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模块:Data/Blueprints/Arts

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此模块的文档可以在模块:Data/Blueprints/Arts/doc创建

return {
    Canvas_Bad = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_A.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "Canvas"
    },
    Canvas_Average = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_B.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "Canvas"
    },
    Canvas_Good = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_C.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good2 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_D.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good3 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_E.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good4 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_F.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good5 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_G.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good6 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_H.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    CanvasTall_Bad = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_A.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "CanvasTall"
    },
    CanvasTall_Average = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_B.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "CanvasTall"
    },
    CanvasTall_Good = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_C.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasTall_Good2 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_D.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasTall_Good3 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_E.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasTall_Good4 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_F.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasWide_Bad = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_A.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "CanvasWide"
    },
    CanvasWide_Average = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_B.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "CanvasWide"
    },
    CanvasWide_Good = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_C.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasWide_Good2 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_D.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasWide_Good3 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_E.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasWide_Good4 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_F.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    Sculpture_Bad = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_CRAP_1.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "Sculpture"
    },
    Sculpture_Average = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_GOOD_1.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "Sculpture"
    },
    Sculpture_Good1 = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_1.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Sculpture"
    },
    Sculpture_Good2 = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_2.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Sculpture"
    },
    Sculpture_Good3 = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_3.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "Sculpture"
    },
    SmallSculpture_Bad = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_CRAP.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "SmallSculpture"
    },
    SmallSculpture_Average = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_GOOD.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "SmallSculpture"
    },
    SmallSculpture_Good = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_1.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "SmallSculpture"
    },
    SmallSculpture_Good2 = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_2.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "SmallSculpture"
    },
    SmallSculpture_Good3 = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_3.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "SmallSculpture"
    },
    IceSculpture_Bad = {
        name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_CRAP.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "IceSculpture"
    },
    IceSculpture_Average = {
        name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_AMAZING_1.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "IceSculpture"
    },
    MarbleSculpture_Bad = {
        name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_CRAP_1.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "MarbleSculpture"
    },
    MarbleSculpture_Average = {
        name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_GOOD_1.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "MarbleSculpture"
    },
    MarbleSculpture_Good1 = {
        name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_1.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "MarbleSculpture"
    },
    MarbleSculpture_Good2 = {
        name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_2.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "MarbleSculpture"
    },
    MarbleSculpture_Good3 = {
        name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_3.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "MarbleSculpture"
    },
    MetalSculpture_Bad = {
        name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_CRAP_1.NAME",
        rarity = "Universal",
        decor = 5,
        type = "LookingUgly",
        building = "MetalSculpture"
    },
    MetalSculpture_Average = {
        name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_GOOD_1.NAME",
        rarity = "Universal",
        decor = 10,
        type = "LookingOkay",
        building = "MetalSculpture"
    },
    MetalSculpture_Good1 = {
        name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_1.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "MetalSculpture"
    },
    MetalSculpture_Good2 = {
        name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_2.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "MetalSculpture"
    },
    MetalSculpture_Good3 = {
        name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_3.NAME",
        rarity = "Universal",
        decor = 15,
        type = "LookingGreat",
        building = "MetalSculpture"
    },
    Canvas_Good7 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_I.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good8 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_J.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good9 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_K.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    CanvasTall_Good5 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_G.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasTall_Good6 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_H.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasTall_Good7 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_I.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasWide_Good5 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_G.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasWide_Good6 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_H.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasWide_Good7 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_I.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    Sculpture_Good4 = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_4.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Sculpture"
    },
    SmallSculpture_Good4 = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_4.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "SmallSculpture"
    },
    MetalSculpture_Good4 = {
        name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_4.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "MetalSculpture"
    },
    MarbleSculpture_Good4 = {
        name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_4.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "MarbleSculpture"
    },
    MarbleSculpture_Good5 = {
        name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_5.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "MarbleSculpture"
    },
    IceSculpture_Average2 = {
        name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_AMAZING_2.NAME",
        rarity = "Decent",
        decor = 10,
        type = "LookingOkay",
        building = "IceSculpture"
    },
    Canvas_Good10 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_L.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good11 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_M.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    CanvasTall_Good8 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_J.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasTall_Good9 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_K.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    CanvasWide_Good8 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_J.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasWide_Good9 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_K.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    Canvas_Good13 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_O.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    CanvasWide_Good10 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_L.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasTall_Good11 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_M.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    Sculpture_Good5 = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_5.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Sculpture"
    },
    SmallSculpture_Good5 = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_5.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "SmallSculpture"
    },
    SmallSculpture_Good6 = {
        name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_6.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "SmallSculpture"
    },
    MetalSculpture_Good5 = {
        name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_5.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "MetalSculpture"
    },
    IceSculpture_Average3 = {
        name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_AMAZING_3.NAME",
        rarity = "Decent",
        decor = 10,
        type = "LookingOkay",
        building = "IceSculpture"
    },
    Canvas_Good12 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_N.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    Canvas_Good14 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_P.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    CanvasWide_Good11 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_M.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    },
    CanvasTall_Good10 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_L.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    Sculpture_Good6 = {
        name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_6.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Sculpture"
    },
    Canvas_Good15 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_Q.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    CanvasTall_Good14 = {
        name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_P.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasTall"
    },
    Canvas_Good16 = {
        name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_R.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "Canvas"
    },
    CanvasWide_Good13 = {
        name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_O.NAME",
        rarity = "Decent",
        decor = 15,
        type = "LookingGreat",
        building = "CanvasWide"
    }
}