缺氧 wiki 编辑团队提示:注册账号并登录后体验更佳,且可通过参数设置定制优化您的浏览体验!

该站点为镜像站点,如果你想帮助这个由玩家志愿编辑的 wiki 站点,请前往原站点参与编辑,
同时欢迎加入编辑讨论群 851803695 与其他编辑者一起参与建设!

全站通知:

模块:Data/Blueprints/Buildings

来自缺氧WIKI_BWIKI_哔哩哔哩
跳到导航 跳到搜索

此模块的文档可以在模块:Data/Blueprints/Buildings/doc创建

return {
    ExteriorWall_basic_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_WHITE.NAME",
        rarity = "Universal",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVase_retro = {
        name = "BUILDINGS.PREFABS.FLOWERVASE.FACADES.RETRO_SUNNY.NAME",
        rarity = "Common",
        building = "FlowerVase",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVase_retro_red = {
        name = "BUILDINGS.PREFABS.FLOWERVASE.FACADES.RETRO_BOLD.NAME",
        rarity = "Common",
        building = "FlowerVase",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVase_retro_white = {
        name = "BUILDINGS.PREFABS.FLOWERVASE.FACADES.RETRO_ELEGANT.NAME",
        rarity = "Common",
        building = "FlowerVase",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVase_retro_green = {
        name = "BUILDINGS.PREFABS.FLOWERVASE.FACADES.RETRO_BRIGHT.NAME",
        rarity = "Common",
        building = "FlowerVase",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVase_retro_blue = {
        name = "BUILDINGS.PREFABS.FLOWERVASE.FACADES.RETRO_DREAMY.NAME",
        rarity = "Common",
        building = "FlowerVase",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_boat = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.BOAT.NAME",
        rarity = "Splendid",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_bouncy = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.BOUNCY_BED.NAME",
        rarity = "Splendid",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_grandprix = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.GRANDPRIX.NAME",
        rarity = "Splendid",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_rocket = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.ROCKET_BED.NAME",
        rarity = "Splendid",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_puft = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.PUFT_BED.NAME",
        rarity = "Loyalty",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_pastel_pink = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PASTELPINK.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_pastel_yellow = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PASTELYELLOW.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_pastel_green = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PASTELGREEN.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_pastel_blue = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PASTELBLUE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_pastel_purple = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PASTELPURPLE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_balm_lily = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BALM_LILY.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_clouds = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CLOUDS.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_coffee = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.COFFEE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_mosaic = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.AQUATICMOSAIC.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_mushbar = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.MUSHBAR.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plaid = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLAID.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_rain = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.RAIN.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_rainbow = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.RAINBOW.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_snow = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SNOW.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_sun = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SUN.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_polka = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PASTELPOLKA.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_diagonal_red_deep_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DIAGONAL_RED_DEEP_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_diagonal_orange_satsuma_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DIAGONAL_ORANGE_SATSUMA_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_diagonal_yellow_lemon_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DIAGONAL_YELLOW_LEMON_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_diagonal_green_kelly_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DIAGONAL_GREEN_KELLY_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_diagonal_blue_cobalt_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DIAGONAL_BLUE_COBALT_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_diagonal_pink_flamingo_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DIAGONAL_PINK_FLAMINGO_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_diagonal_grey_charcoal_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DIAGONAL_GREY_CHARCOAL_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_circle_red_deep_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CIRCLE_RED_DEEP_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_circle_orange_satsuma_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CIRCLE_ORANGE_SATSUMA_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_circle_yellow_lemon_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CIRCLE_YELLOW_LEMON_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_circle_green_kelly_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CIRCLE_GREEN_KELLY_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_circle_blue_cobalt_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CIRCLE_BLUE_COBALT_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_circle_pink_flamingo_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CIRCLE_PINK_FLAMINGO_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_circle_grey_charcoal_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.CIRCLE_GREY_CHARCOAL_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Bed_star_curtain = {
        name = "BUILDINGS.PREFABS.BED.FACADES.STARCURTAIN.NAME",
        rarity = "Nifty",
        building = "Bed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Bed_canopy = {
        name = "BUILDINGS.PREFABS.BED.FACADES.CREAKY.NAME",
        rarity = "Nifty",
        building = "Bed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Bed_rowan_tropical = {
        name = "BUILDINGS.PREFABS.BED.FACADES.STAYCATION.NAME",
        rarity = "Nifty",
        building = "Bed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Bed_ada_science_lab = {
        name = "BUILDINGS.PREFABS.BED.FACADES.SCIENCELAB.NAME",
        rarity = "Nifty",
        building = "Bed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CeilingLight_mining = {
        name = "BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.MINING.NAME",
        rarity = "Common",
        building = "CeilingLight",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CeilingLight_flower = {
        name = "BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.BLOSSOM.NAME",
        rarity = "Common",
        building = "CeilingLight",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CeilingLight_polka_lamp_shade = {
        name = "BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.POLKADOT.NAME",
        rarity = "Common",
        building = "CeilingLight",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CeilingLight_burt_shower = {
        name = "BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.FAUXPIPE.NAME",
        rarity = "Common",
        building = "CeilingLight",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CeilingLight_ada_flask_round = {
        name = "BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.LABFLASK.NAME",
        rarity = "Common",
        building = "CeilingLight",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseWall_retro_green = {
        name = "BUILDINGS.PREFABS.FLOWERVASEWALL.FACADES.RETRO_GREEN.NAME",
        rarity = "Common",
        building = "FlowerVaseWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseWall_retro_yellow = {
        name = "BUILDINGS.PREFABS.FLOWERVASEWALL.FACADES.RETRO_YELLOW.NAME",
        rarity = "Common",
        building = "FlowerVaseWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseWall_retro_red = {
        name = "BUILDINGS.PREFABS.FLOWERVASEWALL.FACADES.RETRO_RED.NAME",
        rarity = "Common",
        building = "FlowerVaseWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseWall_retro_blue = {
        name = "BUILDINGS.PREFABS.FLOWERVASEWALL.FACADES.RETRO_BLUE.NAME",
        rarity = "Common",
        building = "FlowerVaseWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseWall_retro_white = {
        name = "BUILDINGS.PREFABS.FLOWERVASEWALL.FACADES.RETRO_WHITE.NAME",
        rarity = "Common",
        building = "FlowerVaseWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_basic_blue_cobalt = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_BLUE_COBALT.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_basic_green_kelly = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_GREEN_KELLY.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_basic_grey_charcoal = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_GREY_CHARCOAL.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_basic_orange_satsuma = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_ORANGE_SATSUMA.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_basic_pink_flamingo = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_PINK_FLAMINGO.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_basic_red_deep = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_RED_DEEP.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_basic_yellow_lemon = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BASIC_YELLOW_LEMON.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_blueberries = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.BLUEBERRIES.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_grapes = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.GRAPES.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_lemon = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.LEMON.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_lime = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.LIME.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_satsuma = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SATSUMA.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_strawberry = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRAWBERRY.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_watermelon = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.WATERMELON.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseHanging_retro_red = {
        name = "BUILDINGS.PREFABS.FLOWERVASEHANGING.FACADES.RETRO_RED.NAME",
        rarity = "Common",
        building = "FlowerVaseHanging",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseHanging_retro_green = {
        name = "BUILDINGS.PREFABS.FLOWERVASEHANGING.FACADES.RETRO_GREEN.NAME",
        rarity = "Common",
        building = "FlowerVaseHanging",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseHanging_retro_blue = {
        name = "BUILDINGS.PREFABS.FLOWERVASEHANGING.FACADES.RETRO_BLUE.NAME",
        rarity = "Common",
        building = "FlowerVaseHanging",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseHanging_retro_yellow = {
        name = "BUILDINGS.PREFABS.FLOWERVASEHANGING.FACADES.RETRO_YELLOW.NAME",
        rarity = "Common",
        building = "FlowerVaseHanging",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseHanging_retro_white = {
        name = "BUILDINGS.PREFABS.FLOWERVASEHANGING.FACADES.RETRO_WHITE.NAME",
        rarity = "Common",
        building = "FlowerVaseHanging",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_toiletpaper = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.TOILETPAPER.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plunger = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUNGER.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_tropical = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.TROPICAL.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ItemPedestal_hand = {
        name = "BUILDINGS.PREFABS.ITEMPEDESTAL.FACADES.HAND.NAME",
        rarity = "Decent",
        building = "ItemPedestal",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    MassageTable_shiatsu = {
        name = "BUILDINGS.PREFABS.MASSAGETABLE.FACADES.SHIATSU.NAME",
        rarity = "Splendid",
        building = "MassageTable",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    RockCrusher_hands = {
        name = "BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.HANDS.NAME",
        rarity = "Splendid",
        building = "RockCrusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    RockCrusher_teeth = {
        name = "BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.TEETH.NAME",
        rarity = "Splendid",
        building = "RockCrusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WaterCooler_round_body = {
        name = "BUILDINGS.PREFABS.WATERCOOLER.FACADES.ROUND_BODY.NAME",
        rarity = "Splendid",
        building = "WaterCooler",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_blue = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_BLUE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_diagonal_blue = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_DIAGONAL_BLUE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_circle_blue = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_CIRCLE_BLUE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_squares_red_deep_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SQUARES_RED_DEEP_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_squares_orange_satsuma_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SQUARES_ORANGE_SATSUMA_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_squares_yellow_lemon_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SQUARES_YELLOW_LEMON_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_squares_green_kelly_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SQUARES_GREEN_KELLY_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_squares_blue_cobalt_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SQUARES_BLUE_COBALT_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_squares_pink_flamingo_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SQUARES_PINK_FLAMINGO_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_squares_grey_charcoal_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.SQUARES_GREY_CHARCOAL_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    EggCracker_beaker = {
        name = "BUILDINGS.PREFABS.EGGCRACKER.FACADES.BEAKER.NAME",
        rarity = "Nifty",
        building = "EggCracker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    EggCracker_flower = {
        name = "BUILDINGS.PREFABS.EGGCRACKER.FACADES.FLOWER.NAME",
        rarity = "Nifty",
        building = "EggCracker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    EggCracker_hands = {
        name = "BUILDINGS.PREFABS.EGGCRACKER.FACADES.HANDS.NAME",
        rarity = "Nifty",
        building = "EggCracker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CeilingLight_rubiks = {
        name = "BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.RUBIKS.NAME",
        rarity = "Common",
        building = "CeilingLight",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseHanging_beaker = {
        name = "BUILDINGS.PREFABS.FLOWERVASEHANGING.FACADES.BEAKER.NAME",
        rarity = "Common",
        building = "FlowerVaseHanging",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlowerVaseHanging_rubiks = {
        name = "BUILDINGS.PREFABS.FLOWERVASEHANGING.FACADES.RUBIKS.NAME",
        rarity = "Common",
        building = "FlowerVaseHanging",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_hand = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.HAND.NAME",
        rarity = "Splendid",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_rubiks = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.RUBIKS.NAME",
        rarity = "Splendid",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    RockCrusher_roundstamp = {
        name = "BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.ROUNDSTAMP.NAME",
        rarity = "Splendid",
        building = "RockCrusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    RockCrusher_spikebeds = {
        name = "BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.SPIKEBEDS.NAME",
        rarity = "Splendid",
        building = "RockCrusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_green_mush = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_red_rose = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_blue_babytears = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.BLUE_BABYTEARS.NAME",
        rarity = "Nifty",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_purple_brainfat = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_yellow_tartar = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    PlanterBox_mealwood = {
        name = "BUILDINGS.PREFABS.PLANTERBOX.FACADES.MEALWOOD.NAME",
        rarity = "Common",
        building = "PlanterBox",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    PlanterBox_bristleblossom = {
        name = "BUILDINGS.PREFABS.PLANTERBOX.FACADES.BRISTLEBLOSSOM.NAME",
        rarity = "Common",
        building = "PlanterBox",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    PlanterBox_wheezewort = {
        name = "BUILDINGS.PREFABS.PLANTERBOX.FACADES.WHEEZEWORT.NAME",
        rarity = "Decent",
        building = "PlanterBox",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    PlanterBox_sleetwheat = {
        name = "BUILDINGS.PREFABS.PLANTERBOX.FACADES.SLEETWHEAT.NAME",
        rarity = "Common",
        building = "PlanterBox",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    PlanterBox_salmon_pink = {
        name = "BUILDINGS.PREFABS.PLANTERBOX.FACADES.SALMON_PINK.NAME",
        rarity = "Common",
        building = "PlanterBox",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_lightgold = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.LIGHTGOLD.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_peagreen = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.PEAGREEN.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_lightcobalt = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.LIGHTCOBALT.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_polka_darkpurpleresin = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.POLKA_DARKPURPLERESIN.NAME",
        rarity = "Splendid",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_polka_darknavynookgreen = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.POLKA_DARKNAVYNOOKGREEN.NAME",
        rarity = "Splendid",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_kitchen_retro1 = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.KITCHEN_RETRO1.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plus_red_deep_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUS_RED_DEEP_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plus_orange_satsuma_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUS_ORANGE_SATSUMA_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plus_yellow_lemon_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUS_YELLOW_LEMON_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plus_green_kelly_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUS_GREEN_KELLY_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plus_blue_cobalt_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUS_BLUE_COBALT_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plus_pink_flamingo_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUS_PINK_FLAMINGO_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_plus_grey_charcoal_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PLUS_GREY_CHARCOAL_WHITE.NAME",
        rarity = "Common",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    RockCrusher_chomp = {
        name = "BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.CHOMP.NAME",
        rarity = "Splendid",
        building = "RockCrusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    RockCrusher_gears = {
        name = "BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.GEARS.NAME",
        rarity = "Splendid",
        building = "RockCrusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    RockCrusher_balloon = {
        name = "BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.BALLOON.NAME",
        rarity = "Splendid",
        building = "RockCrusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_polka_darknavynookgreen = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.POLKA_DARKNAVYNOOKGREEN.NAME",
        rarity = "Splendid",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_polka_darkpurpleresin = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.POLKA_DARKPURPLERESIN.NAME",
        rarity = "Splendid",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_blue_babytears = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.BLUE_BABYTEARS.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_yellow_tartar = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_green_mush = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_red_rose = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    GasReservoir_purple_brainfat = {
        name = "BUILDINGS.PREFABS.GASRESERVOIR.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "GasReservoir",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    MassageTable_balloon = {
        name = "BUILDINGS.PREFABS.MASSAGETABLE.FACADES.MASSEUR_BALLOON.NAME",
        rarity = "Splendid",
        building = "MassageTable",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WaterCooler_balloon = {
        name = "BUILDINGS.PREFABS.WATERCOOLER.FACADES.BALLOON.NAME",
        rarity = "Splendid",
        building = "WaterCooler",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Bed_stringlights = {
        name = "BUILDINGS.PREFABS.BED.FACADES.STRINGLIGHTS.NAME",
        rarity = "Nifty",
        building = "Bed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CornerMoulding_shineornaments = {
        name = "BUILDINGS.PREFABS.CORNERMOULDING.FACADES.SHINEORNAMENTS.NAME",
        rarity = "Decent",
        building = "CornerMoulding",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    CrownMoulding_shineornaments = {
        name = "BUILDINGS.PREFABS.CROWNMOULDING.FACADES.SHINEORNAMENTS.NAME",
        rarity = "Decent",
        building = "CrownMoulding",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FloorLamp_leg = {
        name = "BUILDINGS.PREFABS.FLOORLAMP.FACADES.LEG.NAME",
        rarity = "Decent",
        building = "FloorLamp",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FloorLamp_bristle_blossom = {
        name = "BUILDINGS.PREFABS.FLOORLAMP.FACADES.BRISTLEBLOSSOM.NAME",
        rarity = "Decent",
        building = "FloorLamp",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_rose = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_ROSE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_diagonal_rose = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_DIAGONAL_ROSE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_circle_rose = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_CIRCLE_ROSE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_mush = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_MUSH.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_diagonal_mush = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_DIAGONAL_MUSH.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_circle_mush = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_CIRCLE_MUSH.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    StorageLocker_stripes_red_white = {
        name = "BUILDINGS.PREFABS.STORAGELOCKER.FACADES.STRIPES_RED_WHITE.NAME",
        rarity = "Splendid",
        building = "StorageLocker",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Refrigerator_stripes_red_white = {
        name = "BUILDINGS.PREFABS.REFRIGERATOR.FACADES.STRIPES_RED_WHITE.NAME",
        rarity = "Splendid",
        building = "Refrigerator",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Refrigerator_blue_babytears = {
        name = "BUILDINGS.PREFABS.REFRIGERATOR.FACADES.BLUE_BABYTEARS.NAME",
        rarity = "Nifty",
        building = "Refrigerator",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Refrigerator_green_mush = {
        name = "BUILDINGS.PREFABS.REFRIGERATOR.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "Refrigerator",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Refrigerator_red_rose = {
        name = "BUILDINGS.PREFABS.REFRIGERATOR.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "Refrigerator",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Refrigerator_yellow_tartar = {
        name = "BUILDINGS.PREFABS.REFRIGERATOR.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "Refrigerator",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    Refrigerator_purple_brainfat = {
        name = "BUILDINGS.PREFABS.REFRIGERATOR.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "Refrigerator",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    MicrobeMusher_purple_brainfat = {
        name = "BUILDINGS.PREFABS.MICROBEMUSHER.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "MicrobeMusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    MicrobeMusher_yellow_tartar = {
        name = "BUILDINGS.PREFABS.MICROBEMUSHER.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "MicrobeMusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    MicrobeMusher_red_rose = {
        name = "BUILDINGS.PREFABS.MICROBEMUSHER.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "MicrobeMusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    MicrobeMusher_green_mush = {
        name = "BUILDINGS.PREFABS.MICROBEMUSHER.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "MicrobeMusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    MicrobeMusher_blue_babytears = {
        name = "BUILDINGS.PREFABS.MICROBEMUSHER.FACADES.BLUE_BABYTEARS.NAME",
        rarity = "Nifty",
        building = "MicrobeMusher",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WashSink_purple_brainfat = {
        name = "BUILDINGS.PREFABS.WASHSINK.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "WashSink",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WashSink_blue_babytears = {
        name = "BUILDINGS.PREFABS.WASHSINK.FACADES.BLUE_BABYTEARS.NAME",
        rarity = "Nifty",
        building = "WashSink",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WashSink_green_mush = {
        name = "BUILDINGS.PREFABS.WASHSINK.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "WashSink",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WashSink_yellow_tartar = {
        name = "BUILDINGS.PREFABS.WASHSINK.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "WashSink",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WashSink_red_rose = {
        name = "BUILDINGS.PREFABS.WASHSINK.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "WashSink",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlushToilet_polka_darkpurpleresin = {
        name = "BUILDINGS.PREFABS.FLUSHTOILET.FACADES.POLKA_DARKPURPLERESIN.NAME",
        rarity = "Splendid",
        building = "FlushToilet",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlushToilet_polka_darknavynookgreen = {
        name = "BUILDINGS.PREFABS.FLUSHTOILET.FACADES.POLKA_DARKNAVYNOOKGREEN.NAME",
        rarity = "Splendid",
        building = "FlushToilet",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlushToilet_purple_brainfat = {
        name = "BUILDINGS.PREFABS.FLUSHTOILET.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "FlushToilet",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlushToilet_yellow_tartar = {
        name = "BUILDINGS.PREFABS.FLUSHTOILET.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "FlushToilet",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlushToilet_red_rose = {
        name = "BUILDINGS.PREFABS.FLUSHTOILET.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "FlushToilet",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlushToilet_green_mush = {
        name = "BUILDINGS.PREFABS.FLUSHTOILET.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "FlushToilet",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    FlushToilet_blue_babytears = {
        name = "BUILDINGS.PREFABS.FLUSHTOILET.FACADES.BLUE_BABYTEARS.NAME",
        rarity = "Nifty",
        building = "FlushToilet",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_red_rose = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_green_mush = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_yellow_tartar = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    LuxuryBed_purple_brainfat = {
        name = "BUILDINGS.PREFABS.LUXURYBED.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "LuxuryBed",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WaterCooler_yellow_tartar = {
        name = "BUILDINGS.PREFABS.WATERCOOLER.FACADES.YELLOW_TARTAR.NAME",
        rarity = "Nifty",
        building = "WaterCooler",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WaterCooler_red_rose = {
        name = "BUILDINGS.PREFABS.WATERCOOLER.FACADES.RED_ROSE.NAME",
        rarity = "Nifty",
        building = "WaterCooler",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WaterCooler_green_mush = {
        name = "BUILDINGS.PREFABS.WATERCOOLER.FACADES.GREEN_MUSH.NAME",
        rarity = "Nifty",
        building = "WaterCooler",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WaterCooler_purple_brainfat = {
        name = "BUILDINGS.PREFABS.WATERCOOLER.FACADES.PURPLE_BRAINFAT.NAME",
        rarity = "Nifty",
        building = "WaterCooler",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    WaterCooler_blue_babytears = {
        name = "BUILDINGS.PREFABS.WATERCOOLER.FACADES.BLUE_BABYTEARS.NAME",
        rarity = "Nifty",
        building = "WaterCooler",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_yellow_tartar = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_YELLOW_TARTAR.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_diagonal_yellow_tartar = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_DIAGONAL_YELLOW_TARTAR.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_circle_yellow_tartar = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_CIRCLE_YELLOW_TARTAR.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_purple_brainfat = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_PURPLE_BRAINFAT.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_diagonal_purple_brainfat = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_DIAGONAL_PURPLE_BRAINFAT.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_stripes_circle_purple_brainfat = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.STRIPES_CIRCLE_PURPLE_BRAINFAT.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_floppy_azulene_vitro = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.FLOPPY_AZULENE_VITRO.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_floppy_black_white = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.FLOPPY_BLACK_WHITE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_floppy_peagreen_balmy = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.FLOPPY_PEAGREEN_BALMY.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_floppy_satsuma_yellowcake = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.FLOPPY_SATSUMA_YELLOWCAKE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_floppy_magma_amino = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.FLOPPY_MAGMA_AMINO.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_orange_juice = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.ORANGE_JUICE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_paint_blots = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.PAINT_BLOTS.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_telescope = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.TELESCOPE.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_tictactoe_o = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.TICTACTOE_O.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_tictactoe_x = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.TICTACTOE_X.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_dice_1 = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DICE_1.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_dice_2 = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DICE_2.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_dice_3 = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DICE_3.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_dice_4 = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DICE_4.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_dice_5 = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DICE_5.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    },
    ExteriorWall_dice_6 = {
        name = "BUILDINGS.PREFABS.EXTERIORWALL.FACADES.DICE_6.NAME",
        rarity = "Decent",
        building = "ExteriorWall",
        dlc = "AVAILABLE_ALL_VERSIONS"
    }
}