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模块:Data/Blueprints/Arts
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return {
Canvas_Bad = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_A.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "Canvas"
},
Canvas_Average = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_B.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "Canvas"
},
Canvas_Good = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_C.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good2 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_D.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good3 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_E.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good4 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_F.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good5 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_G.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good6 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_H.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
CanvasTall_Bad = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_A.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "CanvasTall"
},
CanvasTall_Average = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_B.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "CanvasTall"
},
CanvasTall_Good = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_C.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasTall_Good2 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_D.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasTall_Good3 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_E.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasTall_Good4 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_F.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasWide_Bad = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_A.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "CanvasWide"
},
CanvasWide_Average = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_B.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "CanvasWide"
},
CanvasWide_Good = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_C.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasWide_Good2 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_D.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasWide_Good3 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_E.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasWide_Good4 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_F.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
Sculpture_Bad = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_CRAP_1.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "Sculpture"
},
Sculpture_Average = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_GOOD_1.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "Sculpture"
},
Sculpture_Good1 = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_1.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Sculpture"
},
Sculpture_Good2 = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_2.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Sculpture"
},
Sculpture_Good3 = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_3.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "Sculpture"
},
SmallSculpture_Bad = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_CRAP.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "SmallSculpture"
},
SmallSculpture_Average = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_GOOD.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "SmallSculpture"
},
SmallSculpture_Good = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_1.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "SmallSculpture"
},
SmallSculpture_Good2 = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_2.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "SmallSculpture"
},
SmallSculpture_Good3 = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_3.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "SmallSculpture"
},
IceSculpture_Bad = {
name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_CRAP.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "IceSculpture"
},
IceSculpture_Average = {
name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_AMAZING_1.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "IceSculpture"
},
MarbleSculpture_Bad = {
name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_CRAP_1.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "MarbleSculpture"
},
MarbleSculpture_Average = {
name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_GOOD_1.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "MarbleSculpture"
},
MarbleSculpture_Good1 = {
name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_1.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "MarbleSculpture"
},
MarbleSculpture_Good2 = {
name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_2.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "MarbleSculpture"
},
MarbleSculpture_Good3 = {
name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_3.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "MarbleSculpture"
},
MetalSculpture_Bad = {
name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_CRAP_1.NAME",
rarity = "Universal",
decor = 5,
type = "LookingUgly",
building = "MetalSculpture"
},
MetalSculpture_Average = {
name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_GOOD_1.NAME",
rarity = "Universal",
decor = 10,
type = "LookingOkay",
building = "MetalSculpture"
},
MetalSculpture_Good1 = {
name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_1.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "MetalSculpture"
},
MetalSculpture_Good2 = {
name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_2.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "MetalSculpture"
},
MetalSculpture_Good3 = {
name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_3.NAME",
rarity = "Universal",
decor = 15,
type = "LookingGreat",
building = "MetalSculpture"
},
Canvas_Good7 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_I.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good8 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_J.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good9 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_K.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
CanvasTall_Good5 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_G.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasTall_Good6 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_H.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasTall_Good7 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_I.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasWide_Good5 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_G.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasWide_Good6 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_H.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasWide_Good7 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_I.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
Sculpture_Good4 = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_4.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Sculpture"
},
SmallSculpture_Good4 = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_4.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "SmallSculpture"
},
MetalSculpture_Good4 = {
name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_4.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "MetalSculpture"
},
MarbleSculpture_Good4 = {
name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_4.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "MarbleSculpture"
},
MarbleSculpture_Good5 = {
name = "BUILDINGS.PREFABS.MARBLESCULPTURE.FACADES.SCULPTURE_MARBLE_AMAZING_5.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "MarbleSculpture"
},
IceSculpture_Average2 = {
name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_AMAZING_2.NAME",
rarity = "Decent",
decor = 10,
type = "LookingOkay",
building = "IceSculpture"
},
Canvas_Good10 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_L.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good11 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_M.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
CanvasTall_Good8 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_J.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasTall_Good9 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_K.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
CanvasWide_Good8 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_J.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasWide_Good9 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_K.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
Canvas_Good13 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_O.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
CanvasWide_Good10 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_L.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasTall_Good11 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_M.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
Sculpture_Good5 = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_5.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Sculpture"
},
SmallSculpture_Good5 = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_5.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "SmallSculpture"
},
SmallSculpture_Good6 = {
name = "BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_6.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "SmallSculpture"
},
MetalSculpture_Good5 = {
name = "BUILDINGS.PREFABS.METALSCULPTURE.FACADES.SCULPTURE_METAL_AMAZING_5.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "MetalSculpture"
},
IceSculpture_Average3 = {
name = "BUILDINGS.PREFABS.ICESCULPTURE.FACADES.ICESCULPTURE_AMAZING_3.NAME",
rarity = "Decent",
decor = 10,
type = "LookingOkay",
building = "IceSculpture"
},
Canvas_Good12 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_N.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
Canvas_Good14 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_P.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
CanvasWide_Good11 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_M.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
},
CanvasTall_Good10 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_L.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
Sculpture_Good6 = {
name = "BUILDINGS.PREFABS.SCULPTURE.FACADES.SCULPTURE_AMAZING_6.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Sculpture"
},
Canvas_Good15 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_Q.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
CanvasTall_Good14 = {
name = "BUILDINGS.PREFABS.CANVASTALL.FACADES.ART_TALL_P.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasTall"
},
Canvas_Good16 = {
name = "BUILDINGS.PREFABS.CANVAS.FACADES.ART_R.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "Canvas"
},
CanvasWide_Good13 = {
name = "BUILDINGS.PREFABS.CANVASWIDE.FACADES.ART_WIDE_O.NAME",
rarity = "Decent",
decor = 15,
type = "LookingGreat",
building = "CanvasWide"
}
}