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模块:图库/小行星

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此模块的文档可以在模块:图库/小行星/doc创建

-- Module:图库/星群
local p = {}
local fstr = mw.ustring.format -- shortcut for formattig a string
local gallerybox = require([[Module:图库]])
local utils = require([[Module:Utils]])
local po = require([[Module:Po]]).po
local yesno = require([[Module:Dev/Yesno]])
local getArgs = require('Module:Dev/Arguments').getArgs
local clustersBASE = mw.loadData([[Module:Data/Worldgen/Clusters]])
local clustersDLC1 = mw.loadData([[Module:Data/Worldgen/Clusters/Expansion1]])
local clustersDLC2 = mw.loadData([[Module:Data/Worldgen/Clusters/Dlc2]])
local worldsDataBASE = mw.loadData([[Module:Data/Worldgen/Worlds]])
local worldsDataDLC1 = mw.loadData([[Module:Data/Worldgen/Worlds/Expansion1]])
local worldsDataDLC2 = mw.loadData([[Module:Data/Worldgen/Worlds/Dlc2]])

local asteroids = {}
local usedAsteroids = {}

local function contains(t, e)
    if t == nil then
        return false
    end
    for _, i in ipairs(t) do
        if i == e then
            return true
        end
    end
    return false
end

function p.isDLC1(cData)
    if cData.forbiddenDlcIds ~= nil then
        for _, dlc in ipairs(cData.forbiddenDlcIds) do
            if dlc == "EXPANSION1_ID" then
                return false
            end
        end
    end
    if cData.requiredDlcIds ~= nil then
        for _, dlc in ipairs(cData.requiredDlcIds) do
            if dlc == "EXPANSION1_ID" then
                return true
            end
        end
    end
    return false
end

function p.setWorld(cData, dlc)
    if cData.worldPlacements == nil then
        return
    end
    for _, world in ipairs(cData.worldPlacements) do
        local worldsData = nil
        if utils.startswith(world.world, "expansion1::") then
            worldsData = worldsDataDLC1
        elseif utils.startswith(world.world, "dlc2::") then
            worldsData = worldsDataDLC2
        else
            worldsData = worldsDataBASE
        end
        if worldsData ~= nil then
            local worldId = mw.ustring.match(world.world, "worlds/(.+)$")
            local wData = worldsData[worldId .. ".yaml"]
            local nameCode = wData.name
            if usedAsteroids[nameCode] == nil then
                usedAsteroids[nameCode] = true
                table.insert(asteroids, {
                    name = nameCode,
                    desc = wData.description,
                    menuOrder = cData.menuOrder
                })
            end
        end
    end
end

-- test by: = p.main(require("Module:debug").frame({},{debug=1}))
-- test by: = p.main(require("Module:debug").frame({},{debug=1, base=true}))
-- test by: = p.main(require("Module:debug").frame({},{debug=1, base=false}))
function p.main(frame)
    local sections = {}
    local args = getArgs(frame)

    local csList = {clustersBASE, clustersDLC1, clustersDLC2}
    for _, cs in ipairs(csList) do
        for _, cData in pairs(cs) do
            if cData.skip == nil then
                if p.isDLC1(cData) == not yesno(args.base) then
                    p.setWorld(cData)
                end
            end
        end
    end
    table.sort(asteroids, function(a, b)
        return a.menuOrder < b.menuOrder
    end)

    local gallerys = utils.map(asteroids, function(cData)
        local name = po(cData.name)
        local desc = po(cData.desc)
        return {
            name = name,
            desc = fstr("[[%s]]是%s", name, desc)
        }
    end)

    local out = gallerybox.gallery(gallerys)

    if args.debug then
        mw.logObject(out, "out")
    end

    return mw.getCurrentFrame():preprocess(out)
end

return p