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模块:Data/RoomTypes
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return {
Neutral = {
Name = "STRINGS.ROOMS.TYPES.NEUTRAL.NAME",
Id = "Neutral",
Disabled = false,
priority = 0,
single_assignee = false,
priority_building_use = false,
category = "None",
effects = nil,
sortKey = 0,
constraints = nil,
prePaths = nil,
nextPaths = nil,
},
PlumbedBathroom = {
Name = "STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.NAME",
Id = "PlumbedBathroom",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Bathroom",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 2.0,
Units = 0,
Multiplier = false,
Duration = 1.1,
ShowInUI = false,
Id = "RoomBathroom",
Disabled = false,
},
},
sortKey = 2,
roomRequireTags = {
"IndustrialMachinery",
"FlushToiletType",
"WashStation",
},
buildings = {
"FlushToilet",
"GunkEmptier",
"WallToilet",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少12格",
"区域必须至多64格",
},
prePaths = {
"Latrine",
},
nextPaths = nil,
},
Latrine = {
Name = "STRINGS.ROOMS.TYPES.LATRINE.NAME",
Id = "Latrine",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Bathroom",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 1.0,
Units = 0,
Multiplier = false,
Duration = 1.1,
ShowInUI = false,
Id = "RoomLatrine",
Disabled = false,
},
},
sortKey = 1,
roomRequireTags = {
"IndustrialMachinery",
"ToiletType",
"WashStation",
},
buildings = {
"FlushToilet",
"Outhouse",
"WallToilet",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.TOILETTYPE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.WASHSTATION.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少12格",
"区域必须至多64格",
},
prePaths = nil,
nextPaths = {
"PlumbedBathroom",
},
},
["Private Bedroom"] = {
Name = "STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.NAME",
Id = "Private Bedroom",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Sleep",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 3.0,
Units = 0,
Multiplier = false,
Duration = 1.1,
ShowInUI = false,
Id = "RoomPrivateBedroom",
Disabled = false,
},
},
sortKey = 5,
buildings = {
"LuxuryBed",
},
roomRequireTags = {
"IndustrialMachinery",
"Decoration",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION",
"区域必须至少24格",
"区域必须至多64格",
"天花板的高度必须至少为4格",
"需要至少2件装饰物",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.DESCRIPTION",
},
prePaths = {
"Bedroom",
"Barracks",
},
nextPaths = nil,
},
Bedroom = {
Name = "STRINGS.ROOMS.TYPES.BEDROOM.NAME",
Id = "Bedroom",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Sleep",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 2.0,
Units = 0,
Multiplier = false,
Duration = 1.1,
ShowInUI = false,
Id = "RoomBedroom",
Disabled = false,
},
},
sortKey = 4,
buildings = {
"LuxuryBed",
},
roomRequireTags = {
"IndustrialMachinery",
"Decoration",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少12格",
"区域必须至多64格",
"需要至少1件装饰物",
"天花板的高度必须至少为4格",
},
prePaths = {
"Barracks",
},
nextPaths = {
"Private Bedroom",
},
},
Barracks = {
Name = "STRINGS.ROOMS.TYPES.BARRACKS.NAME",
Id = "Barracks",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Sleep",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 1.0,
Units = 0,
Multiplier = false,
Duration = 1.1,
ShowInUI = false,
Id = "RoomBarracks",
Disabled = false,
},
},
sortKey = 3,
roomRequireTags = {
"IndustrialMachinery",
"BedType",
},
buildings = {
"Bed",
"LadderBed",
"LuxuryBed",
"MedicalCot",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.HAS_BED.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少12格",
"区域必须至多64格",
},
prePaths = nil,
nextPaths = {
"Bedroom",
"Private Bedroom",
},
},
GreatHall = {
Name = "STRINGS.ROOMS.TYPES.GREATHALL.NAME",
Id = "GreatHall",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Food",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 6.0,
Units = 0,
Multiplier = false,
Duration = 1.1,
ShowInUI = false,
Id = "RoomGreatHall",
Disabled = false,
},
},
sortKey = 6,
buildings = {
"DiningTable",
},
roomRequireTags = {
"IndustrialMachinery",
"RecBuilding",
"Decoration",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少32格",
"区域必须至多120格",
"STRINGS.ROOMS.CRITERIA.DECOR20.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.RECBUILDING.DESCRIPTION",
},
prePaths = {
"MessHall",
},
nextPaths = nil,
},
MessHall = {
Name = "STRINGS.ROOMS.TYPES.MESSHALL.NAME",
Id = "MessHall",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Food",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 3.0,
Units = 0,
Multiplier = false,
Duration = 1.1,
ShowInUI = false,
Id = "RoomMessHall",
Disabled = false,
},
},
sortKey = 5,
buildings = {
"DiningTable",
},
roomRequireTags = {
"IndustrialMachinery",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少12格",
"区域必须至多64格",
},
prePaths = nil,
nextPaths = {
"GreatHall",
},
},
Kitchen = {
Name = "STRINGS.ROOMS.TYPES.KITCHEN.NAME",
Id = "Kitchen",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Food",
effects = nil,
sortKey = 7,
buildings = {
"SpiceGrinder",
},
roomRequireTags = {
"CookTop",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.SPICESTATION.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.COOKTOP.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.REFRIGERATOR.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.DESCRIPTION",
"区域必须至少12格",
"区域必须至多96格",
},
prePaths = nil,
nextPaths = nil,
},
MassageClinic = {
Name = "STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.NAME",
Id = "MassageClinic",
Disabled = false,
priority = 2,
single_assignee = true,
priority_building_use = true,
category = "Hospital",
effects = nil,
sortKey = 9,
buildings = {
"MassageTable",
},
roomRequireTags = {
"IndustrialMachinery",
"Decoration",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"需要至少1件装饰物",
"区域必须至少12格",
"区域必须至多64格",
},
prePaths = nil,
nextPaths = nil,
},
Hospital = {
Name = "STRINGS.ROOMS.TYPES.HOSPITAL.NAME",
Id = "Hospital",
Disabled = false,
priority = 2,
single_assignee = true,
priority_building_use = true,
category = "Hospital",
effects = nil,
sortKey = 10,
roomRequireTags = {
"IndustrialMachinery",
"ToiletType",
"Clinic",
},
buildings = {
"AdvancedDoctorStation",
"DoctorStation",
"MedicalCot",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.CLINIC.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.TOILETTYPE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少12格",
"区域必须至多96格",
},
prePaths = nil,
nextPaths = nil,
},
PowerPlant = {
Name = "STRINGS.ROOMS.TYPES.POWER_PLANT.NAME",
Id = "PowerPlant",
Disabled = false,
priority = 2,
single_assignee = true,
priority_building_use = true,
category = "Industrial",
effects = nil,
sortKey = 12,
roomRequireTags = {
"GeneratorType",
"PowerBuilding",
},
buildings = {
"Battery",
"BatteryMedium",
"BatterySmart",
"Generator",
"HydrogenGenerator",
"ManualGenerator",
"MethaneGenerator",
"PetroleumGenerator",
"PowerControlStation",
"PowerTransformer",
"PowerTransformerSmall",
"SolarPanel",
"SteamTurbine2",
"WoodGasGenerator",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.POWERPLANT.DESCRIPTION",
"区域必须至少12格",
"区域必须至多120格",
},
prePaths = nil,
nextPaths = nil,
},
Farm = {
Name = "STRINGS.ROOMS.TYPES.FARM.NAME",
Id = "Farm",
Disabled = false,
priority = 2,
single_assignee = true,
priority_building_use = true,
category = "Agricultural",
effects = nil,
sortKey = 13,
buildings = {
"FarmStation",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.DESCRIPTION",
"区域必须至少12格",
"区域必须至多96格",
},
prePaths = nil,
nextPaths = nil,
},
CreaturePen = {
Name = "STRINGS.ROOMS.TYPES.CREATUREPEN.NAME",
Id = "CreaturePen",
Disabled = false,
priority = 2,
single_assignee = true,
priority_building_use = true,
category = "Agricultural",
effects = nil,
sortKey = 14,
roomRequireTags = {
"RanchStationType",
},
buildings = {
"AirBorneCritterCondo",
"CritterCondo",
"MilkFeeder",
"MilkingStation",
"RanchStation",
"ShearingStation",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.DESCRIPTION",
"区域必须至少12格",
"区域必须至多96格",
},
prePaths = nil,
nextPaths = nil,
},
Laboratory = {
Name = "STRINGS.ROOMS.TYPES.LABORATORY.NAME",
Id = "Laboratory",
Disabled = false,
priority = 2,
single_assignee = true,
priority_building_use = true,
category = "Science",
effects = nil,
sortKey = 15,
roomRequireTags = {
"IndustrialMachinery",
"LightSource",
"ScienceBuilding",
},
buildings = {
"AdvancedResearchCenter",
"ClusterTelescope",
"ClusterTelescopeEnclosed",
"DLC1CosmicResearchCenter",
"GeneticAnalysisStation",
"GeoTuner",
"MissionControlCluster",
"NuclearResearchCenter",
"OrbitalResearchCenter",
"ResearchCenter",
"CosmicResearchCenter",
"MissionControl",
"Telescope",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少32格",
"区域必须至多120格",
},
prePaths = nil,
nextPaths = nil,
},
RecRoom = {
Name = "STRINGS.ROOMS.TYPES.REC_ROOM.NAME",
Id = "RecRoom",
Disabled = false,
priority = 0,
single_assignee = true,
priority_building_use = true,
category = "Recreation",
effects = nil,
sortKey = 17,
roomRequireTags = {
"IndustrialMachinery",
"RecBuilding",
"Decoration",
},
buildings = {
"ArcadeMachine",
"BeachChair",
"EspressoMachine",
"HotTub",
"Juicer",
"MechanicalSurfboard",
"Phonobox",
"Sauna",
"SodaFountain",
"Telephone",
"VerticalWindTunnel",
"WaterCooler",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.RECBUILDING.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"需要至少1件装饰物",
"区域必须至少12格",
"区域必须至多96格",
},
prePaths = nil,
nextPaths = nil,
},
NatureReserve = {
Name = "STRINGS.ROOMS.TYPES.NATURERESERVE.NAME",
Id = "NatureReserve",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Park",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 6.0,
Units = 0,
Multiplier = false,
Duration = 0.4,
ShowInUI = false,
Id = "RoomNatureReserve",
Disabled = false,
},
},
sortKey = 19,
buildings = {
"ParkSign",
},
roomRequireTags = {
"IndustrialMachinery",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.PARK.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.WILDPLANTS.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少32格",
"区域必须至多120格",
},
prePaths = {
"Park",
},
nextPaths = nil,
},
Park = {
Name = "STRINGS.ROOMS.TYPES.PARK.NAME",
Id = "Park",
Disabled = false,
priority = 1,
single_assignee = false,
priority_building_use = false,
category = "Park",
effects = {
{
Type = "Effect",
Attribute = "QualityOfLife",
Value = 3.0,
Units = 0,
Multiplier = false,
Duration = 0.4,
ShowInUI = false,
Id = "RoomPark",
Disabled = false,
},
},
sortKey = 18,
buildings = {
"ParkSign",
},
roomRequireTags = {
"IndustrialMachinery",
},
constraints = {
"STRINGS.ROOMS.CRITERIA.PARK.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.WILDPLANT.DESCRIPTION",
"STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
"区域必须至少12格",
"区域必须至多64格",
},
prePaths = nil,
nextPaths = {
"NatureReserve",
},
},
}