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模块:I18n/Worlds
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return {
zh = {
["STRINGS.WORLDS.BADLANDS.DESCRIPTION"] = "一个贫瘠的地点,但有大量矿物资源。<br/><span class=\"ingame-smallcaps\">荒芜之地的多岩石地形不会立刻对生存造成威胁,但稀疏的资源使探索和技术发展很有挑战性。</span><br/>",
["STRINGS.WORLDS.BADLANDS.NAME"] = "荒芜之地",
["STRINGS.WORLDS.BIGEMPTY.DESCRIPTION"] = "一个无生态的大型太空岩石,适合有幽闭恐惧症的开发者。",
["STRINGS.WORLDS.BIGEMPTY.NAME"] = "大型空洞,开发人员用",
["STRINGS.WORLDS.CERESBASEGAME.DESCRIPTION"] = "一个寒霜的地点,到处都处于零下的温度。<br/><span class=\"ingame-smallcaps\">在谷神星零下温度中工作的复制人需要穿戴或建造保暖装备。丰富的天然燃料能使殖民地供能充足。</span>",
["STRINGS.WORLDS.CERESBASEGAME.NAME"] = "谷神星",
["STRINGS.WORLDS.CERESBASEGAMESHATTERED.DESCRIPTION"] = "一个寒霜的地点严重受损后的遗骸,到处都处于零下的温度。<br/><span class=\"ingame-smallcaps\">探索零下温度的炸裂的谷神星具有挑战性,但天然燃料源可作为宝贵的回报。</span>",
["STRINGS.WORLDS.CERESBASEGAMESHATTERED.NAME"] = "炸裂的谷神星",
["STRINGS.WORLDS.CERESCLASSIC.DESCRIPTION"] = "一颗寒霜的初始星球,到处都处于零下的温度。<br/><span class=\"ingame-smallcaps\">在谷神星零下温度中工作的复制人需要穿戴或建造保暖装备。丰富的天然燃料能使殖民地供能充足。</span>",
["STRINGS.WORLDS.CERESCLASSIC.NAME"] = "谷神星小行星",
["STRINGS.WORLDS.CERESCLASSICSHATTERED.DESCRIPTION"] = "一个寒霜的地点严重受损后的遗骸,到处都处于零下的温度。<br/><span class=\"ingame-smallcaps\">探索零下温度的炸裂的谷神星具有挑战性,但天然燃料源可作为宝贵的回报。</span>",
["STRINGS.WORLDS.CERESCLASSICSHATTERED.NAME"] = "炸裂的谷神星",
["STRINGS.WORLDS.CERESMIXING.DESCRIPTION"] = "一个寒霜初始星球的碎片,到处都处于零下的温度。<br/><span class=\"ingame-smallcaps\">在零下温度中工作的复制人需要穿戴或建造保暖装备。丰富的天然燃料能使殖民地供能充足。</span>",
["STRINGS.WORLDS.CERESMIXING.NAME"] = "谷神星碎片",
["STRINGS.WORLDS.CERESSPACEDOUT.DESCRIPTION"] = "一颗寒霜的较小初始星球,到处都处于零下的温度。<br/><span class=\"ingame-smallcaps\">在谷神星零下温度中工作的复制人需要穿戴或建造保暖装备。丰富的天然燃料能使殖民地供能充足。</span>",
["STRINGS.WORLDS.CERESSPACEDOUT.NAME"] = "小谷神星",
["STRINGS.WORLDS.FOREST_DEFAULT.DESCRIPTION"] = "一个有着大量树木的地点。<br/><span class=\"ingame-smallcaps\">在乔木星体上殖民一开始就需要仔细规划。由于缺少金属,必须寻找生物方案以解决一些问题。</span><br/>",
["STRINGS.WORLDS.FOREST_DEFAULT.NAME"] = "乔木星体",
["STRINGS.WORLDS.FOREST_HOT.DESCRIPTION"] = "一个温度极高的地点。<br/><span class=\"ingame-smallcaps\">在干热星体上的温度要比预期高得多。虽然资源丰富,但殖民地越来越热会导致难以维持食物和基础建设。</span><br/>",
["STRINGS.WORLDS.FOREST_HOT.NAME"] = "干热星体",
["STRINGS.WORLDS.FOREST_LUSH.DESCRIPTION"] = "一个繁盛的地点,有丰富的野生动物和维持生命的资源。<br/><span class=\"ingame-smallcaps\">由于食物和氧气的来源减少了,在翠绿星体上稳定下来是一项非常有挑战的事。然而,丰富的动物性和矿石资源也能提供良好的长期发展。</span><br/>",
["STRINGS.WORLDS.FOREST_LUSH.NAME"] = "翠绿星体",
["STRINGS.WORLDS.FORESTMOONLET.DESCRIPTION"] = "一个有着森林初始生态的小型卫星。<br/><span class=\"ingame-smallcaps\">绿叶小行星有大量的有机材料,但复制人必须尽快冒险离开初始生态以找到金属。</span>",
["STRINGS.WORLDS.FORESTMOONLET.NAME"] = "绿叶小行星",
["STRINGS.WORLDS.HELICONA.DESCRIPTION"] = "由于这个星体在高椭圆轨道上围绕主星运动,这个地方很冷。哦,是非常非常冷。<br/><span class=\"ingame-smallcaps\"></span><br/>",
["STRINGS.WORLDS.HELICONA.NAME"] = "高旋星体",
["STRINGS.WORLDS.IDEALLANDINGSITE.DESCRIPTION"] = "一颗由受辐射影响的砂岩和森林组成的星球。<br/><span class=\"ingame-smallcaps\">辐照森林小行星有着丰富的金属,只要复制人能承受得住小行星的辐射就可以开发。</span>",
["STRINGS.WORLDS.IDEALLANDINGSITE.NAME"] = "辐照森林小行星",
["STRINGS.WORLDS.MARSHYMOONLET.DESCRIPTION"] = "一个有大量湿地的小型地点。<br/><span class=\"ingame-smallcaps\">湿地小行星充满了各种东西。早期对其他小行星的探索对于生存来说至关重要。</span>",
["STRINGS.WORLDS.MARSHYMOONLET.NAME"] = "湿地小行星",
["STRINGS.WORLDS.MEDIUMFORESTYRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "一颗稍大的森林星球,有着冻结的放射性核心。<br/><span class=\"ingame-smallcaps\">放射性森林小行星有着大片的森林,同样也含有大片的铁锈。</span>",
["STRINGS.WORLDS.MEDIUMFORESTYRADIOACTIVEVANILLAWARPPLANET.NAME"] = "放射性森林小行星",
["STRINGS.WORLDS.MEDIUMFORESTYWASTELAND.DESCRIPTION"] = "一颗稍大的森林星球,有着冻结的放射性核心。<br/><span class=\"ingame-smallcaps\">辐木荒地小行星有着大片的森林,同样也含有大片的铁锈和荒地。</span>",
["STRINGS.WORLDS.MEDIUMFORESTYWASTELAND.NAME"] = "辐木荒地小行星",
["STRINGS.WORLDS.MEDIUMRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "一颗稍大的星球,有着冻结的放射性核心。<br/><span class=\"ingame-smallcaps\">虽然放射性沼泽小行星有着大片的沼泽,但同样也含有大片的铁锈。</span>",
["STRINGS.WORLDS.MEDIUMRADIOACTIVEVANILLAWARPPLANET.NAME"] = "放射性沼泽小行星",
["STRINGS.WORLDS.MEDIUMSANDYRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "一颗稍大的类地星球,有着冻结的放射性核心。<br/><span class=\"ingame-smallcaps\">虽然放射性类地小行星相当干燥,但也含有丛林地区。</span>",
["STRINGS.WORLDS.MEDIUMSANDYRADIOACTIVEVANILLAWARPPLANET.NAME"] = "放射性类地小行星",
["STRINGS.WORLDS.MEDIUMSANDYSWAMP.DESCRIPTION"] = "一颗稍大的类地星球,有着冻结的放射性核心。<br/><span class=\"ingame-smallcaps\">虽然放射性沼地小行星相当干燥,但也含有沼泽地区和部分冰冻地表。</span>",
["STRINGS.WORLDS.MEDIUMSANDYSWAMP.NAME"] = "放射性沼浆类地小行星",
["STRINGS.WORLDS.MEDIUMSWAMPY.DESCRIPTION"] = "一颗稍大的、受污染的沼泽星球。<br/><span class=\"ingame-smallcaps\">难闻沼泽小行星有大量的冰冻泥浆和荒地,但也含有其他各种生态,足以让一个殖民地发展起来。</span>",
["STRINGS.WORLDS.MEDIUMSWAMPY.NAME"] = "难闻沼泽小行星",
["STRINGS.WORLDS.METALHEAVYLANDINGSITE.DESCRIPTION"] = "一颗受辐射影响的湿地星球。<br/><span class=\"ingame-smallcaps\">辐照湿地小行星有着丰富的金属,只要复制人能承受得住小行星的辐射就可以开发。</span>",
["STRINGS.WORLDS.METALHEAVYLANDINGSITE.NAME"] = "辐照湿地小行星",
["STRINGS.WORLDS.MINIBADLANDS.DESCRIPTION"] = "一个贫瘠的地点,但有大量矿物资源和油。<br/><span class=\"ingame-smallcaps\">荒凉小行星的多岩石地形不会立刻对生存造成威胁,但种类受限的资源使探索和技术发展很有挑战性。</span><br/>",
["STRINGS.WORLDS.MINIBADLANDS.NAME"] = "荒凉小行星",
["STRINGS.WORLDS.MINIFLIPPED.DESCRIPTION"] = "一颗地表熔融而核心宜居的小行星。<br/><span class=\"ingame-smallcaps\">倒置小行星的岩浆地表对于开启火箭计划很有挑战性。</span><br/>",
["STRINGS.WORLDS.MINIFLIPPED.NAME"] = "倒置小行星",
["STRINGS.WORLDS.MINIFORESTFROZEN.DESCRIPTION"] = "一个寒冷的地点,从始至终都处于不友好的低温中。<br/><span class=\"ingame-smallcaps\">冰冻森林小行星的低温会使寻找水和建立农场和牧区成为问题。</span><br/>",
["STRINGS.WORLDS.MINIFORESTFROZEN.NAME"] = "冰冻森林小行星",
["STRINGS.WORLDS.MINIMETALLICSWAMPY.DESCRIPTION"] = "一颗可再生金属丰富的沼泽小星球。<br/><span class=\"ingame-smallcaps\">金属沼泽小行星有着高集中度的金属和污染的沼泽环境。</span>",
["STRINGS.WORLDS.MINIMETALLICSWAMPY.NAME"] = "金属沼泽小行星",
["STRINGS.WORLDS.MINIRADIOACTIVEOCEAN.DESCRIPTION"] = "一颗有可再生水源的辐照星球。<br/><span class=\"ingame-smallcaps\">虽然辐射生态和海洋生态都对生存有独特的挑战,但相应的收益也很可观。</span><br/>",
["STRINGS.WORLDS.MINIRADIOACTIVEOCEAN.NAME"] = "放射性海洋小行星",
["STRINGS.WORLDS.MINISHATTEREDGEO.DESCRIPTION"] = "一颗熔融的迷你行星,其中埋藏着经历过失败的实验。<br/><span class=\"ingame-smallcaps\">极高的温度威胁着殖民地的安全,但也可能产生难以想象的强效回报。</span>",
["STRINGS.WORLDS.MINISHATTEREDGEO.NAME"] = "谷神星核心小行星",
["STRINGS.WORLDS.MINISHATTEREDSTART.DESCRIPTION"] = "一颗寒霜的较小初始星球的残损碎片,到处都处于零下的温度。<br/><span class=\"ingame-smallcaps\">探索零下温度的谷神星地幔具有挑战性,但天然燃料源可作为宝贵的回报。</span>",
["STRINGS.WORLDS.MINISHATTEREDSTART.NAME"] = "谷神星地幔小行星",
["STRINGS.WORLDS.MINISHATTEREDWARP.DESCRIPTION"] = "一颗白雪皑皑的小型星球,拥有丰富的原油和花蜜资源。<br/><span class=\"ingame-smallcaps\">零下温度带来了独特的挑战,但其用于发电的潜力十分宝贵。</span>",
["STRINGS.WORLDS.MINISHATTEREDWARP.NAME"] = "甜蜜谷神星小行星",
["STRINGS.WORLDS.MOOMOONLET.DESCRIPTION"] = "一颗有着独特本地生物形态的小型星球。<br/><span class=\"ingame-smallcaps\">海牛小行星是释气海牛的天然栖息地,因为这里有丰富的释气草和甲烷。</span>",
["STRINGS.WORLDS.MOOMOONLET.NAME"] = "海牛小行星",
["STRINGS.WORLDS.MOON_BARREN.DESCRIPTION"] = "一颗更小的小行星,环绕在更大的,资源更多的星球上。<br/><span class=\"ingame-smallcaps\">荒芜之月有丰富的矿物,但如果你的殖民地找不到足够的资源生存,那么你的复制人很早就需要离开这个地点。</span><br/>",
["STRINGS.WORLDS.MOON_BARREN.NAME"] = "荒芜之月",
["STRINGS.WORLDS.NIOBIUMMOONLET.DESCRIPTION"] = "一个有大量固态铌的小型地点。<br/><span class=\"ingame-smallcaps\">超导小行星可以为复制人提供丰富的铌,这种金属可以忍受熔融的岩浆流。</span>",
["STRINGS.WORLDS.NIOBIUMMOONLET.NAME"] = "超导小行星",
["STRINGS.WORLDS.OASIS.DESCRIPTION"] = "一个荒凉的地点,只在地表下储藏着维持生命的水。<br/><span class=\"ingame-smallcaps\">绿洲星体中广阔的地下沙漠会导致温度成为生存威胁,并使殖民地的资源紧张。然而,这种生存挑战也会对工业发展带来机会。</span><br/>",
["STRINGS.WORLDS.OASIS.NAME"] = "绿洲星体",
["STRINGS.WORLDS.OCEANIA.DESCRIPTION"] = "一个含有大量不可饮用的盐水的地点。<br/><span class=\"ingame-smallcaps\">海洋星体十分稳定,资源丰富,但大部分区域都是盐水海洋。谨慎扩张和善用资源最终会引领殖民地走向成功。</span><br/>",
["STRINGS.WORLDS.OCEANIA.NAME"] = "海洋星体",
["STRINGS.WORLDS.OILRICHWARPTARGET.DESCRIPTION"] = "一颗生锈的星球,有着油质核心。<br/><span class=\"ingame-smallcaps\">复制人必须经过大量的铁锈和海洋区域才能获得小行星的原油。</span>",
["STRINGS.WORLDS.OILRICHWARPTARGET.NAME"] = "生锈油质小行星",
["STRINGS.WORLDS.OILYMOONLET.DESCRIPTION"] = "一个有着丰富化石燃料的小型地点。<br/><span class=\"ingame-smallcaps\">粘性小行星充满了宝贵的原油,天然气,和乙醇池,而没有其他基本的资源。早期对其他小行星的探索对于生存来说至关重要。</span>",
["STRINGS.WORLDS.OILYMOONLET.NAME"] = "粘性小行星",
["STRINGS.WORLDS.PREHISTORICBASEGAME.DESCRIPTION"] = "一个濒危的地点,有着丰富的食物资源。<br/><span class=\"ingame-smallcaps\">古迹星的生物多样性使新殖民地更容易获得可靠的食物来源。建造材料和燃料也很充足。但必须优先考虑地表防御,以尽量减少撞击体小行星造成的损伤。</span>",
["STRINGS.WORLDS.PREHISTORICBASEGAME.NAME"] = "古迹星",
["STRINGS.WORLDS.PREHISTORICCLASSIC.DESCRIPTION"] = "一颗濒危的初始星球,有着丰富的食物资源。<br/><span class=\"ingame-smallcaps\">古迹星的生物多样性使新殖民地更容易获得可靠的食物来源。建造材料和燃料也很充足。但必须优先考虑地表防御,以尽量减少撞击体小行星造成的损伤。</span>",
["STRINGS.WORLDS.PREHISTORICCLASSIC.NAME"] = "古迹小行星",
["STRINGS.WORLDS.PREHISTORICMIXING.DESCRIPTION"] = "一块史前初始星球的碎片。<br/><span class=\"ingame-smallcaps\">其生物多样性使新殖民地更容易获得可靠的食物来源。建造材料和燃料也很充足。</span>",
["STRINGS.WORLDS.PREHISTORICMIXING.NAME"] = "古迹星碎片",
["STRINGS.WORLDS.PREHISTORICSHATTERED.DESCRIPTION"] = "一个充满间歇泉的地点,几乎立即就会与撞击体小行星相撞。<br/><span class=\"ingame-smallcaps\">撞击相关的损伤会触发这颗星球上异常多的间歇泉。在这场动荡后幸存的殖民地可以利用释放到环境中的丰富自然资源。</span>",
["STRINGS.WORLDS.PREHISTORICSHATTERED.NAME"] = "古迹啊<sup>啊啊嗷</sup>星",
["STRINGS.WORLDS.PREHISTORICSPACEDOUT.DESCRIPTION"] = "一颗濒危的较小初始星球,有着丰富的食物资源。<br/><span class=\"ingame-smallcaps\">古迹星的生物多样性使新殖民地更容易获得可靠的食物来源。建造材料和燃料也很充足。但必须优先考虑地表防御,以尽量减少撞击体小行星造成的损伤。</span>",
["STRINGS.WORLDS.PREHISTORICSPACEDOUT.NAME"] = "小古迹星",
["STRINGS.WORLDS.REGOLITHMOONLET.DESCRIPTION"] = "一颗满是尘土、有许多陨石坑的小型星球。<br/><span class=\"ingame-smallcaps\">浮土小行星有频繁的陨石雨,表面的浮土可用作过滤材料。</span>",
["STRINGS.WORLDS.REGOLITHMOONLET.NAME"] = "浮土小行星",
["STRINGS.WORLDS.SANDSTONE_DEFAULT.DESCRIPTION"] = "一个资源种类均衡的地点。<br/><span class=\"ingame-smallcaps\">类地星体满足复制人生存的所有需求并且毫无意外。这是第一次尝试建立殖民地的理想地点。</span><br/>",
["STRINGS.WORLDS.SANDSTONE_DEFAULT.NAME"] = "类地星体",
["STRINGS.WORLDS.SANDSTONE_FROZEN.DESCRIPTION"] = "一个寒冷的地点,从始至终都处于不友好的低温中。<br/><span class=\"ingame-smallcaps\">冰霜星体的低温会使寻找水和建立农场和牧区成为问题。然而,大范围的矿石和低温环境可能导致工业的繁荣。</span><br/>",
["STRINGS.WORLDS.SANDSTONE_FROZEN.NAME"] = "冰霜星体",
["STRINGS.WORLDS.STRANGE_ASTEROID_KF23.DESCRIPTION"] = "一颗倾斜的星球,既陌生……又有种奇怪的熟悉感。它奇异的地形在所有宇宙中都是一致的。<br/>这种对时间偏移流动性的抵抗使整个宇宙嗡嗡作响,产生了各个殖民地对于成功案例、失败案例和稀奇古怪的资源重新分配方案的对比记录。<br/><span class=\"ingame-smallcaps\">为2023年科雷节发布。</span>",
["STRINGS.WORLDS.STRANGE_ASTEROID_KF23.NAME"] = "歪斜小行星",
["STRINGS.WORLDS.STRANGERICHSANDSTONE.DESCRIPTION"] = "一颗娇小的岩石星球,有着油质核心。<br/><span class=\"ingame-smallcaps\">尽管从太空中看上去没什么东西,但这颗小行星的数据表明,在地表下面伏藏着丰富的燃料资源。</span>",
["STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME"] = "岩石小行星",
["STRINGS.WORLDS.SULFURMOONLET.DESCRIPTION"] = "一个较小的陆块,味道很重。<br/><span class=\"ingame-smallcaps\">硫磺小行星含有丰富的硫。</span>",
["STRINGS.WORLDS.SULFURMOONLET.NAME"] = "硫磺小行星",
["STRINGS.WORLDS.SURVIVAL_CHANCE.CLUSTERNAME"] = "<b>星群名称</b>:{0}",
["STRINGS.WORLDS.SURVIVAL_CHANCE.HIGH"] = "较高",
["STRINGS.WORLDS.SURVIVAL_CHANCE.LEASTHOSPITABLE"] = "无望",
["STRINGS.WORLDS.SURVIVAL_CHANCE.LOW"] = "勉强",
["STRINGS.WORLDS.SURVIVAL_CHANCE.MOONNAMES"] = "<br/><b>周围的小行星</b>:",
["STRINGS.WORLDS.SURVIVAL_CHANCE.MOSTHOSPITABLE"] = "理想",
["STRINGS.WORLDS.SURVIVAL_CHANCE.NEUTRAL"] = "适中",
["STRINGS.WORLDS.SURVIVAL_CHANCE.PLANETNAME"] = "<b>起始小行星</b>:{0}<br/>",
["STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE"] = "<br/>存活的可能性:<b><span style=\"color:#{1};\">{0}</span></b>",
["STRINGS.WORLDS.SURVIVAL_CHANCE.VERYHIGH"] = "很高",
["STRINGS.WORLDS.SURVIVAL_CHANCE.VERYLOW"] = "渺茫",
["STRINGS.WORLDS.SWAMPMOONLET.DESCRIPTION"] = "一颗大型、受污染的沼泽星球。<br/><span class=\"ingame-smallcaps\">泥潭小行星有大量的冰冻泥浆和荒地。距离地表很近,可以快速实现星球间的转送。</span>",
["STRINGS.WORLDS.SWAMPMOONLET.NAME"] = "泥潭小行星",
["STRINGS.WORLDS.SWAMPYLANDINGSITE.DESCRIPTION"] = "一颗有着放射性核心的沼泽小星球。<br/><span class=\"ingame-smallcaps\">辐照沼泽有着高集中度的沼泽和放射性稀有资源,但也充满了危险。</span>",
["STRINGS.WORLDS.SWAMPYLANDINGSITE.NAME"] = "辐照沼泽小行星",
["STRINGS.WORLDS.TERRAMOONLET.DESCRIPTION"] = "一颗较小的砂岩星球,各种资源都很平衡。<br/><span class=\"ingame-smallcaps\">砂土小行星上紧凑的区域有你需要开始殖民地的一切。距离地表很近,可以快速实现星球间的转送。</span>",
["STRINGS.WORLDS.TERRAMOONLET.NAME"] = "砂土小行星",
["STRINGS.WORLDS.THE_ROCK.DESCRIPTION"] = "这个地方非常岩石。<br/><span class=\"ingame-smallcaps\"></span><br/>",
["STRINGS.WORLDS.THE_ROCK.NAME"] = "岩石星体",
["STRINGS.WORLDS.TINYEMPTY.DESCRIPTION"] = "一个有趣大小的“改善目标”,非常适合游戏开发者。",
["STRINGS.WORLDS.TINYEMPTY.NAME"] = "小型空洞,开发人员用",
["STRINGS.WORLDS.TINYFOREST.DESCRIPTION"] = "一颗森林小星球,适合喜欢自然的开发者。",
["STRINGS.WORLDS.TINYFOREST.NAME"] = "小型森林,开发人员用",
["STRINGS.WORLDS.TINYICE.DESCRIPTION"] = "一颗冰冷小星球,适合开发者搭雪堡。",
["STRINGS.WORLDS.TINYICE.NAME"] = "小型冰块,开发人员用",
["STRINGS.WORLDS.TINYMAGMA.DESCRIPTION"] = "一个地狱一样的地方,仅开发者用。",
["STRINGS.WORLDS.TINYMAGMA.NAME"] = "小型岩浆,开发人员用",
["STRINGS.WORLDS.TINYSTART.DESCRIPTION"] = "一个舒适的小型开始地点,仅开发者用。",
["STRINGS.WORLDS.TINYSTART.NAME"] = "小型初始,开发人员用",
["STRINGS.WORLDS.TINYSURFACE.DESCRIPTION"] = "一个可爱的小型开发者地点,有着风景秀丽的太空景观。",
["STRINGS.WORLDS.TINYSURFACE.NAME"] = "小型地表,开发人员用",
["STRINGS.WORLDS.TUNDRAMOONLET.DESCRIPTION"] = "一颗温度零下的冰冻小行星。<br/><span class=\"ingame-smallcaps\">苔原小行星处于零下温度环境。复制人需要穿戴额外的装备来保护他们不受冰冻环境的影响。</span>",
["STRINGS.WORLDS.TUNDRAMOONLET.NAME"] = "苔原小行星",
["STRINGS.WORLDS.TWINMOONLET.DESCRIPTION"] = "两个小型开发者星球,买一送一。",
["STRINGS.WORLDS.TWINMOONLET.NAME"] = "小型双子小行星,开发人员用",
["STRINGS.WORLDS.VANILLAARBORIA.DESCRIPTION"] = "一个有着大量树木的地点。<br/><span class=\"ingame-smallcaps\">殖民在乔木小行星上一开始就需要仔细规划。由于缺少金属,必须寻找生物方案以解决一些问题。</span>",
["STRINGS.WORLDS.VANILLAARBORIA.NAME"] = "乔木小行星",
["STRINGS.WORLDS.VANILLAARIDIO.DESCRIPTION"] = "一个温度极高的地点。<br/><span class=\"ingame-smallcaps\">在干热小行星上的温度要比预期高得多。虽然资源丰富,但殖民地越来越热会导致难以维持食物和基础建设。</span>",
["STRINGS.WORLDS.VANILLAARIDIO.NAME"] = "干热小行星",
["STRINGS.WORLDS.VANILLABADLANDS.DESCRIPTION"] = "一个贫瘠的地点,但有大量矿物资源。<br/><span class=\"ingame-smallcaps\">荒芜之地的多岩石地形不会立刻对生存造成威胁,但稀疏的资源使探索和技术发展很有挑战性。</span>",
["STRINGS.WORLDS.VANILLABADLANDS.NAME"] = "荒芜小行星",
["STRINGS.WORLDS.VANILLAFORESTDEFAULT.DESCRIPTION"] = "一个繁盛的地点,有丰富的野生动物和维持生命的资源。<br/><span class=\"ingame-smallcaps\">由于食物和氧气的来源减少了,在翠绿星体上稳定下来是一项非常有挑战的事。然而,丰富的动物性和矿石资源也能提供良好的长期发展。</span><br/>",
["STRINGS.WORLDS.VANILLAFORESTDEFAULT.NAME"] = "翠绿小行星",
["STRINGS.WORLDS.VANILLAOASIS.DESCRIPTION"] = "一个荒凉的地点,只在地表下储藏着维持生命的水。<br/><span class=\"ingame-smallcaps\">绿洲小行星中广阔的地下沙漠会导致温度成为生存威胁,并使殖民地的资源紧张。然而,这种生存挑战也会对工业发展带来机会。</span>",
["STRINGS.WORLDS.VANILLAOASIS.NAME"] = "绿洲小行星",
["STRINGS.WORLDS.VANILLAOCEANIA.DESCRIPTION"] = "一个含有大量不可饮用的盐水的地点。<br/><span class=\"ingame-smallcaps\">海洋小行星十分稳定,资源丰富,但大部分区域都是盐水海洋。谨慎扩张和善用资源最终会引领殖民地走向成功。</span>",
["STRINGS.WORLDS.VANILLAOCEANIA.NAME"] = "海洋小行星",
["STRINGS.WORLDS.VANILLASANDSTONEDEFAULT.DESCRIPTION"] = "一个资源种类均衡的地点。<br/><span class=\"ingame-smallcaps\">类地星体满足复制人生存的所有需求并且毫无意外。这是第一次尝试建立殖民地的理想地点。</span><br/>",
["STRINGS.WORLDS.VANILLASANDSTONEDEFAULT.NAME"] = "类地小行星",
["STRINGS.WORLDS.VANILLASANDSTONEFROZEN.DESCRIPTION"] = "一个寒冷的地点,从始至终都处于不友好的低温中。<br/><span class=\"ingame-smallcaps\">冰霜小行星的低温会使寻找水和建立农场和牧区成为问题。然而,大范围的矿石和低温环境可能导致工业的繁荣。</span>",
["STRINGS.WORLDS.VANILLASANDSTONEFROZEN.NAME"] = "冰霜小行星",
["STRINGS.WORLDS.VANILLASWAMPDEFAULT.DESCRIPTION"] = "一颗大型、受污染的沼泽星球。<br/><span class=\"ingame-smallcaps\">泥泞小行星有大量的冰冻泥浆和荒地。距离地表很近,可以快速实现星球间的转送。</span>",
["STRINGS.WORLDS.VANILLASWAMPDEFAULT.NAME"] = "泥泞小行星",
["STRINGS.WORLDS.VANILLAVOLCANIC.DESCRIPTION"] = "一个充斥着熔岩穴和高温的地点。<br/><span class=\"ingame-smallcaps\">要是没有火山的话,火山小行星是完美的。仔细地挖掘,管理好温度,我们的殖民地的建立总会成功的。</span>",
["STRINGS.WORLDS.VANILLAVOLCANIC.NAME"] = "火山小行星",
["STRINGS.WORLDS.VOLCANIC.DESCRIPTION"] = "一个充斥着熔岩穴和高温的地点。<br/><span class=\"ingame-smallcaps\">要是没有火山的话,火山星体是完美的。仔细地挖掘,管理好温度,我们的殖民地的建立总会成功的。</span><br/>",
["STRINGS.WORLDS.VOLCANIC.NAME"] = "火山星体",
["STRINGS.WORLDS.WARPOILYSANDYSWAMP.DESCRIPTION"] = "一颗轻度冻结的星球,有着油质核心。<br/><span class=\"ingame-smallcaps\">油质多沙沼泽小行星有着大片的沼泽,同样也含有大片的荒地。</span>",
["STRINGS.WORLDS.WARPOILYSANDYSWAMP.NAME"] = "油质多沙沼泽小行星",
["STRINGS.WORLDS.WARPOILYSWAMP.DESCRIPTION"] = "一颗部分冻结的星球,有着油质核心。<br/><span class=\"ingame-smallcaps\">油质沼泽小行星有着大片的沼泽,同样也含有大片的铁锈。</span>",
["STRINGS.WORLDS.WARPOILYSWAMP.NAME"] = "油质沼泽小行星",
["STRINGS.WORLDS.WATERMOONLET.DESCRIPTION"] = "一颗充满着水的小型星球。<br/><span class=\"ingame-smallcaps\">水域小行星可以提供各种液体资源,并且是石墨的来源,但复制人过来得准备游泳了。</span>",
["STRINGS.WORLDS.WATERMOONLET.NAME"] = "水域小行星",
},
["zh-hant"] = {
["STRINGS.WORLDS.BADLANDS.DESCRIPTION"] = "一個荒蕪但有豐富礦物資源的地方。<br/><span class=\"ingame-smallcaps\">「惡地」的岩石地型不會構成即時威脅,但稀缺的資源將使殖民地擴張和科技發展面臨挑戰。</span><br/>",
["STRINGS.WORLDS.BADLANDS.NAME"] = "惡地行星",
["STRINGS.WORLDS.BIGEMPTY.DESCRIPTION"] = "一個無生態的大型太空岩石,適合有幽閉恐懼症的開發者。",
["STRINGS.WORLDS.BIGEMPTY.NAME"] = "大型空洞,開發人員用",
["STRINGS.WORLDS.CERESBASEGAME.DESCRIPTION"] = "冰霜覆蓋之地,到處都是低於冰點的溫度。<br/><span class=\"ingame-smallcaps\">在穀神星酷寒溫度中工作的複製人需要穿戴或建造保暖裝備。豐富的天然燃料能使殖民地供能充足。</span>",
["STRINGS.WORLDS.CERESBASEGAME.NAME"] = "穀神星",
["STRINGS.WORLDS.CERESBASEGAMESHATTERED.DESCRIPTION"] = "一個冰霜覆蓋、遭遇嚴重受損後的遺骸,到處都是低於冰點的溫度。<br/><span class=\"ingame-smallcaps\">在酷寒溫度中探索破碎的穀神星相當具有挑戰性,但天然燃料源可作為寶貴的回報。</span>",
["STRINGS.WORLDS.CERESBASEGAMESHATTERED.NAME"] = "被炸毀的穀神星",
["STRINGS.WORLDS.CERESCLASSIC.DESCRIPTION"] = "一顆冰霜覆蓋的初始星球,到處都是低於冰點的溫度。<br/><span class=\"ingame-smallcaps\">在穀神星在酷寒溫度中工作的複製人需要穿戴或建造保暖裝備。豐沛的天然燃料有助於建立能源充足的殖民地。</span>",
["STRINGS.WORLDS.CERESCLASSIC.NAME"] = "穀神小行星",
["STRINGS.WORLDS.CERESCLASSICSHATTERED.DESCRIPTION"] = "一個冰霜覆蓋、遭遇嚴重受損後的遺骸,到處都是低於冰點的溫度。<br/><span class=\"ingame-smallcaps\">在酷寒溫度中探索破碎的穀神星相當具有挑戰性,但天然燃料源可作為寶貴的回報。</span>",
["STRINGS.WORLDS.CERESCLASSICSHATTERED.NAME"] = "被炸毀的穀神星",
["STRINGS.WORLDS.CERESMIXING.DESCRIPTION"] = "冰霜初始星球的碎片,到處都是低於冰點的溫度。<br/><span class=\"ingame-smallcaps\">在酷寒溫度中工作的複製人需要穿戴或建造保暖裝備。豐沛的天然燃料有助於建立能源充足的殖民地。</span>",
["STRINGS.WORLDS.CERESMIXING.NAME"] = "穀神星碎片",
["STRINGS.WORLDS.CERESSPACEDOUT.DESCRIPTION"] = "冰霜覆蓋,一顆較小的初始星球,到處都是低於冰點的溫度。<br/><span class=\"ingame-smallcaps\">在穀神星酷寒溫度中工作的複製人需要穿戴或建造保暖裝備。豐沛的天然燃料有助於建立能源充足的殖民地。</span>",
["STRINGS.WORLDS.CERESSPACEDOUT.NAME"] = "小穀神星",
["STRINGS.WORLDS.FOREST_DEFAULT.DESCRIPTION"] = "一個天然樹木資源豐富的地方。<br/><span class=\"ingame-smallcaps\">殖民「喬木行星」需要從一開始就仔細規劃。由於其金屬資源匱乏,尋找生物性的解決方案勢在必行。</span><br/>",
["STRINGS.WORLDS.FOREST_DEFAULT.NAME"] = "喬木行星",
["STRINGS.WORLDS.FOREST_HOT.DESCRIPTION"] = "一個氣溫高得令人窒息的地方。<br/><span class=\"ingame-smallcaps\">「熱帶森林行星」的氣溫遠比預期來得高。儘管資源豐沛,但隨著殖民地溫度持續升高,維持食物與基礎設施將會面臨挑戰。</span><br/>",
["STRINGS.WORLDS.FOREST_HOT.NAME"] = "熱帶森林行星",
["STRINGS.WORLDS.FOREST_LUSH.DESCRIPTION"] = "一個生機盎然且富含野生動物與維生資源的地方。<br/><span class=\"ingame-smallcaps\">由於食物與氧氣選項的減少,在「森林行星」上建立立足點將會充滿挑戰。然而,豐沛的生物與礦物資源應能帶來卓越的長期發展。</span><br/>",
["STRINGS.WORLDS.FOREST_LUSH.NAME"] = "森林行星",
["STRINGS.WORLDS.FORESTMOONLET.DESCRIPTION"] = "一顆以森林作為起始地的小衛星。<br/><span class=\"ingame-smallcaps\">「森林小行星」雖然擁有大量的有機材料,但複製人必須迅速探索起始生態域之外的區域,才能找到所需的金屬。</span>",
["STRINGS.WORLDS.FORESTMOONLET.NAME"] = "森林小行星",
["STRINGS.WORLDS.HELICONA.DESCRIPTION"] = "由於其圍繞主星的高度橢圓軌道,這塊岩石極其寒冷。喔,是冷得徹骨的那種冷。<br/><span class=\"ingame-smallcaps\"></span><br/>",
["STRINGS.WORLDS.HELICONA.NAME"] = "繆斯冰星",
["STRINGS.WORLDS.IDEALLANDINGSITE.DESCRIPTION"] = "一個廣布沙岩與森林、並承受著大量輻射影響的世界。<br/><span class=\"ingame-smallcaps\">「受輻森林小行星」蘊藏豐富金屬,只要複製人能承受得住這顆小型行星的輻射,即可開採利用。</span>",
["STRINGS.WORLDS.IDEALLANDINGSITE.NAME"] = "受輻森林小行星",
["STRINGS.WORLDS.MARSHYMOONLET.DESCRIPTION"] = "一個富含沼澤地的小行星。<br/><span class=\"ingame-smallcaps\">「草澤小行星」雖然提供了豐富的有機資源,像是軟泥與藻類,但其空氣品質對複製人構成嚴重的疾病風險。</span>",
["STRINGS.WORLDS.MARSHYMOONLET.NAME"] = "草澤小行星",
["STRINGS.WORLDS.MEDIUMFORESTYRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "一個廣闊且擁有冰凍放射性核心的森林小行星。<br/><span class=\"ingame-smallcaps\">「放射森林小行星」雖然大部分區域為森林地帶,但也同時蘊藏著大量的鐵鏽。</span>",
["STRINGS.WORLDS.MEDIUMFORESTYRADIOACTIVEVANILLAWARPPLANET.NAME"] = "放射森林小行星",
["STRINGS.WORLDS.MEDIUMFORESTYWASTELAND.DESCRIPTION"] = "一個廣闊且擁有冰凍放射性核心的森林小行星。<br/><span class=\"ingame-smallcaps\">「森林荒地小行星」雖然大部分區域為森林地帶,但也同時蘊藏著大量的鐵鏽與荒蕪之地。</span>",
["STRINGS.WORLDS.MEDIUMFORESTYWASTELAND.NAME"] = "森林荒地小行星",
["STRINGS.WORLDS.MEDIUMRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "一個廣闊且部分凍結、擁有放射性核心的世界。<br/><span class=\"ingame-smallcaps\">「輻射沼澤小行星」雖然大部分區域為沼澤地帶,但也同時蘊藏著大量的鐵鏽。</span>",
["STRINGS.WORLDS.MEDIUMRADIOACTIVEVANILLAWARPPLANET.NAME"] = "輻射沼澤小行星",
["STRINGS.WORLDS.MEDIUMSANDYRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "一個廣闊且擁有放射性核心的類地世界。<br/><span class=\"ingame-smallcaps\">「輻射類地小行星」雖然相當乾燥多沙,但也確實存在著叢林區域。</span>",
["STRINGS.WORLDS.MEDIUMSANDYRADIOACTIVEVANILLAWARPPLANET.NAME"] = "輻射類地小行星",
["STRINGS.WORLDS.MEDIUMSANDYSWAMP.DESCRIPTION"] = "一個廣闊且擁有放射性核心的類地世界。<br/><span class=\"ingame-smallcaps\">「輻射泥沼小行星」雖然相當乾燥多沙,但也確實存在著部分表面凍結的沼澤區域。</span>",
["STRINGS.WORLDS.MEDIUMSANDYSWAMP.NAME"] = "輻射泥沼小行星",
["STRINGS.WORLDS.MEDIUMSWAMPY.DESCRIPTION"] = "一個廣闊且受汙染的沼澤世界。<br/><span class=\"ingame-smallcaps\">「臭臭沼澤小行星」雖然充斥著沼澤與溼地,但也同時囊括了足夠多樣的生態,足以讓堅毅的殖民地獲得基本補給。</span>",
["STRINGS.WORLDS.MEDIUMSWAMPY.NAME"] = "臭臭沼澤小行星",
["STRINGS.WORLDS.METALHEAVYLANDINGSITE.DESCRIPTION"] = "一個擁有大量輻射的沼澤世界。<br/><span class=\"ingame-smallcaps\">「輻射草澤小行星」蘊藏豐富的金屬,只要複製人能承受這顆小型行星的輻射,即可開採利用。</span>",
["STRINGS.WORLDS.METALHEAVYLANDINGSITE.NAME"] = "輻射草澤小行星",
["STRINGS.WORLDS.MINIBADLANDS.DESCRIPTION"] = "一個荒蕪卻富含礦物資源與原油的地方。<br/><span class=\"ingame-smallcaps\">此處的岩石地形本身不構成立即威脅,但資源種類有限將使擴張與科技發展面臨挑戰。</span><br/>",
["STRINGS.WORLDS.MINIBADLANDS.NAME"] = "荒涼小行星",
["STRINGS.WORLDS.MINIFLIPPED.DESCRIPTION"] = "一顆表面布滿熔岩,但核心卻宜居的小行星。<br/><span class=\"ingame-smallcaps\">「顛倒小行星」的熔岩表面將會讓啟動火箭計畫變得極具挑戰。</span><br/>",
["STRINGS.WORLDS.MINIFLIPPED.NAME"] = "顛倒小行星",
["STRINGS.WORLDS.MINIFORESTFROZEN.DESCRIPTION"] = "一個遍布著嚴酷低溫的冰冷地點。<br/><span class=\"ingame-smallcaps\">「冰凍森林小行星」的低溫將使尋找水源及建立農場或牧場變得困難重重。</span><br/>",
["STRINGS.WORLDS.MINIFORESTFROZEN.NAME"] = "冰凍森林小行星",
["STRINGS.WORLDS.MINIMETALLICSWAMPY.DESCRIPTION"] = "一個蘊藏著豐富可再生金屬的小型沼澤世界。<br/><span class=\"ingame-smallcaps\">「金屬沼澤小行星」不僅金屬濃度高,大氣層也充滿沼氣和汙染物。</span>",
["STRINGS.WORLDS.MINIMETALLICSWAMPY.NAME"] = "金屬沼澤小行星",
["STRINGS.WORLDS.MINIRADIOACTIVEOCEAN.DESCRIPTION"] = "一個擁有可再生水源的輻射世界。<br/><span class=\"ingame-smallcaps\">輻射生態與海洋生態都帶來了獨特的挑戰,但也同時蘊含著可觀的回報。</span><br/>",
["STRINGS.WORLDS.MINIRADIOACTIVEOCEAN.NAME"] = "輻射海洋小行星",
["STRINGS.WORLDS.MINISHATTEREDGEO.DESCRIPTION"] = "一顆熔融的迷你小行星,內部埋藏著一項失敗的實驗。<br/><span class=\"ingame-smallcaps\">極高的溫度威脅著殖民地的安全,但這也可能帶來難以想像的巨大回報。</span>",
["STRINGS.WORLDS.MINISHATTEREDGEO.NAME"] = "穀神星核心小行星",
["STRINGS.WORLDS.MINISHATTEREDSTART.DESCRIPTION"] = "一個冰封小型起始世界的殘破碎片,全境皆為零度以下嚴寒。<br/><span class=\"ingame-smallcaps\">要在穀神星地幔的酷寒環境中生存並非易事,但其豐富的天然燃料來源將帶來豐厚的回報。</span>",
["STRINGS.WORLDS.MINISHATTEREDSTART.NAME"] = "穀神星地幔小行星",
["STRINGS.WORLDS.MINISHATTEREDWARP.DESCRIPTION"] = "一顆白雪皚皚的小世界,富含原油和花蜜資源。<br/><span class=\"ingame-smallcaps\">零度以下的氣溫帶來了獨特的挑戰,但其發電潛力極具價值。</span>",
["STRINGS.WORLDS.MINISHATTEREDWARP.NAME"] = "甜蜜穀神小行星",
["STRINGS.WORLDS.MOOMOONLET.DESCRIPTION"] = "一個擁有獨特當地生命形式的小世界<br/><span class=\"ingame-smallcaps\">「牛牛小行星」是瓦斯牛的天然繁殖地,因為此地瓦斯草與甲烷資源豐富。</span>",
["STRINGS.WORLDS.MOOMOONLET.NAME"] = "牛牛小行星",
["STRINGS.WORLDS.MOON_BARREN.DESCRIPTION"] = "一顆環繞著一個較大、資源豐富世界運行的小型行星。<br/><span class=\"ingame-smallcaps\">「荒蕪衛星」富含礦物,但複製人必須提早進入太空,才能找到維持殖民地生存所需的資源。</span><br/>",
["STRINGS.WORLDS.MOON_BARREN.NAME"] = "荒蕪衛星",
["STRINGS.WORLDS.NIOBIUMMOONLET.DESCRIPTION"] = "一個富含固態鈮的小小地方。<br/><span class=\"ingame-smallcaps\">超導小行星有豐富的鈮礦脈,供能夠抵禦其熔岩流的複製人開採利用。</span>",
["STRINGS.WORLDS.NIOBIUMMOONLET.NAME"] = "超導小行星",
["STRINGS.WORLDS.OASIS.DESCRIPTION"] = "一個荒涼的星球,地表之下蘊藏著維持生命所需的水源。<br/><span class=\"ingame-smallcaps\">廣闊的地下沙漠將對殖民地構成溫度威脅並耗盡其資源。然而,成功應對挑戰應能帶來巨大的工業發展機會。</span><br/>",
["STRINGS.WORLDS.OASIS.NAME"] = "綠洲行星",
["STRINGS.WORLDS.OCEANIA.DESCRIPTION"] = "一個擁有大量不可飲用鹹水的地方。<br/><span class=\"ingame-smallcaps\">這裡相當穩定並且資源豐富,但大部分地區都被鹽水海洋覆蓋。仔細規劃擴張並謹慎利用資源,應能引導殖民地走向成功。</span><br/>",
["STRINGS.WORLDS.OCEANIA.NAME"] = "海洋行星",
["STRINGS.WORLDS.OILRICHWARPTARGET.DESCRIPTION"] = "一個帶有油質核心的鏽蝕世界。<br/><span class=\"ingame-smallcaps\">複製人必須層層篩選大量鐵鏽與海洋,才能獲得這顆小行星上珍貴的原油。</span>",
["STRINGS.WORLDS.OILRICHWARPTARGET.NAME"] = "鐵鏽原油小行星",
["STRINGS.WORLDS.OILYMOONLET.DESCRIPTION"] = "一個富含化石燃料的小地方。<br/><span class=\"ingame-smallcaps\">「原油小行星」蘊藏著大量的珍貴原油、天然氣和乙醇礦床,卻犧牲了其他必需資源。因此,提早向其他小型行星擴張將是生存的關鍵。</span>",
["STRINGS.WORLDS.OILYMOONLET.NAME"] = "原油小行星",
["STRINGS.WORLDS.PREHISTORICBASEGAME.DESCRIPTION"] = "一個瀕臨滅絕但食物資源豐富的地點。<br/><span class=\"ingame-smallcaps\">其生物多樣性讓新殖民地更容易獲得可靠的食物生產。建築材料和燃料也供應充足。必須優先考慮地表防禦,以最大程度地減少來自即將到來的殺手小行星所造成的損害。</span>",
["STRINGS.WORLDS.PREHISTORICBASEGAME.NAME"] = "遺物行星",
["STRINGS.WORLDS.PREHISTORICCLASSIC.DESCRIPTION"] = "一個瀕臨滅絕但食物資源豐富的起始世界。<br/><span class=\"ingame-smallcaps\">其生物多樣性讓新殖民地更容易獲得可靠的食物生產。建築材料和燃料也供應充足。必須優先考慮地表防禦,以最大程度地減少來自即將到來的殺手小行星所造成的損害。</span>",
["STRINGS.WORLDS.PREHISTORICCLASSIC.NAME"] = "遺物小行星",
["STRINGS.WORLDS.PREHISTORICMIXING.DESCRIPTION"] = "一個史前起始世界的殘片。<br/><span class=\"ingame-smallcaps\">其生物多樣性讓新殖民地更容易獲得可靠的食物生產。建築材料和燃料也供應充足。</span>",
["STRINGS.WORLDS.PREHISTORICMIXING.NAME"] = "遺物星碎片",
["STRINGS.WORLDS.PREHISTORICSHATTERED.DESCRIPTION"] = "一個間歇泉資源豐富,卻即將遭受小行星撞擊的地點。<br/><span class=\"ingame-smallcaps\">撞擊所造成的損害將會引發這個星球上數量異常龐大的間歇泉全面噴發。能夠在劇烈餘波中倖存下來的殖民地,將能坐享這些被釋放到環境中的豐沛自然資源。</span>",
["STRINGS.WORLDS.PREHISTORICSHATTERED.NAME"] = "遺物阿阿阿阿<sup>ㄚㄚㄚ~~</sup>",
["STRINGS.WORLDS.PREHISTORICSPACEDOUT.DESCRIPTION"] = "一個較小的瀕臨滅絕但擁有豐富食物資源的起始世界。<br/><span class=\"ingame-smallcaps\">其生物多樣性讓新殖民地更容易獲得可靠的食物生產。建築材料和燃料也供應充足。必須優先考慮地表防禦,以最大程度地減少來自即將到來的殺手小行星所造成的損害。</span>",
["STRINGS.WORLDS.PREHISTORICSPACEDOUT.NAME"] = "小遺物星",
["STRINGS.WORLDS.REGOLITHMOONLET.DESCRIPTION"] = "一個佈滿大量隕石坑的小型冰冷世界。<br/><span class=\"ingame-smallcaps\">「風化小行星」有頻繁的流星雨,且富含風化層,這是一種極為有用的過濾材料。</span>",
["STRINGS.WORLDS.REGOLITHMOONLET.NAME"] = "風化小行星",
["STRINGS.WORLDS.SANDSTONE_DEFAULT.DESCRIPTION"] = "一個資源分佈均衡且充滿希望的地方。<br/><span class=\"ingame-smallcaps\">「類地行星」符合複製人生活的所有條件,且沒有任何意外。這是首次嘗試建立殖民地的理想地點。</span><br/>",
["STRINGS.WORLDS.SANDSTONE_DEFAULT.NAME"] = "類地行星",
["STRINGS.WORLDS.SANDSTONE_FROZEN.DESCRIPTION"] = "一個遍布著嚴酷低溫的冰冷地點。<br/><span class=\"ingame-smallcaps\">寒冷的氣候讓尋找水源與建造農場或是牧場變得困難。然而,廣泛的礦物種類和涼爽的環境卻可能促成工業的蓬勃發展。</span><br/>",
["STRINGS.WORLDS.SANDSTONE_FROZEN.NAME"] = "冰霜行星",
["STRINGS.WORLDS.STRANGE_ASTEROID_KF23.DESCRIPTION"] = "一顆傾斜的星球,既陌生…又有種奇怪的熟悉感。它奇異的地形在所有宇宙中都是一致的。<br/>這種對時間偏移流動性的抵抗使整個宇宙嗡嗡作響,產生了各個殖民地對於成功案例、失敗案例和稀奇古怪的資源重新分配方案的對比記錄。<br/><span class=\"ingame-smallcaps\">為 2023 年科雷節釋出。</span>",
["STRINGS.WORLDS.STRANGE_ASTEROID_KF23.NAME"] = "歪斜小行星",
["STRINGS.WORLDS.STRANGERICHSANDSTONE.DESCRIPTION"] = "一個帶有油質核心的袖珍岩石世界。<br/><span class=\"ingame-smallcaps\">儘管從太空中看來其貌不揚,但從這顆行星的讀數顯示,地表下某處潛藏著豐富的燃料來源。</span>",
["STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME"] = "岩石小行星",
["STRINGS.WORLDS.SULFURMOONLET.DESCRIPTION"] = "一塊帶有獨特氣味的較小陸地。<br/><span class=\"ingame-smallcaps\">「硫磺小行星」蘊藏著大量的硫。</span>",
["STRINGS.WORLDS.SULFURMOONLET.NAME"] = "硫磺小行星",
["STRINGS.WORLDS.SURVIVAL_CHANCE.CLUSTERNAME"] = "<b>星團名稱</b>:{0}",
["STRINGS.WORLDS.SURVIVAL_CHANCE.HIGH"] = "合適",
["STRINGS.WORLDS.SURVIVAL_CHANCE.LEASTHOSPITABLE"] = "難以居住",
["STRINGS.WORLDS.SURVIVAL_CHANCE.LOW"] = "微小",
["STRINGS.WORLDS.SURVIVAL_CHANCE.MOONNAMES"] = "<br/><b>周圍小行星</b>:",
["STRINGS.WORLDS.SURVIVAL_CHANCE.MOSTHOSPITABLE"] = "理想",
["STRINGS.WORLDS.SURVIVAL_CHANCE.NEUTRAL"] = "中等",
["STRINGS.WORLDS.SURVIVAL_CHANCE.PLANETNAME"] = "<b>初始小行星</b>:{0}<br/>",
["STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE"] = "<br/>生存機率:<b><span style=\"color:#{1};\">{0}</span></b>",
["STRINGS.WORLDS.SURVIVAL_CHANCE.VERYHIGH"] = "很有機會",
["STRINGS.WORLDS.SURVIVAL_CHANCE.VERYLOW"] = "渺茫",
["STRINGS.WORLDS.SWAMPMOONLET.DESCRIPTION"] = "一個巨大受汙染的沼澤世界。<br/><span class=\"ingame-smallcaps\">「沼澤小行星」是冰凍泥漿和荒地的巨大集合體。由於地表距離較短,可以快速實現星際旅行。</span>",
["STRINGS.WORLDS.SWAMPMOONLET.NAME"] = "沼澤小行星",
["STRINGS.WORLDS.SWAMPYLANDINGSITE.DESCRIPTION"] = "一個擁有輻射核心的小型沼澤世界。<br/><span class=\"ingame-smallcaps\">「輻射沼澤小行星」擁有高度集中的稀有沼澤和輻射資源,但同時也充滿了重重危險。</span>",
["STRINGS.WORLDS.SWAMPYLANDINGSITE.NAME"] = "輻射沼澤小行星",
["STRINGS.WORLDS.TERRAMOONLET.DESCRIPTION"] = "一個資源種類均衡的小型沙岩世界。<br/><span class=\"ingame-smallcaps\">「類地小行星」擁有建立殖民地所需的一切資源,且分佈於緊湊的區域。由於地表距離較短,可以快速實現星際旅行。</span>",
["STRINGS.WORLDS.TERRAMOONLET.NAME"] = "類地小行星",
["STRINGS.WORLDS.THE_ROCK.DESCRIPTION"] = "這地方真的「岩」力四射。<br/><span class=\"ingame-smallcaps\"></span><br/>",
["STRINGS.WORLDS.THE_ROCK.NAME"] = "起始塊石頭",
["STRINGS.WORLDS.TINYEMPTY.DESCRIPTION"] = "一個有趣「待裝修」的世界,適合遊戲開發。",
["STRINGS.WORLDS.TINYEMPTY.NAME"] = "開發者用的小型空世界",
["STRINGS.WORLDS.TINYFOREST.DESCRIPTION"] = "小型森林世界可供熱愛大自然的人開發。",
["STRINGS.WORLDS.TINYFOREST.NAME"] = "開發者用的小型森林世界",
["STRINGS.WORLDS.TINYICE.DESCRIPTION"] = "小型冰雪世界可開發一個雪地要塞。",
["STRINGS.WORLDS.TINYICE.NAME"] = "開發者用的小型冰雪世界",
["STRINGS.WORLDS.TINYMAGMA.DESCRIPTION"] = "僅供開發者的小型地獄。",
["STRINGS.WORLDS.TINYMAGMA.NAME"] = "開發者用的小型岩漿世界",
["STRINGS.WORLDS.TINYSTART.DESCRIPTION"] = "舒適的新手小世界,僅供開發者。",
["STRINGS.WORLDS.TINYSTART.NAME"] = "開發者用的小世界",
["STRINGS.WORLDS.TINYSURFACE.DESCRIPTION"] = "可愛的小世界,可以觀賞美麗的太空。",
["STRINGS.WORLDS.TINYSURFACE.NAME"] = "開發者用的小型的地表",
["STRINGS.WORLDS.TUNDRAMOONLET.DESCRIPTION"] = "一顆氣溫長期處於零度以下的冰凍小行星<br/><span class=\"ingame-smallcaps\">由於環境嚴苛,複製人到凍原小行星旅行需要穿著防護設備。</span>",
["STRINGS.WORLDS.TUNDRAMOONLET.NAME"] = "凍原小行星",
["STRINGS.WORLDS.TWINMOONLET.DESCRIPTION"] = "開發兩個小型世界,只要付出一次代價。",
["STRINGS.WORLDS.TWINMOONLET.NAME"] = "開發者用的小小雙子行星",
["STRINGS.WORLDS.VANILLAARBORIA.DESCRIPTION"] = "一個擁有天然豐富樹木的地方。<br/><span class=\"ingame-smallcaps\">殖民喬木星需要從一開始就仔細規劃。由於此地缺乏金屬,因此必須找到生物性的解決方案來應對各種挑戰。</span>",
["STRINGS.WORLDS.VANILLAARBORIA.NAME"] = "喬木小行星",
["STRINGS.WORLDS.VANILLAARIDIO.DESCRIPTION"] = "一個擁有嚴酷高溫的地方。<br/><span class=\"ingame-smallcaps\">這裡的環境溫度遠高於預期。儘管資源豐富,但隨著殖民地溫度升高,要維持食物生產和基礎設施可能會變得困難。</span>",
["STRINGS.WORLDS.VANILLAARIDIO.NAME"] = "熱帶小行星",
["STRINGS.WORLDS.VANILLABADLANDS.DESCRIPTION"] = "一個荒蕪但有豐富礦物資源的地方。<br/><span class=\"ingame-smallcaps\">「惡地」的岩石地型不會構成即時威脅,但稀缺的資源將使殖民地擴張和科技發展面臨挑戰。</span>",
["STRINGS.WORLDS.VANILLABADLANDS.NAME"] = "惡地小行星",
["STRINGS.WORLDS.VANILLAFORESTDEFAULT.DESCRIPTION"] = "一個動植物繁盛、生命資源豐富的蔥鬱之地。<br/><span class=\"ingame-smallcaps\">由於食物與氧氣的選項較少,在這裡立足會成為一種挑戰。不過豐富的生物與礦物資源,應該能為殖民地帶來出色的長期成長。</span><br/>",
["STRINGS.WORLDS.VANILLAFORESTDEFAULT.NAME"] = "翠綠小行星",
["STRINGS.WORLDS.VANILLAOASIS.DESCRIPTION"] = "一個荒涼的地方,地表下儲藏著維繫生命的珍貴水源。<br/><span class=\"ingame-smallcaps\">廣闊的地下沙漠將對殖民地構成溫度威脅並耗盡其資源。然而,成功應對挑戰應能帶來巨大的工業發展機會。</span>",
["STRINGS.WORLDS.VANILLAOASIS.NAME"] = "綠洲小行星",
["STRINGS.WORLDS.VANILLAOCEANIA.DESCRIPTION"] = "含有大量不可飲用的鹽水的地方。<br/><span class=\"ingame-smallcaps\">這裡相當穩定並且資源豐富,但大部分地區都被鹽水海洋覆蓋。仔細擴展與利用資源應該能成功建立殖民地。</span>",
["STRINGS.WORLDS.VANILLAOCEANIA.NAME"] = "海洋小行星",
["STRINGS.WORLDS.VANILLASANDSTONEDEFAULT.DESCRIPTION"] = "一個資源分佈平均且充滿希望的地方。<br/><span class=\"ingame-smallcaps\">這裡符合複製人生活的所有條件,且沒有任何意外。這是首次嘗試建立殖民地的理想地點。</span><br/>",
["STRINGS.WORLDS.VANILLASANDSTONEDEFAULT.NAME"] = "類地小行星",
["STRINGS.WORLDS.VANILLASANDSTONEFROZEN.DESCRIPTION"] = "一個遍布著嚴酷低溫的冰冷地點。<br/><span class=\"ingame-smallcaps\">這裡的低溫將使尋找水源、建立農場或牧場變得困難重重。然而,廣泛的礦物種類和涼爽的環境卻可能促成工業的蓬勃發展。</span>",
["STRINGS.WORLDS.VANILLASANDSTONEFROZEN.NAME"] = "冰霜小行星",
["STRINGS.WORLDS.VANILLASWAMPDEFAULT.DESCRIPTION"] = "一個巨大受汙染的沼澤世界。<br/><span class=\"ingame-smallcaps\">「濕軟小行星」是一個有大量冰凍泥漿與荒地的巨大集合體。由於地表距離較短,可在快速實現星際旅行。</span>",
["STRINGS.WORLDS.VANILLASWAMPDEFAULT.NAME"] = "濕軟小行星",
["STRINGS.WORLDS.VANILLAVOLCANIC.DESCRIPTION"] = "一個充斥著熔岩室和劇烈高溫的地方。<br/><span class=\"ingame-smallcaps\">如果不是因為有火山,「火山小行星」簡直完美。小心翼翼地挖掘並管理殖民地的溫度,將是成功的關鍵。</span>",
["STRINGS.WORLDS.VANILLAVOLCANIC.NAME"] = "火山小行星",
["STRINGS.WORLDS.VOLCANIC.DESCRIPTION"] = "一個充斥著熔岩室和劇烈高溫的地方。<br/><span class=\"ingame-smallcaps\">如果不是因為有火山,「火山行星」簡直完美。小心翼翼地挖掘並管理殖民地的溫度,將是成功的關鍵。</span><br/>",
["STRINGS.WORLDS.VOLCANIC.NAME"] = "火山行星",
["STRINGS.WORLDS.WARPOILYSANDYSWAMP.DESCRIPTION"] = "一個輕度結冰且擁有油質核心的世界。<br/><span class=\"ingame-smallcaps\">雖然「油沙沼澤小行星」主要為沼澤地帶,但也含有大量荒地。</span>",
["STRINGS.WORLDS.WARPOILYSANDYSWAMP.NAME"] = "油沙沼澤小行星",
["STRINGS.WORLDS.WARPOILYSWAMP.DESCRIPTION"] = "一個部分凍結且帶有油質核心的世界。<br/><span class=\"ingame-smallcaps\">整個「原油沼澤小行星」是大型的沼澤地帶,也有著大量的鐵鏽。</span>",
["STRINGS.WORLDS.WARPOILYSWAMP.NAME"] = "原油沼澤小行星",
["STRINGS.WORLDS.WATERMOONLET.DESCRIPTION"] = "一個被水淹沒的小世界。<br/><span class=\"ingame-smallcaps\">「水水小行星」擁有多種液體資源,同時也是石墨的天然來源,但複製人前往此處應做好游泳的準備。</span>",
["STRINGS.WORLDS.WATERMOONLET.NAME"] = "水水小行星",
},
en = {
["STRINGS.WORLDS.BADLANDS.DESCRIPTION"] = "A barren location with an overabundance of mineral resources.<br/><span class=\"ingame-smallcaps\">The rocky terrain of The Badlands poses no immediate threats, but sparse resource availability will make expansion and technological progress challenging.</span><br/>",
["STRINGS.WORLDS.BADLANDS.NAME"] = "The Badlands",
["STRINGS.WORLDS.BIGEMPTY.DESCRIPTION"] = "A big ol' biome-free spacerock for claustrophobic devs.",
["STRINGS.WORLDS.BIGEMPTY.NAME"] = "Big Empty FOR DEVS",
["STRINGS.WORLDS.CERESBASEGAME.DESCRIPTION"] = "A frosty location with sub-zero temperatures throughout.<br/><span class=\"ingame-smallcaps\">Duplicants who work in Ceres's sub-zero temperatures will need to wear or build warming equipment. Abundant natural fuel sources could lead to a well-powered colony.</span>",
["STRINGS.WORLDS.CERESBASEGAME.NAME"] = "Ceres",
["STRINGS.WORLDS.CERESBASEGAMESHATTERED.DESCRIPTION"] = "The heavily damaged remnants of a frosty location with sub-zero temperatures throughout.<br/><span class=\"ingame-smallcaps\">Exploring the rubble of Blasted Ceres's sub-zero temperatures is particularly challenging, yet natural fuel sources provide a valuable payoff.</span>",
["STRINGS.WORLDS.CERESBASEGAMESHATTERED.NAME"] = "Blasted Ceres",
["STRINGS.WORLDS.CERESCLASSIC.DESCRIPTION"] = "A frosty starting world with sub-zero temperatures throughout.<br/><span class=\"ingame-smallcaps\">Duplicants who work in Ceres's sub-zero temperatures will need to wear or build warming equipment. Abundant natural fuel sources could lead to a well-powered colony.</span>",
["STRINGS.WORLDS.CERESCLASSIC.NAME"] = "Ceres Asteroid",
["STRINGS.WORLDS.CERESCLASSICSHATTERED.DESCRIPTION"] = "The heavily damaged remnants of a frosty location with sub-zero temperatures throughout.<br/><span class=\"ingame-smallcaps\">Exploring the rubble of Blasted Ceres's sub-zero temperatures is particularly challenging, yet natural fuel sources provide a valuable payoff.</span>",
["STRINGS.WORLDS.CERESCLASSICSHATTERED.NAME"] = "Blasted Ceres",
["STRINGS.WORLDS.CERESMIXING.DESCRIPTION"] = "A fragment of a frosty starting world with sub-zero temperatures throughout.<br/><span class=\"ingame-smallcaps\">Duplicants who work in sub-zero temperatures will need to wear or build warming equipment. Abundant natural fuel sources could lead to a well-powered colony.</span>",
["STRINGS.WORLDS.CERESMIXING.NAME"] = "Ceres Fragment",
["STRINGS.WORLDS.CERESSPACEDOUT.DESCRIPTION"] = "A smaller frosty starting world with sub-zero temperatures throughout.<br/><span class=\"ingame-smallcaps\">Duplicants who work in Ceres's sub-zero temperatures will need to wear or build warming equipment. Abundant natural fuel sources could lead to a well-powered colony.</span>",
["STRINGS.WORLDS.CERESSPACEDOUT.NAME"] = "Ceres Minor",
["STRINGS.WORLDS.FOREST_DEFAULT.DESCRIPTION"] = "A location with a natural abundance of trees.<br/><span class=\"ingame-smallcaps\">Colonizing Arboria will require careful planning right from the start. Because of its lack of metals, finding biological solutions to problems is a must.</span><br/>",
["STRINGS.WORLDS.FOREST_DEFAULT.NAME"] = "Arboria",
["STRINGS.WORLDS.FOREST_HOT.DESCRIPTION"] = "A location with oppressively hot temperatures.<br/><span class=\"ingame-smallcaps\">Temperatures on Aridio are much higher than expected. While resources are abundant, maintaining food and infrastructure could be difficult as our colony warms.</span><br/>",
["STRINGS.WORLDS.FOREST_HOT.NAME"] = "Aridio",
["STRINGS.WORLDS.FOREST_LUSH.DESCRIPTION"] = "A lush location rich in wildlife and life-sustaining resources.<br/><span class=\"ingame-smallcaps\">Establishing a foothold on Verdante will be challenging due to reduced food and oxygen options. However, abundant biological and mineral resources should afford excellent long-term growth.</span><br/>",
["STRINGS.WORLDS.FOREST_LUSH.NAME"] = "Verdante",
["STRINGS.WORLDS.FORESTMOONLET.DESCRIPTION"] = "A small moon with a forest start.<br/><span class=\"ingame-smallcaps\">Folia Asteroids have plenty of organic material but Duplicants will have to venture outside their starting biome quickly to find any metal.</span>",
["STRINGS.WORLDS.FORESTMOONLET.NAME"] = "Folia Asteroid",
["STRINGS.WORLDS.HELICONA.DESCRIPTION"] = "Due to its highly elliptical orbit around its host star, this rock is cold. Oh so very cold.<br/><span class=\"ingame-smallcaps\"></span><br/>",
["STRINGS.WORLDS.HELICONA.NAME"] = "Helicona",
["STRINGS.WORLDS.IDEALLANDINGSITE.DESCRIPTION"] = "A sandstone and forest world with significant radiation.<br/><span class=\"ingame-smallcaps\">Irradiated Forest Asteroids have an abundance of metal for the taking if Duplicants can withstand the planetoid's radiation.</span>",
["STRINGS.WORLDS.IDEALLANDINGSITE.NAME"] = "Irradiated Forest Asteroid",
["STRINGS.WORLDS.MARSHYMOONLET.DESCRIPTION"] = "A small location with an abundance of marshland.<br/><span class=\"ingame-smallcaps\">While Marshy Asteroids offer an abundance of organic resources like Slime Mold and Algae, their air quality poses a significant disease risk for Duplicants.</span>",
["STRINGS.WORLDS.MARSHYMOONLET.NAME"] = "Marshy Asteroid",
["STRINGS.WORLDS.MEDIUMFORESTYRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "A large-ish forested asteroid with a frozen radioactive core.<br/><span class=\"ingame-smallcaps\">While Radioactive Forest Asteroid are largely foresty, they also contain a great deal of rust.</span>",
["STRINGS.WORLDS.MEDIUMFORESTYRADIOACTIVEVANILLAWARPPLANET.NAME"] = "Radioactive Forest Asteroid",
["STRINGS.WORLDS.MEDIUMFORESTYWASTELAND.DESCRIPTION"] = "A large-ish forested asteroid with a frozen radioactive core.<br/><span class=\"ingame-smallcaps\">While Glowood Wasteland Asteroids are largely foresty, they also contain a great deal of rust and wasteland.</span>",
["STRINGS.WORLDS.MEDIUMFORESTYWASTELAND.NAME"] = "Glowood Wasteland Asteroid",
["STRINGS.WORLDS.MEDIUMRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "A large-ish partially frozen world with a radioactive core.<br/><span class=\"ingame-smallcaps\">While Radioactive Swamp Asteroids are largely swampy, they also contain a great deal of rust.</span>",
["STRINGS.WORLDS.MEDIUMRADIOACTIVEVANILLAWARPPLANET.NAME"] = "Radioactive Swamp Asteroid",
["STRINGS.WORLDS.MEDIUMSANDYRADIOACTIVEVANILLAWARPPLANET.DESCRIPTION"] = "A large-ish terra world with a radioactive core.<br/><span class=\"ingame-smallcaps\">The Radioactive Terra Asteroid is fairly dry and sandy, but does contain areas of jungle.</span>",
["STRINGS.WORLDS.MEDIUMSANDYRADIOACTIVEVANILLAWARPPLANET.NAME"] = "Radioactive Terra Asteroid",
["STRINGS.WORLDS.MEDIUMSANDYSWAMP.DESCRIPTION"] = "A large-ish terra world with a radioactive core.<br/><span class=\"ingame-smallcaps\">The Radioactive Terrabog Asteroid is fairly dry and sandy, but does contain swampy areas with a partially frozen surface.</span>",
["STRINGS.WORLDS.MEDIUMSANDYSWAMP.NAME"] = "Radioactive Terrabog Asteroid",
["STRINGS.WORLDS.MEDIUMSWAMPY.DESCRIPTION"] = "A large-ish, polluted swamp world.<br/><span class=\"ingame-smallcaps\">Stinko Swamp Asteroids are full of swampy and marshy areas, but also contain a variety of other biomes diverse enough to keep a determined colony supplied with essentials.</span>",
["STRINGS.WORLDS.MEDIUMSWAMPY.NAME"] = "Stinko Swamp Asteroid",
["STRINGS.WORLDS.METALHEAVYLANDINGSITE.DESCRIPTION"] = "A marshy world with significant radiation.<br/><span class=\"ingame-smallcaps\">Irradiated Marsh Asteroids have an abundance of metal for the taking if Duplicants can withstand the planetoid's radiation.</span>",
["STRINGS.WORLDS.METALHEAVYLANDINGSITE.NAME"] = "Irradiated Marsh Asteroid",
["STRINGS.WORLDS.MINIBADLANDS.DESCRIPTION"] = "A barren location with an overabundance of mineral resources and oil.<br/><span class=\"ingame-smallcaps\">The rocky terrain of The Desolands poses no immediate threats, but the limited variety of resources will make expansion and technological progress challenging.</span><br/>",
["STRINGS.WORLDS.MINIBADLANDS.NAME"] = "The Desolands Asteroid",
["STRINGS.WORLDS.MINIFLIPPED.DESCRIPTION"] = "An asteroid in which the surface is molten hot lava and the core is livable.<br/><span class=\"ingame-smallcaps\">The lava surface of the Flipped Asteroid will make it challenging to start a rocketry program.</span><br/>",
["STRINGS.WORLDS.MINIFLIPPED.NAME"] = "Flipped Asteroid",
["STRINGS.WORLDS.MINIFORESTFROZEN.DESCRIPTION"] = "A frigid location marked by inhospitably low temperatures throughout.<br/><span class=\"ingame-smallcaps\">The Frozen Forest Asteroid's low temperatures will make finding water and establishing farms or ranches problematic.</span><br/>",
["STRINGS.WORLDS.MINIFORESTFROZEN.NAME"] = "Frozen Forest Asteroid",
["STRINGS.WORLDS.MINIMETALLICSWAMPY.DESCRIPTION"] = "A small swampy world with an abundance of renewable metal.<br/><span class=\"ingame-smallcaps\">Metallic Swampy Asteroids have a high concentration of metal and a swampy, polluted atmosphere.</span>",
["STRINGS.WORLDS.MINIMETALLICSWAMPY.NAME"] = "Metallic Swampy Asteroid",
["STRINGS.WORLDS.MINIRADIOACTIVEOCEAN.DESCRIPTION"] = "An irradiated world with renewable water sources.<br/><span class=\"ingame-smallcaps\">Both the radioactive biome and the ocean biome present unique challenges yet considerable payoffs.</span><br/>",
["STRINGS.WORLDS.MINIRADIOACTIVEOCEAN.NAME"] = "Radioactive Ocean Asteroid",
["STRINGS.WORLDS.MINISHATTEREDGEO.DESCRIPTION"] = "A molten mini asteroid with a failed experiment buried inside.<br/><span class=\"ingame-smallcaps\">Extremely high temperatures threaten colony safety but could yield an unimaginably powerful payoff.</span>",
["STRINGS.WORLDS.MINISHATTEREDGEO.NAME"] = "Ceres Core Asteroid",
["STRINGS.WORLDS.MINISHATTEREDSTART.DESCRIPTION"] = "A battered chunk of a smaller frosty starting world with sub-zero temperatures throughout.<br/><span class=\"ingame-smallcaps\">Surviving Ceres Mantle's frigid landscape is no easy task, but natural fuel sources provide a valuable payoff.</span>",
["STRINGS.WORLDS.MINISHATTEREDSTART.NAME"] = "Ceres Mantle Asteroid",
["STRINGS.WORLDS.MINISHATTEREDWARP.DESCRIPTION"] = "A small, snow-laden world rich with oil and nectar resources.<br/><span class=\"ingame-smallcaps\">Sub-zero temperatures pose unique challenges but the potential for power production is very valuable.</span>",
["STRINGS.WORLDS.MINISHATTEREDWARP.NAME"] = "Sweet Ceres Asteroid",
["STRINGS.WORLDS.MOOMOONLET.DESCRIPTION"] = "A small world with unique local lifeforms.<br/><span class=\"ingame-smallcaps\">Moo Asteroids are the natural breeding ground of Gassy Moos due to their abundance of Gas Grass and Methane.</span>",
["STRINGS.WORLDS.MOOMOONLET.NAME"] = "Moo Asteroid",
["STRINGS.WORLDS.MOON_BARREN.DESCRIPTION"] = "A smaller planetoid in orbit around a larger, resource rich world.<br/><span class=\"ingame-smallcaps\">Barren Moons are rich in minerals, but Duplicants will need to branch out into space early to find the resources the colony needs to stay alive.</span><br/>",
["STRINGS.WORLDS.MOON_BARREN.NAME"] = "Barren Moon",
["STRINGS.WORLDS.NIOBIUMMOONLET.DESCRIPTION"] = "A small location with an abundance of solid Niobium.<br/><span class=\"ingame-smallcaps\">Superconductive Asteroids offer rich veins of Niobium to Duplicants that can withstand its molten rivers of magma.</span>",
["STRINGS.WORLDS.NIOBIUMMOONLET.NAME"] = "Superconductive Asteroid",
["STRINGS.WORLDS.OASIS.DESCRIPTION"] = "A desolate location with a cache of life-sustaining water trapped beneath the surface.<br/><span class=\"ingame-smallcaps\">A wide underground desert will pose temperature threats and strain the resources of a colony on Oasisse. However, surviving the challenge should present great industrial opportunities.</span><br/>",
["STRINGS.WORLDS.OASIS.NAME"] = "Oasisse",
["STRINGS.WORLDS.OCEANIA.DESCRIPTION"] = "A location with vast quantities of undrinkable salt water.<br/><span class=\"ingame-smallcaps\">Oceania is quite stable and resource rich, but the majority of the area is covered in a saltwater ocean. Careful expansion and resource usage should lead to a successful colony.</span><br/>",
["STRINGS.WORLDS.OCEANIA.NAME"] = "Oceania",
["STRINGS.WORLDS.OILRICHWARPTARGET.DESCRIPTION"] = "A rusty world with an oily core.<br/><span class=\"ingame-smallcaps\">Duplicants must sift through a great deal of rust and ocean to reach the prize of this planetoid's oil.</span>",
["STRINGS.WORLDS.OILRICHWARPTARGET.NAME"] = "Rusty Oil Asteroid",
["STRINGS.WORLDS.OILYMOONLET.DESCRIPTION"] = "A small location with an abundance of fossil fuels.<br/><span class=\"ingame-smallcaps\">Viscosia Asteroids are filled with valuable crude oil, natural gas, and ethanol deposits at the expense of other essential resources. Early expansion to other planetoids will be essential for survival.</span>",
["STRINGS.WORLDS.OILYMOONLET.NAME"] = "Viscosia Asteroid",
["STRINGS.WORLDS.PREHISTORICBASEGAME.DESCRIPTION"] = "An endangered location with abundant food resources.<br/><span class=\"ingame-smallcaps\">Relica's biodiversity makes reliable food production more attainable for new colonies. Construction materials and fuels are also ample. Surface defence must be prioritized to minimize damage from an incoming impactor asteroid.</span>",
["STRINGS.WORLDS.PREHISTORICBASEGAME.NAME"] = "Relica",
["STRINGS.WORLDS.PREHISTORICCLASSIC.DESCRIPTION"] = "An endangered starting world with abundant food resources.<br/><span class=\"ingame-smallcaps\">Relica's biodiversity makes reliable food production more attainable for new colonies. Construction materials and fuels are also ample. Surface defence must be prioritized to minimize damage from an incoming impactor asteroid.</span>",
["STRINGS.WORLDS.PREHISTORICCLASSIC.NAME"] = "Relica Asteroid",
["STRINGS.WORLDS.PREHISTORICMIXING.DESCRIPTION"] = "A fragment of a prehistoric starting world.<br/><span class=\"ingame-smallcaps\">Its biodiversity makes reliable food production more attainable for new colonies. Construction materials and fuels are also ample. </span>",
["STRINGS.WORLDS.PREHISTORICMIXING.NAME"] = "Relica Fragment",
["STRINGS.WORLDS.PREHISTORICSHATTERED.DESCRIPTION"] = "A geyser-rich location that will be struck by an impactor asteroid almost immediately.<br/><span class=\"ingame-smallcaps\">Impact-related damage will trigger the eruption of this world's unusually high number of geyers. Colonies that survive the volatile aftermath will reap the benefits of the abundant natural resources released into the environment.</span>",
["STRINGS.WORLDS.PREHISTORICSHATTERED.NAME"] = "RelicAAAA<sup>AAAGHH</sup>",
["STRINGS.WORLDS.PREHISTORICSPACEDOUT.DESCRIPTION"] = "A smaller endangered starting world with abundant food resources.<br/><span class=\"ingame-smallcaps\">Relica's biodiversity makes reliable food production more attainable for new colonies. Construction materials and fuels are also ample. Surface defence must be prioritized to minimize damage from an incoming impactor asteroid.</span>",
["STRINGS.WORLDS.PREHISTORICSPACEDOUT.NAME"] = "Relica Minor",
["STRINGS.WORLDS.REGOLITHMOONLET.DESCRIPTION"] = "A small, cold world with plenty of craters.<br/><span class=\"ingame-smallcaps\">Regolith Asteroids have frequent meteor showers and are chock-full of Regolith, an incredibly useful filtration material. </span>",
["STRINGS.WORLDS.REGOLITHMOONLET.NAME"] = "Regolith Asteroid",
["STRINGS.WORLDS.SANDSTONE_DEFAULT.DESCRIPTION"] = "A promising location with a balanced variety of resources.<br/><span class=\"ingame-smallcaps\">Terra meets all the requirements for Duplicant life and holds no surprises. It's an ideal location for a first attempt at establishing a colony.</span><br/>",
["STRINGS.WORLDS.SANDSTONE_DEFAULT.NAME"] = "Terra",
["STRINGS.WORLDS.SANDSTONE_FROZEN.DESCRIPTION"] = "A frigid location marked by inhospitably low temperatures throughout.<br/><span class=\"ingame-smallcaps\">Rime's low temperatures will make finding water and establishing farms or ranches problematic. However, the wide spectrum of minerals and cool environment could lead to thriving industry.</span><br/>",
["STRINGS.WORLDS.SANDSTONE_FROZEN.NAME"] = "Rime",
["STRINGS.WORLDS.STRANGE_ASTEROID_KF23.DESCRIPTION"] = "A tilted world, at once strange and...strangely familiar. Its singular terrain is consistent across all universes.<br/>This resistance to the fluidity of temporal shifts has the cosmos buzzing, as individual colonies compare notes on successes, failures and the bizarre redistribution of resources.<br/><span class=\"ingame-smallcaps\">Released for Klei Fest 2023.</span>",
["STRINGS.WORLDS.STRANGE_ASTEROID_KF23.NAME"] = "Skewed Asteroid",
["STRINGS.WORLDS.STRANGERICHSANDSTONE.DESCRIPTION"] = "A petite rocky world with an oily core.<br/><span class=\"ingame-smallcaps\">Though it looks deceptively nondescript from space, readings from this planet suggest a strong fuel source lurks somewhere beneath the surface.</span>",
["STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME"] = "Rocky Asteroid",
["STRINGS.WORLDS.SULFURMOONLET.DESCRIPTION"] = "A smaller landmass with a distinct odor.<br/><span class=\"ingame-smallcaps\">Brimstonia Asteroids contain an abundant supply of Sulfur.</span>",
["STRINGS.WORLDS.SULFURMOONLET.NAME"] = "Brimstonia Asteroid",
["STRINGS.WORLDS.SURVIVAL_CHANCE.CLUSTERNAME"] = "<b>Cluster Name</b>: {0}",
["STRINGS.WORLDS.SURVIVAL_CHANCE.HIGH"] = "Likely",
["STRINGS.WORLDS.SURVIVAL_CHANCE.LEASTHOSPITABLE"] = "Inhospitable",
["STRINGS.WORLDS.SURVIVAL_CHANCE.LOW"] = "Marginal",
["STRINGS.WORLDS.SURVIVAL_CHANCE.MOONNAMES"] = "<br/><b>Surrounding Planetoids</b>:",
["STRINGS.WORLDS.SURVIVAL_CHANCE.MOSTHOSPITABLE"] = "Ideal",
["STRINGS.WORLDS.SURVIVAL_CHANCE.NEUTRAL"] = "Moderate",
["STRINGS.WORLDS.SURVIVAL_CHANCE.PLANETNAME"] = "<b>Starting Asteroid</b>: {0}<br/>",
["STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE"] = "<br/>Survival Chance: <b><span style=\"color:#{1};\">{0}</span></b>",
["STRINGS.WORLDS.SURVIVAL_CHANCE.VERYHIGH"] = "Probable",
["STRINGS.WORLDS.SURVIVAL_CHANCE.VERYLOW"] = "Slim",
["STRINGS.WORLDS.SWAMPMOONLET.DESCRIPTION"] = "A large, polluted swamp world.<br/><span class=\"ingame-smallcaps\">Quagmiris Asteroids are a great mass of frozen slush and wasteland. With a short distance to the surface, inter-world travel can be achieved quickly.</span>",
["STRINGS.WORLDS.SWAMPMOONLET.NAME"] = "Quagmiris Asteroid",
["STRINGS.WORLDS.SWAMPYLANDINGSITE.DESCRIPTION"] = "A small swampy world with a radioactive core.<br/><span class=\"ingame-smallcaps\">Irradiated Swamps have a high concentration of rare swampy and radioactive resources but are also chocked full of dangers.</span>",
["STRINGS.WORLDS.SWAMPYLANDINGSITE.NAME"] = "Irradiated Swampy Asteroid",
["STRINGS.WORLDS.TERRAMOONLET.DESCRIPTION"] = "A balanced variety of resources on a smaller sandstone world.<br/><span class=\"ingame-smallcaps\">Terrania Asteroids have everything needed to start a colony in a compact area. With a short distance to the surface, inter-world travel can be achieved quickly.</span>",
["STRINGS.WORLDS.TERRAMOONLET.NAME"] = "Terrania Asteroid",
["STRINGS.WORLDS.THE_ROCK.DESCRIPTION"] = "This place really rocks.<br/><span class=\"ingame-smallcaps\"></span><br/>",
["STRINGS.WORLDS.THE_ROCK.NAME"] = "The Rock",
["STRINGS.WORLDS.TINYEMPTY.DESCRIPTION"] = "A fun-sized 'fixer upper', perfect for game devs.",
["STRINGS.WORLDS.TINYEMPTY.NAME"] = "Tiny Empty FOR DEVS",
["STRINGS.WORLDS.TINYFOREST.DESCRIPTION"] = "A petite forest world for nature loving devs.",
["STRINGS.WORLDS.TINYFOREST.NAME"] = "Tiny Forest FOR DEVS",
["STRINGS.WORLDS.TINYICE.DESCRIPTION"] = "A tiny ice cold world for dev snow forts.",
["STRINGS.WORLDS.TINYICE.NAME"] = "Tiny Ice FOR DEVS",
["STRINGS.WORLDS.TINYMAGMA.DESCRIPTION"] = "A small hellscape just for devs.",
["STRINGS.WORLDS.TINYMAGMA.NAME"] = "Tiny Magma FOR DEVS",
["STRINGS.WORLDS.TINYSTART.DESCRIPTION"] = "A cozy little starter location, just for devs.",
["STRINGS.WORLDS.TINYSTART.NAME"] = "Tiny Start FOR DEVS",
["STRINGS.WORLDS.TINYSURFACE.DESCRIPTION"] = "A cute little Dev location, with scenic space views.",
["STRINGS.WORLDS.TINYSURFACE.NAME"] = "Tiny Surface FOR DEVS",
["STRINGS.WORLDS.TUNDRAMOONLET.DESCRIPTION"] = "A small frozen planetoid with sub-zero temperatures.<br/><span class=\"ingame-smallcaps\">Duplicants that travel to Tundra Asteroids will need to wear protective gear due to its harsh environment.</span>",
["STRINGS.WORLDS.TUNDRAMOONLET.NAME"] = "Tundra Asteroid",
["STRINGS.WORLDS.TWINMOONLET.DESCRIPTION"] = "Two small dev worlds for the price of one.",
["STRINGS.WORLDS.TWINMOONLET.NAME"] = "Tiny Twin Asteroid FOR DEVS",
["STRINGS.WORLDS.VANILLAARBORIA.DESCRIPTION"] = "A location with a natural abundance of trees.<br/><span class=\"ingame-smallcaps\">Colonizing Arboria will require careful planning right from the start. Because of its lack of metals, finding biological solutions to problems is a must.</span>",
["STRINGS.WORLDS.VANILLAARBORIA.NAME"] = "Arboria Asteroid",
["STRINGS.WORLDS.VANILLAARIDIO.DESCRIPTION"] = "A location with oppressively hot temperatures.<br/><span class=\"ingame-smallcaps\">Temperatures on Aridio are much higher than expected. While resources are abundant, maintaining food and infrastructure could be difficult as our colony warms.</span>",
["STRINGS.WORLDS.VANILLAARIDIO.NAME"] = "Aridio Asteroid",
["STRINGS.WORLDS.VANILLABADLANDS.DESCRIPTION"] = "A barren location with an overabundance of mineral resources.<br/><span class=\"ingame-smallcaps\">The rocky terrain of The Badlands poses no immediate threats, but sparse resource availability will make expansion and technological progress challenging.</span>",
["STRINGS.WORLDS.VANILLABADLANDS.NAME"] = "The Badlands Asteroid",
["STRINGS.WORLDS.VANILLAFORESTDEFAULT.DESCRIPTION"] = "A lush location rich in wildlife and life-sustaining resources.<br/><span class=\"ingame-smallcaps\">Establishing a foothold on Verdante will be challenging due to reduced food and oxygen options. However, abundant biological and mineral resources should afford excellent long-term growth.</span><br/>",
["STRINGS.WORLDS.VANILLAFORESTDEFAULT.NAME"] = "Verdante Asteroid",
["STRINGS.WORLDS.VANILLAOASIS.DESCRIPTION"] = "A desolate location with a cache of life-sustaining water trapped beneath the surface.<br/><span class=\"ingame-smallcaps\">A wide underground desert will pose temperature threats and strain the resources of a colony on Oasisse. However, surviving the challenge should present great industrial opportunities.</span>",
["STRINGS.WORLDS.VANILLAOASIS.NAME"] = "Oasisse Asteroid",
["STRINGS.WORLDS.VANILLAOCEANIA.DESCRIPTION"] = "A location with vast quantities of unpotable salt water.<br/><span class=\"ingame-smallcaps\">Oceania is quite stable and resource rich, but the majority of the area is covered in a saltwater ocean. Careful expansion and resource usage should lead to a successful colony.</span>",
["STRINGS.WORLDS.VANILLAOCEANIA.NAME"] = "Oceania Asteroid",
["STRINGS.WORLDS.VANILLASANDSTONEDEFAULT.DESCRIPTION"] = "A promising location with a balanced variety of resources.<br/><span class=\"ingame-smallcaps\">Terra meets all the requirements for Duplicant life and holds no surprises. It's an ideal location for a first attempt at establishing a colony.</span><br/>",
["STRINGS.WORLDS.VANILLASANDSTONEDEFAULT.NAME"] = "Terra Asteroid",
["STRINGS.WORLDS.VANILLASANDSTONEFROZEN.DESCRIPTION"] = "A frigid location marked by inhospitably low temperatures throughout.<br/><span class=\"ingame-smallcaps\">Rime's low temperatures will make finding water and establishing farms or ranches problematic. However, the wide spectrum of minerals and cool environment could lead to thriving industry.</span>",
["STRINGS.WORLDS.VANILLASANDSTONEFROZEN.NAME"] = "Rime Asteroid",
["STRINGS.WORLDS.VANILLASWAMPDEFAULT.DESCRIPTION"] = "A large, polluted swamp world.<br/><span class=\"ingame-smallcaps\">Squelchy Asteroids are a great mass of frozen slush and wasteland. With a short distance to the surface, inter-world travel can be achieved quickly.</span>",
["STRINGS.WORLDS.VANILLASWAMPDEFAULT.NAME"] = "Squelchy Asteroid",
["STRINGS.WORLDS.VANILLAVOLCANIC.DESCRIPTION"] = "A location rife with molten lava pockets and intense heat.<br/><span class=\"ingame-smallcaps\">Volcanea would be perfect if it wasn't for the volcanoes. Digging carefully and managing the temperatures in our colony will be essential to success.</span>",
["STRINGS.WORLDS.VANILLAVOLCANIC.NAME"] = "Volcanea Asteroid",
["STRINGS.WORLDS.VOLCANIC.DESCRIPTION"] = "A location rife with molten lava pockets and intense heat.<br/><span class=\"ingame-smallcaps\">Volcanea would be perfect if it wasn't for the volcanoes. Digging carefully and managing the temperatures in our colony will be essential to success.</span><br/>",
["STRINGS.WORLDS.VOLCANIC.NAME"] = "Volcanea",
["STRINGS.WORLDS.WARPOILYSANDYSWAMP.DESCRIPTION"] = "A mildly frozen world with an oily core.<br/><span class=\"ingame-smallcaps\">While Oily Sandy Swamp Asteroids are largely swampy, they also contain a great deal of wasteland.</span>",
["STRINGS.WORLDS.WARPOILYSANDYSWAMP.NAME"] = "Oily Sandy Swamp Asteroid",
["STRINGS.WORLDS.WARPOILYSWAMP.DESCRIPTION"] = "A partially frozen world with an oily core.<br/><span class=\"ingame-smallcaps\">While Oily Swamp Asteroids are largely swampy, they also contain a great deal of rust.</span>",
["STRINGS.WORLDS.WARPOILYSWAMP.NAME"] = "Oily Swamp Asteroid",
["STRINGS.WORLDS.WATERMOONLET.DESCRIPTION"] = "A small, water-submerged world.<br/><span class=\"ingame-smallcaps\">Water Asteroids possess a variety of liquid resources and are a natural source of Graphite, but Duplicants should come prepared for a swim.</span>",
["STRINGS.WORLDS.WATERMOONLET.NAME"] = "Water Asteroid",
},
}