "demo-productivity", "物流机器人能为玩家送来物品,也能把不需要的物品送走。": "logistic-robotics", "生产都会用到的短途运输设施。": "basic-logistics", "用于插入装甲,可为其它模块提供能量。": "fusion-reactor-equipment", "用于插入装甲,可为其它模块提供能量,但夜间无用。": "solar-panel-equipment", "用于插入装甲,可使玩家获得夜视能力。": "night-vision-equipment", "用于插入装甲,可储存富余的能量以供应急之需。": "battery-equipment", "用于插入装甲,可储存更多富余的能量以供应急之需。": "battery-mk2-equipment", "用于插入装甲,可吸收伤害。": "energy-shield-equipment", "用于插入装甲,可吸收大量伤害。": "energy-shield-mk2-equipment", "用于插入装甲,可提高玩家的移动速度。可以同时装备多个外骨骼模块。": "exoskeleton-equipment", "用于插入装甲,可自动向周边敌对单位开火。": "personal-laser-defense-equipment", "用于插入装甲,可让你不被传送带运走。": "belt-immunity-equipment", "用于插入装甲,可让建设机器人直接从背包中飞出来作业。": "personal-roboport-equipment", "用于插入装甲,可让许多建设机器人直接从背包中飞出来作业。": "personal-roboport-mk2-equipment", "用于插入装甲,通过瞄准器放电可伤害、击退、致昏附近的敌人。": "discharge-defense-equipment", "用更强劲的武器保护你和你的工厂。": "military", "由电网供能的机械臂,不再需要添加燃料了。": "electric-inserter", "电就是力量!使用电力采矿和搬运物品。": "electric-mining", "看起来这里的土著生物抱有敌意,这些物品应该能派上用处。": "basic-military", "经过离心机的处理 铀矿 将转变为 铀-238 ,同时还有一定概率获得更有价值的 铀-235 ,二者都是制造铀燃料棒的原料。": "uranium-processing", "能处理流体原料、生产速度更快、而且有更多插件插槽的组装机。": "automation-3", "能处理流体原料的组装机。": "automation-2", "能够控制火箭系统运行的高级运算处理器。": "rocket-control-unit", "能杀灭虫子的新办法。": "demo-munitions-upgrade", "自动化批量生产所需的核心科技。": "automation", "装满炸药的炸药桶,可用来摧毁悬崖。": "cliff-explosives", "解锁火车站,可用于设置列车自动行驶线路。": "automated-rail-transportation", "让工厂内运输物品更加便捷的设施。": "demo-logistics", "让火车能够更快地减速刹车,从而延长其全速行驶里程。": "braking-force", "让玩家能够发射火箭至太空,以此通关游戏。": "rocket-silo", "让集装机械臂每次可以搬运更多的物品。其中部分升级可稍微提高常规机械臂每次搬运物品的数量。": "inserter-capacity-bonus", "该插件可提高机器的产能 (同等材料产出更多产品),但会增加能耗、降低速度。": "productivity-module", "该插件可提高机器的生产速度,但会增加能耗。": "speed-module", "该插件可降低机器的能耗。": "effectivity-module", "进一步解锁相关研究:使用石油产品制作的高级物品。": "chemical-science-pack", "进一步解锁相关研究:改进的物流、自动化和初级军备。": "logistic-science-pack", "进一步解锁相关研究:更多军备。": "military-science-pack", "进一步解锁相关研究:最强力的武器、应用机器人的背包物流和物流系统。": "utility-science-pack", "进一步解锁相关研究:最高效的机器、插件和处理工艺。": "production-science-pack", "适用性更广的配电方式。": "electric-energy-distribution", "通过线缆连接机器,让机器根据信号自动作出特定动作,从而更精准地控制机器。": "circuit-network", "集装机械臂能每次同时搬运多个物品。": "stack-inserter", "零消耗的电力来源,但夜间失效。": "solar-energy", "飞行机器人的主体部分,进一步加工后可从事物流工作或建设工作。": "robotics", "高等科技蕴藏其中,走向未来要靠这玩意。": "demo-science-pack", "高级防御工事,仅需为其供应电力即可。": "laser-turrets", "高阶运算所需的集成电路和微处理器。": "advanced-electronics", "黑天最好造些照明设施。": "basic-optics" }, "technology-name": { "active-defense": "主动防御", "advanced-electronics": "高等电学", "advanced-material-processing": "高等冶炼技术", "advanced-oil-processing": "高等原油处理", "analyse-ship": "蒸汽动力", "artillery": "重型火炮", "artillery-shell-range": "重炮炮弹射程", "artillery-shell-speed": "重炮炮弹射速", "atomic-bomb": "原子弹", "automated-rail-transportation": "铁路自动运输系统", "automation": "自动化", "automobilism": "汽车", "basic-electronics": "初级电学", "basic-logistics": "初级物流", "basic-mapping": "初级测绘", "basic-military": "初级军工学", "basic-mining": "初级采矿", "basic-optics": "初级光学", "battery": "电池", "battery-equipment": "电池组模块", "battery-mk2-equipment": "电池组模块mk2", "belt-immunity-equipment": "锚定模块", "braking-force": "制动技术", "chemical-science-pack": "化工研究包 (蓝瓶)", "circuit-network": "信号网络", "cliff-explosives": "悬崖炸药", "coal-liquefaction": "煤炭液化", "combat-robotics": "战斗无人机", "concrete": "混凝土", "construction-robotics": "建设机器人", "demo-automation-upgrade": "自动化 2", "demo-gates": "闸门", "demo-logistics": "初等物流", "demo-military-equipment": "军工学 1", "demo-munitions-upgrade": "军工学 2", "demo-productivity": "采矿产能", "demo-science-pack": "物流研究包", "demo-shooting-speed": "武器射速", "demo-steel-furnace": "高等冶炼技术", "demo-steel-poles": "电能配送", "demo-steel-processing": "炼钢技术", "demo-underground-belt": "立体物流", "discharge-defense-equipment": "放电防御模块", "effect-transmission": "插件效果分享", "effectivity-module": "节能插件", "electric-energy-accumulators-1": "电能储存", "electric-energy-distribution": "电能传输", "electric-engine": "电动机", "electric-inserter": "电力机械臂", "electric-mining": "电力采矿", "electronics": "基础电学", "energy-shield-equipment": "能量盾模块", "energy-shield-mk2-equipment": "能量盾模块mk2", "energy-weapons-damage": "能量武器伤害", "engine": "内燃机", "exoskeleton-equipment": "外骨骼模块", "explosive-rocketry": "爆破火箭弹", "explosives": "炸药", "fast-inserter": "高速机械臂", "flamethrower": "火焰喷射", "flammables": "燃料制备", "fluid-handling": "流体操作", "fluid-wagon": "液罐车厢", "follower-robot-count": "无人机跟随数量", "fusion-reactor-equipment": "聚变堆模块", "gates": "闸门", "heavy-armor": "重型护甲", "improved-equipment": "便携制造装备", "inserter-capacity-bonus": "机械臂搬运量加成", "kovarex-enrichment-process": "铀增殖处理", "land-mine": "地雷", "landfill": "填海料", "laser": "激光", "laser-turret-speed": "激光炮塔射速", "laser-turrets": "激光炮塔", "logistic-robotics": "物流机器人", "logistic-science-pack": "物流研究包 (绿瓶)", "logistic-system": "物流系统", "logistics": "物流学", "low-density-structure": "轻质框架", "lubricant": "润滑油", "military": "军工学", "military-science-pack": "军备研究包 (灰瓶)", "mining-productivity": "采矿产能", "modular-armor": "模块装甲", "modules": "插件", "night-vision-equipment": "夜视模块", "nuclear-fuel-reprocessing": "乏燃料后处理", "nuclear-power": "核能", "oil-processing": "基础原油处理", "optics": "基础光学", "passive-defense": "被动防御", "personal-laser-defense-equipment": "激光防御模块", "personal-roboport-equipment": "机器人指令模块", "personal-roboport-mk2-equipment": "机器人指令模块mk2", "physical-projectile-damage": "动能武器伤害", "plastics": "塑料", "power-armor": "能量装甲", "power-armor-mk2": "能量装甲mk2", "production-science-pack": "生产研究包 (紫瓶)", "productivity-module": "产能插件", "radar": "雷达", "rail-signals": "铁路信号", "railway": "铁路", "refined-flammables": "精炼燃料制备", "repair-tech": "修理包", "research-speed": "研究中心研发速度", "robotics": "机器人技术", "rocket-control-unit": "火箭控制器", "rocket-fuel": "火箭燃料", "rocket-silo": "火箭发射井", "rocketry": "火箭弹", "science-pack": "研究包", "solar-energy": "太阳能", "solar-panel-equipment": "太阳能模块", "space-science-pack": "太空研究包 (白瓶)", "speed-module": "速度插件", "stack-inserter": "集装机械臂", "steel-axe": "钢斧镐", "steel-processing": "炼钢技术", "stone-walls": "石墙", "stronger-explosives": "烈性炸药", "sulfur-processing": "硫磺", "tanks": "坦克", "toolbelt": "工具腰带", "turrets": "机枪炮塔", "uranium-ammo": "贫铀弹", "uranium-processing": "铀浓缩处理", "utility-science-pack": "效能研究包 (黄瓶)", "weapon-shooting-speed": "动能武器射速", "worker-robots-speed": "作业机器人移动速度", "worker-robots-storage": "作业机器人货物运量", "主动防御": "active-defense", "乏燃料后处理": "nuclear-fuel-reprocessing", "产能插件": "productivity-module", "作业机器人移动速度": "worker-robots-speed", "作业机器人货物运量": "worker-robots-storage", "便携制造装备": "improved-equipment", "信号网络": "circuit-network", "修理包": "repair-tech", "内燃机": "engine", "军备研究包 (灰瓶)": "military-science-pack", "军工学": "military", "军工学 1": "demo-military-equipment", "军工学 2": "demo-munitions-upgrade", "初等物流": "demo-logistics", "初级光学": "basic-optics", "初级军工学": "basic-military", "初级测绘": "basic-mapping", "初级物流": "basic-logistics", "初级电学": "basic-electronics", "初级采矿": "basic-mining", "制动技术": "braking-force", "动能武器伤害": "physical-projectile-damage", "动能武器射速": "weapon-shooting-speed", "化工研究包 (蓝瓶)": "chemical-science-pack", "原子弹": "atomic-bomb", "地雷": "land-mine", "坦克": "tanks", "基础光学": "optics", "基础原油处理": "oil-processing", "基础电学": "electronics", "塑料": "plastics", "填海料": "landfill", "外骨骼模块": "exoskeleton-equipment", "夜视模块": "night-vision-equipment", "太空研究包 (白瓶)": "space-science-pack", "太阳能": "solar-energy", "太阳能模块": "solar-panel-equipment", "工具腰带": "toolbelt", "建设机器人": "construction-robotics", "悬崖炸药": "cliff-explosives", "战斗无人机": "combat-robotics", "插件": "modules", "插件效果分享": "effect-transmission", "放电防御模块": "discharge-defense-equipment", "效能研究包 (黄瓶)": "utility-science-pack", "无人机跟随数量": "follower-robot-count", "机器人技术": "robotics", "机器人指令模块": "personal-roboport-equipment", "机器人指令模块mk2": "personal-roboport-mk2-equipment", "机枪炮塔": "turrets", "机械臂搬运量加成": "inserter-capacity-bonus", "核能": "nuclear-power", "模块装甲": "modular-armor", "武器射速": "demo-shooting-speed", "汽车": "automobilism", "流体操作": "fluid-handling", "润滑油": "lubricant", "液罐车厢": "fluid-wagon", "混凝土": "concrete", "激光": "laser", "激光炮塔": "laser-turrets", "激光炮塔射速": "laser-turret-speed", "激光防御模块": "personal-laser-defense-equipment", "火焰喷射": "flamethrower", "火箭发射井": "rocket-silo", "火箭弹": "rocketry", "火箭控制器": "rocket-control-unit", "火箭燃料": "rocket-fuel", "炸药": "explosives", "炼钢技术": "steel-processing", "烈性炸药": "stronger-explosives", "煤炭液化": "coal-liquefaction", "燃料制备": "flammables", "爆破火箭弹": "explosive-rocketry", "物流学": "logistics", "物流机器人": "logistic-robotics", "物流研究包": "demo-science-pack", "物流研究包 (绿瓶)": "logistic-science-pack", "物流系统": "logistic-system", "生产研究包 (紫瓶)": "production-science-pack", "电力机械臂": "electric-inserter", "电力采矿": "electric-mining", "电动机": "electric-engine", "电池": "battery", "电池组模块": "battery-equipment", "电池组模块mk2": "battery-mk2-equipment", "电能传输": "electric-energy-distribution", "电能储存": "electric-energy-accumulators-1", "电能配送": "demo-steel-poles", "石墙": "stone-walls", "研究中心研发速度": "research-speed", "研究包": "science-pack", "硫磺": "sulfur-processing", "立体物流": "demo-underground-belt", "精炼燃料制备": "refined-flammables", "聚变堆模块": "fusion-reactor-equipment", "能量武器伤害": "energy-weapons-damage", "能量盾模块": "energy-shield-equipment", "能量盾模块mk2": "energy-shield-mk2-equipment", "能量装甲": "power-armor", "能量装甲mk2": "power-armor-mk2", "自动化": "automation", "自动化 2": "demo-automation-upgrade", "节能插件": "effectivity-module", "蒸汽动力": "analyse-ship", "被动防御": "passive-defense", "贫铀弹": "uranium-ammo", "轻质框架": "low-density-structure", "速度插件": "speed-module", "采矿产能": "mining-productivity", "重型护甲": "heavy-armor", "重型火炮": "artillery", "重炮炮弹射程": "artillery-shell-range", "重炮炮弹射速": "artillery-shell-speed", "钢斧镐": "steel-axe", "铀增殖处理": "kovarex-enrichment-process", "铀浓缩处理": "uranium-processing", "铁路": "railway", "铁路信号": "rail-signals", "铁路自动运输系统": "automated-rail-transportation", "锚定模块": "belt-immunity-equipment", "闸门": "gates", "集装机械臂": "stack-inserter", "雷达": "radar", "高等冶炼技术": "demo-steel-furnace", "高等原油处理": "advanced-oil-processing", "高等电学": "advanced-electronics", "高速机械臂": "fast-inserter" }, "tile-name": { "concrete": "标准混凝土路", "deepwater": "深水", "deepwater-green": "深水 (绿)", "dirt-1": "泥地 1", "dirt-2": "泥地 2", "dirt-3": "泥地 3", "dirt-4": "泥地 4", "dirt-5": "泥地 5", "dirt-6": "泥地 6", "dirt-7": "泥地 7", "dry-dirt": "泥地 (干)", "grass-1": "草地", "grass-2": "草地 2", "grass-3": "草地 3", "grass-4": "草地 4", "hazard-concrete-left": "标准混凝土路 (左警戒)", "hazard-concrete-right": "标准混凝土路 (右警戒)", "lab-dark-1": "测试地格 1", "lab-dark-2": "测试地格 2", "lab-white": "地砖 (白)", "landfill": "填海料", "out-of-map": "地图外区域", "red-desert-0": "红漠 0", "red-desert-1": "红漠 1", "red-desert-2": "红漠 2", "red-desert-3": "红漠 3", "red-desert-dark": "红漠 (暗)", "refined-concrete": "钢筋混凝土路", "refined-hazard-concrete-left": "钢筋混凝土路 (左警戒)", "refined-hazard-concrete-right": "钢筋混凝土路 (右警戒)", "sand-1": "沙地 1", "sand-2": "沙地 2", "sand-3": "沙地 3", "stone-path": "石砖路", "tutorial-grid": "地砖 (教学用格砖)", "water": "浅水", "water-green": "浅水 (绿)", "water-mud": "浅水 2", "water-shallow": "浅水", "地图外区域": "out-of-map", "地砖 (教学用格砖)": "tutorial-grid", "地砖 (白)": "lab-white", "填海料": "landfill", "标准混凝土路": "concrete", "标准混凝土路 (右警戒)": "hazard-concrete-right", "标准混凝土路 (左警戒)": "hazard-concrete-left", "沙地 1": "sand-1", "沙地 2": "sand-2", "沙地 3": "sand-3", "泥地 (干)": "dry-dirt", "泥地 1": "dirt-1", "泥地 2": "dirt-2", "泥地 3": "dirt-3", "泥地 4": "dirt-4", "泥地 5": "dirt-5", "泥地 6": "dirt-6", "泥地 7": "dirt-7", "浅水": "water-shallow", "浅水 (绿)": "water-green", "浅水 2": "water-mud", "测试地格 1": "lab-dark-1", "测试地格 2": "lab-dark-2", "深水": "deepwater", "深水 (绿)": "deepwater-green", "石砖路": "stone-path", "红漠 (暗)": "red-desert-dark", "红漠 0": "red-desert-0", "红漠 1": "red-desert-1", "红漠 2": "red-desert-2", "红漠 3": "red-desert-3", "草地": "grass-1", "草地 2": "grass-2", "草地 3": "grass-3", "草地 4": "grass-4", "钢筋混凝土路": "refined-concrete", "钢筋混凝土路 (右警戒)": "refined-hazard-concrete-right", "钢筋混凝土路 (左警戒)": "refined-hazard-concrete-left" }, "tutorial-description": { "construction-robots": "教你部署和使用建设机器人,自动进行机器的铺设任务和维修任务。", "logistic-system-basic": "教你部署和使用物流系统。", "stack-transfers": "教你从容器和机器中取走或放入物品堆组的各种快捷操作。", "trains-advanced-signals": "教你使用联锁铁路信号。", "trains-basic-signals": "教你使用常规铁路信号在同一条铁轨上组织多次列车。", "trains-basics": "教你铺设铁轨线路以及操控机车。", "trains-ghost-rail-planner": "教你使用铁轨布局器的规划建设模式。", "trains-stations": "教你设置列车时刻表及火车站。", "教你从容器和机器中取走或放入物品堆组的各种快捷操作。": "stack-transfers", "教你使用常规铁路信号在同一条铁轨上组织多次列车。": "trains-basic-signals", "教你使用联锁铁路信号。": "trains-advanced-signals", "教你使用铁轨布局器的规划建设模式。": "trains-ghost-rail-planner", "教你设置列车时刻表及火车站。": "trains-stations", "教你部署和使用建设机器人,自动进行机器的铺设任务和维修任务。": "construction-robots", "教你部署和使用物流系统。": "logistic-system-basic", "教你铺设铁轨线路以及操控机车。": "trains-basics" }, "tutorial-name": { "construction-robots": "建设机器人", "logistic-system-basic": "物流系统基础", "stack-transfers": "快捷容器转移", "trains-advanced-signals": "高级铁路信号", "trains-basic-signals": "基础铁路信号", "trains-basics": "基础铁路建设及列车操作", "trains-ghost-rail-planner": "铁路的规划建设", "trains-stations": "列车时刻表及火车站", "列车时刻表及火车站": "trains-stations", "基础铁路信号": "trains-basic-signals", "基础铁路建设及列车操作": "trains-basics", "建设机器人": "construction-robots", "快捷容器转移": "stack-transfers", "物流系统基础": "logistic-system-basic", "铁路的规划建设": "trains-ghost-rail-planner", "高级铁路信号": "trains-advanced-signals" }, "virtual-signal-description": { "signal-anything": "在判断运算器中:用作判断参数时,至少有一个输入信号满足判断条件就会允许信号输出,若没有输入信号会默认禁止信号输出。", "signal-each": "在判断运算器中:用作判断参数时,会对每个输入信号分别进行判断,若满足判断条件分别允许信号输出;用作输出信号时,会分别输出满足判断条件的输入信号。\\n在算术运算器中:用作运算参数时,会对每个输入信号分别进行运算;用作输出信号时,会分别输出各输入信号的运算结果,否则会输出运算结果之和。", "signal-everything": "在判断运算器中:用作判断参数时,只有所有输入信号都满足判断条件才会允许信号输出,若没有输入信号会默认允许信号输出;用作输出信号时,会输出所有的输入信号。", "在判断运算器中:用作判断参数时,会对每个输入信号分别进行判断,若满足判断条件分别允许信号输出;用作输出信号时,会分别输出满足判断条件的输入信号。\\n在算术运算器中:用作运算参数时,会对每个输入信号分别进行运算;用作输出信号时,会分别输出各输入信号的运算结果,否则会输出运算结果之和。": "signal-each", "在判断运算器中:用作判断参数时,只有所有输入信号都满足判断条件才会允许信号输出,若没有输入信号会默认允许信号输出;用作输出信号时,会输出所有的输入信号。": "signal-everything", "在判断运算器中:用作判断参数时,至少有一个输入信号满足判断条件就会允许信号输出,若没有输入信号会默认禁止信号输出。": "signal-anything" }, "virtual-signal-name": { "signal-0": "信号 0", "signal-1": "信号 1", "signal-2": "信号 2", "signal-3": "信号 3", "signal-4": "信号 4", "signal-5": "信号 5", "signal-6": "信号 6", "signal-7": "信号 7", "signal-8": "信号 8", "signal-9": "信号 9", "signal-a": "信号 a", "signal-anything": "任一信号", "signal-b": "信号 b", "signal-black": "黑信号", "signal-blue": "蓝信号", "signal-c": "信号 c", "signal-check": "检查信号", "signal-cyan": "青信号", "signal-d": "信号 d", "signal-dot": "点信号", "signal-e": "信号 e", "signal-each": "每个信号", "signal-everything": "所有信号", "signal-f": "信号 f", "signal-g": "信号 g", "signal-green": "绿信号", "signal-grey": "灰信号", "signal-h": "信号 h", "signal-i": "信号 i", "signal-info": "讯息信号", "signal-j": "信号 j", "signal-k": "信号 k", "signal-l": "信号 l", "signal-m": "信号 m", "signal-n": "信号 n", "signal-o": "信号 o", "signal-p": "信号 p", "signal-pink": "粉信号", "signal-q": "信号 q", "signal-r": "信号 r", "signal-red": "红信号", "signal-s": "信号 s", "signal-t": "信号 t", "signal-u": "信号 u", "signal-v": "信号 v", "signal-w": "信号 w", "signal-white": "白信号", "signal-x": "信号 x", "signal-y": "信号 y", "signal-yellow": "黄信号", "signal-z": "信号 z", "任一信号": "signal-anything", "信号 0": "signal-0", "信号 1": "signal-1", "信号 2": "signal-2", "信号 3": "signal-3", "信号 4": "signal-4", "信号 5": "signal-5", "信号 6": "signal-6", "信号 7": "signal-7", "信号 8": "signal-8", "信号 9": "signal-9", "信号 a": "signal-a", "信号 b": "signal-b", "信号 c": "signal-c", "信号 d": "signal-d", "信号 e": "signal-e", "信号 f": "signal-f", "信号 g": "signal-g", "信号 h": "signal-h", "信号 i": "signal-i", "信号 j": "signal-j", "信号 k": "signal-k", "信号 l": "signal-l", "信号 m": "signal-m", "信号 n": "signal-n", "信号 o": "signal-o", "信号 p": "signal-p", "信号 q": "signal-q", "信号 r": "signal-r", "信号 s": "signal-s", "信号 t": "signal-t", "信号 u": "signal-u", "信号 v": "signal-v", "信号 w": "signal-w", "信号 x": "signal-x", "信号 y": "signal-y", "信号 z": "signal-z", "所有信号": "signal-everything", "检查信号": "signal-check", "每个信号": "signal-each", "灰信号": "signal-grey", "点信号": "signal-dot", "白信号": "signal-white", "粉信号": "signal-pink", "红信号": "signal-red", "绿信号": "signal-green", "蓝信号": "signal-blue", "讯息信号": "signal-info", "青信号": "signal-cyan", "黄信号": "signal-yellow", "黑信号": "signal-black" }
}