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模块:I18n/Rooms

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return {
    zh = {
        ["STRINGS.ROOMS.CATEGORY.AGRICULTURAL.NAME"] = "农业",
        ["STRINGS.ROOMS.CATEGORY.BATHROOM.NAME"] = "厕所",
        ["STRINGS.ROOMS.CATEGORY.BIONIC.NAME"] = "车间",
        ["STRINGS.ROOMS.CATEGORY.FOOD.NAME"] = "饮食",
        ["STRINGS.ROOMS.CATEGORY.HOSPITAL.NAME"] = "医疗",
        ["STRINGS.ROOMS.CATEGORY.INDUSTRIAL.NAME"] = "工业",
        ["STRINGS.ROOMS.CATEGORY.NONE.NAME"] = "无",
        ["STRINGS.ROOMS.CATEGORY.PARK.NAME"] = "公园",
        ["STRINGS.ROOMS.CATEGORY.RECREATION.NAME"] = "娱乐",
        ["STRINGS.ROOMS.CATEGORY.SCIENCE.NAME"] = "科学",
        ["STRINGS.ROOMS.CATEGORY.SLEEP.NAME"] = "睡眠",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.CONFLICT_DESCRIPTION"] = "铺设管道的洗手站",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.DESCRIPTION"] = "需要至少一个洗手池、手部消毒站或淋浴隔间",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.NAME"] = "铺设管道的洗手站",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.CONFLICT_DESCRIPTION"] = "单个床位",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.DESCRIPTION"] = "必须有且只有一张床铺或舒适的床",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.NAME"] = "单个床位",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.CONFLICT_DESCRIPTION"] = "床位",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.DESCRIPTION"] = "需要至少两张床铺或舒适的床",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.NAME"] = "床位",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.CONFLICT_DESCRIPTION"] = "粘渣提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.DESCRIPTION"] = "需要至少一个粘渣提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.NAME"] = "粘渣提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.CONFLICT_DESCRIPTION"] = "润滑站",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.DESCRIPTION"] = "需要至少一个润滑站",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.NAME"] = "润滑站",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.CONFLICT_DESCRIPTION"] = "仿生保养站",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.DESCRIPTION"] = "需要至少一个润滑站和至少一个粘渣提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.NAME"] = "仿生保养站",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.CONFLICT_DESCRIPTION"] = "正装饰度",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.DESCRIPTION"] = "需要至少一个能增加装饰度的建筑",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.NAME"] = "正装饰度",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.CONFLICT_DESCRIPTION"] = "最小高度:{0}格",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.DESCRIPTION"] = "天花板的高度必须至少为{0}格",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.NAME"] = "最小高度:{0}格",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.CONFLICT_DESCRIPTION"] = "医疗设备",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.DESCRIPTION"] = "需要至少一个医务站或病诊站",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.NAME"] = "医疗设备",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.CONFLICT_DESCRIPTION"] = "烹饪台",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.DESCRIPTION"] = "需要一个电动烤炉或燃气灶",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.NAME"] = "烹饪台",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.CONFLICT_DESCRIPTION"] = "小动物喂食器",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.DESCRIPTION"] = "需要一个小动物喂食器",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.NAME"] = "小动物喂食器",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.CONFLICT_DESCRIPTION"] = "小动物搬迁建筑",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.DESCRIPTION"] = "需要一个小动物放生点或鱼类放生点",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.NAME"] = "小动物搬迁建筑",
        ["STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.FAILED"] = "{0}",
        ["STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.MISSING_BUILDING"] = "缺少{0}",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.CONFLICT_DESCRIPTION"] = "豪华装饰物",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.DESCRIPTION"] = "需要一件装饰度至少为20的装饰性物品",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.NAME"] = "豪华装饰物",
        ["STRINGS.ROOMS.CRITERIA.DECORATION.CONFLICT_DESCRIPTION"] = "装饰物",
        ["STRINGS.ROOMS.CRITERIA.DECORATION.NAME"] = "装饰物",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.CONFLICT_DESCRIPTION"] = "装饰物({0})",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.DESCRIPTION"] = "需要至少{0}件装饰物",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.NAME"] = "装饰物({0})",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.CONFLICT_DESCRIPTION"] = "减压建筑",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.DESCRIPTION"] = "需要至少一个减压建筑",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.NAME"] = "减压建筑",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.CONFLICT_DESCRIPTION"] = "农业站",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.DESCRIPTION"] = "需要一个农业站",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.NAME"] = "农业站",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.CONFLICT_DESCRIPTION"] = "冲水厕所",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.DESCRIPTION"] = "需要至少一个抽水马桶",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.NAME"] = "冲水厕所",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.CONFLICT_DESCRIPTION"] = "食物存储",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.DESCRIPTION"] = "需要至少一个口粮箱或冰箱",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.NAME"] = "食物存储建筑",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.CONFLICT_DESCRIPTION"] = "发电机",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.DESCRIPTION"] = "产生电力",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.NAME"] = "发电机",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.CONFLICT_DESCRIPTION"] = "至少一个床位",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.DESCRIPTION"] = "需要至少一张床铺或舒适的床",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.NAME"] = "至少一个床位",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.CONFLICT_DESCRIPTION"] = "至少一个[[舒适的床]]",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.DESCRIPTION"] = "需要至少一张舒适的床",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.NAME"] = "至少一个[[舒适的床]]",
        ["STRINGS.ROOMS.CRITERIA.HEADER"] = "<b>需求:</b>",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.CONFLICT_DESCRIPTION"] = "重型发电机",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.DESCRIPTION"] = "用于大幅度电力需求",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.NAME"] = "重型发电机",
        ["STRINGS.ROOMS.CRITERIA.IN_CODE_ERROR"] = "字符串关键字未找到:{0}",
        ["STRINGS.ROOMS.CRITERIA.INDUSTRIALMACHINERY.CONFLICT_DESCRIPTION"] = "工业机械",
        ["STRINGS.ROOMS.CRITERIA.INDUSTRIALMACHINERY.NAME"] = "工业机械",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.CONFLICT_DESCRIPTION"] = "存在背景墙",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.DESCRIPTION"] = "必须覆盖有背景墙",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.NAME"] = "存在背景墙",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.CONFLICT_DESCRIPTION"] = "基础发电机",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.DESCRIPTION"] = "用于常规电力需求",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.NAME"] = "基础发电机",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.CONFLICT_DESCRIPTION"] = "光源",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.DESCRIPTION"] = "需要至少一个光源",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.NAME"] = "光源",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.CONFLICT_DESCRIPTION"] = "单个[[舒适的床]]",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.DESCRIPTION"] = "必须有且只有一张舒适的床",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.NAME"] = "单个[[舒适的床]]",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.CONFLICT_DESCRIPTION"] = "机械站",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.DESCRIPTION"] = "需要至少一个机械站",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.NAME"] = "机械站",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.CONFLICT_DESCRIPTION"] = "按摩床",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.DESCRIPTION"] = "需要至少一个按摩床",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.NAME"] = "按摩床",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.CONFLICT_DESCRIPTION"] = "最大尺寸:{0}格",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.DESCRIPTION"] = "区域必须至多{0}格",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.NAME"] = "最大尺寸:{0}格",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.CONFLICT_DESCRIPTION"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.DESCRIPTION"] = "需要至少两个餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.NAME"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.CONFLICT_DESCRIPTION"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION"] = "需要一个餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.NAME"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.CONFLICT_DESCRIPTION"] = "最小尺寸:{0}格",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.DESCRIPTION"] = "区域必须至少{0}格",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.NAME"] = "最小尺寸:{0}格",
        ["STRINGS.ROOMS.CRITERIA.NEUTRAL_TYPE"] = "由砖块封闭",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.CONFLICT_DESCRIPTION"] = "无[[床铺]]",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION"] = "房间内不能含有床铺",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.NAME"] = "无[[床铺]]",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.CONFLICT_DESCRIPTION"] = "无工业机械",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION"] = "不能含有任何有工业机械标签的建筑",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.NAME"] = "无工业机械",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.CONFLICT_DESCRIPTION"] = "无[[舒适的床]]",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.DESCRIPTION"] = "房间内不能含有舒适的床",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.NAME"] = "无[[舒适的床]]",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.CONFLICT_DESCRIPTION"] = "无[[餐桌]]",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.DESCRIPTION"] = "不能含有餐桌",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.NAME"] = "无[[餐桌]]",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.CONFLICT_DESCRIPTION"] = "无[[户外厕所]]",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.DESCRIPTION"] = "不能含有基础的户外厕所",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.NAME"] = "无[[户外厕所]]",
        ["STRINGS.ROOMS.CRITERIA.NO_TYPE_CONFLICTS"] = "移除冲突的建筑",
        ["STRINGS.ROOMS.CRITERIA.PARK.CONFLICT_DESCRIPTION"] = "公园标识",
        ["STRINGS.ROOMS.CRITERIA.PARK.DESCRIPTION"] = "需要至少一个公园标识",
        ["STRINGS.ROOMS.CRITERIA.PARK.NAME"] = "公园标识",
        ["STRINGS.ROOMS.CRITERIA.POSSIBLE_TYPES_HEADER"] = "可能的房间类型",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.CONFLICT_DESCRIPTION"] = "电力建筑",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.DESCRIPTION"] = "电力建筑",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.NAME"] = "电力建筑",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.CONFLICT_DESCRIPTION"] = "需要一个重型发电机和至少两个电力建筑",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.DESCRIPTION"] = "需要一个重型发电机和至少两个电力建筑",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.NAME"] = "重型发电机</link><br/>    • 至少两个<link=\"BUILDCATEGORYREQUIREMENTCLASSPOWERBUILDING\">电力建筑",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.CONFLICT_DESCRIPTION"] = "养殖建筑",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.DESCRIPTION"] = "需要一个照料站、小动物公寓、小动物直饮器、修剪站或挤奶站",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.NAME"] = "养殖建筑",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.CONFLICT_DESCRIPTION"] = "娱乐建筑",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.DESCRIPTION"] = "需要至少一个娱乐建筑",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.NAME"] = "娱乐建筑",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.CONFLICT_DESCRIPTION"] = "冰箱",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.DESCRIPTION"] = "需要一个冰箱",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.NAME"] = "冰箱",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.CONFLICT_DESCRIPTION"] = "养殖建筑",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.DESCRIPTION"] = "需要至少一个研究站或超级计算机",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.NAME"] = "养殖建筑",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.CONFLICT_DESCRIPTION"] = "火箭内部",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.DESCRIPTION"] = "必须建在火箭内部",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.NAME"] = "火箭内部",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.CONFLICT_DESCRIPTION"] = "两个科学建筑",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.DESCRIPTION"] = "需要至少两个科学建筑",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.NAME"] = "两个科学建筑",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.CONFLICT_DESCRIPTION"] = "科学建筑",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.DESCRIPTION"] = "需要至少一个科学建筑",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.NAME"] = "科学建筑",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.CONFLICT_DESCRIPTION"] = "香料研磨器",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.DESCRIPTION"] = "需要一个香料研磨器",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.NAME"] = "香料研磨器",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.CONFLICT_DESCRIPTION"] = "厕所",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.DESCRIPTION"] = "需要至少一个户外厕所或抽水马桶",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.NAME"] = "厕所",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.CONFLICT_DESCRIPTION"] = "升温站",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.DESCRIPTION"] = "提升环境温度",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.NAME"] = "升温站",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.CONFLICT_DESCRIPTION"] = "洗手站",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.DESCRIPTION"] = "需要至少一个洗手盆、洗手池、手部消毒站或淋浴隔间",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.NAME"] = "洗手站",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.CONFLICT_DESCRIPTION"] = "野生动物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.DESCRIPTION"] = "需要至少一只野生小动物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.NAME"] = "野生动物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.CONFLICT_DESCRIPTION"] = "更多野生小动物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.DESCRIPTION"] = "需要至少两只野生小动物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.NAME"] = "更多野生小动物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.CONFLICT_DESCRIPTION"] = "两株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.DESCRIPTION"] = "需要至少两株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.NAME"] = "两株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.CONFLICT_DESCRIPTION"] = "四株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.DESCRIPTION"] = "需要至少四株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.NAME"] = "四株野生植物",
        ["STRINGS.ROOMS.DETAILS.ASSIGNED_TO.NAME"] = "<b>分配:</b><br/>{0}",
        ["STRINGS.ROOMS.DETAILS.ASSIGNED_TO.UNASSIGNED"] = "未分配",
        ["STRINGS.ROOMS.DETAILS.AVERAGE_ATMO_MASS.NAME"] = "平均气压:{0}",
        ["STRINGS.ROOMS.DETAILS.AVERAGE_TEMPERATURE.NAME"] = "平均温度:{0}",
        ["STRINGS.ROOMS.DETAILS.BUILDING_COUNT.NAME"] = "建筑:{0}",
        ["STRINGS.ROOMS.DETAILS.CREATURE_COUNT.NAME"] = "小动物:{0}",
        ["STRINGS.ROOMS.DETAILS.HEADER"] = "房间详情",
        ["STRINGS.ROOMS.DETAILS.PLANT_COUNT.NAME"] = "植物:{0}",
        ["STRINGS.ROOMS.DETAILS.SIZE.NAME"] = "房间尺寸:{0}格",
        ["STRINGS.ROOMS.EFFECTS.HEADER"] = "<b>效果:</b>",
        ["STRINGS.ROOMS.TYPES.BARRACKS.DESCRIPTION"] = "一个基本的公共睡眠区域,供新兴殖民地使用。<br/>睡在宿舍里会提升复制人的士气。",
        ["STRINGS.ROOMS.TYPES.BARRACKS.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.BARRACKS.NAME"] = "宿舍",
        ["STRINGS.ROOMS.TYPES.BARRACKS.TOOLTIP"] = "睡在宿舍里会提升复制人的士气",
        ["STRINGS.ROOMS.TYPES.BEDROOM.DESCRIPTION"] = "一个高档的公共睡眠区,充满了能大大提高睡眠质量的东西。<br/>睡在豪华宿舍里会提升复制人的士气。",
        ["STRINGS.ROOMS.TYPES.BEDROOM.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.BEDROOM.NAME"] = "豪华宿舍",
        ["STRINGS.ROOMS.TYPES.BEDROOM.TOOLTIP"] = "睡在豪华宿舍里会提升复制人的士气",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.DESCRIPTION"] = "一个对于组成结构不同的复制人来说,能勉强算得上疗养的地方。<br/>在车间使用仿生保养站的仿生复制人会获得少量士气加成。",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.NAME"] = "车间",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.TOOLTIP"] = "仿生复制人在车间使用仿生保养站会获得士气加成",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.DESCRIPTION"] = "仿生复制人可以获得专门护理的地方。<br/>在车间中使用[[粘渣提取器]]会提高仿生复制人的士气。",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.NAME"] = "车间",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.TOOLTIP"] = "在工坊使用粘渣提取器会提高仿生复制人的士气",
        ["STRINGS.ROOMS.TYPES.CONFLICTED"] = "冲突的房间",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.DESCRIPTION"] = "小动物不介意在这里,只要不太拥挤即可。<br/>围养的小动物可以在照料站照料以加速驯化并提高产量。<br/>启用照料站、修剪站、小动物公寓、小动物直饮器和挤奶站的使用。",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.EFFECT"] = "- 小动物驯化与心情加成",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.NAME"] = "畜舍",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.TOOLTIP"] = "畜舍能启用照料站、小动物公寓、小动物直饮器、修剪站和挤奶站的使用",
        ["STRINGS.ROOMS.TYPES.FARM.DESCRIPTION"] = "一个封闭的农业空间,最适合有作物照料技能的复制人使用。<br/>可以用农业站的肥料加快在温室中的作物的生长速度。",
        ["STRINGS.ROOMS.TYPES.FARM.EFFECT"] = "- 允许农业站使用",
        ["STRINGS.ROOMS.TYPES.FARM.NAME"] = "温室",
        ["STRINGS.ROOMS.TYPES.FARM.TOOLTIP"] = "可以用农业站的肥料加快在温室中的作物的生长速度",
        ["STRINGS.ROOMS.TYPES.GREATHALL.DESCRIPTION"] = "一个吃饭的绝佳之地,既有绝佳的装饰,又有绝佳的伙伴。绝佳!<br/>在高档餐厅用餐会大大提升复制人的士气。",
        ["STRINGS.ROOMS.TYPES.GREATHALL.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.GREATHALL.NAME"] = "高档餐厅",
        ["STRINGS.ROOMS.TYPES.GREATHALL.TOOLTIP"] = "在高档餐厅用餐会大大提升复制人的士气",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.DESCRIPTION"] = "一个专用的医疗设施,能最大程度地缩短康复时间。<br/>将生病的复制人分配到医院的医疗建筑,从而降低疾病扩散风险。",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.EFFECT"] = "- 隔离生病的复制人",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.NAME"] = "医院",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.TOOLTIP"] = "将生病的复制人分配到医院的医疗建筑,从而降低疾病扩散风险",
        ["STRINGS.ROOMS.TYPES.KITCHEN.DESCRIPTION"] = "一个配备齐全的烹饪区域,能够将菜肴提升到新的水平。<br/>为电动烤炉或燃气灶烹饪的食物添加香料可以提供各种积极效果。",
        ["STRINGS.ROOMS.TYPES.KITCHEN.EFFECT"] = "- 允许香料研磨器的使用",
        ["STRINGS.ROOMS.TYPES.KITCHEN.NAME"] = "厨房",
        ["STRINGS.ROOMS.TYPES.KITCHEN.TOOLTIP"] = "在厨房中使用香料研磨器可以为电动烤炉或燃气灶烹饪的食物增添好处",
        ["STRINGS.ROOMS.TYPES.LABORATORY.DESCRIPTION"] = "这是疯狂的假设与严谨的科学实验相碰撞的地方。<br/>在实验室中的科学建筑使用效率更高。<br/>在实验室中能使用地质调谐仪和航天指挥站。",
        ["STRINGS.ROOMS.TYPES.LABORATORY.EFFECT"] = "- 效率加成",
        ["STRINGS.ROOMS.TYPES.LABORATORY.NAME"] = "实验室",
        ["STRINGS.ROOMS.TYPES.LABORATORY.TOOLTIP"] = "在实验室中的科学建筑使用效率更高<br/>在实验室中能使用地质调谐仪和航天指挥站",
        ["STRINGS.ROOMS.TYPES.LATRINE.DESCRIPTION"] = "相比在整个殖民地人面前解手,这是一个进步。<br/>在封闭房间里如厕会提升复制人的士气。",
        ["STRINGS.ROOMS.TYPES.LATRINE.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.LATRINE.NAME"] = "公共厕所",
        ["STRINGS.ROOMS.TYPES.LATRINE.TOOLTIP"] = "在封闭房间里如厕会提升复制人的士气",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.DESCRIPTION"] = "闻起来像肘部油脂。<br/>在机械车间里工作的复制可以维护建筑,加快生产速度。",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.EFFECT"] = "- 提高制造效率",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.NAME"] = "机械车间",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.TOOLTIP"] = "在机械车间里工作的复制可以维护建筑,加快生产速度",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.DESCRIPTION"] = "一个有着十分放松氛围的舒适空间,特别是有精美装饰的时候。<br/>在按摩诊所接受按摩会大大缓解复制人的压力。",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.EFFECT"] = "- 按摩压力缓解加成",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.NAME"] = "按摩诊所",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.TOOLTIP"] = "在按摩诊所接受按摩会大大缓解复制人的压力",
        ["STRINGS.ROOMS.TYPES.MESSHALL.DESCRIPTION"] = "一个简单的餐厅配置,很容易改进。<br/>在食堂的餐桌前用餐会提升复制人的士气。",
        ["STRINGS.ROOMS.TYPES.MESSHALL.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.MESSHALL.NAME"] = "食堂",
        ["STRINGS.ROOMS.TYPES.MESSHALL.TOOLTIP"] = "在食堂的餐桌前用餐会提升复制人的士气",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.DESCRIPTION"] = "大量的绿色植物更能产生更深远影响。<br/>自然保护区为复制人提供的士气加成比公园更多。",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.NAME"] = "自然保护区",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.TOOLTIP"] = "自然保护区为复制人提供的士气加成比公园更多",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.DESCRIPTION"] = "一个封闭的空间,有很多潜力,但没有专门的用途。",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.EFFECT"] = "- 无效果",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.NAME"] = "杂间",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.TOOLTIP"] = "这片区域有墙有门,但无特定用途",
        ["STRINGS.ROOMS.TYPES.PARK.DESCRIPTION"] = "一点点的绿色植物也能产生深远影响。<br/>一天当中经过自然区域会增加复制人的士气。",
        ["STRINGS.ROOMS.TYPES.PARK.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.PARK.NAME"] = "公园",
        ["STRINGS.ROOMS.TYPES.PARK.TOOLTIP"] = "一天当中经过自然区域会增加复制人的士气",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.DESCRIPTION"] = "个人卫生的庇护所。<br/>使用管道设施齐全的卫生间会提升复制人的士气。",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.NAME"] = "卫生间",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.TOOLTIP"] = "使用管道设施齐全的卫生间会提升复制人的士气",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.DESCRIPTION"] = "复制人施展电气工程技能的理想场所。<br/>建在发电厂中的重型发电机可以用电控站的微芯片进行调校来提高[[电力]]生产。",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.EFFECT"] = "- 能够用微芯片对重型发电机进行调校",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.NAME"] = "发电厂",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.TOOLTIP"] = "建在发电厂中的重型发电机可以用电控站的微芯片进行调校来提高电力生产",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.DESCRIPTION"] = "终于,一个真正能让人单独思考的地方。<br/>复制人在私人卫生间上厕所比在公共厕所更能释放压力。",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.EFFECT"] = "- 压力缓解加成",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.NAME"] = "私人卫生间",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.TOOLTIP"] = "复制人使用私人卫生间比使用公共厕所更能释放压力",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.DESCRIPTION"] = "一个舒适而没有室友的僻静之地,疲惫的复制人可以在这里休息而不被吵醒。<br/>睡在私人卧室能大大提升复制人的士气。",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.NAME"] = "私人卧室",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.TOOLTIP"] = "睡在私人卧室里会大大提升复制人的士气",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.DESCRIPTION"] = "复制人和其他下班的同伴交往并沉浸在休息放松之中的地方。<br/>安排休息时间会进一步提升进入娱乐室的复制人的士气。",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.EFFECT"] = "- 士气加成",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.NAME"] = "娱乐室",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.TOOLTIP"] = "安排休息时间会进一步提升进入娱乐室的复制人的士气",
    },
    ["zh-hant"] = {
        ["STRINGS.ROOMS.CATEGORY.AGRICULTURAL.NAME"] = "農業",
        ["STRINGS.ROOMS.CATEGORY.BATHROOM.NAME"] = "衛生",
        ["STRINGS.ROOMS.CATEGORY.BIONIC.NAME"] = "工作坊",
        ["STRINGS.ROOMS.CATEGORY.FOOD.NAME"] = "飲食",
        ["STRINGS.ROOMS.CATEGORY.HOSPITAL.NAME"] = "醫療",
        ["STRINGS.ROOMS.CATEGORY.INDUSTRIAL.NAME"] = "工業",
        ["STRINGS.ROOMS.CATEGORY.NONE.NAME"] = "無",
        ["STRINGS.ROOMS.CATEGORY.PARK.NAME"] = "公園",
        ["STRINGS.ROOMS.CATEGORY.RECREATION.NAME"] = "娛樂",
        ["STRINGS.ROOMS.CATEGORY.SCIENCE.NAME"] = "科學",
        ["STRINGS.ROOMS.CATEGORY.SLEEP.NAME"] = "睡眠",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.CONFLICT_DESCRIPTION"] = "管道式洗手站",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.DESCRIPTION"] = "需要至少一個洗手台、手部消毒機或淋浴間",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.NAME"] = "管道式洗手站",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.CONFLICT_DESCRIPTION"] = "一張床",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.DESCRIPTION"] = "不得超過一張簡易床或舒適床",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.NAME"] = "單個床位",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.CONFLICT_DESCRIPTION"] = "床",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.DESCRIPTION"] = "需要至少兩張簡易床或舒適床",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.NAME"] = "床",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.CONFLICT_DESCRIPTION"] = "垃圾提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.DESCRIPTION"] = "需要至少一個黏渣提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.NAME"] = "黏渣提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.CONFLICT_DESCRIPTION"] = "潤滑站",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.DESCRIPTION"] = "需要至少一個潤滑站",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.NAME"] = "潤滑站",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.CONFLICT_DESCRIPTION"] = "仿生保養站",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.DESCRIPTION"] = "需要至少一個潤滑站和至少一個黏渣提取器",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.NAME"] = "仿生保養站",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.CONFLICT_DESCRIPTION"] = "正向裝飾",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.DESCRIPTION"] = "需要至少一個正向裝飾",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.NAME"] = "正向裝飾",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.CONFLICT_DESCRIPTION"] = "最低高度:{0} 格",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.DESCRIPTION"] = "天花板高度至少 {0} 格",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.NAME"] = "最低高度:{0} 格",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.CONFLICT_DESCRIPTION"] = "醫療裝備",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.DESCRIPTION"] = "需要一個加護病房或回復倉",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.NAME"] = "醫療裝備",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.CONFLICT_DESCRIPTION"] = "烹飪站",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.DESCRIPTION"] = "需要一個電烤爐或瓦斯爐",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.NAME"] = "烹飪站",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.CONFLICT_DESCRIPTION"] = "餵魚器",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.DESCRIPTION"] = "需要一個動物餵食器",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.NAME"] = "小動物餵食器",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.CONFLICT_DESCRIPTION"] = "小動物重置器",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.DESCRIPTION"] = "需要一個動物放置點或魚類放置點",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.NAME"] = "小動物搬遷建築",
        ["STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.FAILED"] = "{0}",
        ["STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.MISSING_BUILDING"] = "缺少 {0}",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.CONFLICT_DESCRIPTION"] = "精美裝飾物",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.DESCRIPTION"] = "需要一件裝飾度至少為 20 的裝飾性物品",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.NAME"] = "精美裝飾物",
        ["STRINGS.ROOMS.CRITERIA.DECORATION.CONFLICT_DESCRIPTION"] = "裝飾物",
        ["STRINGS.ROOMS.CRITERIA.DECORATION.NAME"] = "裝飾物",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.CONFLICT_DESCRIPTION"] = "裝飾物 ({0})",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.DESCRIPTION"] = "需要 {0} 或更多裝飾品",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.NAME"] = "裝飾物 ({0})",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.CONFLICT_DESCRIPTION"] = "紓壓建築",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.DESCRIPTION"] = "需要至少一個紓壓建築",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.NAME"] = "紓壓建築",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.CONFLICT_DESCRIPTION"] = "農業站",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.DESCRIPTION"] = "需要一個農業站",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.NAME"] = "農業站",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.CONFLICT_DESCRIPTION"] = "沖水馬桶",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.DESCRIPTION"] = "需要至少一個沖水馬桶",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.NAME"] = "高級廁所",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.CONFLICT_DESCRIPTION"] = "食物儲存",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.DESCRIPTION"] = "需要至少一個補給箱或冰箱",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.NAME"] = "食物儲存箱",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.CONFLICT_DESCRIPTION"] = "發電機",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.DESCRIPTION"] = "產生電力",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.NAME"] = "發電機",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.CONFLICT_DESCRIPTION"] = "至少一張床",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.DESCRIPTION"] = "需要至少一張簡易床或舒適床",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.NAME"] = "至少一個床位",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.CONFLICT_DESCRIPTION"] = "至少一張[[舒適床]]",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.DESCRIPTION"] = "需要至少一張舒適床",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.NAME"] = "至少一張[[舒適床]]",
        ["STRINGS.ROOMS.CRITERIA.HEADER"] = "<b>需要:</b>",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.CONFLICT_DESCRIPTION"] = "重型發電機",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.DESCRIPTION"] = "為了大電力需求",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.NAME"] = "重型發電機",
        ["STRINGS.ROOMS.CRITERIA.IN_CODE_ERROR"] = "字串鍵未發現:{0}",
        ["STRINGS.ROOMS.CRITERIA.INDUSTRIALMACHINERY.CONFLICT_DESCRIPTION"] = "工業機械",
        ["STRINGS.ROOMS.CRITERIA.INDUSTRIALMACHINERY.NAME"] = "工業機械",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.CONFLICT_DESCRIPTION"] = "有牆板",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.DESCRIPTION"] = "必須有背景牆覆蓋",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.NAME"] = "存在背景牆",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.CONFLICT_DESCRIPTION"] = "基礎發電機",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.DESCRIPTION"] = "為了一般電力需求",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.NAME"] = "基礎發電機",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.CONFLICT_DESCRIPTION"] = "光源",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.DESCRIPTION"] = "至少一個光源",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.NAME"] = "光源",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.CONFLICT_DESCRIPTION"] = "一張[[舒適床]]",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.DESCRIPTION"] = "必須有且只有一張舒適床",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.NAME"] = "一張[[舒適床]]",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.CONFLICT_DESCRIPTION"] = "機械站",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.DESCRIPTION"] = "需要至少一個機械站",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.NAME"] = "機械站",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.CONFLICT_DESCRIPTION"] = "按摩床",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.DESCRIPTION"] = "需要一張或多張按摩床",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.NAME"] = "按摩床",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.CONFLICT_DESCRIPTION"] = "最大空間:{0} 格",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.DESCRIPTION"] = "空間不得大於 {0} 格",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.NAME"] = "最大尺寸:{0} 格",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.CONFLICT_DESCRIPTION"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.DESCRIPTION"] = "需要兩張以上的餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.NAME"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.CONFLICT_DESCRIPTION"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION"] = "需要一張餐桌",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.NAME"] = "餐桌",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.CONFLICT_DESCRIPTION"] = "最小空間:{0} 格",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.DESCRIPTION"] = "空間必須至少 {0} 格",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.NAME"] = "最小尺寸:{0} 格",
        ["STRINGS.ROOMS.CRITERIA.NEUTRAL_TYPE"] = "被牆封閉",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.CONFLICT_DESCRIPTION"] = "沒有[[簡易床]]",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION"] = "房間不能有簡易床",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.NAME"] = "沒有簡易床",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.CONFLICT_DESCRIPTION"] = "沒有工業機械",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION"] = "不能包含任何標示為工業機械的建築",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.NAME"] = "沒有工業機械",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.CONFLICT_DESCRIPTION"] = "沒有[[舒適床]]",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.DESCRIPTION"] = "房間內不能存在舒適床",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.NAME"] = "沒有[[舒適床]]",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.CONFLICT_DESCRIPTION"] = "沒有[[餐桌]]",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.DESCRIPTION"] = "不能含有餐桌",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.NAME"] = "沒有[[餐桌]]",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.CONFLICT_DESCRIPTION"] = "沒有[[户外厕所|茅廁]]",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.DESCRIPTION"] = "不能含有茅廁",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.NAME"] = "沒有[[户外厕所|茅廁]]",
        ["STRINGS.ROOMS.CRITERIA.NO_TYPE_CONFLICTS"] = "移除衝突的建築",
        ["STRINGS.ROOMS.CRITERIA.PARK.CONFLICT_DESCRIPTION"] = "公園標誌",
        ["STRINGS.ROOMS.CRITERIA.PARK.DESCRIPTION"] = "需要至少一個公園標誌",
        ["STRINGS.ROOMS.CRITERIA.PARK.NAME"] = "公園標誌",
        ["STRINGS.ROOMS.CRITERIA.POSSIBLE_TYPES_HEADER"] = "可能的房間類型",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.CONFLICT_DESCRIPTION"] = "電力建築",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.DESCRIPTION"] = "電力建築",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.NAME"] = "電力建築",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.CONFLICT_DESCRIPTION"] = "重型發電機與至少兩個電力建築",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.DESCRIPTION"] = "需要一個重型發電機和至少兩個電力建築",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.NAME"] = "重型發電機</link><br/>    • 至少兩個 <link=\"BUILDCATEGORYREQUIREMENTCLASSPOWERBUILDING\">電力建築",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.CONFLICT_DESCRIPTION"] = "畜牧建築",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.DESCRIPTION"] = "需要一個畜牧站、小動物公寓、小動物飲水機或擠奶站",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.NAME"] = "畜牧建築",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.CONFLICT_DESCRIPTION"] = "娛樂建築",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.DESCRIPTION"] = "需要至少一個娛樂建築",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.NAME"] = "娛樂建築",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.CONFLICT_DESCRIPTION"] = "冰箱",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.DESCRIPTION"] = "需要一個冰箱",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.NAME"] = "冰箱",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.CONFLICT_DESCRIPTION"] = "研究站",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.DESCRIPTION"] = "需要至少一個研究站或超級電腦",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.NAME"] = "研究站",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.CONFLICT_DESCRIPTION"] = "火箭內部",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.DESCRIPTION"] = "需要被建在火箭艙內",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.NAME"] = "火箭內部",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.CONFLICT_DESCRIPTION"] = "兩個科學建築",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.DESCRIPTION"] = "需要至少兩個科學建築",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.NAME"] = "兩個科學建築",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.CONFLICT_DESCRIPTION"] = "科學建築",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.DESCRIPTION"] = "需要至少一個科學建築",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.NAME"] = "科學建築",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.CONFLICT_DESCRIPTION"] = "香料研磨器",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.DESCRIPTION"] = "需要一個香料研磨器",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.NAME"] = "香料研磨器",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.CONFLICT_DESCRIPTION"] = "廁所",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.DESCRIPTION"] = "需要至少一個茅廁或沖水馬桶",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.NAME"] = "廁所",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.CONFLICT_DESCRIPTION"] = "加溫站",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.DESCRIPTION"] = "提升環境溫度",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.NAME"] = "升溫站",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.CONFLICT_DESCRIPTION"] = "洗手台",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.DESCRIPTION"] = "需要至少一個洗手台、洗手盆、手部消毒機或淋浴間",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.NAME"] = "洗手站",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.CONFLICT_DESCRIPTION"] = "野生動物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.DESCRIPTION"] = "需要至少一隻野生動物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.NAME"] = "野生動物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.CONFLICT_DESCRIPTION"] = "更多野生動物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.DESCRIPTION"] = "需要兩隻以上的野生動物",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.NAME"] = "更多野生動物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.CONFLICT_DESCRIPTION"] = "兩株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.DESCRIPTION"] = "需要兩株以上的野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.NAME"] = "兩株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.CONFLICT_DESCRIPTION"] = "四株野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.DESCRIPTION"] = "需要四株以上野生植物",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.NAME"] = "四株野生植物",
        ["STRINGS.ROOMS.DETAILS.ASSIGNED_TO.NAME"] = "<b>分配:</b><br/>{0}",
        ["STRINGS.ROOMS.DETAILS.ASSIGNED_TO.UNASSIGNED"] = "未分配",
        ["STRINGS.ROOMS.DETAILS.AVERAGE_ATMO_MASS.NAME"] = "平均氣壓:{0}",
        ["STRINGS.ROOMS.DETAILS.AVERAGE_TEMPERATURE.NAME"] = "平均溫度:{0}",
        ["STRINGS.ROOMS.DETAILS.BUILDING_COUNT.NAME"] = "建築物:{0}",
        ["STRINGS.ROOMS.DETAILS.CREATURE_COUNT.NAME"] = "動物數量:{0}",
        ["STRINGS.ROOMS.DETAILS.HEADER"] = "房間細項",
        ["STRINGS.ROOMS.DETAILS.PLANT_COUNT.NAME"] = "植物:{0}",
        ["STRINGS.ROOMS.DETAILS.SIZE.NAME"] = "房間大小:{0} 格",
        ["STRINGS.ROOMS.EFFECTS.HEADER"] = "<b>效果:</b>",
        ["STRINGS.ROOMS.TYPES.BARRACKS.DESCRIPTION"] = "一個基本的公共睡眠區域,供新型殖民地使用。<br/>睡在臥室內會提升複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.BARRACKS.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.BARRACKS.NAME"] = "臥室",
        ["STRINGS.ROOMS.TYPES.BARRACKS.TOOLTIP"] = "在臥室內睡覺會提升複製人的士氣",
        ["STRINGS.ROOMS.TYPES.BEDROOM.DESCRIPTION"] = "一個高檔的公共睡眠區,充滿了能大大提高睡眠質量的東西。<br/>睡在高級臥室裡能提升複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.BEDROOM.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.BEDROOM.NAME"] = "高級臥室",
        ["STRINGS.ROOMS.TYPES.BEDROOM.TOOLTIP"] = "在高級臥室內睡覺會提升複製人的士氣",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.DESCRIPTION"] = "一個對於組成結構不同的複製人來說,能勉強算得上療養的地方。<br/>在工作坊使用仿生保養站的仿生複製人會獲得少量士氣加成。",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.NAME"] = "工作坊",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.TOOLTIP"] = "仿生複製人在工作坊使用仿生保養站會獲得士氣加成",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.DESCRIPTION"] = "仿生複製人可以獲得專門護理的地方。<br/>在工作坊中使用[[粘渣提取器|黏渣提取器]]會提高仿生複製人計程車氣。",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.NAME"] = "工作坊",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.TOOLTIP"] = "在工作坊使用黏渣提取器會提高仿生複製人士氣",
        ["STRINGS.ROOMS.TYPES.CONFLICTED"] = "衝突的房間",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.DESCRIPTION"] = "小動物不介意待在這裡,只要不太擁擠即可。<br/>圈養的小動物可以在畜牧站被照料,以加速牠們的馴化並增加牠們的產量。",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.EFFECT"] = "- 可使用畜牧站",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.NAME"] = "牧場",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.TOOLTIP"] = "牧場內的動物可使用畜牧站增加牠們的馴服度與產量",
        ["STRINGS.ROOMS.TYPES.FARM.DESCRIPTION"] = "一個封閉的農業空間,最適合有作物照料技能的複製人來使用。<br/>溫室內種植的農作物可以用農業站生產的肥料來照料,以提高它們的生長速度。。",
        ["STRINGS.ROOMS.TYPES.FARM.EFFECT"] = "- 可使用農業站",
        ["STRINGS.ROOMS.TYPES.FARM.NAME"] = "溫室",
        ["STRINGS.ROOMS.TYPES.FARM.TOOLTIP"] = "種在溫室的農作物可以使用農業站生產的肥料來加快生長速度",
        ["STRINGS.ROOMS.TYPES.GREATHALL.DESCRIPTION"] = "一個良好的吃飯空間,既有絕佳的裝飾,又有極好的同伴。超棒!<br/>在高級餐廳用餐會大大提升複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.GREATHALL.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.GREATHALL.NAME"] = "高級餐廳",
        ["STRINGS.ROOMS.TYPES.GREATHALL.TOOLTIP"] = "在一間高級餐廳內吃飯,會明顯的提升複製人的士氣",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.DESCRIPTION"] = "一個專用的醫療設施,能最大程度的縮短康復時間。<br/>將生病的複製人分配到醫院的醫療建築,不容易讓疾病擴散。",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.EFFECT"] = "- 隔離生病的複製人",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.NAME"] = "醫院",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.TOOLTIP"] = "被分配到醫療設備的病人待在醫院內,不太有機會傳染疾病",
        ["STRINGS.ROOMS.TYPES.KITCHEN.DESCRIPTION"] = "一個裝備齊全的烹飪區域,能夠將菜餚提升到新的水平。<br/>為電烤爐與瓦斯爐烹調的料理增添香料研磨器研製的香料,可提供多種積極的好處。",
        ["STRINGS.ROOMS.TYPES.KITCHEN.EFFECT"] = "- 允許香料研磨器的使用",
        ["STRINGS.ROOMS.TYPES.KITCHEN.NAME"] = "廚房",
        ["STRINGS.ROOMS.TYPES.KITCHEN.TOOLTIP"] = "在廚房內使用香料研磨器能在電烤爐與瓦斯爐烹調的食物上增添風味",
        ["STRINGS.ROOMS.TYPES.LABORATORY.DESCRIPTION"] = "這是瘋狂的假設與嚴謹的科學實驗相碰撞的地方。<br/>在實驗室中的科學建築的使用效率更高。<br/>在實驗室內能使用地理調諧儀和任務控制台。",
        ["STRINGS.ROOMS.TYPES.LABORATORY.EFFECT"] = "- 效率加成",
        ["STRINGS.ROOMS.TYPES.LABORATORY.NAME"] = "實驗室",
        ["STRINGS.ROOMS.TYPES.LABORATORY.TOOLTIP"] = "在實驗室內使用科學建築的使用效率更高<br/>在實驗室內可以使用地理調諧儀和任務控制台",
        ["STRINGS.ROOMS.TYPES.LATRINE.DESCRIPTION"] = "比起在整個殖民地前面如廁,這是一大進步。<br/>在封閉房間內上廁所會提升複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.LATRINE.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.LATRINE.NAME"] = "浴室",
        ["STRINGS.ROOMS.TYPES.LATRINE.TOOLTIP"] = "在一個完整的房間內使用廁所會提升複製人的士氣",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.DESCRIPTION"] = "聞起來像手肘的油漬。<br/>複製人在工作坊工作可以保持建築,加快他們的生產速度。",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.EFFECT"] = "- 增加生產效率",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.NAME"] = "機械工廠",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.TOOLTIP"] = "在機械工廠工作的複製人,可以維護建築物並增加它們的生產速度",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.DESCRIPTION"] = "一個有著十分放鬆分為的舒適空間,特別是裝飾精美的時候。<br/>在按摩中心接受按摩會大大緩解複製人的壓力。",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.EFFECT"] = "- 按摩壓力釋放加成",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.NAME"] = "按摩中心",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.TOOLTIP"] = "在按摩中心按摩會快速的減少壓力",
        ["STRINGS.ROOMS.TYPES.MESSHALL.DESCRIPTION"] = "一個簡單的用餐空間,很容易改進。<br/>在餐廳的餐桌前用餐會提升複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.MESSHALL.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.MESSHALL.NAME"] = "餐廳",
        ["STRINGS.ROOMS.TYPES.MESSHALL.TOOLTIP"] = "在一間高級的餐廳內吃飯與放鬆,會明顯的提升複製人的士氣",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.DESCRIPTION"] = "更多的植物可以讓人走得更遠。<br/>自然保護區要比公園更能提高複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.NAME"] = "自然保護區",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.TOOLTIP"] = "對複製人而言,自然保護區比公園有更高的士氣加成",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.DESCRIPTION"] = "一個封閉的空間,有很多潛力,但沒有專門的用途。",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.EFFECT"] = "- 無效果",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.NAME"] = "雜物間",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.TOOLTIP"] = "這塊區域有牆和門,但沒有特別的用途",
        ["STRINGS.ROOMS.TYPES.PARK.DESCRIPTION"] = "一點點的綠色通道也有很長的效果。<br/>每天經過自然環境可以提高複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.PARK.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.PARK.NAME"] = "公園",
        ["STRINGS.ROOMS.TYPES.PARK.TOOLTIP"] = "通過有自然景觀的空間,會提升複製人的士氣",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.DESCRIPTION"] = "一個個人衛生的庇護所。<br/>使用管道齊全的廁所會提高複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.NAME"] = "高級浴室",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.TOOLTIP"] = "使用一個完整供水的浴室會提升複製人的士氣",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.DESCRIPTION"] = "複製人施展電氣工程技能的理想場所。<br/>建在發電廠中的重型發電機,可以用電力控制站的微晶片調整來提高發電量。",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.EFFECT"] = "- 能夠用微晶片對重型發電機進行調整",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.NAME"] = "發電廠",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.TOOLTIP"] = "建在發電廠中的重型發電機,可以用電力控制站的微晶片調整來提高發電量",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.DESCRIPTION"] = "終於,一個真正能讓人單獨思考的地方。<br/>複製人在私人廁所內比在公共廁所更能釋放壓力。",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.EFFECT"] = "- 壓力釋放加成",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.NAME"] = "私人浴室",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.TOOLTIP"] = "在私人浴室內使用廁所時,複製人會比在浴室中減輕更多壓力",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.DESCRIPTION"] = "一個舒適且沒有室友的休憩空間,疲憊的複製人可以在這裡得到不被打擾的休息。<br/>睡在私人臥室可以大幅提高複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.NAME"] = "私人臥室",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.TOOLTIP"] = "複製人在私人臥室中睡覺,會回復更多耐力",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.DESCRIPTION"] = "複製人與其他休息的同伴交流,並沉浸在放鬆的地方。<br/>安排休息時間會進一步提高進入娛樂室的複製人的士氣。",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.EFFECT"] = "- 士氣加成",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.NAME"] = "娛樂室",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.TOOLTIP"] = "在休息時間訪問娛樂室的複製人會提升士氣",
    },
    en = {
        ["STRINGS.ROOMS.CATEGORY.AGRICULTURAL.NAME"] = "Agriculture",
        ["STRINGS.ROOMS.CATEGORY.BATHROOM.NAME"] = "Washroom",
        ["STRINGS.ROOMS.CATEGORY.BIONIC.NAME"] = "Workshop",
        ["STRINGS.ROOMS.CATEGORY.FOOD.NAME"] = "Dining",
        ["STRINGS.ROOMS.CATEGORY.HOSPITAL.NAME"] = "Medical",
        ["STRINGS.ROOMS.CATEGORY.INDUSTRIAL.NAME"] = "Industrial",
        ["STRINGS.ROOMS.CATEGORY.NONE.NAME"] = "None",
        ["STRINGS.ROOMS.CATEGORY.PARK.NAME"] = "Parks",
        ["STRINGS.ROOMS.CATEGORY.RECREATION.NAME"] = "Recreation",
        ["STRINGS.ROOMS.CATEGORY.SCIENCE.NAME"] = "Science",
        ["STRINGS.ROOMS.CATEGORY.SLEEP.NAME"] = "Sleep",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.CONFLICT_DESCRIPTION"] = "Plumbed wash station",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.DESCRIPTION"] = "Requires one or more Sinks, Hand Sanitizers, or Showers",
        ["STRINGS.ROOMS.CRITERIA.ADVANCEDWASHSTATION.NAME"] = "Plumbed wash station",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.CONFLICT_DESCRIPTION"] = "Single beds",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.DESCRIPTION"] = "Must have no more than one Cot or Comfy Bed",
        ["STRINGS.ROOMS.CRITERIA.BED_SINGLE.NAME"] = "Single beds",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.CONFLICT_DESCRIPTION"] = "Beds",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.DESCRIPTION"] = "Requires two or more Cots or Comfy Beds",
        ["STRINGS.ROOMS.CRITERIA.BEDTYPE.NAME"] = "Beds",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.CONFLICT_DESCRIPTION"] = "Gunk Extractor",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.DESCRIPTION"] = "Requires one or more Gunk Extractors",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_GUNKEMPTIER.NAME"] = "Gunk Extractor",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.CONFLICT_DESCRIPTION"] = "Lubrication Station",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.DESCRIPTION"] = "Requires one or more Lubrication Stations",
        ["STRINGS.ROOMS.CRITERIA.BIONIC_LUBRICATION.NAME"] = "Lubrication Station",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.CONFLICT_DESCRIPTION"] = "Bionic service station",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.DESCRIPTION"] = "Requires at least one Lubrication Station and one Gunk Extractor",
        ["STRINGS.ROOMS.CRITERIA.BIONICUPKEEP.NAME"] = "Bionic service station",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.CONFLICT_DESCRIPTION"] = "Positive decor",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.DESCRIPTION"] = "Requires at least one building with positive decor",
        ["STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.NAME"] = "Positive decor",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.CONFLICT_DESCRIPTION"] = "Minimum height: {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.DESCRIPTION"] = "Must have a ceiling height of at least {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.NAME"] = "Minimum height: {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.CONFLICT_DESCRIPTION"] = "Medical equipment",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.DESCRIPTION"] = "Requires one or more Sick Bays or Disease Clinics",
        ["STRINGS.ROOMS.CRITERIA.CLINIC.NAME"] = "Medical equipment",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.CONFLICT_DESCRIPTION"] = "Cooking station",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.DESCRIPTION"] = "Requires a single Electric Grill or Gas Range",
        ["STRINGS.ROOMS.CRITERIA.COOKTOP.NAME"] = "Cooking station",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.CONFLICT_DESCRIPTION"] = "Critter Feeder",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.DESCRIPTION"] = "Requires a single Critter Feeder",
        ["STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.NAME"] = "Critter Feeder",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.CONFLICT_DESCRIPTION"] = "Critter relocator",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.DESCRIPTION"] = "Requires a single Critter Drop-Off or Fish Release",
        ["STRINGS.ROOMS.CRITERIA.CREATURERELOCATOR.NAME"] = "Critter relocator",
        ["STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.FAILED"] = "{0}",
        ["STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.MISSING_BUILDING"] = "Missing {0}",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.CONFLICT_DESCRIPTION"] = "Fancy decor item",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.DESCRIPTION"] = "Requires a decorative item with a minimum Decor value of 20",
        ["STRINGS.ROOMS.CRITERIA.DECOR20.NAME"] = "Fancy decor item",
        ["STRINGS.ROOMS.CRITERIA.DECORATION.CONFLICT_DESCRIPTION"] = "Decor item",
        ["STRINGS.ROOMS.CRITERIA.DECORATION.NAME"] = "Decor item",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.CONFLICT_DESCRIPTION"] = "Decor item ({0})",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.DESCRIPTION"] = "Requires {0} or more Decor items",
        ["STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.NAME"] = "Decor item ({0})",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.CONFLICT_DESCRIPTION"] = "De-Stressing Building",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.DESCRIPTION"] = "Requires one or more De-Stressing buildings",
        ["STRINGS.ROOMS.CRITERIA.DESTRESSINGBUILDING.NAME"] = "De-Stressing Building",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.CONFLICT_DESCRIPTION"] = "Farm Station",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.DESCRIPTION"] = "Requires a single Farm Station",
        ["STRINGS.ROOMS.CRITERIA.FARMSTATIONTYPE.NAME"] = "Farm Station",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.CONFLICT_DESCRIPTION"] = "Flush Toilet",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.DESCRIPTION"] = "Requires one or more Lavatories",
        ["STRINGS.ROOMS.CRITERIA.FLUSHTOILETTYPE.NAME"] = "Flush Toilet",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.CONFLICT_DESCRIPTION"] = "Food storage",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.DESCRIPTION"] = "Requires one or more Ration Boxes or Refrigerators",
        ["STRINGS.ROOMS.CRITERIA.FOOD_BOX.NAME"] = "Food storage",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.CONFLICT_DESCRIPTION"] = "Generator",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.DESCRIPTION"] = "Generates electrical power",
        ["STRINGS.ROOMS.CRITERIA.GENERATORTYPE.NAME"] = "Generator",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.CONFLICT_DESCRIPTION"] = "One or more beds",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.DESCRIPTION"] = "Requires at least one Cot or Comfy Bed",
        ["STRINGS.ROOMS.CRITERIA.HAS_BED.NAME"] = "One or more beds",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.CONFLICT_DESCRIPTION"] = "One or more [[Comfy Bed|Comfy Beds]]",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.DESCRIPTION"] = "Requires at least one Comfy Bed",
        ["STRINGS.ROOMS.CRITERIA.HAS_LUXURY_BED.NAME"] = "One or more [[Comfy Bed|Comfy Beds]]",
        ["STRINGS.ROOMS.CRITERIA.HEADER"] = "<b>Requirements:</b>",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.CONFLICT_DESCRIPTION"] = "Heavy-duty generator",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.DESCRIPTION"] = "For big power needs",
        ["STRINGS.ROOMS.CRITERIA.HEAVYDUTYGENERATORTYPE.NAME"] = "Heavy-duty generator",
        ["STRINGS.ROOMS.CRITERIA.IN_CODE_ERROR"] = "String Key Not Found: {0}",
        ["STRINGS.ROOMS.CRITERIA.INDUSTRIALMACHINERY.CONFLICT_DESCRIPTION"] = "Industrial machinery",
        ["STRINGS.ROOMS.CRITERIA.INDUSTRIALMACHINERY.NAME"] = "Industrial machinery",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.CONFLICT_DESCRIPTION"] = "Has backwall tiles",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.DESCRIPTION"] = "Must be covered in backwall tiles",
        ["STRINGS.ROOMS.CRITERIA.IS_BACKWALLED.NAME"] = "Has backwall tiles",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.CONFLICT_DESCRIPTION"] = "Basic generator",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.DESCRIPTION"] = "For regular power needs",
        ["STRINGS.ROOMS.CRITERIA.LIGHTDUTYGENERATORTYPE.NAME"] = "Basic generator",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.CONFLICT_DESCRIPTION"] = "Light source",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.DESCRIPTION"] = "Requires one or more light sources",
        ["STRINGS.ROOMS.CRITERIA.LIGHTSOURCE.NAME"] = "Light source",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.CONFLICT_DESCRIPTION"] = "Single [[Comfy Bed]]",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.DESCRIPTION"] = "Must have no more than one Comfy Bed",
        ["STRINGS.ROOMS.CRITERIA.LUXURYBEDTYPE.NAME"] = "Single [[Comfy Bed]]",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.CONFLICT_DESCRIPTION"] = "Mechanics Station",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.DESCRIPTION"] = "Requires requires one or more Mechanics Stations",
        ["STRINGS.ROOMS.CRITERIA.MACHINESHOPTYPE.NAME"] = "Mechanics Station",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.CONFLICT_DESCRIPTION"] = "Massage Table",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.DESCRIPTION"] = "Requires one or more Massage Tables",
        ["STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.NAME"] = "Massage Table",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.CONFLICT_DESCRIPTION"] = "Maximum size: {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.DESCRIPTION"] = "Must have an area no larger than {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.NAME"] = "Maximum size: {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.CONFLICT_DESCRIPTION"] = "Mess Tables",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.DESCRIPTION"] = "Requires two or more Mess Tables",
        ["STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.NAME"] = "Mess Tables",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.CONFLICT_DESCRIPTION"] = "Mess Table",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.DESCRIPTION"] = "Requires a single Mess Table",
        ["STRINGS.ROOMS.CRITERIA.MESSTABLE.NAME"] = "Mess Table",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.CONFLICT_DESCRIPTION"] = "Minimum size: {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.DESCRIPTION"] = "Must have an area of at least {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.NAME"] = "Minimum size: {0} tiles",
        ["STRINGS.ROOMS.CRITERIA.NEUTRAL_TYPE"] = "Enclosed by wall tile",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.CONFLICT_DESCRIPTION"] = "No [[Cot|Cots]]",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION"] = "Room cannot contain a Cot",
        ["STRINGS.ROOMS.CRITERIA.NO_COTS.NAME"] = "No [[Cot|Cots]]",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.CONFLICT_DESCRIPTION"] = "No industrial machinery",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION"] = "Cannot contain any building labeled Industrial Machinery",
        ["STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.NAME"] = "No industrial machinery",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.CONFLICT_DESCRIPTION"] = "No [[Comfy Bed|Comfy Beds]]",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.DESCRIPTION"] = "Room cannot contain a Comfy Bed",
        ["STRINGS.ROOMS.CRITERIA.NO_LUXURY_BEDS.NAME"] = "No [[Comfy Bed|Comfy Beds]]",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.CONFLICT_DESCRIPTION"] = "No [[Mess Table]]",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.DESCRIPTION"] = "Cannot contain a Mess Table",
        ["STRINGS.ROOMS.CRITERIA.NO_MESS_STATION.NAME"] = "No [[Mess Table]]",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.CONFLICT_DESCRIPTION"] = "No [[户外厕所|Outhouses]]",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.DESCRIPTION"] = "Cannot contain basic Outhouses",
        ["STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.NAME"] = "No [[户外厕所|Outhouses]]",
        ["STRINGS.ROOMS.CRITERIA.NO_TYPE_CONFLICTS"] = "Remove conflicting buildings",
        ["STRINGS.ROOMS.CRITERIA.PARK.CONFLICT_DESCRIPTION"] = "Park Sign",
        ["STRINGS.ROOMS.CRITERIA.PARK.DESCRIPTION"] = "Requires one or more Park Signs",
        ["STRINGS.ROOMS.CRITERIA.PARK.NAME"] = "Park Sign",
        ["STRINGS.ROOMS.CRITERIA.POSSIBLE_TYPES_HEADER"] = "Possible Room Types",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.CONFLICT_DESCRIPTION"] = "Power building",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.DESCRIPTION"] = "Power buildings",
        ["STRINGS.ROOMS.CRITERIA.POWERBUILDING.NAME"] = "Power building",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.CONFLICT_DESCRIPTION"] = "Heavy-Duty Generator and two or more Power buildings",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.DESCRIPTION"] = "Requires a Heavy-Duty Generator and two or more Power Buildings",
        ["STRINGS.ROOMS.CRITERIA.POWERPLANT.NAME"] = "Heavy-Duty Generator</link><br/>    • Two or more <link=\"BUILDCATEGORYREQUIREMENTCLASSPOWERBUILDING\">Power Buildings",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.CONFLICT_DESCRIPTION"] = "Ranching building",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.DESCRIPTION"] = "Requires a single Grooming Station, Critter Condo, Critter Fountain, Shearing Station or Milking Station",
        ["STRINGS.ROOMS.CRITERIA.RANCHSTATIONTYPE.NAME"] = "Ranching building",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.CONFLICT_DESCRIPTION"] = "Recreational building",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.DESCRIPTION"] = "Requires one or more recreational buildings",
        ["STRINGS.ROOMS.CRITERIA.RECBUILDING.NAME"] = "Recreational building",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.CONFLICT_DESCRIPTION"] = "Refrigerator",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.DESCRIPTION"] = "Requires a single Refrigerator",
        ["STRINGS.ROOMS.CRITERIA.REFRIGERATOR.NAME"] = "Refrigerator",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.CONFLICT_DESCRIPTION"] = "Research station",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.DESCRIPTION"] = "Requires one or more Research Stations or Super Computers",
        ["STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.NAME"] = "Research station",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.CONFLICT_DESCRIPTION"] = "Rocket interior",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.DESCRIPTION"] = "Must be built inside a rocket",
        ["STRINGS.ROOMS.CRITERIA.ROCKETINTERIOR.NAME"] = "Rocket interior",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.CONFLICT_DESCRIPTION"] = "Two science buildings",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.DESCRIPTION"] = "Requires two or more science buildings",
        ["STRINGS.ROOMS.CRITERIA.SCIENCE_BUILDINGS.NAME"] = "Two science buildings",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.CONFLICT_DESCRIPTION"] = "Science building",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.DESCRIPTION"] = "Requires one or more science buildings",
        ["STRINGS.ROOMS.CRITERIA.SCIENCEBUILDING.NAME"] = "Science building",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.CONFLICT_DESCRIPTION"] = "Spice Grinder",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.DESCRIPTION"] = "Requires a single Spice Grinder",
        ["STRINGS.ROOMS.CRITERIA.SPICESTATION.NAME"] = "Spice Grinder",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.CONFLICT_DESCRIPTION"] = "Toilet",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.DESCRIPTION"] = "Requires one or more Outhouses or Lavatories",
        ["STRINGS.ROOMS.CRITERIA.TOILETTYPE.NAME"] = "Toilet",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.CONFLICT_DESCRIPTION"] = "Warming station",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.DESCRIPTION"] = "Raises the ambient temperature",
        ["STRINGS.ROOMS.CRITERIA.WARMINGSTATION.NAME"] = "Warming station",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.CONFLICT_DESCRIPTION"] = "Wash station",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.DESCRIPTION"] = "Requires one or more Wash Basins, Sinks, Hand Sanitizers, or Showers",
        ["STRINGS.ROOMS.CRITERIA.WASHSTATION.NAME"] = "Wash station",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.CONFLICT_DESCRIPTION"] = "Wildlife",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.DESCRIPTION"] = "Requires at least one wild critter",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMAL.NAME"] = "Wildlife",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.CONFLICT_DESCRIPTION"] = "More wildlife",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.DESCRIPTION"] = "Requires two or more wild critters",
        ["STRINGS.ROOMS.CRITERIA.WILDANIMALS.NAME"] = "More wildlife",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.CONFLICT_DESCRIPTION"] = "Two wild plants",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.DESCRIPTION"] = "Requires two or more wild plants",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANT.NAME"] = "Two wild plants",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.CONFLICT_DESCRIPTION"] = "Four wild plants",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.DESCRIPTION"] = "Requires four or more wild plants",
        ["STRINGS.ROOMS.CRITERIA.WILDPLANTS.NAME"] = "Four wild plants",
        ["STRINGS.ROOMS.DETAILS.ASSIGNED_TO.NAME"] = "<b>Assignments:</b><br/>{0}",
        ["STRINGS.ROOMS.DETAILS.ASSIGNED_TO.UNASSIGNED"] = "Unassigned",
        ["STRINGS.ROOMS.DETAILS.AVERAGE_ATMO_MASS.NAME"] = "Average air pressure: {0}",
        ["STRINGS.ROOMS.DETAILS.AVERAGE_TEMPERATURE.NAME"] = "Average temperature: {0}",
        ["STRINGS.ROOMS.DETAILS.BUILDING_COUNT.NAME"] = "Buildings: {0}",
        ["STRINGS.ROOMS.DETAILS.CREATURE_COUNT.NAME"] = "Critters: {0}",
        ["STRINGS.ROOMS.DETAILS.HEADER"] = "Room Details",
        ["STRINGS.ROOMS.DETAILS.PLANT_COUNT.NAME"] = "Plants: {0}",
        ["STRINGS.ROOMS.DETAILS.SIZE.NAME"] = "Room size: {0} Tiles",
        ["STRINGS.ROOMS.EFFECTS.HEADER"] = "<b>Effects:</b>",
        ["STRINGS.ROOMS.TYPES.BARRACKS.DESCRIPTION"] = "A basic communal sleeping area for up-and-coming colonies.<br/>Sleeping in Barracks will improve Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.BARRACKS.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.BARRACKS.NAME"] = "Barracks",
        ["STRINGS.ROOMS.TYPES.BARRACKS.TOOLTIP"] = "Sleeping in Barracks will improve Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.BEDROOM.DESCRIPTION"] = "An upscale communal sleeping area full of things that greatly enhance quality of rest for occupants.<br/>Sleeping in a Luxury Barracks will improve Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.BEDROOM.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.BEDROOM.NAME"] = "Luxury Barracks",
        ["STRINGS.ROOMS.TYPES.BEDROOM.TOOLTIP"] = "Sleeping in a Luxury Barracks will improve Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.DESCRIPTION"] = "A spa of sorts, for Duplicants who were built different.<br/>Bionic Duplicants who access bionic service stations in a Workshop will get a nice little Morale boost.",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.NAME"] = "Workshop",
        ["STRINGS.ROOMS.TYPES.BIONIC_UPKEEP.TOOLTIP"] = "Bionic Duplicants get a Morale boost when using bionic service stations in a Workshop",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.DESCRIPTION"] = "Where Bionic Duplicants can get the specialized care they need.<br/>Using a [[粘渣提取器|Gunk Extractor]] in a Workshop will improve Bionic Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.NAME"] = "Workshop",
        ["STRINGS.ROOMS.TYPES.BIONICUPKEEP.TOOLTIP"] = "Using a gunk extractor in a Workshop will improve Bionic Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.CONFLICTED"] = "Conflicted Room",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.DESCRIPTION"] = "Critters don't mind it here, as long as things don't get too crowded.<br/>Stabled critters can be tended to in order to improve their happiness, hasten their domestication and increase their production.<br/>Enables the use of Grooming Stations, Shearing Stations, Critter Condos, Critter Fountains and Milking Stations.",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.EFFECT"] = "- Critter taming and mood bonus",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.NAME"] = "Stable",
        ["STRINGS.ROOMS.TYPES.CREATUREPEN.TOOLTIP"] = "A stable enables Grooming Station, Critter Condo, Critter Fountain, Shearing Station and Milking Station use",
        ["STRINGS.ROOMS.TYPES.FARM.DESCRIPTION"] = "An enclosed agricultural space best utilized by Duplicants with Crop Tending skills.<br/>Crops grown within a Greenhouse can be tended with Farm Station fertilizer to increase their growth speed.",
        ["STRINGS.ROOMS.TYPES.FARM.EFFECT"] = "- Enables Farm Station use",
        ["STRINGS.ROOMS.TYPES.FARM.NAME"] = "Greenhouse",
        ["STRINGS.ROOMS.TYPES.FARM.TOOLTIP"] = "Crops grown within a Greenhouse can be tended with Farm Station fertilizer to increase their growth speed",
        ["STRINGS.ROOMS.TYPES.GREATHALL.DESCRIPTION"] = "A great place to eat, with great decor and great company. Great!<br/>Eating in a Great Hall will significantly improve Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.GREATHALL.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.GREATHALL.NAME"] = "Great Hall",
        ["STRINGS.ROOMS.TYPES.GREATHALL.TOOLTIP"] = "Eating in a Great Hall will significantly improve Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.DESCRIPTION"] = "A dedicated medical facility that helps minimize recovery time.<br/>Sick Duplicants assigned to medical buildings located within a Hospital are also less likely to spread Disease.",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.EFFECT"] = "- Quarantine sick Duplicants",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.NAME"] = "Hospital",
        ["STRINGS.ROOMS.TYPES.HOSPITAL.TOOLTIP"] = "Sick Duplicants assigned to medical buildings located within a Hospital are less likely to spread Disease",
        ["STRINGS.ROOMS.TYPES.KITCHEN.DESCRIPTION"] = "A cooking area equipped to take meals to the next level.<br/>Adding ingredients from a Spice Grinder to foods cooked on an Electric Grill or Gas Range provides a variety of positive benefits.",
        ["STRINGS.ROOMS.TYPES.KITCHEN.EFFECT"] = "- Enables Spice Grinder use",
        ["STRINGS.ROOMS.TYPES.KITCHEN.NAME"] = "Kitchen",
        ["STRINGS.ROOMS.TYPES.KITCHEN.TOOLTIP"] = "Using a Spice Grinder in a Kitchen adds benefits to foods cooked on Electric Grill or Gas Range",
        ["STRINGS.ROOMS.TYPES.LABORATORY.DESCRIPTION"] = "Where wild hypotheses meet rigorous scientific experimentation.<br/>Science stations built in a Laboratory function more efficiently.<br/>A Laboratory enables the use of the Geotuner and the Mission Control Station.",
        ["STRINGS.ROOMS.TYPES.LABORATORY.EFFECT"] = "- Efficiency bonus",
        ["STRINGS.ROOMS.TYPES.LABORATORY.NAME"] = "Laboratory",
        ["STRINGS.ROOMS.TYPES.LABORATORY.TOOLTIP"] = "Science buildings built in a Laboratory function more efficiently<br/>A Laboratory enables Geotuner and Mission Control Station use",
        ["STRINGS.ROOMS.TYPES.LATRINE.DESCRIPTION"] = "It's a step up from doing one's business in full view of the rest of the colony.<br/>Using a toilet in an enclosed room will improve Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.LATRINE.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.LATRINE.NAME"] = "Latrine",
        ["STRINGS.ROOMS.TYPES.LATRINE.TOOLTIP"] = "Using a toilet in an enclosed room will improve Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.DESCRIPTION"] = "It smells like elbow grease.<br/>Duplicants working in a Machine Shop can maintain buildings and increase their production speed.",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.EFFECT"] = "- Increased fabrication efficiency",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.NAME"] = "Machine Shop",
        ["STRINGS.ROOMS.TYPES.MACHINE_SHOP.TOOLTIP"] = "Duplicants working in a Machine Shop can maintain buildings and increase their production speed",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.DESCRIPTION"] = "A soothing space with a very relaxing ambience, especially when well-decorated.<br/>Receiving massages at a Massage Clinic will significantly improve Stress reduction.",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.EFFECT"] = "- Massage stress relief bonus",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.NAME"] = "Massage Clinic",
        ["STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.TOOLTIP"] = "Receiving massages at a Massage Clinic will significantly improve Stress reduction",
        ["STRINGS.ROOMS.TYPES.MESSHALL.DESCRIPTION"] = "A simple dining room setup that's easy to improve upon.<br/>Eating at a mess table in a Mess Hall will increase Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.MESSHALL.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.MESSHALL.NAME"] = "Mess Hall",
        ["STRINGS.ROOMS.TYPES.MESSHALL.TOOLTIP"] = "Eating at a Mess Table in a Mess Hall will improve Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.DESCRIPTION"] = "A lot of greenery goes an even longer way.<br/>Passing through a Nature Reserve will grant higher Morale bonuses to Duplicants than a Park.",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.NAME"] = "Nature Reserve",
        ["STRINGS.ROOMS.TYPES.NATURERESERVE.TOOLTIP"] = "A Nature Reserve will grant higher Morale bonuses to Duplicants than a Park",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.DESCRIPTION"] = "An enclosed space with plenty of potential and no dedicated use.",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.EFFECT"] = "- No effect",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.NAME"] = "Miscellaneous Room",
        ["STRINGS.ROOMS.TYPES.NEUTRAL.TOOLTIP"] = "This area has walls and doors but no dedicated use",
        ["STRINGS.ROOMS.TYPES.PARK.DESCRIPTION"] = "A little greenery goes a long way.<br/>Passing through natural spaces throughout the day will raise the Morale of Duplicants.",
        ["STRINGS.ROOMS.TYPES.PARK.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.PARK.NAME"] = "Park",
        ["STRINGS.ROOMS.TYPES.PARK.TOOLTIP"] = "Passing through natural spaces throughout the day will raise the Morale of Duplicants",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.DESCRIPTION"] = "A sanctuary of personal hygiene.<br/>Using a fully plumbed Washroom will improve Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.NAME"] = "Washroom",
        ["STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.TOOLTIP"] = "Using a fully plumbed Washroom will improve Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.DESCRIPTION"] = "The perfect place for Duplicants to flex their Electrical Engineering skills.<br/>Heavy-duty generators built within a Power Plant can be tuned up using microchips from power control stations to improve their [[电力|Power]] power production.",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.EFFECT"] = "- Enables Microchip tune-ups on heavy-duty generators",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.NAME"] = "Power Plant",
        ["STRINGS.ROOMS.TYPES.POWER_PLANT.TOOLTIP"] = "Heavy-duty generators built in a Power Plant can be tuned up using microchips from Power Control Stations to improve their Power production",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.DESCRIPTION"] = "Finally, a place to truly be alone with one's thoughts.<br/>Duplicants relieve even more Stress when using the toilet in a Private Bathroom than in a Latrine.",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.EFFECT"] = "- Stress relief bonus",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.NAME"] = "Private Bathroom",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.TOOLTIP"] = "Duplicants relieve even more stress when using the toilet in a Private Bathroom than in a Latrine",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.DESCRIPTION"] = "A comfortable, roommate-free retreat where tired Duplicants can get uninterrupted rest.<br/>Sleeping in a Private Bedroom will greatly improve Duplicants' Morale.",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.NAME"] = "Private Bedroom",
        ["STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.TOOLTIP"] = "Sleeping in a Private Bedroom will greatly improve Duplicants' Morale",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.DESCRIPTION"] = "Where Duplicants go to mingle with off-duty peers and indulge in a little R&R.<br/>Scheduled Downtime will further improve Morale for Duplicants visiting a Recreation Room.",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.EFFECT"] = "- Morale bonus",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.NAME"] = "Recreation Room",
        ["STRINGS.ROOMS.TYPES.REC_ROOM.TOOLTIP"] = "Scheduled Downtime will further improve Morale for Duplicants visiting a Recreation Room",
    },
}