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模块:Data/RoomTypes

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return {
    Neutral = {
        Name = "STRINGS.ROOMS.TYPES.NEUTRAL.NAME",
        Id = "Neutral",
        Disabled = false,
        priority = 0,
        single_assignee = false,
        priority_building_use = false,
        category = "None",
        effects = nil,
        sortKey = 0,
        constraints = nil,
        prePaths = nil,
        nextPaths = nil,
    },
    PlumbedBathroom = {
        Name = "STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.NAME",
        Id = "PlumbedBathroom",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Bathroom",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 2.0,
                Units = 0,
                Multiplier = false,
                Duration = 1.1,
                ShowInUI = false,
                Id = "RoomBathroom",
                Disabled = false,
            },
        },
        sortKey = 2,
        roomRequireTags = {
            "WashStation",
            "IndustrialMachinery",
            "FlushToiletType",
        },
        buildings = {
            "FlushToilet",
            "WallToilet",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多64格",
        },
        prePaths = {
            "Latrine",
        },
        nextPaths = nil,
    },
    Latrine = {
        Name = "STRINGS.ROOMS.TYPES.LATRINE.NAME",
        Id = "Latrine",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Bathroom",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 1.0,
                Units = 0,
                Multiplier = false,
                Duration = 1.1,
                ShowInUI = false,
                Id = "RoomLatrine",
                Disabled = false,
            },
        },
        sortKey = 1,
        roomRequireTags = {
            "WashStation",
            "ToiletType",
            "IndustrialMachinery",
        },
        buildings = {
            "FlushToilet",
            "Outhouse",
            "WallToilet",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.TOILETTYPE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.WASHSTATION.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多64格",
        },
        prePaths = nil,
        nextPaths = {
            "PlumbedBathroom",
        },
    },
    ["Private Bedroom"] = {
        Name = "STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.NAME",
        Id = "Private Bedroom",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Sleep",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 3.0,
                Units = 0,
                Multiplier = false,
                Duration = 1.1,
                ShowInUI = false,
                Id = "RoomPrivateBedroom",
                Disabled = false,
            },
        },
        sortKey = 5,
        buildings = {
            "LuxuryBed",
        },
        roomRequireTags = {
            "Decoration",
            "IndustrialMachinery",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION",
            "区域必须至少24格",
            "区域必须至多64格",
            "天花板的高度必须至少为4格",
            "需要至少2件装饰物",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.DESCRIPTION",
        },
        prePaths = {
            "Bedroom",
            "Barracks",
        },
        nextPaths = nil,
    },
    Bedroom = {
        Name = "STRINGS.ROOMS.TYPES.BEDROOM.NAME",
        Id = "Bedroom",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Sleep",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 2.0,
                Units = 0,
                Multiplier = false,
                Duration = 1.1,
                ShowInUI = false,
                Id = "RoomBedroom",
                Disabled = false,
            },
        },
        sortKey = 4,
        buildings = {
            "LuxuryBed",
        },
        roomRequireTags = {
            "Decoration",
            "IndustrialMachinery",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多64格",
            "需要至少1件装饰物",
            "天花板的高度必须至少为4格",
        },
        prePaths = {
            "Barracks",
        },
        nextPaths = {
            "Private Bedroom",
        },
    },
    Barracks = {
        Name = "STRINGS.ROOMS.TYPES.BARRACKS.NAME",
        Id = "Barracks",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Sleep",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 1.0,
                Units = 0,
                Multiplier = false,
                Duration = 1.1,
                ShowInUI = false,
                Id = "RoomBarracks",
                Disabled = false,
            },
        },
        sortKey = 3,
        roomRequireTags = {
            "BedType",
            "IndustrialMachinery",
        },
        buildings = {
            "Bed",
            "LadderBed",
            "LuxuryBed",
            "MedicalCot",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.HAS_BED.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多64格",
        },
        prePaths = nil,
        nextPaths = {
            "Bedroom",
            "Private Bedroom",
        },
    },
    GreatHall = {
        Name = "STRINGS.ROOMS.TYPES.GREATHALL.NAME",
        Id = "GreatHall",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Food",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 6.0,
                Units = 0,
                Multiplier = false,
                Duration = 1.1,
                ShowInUI = false,
                Id = "RoomGreatHall",
                Disabled = false,
            },
        },
        sortKey = 6,
        buildings = {
            "DiningTable",
        },
        roomRequireTags = {
            "Decoration",
            "IndustrialMachinery",
            "RecBuilding",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少32格",
            "区域必须至多120格",
            "STRINGS.ROOMS.CRITERIA.DECOR20.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.RECBUILDING.DESCRIPTION",
        },
        prePaths = {
            "MessHall",
        },
        nextPaths = nil,
    },
    MessHall = {
        Name = "STRINGS.ROOMS.TYPES.MESSHALL.NAME",
        Id = "MessHall",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Food",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 3.0,
                Units = 0,
                Multiplier = false,
                Duration = 1.1,
                ShowInUI = false,
                Id = "RoomMessHall",
                Disabled = false,
            },
        },
        sortKey = 5,
        buildings = {
            "DiningTable",
        },
        roomRequireTags = {
            "IndustrialMachinery",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多64格",
        },
        prePaths = nil,
        nextPaths = {
            "GreatHall",
        },
    },
    Kitchen = {
        Name = "STRINGS.ROOMS.TYPES.KITCHEN.NAME",
        Id = "Kitchen",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Food",
        effects = nil,
        sortKey = 7,
        buildings = {
            "SpiceGrinder",
        },
        roomRequireTags = {
            "CookTop",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.SPICESTATION.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.COOKTOP.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.REFRIGERATOR.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多96格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    MassageClinic = {
        Name = "STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.NAME",
        Id = "MassageClinic",
        Disabled = false,
        priority = 2,
        single_assignee = true,
        priority_building_use = true,
        category = "Hospital",
        effects = nil,
        sortKey = 9,
        buildings = {
            "MassageTable",
        },
        roomRequireTags = {
            "Decoration",
            "IndustrialMachinery",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "需要至少1件装饰物",
            "区域必须至少12格",
            "区域必须至多64格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    Hospital = {
        Name = "STRINGS.ROOMS.TYPES.HOSPITAL.NAME",
        Id = "Hospital",
        Disabled = false,
        priority = 2,
        single_assignee = true,
        priority_building_use = true,
        category = "Hospital",
        effects = nil,
        sortKey = 10,
        roomRequireTags = {
            "Clinic",
            "ToiletType",
            "IndustrialMachinery",
        },
        buildings = {
            "AdvancedDoctorStation",
            "DoctorStation",
            "MedicalCot",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.CLINIC.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.TOILETTYPE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多96格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    PowerPlant = {
        Name = "STRINGS.ROOMS.TYPES.POWER_PLANT.NAME",
        Id = "PowerPlant",
        Disabled = false,
        priority = 2,
        single_assignee = true,
        priority_building_use = true,
        category = "Industrial",
        effects = nil,
        sortKey = 11,
        buildings = {
            "PowerControlStation",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.POWERSTATION.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多96格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    Farm = {
        Name = "STRINGS.ROOMS.TYPES.FARM.NAME",
        Id = "Farm",
        Disabled = false,
        priority = 2,
        single_assignee = true,
        priority_building_use = true,
        category = "Agricultural",
        effects = nil,
        sortKey = 12,
        buildings = {
            "FarmStation",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多96格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    CreaturePen = {
        Name = "STRINGS.ROOMS.TYPES.CREATUREPEN.NAME",
        Id = "CreaturePen",
        Disabled = false,
        priority = 2,
        single_assignee = true,
        priority_building_use = true,
        category = "Agricultural",
        effects = nil,
        sortKey = 13,
        roomRequireTags = {
            "RanchStationType",
        },
        buildings = {
            "AirBorneCritterCondo",
            "CritterCondo",
            "MilkFeeder",
            "MilkingStation",
            "RanchStation",
            "ShearingStation",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多96格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    Laboratory = {
        Name = "STRINGS.ROOMS.TYPES.LABORATORY.NAME",
        Id = "Laboratory",
        Disabled = false,
        priority = 2,
        single_assignee = true,
        priority_building_use = true,
        category = "Science",
        effects = nil,
        sortKey = 14,
        roomRequireTags = {
            "LightSource",
            "ScienceBuilding",
            "IndustrialMachinery",
        },
        buildings = {
            "AdvancedResearchCenter",
            "ClusterTelescope",
            "ClusterTelescopeEnclosed",
            "DLC1CosmicResearchCenter",
            "GeneticAnalysisStation",
            "GeoTuner",
            "MissionControlCluster",
            "NuclearResearchCenter",
            "OrbitalResearchCenter",
            "ResearchCenter",
            "CosmicResearchCenter",
            "MissionControl",
            "Telescope",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少32格",
            "区域必须至多120格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    RecRoom = {
        Name = "STRINGS.ROOMS.TYPES.REC_ROOM.NAME",
        Id = "RecRoom",
        Disabled = false,
        priority = 0,
        single_assignee = true,
        priority_building_use = true,
        category = "Recreation",
        effects = nil,
        sortKey = 15,
        roomRequireTags = {
            "Decoration",
            "IndustrialMachinery",
            "RecBuilding",
        },
        buildings = {
            "ArcadeMachine",
            "BeachChair",
            "EspressoMachine",
            "HotTub",
            "Juicer",
            "MechanicalSurfboard",
            "Phonobox",
            "Sauna",
            "SodaFountain",
            "Telephone",
            "VerticalWindTunnel",
            "WaterCooler",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.RECBUILDING.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "需要至少1件装饰物",
            "区域必须至少12格",
            "区域必须至多96格",
        },
        prePaths = nil,
        nextPaths = nil,
    },
    NatureReserve = {
        Name = "STRINGS.ROOMS.TYPES.NATURERESERVE.NAME",
        Id = "NatureReserve",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Park",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 6.0,
                Units = 0,
                Multiplier = false,
                Duration = 0.4,
                ShowInUI = false,
                Id = "RoomNatureReserve",
                Disabled = false,
            },
        },
        sortKey = 17,
        buildings = {
            "ParkSign",
        },
        roomRequireTags = {
            "IndustrialMachinery",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.PARK.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.WILDPLANTS.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少32格",
            "区域必须至多120格",
        },
        prePaths = {
            "Park",
        },
        nextPaths = nil,
    },
    Park = {
        Name = "STRINGS.ROOMS.TYPES.PARK.NAME",
        Id = "Park",
        Disabled = false,
        priority = 1,
        single_assignee = false,
        priority_building_use = false,
        category = "Park",
        effects = {
            {
                Type = "Effect",
                Attribute = "QualityOfLife",
                Value = 3.0,
                Units = 0,
                Multiplier = false,
                Duration = 0.4,
                ShowInUI = false,
                Id = "RoomPark",
                Disabled = false,
            },
        },
        sortKey = 16,
        buildings = {
            "ParkSign",
        },
        roomRequireTags = {
            "IndustrialMachinery",
        },
        constraints = {
            "STRINGS.ROOMS.CRITERIA.PARK.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.WILDPLANT.DESCRIPTION",
            "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION",
            "区域必须至少12格",
            "区域必须至多64格",
        },
        prePaths = nil,
        nextPaths = {
            "NatureReserve",
        },
    },
}