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用户讨论:风飏-Nahlot/spine-canvas.js

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var __extends = (this && this.__extends) || (function () {

   var extendStatics = function (d, b) {
       extendStatics = Object.setPrototypeOf ||
           ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
           function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
       return extendStatics(d, b);
   }
   return function (d, b) {
       extendStatics(d, b);
       function __() { this.constructor = d; }
       d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
   };

})(); var spine; (function (spine) {

   var Animation = (function () {
       function Animation(name, timelines, duration) {
           if (name == null)
               throw new Error("name cannot be null.");
           if (timelines == null)
               throw new Error("timelines cannot be null.");
           this.name = name;
           this.timelines = timelines;
           this.duration = duration;
       }
       Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, pose, direction) {
           if (skeleton == null)
               throw new Error("skeleton cannot be null.");
           if (loop && this.duration != 0) {
               time %= this.duration;
               if (lastTime > 0)
                   lastTime %= this.duration;
           }
           var timelines = this.timelines;
           for (var i = 0, n = timelines.length; i < n; i++)
               timelines[i].apply(skeleton, lastTime, time, events, alpha, pose, direction);
       };
       Animation.binarySearch = function (values, target, step) {
           if (step === void 0) { step = 1; }
           var low = 0;
           var high = values.length / step - 2;
           if (high == 0)
               return step;
           var current = high >>> 1;
           while (true) {
               if (values[(current + 1) * step] <= target)
                   low = current + 1;
               else
                   high = current;
               if (low == high)
                   return (low + 1) * step;
               current = (low + high) >>> 1;
           }
       };
       Animation.linearSearch = function (values, target, step) {
           for (var i = 0, last = values.length - step; i <= last; i += step)
               if (values[i] > target)
                   return i;
           return -1;
       };
       return Animation;
   }());
   spine.Animation = Animation;
   var MixPose;
   (function (MixPose) {
       MixPose[MixPose["setup"] = 0] = "setup";
       MixPose[MixPose["current"] = 1] = "current";
       MixPose[MixPose["currentLayered"] = 2] = "currentLayered";
   })(MixPose = spine.MixPose || (spine.MixPose = {}));
   var MixDirection;
   (function (MixDirection) {
       MixDirection[MixDirection["in"] = 0] = "in";
       MixDirection[MixDirection["out"] = 1] = "out";
   })(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
   var TimelineType;
   (function (TimelineType) {
       TimelineType[TimelineType["rotate"] = 0] = "rotate";
       TimelineType[TimelineType["translate"] = 1] = "translate";
       TimelineType[TimelineType["scale"] = 2] = "scale";
       TimelineType[TimelineType["shear"] = 3] = "shear";
       TimelineType[TimelineType["attachment"] = 4] = "attachment";
       TimelineType[TimelineType["color"] = 5] = "color";
       TimelineType[TimelineType["deform"] = 6] = "deform";
       TimelineType[TimelineType["event"] = 7] = "event";
       TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
       TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
       TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
       TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
       TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
       TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
       TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
   })(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
   var CurveTimeline = (function () {
       function CurveTimeline(frameCount) {
           if (frameCount <= 0)
               throw new Error("frameCount must be > 0: " + frameCount);
           this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
       }
       CurveTimeline.prototype.getFrameCount = function () {
           return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
       };
       CurveTimeline.prototype.setLinear = function (frameIndex) {
           this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
       };
       CurveTimeline.prototype.setStepped = function (frameIndex) {
           this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
       };
       CurveTimeline.prototype.getCurveType = function (frameIndex) {
           var index = frameIndex * CurveTimeline.BEZIER_SIZE;
           if (index == this.curves.length)
               return CurveTimeline.LINEAR;
           var type = this.curves[index];
           if (type == CurveTimeline.LINEAR)
               return CurveTimeline.LINEAR;
           if (type == CurveTimeline.STEPPED)
               return CurveTimeline.STEPPED;
           return CurveTimeline.BEZIER;
       };
       CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
           var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
           var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
           var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
           var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
           var i = frameIndex * CurveTimeline.BEZIER_SIZE;
           var curves = this.curves;
           curves[i++] = CurveTimeline.BEZIER;
           var x = dfx, y = dfy;
           for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
               curves[i] = x;
               curves[i + 1] = y;
               dfx += ddfx;
               dfy += ddfy;
               ddfx += dddfx;
               ddfy += dddfy;
               x += dfx;
               y += dfy;
           }
       };
       CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
           percent = spine.MathUtils.clamp(percent, 0, 1);
           var curves = this.curves;
           var i = frameIndex * CurveTimeline.BEZIER_SIZE;
           var type = curves[i];
           if (type == CurveTimeline.LINEAR)
               return percent;
           if (type == CurveTimeline.STEPPED)
               return 0;
           i++;
           var x = 0;
           for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
               x = curves[i];
               if (x >= percent) {
                   var prevX = void 0, prevY = void 0;
                   if (i == start) {
                       prevX = 0;
                       prevY = 0;
                   }
                   else {
                       prevX = curves[i - 2];
                       prevY = curves[i - 1];
                   }
                   return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
               }
           }
           var y = curves[i - 1];
           return y + (1 - y) * (percent - x) / (1 - x);
       };
       CurveTimeline.LINEAR = 0;
       CurveTimeline.STEPPED = 1;
       CurveTimeline.BEZIER = 2;
       CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
       return CurveTimeline;
   }());
   spine.CurveTimeline = CurveTimeline;
   var RotateTimeline = (function (_super) {
       __extends(RotateTimeline, _super);
       function RotateTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount << 1);
           return _this;
       }
       RotateTimeline.prototype.getPropertyId = function () {
           return (TimelineType.rotate << 24) + this.boneIndex;
       };
       RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
           frameIndex <<= 1;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
       };
       RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
           var frames = this.frames;
           var bone = skeleton.bones[this.boneIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       bone.rotation = bone.data.rotation;
                       return;
                   case MixPose.current:
                       var r_1 = bone.data.rotation - bone.rotation;
                       r_1 -= (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360;
                       bone.rotation += r_1 * alpha;
               }
               return;
           }
           if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
               if (pose == MixPose.setup)
                   bone.rotation = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] * alpha;
               else {
                   var r_2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] - bone.rotation;
                   r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
                   bone.rotation += r_2 * alpha;
               }
               return;
           }
           var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
           var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
           var frameTime = frames[frame];
           var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
           var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
           r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
           r = prevRotation + r * percent;
           if (pose == MixPose.setup) {
               r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
               bone.rotation = bone.data.rotation + r * alpha;
           }
           else {
               r = bone.data.rotation + r - bone.rotation;
               r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
               bone.rotation += r * alpha;
           }
       };
       RotateTimeline.ENTRIES = 2;
       RotateTimeline.PREV_TIME = -2;
       RotateTimeline.PREV_ROTATION = -1;
       RotateTimeline.ROTATION = 1;
       return RotateTimeline;
   }(CurveTimeline));
   spine.RotateTimeline = RotateTimeline;
   var TranslateTimeline = (function (_super) {
       __extends(TranslateTimeline, _super);
       function TranslateTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
           return _this;
       }
       TranslateTimeline.prototype.getPropertyId = function () {
           return (TimelineType.translate << 24) + this.boneIndex;
       };
       TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
           frameIndex *= TranslateTimeline.ENTRIES;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + TranslateTimeline.X] = x;
           this.frames[frameIndex + TranslateTimeline.Y] = y;
       };
       TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
           var frames = this.frames;
           var bone = skeleton.bones[this.boneIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       bone.x = bone.data.x;
                       bone.y = bone.data.y;
                       return;
                   case MixPose.current:
                       bone.x += (bone.data.x - bone.x) * alpha;
                       bone.y += (bone.data.y - bone.y) * alpha;
               }
               return;
           }
           var x = 0, y = 0;
           if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
               x = frames[frames.length + TranslateTimeline.PREV_X];
               y = frames[frames.length + TranslateTimeline.PREV_Y];
           }
           else {
               var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
               x = frames[frame + TranslateTimeline.PREV_X];
               y = frames[frame + TranslateTimeline.PREV_Y];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
               x += (frames[frame + TranslateTimeline.X] - x) * percent;
               y += (frames[frame + TranslateTimeline.Y] - y) * percent;
           }
           if (pose == MixPose.setup) {
               bone.x = bone.data.x + x * alpha;
               bone.y = bone.data.y + y * alpha;
           }
           else {
               bone.x += (bone.data.x + x - bone.x) * alpha;
               bone.y += (bone.data.y + y - bone.y) * alpha;
           }
       };
       TranslateTimeline.ENTRIES = 3;
       TranslateTimeline.PREV_TIME = -3;
       TranslateTimeline.PREV_X = -2;
       TranslateTimeline.PREV_Y = -1;
       TranslateTimeline.X = 1;
       TranslateTimeline.Y = 2;
       return TranslateTimeline;
   }(CurveTimeline));
   spine.TranslateTimeline = TranslateTimeline;
   var ScaleTimeline = (function (_super) {
       __extends(ScaleTimeline, _super);
       function ScaleTimeline(frameCount) {
           return _super.call(this, frameCount) || this;
       }
       ScaleTimeline.prototype.getPropertyId = function () {
           return (TimelineType.scale << 24) + this.boneIndex;
       };
       ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
           var frames = this.frames;
           var bone = skeleton.bones[this.boneIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       bone.scaleX = bone.data.scaleX;
                       bone.scaleY = bone.data.scaleY;
                       return;
                   case MixPose.current:
                       bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
                       bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
               }
               return;
           }
           var x = 0, y = 0;
           if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
               x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
               y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
           }
           else {
               var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
               x = frames[frame + ScaleTimeline.PREV_X];
               y = frames[frame + ScaleTimeline.PREV_Y];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
               x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
               y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
           }
           if (alpha == 1) {
               bone.scaleX = x;
               bone.scaleY = y;
           }
           else {
               var bx = 0, by = 0;
               if (pose == MixPose.setup) {
                   bx = bone.data.scaleX;
                   by = bone.data.scaleY;
               }
               else {
                   bx = bone.scaleX;
                   by = bone.scaleY;
               }
               if (direction == MixDirection.out) {
                   x = Math.abs(x) * spine.MathUtils.signum(bx);
                   y = Math.abs(y) * spine.MathUtils.signum(by);
               }
               else {
                   bx = Math.abs(bx) * spine.MathUtils.signum(x);
                   by = Math.abs(by) * spine.MathUtils.signum(y);
               }
               bone.scaleX = bx + (x - bx) * alpha;
               bone.scaleY = by + (y - by) * alpha;
           }
       };
       return ScaleTimeline;
   }(TranslateTimeline));
   spine.ScaleTimeline = ScaleTimeline;
   var ShearTimeline = (function (_super) {
       __extends(ShearTimeline, _super);
       function ShearTimeline(frameCount) {
           return _super.call(this, frameCount) || this;
       }
       ShearTimeline.prototype.getPropertyId = function () {
           return (TimelineType.shear << 24) + this.boneIndex;
       };
       ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
           var frames = this.frames;
           var bone = skeleton.bones[this.boneIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       bone.shearX = bone.data.shearX;
                       bone.shearY = bone.data.shearY;
                       return;
                   case MixPose.current:
                       bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
                       bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
               }
               return;
           }
           var x = 0, y = 0;
           if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
               x = frames[frames.length + ShearTimeline.PREV_X];
               y = frames[frames.length + ShearTimeline.PREV_Y];
           }
           else {
               var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
               x = frames[frame + ShearTimeline.PREV_X];
               y = frames[frame + ShearTimeline.PREV_Y];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
               x = x + (frames[frame + ShearTimeline.X] - x) * percent;
               y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
           }
           if (pose == MixPose.setup) {
               bone.shearX = bone.data.shearX + x * alpha;
               bone.shearY = bone.data.shearY + y * alpha;
           }
           else {
               bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
               bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
           }
       };
       return ShearTimeline;
   }(TranslateTimeline));
   spine.ShearTimeline = ShearTimeline;
   var ColorTimeline = (function (_super) {
       __extends(ColorTimeline, _super);
       function ColorTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
           return _this;
       }
       ColorTimeline.prototype.getPropertyId = function () {
           return (TimelineType.color << 24) + this.slotIndex;
       };
       ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
           frameIndex *= ColorTimeline.ENTRIES;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + ColorTimeline.R] = r;
           this.frames[frameIndex + ColorTimeline.G] = g;
           this.frames[frameIndex + ColorTimeline.B] = b;
           this.frames[frameIndex + ColorTimeline.A] = a;
       };
       ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
           var slot = skeleton.slots[this.slotIndex];
           var frames = this.frames;
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       slot.color.setFromColor(slot.data.color);
                       return;
                   case MixPose.current:
                       var color = slot.color, setup = slot.data.color;
                       color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
               }
               return;
           }
           var r = 0, g = 0, b = 0, a = 0;
           if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
               var i = frames.length;
               r = frames[i + ColorTimeline.PREV_R];
               g = frames[i + ColorTimeline.PREV_G];
               b = frames[i + ColorTimeline.PREV_B];
               a = frames[i + ColorTimeline.PREV_A];
           }
           else {
               var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
               r = frames[frame + ColorTimeline.PREV_R];
               g = frames[frame + ColorTimeline.PREV_G];
               b = frames[frame + ColorTimeline.PREV_B];
               a = frames[frame + ColorTimeline.PREV_A];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
               r += (frames[frame + ColorTimeline.R] - r) * percent;
               g += (frames[frame + ColorTimeline.G] - g) * percent;
               b += (frames[frame + ColorTimeline.B] - b) * percent;
               a += (frames[frame + ColorTimeline.A] - a) * percent;
           }
           if (alpha == 1)
               slot.color.set(r, g, b, a);
           else {
               var color = slot.color;
               if (pose == MixPose.setup)
                   color.setFromColor(slot.data.color);
               color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
           }
       };
       ColorTimeline.ENTRIES = 5;
       ColorTimeline.PREV_TIME = -5;
       ColorTimeline.PREV_R = -4;
       ColorTimeline.PREV_G = -3;
       ColorTimeline.PREV_B = -2;
       ColorTimeline.PREV_A = -1;
       ColorTimeline.R = 1;
       ColorTimeline.G = 2;
       ColorTimeline.B = 3;
       ColorTimeline.A = 4;
       return ColorTimeline;
   }(CurveTimeline));
   spine.ColorTimeline = ColorTimeline;
   var TwoColorTimeline = (function (_super) {
       __extends(TwoColorTimeline, _super);
       function TwoColorTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
           return _this;
       }
       TwoColorTimeline.prototype.getPropertyId = function () {
           return (TimelineType.twoColor << 24) + this.slotIndex;
       };
       TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
           frameIndex *= TwoColorTimeline.ENTRIES;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + TwoColorTimeline.R] = r;
           this.frames[frameIndex + TwoColorTimeline.G] = g;
           this.frames[frameIndex + TwoColorTimeline.B] = b;
           this.frames[frameIndex + TwoColorTimeline.A] = a;
           this.frames[frameIndex + TwoColorTimeline.R2] = r2;
           this.frames[frameIndex + TwoColorTimeline.G2] = g2;
           this.frames[frameIndex + TwoColorTimeline.B2] = b2;
       };
       TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
           var slot = skeleton.slots[this.slotIndex];
           var frames = this.frames;
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       slot.color.setFromColor(slot.data.color);
                       slot.darkColor.setFromColor(slot.data.darkColor);
                       return;
                   case MixPose.current:
                       var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
                       light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
                       dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
               }
               return;
           }
           var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
           if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
               var i = frames.length;
               r = frames[i + TwoColorTimeline.PREV_R];
               g = frames[i + TwoColorTimeline.PREV_G];
               b = frames[i + TwoColorTimeline.PREV_B];
               a = frames[i + TwoColorTimeline.PREV_A];
               r2 = frames[i + TwoColorTimeline.PREV_R2];
               g2 = frames[i + TwoColorTimeline.PREV_G2];
               b2 = frames[i + TwoColorTimeline.PREV_B2];
           }
           else {
               var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
               r = frames[frame + TwoColorTimeline.PREV_R];
               g = frames[frame + TwoColorTimeline.PREV_G];
               b = frames[frame + TwoColorTimeline.PREV_B];
               a = frames[frame + TwoColorTimeline.PREV_A];
               r2 = frames[frame + TwoColorTimeline.PREV_R2];
               g2 = frames[frame + TwoColorTimeline.PREV_G2];
               b2 = frames[frame + TwoColorTimeline.PREV_B2];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
               r += (frames[frame + TwoColorTimeline.R] - r) * percent;
               g += (frames[frame + TwoColorTimeline.G] - g) * percent;
               b += (frames[frame + TwoColorTimeline.B] - b) * percent;
               a += (frames[frame + TwoColorTimeline.A] - a) * percent;
               r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
               g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
               b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
           }
           if (alpha == 1) {
               slot.color.set(r, g, b, a);
               slot.darkColor.set(r2, g2, b2, 1);
           }
           else {
               var light = slot.color, dark = slot.darkColor;
               if (pose == MixPose.setup) {
                   light.setFromColor(slot.data.color);
                   dark.setFromColor(slot.data.darkColor);
               }
               light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
               dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
           }
       };
       TwoColorTimeline.ENTRIES = 8;
       TwoColorTimeline.PREV_TIME = -8;
       TwoColorTimeline.PREV_R = -7;
       TwoColorTimeline.PREV_G = -6;
       TwoColorTimeline.PREV_B = -5;
       TwoColorTimeline.PREV_A = -4;
       TwoColorTimeline.PREV_R2 = -3;
       TwoColorTimeline.PREV_G2 = -2;
       TwoColorTimeline.PREV_B2 = -1;
       TwoColorTimeline.R = 1;
       TwoColorTimeline.G = 2;
       TwoColorTimeline.B = 3;
       TwoColorTimeline.A = 4;
       TwoColorTimeline.R2 = 5;
       TwoColorTimeline.G2 = 6;
       TwoColorTimeline.B2 = 7;
       return TwoColorTimeline;
   }(CurveTimeline));
   spine.TwoColorTimeline = TwoColorTimeline;
   var AttachmentTimeline = (function () {
       function AttachmentTimeline(frameCount) {
           this.frames = spine.Utils.newFloatArray(frameCount);
           this.attachmentNames = new Array(frameCount);
       }
       AttachmentTimeline.prototype.getPropertyId = function () {
           return (TimelineType.attachment << 24) + this.slotIndex;
       };
       AttachmentTimeline.prototype.getFrameCount = function () {
           return this.frames.length;
       };
       AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
           this.frames[frameIndex] = time;
           this.attachmentNames[frameIndex] = attachmentName;
       };
       AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
           var slot = skeleton.slots[this.slotIndex];
           if (direction == MixDirection.out && pose == MixPose.setup) {
               var attachmentName_1 = slot.data.attachmentName;
               slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
               return;
           }
           var frames = this.frames;
           if (time < frames[0]) {
               if (pose == MixPose.setup) {
                   var attachmentName_2 = slot.data.attachmentName;
                   slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
               }
               return;
           }
           var frameIndex = 0;
           if (time >= frames[frames.length - 1])
               frameIndex = frames.length - 1;
           else
               frameIndex = Animation.binarySearch(frames, time, 1) - 1;
           var attachmentName = this.attachmentNames[frameIndex];
           skeleton.slots[this.slotIndex]
               .setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
       };
       return AttachmentTimeline;
   }());
   spine.AttachmentTimeline = AttachmentTimeline;
   var zeros = null;
   var DeformTimeline = (function (_super) {
       __extends(DeformTimeline, _super);
       function DeformTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount);
           _this.frameVertices = new Array(frameCount);
           if (zeros == null)
               zeros = spine.Utils.newFloatArray(64);
           return _this;
       }
       DeformTimeline.prototype.getPropertyId = function () {
           return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
       };
       DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
           this.frames[frameIndex] = time;
           this.frameVertices[frameIndex] = vertices;
       };
       DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           var slot = skeleton.slots[this.slotIndex];
           var slotAttachment = slot.getAttachment();
           if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
               return;
           var verticesArray = slot.attachmentVertices;
           if (verticesArray.length == 0)
               alpha = 1;
           var frameVertices = this.frameVertices;
           var vertexCount = frameVertices[0].length;
           var frames = this.frames;
           if (time < frames[0]) {
               var vertexAttachment = slotAttachment;
               switch (pose) {
                   case MixPose.setup:
                       verticesArray.length = 0;
                       return;
                   case MixPose.current:
                       if (alpha == 1) {
                           verticesArray.length = 0;
                           break;
                       }
                       var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount);
                       if (vertexAttachment.bones == null) {
                           var setupVertices = vertexAttachment.vertices;
                           for (var i = 0; i < vertexCount; i++)
                               vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha;
                       }
                       else {
                           alpha = 1 - alpha;
                           for (var i = 0; i < vertexCount; i++)
                               vertices_1[i] *= alpha;
                       }
               }
               return;
           }
           var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
           if (time >= frames[frames.length - 1]) {
               var lastVertices = frameVertices[frames.length - 1];
               if (alpha == 1) {
                   spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
               }
               else if (pose == MixPose.setup) {
                   var vertexAttachment = slotAttachment;
                   if (vertexAttachment.bones == null) {
                       var setupVertices_1 = vertexAttachment.vertices;
                       for (var i_1 = 0; i_1 < vertexCount; i_1++) {
                           var setup = setupVertices_1[i_1];
                           vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
                       }
                   }
                   else {
                       for (var i_2 = 0; i_2 < vertexCount; i_2++)
                           vertices[i_2] = lastVertices[i_2] * alpha;
                   }
               }
               else {
                   for (var i_3 = 0; i_3 < vertexCount; i_3++)
                       vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
               }
               return;
           }
           var frame = Animation.binarySearch(frames, time);
           var prevVertices = frameVertices[frame - 1];
           var nextVertices = frameVertices[frame];
           var frameTime = frames[frame];
           var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
           if (alpha == 1) {
               for (var i_4 = 0; i_4 < vertexCount; i_4++) {
                   var prev = prevVertices[i_4];
                   vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
               }
           }
           else if (pose == MixPose.setup) {
               var vertexAttachment = slotAttachment;
               if (vertexAttachment.bones == null) {
                   var setupVertices_2 = vertexAttachment.vertices;
                   for (var i_5 = 0; i_5 < vertexCount; i_5++) {
                       var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
                       vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
                   }
               }
               else {
                   for (var i_6 = 0; i_6 < vertexCount; i_6++) {
                       var prev = prevVertices[i_6];
                       vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
                   }
               }
           }
           else {
               for (var i_7 = 0; i_7 < vertexCount; i_7++) {
                   var prev = prevVertices[i_7];
                   vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
               }
           }
       };
       return DeformTimeline;
   }(CurveTimeline));
   spine.DeformTimeline = DeformTimeline;
   var EventTimeline = (function () {
       function EventTimeline(frameCount) {
           this.frames = spine.Utils.newFloatArray(frameCount);
           this.events = new Array(frameCount);
       }
       EventTimeline.prototype.getPropertyId = function () {
           return TimelineType.event << 24;
       };
       EventTimeline.prototype.getFrameCount = function () {
           return this.frames.length;
       };
       EventTimeline.prototype.setFrame = function (frameIndex, event) {
           this.frames[frameIndex] = event.time;
           this.events[frameIndex] = event;
       };
       EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           if (firedEvents == null)
               return;
           var frames = this.frames;
           var frameCount = this.frames.length;
           if (lastTime > time) {
               this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, pose, direction);
               lastTime = -1;
           }
           else if (lastTime >= frames[frameCount - 1])
               return;
           if (time < frames[0])
               return;
           var frame = 0;
           if (lastTime < frames[0])
               frame = 0;
           else {
               frame = Animation.binarySearch(frames, lastTime);
               var frameTime = frames[frame];
               while (frame > 0) {
                   if (frames[frame - 1] != frameTime)
                       break;
                   frame--;
               }
           }
           for (; frame < frameCount && time >= frames[frame]; frame++)
               firedEvents.push(this.events[frame]);
       };
       return EventTimeline;
   }());
   spine.EventTimeline = EventTimeline;
   var DrawOrderTimeline = (function () {
       function DrawOrderTimeline(frameCount) {
           this.frames = spine.Utils.newFloatArray(frameCount);
           this.drawOrders = new Array(frameCount);
       }
       DrawOrderTimeline.prototype.getPropertyId = function () {
           return TimelineType.drawOrder << 24;
       };
       DrawOrderTimeline.prototype.getFrameCount = function () {
           return this.frames.length;
       };
       DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
           this.frames[frameIndex] = time;
           this.drawOrders[frameIndex] = drawOrder;
       };
       DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           var drawOrder = skeleton.drawOrder;
           var slots = skeleton.slots;
           if (direction == MixDirection.out && pose == MixPose.setup) {
               spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
               return;
           }
           var frames = this.frames;
           if (time < frames[0]) {
               if (pose == MixPose.setup)
                   spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
               return;
           }
           var frame = 0;
           if (time >= frames[frames.length - 1])
               frame = frames.length - 1;
           else
               frame = Animation.binarySearch(frames, time) - 1;
           var drawOrderToSetupIndex = this.drawOrders[frame];
           if (drawOrderToSetupIndex == null)
               spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
           else {
               for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
                   drawOrder[i] = slots[drawOrderToSetupIndex[i]];
           }
       };
       return DrawOrderTimeline;
   }());
   spine.DrawOrderTimeline = DrawOrderTimeline;
   var IkConstraintTimeline = (function (_super) {
       __extends(IkConstraintTimeline, _super);
       function IkConstraintTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
           return _this;
       }
       IkConstraintTimeline.prototype.getPropertyId = function () {
           return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
       };
       IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection) {
           frameIndex *= IkConstraintTimeline.ENTRIES;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
           this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
       };
       IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           var frames = this.frames;
           var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       constraint.mix = constraint.data.mix;
                       constraint.bendDirection = constraint.data.bendDirection;
                       return;
                   case MixPose.current:
                       constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
                       constraint.bendDirection = constraint.data.bendDirection;
               }
               return;
           }
           if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
               if (pose == MixPose.setup) {
                   constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
                   constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection
                       : frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
               }
               else {
                   constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
                   if (direction == MixDirection["in"])
                       constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
               }
               return;
           }
           var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
           var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
           var frameTime = frames[frame];
           var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
           if (pose == MixPose.setup) {
               constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
               constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection : frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
           }
           else {
               constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
               if (direction == MixDirection["in"])
                   constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
           }
       };
       IkConstraintTimeline.ENTRIES = 3;
       IkConstraintTimeline.PREV_TIME = -3;
       IkConstraintTimeline.PREV_MIX = -2;
       IkConstraintTimeline.PREV_BEND_DIRECTION = -1;
       IkConstraintTimeline.MIX = 1;
       IkConstraintTimeline.BEND_DIRECTION = 2;
       return IkConstraintTimeline;
   }(CurveTimeline));
   spine.IkConstraintTimeline = IkConstraintTimeline;
   var TransformConstraintTimeline = (function (_super) {
       __extends(TransformConstraintTimeline, _super);
       function TransformConstraintTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
           return _this;
       }
       TransformConstraintTimeline.prototype.getPropertyId = function () {
           return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
       };
       TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
           frameIndex *= TransformConstraintTimeline.ENTRIES;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
           this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
           this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
           this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
       };
       TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           var frames = this.frames;
           var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
           if (time < frames[0]) {
               var data = constraint.data;
               switch (pose) {
                   case MixPose.setup:
                       constraint.rotateMix = data.rotateMix;
                       constraint.translateMix = data.translateMix;
                       constraint.scaleMix = data.scaleMix;
                       constraint.shearMix = data.shearMix;
                       return;
                   case MixPose.current:
                       constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
                       constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
                       constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
                       constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
               }
               return;
           }
           var rotate = 0, translate = 0, scale = 0, shear = 0;
           if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
               var i = frames.length;
               rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
               translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
               scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
               shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
           }
           else {
               var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
               rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
               translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
               scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
               shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
               rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
               translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
               scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
               shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
           }
           if (pose == MixPose.setup) {
               var data = constraint.data;
               constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
               constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
               constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
               constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
           }
           else {
               constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
               constraint.translateMix += (translate - constraint.translateMix) * alpha;
               constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
               constraint.shearMix += (shear - constraint.shearMix) * alpha;
           }
       };
       TransformConstraintTimeline.ENTRIES = 5;
       TransformConstraintTimeline.PREV_TIME = -5;
       TransformConstraintTimeline.PREV_ROTATE = -4;
       TransformConstraintTimeline.PREV_TRANSLATE = -3;
       TransformConstraintTimeline.PREV_SCALE = -2;
       TransformConstraintTimeline.PREV_SHEAR = -1;
       TransformConstraintTimeline.ROTATE = 1;
       TransformConstraintTimeline.TRANSLATE = 2;
       TransformConstraintTimeline.SCALE = 3;
       TransformConstraintTimeline.SHEAR = 4;
       return TransformConstraintTimeline;
   }(CurveTimeline));
   spine.TransformConstraintTimeline = TransformConstraintTimeline;
   var PathConstraintPositionTimeline = (function (_super) {
       __extends(PathConstraintPositionTimeline, _super);
       function PathConstraintPositionTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
           return _this;
       }
       PathConstraintPositionTimeline.prototype.getPropertyId = function () {
           return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
       };
       PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
           frameIndex *= PathConstraintPositionTimeline.ENTRIES;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
       };
       PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           var frames = this.frames;
           var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       constraint.position = constraint.data.position;
                       return;
                   case MixPose.current:
                       constraint.position += (constraint.data.position - constraint.position) * alpha;
               }
               return;
           }
           var position = 0;
           if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
               position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
           else {
               var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
               position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
               position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
           }
           if (pose == MixPose.setup)
               constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
           else
               constraint.position += (position - constraint.position) * alpha;
       };
       PathConstraintPositionTimeline.ENTRIES = 2;
       PathConstraintPositionTimeline.PREV_TIME = -2;
       PathConstraintPositionTimeline.PREV_VALUE = -1;
       PathConstraintPositionTimeline.VALUE = 1;
       return PathConstraintPositionTimeline;
   }(CurveTimeline));
   spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
   var PathConstraintSpacingTimeline = (function (_super) {
       __extends(PathConstraintSpacingTimeline, _super);
       function PathConstraintSpacingTimeline(frameCount) {
           return _super.call(this, frameCount) || this;
       }
       PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
           return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
       };
       PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           var frames = this.frames;
           var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       constraint.spacing = constraint.data.spacing;
                       return;
                   case MixPose.current:
                       constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
               }
               return;
           }
           var spacing = 0;
           if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
               spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
           else {
               var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
               spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
               spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
           }
           if (pose == MixPose.setup)
               constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
           else
               constraint.spacing += (spacing - constraint.spacing) * alpha;
       };
       return PathConstraintSpacingTimeline;
   }(PathConstraintPositionTimeline));
   spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
   var PathConstraintMixTimeline = (function (_super) {
       __extends(PathConstraintMixTimeline, _super);
       function PathConstraintMixTimeline(frameCount) {
           var _this = _super.call(this, frameCount) || this;
           _this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
           return _this;
       }
       PathConstraintMixTimeline.prototype.getPropertyId = function () {
           return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
       };
       PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
           frameIndex *= PathConstraintMixTimeline.ENTRIES;
           this.frames[frameIndex] = time;
           this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
           this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
       };
       PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
           var frames = this.frames;
           var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
           if (time < frames[0]) {
               switch (pose) {
                   case MixPose.setup:
                       constraint.rotateMix = constraint.data.rotateMix;
                       constraint.translateMix = constraint.data.translateMix;
                       return;
                   case MixPose.current:
                       constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
                       constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
               }
               return;
           }
           var rotate = 0, translate = 0;
           if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
               rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
               translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
           }
           else {
               var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
               rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
               translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
               var frameTime = frames[frame];
               var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
               rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
               translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
           }
           if (pose == MixPose.setup) {
               constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
               constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
           }
           else {
               constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
               constraint.translateMix += (translate - constraint.translateMix) * alpha;
           }
       };
       PathConstraintMixTimeline.ENTRIES = 3;
       PathConstraintMixTimeline.PREV_TIME = -3;
       PathConstraintMixTimeline.PREV_ROTATE = -2;
       PathConstraintMixTimeline.PREV_TRANSLATE = -1;
       PathConstraintMixTimeline.ROTATE = 1;
       PathConstraintMixTimeline.TRANSLATE = 2;
       return PathConstraintMixTimeline;
   }(CurveTimeline));
   spine.PathConstraintMixTimeline = PathConstraintMixTimeline;

})(spine || (spine = {})); var spine; (function (spine) {

   var AnimationState = (function () {
       function AnimationState(data) {
           this.tracks = new Array();
           this.events = new Array();
           this.listeners = new Array();
           this.queue = new EventQueue(this);
           this.propertyIDs = new spine.IntSet();
           this.mixingTo = new Array();
           this.animationsChanged = false;
           this.timeScale = 1;
           this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
           this.data = data;
       }
       AnimationState.prototype.update = function (delta) {
           delta *= this.timeScale;
           var tracks = this.tracks;
           for (var i = 0, n = tracks.length; i < n; i++) {
               var current = tracks[i];
               if (current == null)
                   continue;
               current.animationLast = current.nextAnimationLast;
               current.trackLast = current.nextTrackLast;
               var currentDelta = delta * current.timeScale;
               if (current.delay > 0) {
                   current.delay -= currentDelta;
                   if (current.delay > 0)
                       continue;
                   currentDelta = -current.delay;
                   current.delay = 0;
               }
               var next = current.next;
               if (next != null) {
                   var nextTime = current.trackLast - next.delay;
                   if (nextTime >= 0) {
                       next.delay = 0;
                       next.trackTime = nextTime + delta * next.timeScale;
                       current.trackTime += currentDelta;
                       this.setCurrent(i, next, true);
                       while (next.mixingFrom != null) {
                           next.mixTime += currentDelta;
                           next = next.mixingFrom;
                       }
                       continue;
                   }
               }
               else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
                   tracks[i] = null;
                   this.queue.end(current);
                   this.disposeNext(current);
                   continue;
               }
               if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
                   var from = current.mixingFrom;
                   current.mixingFrom = null;
                   while (from != null) {
                       this.queue.end(from);
                       from = from.mixingFrom;
                   }
               }
               current.trackTime += currentDelta;
           }
           this.queue.drain();
       };
       AnimationState.prototype.updateMixingFrom = function (to, delta) {
           var from = to.mixingFrom;
           if (from == null)
               return true;
           var finished = this.updateMixingFrom(from, delta);
           from.animationLast = from.nextAnimationLast;
           from.trackLast = from.nextTrackLast;
           if (to.mixTime > 0 && (to.mixTime >= to.mixDuration || to.timeScale == 0)) {
               if (from.totalAlpha == 0 || to.mixDuration == 0) {
                   to.mixingFrom = from.mixingFrom;
                   to.interruptAlpha = from.interruptAlpha;
                   this.queue.end(from);
               }
               return finished;
           }
           from.trackTime += delta * from.timeScale;
           to.mixTime += delta * to.timeScale;
           return false;
       };
       AnimationState.prototype.apply = function (skeleton) {
           if (skeleton == null)
               throw new Error("skeleton cannot be null.");
           if (this.animationsChanged)
               this._animationsChanged();
           var events = this.events;
           var tracks = this.tracks;
           var applied = false;
           for (var i = 0, n = tracks.length; i < n; i++) {
               var current = tracks[i];
               if (current == null || current.delay > 0)
                   continue;
               applied = true;
               var currentPose = i == 0 ? spine.MixPose.current : spine.MixPose.currentLayered;
               var mix = current.alpha;
               if (current.mixingFrom != null)
                   mix *= this.applyMixingFrom(current, skeleton, currentPose);
               else if (current.trackTime >= current.trackEnd && current.next == null)
                   mix = 0;
               var animationLast = current.animationLast, animationTime = current.getAnimationTime();
               var timelineCount = current.animation.timelines.length;
               var timelines = current.animation.timelines;
               if (mix == 1) {
                   for (var ii = 0; ii < timelineCount; ii++)
                       timelines[ii].apply(skeleton, animationLast, animationTime, events, 1, spine.MixPose.setup, spine.MixDirection["in"]);
               }
               else {
                   var timelineData = current.timelineData;
                   var firstFrame = current.timelinesRotation.length == 0;
                   if (firstFrame)
                       spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
                   var timelinesRotation = current.timelinesRotation;
                   for (var ii = 0; ii < timelineCount; ii++) {
                       var timeline = timelines[ii];
                       var pose = timelineData[ii] >= AnimationState.FIRST ? spine.MixPose.setup : currentPose;
                       if (timeline instanceof spine.RotateTimeline) {
                           this.applyRotateTimeline(timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
                       }
                       else {
                           spine.Utils.webkit602BugfixHelper(mix, pose);
                           timeline.apply(skeleton, animationLast, animationTime, events, mix, pose, spine.MixDirection["in"]);
                       }
                   }
               }
               this.queueEvents(current, animationTime);
               events.length = 0;
               current.nextAnimationLast = animationTime;
               current.nextTrackLast = current.trackTime;
           }
           this.queue.drain();
           return applied;
       };
       AnimationState.prototype.applyMixingFrom = function (to, skeleton, currentPose) {
           var from = to.mixingFrom;
           if (from.mixingFrom != null)
               this.applyMixingFrom(from, skeleton, currentPose);
           var mix = 0;
           if (to.mixDuration == 0) {
               mix = 1;
               currentPose = spine.MixPose.setup;
           }
           else {
               mix = to.mixTime / to.mixDuration;
               if (mix > 1)
                   mix = 1;
           }
           var events = mix < from.eventThreshold ? this.events : null;
           var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
           var animationLast = from.animationLast, animationTime = from.getAnimationTime();
           var timelineCount = from.animation.timelines.length;
           var timelines = from.animation.timelines;
           var timelineData = from.timelineData;
           var timelineDipMix = from.timelineDipMix;
           var firstFrame = from.timelinesRotation.length == 0;
           if (firstFrame)
               spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
           var timelinesRotation = from.timelinesRotation;
           var pose;
           var alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha = 0;
           from.totalAlpha = 0;
           for (var i = 0; i < timelineCount; i++) {
               var timeline = timelines[i];
               switch (timelineData[i]) {
                   case AnimationState.SUBSEQUENT:
                       if (!attachments && timeline instanceof spine.AttachmentTimeline)
                           continue;
                       if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
                           continue;
                       pose = currentPose;
                       alpha = alphaMix;
                       break;
                   case AnimationState.FIRST:
                       pose = spine.MixPose.setup;
                       alpha = alphaMix;
                       break;
                   case AnimationState.DIP:
                       pose = spine.MixPose.setup;
                       alpha = alphaDip;
                       break;
                   default:
                       pose = spine.MixPose.setup;
                       alpha = alphaDip;
                       var dipMix = timelineDipMix[i];
                       alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
                       break;
               }
               from.totalAlpha += alpha;
               if (timeline instanceof spine.RotateTimeline)
                   this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
               else {
                   spine.Utils.webkit602BugfixHelper(alpha, pose);
                   timeline.apply(skeleton, animationLast, animationTime, events, alpha, pose, spine.MixDirection.out);
               }
           }
           if (to.mixDuration > 0)
               this.queueEvents(from, animationTime);
           this.events.length = 0;
           from.nextAnimationLast = animationTime;
           from.nextTrackLast = from.trackTime;
           return mix;
       };
       AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, pose, timelinesRotation, i, firstFrame) {
           if (firstFrame)
               timelinesRotation[i] = 0;
           if (alpha == 1) {
               timeline.apply(skeleton, 0, time, null, 1, pose, spine.MixDirection["in"]);
               return;
           }
           var rotateTimeline = timeline;
           var frames = rotateTimeline.frames;
           var bone = skeleton.bones[rotateTimeline.boneIndex];
           if (time < frames[0]) {
               if (pose == spine.MixPose.setup)
                   bone.rotation = bone.data.rotation;
               return;
           }
           var r2 = 0;
           if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
               r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
           else {
               var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
               var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
               var frameTime = frames[frame];
               var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
               r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
               r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
               r2 = prevRotation + r2 * percent + bone.data.rotation;
               r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
           }
           var r1 = pose == spine.MixPose.setup ? bone.data.rotation : bone.rotation;
           var total = 0, diff = r2 - r1;
           if (diff == 0) {
               total = timelinesRotation[i];
           }
           else {
               diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
               var lastTotal = 0, lastDiff = 0;
               if (firstFrame) {
                   lastTotal = 0;
                   lastDiff = diff;
               }
               else {
                   lastTotal = timelinesRotation[i];
                   lastDiff = timelinesRotation[i + 1];
               }
               var current = diff > 0, dir = lastTotal >= 0;
               if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
                   if (Math.abs(lastTotal) > 180)
                       lastTotal += 360 * spine.MathUtils.signum(lastTotal);
                   dir = current;
               }
               total = diff + lastTotal - lastTotal % 360;
               if (dir != current)
                   total += 360 * spine.MathUtils.signum(lastTotal);
               timelinesRotation[i] = total;
           }
           timelinesRotation[i + 1] = diff;
           r1 += total * alpha;
           bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
       };
       AnimationState.prototype.queueEvents = function (entry, animationTime) {
           var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
           var duration = animationEnd - animationStart;
           var trackLastWrapped = entry.trackLast % duration;
           var events = this.events;
           var i = 0, n = events.length;
           for (; i < n; i++) {
               var event_1 = events[i];
               if (event_1.time < trackLastWrapped)
                   break;
               if (event_1.time > animationEnd)
                   continue;
               this.queue.event(entry, event_1);
           }
           var complete = false;
           if (entry.loop)
               complete = duration == 0 || trackLastWrapped > entry.trackTime % duration;
           else
               complete = animationTime >= animationEnd && entry.animationLast < animationEnd;
           if (complete)
               this.queue.complete(entry);
           for (; i < n; i++) {
               var event_2 = events[i];
               if (event_2.time < animationStart)
                   continue;
               this.queue.event(entry, events[i]);
           }
       };
       AnimationState.prototype.clearTracks = function () {
           var oldDrainDisabled = this.queue.drainDisabled;
           this.queue.drainDisabled = true;
           for (var i = 0, n = this.tracks.length; i < n; i++)
               this.clearTrack(i);
           this.tracks.length = 0;
           this.queue.drainDisabled = oldDrainDisabled;
           this.queue.drain();
       };
       AnimationState.prototype.clearTrack = function (trackIndex) {
           if (trackIndex >= this.tracks.length)
               return;
           var current = this.tracks[trackIndex];
           if (current == null)
               return;
           this.queue.end(current);
           this.disposeNext(current);
           var entry = current;
           while (true) {
               var from = entry.mixingFrom;
               if (from == null)
                   break;
               this.queue.end(from);
               entry.mixingFrom = null;
               entry = from;
           }
           this.tracks[current.trackIndex] = null;
           this.queue.drain();
       };
       AnimationState.prototype.setCurrent = function (index, current, interrupt) {
           var from = this.expandToIndex(index);
           this.tracks[index] = current;
           if (from != null) {
               if (interrupt)
                   this.queue.interrupt(from);
               current.mixingFrom = from;
               current.mixTime = 0;
               if (from.mixingFrom != null && from.mixDuration > 0)
                   current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
               from.timelinesRotation.length = 0;
           }
           this.queue.start(current);
       };
       AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
           var animation = this.data.skeletonData.findAnimation(animationName);
           if (animation == null)
               throw new Error("Animation not found: " + animationName);
           return this.setAnimationWith(trackIndex, animation, loop);
       };
       AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
           if (animation == null)
               throw new Error("animation cannot be null.");
           var interrupt = true;
           var current = this.expandToIndex(trackIndex);
           if (current != null) {
               if (current.nextTrackLast == -1) {
                   this.tracks[trackIndex] = current.mixingFrom;
                   this.queue.interrupt(current);
                   this.queue.end(current);
                   this.disposeNext(current);
                   current = current.mixingFrom;
                   interrupt = false;
               }
               else
                   this.disposeNext(current);
           }
           var entry = this.trackEntry(trackIndex, animation, loop, current);
           this.setCurrent(trackIndex, entry, interrupt);
           this.queue.drain();
           return entry;
       };
       AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
           var animation = this.data.skeletonData.findAnimation(animationName);
           if (animation == null)
               throw new Error("Animation not found: " + animationName);
           return this.addAnimationWith(trackIndex, animation, loop, delay);
       };
       AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
           if (animation == null)
               throw new Error("animation cannot be null.");
           var last = this.expandToIndex(trackIndex);
           if (last != null) {
               while (last.next != null)
                   last = last.next;
           }
           var entry = this.trackEntry(trackIndex, animation, loop, last);
           if (last == null) {
               this.setCurrent(trackIndex, entry, true);
               this.queue.drain();
           }
           else {
               last.next = entry;
               if (delay <= 0) {
                   var duration = last.animationEnd - last.animationStart;
                   if (duration != 0) {
                       if (last.loop)
                           delay += duration * (1 + ((last.trackTime / duration) | 0));
                       else
                           delay += duration;
                       delay -= this.data.getMix(last.animation, animation);
                   }
                   else
                       delay = 0;
               }
           }
           entry.delay = delay;
           return entry;
       };
       AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
           var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
           entry.mixDuration = mixDuration;
           entry.trackEnd = mixDuration;
           return entry;
       };
       AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
           if (delay <= 0)
               delay -= mixDuration;
           var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
           entry.mixDuration = mixDuration;
           entry.trackEnd = mixDuration;
           return entry;
       };
       AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
           var oldDrainDisabled = this.queue.drainDisabled;
           this.queue.drainDisabled = true;
           for (var i = 0, n = this.tracks.length; i < n; i++) {
               var current = this.tracks[i];
               if (current != null)
                   this.setEmptyAnimation(current.trackIndex, mixDuration);
           }
           this.queue.drainDisabled = oldDrainDisabled;
           this.queue.drain();
       };
       AnimationState.prototype.expandToIndex = function (index) {
           if (index < this.tracks.length)
               return this.tracks[index];
           spine.Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null);
           this.tracks.length = index + 1;
           return null;
       };
       AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
           var entry = this.trackEntryPool.obtain();
           entry.trackIndex = trackIndex;
           entry.animation = animation;
           entry.loop = loop;
           entry.eventThreshold = 0;
           entry.attachmentThreshold = 0;
           entry.drawOrderThreshold = 0;
           entry.animationStart = 0;
           entry.animationEnd = animation.duration;
           entry.animationLast = -1;
           entry.nextAnimationLast = -1;
           entry.delay = 0;
           entry.trackTime = 0;
           entry.trackLast = -1;
           entry.nextTrackLast = -1;
           entry.trackEnd = Number.MAX_VALUE;
           entry.timeScale = 1;
           entry.alpha = 1;
           entry.interruptAlpha = 1;
           entry.mixTime = 0;
           entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
           return entry;
       };
       AnimationState.prototype.disposeNext = function (entry) {
           var next = entry.next;
           while (next != null) {
               this.queue.dispose(next);
               next = next.next;
           }
           entry.next = null;
       };
       AnimationState.prototype._animationsChanged = function () {
           this.animationsChanged = false;
           var propertyIDs = this.propertyIDs;
           propertyIDs.clear();
           var mixingTo = this.mixingTo;
           for (var i = 0, n = this.tracks.length; i < n; i++) {
               var entry = this.tracks[i];
               if (entry != null)
                   entry.setTimelineData(null, mixingTo, propertyIDs);
           }
       };
       AnimationState.prototype.getCurrent = function (trackIndex) {
           if (trackIndex >= this.tracks.length)
               return null;
           return this.tracks[trackIndex];
       };
       AnimationState.prototype.addListener = function (listener) {
           if (listener == null)
               throw new Error("listener cannot be null.");
           this.listeners.push(listener);
       };
       AnimationState.prototype.removeListener = function (listener) {
           var index = this.listeners.indexOf(listener);
           if (index >= 0)
               this.listeners.splice(index, 1);
       };
       AnimationState.prototype.clearListeners = function () {
           this.listeners.length = 0;
       };
       AnimationState.prototype.clearListenerNotifications = function () {
           this.queue.clear();
       };
       AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
       AnimationState.SUBSEQUENT = 0;
       AnimationState.FIRST = 1;
       AnimationState.DIP = 2;
       AnimationState.DIP_MIX = 3;
       return AnimationState;
   }());
   spine.AnimationState = AnimationState;
   var TrackEntry = (function () {
       function TrackEntry() {
           this.timelineData = new Array();
           this.timelineDipMix = new Array();
           this.timelinesRotation = new Array();
       }
       TrackEntry.prototype.reset = function () {
           this.next = null;
           this.mixingFrom = null;
           this.animation = null;
           this.listener = null;
           this.timelineData.length = 0;
           this.timelineDipMix.length = 0;
           this.timelinesRotation.length = 0;
       };
       TrackEntry.prototype.setTimelineData = function (to, mixingToArray, propertyIDs) {
           if (to != null)
               mixingToArray.push(to);
           var lastEntry = this.mixingFrom != null ? this.mixingFrom.setTimelineData(this, mixingToArray, propertyIDs) : this;
           if (to != null)
               mixingToArray.pop();
           var mixingTo = mixingToArray;
           var mixingToLast = mixingToArray.length - 1;
           var timelines = this.animation.timelines;
           var timelinesCount = this.animation.timelines.length;
           var timelineData = spine.Utils.setArraySize(this.timelineData, timelinesCount);
           this.timelineDipMix.length = 0;
           var timelineDipMix = spine.Utils.setArraySize(this.timelineDipMix, timelinesCount);
           outer: for (var i = 0; i < timelinesCount; i++) {
               var id = timelines[i].getPropertyId();
               if (!propertyIDs.add(id))
                   timelineData[i] = AnimationState.SUBSEQUENT;
               else if (to == null || !to.hasTimeline(id))
                   timelineData[i] = AnimationState.FIRST;
               else {
                   for (var ii = mixingToLast; ii >= 0; ii--) {
                       var entry = mixingTo[ii];
                       if (!entry.hasTimeline(id)) {
                           if (entry.mixDuration > 0) {
                               timelineData[i] = AnimationState.DIP_MIX;
                               timelineDipMix[i] = entry;
                               continue outer;
                           }
                       }
                   }
                   timelineData[i] = AnimationState.DIP;
               }
           }
           return lastEntry;
       };
       TrackEntry.prototype.hasTimeline = function (id) {
           var timelines = this.animation.timelines;
           for (var i = 0, n = timelines.length; i < n; i++)
               if (timelines[i].getPropertyId() == id)
                   return true;
           return false;
       };
       TrackEntry.prototype.getAnimationTime = function () {
           if (this.loop) {
               var duration = this.animationEnd - this.animationStart;
               if (duration == 0)
                   return this.animationStart;
               return (this.trackTime % duration) + this.animationStart;
           }
           return Math.min(this.trackTime + this.animationStart, this.animationEnd);
       };
       TrackEntry.prototype.setAnimationLast = function (animationLast) {
           this.animationLast = animationLast;
           this.nextAnimationLast = animationLast;
       };
       TrackEntry.prototype.isComplete = function () {
           return this.trackTime >= this.animationEnd - this.animationStart;
       };
       TrackEntry.prototype.resetRotationDirections = function () {
           this.timelinesRotation.length = 0;
       };
       return TrackEntry;
   }());
   spine.TrackEntry = TrackEntry;
   var EventQueue = (function () {
       function EventQueue(animState) {
           this.objects = [];
           this.drainDisabled = false;
           this.animState = animState;
       }
       EventQueue.prototype.start = function (entry) {
           this.objects.push(EventType.start);
           this.objects.push(entry);
           this.animState.animationsChanged = true;
       };
       EventQueue.prototype.interrupt = function (entry) {
           this.objects.push(EventType.interrupt);
           this.objects.push(entry);
       };
       EventQueue.prototype.end = function (entry) {
           this.objects.push(EventType.end);
           this.objects.push(entry);
           this.animState.animationsChanged = true;
       };
       EventQueue.prototype.dispose = function (entry) {
           this.objects.push(EventType.dispose);
           this.objects.push(entry);
       };
       EventQueue.prototype.complete = function (entry) {
           this.objects.push(EventType.complete);
           this.objects.push(entry);
       };
       EventQueue.prototype.event = function (entry, event) {
           this.objects.push(EventType.event);
           this.objects.push(entry);
           this.objects.push(event);
       };
       EventQueue.prototype.drain = function () {
           if (this.drainDisabled)
               return;
           this.drainDisabled = true;
           var objects = this.objects;
           var listeners = this.animState.listeners;
           for (var i = 0; i < objects.length; i += 2) {
               var type = objects[i];
               var entry = objects[i + 1];
               switch (type) {
                   case EventType.start:
                       if (entry.listener != null && entry.listener.start)
                           entry.listener.start(entry);
                       for (var ii = 0; ii < listeners.length; ii++)
                           if (listeners[ii].start)
                               listeners[ii].start(entry);
                       break;
                   case EventType.interrupt:
                       if (entry.listener != null && entry.listener.interrupt)
                           entry.listener.interrupt(entry);
                       for (var ii = 0; ii < listeners.length; ii++)
                           if (listeners[ii].interrupt)
                               listeners[ii].interrupt(entry);
                       break;
                   case EventType.end:
                       if (entry.listener != null && entry.listener.end)
                           entry.listener.end(entry);
                       for (var ii = 0; ii < listeners.length; ii++)
                           if (listeners[ii].end)
                               listeners[ii].end(entry);
                   case EventType.dispose:
                       if (entry.listener != null && entry.listener.dispose)
                           entry.listener.dispose(entry);
                       for (var ii = 0; ii < listeners.length; ii++)
                           if (listeners[ii].dispose)
                               listeners[ii].dispose(entry);
                       this.animState.trackEntryPool.free(entry);
                       break;
                   case EventType.complete:
                       if (entry.listener != null && entry.listener.complete)
                           entry.listener.complete(entry);
                       for (var ii = 0; ii < listeners.length; ii++)
                           if (listeners[ii].complete)
                               listeners[ii].complete(entry);
                       break;
                   case EventType.event:
                       var event_3 = objects[i++ + 2];
                       if (entry.listener != null && entry.listener.event)
                           entry.listener.event(entry, event_3);
                       for (var ii = 0; ii < listeners.length; ii++)
                           if (listeners[ii].event)
                               listeners[ii].event(entry, event_3);
                       break;
               }
           }
           this.clear();
           this.drainDisabled = false;
       };
       EventQueue.prototype.clear = function () {
           this.objects.length = 0;
       };
       return EventQueue;
   }());
   spine.EventQueue = EventQueue;
   var EventType;
   (function (EventType) {
       EventType[EventType["start"] = 0] = "start";
       EventType[EventType["interrupt"] = 1] = "interrupt";
       EventType[EventType["end"] = 2] = "end";
       EventType[EventType["dispose"] = 3] = "dispose";
       EventType[EventType["complete"] = 4] = "complete";
       EventType[EventType["event"] = 5] = "event";
   })(EventType = spine.EventType || (spine.EventType = {}));
   var AnimationStateAdapter2 = (function () {
       function AnimationStateAdapter2() {
       }
       AnimationStateAdapter2.prototype.start = function (entry) {
       };
       AnimationStateAdapter2.prototype.interrupt = function (entry) {
       };
       AnimationStateAdapter2.prototype.end = function (entry) {
       };
       AnimationStateAdapter2.prototype.dispose = function (entry) {
       };
       AnimationStateAdapter2.prototype.complete = function (entry) {
       };
       AnimationStateAdapter2.prototype.event = function (entry, event) {
       };
       return AnimationStateAdapter2;
   }());
   spine.AnimationStateAdapter2 = AnimationStateAdapter2;

})(spine || (spine = {})); var spine; (function (spine) {

   var AnimationStateData = (function () {
       function AnimationStateData(skeletonData) {
           this.animationToMixTime = {};
           this.defaultMix = 0;
           if (skeletonData == null)
               throw new Error("skeletonData cannot be null.");
           this.skeletonData = skeletonData;
       }
       AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
           var from = this.skeletonData.findAnimation(fromName);
           if (from == null)
               throw new Error("Animation not found: " + fromName);
           var to = this.skeletonData.findAnimation(toName);
           if (to == null)
               throw new Error("Animation not found: " + toName);
           this.setMixWith(from, to, duration);
       };
       AnimationStateData.prototype.setMixWith = function (from, to, duration) {
           if (from == null)
               throw new Error("from cannot be null.");
           if (to == null)
               throw new Error("to cannot be null.");
           var key = from.name + "." + to.name;
           this.animationToMixTime[key] = duration;
       };
       AnimationStateData.prototype.getMix = function (from, to) {
           var key = from.name + "." + to.name;
           var value = this.animationToMixTime[key];
           return value === undefined ? this.defaultMix : value;
       };
       return AnimationStateData;
   }());
   spine.AnimationStateData = AnimationStateData;

})(spine || (spine = {})); var spine; (function (spine) {

   var AssetManager = (function () {
       function AssetManager(textureLoader, pathPrefix) {
           if (pathPrefix === void 0) { pathPrefix = ""; }
           this.assets = {};
           this.errors = {};
           this.toLoad = 0;
           this.loaded = 0;
           this.textureLoader = textureLoader;
           this.pathPrefix = pathPrefix;
       }
       AssetManager.downloadText = function (url, success, error) {
           var request = new XMLHttpRequest();
           request.open("GET", url, true);
           request.onload = function () {
               if (request.status == 200) {
                   success(request.responseText);
               }
               else {
                   error(request.status, request.responseText);
               }
           };
           request.onerror = function () {
               error(request.status, request.responseText);
           };
           request.send();
       };
       AssetManager.downloadBinary = function (url, success, error) {
           var request = new XMLHttpRequest();
           request.open("GET", url, true);
           request.responseType = "arraybuffer";
           request.onload = function () {
               if (request.status == 200) {
                   success(new Uint8Array(request.response));
               }
               else {
                   error(request.status, request.responseText);
               }
           };
           request.onerror = function () {
               error(request.status, request.responseText);
           };
           request.send();
       };
       AssetManager.prototype.loadBinary = function (path, success, error) {
           var _this = this;
           if (success === void 0) { success = null; }
           if (error === void 0) { error = null; }
           path = this.pathPrefix + path;
           this.toLoad++;
           AssetManager.downloadBinary(path, function (data) {
               _this.assets[path] = data;
               if (success)
                   success(path, data);
               _this.toLoad--;
               _this.loaded++;
           }, function (state, responseText) {
               _this.errors[path] = "Couldn't load binary " + path + ": status " + status + ", " + responseText;
               if (error)
                   error(path, "Couldn't load binary " + path + ": status " + status + ", " + responseText);
               _this.toLoad--;
               _this.loaded++;
           });
       };
       AssetManager.prototype.loadText = function (path, success, error) {
           var _this = this;
           if (success === void 0) { success = null; }
           if (error === void 0) { error = null; }
           path = this.pathPrefix + path;
           this.toLoad++;
           AssetManager.downloadText(path, function (data) {
               _this.assets[path] = data;
               if (success)
                   success(path, data);
               _this.toLoad--;
               _this.loaded++;
           }, function (state, responseText) {
               _this.errors[path] = "Couldn't load text " + path + ": status " + status + ", " + responseText;
               if (error)
                   error(path, "Couldn't load text " + path + ": status " + status + ", " + responseText);
               _this.toLoad--;
               _this.loaded++;
           });
       };
       AssetManager.prototype.loadTexture = function (path, success, error) {
           var _this = this;
           if (success === void 0) { success = null; }
           if (error === void 0) { error = null; }
           path = this.pathPrefix + path;
           this.toLoad++;
           var img = new Image();
           img.crossOrigin = "anonymous";
           img.onload = function (ev) {
               var texture = _this.textureLoader(img);
               _this.assets[path] = texture;
               _this.toLoad--;
               _this.loaded++;
               if (success)
                   success(path, img);
           };
           img.onerror = function (ev) {
               _this.errors[path] = "Couldn't load image " + path;
               _this.toLoad--;
               _this.loaded++;
               if (error)
                   error(path, "Couldn't load image " + path);
           };
           img.src = path;
       };
       AssetManager.prototype.loadTextureData = function (path, data, success, error) {
           var _this = this;
           if (success === void 0) { success = null; }
           if (error === void 0) { error = null; }
           path = this.pathPrefix + path;
           this.toLoad++;
           var img = new Image();
           img.onload = function (ev) {
               var texture = _this.textureLoader(img);
               _this.assets[path] = texture;
               _this.toLoad--;
               _this.loaded++;
               if (success)
                   success(path, img);
           };
           img.onerror = function (ev) {
               _this.errors[path] = "Couldn't load image " + path;
               _this.toLoad--;
               _this.loaded++;
               if (error)
                   error(path, "Couldn't load image " + path);
           };
           img.src = data;
       };
       AssetManager.prototype.loadTextureAtlas = function (path, success, error) {
           var _this = this;
           if (success === void 0) { success = null; }
           if (error === void 0) { error = null; }
           var parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
           path = this.pathPrefix + path;
           this.toLoad++;
           AssetManager.downloadText(path, function (atlasData) {
               var pagesLoaded = { count: 0 };
               var atlasPages = new Array();
               try {
                   var atlas = new spine.TextureAtlas(atlasData, function (path) {
                       atlasPages.push(parent + "/" + path);
                       var image = document.createElement("img");
                       image.width = 16;
                       image.height = 16;
                       return new spine.FakeTexture(image);
                   });
               }
               catch (e) {
                   var ex = e;
                   _this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
                   if (error)
                       error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
                   _this.toLoad--;
                   _this.loaded++;
                   return;
               }
               var _loop_1 = function (atlasPage) {
                   var pageLoadError = false;
                   _this.loadTexture(atlasPage, function (imagePath, image) {
                       pagesLoaded.count++;
                       if (pagesLoaded.count == atlasPages.length) {
                           if (!pageLoadError) {
                               try {
                                   var atlas = new spine.TextureAtlas(atlasData, function (path) {
                                       return _this.get(parent + "/" + path);
                                   });
                                   _this.assets[path] = atlas;
                                   if (success)
                                       success(path, atlas);
                                   _this.toLoad--;
                                   _this.loaded++;
                               }
                               catch (e) {
                                   var ex = e;
                                   _this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
                                   if (error)
                                       error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
                                   _this.toLoad--;
                                   _this.loaded++;
                               }
                           }
                           else {
                               _this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
                               if (error)
                                   error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
                               _this.toLoad--;
                               _this.loaded++;
                           }
                       }
                   }, function (imagePath, errorMessage) {
                       pageLoadError = true;
                       pagesLoaded.count++;
                       if (pagesLoaded.count == atlasPages.length) {
                           _this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
                           if (error)
                               error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
                           _this.toLoad--;
                           _this.loaded++;
                       }
                   });
               };
               for (var _i = 0, atlasPages_1 = atlasPages; _i < atlasPages_1.length; _i++) {
                   var atlasPage = atlasPages_1[_i];
                   _loop_1(atlasPage);
               }
           }, function (state, responseText) {
               _this.errors[path] = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
               if (error)
                   error(path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
               _this.toLoad--;
               _this.loaded++;
           });
       };
       AssetManager.prototype.get = function (path) {
           path = this.pathPrefix + path;
           return this.assets[path];
       };
       AssetManager.prototype.remove = function (path) {
           path = this.pathPrefix + path;
           var asset = this.assets[path];
           if (asset.dispose)
               asset.dispose();
           this.assets[path] = null;
       };
       AssetManager.prototype.removeAll = function () {
           for (var key in this.assets) {
               var asset = this.assets[key];
               if (asset.dispose)
                   asset.dispose();
           }
           this.assets = {};
       };
       AssetManager.prototype.isLoadingComplete = function () {
           return this.toLoad == 0;
       };
       AssetManager.prototype.getToLoad = function () {
           return this.toLoad;
       };
       AssetManager.prototype.getLoaded = function () {
           return this.loaded;
       };
       AssetManager.prototype.dispose = function () {
           this.removeAll();
       };
       AssetManager.prototype.hasErrors = function () {
           return Object.keys(this.errors).length > 0;
       };
       AssetManager.prototype.getErrors = function () {
           return this.errors;
       };
       return AssetManager;
   }());
   spine.AssetManager = AssetManager;

})(spine || (spine = {})); var spine; (function (spine) {

   var AtlasAttachmentLoader = (function () {
       function AtlasAttachmentLoader(atlas) {
           this.atlas = atlas;
       }
       AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
           var region = this.atlas.findRegion(path);
           if (region == null)
               throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
           region.renderObject = region;
           var attachment = new spine.RegionAttachment(name);
           attachment.setRegion(region);
           return attachment;
       };
       AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
           var region = this.atlas.findRegion(path);
           if (region == null)
               throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
           region.renderObject = region;
           var attachment = new spine.MeshAttachment(name);
           attachment.region = region;
           return attachment;
       };
       AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
           return new spine.BoundingBoxAttachment(name);
       };
       AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
           return new spine.PathAttachment(name);
       };
       AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
           return new spine.PointAttachment(name);
       };
       AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
           return new spine.ClippingAttachment(name);
       };
       return AtlasAttachmentLoader;
   }());
   spine.AtlasAttachmentLoader = AtlasAttachmentLoader;

})(spine || (spine = {})); var spine; (function (spine) {

   var BlendMode;
   (function (BlendMode) {
       BlendMode[BlendMode["Normal"] = 0] = "Normal";
       BlendMode[BlendMode["Additive"] = 1] = "Additive";
       BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
       BlendMode[BlendMode["Screen"] = 3] = "Screen";
   })(BlendMode = spine.BlendMode || (spine.BlendMode = {}));

})(spine || (spine = {})); var spine; (function (spine) {

   var Bone = (function () {
       function Bone(data, skeleton, parent) {
           this.children = new Array();
           this.x = 0;
           this.y = 0;
           this.rotation = 0;
           this.scaleX = 0;
           this.scaleY = 0;
           this.shearX = 0;
           this.shearY = 0;
           this.ax = 0;
           this.ay = 0;
           this.arotation = 0;
           this.ascaleX = 0;
           this.ascaleY = 0;
           this.ashearX = 0;
           this.ashearY = 0;
           this.appliedValid = false;
           this.a = 0;
           this.b = 0;
           this.worldX = 0;
           this.c = 0;
           this.d = 0;
           this.worldY = 0;
           this.sorted = false;
           if (data == null)
               throw new Error("data cannot be null.");
           if (skeleton == null)
               throw new Error("skeleton cannot be null.");
           this.data = data;
           this.skeleton = skeleton;
           this.parent = parent;
           this.setToSetupPose();
       }
       Bone.prototype.update = function () {
           this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
       };
       Bone.prototype.updateWorldTransform = function () {
           this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
       };
       Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
           this.ax = x;
           this.ay = y;
           this.arotation = rotation;
           this.ascaleX = scaleX;
           this.ascaleY = scaleY;
           this.ashearX = shearX;
           this.ashearY = shearY;
           this.appliedValid = true;
           var parent = this.parent;
           if (parent == null) {
               var rotationY = rotation + 90 + shearY;
               var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
               var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
               var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
               var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
               var skeleton = this.skeleton;
               if (skeleton.flipX) {
                   x = -x;
                   la = -la;
                   lb = -lb;
               }
               if (skeleton.flipY) {
                   y = -y;
                   lc = -lc;
                   ld = -ld;
               }
               this.a = la;
               this.b = lb;
               this.c = lc;
               this.d = ld;
               this.worldX = x + skeleton.x;
               this.worldY = y + skeleton.y;
               return;
           }
           var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
           this.worldX = pa * x + pb * y + parent.worldX;
           this.worldY = pc * x + pd * y + parent.worldY;
           switch (this.data.transformMode) {
               case spine.TransformMode.Normal: {
                   var rotationY = rotation + 90 + shearY;
                   var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
                   var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
                   var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
                   var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
                   this.a = pa * la + pb * lc;
                   this.b = pa * lb + pb * ld;
                   this.c = pc * la + pd * lc;
                   this.d = pc * lb + pd * ld;
                   return;
               }
               case spine.TransformMode.OnlyTranslation: {
                   var rotationY = rotation + 90 + shearY;
                   this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
                   this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
                   this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
                   this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
                   break;
               }
               case spine.TransformMode.NoRotationOrReflection: {
                   var s = pa * pa + pc * pc;
                   var prx = 0;
                   if (s > 0.0001) {
                       s = Math.abs(pa * pd - pb * pc) / s;
                       pb = pc * s;
                       pd = pa * s;
                       prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
                   }
                   else {
                       pa = 0;
                       pc = 0;
                       prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
                   }
                   var rx = rotation + shearX - prx;
                   var ry = rotation + shearY - prx + 90;
                   var la = spine.MathUtils.cosDeg(rx) * scaleX;
                   var lb = spine.MathUtils.cosDeg(ry) * scaleY;
                   var lc = spine.MathUtils.sinDeg(rx) * scaleX;
                   var ld = spine.MathUtils.sinDeg(ry) * scaleY;
                   this.a = pa * la - pb * lc;
                   this.b = pa * lb - pb * ld;
                   this.c = pc * la + pd * lc;
                   this.d = pc * lb + pd * ld;
                   break;
               }
               case spine.TransformMode.NoScale:
               case spine.TransformMode.NoScaleOrReflection: {
                   var cos = spine.MathUtils.cosDeg(rotation);
                   var sin = spine.MathUtils.sinDeg(rotation);
                   var za = pa * cos + pb * sin;
                   var zc = pc * cos + pd * sin;
                   var s = Math.sqrt(za * za + zc * zc);
                   if (s > 0.00001)
                       s = 1 / s;
                   za *= s;
                   zc *= s;
                   s = Math.sqrt(za * za + zc * zc);
                   var r = Math.PI / 2 + Math.atan2(zc, za);
                   var zb = Math.cos(r) * s;
                   var zd = Math.sin(r) * s;
                   var la = spine.MathUtils.cosDeg(shearX) * scaleX;
                   var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
                   var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
                   var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
                   if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
                       zb = -zb;
                       zd = -zd;
                   }
                   this.a = za * la + zb * lc;
                   this.b = za * lb + zb * ld;
                   this.c = zc * la + zd * lc;
                   this.d = zc * lb + zd * ld;
                   return;
               }
           }
           if (this.skeleton.flipX) {
               this.a = -this.a;
               this.b = -this.b;
           }
           if (this.skeleton.flipY) {
               this.c = -this.c;
               this.d = -this.d;
           }
       };
       Bone.prototype.setToSetupPose = function () {
           var data = this.data;
           this.x = data.x;
           this.y = data.y;
           this.rotation = data.rotation;
           this.scaleX = data.scaleX;
           this.scaleY = data.scaleY;
           this.shearX = data.shearX;
           this.shearY = data.shearY;
       };
       Bone.prototype.getWorldRotationX = function () {
           return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
       };
       Bone.prototype.getWorldRotationY = function () {
           return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
       };
       Bone.prototype.getWorldScaleX = function () {
           return Math.sqrt(this.a * this.a + this.c * this.c);
       };
       Bone.prototype.getWorldScaleY = function () {
           return Math.sqrt(this.b * this.b + this.d * this.d);
       };
       Bone.prototype.updateAppliedTransform = function () {
           this.appliedValid = true;
           var parent = this.parent;
           if (parent == null) {
               this.ax = this.worldX;
               this.ay = this.worldY;
               this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
               this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
               this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
               this.ashearX = 0;
               this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
               return;
           }
           var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
           var pid = 1 / (pa * pd - pb * pc);
           var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
           this.ax = (dx * pd * pid - dy * pb * pid);
           this.ay = (dy * pa * pid - dx * pc * pid);
           var ia = pid * pd;
           var id = pid * pa;
           var ib = pid * pb;
           var ic = pid * pc;
           var ra = ia * this.a - ib * this.c;
           var rb = ia * this.b - ib * this.d;
           var rc = id * this.c - ic * this.a;
           var rd = id * this.d - ic * this.b;
           this.ashearX = 0;
           this.ascaleX = Math.sqrt(ra * ra + rc * rc);
           if (this.ascaleX > 0.0001) {
               var det = ra * rd - rb * rc;
               this.ascaleY = det / this.ascaleX;
               this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
               this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
           }
           else {
               this.ascaleX = 0;
               this.ascaleY = Math.sqrt(rb * rb + rd * rd);
               this.ashearY = 0;
               this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
           }
       };
       Bone.prototype.worldToLocal = function (world) {
           var a = this.a, b = this.b, c = this.c, d = this.d;
           var invDet = 1 / (a * d - b * c);
           var x = world.x - this.worldX, y = world.y - this.worldY;
           world.x = (x * d * invDet - y * b * invDet);
           world.y = (y * a * invDet - x * c * invDet);
           return world;
       };
       Bone.prototype.localToWorld = function (local) {
           var x = local.x, y = local.y;
           local.x = x * this.a + y * this.b + this.worldX;
           local.y = x * this.c + y * this.d + this.worldY;
           return local;
       };
       Bone.prototype.worldToLocalRotation = function (worldRotation) {
           var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
           return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
       };
       Bone.prototype.localToWorldRotation = function (localRotation) {
           var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
           return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
       };
       Bone.prototype.rotateWorld = function (degrees) {
           var a = this.a, b = this.b, c = this.c, d = this.d;
           var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
           this.a = cos * a - sin * c;
           this.b = cos * b - sin * d;
           this.c = sin * a + cos * c;
           this.d = sin * b + cos * d;
           this.appliedValid = false;
       };
       return Bone;
   }());
   spine.Bone = Bone;

})(spine || (spine = {})); var spine; (function (spine) {

   var BoneData = (function () {
       function BoneData(index, name, parent) {
           this.x = 0;
           this.y = 0;
           this.rotation = 0;
           this.scaleX = 1;
           this.scaleY = 1;
           this.shearX = 0;
           this.shearY = 0;
           this.transformMode = TransformMode.Normal;
           if (index < 0)
               throw new Error("index must be >= 0.");
           if (name == null)
               throw new Error("name cannot be null.");
           this.index = index;
           this.name = name;
           this.parent = parent;
       }
       return BoneData;
   }());
   spine.BoneData = BoneData;
   var TransformMode;
   (function (TransformMode) {
       TransformMode[TransformMode["Normal"] = 0] = "Normal";
       TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
       TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
       TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
       TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
   })(TransformMode = spine.TransformMode || (spine.TransformMode = {}));

})(spine || (spine = {})); var spine; (function (spine) {

   var Event = (function () {
       function Event(time, data) {
           if (data == null)
               throw new Error("data cannot be null.");
           this.time = time;
           this.data = data;
       }
       return Event;
   }());
   spine.Event = Event;

})(spine || (spine = {})); var spine; (function (spine) {

   var EventData = (function () {
       function EventData(name) {
           this.name = name;
       }
       return EventData;
   }());
   spine.EventData = EventData;

})(spine || (spine = {})); var spine; (function (spine) {

   var IkConstraint = (function () {
       function IkConstraint(data, skeleton) {
           this.mix = 1;
           this.bendDirection = 0;
           if (data == null)
               throw new Error("data cannot be null.");
           if (skeleton == null)
               throw new Error("skeleton cannot be null.");
           this.data = data;
           this.mix = data.mix;
           this.bendDirection = data.bendDirection;
           this.bones = new Array();
           for (var i = 0; i < data.bones.length; i++)
               this.bones.push(skeleton.findBone(data.bones[i].name));
           this.target = skeleton.findBone(data.target.name);
       }
       IkConstraint.prototype.getOrder = function () {
           return this.data.order;
       };
       IkConstraint.prototype.apply = function () {
           this.update();
       };
       IkConstraint.prototype.update = function () {
           var target = this.target;
           var bones = this.bones;
           switch (bones.length) {
               case 1:
                   this.apply1(bones[0], target.worldX, target.worldY, this.mix);
                   break;
               case 2:
                   this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.mix);
                   break;
           }
       };
       IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
           if (!bone.appliedValid)
               bone.updateAppliedTransform();
           var p = bone.parent;
           var id = 1 / (p.a * p.d - p.b * p.c);
           var x = targetX - p.worldX, y = targetY - p.worldY;
           var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
           var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
           if (bone.ascaleX < 0)
               rotationIK += 180;
           if (rotationIK > 180)
               rotationIK -= 360;
           else if (rotationIK < -180)
               rotationIK += 360;
           bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, bone.ascaleX, bone.ascaleY, bone.ashearX, bone.ashearY);
       };
       IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, alpha) {
           if (alpha == 0) {
               child.updateWorldTransform();
               return;
           }
           if (!parent.appliedValid)
               parent.updateAppliedTransform();
           if (!child.appliedValid)
               child.updateAppliedTransform();
           var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, csx = child.ascaleX;
           var os1 = 0, os2 = 0, s2 = 0;
           if (psx < 0) {
               psx = -psx;
               os1 = 180;
               s2 = -1;
           }
           else {
               os1 = 0;
               s2 = 1;
           }
           if (psy < 0) {
               psy = -psy;
               s2 = -s2;
           }
           if (csx < 0) {
               csx = -csx;
               os2 = 180;
           }
           else
               os2 = 0;
           var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
           var u = Math.abs(psx - psy) <= 0.0001;
           if (!u) {
               cy = 0;
               cwx = a * cx + parent.worldX;
               cwy = c * cx + parent.worldY;
           }
           else {
               cy = child.ay;
               cwx = a * cx + b * cy + parent.worldX;
               cwy = c * cx + d * cy + parent.worldY;
           }
           var pp = parent.parent;
           a = pp.a;
           b = pp.b;
           c = pp.c;
           d = pp.d;
           var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
           var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
           x = cwx - pp.worldX;
           y = cwy - pp.worldY;
           var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
           var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
           outer: if (u) {
               l2 *= psx;
               var cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
               if (cos < -1)
                   cos = -1;
               else if (cos > 1)
                   cos = 1;
               a2 = Math.acos(cos) * bendDir;
               a = l1 + l2 * cos;
               b = l2 * Math.sin(a2);
               a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
           }
           else {
               a = psx * l2;
               b = psy * l2;
               var aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = Math.atan2(ty, tx);
               c = bb * l1 * l1 + aa * dd - aa * bb;
               var c1 = -2 * bb * l1, c2 = bb - aa;
               d = c1 * c1 - 4 * c2 * c;
               if (d >= 0) {
                   var q = Math.sqrt(d);
                   if (c1 < 0)
                       q = -q;
                   q = -(c1 + q) / 2;
                   var r0 = q / c2, r1 = c / q;
                   var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
                   if (r * r <= dd) {
                       y = Math.sqrt(dd - r * r) * bendDir;
                       a1 = ta - Math.atan2(y, r);
                       a2 = Math.atan2(y / psy, (r - l1) / psx);
                       break outer;
                   }
               }
               var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
               var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
               c = -a * l1 / (aa - bb);
               if (c >= -1 && c <= 1) {
                   c = Math.acos(c);
                   x = a * Math.cos(c) + l1;
                   y = b * Math.sin(c);
                   d = x * x + y * y;
                   if (d < minDist) {
                       minAngle = c;
                       minDist = d;
                       minX = x;
                       minY = y;
                   }
                   if (d > maxDist) {
                       maxAngle = c;
                       maxDist = d;
                       maxX = x;
                       maxY = y;
                   }
               }
               if (dd <= (minDist + maxDist) / 2) {
                   a1 = ta - Math.atan2(minY * bendDir, minX);
                   a2 = minAngle * bendDir;
               }
               else {
                   a1 = ta - Math.atan2(maxY * bendDir, maxX);
                   a2 = maxAngle * bendDir;
               }
           }
           var os = Math.atan2(cy, cx) * s2;
           var rotation = parent.arotation;
           a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
           if (a1 > 180)
               a1 -= 360;
           else if (a1 < -180)
               a1 += 360;
           parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, parent.ascaleX, parent.ascaleY, 0, 0);
           rotation = child.arotation;
           a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
           if (a2 > 180)
               a2 -= 360;
           else if (a2 < -180)
               a2 += 360;
           child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
       };
       return IkConstraint;
   }());
   spine.IkConstraint = IkConstraint;

})(spine || (spine = {})); var spine; (function (spine) {

   var IkConstraintData = (function () {
       function IkConstraintData(name) {
           this.order = 0;
           this.bones = new Array();
           this.bendDirection = 1;
           this.mix = 1;
           this.name = name;
       }
       return IkConstraintData;
   }());
   spine.IkConstraintData = IkConstraintData;

})(spine || (spine = {})); var spine; (function (spine) {

   var PathConstraint = (function () {
       function PathConstraint(data, skeleton) {
           this.position = 0;
           this.spacing = 0;
           this.rotateMix = 0;
           this.translateMix = 0;
           this.spaces = new Array();
           this.positions = new Array();
           this.world = new Array();
           this.curves = new Array();
           this.lengths = new Array();
           this.segments = new Array();
           if (data == null)
               throw new Error("data cannot be null.");
           if (skeleton == null)
               throw new Error("skeleton cannot be null.");
           this.data = data;
           this.bones = new Array();
           for (var i = 0, n = data.bones.length; i < n; i++)
               this.bones.push(skeleton.findBone(data.bones[i].name));
           this.target = skeleton.findSlot(data.target.name);
           this.position = data.position;
           this.spacing = data.spacing;
           this.rotateMix = data.rotateMix;
           this.translateMix = data.translateMix;
       }
       PathConstraint.prototype.apply = function () {
           this.update();
       };
       PathConstraint.prototype.update = function () {
           var attachment = this.target.getAttachment();
           if (!(attachment instanceof spine.PathAttachment))
               return;
           var rotateMix = this.rotateMix, translateMix = this.translateMix;
           var translate = translateMix > 0, rotate = rotateMix > 0;
           if (!translate && !rotate)
               return;
           var data = this.data;
           var spacingMode = data.spacingMode;
           var lengthSpacing = spacingMode == spine.SpacingMode.Length;
           var rotateMode = data.rotateMode;
           var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
           var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
           var bones = this.bones;
           var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
           var spacing = this.spacing;
           if (scale || lengthSpacing) {
               if (scale)
                   lengths = spine.Utils.setArraySize(this.lengths, boneCount);
               for (var i = 0, n = spacesCount - 1; i < n;) {
                   var bone = bones[i];
                   var setupLength = bone.data.length;
                   if (setupLength < PathConstraint.epsilon) {
                       if (scale)
                           lengths[i] = 0;
                       spaces[++i] = 0;
                   }
                   else {
                       var x = setupLength * bone.a, y = setupLength * bone.c;
                       var length_1 = Math.sqrt(x * x + y * y);
                       if (scale)
                           lengths[i] = length_1;
                       spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
                   }
               }
           }
           else {
               for (var i = 1; i < spacesCount; i++)
                   spaces[i] = spacing;
           }
           var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, spacingMode == spine.SpacingMode.Percent);
           var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
           var tip = false;
           if (offsetRotation == 0)
               tip = rotateMode == spine.RotateMode.Chain;
           else {
               tip = false;
               var p = this.target.bone;
               offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
           }
           for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
               var bone = bones[i];
               bone.worldX += (boneX - bone.worldX) * translateMix;
               bone.worldY += (boneY - bone.worldY) * translateMix;
               var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
               if (scale) {
                   var length_2 = lengths[i];
                   if (length_2 != 0) {
                       var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1;
                       bone.a *= s;
                       bone.c *= s;
                   }
               }
               boneX = x;
               boneY = y;
               if (rotate) {
                   var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
                   if (tangents)
                       r = positions[p - 1];
                   else if (spaces[i + 1] == 0)
                       r = positions[p + 2];
                   else
                       r = Math.atan2(dy, dx);
                   r -= Math.atan2(c, a);
                   if (tip) {
                       cos = Math.cos(r);
                       sin = Math.sin(r);
                       var length_3 = bone.data.length;
                       boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix;
                       boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix;
                   }
                   else {
                       r += offsetRotation;
                   }
                   if (r > spine.MathUtils.PI)
                       r -= spine.MathUtils.PI2;
                   else if (r < -spine.MathUtils.PI)
                       r += spine.MathUtils.PI2;
                   r *= rotateMix;
                   cos = Math.cos(r);
                   sin = Math.sin(r);
                   bone.a = cos * a - sin * c;
                   bone.b = cos * b - sin * d;
                   bone.c = sin * a + cos * c;
                   bone.d = sin * b + cos * d;
               }
               bone.appliedValid = false;
           }
       };
       PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
           var target = this.target;
           var position = this.position;
           var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
           var closed = path.closed;
           var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
           if (!path.constantSpeed) {
               var lengths = path.lengths;
               curveCount -= closed ? 1 : 2;
               var pathLength_1 = lengths[curveCount];
               if (percentPosition)
                   position *= pathLength_1;
               if (percentSpacing) {
                   for (var i = 0; i < spacesCount; i++)
                       spaces[i] *= pathLength_1;
               }
               world = spine.Utils.setArraySize(this.world, 8);
               for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
                   var space = spaces[i];
                   position += space;
                   var p = position;
                   if (closed) {
                       p %= pathLength_1;
                       if (p < 0)
                           p += pathLength_1;
                       curve = 0;
                   }
                   else if (p < 0) {
                       if (prevCurve != PathConstraint.BEFORE) {
                           prevCurve = PathConstraint.BEFORE;
                           path.computeWorldVertices(target, 2, 4, world, 0, 2);
                       }
                       this.addBeforePosition(p, world, 0, out, o);
                       continue;
                   }
                   else if (p > pathLength_1) {
                       if (prevCurve != PathConstraint.AFTER) {
                           prevCurve = PathConstraint.AFTER;
                           path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
                       }
                       this.addAfterPosition(p - pathLength_1, world, 0, out, o);
                       continue;
                   }
                   for (;; curve++) {
                       var length_4 = lengths[curve];
                       if (p > length_4)
                           continue;
                       if (curve == 0)
                           p /= length_4;
                       else {
                           var prev = lengths[curve - 1];
                           p = (p - prev) / (length_4 - prev);
                       }
                       break;
                   }
                   if (curve != prevCurve) {
                       prevCurve = curve;
                       if (closed && curve == curveCount) {
                           path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
                           path.computeWorldVertices(target, 0, 4, world, 4, 2);
                       }
                       else
                           path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
                   }
                   this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
               }
               return out;
           }
           if (closed) {
               verticesLength += 2;
               world = spine.Utils.setArraySize(this.world, verticesLength);
               path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
               path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
               world[verticesLength - 2] = world[0];
               world[verticesLength - 1] = world[1];
           }
           else {
               curveCount--;
               verticesLength -= 4;
               world = spine.Utils.setArraySize(this.world, verticesLength);
               path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
           }
           var curves = spine.Utils.setArraySize(this.curves, curveCount);
           var pathLength = 0;
           var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
           var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
           for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
               cx1 = world[w];
               cy1 = world[w + 1];
               cx2 = world[w + 2];
               cy2 = world[w + 3];
               x2 = world[w + 4];
               y2 = world[w + 5];
               tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
               tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
               dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
               dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
               ddfx = tmpx * 2 + dddfx;
               ddfy = tmpy * 2 + dddfy;
               dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
               dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
               pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
               dfx += ddfx;
               dfy += ddfy;
               ddfx += dddfx;
               ddfy += dddfy;
               pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
               dfx += ddfx;
               dfy += ddfy;
               pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
               dfx += ddfx + dddfx;
               dfy += ddfy + dddfy;
               pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
               curves[i] = pathLength;
               x1 = x2;
               y1 = y2;
           }
           if (percentPosition)
               position *= pathLength;
           if (percentSpacing) {
               for (var i = 0; i < spacesCount; i++)
                   spaces[i] *= pathLength;
           }
           var segments = this.segments;
           var curveLength = 0;
           for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
               var space = spaces[i];
               position += space;
               var p = position;
               if (closed) {
                   p %= pathLength;
                   if (p < 0)
                       p += pathLength;
                   curve = 0;
               }
               else if (p < 0) {
                   this.addBeforePosition(p, world, 0, out, o);
                   continue;
               }
               else if (p > pathLength) {
                   this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
                   continue;
               }
               for (;; curve++) {
                   var length_5 = curves[curve];
                   if (p > length_5)
                       continue;
                   if (curve == 0)
                       p /= length_5;
                   else {
                       var prev = curves[curve - 1];
                       p = (p - prev) / (length_5 - prev);
                   }
                   break;
               }
               if (curve != prevCurve) {
                   prevCurve = curve;
                   var ii = curve * 6;
                   x1 = world[ii];
                   y1 = world[ii + 1];
                   cx1 = world[ii + 2];
                   cy1 = world[ii + 3];
                   cx2 = world[ii + 4];
                   cy2 = world[ii + 5];
                   x2 = world[ii + 6];
                   y2 = world[ii + 7];
                   tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
                   tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
                   dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
                   dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
                   ddfx = tmpx * 2 + dddfx;
                   ddfy = tmpy * 2 + dddfy;
                   dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
                   dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
                   curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
                   segments[0] = curveLength;
                   for (ii = 1; ii < 8; ii++) {
                       dfx += ddfx;
                       dfy += ddfy;
                       ddfx += dddfx;
                       ddfy += dddfy;
                       curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
                       segments[ii] = curveLength;
                   }
                   dfx += ddfx;
                   dfy += ddfy;
                   curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
                   segments[8] = curveLength;
                   dfx += ddfx + dddfx;
                   dfy += ddfy + dddfy;
                   curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
                   segments[9] = curveLength;
                   segment = 0;
               }
               p *= curveLength;
               for (;; segment++) {
                   var length_6 = segments[segment];
                   if (p > length_6)
                       continue;
                   if (segment == 0)
                       p /= length_6;
                   else {
                       var prev = segments[segment - 1];
                       p = segment + (p - prev) / (length_6 - prev);
                   }
                   break;
               }
               this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
           }
           return out;
       };
       PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
           var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
           out[o] = x1 + p * Math.cos(r);
           out[o + 1] = y1 + p * Math.sin(r);
           out[o + 2] = r;
       };
       PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
           var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
           out[o] = x1 + p * Math.cos(r);
           out[o + 1] = y1 + p * Math.sin(r);
           out[o + 2] = r;
       };
       PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
           if (p == 0 || isNaN(p))
               p = 0.0001;
           var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
           var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
           var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
           out[o] = x;
           out[o + 1] = y;
           if (tangents)
               out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
       };
       PathConstraint.prototype.getOrder = function () {
           return this.data.order;
       };
       PathConstraint.NONE = -1;
       PathConstraint.BEFORE = -2;
       PathConstraint.AFTER = -3;
       PathConstraint.epsilon = 0.00001;
       return PathConstraint;
   }());
   spine.PathConstraint = PathConstraint;

})(spine || (spine = {})); var spine; (function (spine) {

   var PathConstraintData = (function () {
       function PathConstraintData(name) {
           this.order = 0;
           this.bones = new Array();
           this.name = name;
       }
       return PathConstraintData;
   }());
   spine.PathConstraintData = PathConstraintData;
   var PositionMode;
   (function (PositionMode) {
       PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
       PositionMode[PositionMode["Percent"] = 1] = "Percent";
   })(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
   var SpacingMode;
   (function (SpacingMode) {
       SpacingMode[SpacingMode["Length"] = 0] = "Length";
       SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
       SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
   })(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
   var RotateMode;
   (function (RotateMode) {
       RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
       RotateMode[RotateMode["Chain"] = 1] = "Chain";
       RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
   })(RotateMode = spine.RotateMode || (spine.RotateMode = {}));

})(spine || (spine = {})); var spine; (function (spine) {

   var Assets = (function () {
       function Assets(clientId) {
           this.toLoad = new Array();
           this.assets = {};
           this.clientId = clientId;
       }
       Assets.prototype.loaded = function () {
           var i = 0;
           for (var v in this.assets)
               i++;
           return i;
       };
       return Assets;
   }());
   var SharedAssetManager = (function () {
       function SharedAssetManager(pathPrefix) {
           if (pathPrefix === void 0) { pathPrefix = ""; }
           this.clientAssets = {};
           this.queuedAssets = {};
           this.rawAssets = {};
           this.errors = {};
           this.pathPrefix = pathPrefix;
       }
       SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
           var clientAssets = this.clientAssets[clientId];
           if (clientAssets === null || clientAssets === undefined) {
               clientAssets = new Assets(clientId);
               this.clientAssets[clientId] = clientAssets;
           }
           if (textureLoader !== null)
               clientAssets.textureLoader = textureLoader;
           clientAssets.toLoad.push(path);
           if (this.queuedAssets[path] === path) {
               return false;
           }
           else {
               this.queuedAssets[path] = path;
               return true;
           }
       };
       SharedAssetManager.prototype.loadText = function (clientId, path) {
           var _this = this;
           path = this.pathPrefix + path;
           if (!this.queueAsset(clientId, null, path))
               return;
           var request = new XMLHttpRequest();
           request.onreadystatechange = function () {
               if (request.readyState == XMLHttpRequest.DONE) {
                   if (request.status >= 200 && request.status < 300) {
                       _this.rawAssets[path] = request.responseText;
                   }
                   else {
                       _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
                   }
               }
           };
           request.open("GET", path, true);
           request.send();
       };
       SharedAssetManager.prototype.loadJson = function (clientId, path) {
           var _this = this;
           path = this.pathPrefix + path;
           if (!this.queueAsset(clientId, null, path))
               return;
           var request = new XMLHttpRequest();
           request.onreadystatechange = function () {
               if (request.readyState == XMLHttpRequest.DONE) {
                   if (request.status >= 200 && request.status < 300) {
                       _this.rawAssets[path] = JSON.parse(request.responseText);
                   }
                   else {
                       _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
                   }
               }
           };
           request.open("GET", path, true);
           request.send();
       };
       SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
           var _this = this;
           path = this.pathPrefix + path;
           if (!this.queueAsset(clientId, textureLoader, path))
               return;
           var img = new Image();
           img.src = path;
           img.crossOrigin = "anonymous";
           img.onload = function (ev) {
               _this.rawAssets[path] = img;
           };
           img.onerror = function (ev) {
               _this.errors[path] = "Couldn't load image " + path;
           };
       };
       SharedAssetManager.prototype.get = function (clientId, path) {
           path = this.pathPrefix + path;
           var clientAssets = this.clientAssets[clientId];
           if (clientAssets === null || clientAssets === undefined)
               return true;
           return clientAssets.assets[path];
       };
       SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
           for (var i = 0; i < clientAssets.toLoad.length; i++) {
               var path = clientAssets.toLoad[i];
               var asset = clientAssets.assets[path];
               if (asset === null || asset === undefined) {
                   var rawAsset = this.rawAssets[path];
                   if (rawAsset === null || rawAsset === undefined)
                       continue;
                   if (rawAsset instanceof HTMLImageElement) {
                       clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
                   }
                   else {
                       clientAssets.assets[path] = rawAsset;
                   }
               }
           }
       };
       SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
           var clientAssets = this.clientAssets[clientId];
           if (clientAssets === null || clientAssets === undefined)
               return true;
           this.updateClientAssets(clientAssets);
           return clientAssets.toLoad.length == clientAssets.loaded();
       };
       SharedAssetManager.prototype.dispose = function () {
       };
       SharedAssetManager.prototype.hasErrors = function () {
           return Object.keys(this.errors).length > 0;
       };
       SharedAssetManager.prototype.getErrors = function () {
           return this.errors;
       };
       return SharedAssetManager;
   }());
   spine.SharedAssetManager = SharedAssetManager;

})(spine || (spine = {})); var spine; (function (spine) {

   var Skeleton = (function () {
       function Skeleton(data) {
           this._updateCache = new Array();
           this.updateCacheReset = new Array();
           this.time = 0;
           this.flipX = false;
           this.flipY = false;
           this.x = 0;
           this.y = 0;
           if (data == null)
               throw new Error("data cannot be null.");
           this.data = data;
           this.bones = new Array();
           for (var i = 0; i < data.bones.length; i++) {
               var boneData = data.bones[i];
               var bone = void 0;
               if (boneData.parent == null)
                   bone = new spine.Bone(boneData, this, null);
               else {
                   var parent_1 = this.bones[boneData.parent.index];
                   bone = new spine.Bone(boneData, this, parent_1);
                   parent_1.children.push(bone);
               }
               this.bones.push(bone);
           }
           this.slots = new Array();
           this.drawOrder = new Array();
           for (var i = 0; i < data.slots.length; i++) {
               var slotData = data.slots[i];
               var bone = this.bones[slotData.boneData.index];
               var slot = new spine.Slot(slotData, bone);
               this.slots.push(slot);
               this.drawOrder.push(slot);
           }
           this.ikConstraints = new Array();
           for (var i = 0; i < data.ikConstraints.length; i++) {
               var ikConstraintData = data.ikConstraints[i];
               this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
           }
           this.transformConstraints = new Array();
           for (var i = 0; i < data.transformConstraints.length; i++) {
               var transformConstraintData = data.transformConstraints[i];
               this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
           }
           this.pathConstraints = new Array();
           for (var i = 0; i < data.pathConstraints.length; i++) {
               var pathConstraintData = data.pathConstraints[i];
               this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
           }
           this.color = new spine.Color(1, 1, 1, 1);
           this.updateCache();
       }
       Skeleton.prototype.updateCache = function () {
           var updateCache = this._updateCache;
           updateCache.length = 0;
           this.updateCacheReset.length = 0;
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++)
               bones[i].sorted = false;
           var ikConstraints = this.ikConstraints;
           var transformConstraints = this.transformConstraints;
           var pathConstraints = this.pathConstraints;
           var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
           var constraintCount = ikCount + transformCount + pathCount;
           outer: for (var i = 0; i < constraintCount; i++) {
               for (var ii = 0; ii < ikCount; ii++) {
                   var constraint = ikConstraints[ii];
                   if (constraint.data.order == i) {
                       this.sortIkConstraint(constraint);
                       continue outer;
                   }
               }
               for (var ii = 0; ii < transformCount; ii++) {
                   var constraint = transformConstraints[ii];
                   if (constraint.data.order == i) {
                       this.sortTransformConstraint(constraint);
                       continue outer;
                   }
               }
               for (var ii = 0; ii < pathCount; ii++) {
                   var constraint = pathConstraints[ii];
                   if (constraint.data.order == i) {
                       this.sortPathConstraint(constraint);
                       continue outer;
                   }
               }
           }
           for (var i = 0, n = bones.length; i < n; i++)
               this.sortBone(bones[i]);
       };
       Skeleton.prototype.sortIkConstraint = function (constraint) {
           var target = constraint.target;
           this.sortBone(target);
           var constrained = constraint.bones;
           var parent = constrained[0];
           this.sortBone(parent);
           if (constrained.length > 1) {
               var child = constrained[constrained.length - 1];
               if (!(this._updateCache.indexOf(child) > -1))
                   this.updateCacheReset.push(child);
           }
           this._updateCache.push(constraint);
           this.sortReset(parent.children);
           constrained[constrained.length - 1].sorted = true;
       };
       Skeleton.prototype.sortPathConstraint = function (constraint) {
           var slot = constraint.target;
           var slotIndex = slot.data.index;
           var slotBone = slot.bone;
           if (this.skin != null)
               this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
           if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
               this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
           for (var i = 0, n = this.data.skins.length; i < n; i++)
               this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
           var attachment = slot.getAttachment();
           if (attachment instanceof spine.PathAttachment)
               this.sortPathConstraintAttachmentWith(attachment, slotBone);
           var constrained = constraint.bones;
           var boneCount = constrained.length;
           for (var i = 0; i < boneCount; i++)
               this.sortBone(constrained[i]);
           this._updateCache.push(constraint);
           for (var i = 0; i < boneCount; i++)
               this.sortReset(constrained[i].children);
           for (var i = 0; i < boneCount; i++)
               constrained[i].sorted = true;
       };
       Skeleton.prototype.sortTransformConstraint = function (constraint) {
           this.sortBone(constraint.target);
           var constrained = constraint.bones;
           var boneCount = constrained.length;
           if (constraint.data.local) {
               for (var i = 0; i < boneCount; i++) {
                   var child = constrained[i];
                   this.sortBone(child.parent);
                   if (!(this._updateCache.indexOf(child) > -1))
                       this.updateCacheReset.push(child);
               }
           }
           else {
               for (var i = 0; i < boneCount; i++) {
                   this.sortBone(constrained[i]);
               }
           }
           this._updateCache.push(constraint);
           for (var ii = 0; ii < boneCount; ii++)
               this.sortReset(constrained[ii].children);
           for (var ii = 0; ii < boneCount; ii++)
               constrained[ii].sorted = true;
       };
       Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
           var attachments = skin.attachments[slotIndex];
           if (!attachments)
               return;
           for (var key in attachments) {
               this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
           }
       };
       Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
           if (!(attachment instanceof spine.PathAttachment))
               return;
           var pathBones = attachment.bones;
           if (pathBones == null)
               this.sortBone(slotBone);
           else {
               var bones = this.bones;
               var i = 0;
               while (i < pathBones.length) {
                   var boneCount = pathBones[i++];
                   for (var n = i + boneCount; i < n; i++) {
                       var boneIndex = pathBones[i];
                       this.sortBone(bones[boneIndex]);
                   }
               }
           }
       };
       Skeleton.prototype.sortBone = function (bone) {
           if (bone.sorted)
               return;
           var parent = bone.parent;
           if (parent != null)
               this.sortBone(parent);
           bone.sorted = true;
           this._updateCache.push(bone);
       };
       Skeleton.prototype.sortReset = function (bones) {
           for (var i = 0, n = bones.length; i < n; i++) {
               var bone = bones[i];
               if (bone.sorted)
                   this.sortReset(bone.children);
               bone.sorted = false;
           }
       };
       Skeleton.prototype.updateWorldTransform = function () {
           var updateCacheReset = this.updateCacheReset;
           for (var i = 0, n = updateCacheReset.length; i < n; i++) {
               var bone = updateCacheReset[i];
               bone.ax = bone.x;
               bone.ay = bone.y;
               bone.arotation = bone.rotation;
               bone.ascaleX = bone.scaleX;
               bone.ascaleY = bone.scaleY;
               bone.ashearX = bone.shearX;
               bone.ashearY = bone.shearY;
               bone.appliedValid = true;
           }
           var updateCache = this._updateCache;
           for (var i = 0, n = updateCache.length; i < n; i++)
               updateCache[i].update();
       };
       Skeleton.prototype.setToSetupPose = function () {
           this.setBonesToSetupPose();
           this.setSlotsToSetupPose();
       };
       Skeleton.prototype.setBonesToSetupPose = function () {
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++)
               bones[i].setToSetupPose();
           var ikConstraints = this.ikConstraints;
           for (var i = 0, n = ikConstraints.length; i < n; i++) {
               var constraint = ikConstraints[i];
               constraint.bendDirection = constraint.data.bendDirection;
               constraint.mix = constraint.data.mix;
           }
           var transformConstraints = this.transformConstraints;
           for (var i = 0, n = transformConstraints.length; i < n; i++) {
               var constraint = transformConstraints[i];
               var data = constraint.data;
               constraint.rotateMix = data.rotateMix;
               constraint.translateMix = data.translateMix;
               constraint.scaleMix = data.scaleMix;
               constraint.shearMix = data.shearMix;
           }
           var pathConstraints = this.pathConstraints;
           for (var i = 0, n = pathConstraints.length; i < n; i++) {
               var constraint = pathConstraints[i];
               var data = constraint.data;
               constraint.position = data.position;
               constraint.spacing = data.spacing;
               constraint.rotateMix = data.rotateMix;
               constraint.translateMix = data.translateMix;
           }
       };
       Skeleton.prototype.setSlotsToSetupPose = function () {
           var slots = this.slots;
           spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
           for (var i = 0, n = slots.length; i < n; i++)
               slots[i].setToSetupPose();
       };
       Skeleton.prototype.getRootBone = function () {
           if (this.bones.length == 0)
               return null;
           return this.bones[0];
       };
       Skeleton.prototype.findBone = function (boneName) {
           if (boneName == null)
               throw new Error("boneName cannot be null.");
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++) {
               var bone = bones[i];
               if (bone.data.name == boneName)
                   return bone;
           }
           return null;
       };
       Skeleton.prototype.findBoneIndex = function (boneName) {
           if (boneName == null)
               throw new Error("boneName cannot be null.");
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++)
               if (bones[i].data.name == boneName)
                   return i;
           return -1;
       };
       Skeleton.prototype.findSlot = function (slotName) {
           if (slotName == null)
               throw new Error("slotName cannot be null.");
           var slots = this.slots;
           for (var i = 0, n = slots.length; i < n; i++) {
               var slot = slots[i];
               if (slot.data.name == slotName)
                   return slot;
           }
           return null;
       };
       Skeleton.prototype.findSlotIndex = function (slotName) {
           if (slotName == null)
               throw new Error("slotName cannot be null.");
           var slots = this.slots;
           for (var i = 0, n = slots.length; i < n; i++)
               if (slots[i].data.name == slotName)
                   return i;
           return -1;
       };
       Skeleton.prototype.setSkinByName = function (skinName) {
           var skin = this.data.findSkin(skinName);
           if (skin == null)
               throw new Error("Skin not found: " + skinName);
           this.setSkin(skin);
       };
       Skeleton.prototype.setSkin = function (newSkin) {
           if (newSkin != null) {
               if (this.skin != null)
                   newSkin.attachAll(this, this.skin);
               else {
                   var slots = this.slots;
                   for (var i = 0, n = slots.length; i < n; i++) {
                       var slot = slots[i];
                       var name_1 = slot.data.attachmentName;
                       if (name_1 != null) {
                           var attachment = newSkin.getAttachment(i, name_1);
                           if (attachment != null)
                               slot.setAttachment(attachment);
                       }
                   }
               }
           }
           this.skin = newSkin;
       };
       Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
           return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
       };
       Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
           if (attachmentName == null)
               throw new Error("attachmentName cannot be null.");
           if (this.skin != null) {
               var attachment = this.skin.getAttachment(slotIndex, attachmentName);
               if (attachment != null)
                   return attachment;
           }
           if (this.data.defaultSkin != null)
               return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
           return null;
       };
       Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
           if (slotName == null)
               throw new Error("slotName cannot be null.");
           var slots = this.slots;
           for (var i = 0, n = slots.length; i < n; i++) {
               var slot = slots[i];
               if (slot.data.name == slotName) {
                   var attachment = null;
                   if (attachmentName != null) {
                       attachment = this.getAttachment(i, attachmentName);
                       if (attachment == null)
                           throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
                   }
                   slot.setAttachment(attachment);
                   return;
               }
           }
           throw new Error("Slot not found: " + slotName);
       };
       Skeleton.prototype.findIkConstraint = function (constraintName) {
           if (constraintName == null)
               throw new Error("constraintName cannot be null.");
           var ikConstraints = this.ikConstraints;
           for (var i = 0, n = ikConstraints.length; i < n; i++) {
               var ikConstraint = ikConstraints[i];
               if (ikConstraint.data.name == constraintName)
                   return ikConstraint;
           }
           return null;
       };
       Skeleton.prototype.findTransformConstraint = function (constraintName) {
           if (constraintName == null)
               throw new Error("constraintName cannot be null.");
           var transformConstraints = this.transformConstraints;
           for (var i = 0, n = transformConstraints.length; i < n; i++) {
               var constraint = transformConstraints[i];
               if (constraint.data.name == constraintName)
                   return constraint;
           }
           return null;
       };
       Skeleton.prototype.findPathConstraint = function (constraintName) {
           if (constraintName == null)
               throw new Error("constraintName cannot be null.");
           var pathConstraints = this.pathConstraints;
           for (var i = 0, n = pathConstraints.length; i < n; i++) {
               var constraint = pathConstraints[i];
               if (constraint.data.name == constraintName)
                   return constraint;
           }
           return null;
       };
       Skeleton.prototype.getBounds = function (offset, size, temp) {
           if (offset == null)
               throw new Error("offset cannot be null.");
           if (size == null)
               throw new Error("size cannot be null.");
           var drawOrder = this.drawOrder;
           var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
           for (var i = 0, n = drawOrder.length; i < n; i++) {
               var slot = drawOrder[i];
               var verticesLength = 0;
               var vertices = null;
               var attachment = slot.getAttachment();
               if (attachment instanceof spine.RegionAttachment) {
                   verticesLength = 8;
                   vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
                   attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
               }
               else if (attachment instanceof spine.MeshAttachment) {
                   var mesh = attachment;
                   verticesLength = mesh.worldVerticesLength;
                   vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
                   mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
               }
               if (vertices != null) {
                   for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
                       var x = vertices[ii], y = vertices[ii + 1];
                       minX = x < minX ? x : minX;
                       minY = y < minY ? y : minY;
                       maxX = x > maxX ? x : maxX;
                       maxY = y > maxY ? y : maxY;
                   }
               }
           }
           offset.set(minX, minY);
           size.set(maxX - minX, maxY - minY);
       };
       Skeleton.prototype.update = function (delta) {
           this.time += delta;
       };
       return Skeleton;
   }());
   spine.Skeleton = Skeleton;

})(spine || (spine = {})); var spine; (function (spine) {

   var SkeletonBounds = (function () {
       function SkeletonBounds() {
           this.minX = 0;
           this.minY = 0;
           this.maxX = 0;
           this.maxY = 0;
           this.boundingBoxes = new Array();
           this.polygons = new Array();
           this.polygonPool = new spine.Pool(function () {
               return spine.Utils.newFloatArray(16);
           });
       }
       SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
           if (skeleton == null)
               throw new Error("skeleton cannot be null.");
           var boundingBoxes = this.boundingBoxes;
           var polygons = this.polygons;
           var polygonPool = this.polygonPool;
           var slots = skeleton.slots;
           var slotCount = slots.length;
           boundingBoxes.length = 0;
           polygonPool.freeAll(polygons);
           polygons.length = 0;
           for (var i = 0; i < slotCount; i++) {
               var slot = slots[i];
               var attachment = slot.getAttachment();
               if (attachment instanceof spine.BoundingBoxAttachment) {
                   var boundingBox = attachment;
                   boundingBoxes.push(boundingBox);
                   var polygon = polygonPool.obtain();
                   if (polygon.length != boundingBox.worldVerticesLength) {
                       polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
                   }
                   polygons.push(polygon);
                   boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
               }
           }
           if (updateAabb) {
               this.aabbCompute();
           }
           else {
               this.minX = Number.POSITIVE_INFINITY;
               this.minY = Number.POSITIVE_INFINITY;
               this.maxX = Number.NEGATIVE_INFINITY;
               this.maxY = Number.NEGATIVE_INFINITY;
           }
       };
       SkeletonBounds.prototype.aabbCompute = function () {
           var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
           var polygons = this.polygons;
           for (var i = 0, n = polygons.length; i < n; i++) {
               var polygon = polygons[i];
               var vertices = polygon;
               for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
                   var x = vertices[ii];
                   var y = vertices[ii + 1];
                   minX = Math.min(minX, x);
                   minY = Math.min(minY, y);
                   maxX = Math.max(maxX, x);
                   maxY = Math.max(maxY, y);
               }
           }
           this.minX = minX;
           this.minY = minY;
           this.maxX = maxX;
           this.maxY = maxY;
       };
       SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
           return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
       };
       SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
           var minX = this.minX;
           var minY = this.minY;
           var maxX = this.maxX;
           var maxY = this.maxY;
           if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
               return false;
           var m = (y2 - y1) / (x2 - x1);
           var y = m * (minX - x1) + y1;
           if (y > minY && y < maxY)
               return true;
           y = m * (maxX - x1) + y1;
           if (y > minY && y < maxY)
               return true;
           var x = (minY - y1) / m + x1;
           if (x > minX && x < maxX)
               return true;
           x = (maxY - y1) / m + x1;
           if (x > minX && x < maxX)
               return true;
           return false;
       };
       SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
           return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
       };
       SkeletonBounds.prototype.containsPoint = function (x, y) {
           var polygons = this.polygons;
           for (var i = 0, n = polygons.length; i < n; i++)
               if (this.containsPointPolygon(polygons[i], x, y))
                   return this.boundingBoxes[i];
           return null;
       };
       SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
           var vertices = polygon;
           var nn = polygon.length;
           var prevIndex = nn - 2;
           var inside = false;
           for (var ii = 0; ii < nn; ii += 2) {
               var vertexY = vertices[ii + 1];
               var prevY = vertices[prevIndex + 1];
               if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
                   var vertexX = vertices[ii];
                   if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
                       inside = !inside;
               }
               prevIndex = ii;
           }
           return inside;
       };
       SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
           var polygons = this.polygons;
           for (var i = 0, n = polygons.length; i < n; i++)
               if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
                   return this.boundingBoxes[i];
           return null;
       };
       SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
           var vertices = polygon;
           var nn = polygon.length;
           var width12 = x1 - x2, height12 = y1 - y2;
           var det1 = x1 * y2 - y1 * x2;
           var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
           for (var ii = 0; ii < nn; ii += 2) {
               var x4 = vertices[ii], y4 = vertices[ii + 1];
               var det2 = x3 * y4 - y3 * x4;
               var width34 = x3 - x4, height34 = y3 - y4;
               var det3 = width12 * height34 - height12 * width34;
               var x = (det1 * width34 - width12 * det2) / det3;
               if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
                   var y = (det1 * height34 - height12 * det2) / det3;
                   if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
                       return true;
               }
               x3 = x4;
               y3 = y4;
           }
           return false;
       };
       SkeletonBounds.prototype.getPolygon = function (boundingBox) {
           if (boundingBox == null)
               throw new Error("boundingBox cannot be null.");
           var index = this.boundingBoxes.indexOf(boundingBox);
           return index == -1 ? null : this.polygons[index];
       };
       SkeletonBounds.prototype.getWidth = function () {
           return this.maxX - this.minX;
       };
       SkeletonBounds.prototype.getHeight = function () {
           return this.maxY - this.minY;
       };
       return SkeletonBounds;
   }());
   spine.SkeletonBounds = SkeletonBounds;

})(spine || (spine = {})); var spine; (function (spine) {

   var SkeletonClipping = (function () {
       function SkeletonClipping() {
           this.triangulator = new spine.Triangulator();
           this.clippingPolygon = new Array();
           this.clipOutput = new Array();
           this.clippedVertices = new Array();
           this.clippedTriangles = new Array();
           this.scratch = new Array();
       }
       SkeletonClipping.prototype.clipStart = function (slot, clip) {
           if (this.clipAttachment != null)
               return 0;
           this.clipAttachment = clip;
           var n = clip.worldVerticesLength;
           var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
           clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
           var clippingPolygon = this.clippingPolygon;
           SkeletonClipping.makeClockwise(clippingPolygon);
           var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
           for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
               var polygon = clippingPolygons[i];
               SkeletonClipping.makeClockwise(polygon);
               polygon.push(polygon[0]);
               polygon.push(polygon[1]);
           }
           return clippingPolygons.length;
       };
       SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
           if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
               this.clipEnd();
       };
       SkeletonClipping.prototype.clipEnd = function () {
           if (this.clipAttachment == null)
               return;
           this.clipAttachment = null;
           this.clippingPolygons = null;
           this.clippedVertices.length = 0;
           this.clippedTriangles.length = 0;
           this.clippingPolygon.length = 0;
       };
       SkeletonClipping.prototype.isClipping = function () {
           return this.clipAttachment != null;
       };
       SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
           var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
           var clippedTriangles = this.clippedTriangles;
           var polygons = this.clippingPolygons;
           var polygonsCount = this.clippingPolygons.length;
           var vertexSize = twoColor ? 12 : 8;
           var index = 0;
           clippedVertices.length = 0;
           clippedTriangles.length = 0;
           outer: for (var i = 0; i < trianglesLength; i += 3) {
               var vertexOffset = triangles[i] << 1;
               var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
               var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
               vertexOffset = triangles[i + 1] << 1;
               var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
               var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
               vertexOffset = triangles[i + 2] << 1;
               var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
               var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
               for (var p = 0; p < polygonsCount; p++) {
                   var s = clippedVertices.length;
                   if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
                       var clipOutputLength = clipOutput.length;
                       if (clipOutputLength == 0)
                           continue;
                       var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
                       var d = 1 / (d0 * d2 + d1 * (y1 - y3));
                       var clipOutputCount = clipOutputLength >> 1;
                       var clipOutputItems = this.clipOutput;
                       var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
                       for (var ii = 0; ii < clipOutputLength; ii += 2) {
                           var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
                           clippedVerticesItems[s] = x;
                           clippedVerticesItems[s + 1] = y;
                           clippedVerticesItems[s + 2] = light.r;
                           clippedVerticesItems[s + 3] = light.g;
                           clippedVerticesItems[s + 4] = light.b;
                           clippedVerticesItems[s + 5] = light.a;
                           var c0 = x - x3, c1 = y - y3;
                           var a = (d0 * c0 + d1 * c1) * d;
                           var b = (d4 * c0 + d2 * c1) * d;
                           var c = 1 - a - b;
                           clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
                           clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
                           if (twoColor) {
                               clippedVerticesItems[s + 8] = dark.r;
                               clippedVerticesItems[s + 9] = dark.g;
                               clippedVerticesItems[s + 10] = dark.b;
                               clippedVerticesItems[s + 11] = dark.a;
                           }
                           s += vertexSize;
                       }
                       s = clippedTriangles.length;
                       var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
                       clipOutputCount--;
                       for (var ii = 1; ii < clipOutputCount; ii++) {
                           clippedTrianglesItems[s] = index;
                           clippedTrianglesItems[s + 1] = (index + ii);
                           clippedTrianglesItems[s + 2] = (index + ii + 1);
                           s += 3;
                       }
                       index += clipOutputCount + 1;
                   }
                   else {
                       var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
                       clippedVerticesItems[s] = x1;
                       clippedVerticesItems[s + 1] = y1;
                       clippedVerticesItems[s + 2] = light.r;
                       clippedVerticesItems[s + 3] = light.g;
                       clippedVerticesItems[s + 4] = light.b;
                       clippedVerticesItems[s + 5] = light.a;
                       if (!twoColor) {
                           clippedVerticesItems[s + 6] = u1;
                           clippedVerticesItems[s + 7] = v1;
                           clippedVerticesItems[s + 8] = x2;
                           clippedVerticesItems[s + 9] = y2;
                           clippedVerticesItems[s + 10] = light.r;
                           clippedVerticesItems[s + 11] = light.g;
                           clippedVerticesItems[s + 12] = light.b;
                           clippedVerticesItems[s + 13] = light.a;
                           clippedVerticesItems[s + 14] = u2;
                           clippedVerticesItems[s + 15] = v2;
                           clippedVerticesItems[s + 16] = x3;
                           clippedVerticesItems[s + 17] = y3;
                           clippedVerticesItems[s + 18] = light.r;
                           clippedVerticesItems[s + 19] = light.g;
                           clippedVerticesItems[s + 20] = light.b;
                           clippedVerticesItems[s + 21] = light.a;
                           clippedVerticesItems[s + 22] = u3;
                           clippedVerticesItems[s + 23] = v3;
                       }
                       else {
                           clippedVerticesItems[s + 6] = u1;
                           clippedVerticesItems[s + 7] = v1;
                           clippedVerticesItems[s + 8] = dark.r;
                           clippedVerticesItems[s + 9] = dark.g;
                           clippedVerticesItems[s + 10] = dark.b;
                           clippedVerticesItems[s + 11] = dark.a;
                           clippedVerticesItems[s + 12] = x2;
                           clippedVerticesItems[s + 13] = y2;
                           clippedVerticesItems[s + 14] = light.r;
                           clippedVerticesItems[s + 15] = light.g;
                           clippedVerticesItems[s + 16] = light.b;
                           clippedVerticesItems[s + 17] = light.a;
                           clippedVerticesItems[s + 18] = u2;
                           clippedVerticesItems[s + 19] = v2;
                           clippedVerticesItems[s + 20] = dark.r;
                           clippedVerticesItems[s + 21] = dark.g;
                           clippedVerticesItems[s + 22] = dark.b;
                           clippedVerticesItems[s + 23] = dark.a;
                           clippedVerticesItems[s + 24] = x3;
                           clippedVerticesItems[s + 25] = y3;
                           clippedVerticesItems[s + 26] = light.r;
                           clippedVerticesItems[s + 27] = light.g;
                           clippedVerticesItems[s + 28] = light.b;
                           clippedVerticesItems[s + 29] = light.a;
                           clippedVerticesItems[s + 30] = u3;
                           clippedVerticesItems[s + 31] = v3;
                           clippedVerticesItems[s + 32] = dark.r;
                           clippedVerticesItems[s + 33] = dark.g;
                           clippedVerticesItems[s + 34] = dark.b;
                           clippedVerticesItems[s + 35] = dark.a;
                       }
                       s = clippedTriangles.length;
                       var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
                       clippedTrianglesItems[s] = index;
                       clippedTrianglesItems[s + 1] = (index + 1);
                       clippedTrianglesItems[s + 2] = (index + 2);
                       index += 3;
                       continue outer;
                   }
               }
           }
       };
       SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
           var originalOutput = output;
           var clipped = false;
           var input = null;
           if (clippingArea.length % 4 >= 2) {
               input = output;
               output = this.scratch;
           }
           else
               input = this.scratch;
           input.length = 0;
           input.push(x1);
           input.push(y1);
           input.push(x2);
           input.push(y2);
           input.push(x3);
           input.push(y3);
           input.push(x1);
           input.push(y1);
           output.length = 0;
           var clippingVertices = clippingArea;
           var clippingVerticesLast = clippingArea.length - 4;
           for (var i = 0;; i += 2) {
               var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
               var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
               var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
               var inputVertices = input;
               var inputVerticesLength = input.length - 2, outputStart = output.length;
               for (var ii = 0; ii < inputVerticesLength; ii += 2) {
                   var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
                   var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
                   var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
                   if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
                       if (side2) {
                           output.push(inputX2);
                           output.push(inputY2);
                           continue;
                       }
                       var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
                       var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
                       output.push(edgeX + (edgeX2 - edgeX) * ua);
                       output.push(edgeY + (edgeY2 - edgeY) * ua);
                   }
                   else if (side2) {
                       var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
                       var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
                       output.push(edgeX + (edgeX2 - edgeX) * ua);
                       output.push(edgeY + (edgeY2 - edgeY) * ua);
                       output.push(inputX2);
                       output.push(inputY2);
                   }
                   clipped = true;
               }
               if (outputStart == output.length) {
                   originalOutput.length = 0;
                   return true;
               }
               output.push(output[0]);
               output.push(output[1]);
               if (i == clippingVerticesLast)
                   break;
               var temp = output;
               output = input;
               output.length = 0;
               input = temp;
           }
           if (originalOutput != output) {
               originalOutput.length = 0;
               for (var i = 0, n = output.length - 2; i < n; i++)
                   originalOutput[i] = output[i];
           }
           else
               originalOutput.length = originalOutput.length - 2;
           return clipped;
       };
       SkeletonClipping.makeClockwise = function (polygon) {
           var vertices = polygon;
           var verticeslength = polygon.length;
           var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
           for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
               p1x = vertices[i];
               p1y = vertices[i + 1];
               p2x = vertices[i + 2];
               p2y = vertices[i + 3];
               area += p1x * p2y - p2x * p1y;
           }
           if (area < 0)
               return;
           for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
               var x = vertices[i], y = vertices[i + 1];
               var other = lastX - i;
               vertices[i] = vertices[other];
               vertices[i + 1] = vertices[other + 1];
               vertices[other] = x;
               vertices[other + 1] = y;
           }
       };
       return SkeletonClipping;
   }());
   spine.SkeletonClipping = SkeletonClipping;

})(spine || (spine = {})); var spine; (function (spine) {

   var SkeletonData = (function () {
       function SkeletonData() {
           this.bones = new Array();
           this.slots = new Array();
           this.skins = new Array();
           this.events = new Array();
           this.animations = new Array();
           this.ikConstraints = new Array();
           this.transformConstraints = new Array();
           this.pathConstraints = new Array();
           this.fps = 0;
       }
       SkeletonData.prototype.findBone = function (boneName) {
           if (boneName == null)
               throw new Error("boneName cannot be null.");
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++) {
               var bone = bones[i];
               if (bone.name == boneName)
                   return bone;
           }
           return null;
       };
       SkeletonData.prototype.findBoneIndex = function (boneName) {
           if (boneName == null)
               throw new Error("boneName cannot be null.");
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++)
               if (bones[i].name == boneName)
                   return i;
           return -1;
       };
       SkeletonData.prototype.findSlot = function (slotName) {
           if (slotName == null)
               throw new Error("slotName cannot be null.");
           var slots = this.slots;
           for (var i = 0, n = slots.length; i < n; i++) {
               var slot = slots[i];
               if (slot.name == slotName)
                   return slot;
           }
           return null;
       };
       SkeletonData.prototype.findSlotIndex = function (slotName) {
           if (slotName == null)
               throw new Error("slotName cannot be null.");
           var slots = this.slots;
           for (var i = 0, n = slots.length; i < n; i++)
               if (slots[i].name == slotName)
                   return i;
           return -1;
       };
       SkeletonData.prototype.findSkin = function (skinName) {
           if (skinName == null)
               throw new Error("skinName cannot be null.");
           var skins = this.skins;
           for (var i = 0, n = skins.length; i < n; i++) {
               var skin = skins[i];
               if (skin.name == skinName)
                   return skin;
           }
           return null;
       };
       SkeletonData.prototype.findEvent = function (eventDataName) {
           if (eventDataName == null)
               throw new Error("eventDataName cannot be null.");
           var events = this.events;
           for (var i = 0, n = events.length; i < n; i++) {
               var event_4 = events[i];
               if (event_4.name == eventDataName)
                   return event_4;
           }
           return null;
       };
       SkeletonData.prototype.findAnimation = function (animationName) {
           if (animationName == null)
               throw new Error("animationName cannot be null.");
           var animations = this.animations;
           for (var i = 0, n = animations.length; i < n; i++) {
               var animation = animations[i];
               if (animation.name == animationName)
                   return animation;
           }
           return null;
       };
       SkeletonData.prototype.findIkConstraint = function (constraintName) {
           if (constraintName == null)
               throw new Error("constraintName cannot be null.");
           var ikConstraints = this.ikConstraints;
           for (var i = 0, n = ikConstraints.length; i < n; i++) {
               var constraint = ikConstraints[i];
               if (constraint.name == constraintName)
                   return constraint;
           }
           return null;
       };
       SkeletonData.prototype.findTransformConstraint = function (constraintName) {
           if (constraintName == null)
               throw new Error("constraintName cannot be null.");
           var transformConstraints = this.transformConstraints;
           for (var i = 0, n = transformConstraints.length; i < n; i++) {
               var constraint = transformConstraints[i];
               if (constraint.name == constraintName)
                   return constraint;
           }
           return null;
       };
       SkeletonData.prototype.findPathConstraint = function (constraintName) {
           if (constraintName == null)
               throw new Error("constraintName cannot be null.");
           var pathConstraints = this.pathConstraints;
           for (var i = 0, n = pathConstraints.length; i < n; i++) {
               var constraint = pathConstraints[i];
               if (constraint.name == constraintName)
                   return constraint;
           }
           return null;
       };
       SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
           if (pathConstraintName == null)
               throw new Error("pathConstraintName cannot be null.");
           var pathConstraints = this.pathConstraints;
           for (var i = 0, n = pathConstraints.length; i < n; i++)
               if (pathConstraints[i].name == pathConstraintName)
                   return i;
           return -1;
       };
       return SkeletonData;
   }());
   spine.SkeletonData = SkeletonData;

})(spine || (spine = {})); var spine; (function (spine) {

   var SkeletonJson = (function () {
       function SkeletonJson(attachmentLoader) {
           this.scale = 1;
           this.linkedMeshes = new Array();
           this.attachmentLoader = attachmentLoader;
       }
       SkeletonJson.prototype.readSkeletonData = function (json) {
           var scale = this.scale;
           var skeletonData = new spine.SkeletonData();
           var root = typeof (json) === "string" ? JSON.parse(json) : json;
           var skeletonMap = root.skeleton;
           if (skeletonMap != null) {
               skeletonData.hash = skeletonMap.hash;
               skeletonData.version = skeletonMap.spine;
               skeletonData.width = skeletonMap.width;
               skeletonData.height = skeletonMap.height;
               skeletonData.fps = skeletonMap.fps;
               skeletonData.imagesPath = skeletonMap.images;
           }
           if (root.bones) {
               for (var i = 0; i < root.bones.length; i++) {
                   var boneMap = root.bones[i];
                   var parent_2 = null;
                   var parentName = this.getValue(boneMap, "parent", null);
                   if (parentName != null) {
                       parent_2 = skeletonData.findBone(parentName);
                       if (parent_2 == null)
                           throw new Error("Parent bone not found: " + parentName);
                   }
                   var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_2);
                   data.length = this.getValue(boneMap, "length", 0) * scale;
                   data.x = this.getValue(boneMap, "x", 0) * scale;
                   data.y = this.getValue(boneMap, "y", 0) * scale;
                   data.rotation = this.getValue(boneMap, "rotation", 0);
                   data.scaleX = this.getValue(boneMap, "scaleX", 1);
                   data.scaleY = this.getValue(boneMap, "scaleY", 1);
                   data.shearX = this.getValue(boneMap, "shearX", 0);
                   data.shearY = this.getValue(boneMap, "shearY", 0);
                   data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
                   skeletonData.bones.push(data);
               }
           }
           if (root.slots) {
               for (var i = 0; i < root.slots.length; i++) {
                   var slotMap = root.slots[i];
                   var slotName = slotMap.name;
                   var boneName = slotMap.bone;
                   var boneData = skeletonData.findBone(boneName);
                   if (boneData == null)
                       throw new Error("Slot bone not found: " + boneName);
                   var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
                   var color = this.getValue(slotMap, "color", null);
                   if (color != null)
                       data.color.setFromString(color);
                   var dark = this.getValue(slotMap, "dark", null);
                   if (dark != null) {
                       data.darkColor = new spine.Color(1, 1, 1, 1);
                       data.darkColor.setFromString(dark);
                   }
                   data.attachmentName = this.getValue(slotMap, "attachment", null);
                   data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
                   skeletonData.slots.push(data);
               }
           }
           if (root.ik) {
               for (var i = 0; i < root.ik.length; i++) {
                   var constraintMap = root.ik[i];
                   var data = new spine.IkConstraintData(constraintMap.name);
                   data.order = this.getValue(constraintMap, "order", 0);
                   for (var j = 0; j < constraintMap.bones.length; j++) {
                       var boneName = constraintMap.bones[j];
                       var bone = skeletonData.findBone(boneName);
                       if (bone == null)
                           throw new Error("IK bone not found: " + boneName);
                       data.bones.push(bone);
                   }
                   var targetName = constraintMap.target;
                   data.target = skeletonData.findBone(targetName);
                   if (data.target == null)
                       throw new Error("IK target bone not found: " + targetName);
                   data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
                   data.mix = this.getValue(constraintMap, "mix", 1);
                   skeletonData.ikConstraints.push(data);
               }
           }
           if (root.transform) {
               for (var i = 0; i < root.transform.length; i++) {
                   var constraintMap = root.transform[i];
                   var data = new spine.TransformConstraintData(constraintMap.name);
                   data.order = this.getValue(constraintMap, "order", 0);
                   for (var j = 0; j < constraintMap.bones.length; j++) {
                       var boneName = constraintMap.bones[j];
                       var bone = skeletonData.findBone(boneName);
                       if (bone == null)
                           throw new Error("Transform constraint bone not found: " + boneName);
                       data.bones.push(bone);
                   }
                   var targetName = constraintMap.target;
                   data.target = skeletonData.findBone(targetName);
                   if (data.target == null)
                       throw new Error("Transform constraint target bone not found: " + targetName);
                   data.local = this.getValue(constraintMap, "local", false);
                   data.relative = this.getValue(constraintMap, "relative", false);
                   data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
                   data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
                   data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
                   data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
                   data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
                   data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
                   data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
                   data.translateMix = this.getValue(constraintMap, "translateMix", 1);
                   data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
                   data.shearMix = this.getValue(constraintMap, "shearMix", 1);
                   skeletonData.transformConstraints.push(data);
               }
           }
           if (root.path) {
               for (var i = 0; i < root.path.length; i++) {
                   var constraintMap = root.path[i];
                   var data = new spine.PathConstraintData(constraintMap.name);
                   data.order = this.getValue(constraintMap, "order", 0);
                   for (var j = 0; j < constraintMap.bones.length; j++) {
                       var boneName = constraintMap.bones[j];
                       var bone = skeletonData.findBone(boneName);
                       if (bone == null)
                           throw new Error("Transform constraint bone not found: " + boneName);
                       data.bones.push(bone);
                   }
                   var targetName = constraintMap.target;
                   data.target = skeletonData.findSlot(targetName);
                   if (data.target == null)
                       throw new Error("Path target slot not found: " + targetName);
                   data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
                   data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
                   data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
                   data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
                   data.position = this.getValue(constraintMap, "position", 0);
                   if (data.positionMode == spine.PositionMode.Fixed)
                       data.position *= scale;
                   data.spacing = this.getValue(constraintMap, "spacing", 0);
                   if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
                       data.spacing *= scale;
                   data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
                   data.translateMix = this.getValue(constraintMap, "translateMix", 1);
                   skeletonData.pathConstraints.push(data);
               }
           }
           if (root.skins) {
               for (var skinName in root.skins) {
                   var skinMap = root.skins[skinName];
                   var skin = new spine.Skin(skinName);
                   for (var slotName in skinMap) {
                       var slotIndex = skeletonData.findSlotIndex(slotName);
                       if (slotIndex == -1)
                           throw new Error("Slot not found: " + slotName);
                       var slotMap = skinMap[slotName];
                       for (var entryName in slotMap) {
                           var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
                           if (attachment != null)
                               skin.addAttachment(slotIndex, entryName, attachment);
                       }
                   }
                   skeletonData.skins.push(skin);
                   if (skin.name == "default")
                       skeletonData.defaultSkin = skin;
               }
           }
           for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
               var linkedMesh = this.linkedMeshes[i];
               var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
               if (skin == null)
                   throw new Error("Skin not found: " + linkedMesh.skin);
               var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
               if (parent_3 == null)
                   throw new Error("Parent mesh not found: " + linkedMesh.parent);
               linkedMesh.mesh.setParentMesh(parent_3);
               linkedMesh.mesh.updateUVs();
           }
           this.linkedMeshes.length = 0;
           if (root.events) {
               for (var eventName in root.events) {
                   var eventMap = root.events[eventName];
                   var data = new spine.EventData(eventName);
                   data.intValue = this.getValue(eventMap, "int", 0);
                   data.floatValue = this.getValue(eventMap, "float", 0);
                   data.stringValue = this.getValue(eventMap, "string", "");
                   skeletonData.events.push(data);
               }
           }
           if (root.animations) {
               for (var animationName in root.animations) {
                   var animationMap = root.animations[animationName];
                   this.readAnimation(animationMap, animationName, skeletonData);
               }
           }
           return skeletonData;
       };
       SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
           var scale = this.scale;
           name = this.getValue(map, "name", name);
           var type = this.getValue(map, "type", "region");
           switch (type) {
               case "region": {
                   var path = this.getValue(map, "path", name);
                   var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
                   if (region == null)
                       return null;
                   region.path = path;
                   region.x = this.getValue(map, "x", 0) * scale;
                   region.y = this.getValue(map, "y", 0) * scale;
                   region.scaleX = this.getValue(map, "scaleX", 1);
                   region.scaleY = this.getValue(map, "scaleY", 1);
                   region.rotation = this.getValue(map, "rotation", 0);
                   region.width = map.width * scale;
                   region.height = map.height * scale;
                   var color = this.getValue(map, "color", null);
                   if (color != null)
                       region.color.setFromString(color);
                   region.updateOffset();
                   return region;
               }
               case "boundingbox": {
                   var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
                   if (box == null)
                       return null;
                   this.readVertices(map, box, map.vertexCount << 1);
                   var color = this.getValue(map, "color", null);
                   if (color != null)
                       box.color.setFromString(color);
                   return box;
               }
               case "mesh":
               case "linkedmesh": {
                   var path = this.getValue(map, "path", name);
                   var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
                   if (mesh == null)
                       return null;
                   mesh.path = path;
                   var color = this.getValue(map, "color", null);
                   if (color != null)
                       mesh.color.setFromString(color);
                   var parent_4 = this.getValue(map, "parent", null);
                   if (parent_4 != null) {
                       mesh.inheritDeform = this.getValue(map, "deform", true);
                       this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_4));
                       return mesh;
                   }
                   var uvs = map.uvs;
                   this.readVertices(map, mesh, uvs.length);
                   mesh.triangles = map.triangles;
                   mesh.regionUVs = uvs;
                   mesh.updateUVs();
                   mesh.hullLength = this.getValue(map, "hull", 0) * 2;
                   return mesh;
               }
               case "path": {
                   var path = this.attachmentLoader.newPathAttachment(skin, name);
                   if (path == null)
                       return null;
                   path.closed = this.getValue(map, "closed", false);
                   path.constantSpeed = this.getValue(map, "constantSpeed", true);
                   var vertexCount = map.vertexCount;
                   this.readVertices(map, path, vertexCount << 1);
                   var lengths = spine.Utils.newArray(vertexCount / 3, 0);
                   for (var i = 0; i < map.lengths.length; i++)
                       lengths[i] = map.lengths[i] * scale;
                   path.lengths = lengths;
                   var color = this.getValue(map, "color", null);
                   if (color != null)
                       path.color.setFromString(color);
                   return path;
               }
               case "point": {
                   var point = this.attachmentLoader.newPointAttachment(skin, name);
                   if (point == null)
                       return null;
                   point.x = this.getValue(map, "x", 0) * scale;
                   point.y = this.getValue(map, "y", 0) * scale;
                   point.rotation = this.getValue(map, "rotation", 0);
                   var color = this.getValue(map, "color", null);
                   if (color != null)
                       point.color.setFromString(color);
                   return point;
               }
               case "clipping": {
                   var clip = this.attachmentLoader.newClippingAttachment(skin, name);
                   if (clip == null)
                       return null;
                   var end = this.getValue(map, "end", null);
                   if (end != null) {
                       var slot = skeletonData.findSlot(end);
                       if (slot == null)
                           throw new Error("Clipping end slot not found: " + end);
                       clip.endSlot = slot;
                   }
                   var vertexCount = map.vertexCount;
                   this.readVertices(map, clip, vertexCount << 1);
                   var color = this.getValue(map, "color", null);
                   if (color != null)
                       clip.color.setFromString(color);
                   return clip;
               }
           }
           return null;
       };
       SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
           var scale = this.scale;
           attachment.worldVerticesLength = verticesLength;
           var vertices = map.vertices;
           if (verticesLength == vertices.length) {
               var scaledVertices = spine.Utils.toFloatArray(vertices);
               if (scale != 1) {
                   for (var i = 0, n = vertices.length; i < n; i++)
                       scaledVertices[i] *= scale;
               }
               attachment.vertices = scaledVertices;
               return;
           }
           var weights = new Array();
           var bones = new Array();
           for (var i = 0, n = vertices.length; i < n;) {
               var boneCount = vertices[i++];
               bones.push(boneCount);
               for (var nn = i + boneCount * 4; i < nn; i += 4) {
                   bones.push(vertices[i]);
                   weights.push(vertices[i + 1] * scale);
                   weights.push(vertices[i + 2] * scale);
                   weights.push(vertices[i + 3]);
               }
           }
           attachment.bones = bones;
           attachment.vertices = spine.Utils.toFloatArray(weights);
       };
       SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
           var scale = this.scale;
           var timelines = new Array();
           var duration = 0;
           if (map.slots) {
               for (var slotName in map.slots) {
                   var slotMap = map.slots[slotName];
                   var slotIndex = skeletonData.findSlotIndex(slotName);
                   if (slotIndex == -1)
                       throw new Error("Slot not found: " + slotName);
                   for (var timelineName in slotMap) {
                       var timelineMap = slotMap[timelineName];
                       if (timelineName == "attachment") {
                           var timeline = new spine.AttachmentTimeline(timelineMap.length);
                           timeline.slotIndex = slotIndex;
                           var frameIndex = 0;
                           for (var i = 0; i < timelineMap.length; i++) {
                               var valueMap = timelineMap[i];
                               timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
                       }
                       else if (timelineName == "color") {
                           var timeline = new spine.ColorTimeline(timelineMap.length);
                           timeline.slotIndex = slotIndex;
                           var frameIndex = 0;
                           for (var i = 0; i < timelineMap.length; i++) {
                               var valueMap = timelineMap[i];
                               var color = new spine.Color();
                               color.setFromString(valueMap.color);
                               timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
                               this.readCurve(valueMap, timeline, frameIndex);
                               frameIndex++;
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
                       }
                       else if (timelineName == "twoColor") {
                           var timeline = new spine.TwoColorTimeline(timelineMap.length);
                           timeline.slotIndex = slotIndex;
                           var frameIndex = 0;
                           for (var i = 0; i < timelineMap.length; i++) {
                               var valueMap = timelineMap[i];
                               var light = new spine.Color();
                               var dark = new spine.Color();
                               light.setFromString(valueMap.light);
                               dark.setFromString(valueMap.dark);
                               timeline.setFrame(frameIndex, valueMap.time, light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
                               this.readCurve(valueMap, timeline, frameIndex);
                               frameIndex++;
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
                       }
                       else
                           throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
                   }
               }
           }
           if (map.bones) {
               for (var boneName in map.bones) {
                   var boneMap = map.bones[boneName];
                   var boneIndex = skeletonData.findBoneIndex(boneName);
                   if (boneIndex == -1)
                       throw new Error("Bone not found: " + boneName);
                   for (var timelineName in boneMap) {
                       var timelineMap = boneMap[timelineName];
                       if (timelineName === "rotate") {
                           var timeline = new spine.RotateTimeline(timelineMap.length);
                           timeline.boneIndex = boneIndex;
                           var frameIndex = 0;
                           for (var i = 0; i < timelineMap.length; i++) {
                               var valueMap = timelineMap[i];
                               timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
                               this.readCurve(valueMap, timeline, frameIndex);
                               frameIndex++;
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
                       }
                       else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
                           var timeline = null;
                           var timelineScale = 1;
                           if (timelineName === "scale")
                               timeline = new spine.ScaleTimeline(timelineMap.length);
                           else if (timelineName === "shear")
                               timeline = new spine.ShearTimeline(timelineMap.length);
                           else {
                               timeline = new spine.TranslateTimeline(timelineMap.length);
                               timelineScale = scale;
                           }
                           timeline.boneIndex = boneIndex;
                           var frameIndex = 0;
                           for (var i = 0; i < timelineMap.length; i++) {
                               var valueMap = timelineMap[i];
                               var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
                               timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
                               this.readCurve(valueMap, timeline, frameIndex);
                               frameIndex++;
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
                       }
                       else
                           throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
                   }
               }
           }
           if (map.ik) {
               for (var constraintName in map.ik) {
                   var constraintMap = map.ik[constraintName];
                   var constraint = skeletonData.findIkConstraint(constraintName);
                   var timeline = new spine.IkConstraintTimeline(constraintMap.length);
                   timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
                   var frameIndex = 0;
                   for (var i = 0; i < constraintMap.length; i++) {
                       var valueMap = constraintMap[i];
                       timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1);
                       this.readCurve(valueMap, timeline, frameIndex);
                       frameIndex++;
                   }
                   timelines.push(timeline);
                   duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
               }
           }
           if (map.transform) {
               for (var constraintName in map.transform) {
                   var constraintMap = map.transform[constraintName];
                   var constraint = skeletonData.findTransformConstraint(constraintName);
                   var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
                   timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
                   var frameIndex = 0;
                   for (var i = 0; i < constraintMap.length; i++) {
                       var valueMap = constraintMap[i];
                       timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
                       this.readCurve(valueMap, timeline, frameIndex);
                       frameIndex++;
                   }
                   timelines.push(timeline);
                   duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
               }
           }
           if (map.paths) {
               for (var constraintName in map.paths) {
                   var constraintMap = map.paths[constraintName];
                   var index = skeletonData.findPathConstraintIndex(constraintName);
                   if (index == -1)
                       throw new Error("Path constraint not found: " + constraintName);
                   var data = skeletonData.pathConstraints[index];
                   for (var timelineName in constraintMap) {
                       var timelineMap = constraintMap[timelineName];
                       if (timelineName === "position" || timelineName === "spacing") {
                           var timeline = null;
                           var timelineScale = 1;
                           if (timelineName === "spacing") {
                               timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
                               if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
                                   timelineScale = scale;
                           }
                           else {
                               timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
                               if (data.positionMode == spine.PositionMode.Fixed)
                                   timelineScale = scale;
                           }
                           timeline.pathConstraintIndex = index;
                           var frameIndex = 0;
                           for (var i = 0; i < timelineMap.length; i++) {
                               var valueMap = timelineMap[i];
                               timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
                               this.readCurve(valueMap, timeline, frameIndex);
                               frameIndex++;
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
                       }
                       else if (timelineName === "mix") {
                           var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
                           timeline.pathConstraintIndex = index;
                           var frameIndex = 0;
                           for (var i = 0; i < timelineMap.length; i++) {
                               var valueMap = timelineMap[i];
                               timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
                               this.readCurve(valueMap, timeline, frameIndex);
                               frameIndex++;
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
                       }
                   }
               }
           }
           if (map.deform) {
               for (var deformName in map.deform) {
                   var deformMap = map.deform[deformName];
                   var skin = skeletonData.findSkin(deformName);
                   if (skin == null)
                       throw new Error("Skin not found: " + deformName);
                   for (var slotName in deformMap) {
                       var slotMap = deformMap[slotName];
                       var slotIndex = skeletonData.findSlotIndex(slotName);
                       if (slotIndex == -1)
                           throw new Error("Slot not found: " + slotMap.name);
                       for (var timelineName in slotMap) {
                           var timelineMap = slotMap[timelineName];
                           var attachment = skin.getAttachment(slotIndex, timelineName);
                           if (attachment == null)
                               throw new Error("Deform attachment not found: " + timelineMap.name);
                           var weighted = attachment.bones != null;
                           var vertices = attachment.vertices;
                           var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
                           var timeline = new spine.DeformTimeline(timelineMap.length);
                           timeline.slotIndex = slotIndex;
                           timeline.attachment = attachment;
                           var frameIndex = 0;
                           for (var j = 0; j < timelineMap.length; j++) {
                               var valueMap = timelineMap[j];
                               var deform = void 0;
                               var verticesValue = this.getValue(valueMap, "vertices", null);
                               if (verticesValue == null)
                                   deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
                               else {
                                   deform = spine.Utils.newFloatArray(deformLength);
                                   var start = this.getValue(valueMap, "offset", 0);
                                   spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
                                   if (scale != 1) {
                                       for (var i = start, n = i + verticesValue.length; i < n; i++)
                                           deform[i] *= scale;
                                   }
                                   if (!weighted) {
                                       for (var i = 0; i < deformLength; i++)
                                           deform[i] += vertices[i];
                                   }
                               }
                               timeline.setFrame(frameIndex, valueMap.time, deform);
                               this.readCurve(valueMap, timeline, frameIndex);
                               frameIndex++;
                           }
                           timelines.push(timeline);
                           duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
                       }
                   }
               }
           }
           var drawOrderNode = map.drawOrder;
           if (drawOrderNode == null)
               drawOrderNode = map.draworder;
           if (drawOrderNode != null) {
               var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
               var slotCount = skeletonData.slots.length;
               var frameIndex = 0;
               for (var j = 0; j < drawOrderNode.length; j++) {
                   var drawOrderMap = drawOrderNode[j];
                   var drawOrder = null;
                   var offsets = this.getValue(drawOrderMap, "offsets", null);
                   if (offsets != null) {
                       drawOrder = spine.Utils.newArray(slotCount, -1);
                       var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
                       var originalIndex = 0, unchangedIndex = 0;
                       for (var i = 0; i < offsets.length; i++) {
                           var offsetMap = offsets[i];
                           var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
                           if (slotIndex == -1)
                               throw new Error("Slot not found: " + offsetMap.slot);
                           while (originalIndex != slotIndex)
                               unchanged[unchangedIndex++] = originalIndex++;
                           drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
                       }
                       while (originalIndex < slotCount)
                           unchanged[unchangedIndex++] = originalIndex++;
                       for (var i = slotCount - 1; i >= 0; i--)
                           if (drawOrder[i] == -1)
                               drawOrder[i] = unchanged[--unchangedIndex];
                   }
                   timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
               }
               timelines.push(timeline);
               duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
           }
           if (map.events) {
               var timeline = new spine.EventTimeline(map.events.length);
               var frameIndex = 0;
               for (var i = 0; i < map.events.length; i++) {
                   var eventMap = map.events[i];
                   var eventData = skeletonData.findEvent(eventMap.name);
                   if (eventData == null)
                       throw new Error("Event not found: " + eventMap.name);
                   var event_5 = new spine.Event(spine.Utils.toSinglePrecision(eventMap.time), eventData);
                   event_5.intValue = this.getValue(eventMap, "int", eventData.intValue);
                   event_5.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
                   event_5.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
                   timeline.setFrame(frameIndex++, event_5);
               }
               timelines.push(timeline);
               duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
           }
           if (isNaN(duration)) {
               throw new Error("Error while parsing animation, duration is NaN");
           }
           skeletonData.animations.push(new spine.Animation(name, timelines, duration));
       };
       SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
           if (!map.curve)
               return;
           if (map.curve === "stepped")
               timeline.setStepped(frameIndex);
           else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
               var curve = map.curve;
               timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
           }
       };
       SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
           return map[prop] !== undefined ? map[prop] : defaultValue;
       };
       SkeletonJson.blendModeFromString = function (str) {
           str = str.toLowerCase();
           if (str == "normal")
               return spine.BlendMode.Normal;
           if (str == "additive")
               return spine.BlendMode.Additive;
           if (str == "multiply")
               return spine.BlendMode.Multiply;
           if (str == "screen")
               return spine.BlendMode.Screen;
           throw new Error("Unknown blend mode: " + str);
       };
       SkeletonJson.positionModeFromString = function (str) {
           str = str.toLowerCase();
           if (str == "fixed")
               return spine.PositionMode.Fixed;
           if (str == "percent")
               return spine.PositionMode.Percent;
           throw new Error("Unknown position mode: " + str);
       };
       SkeletonJson.spacingModeFromString = function (str) {
           str = str.toLowerCase();
           if (str == "length")
               return spine.SpacingMode.Length;
           if (str == "fixed")
               return spine.SpacingMode.Fixed;
           if (str == "percent")
               return spine.SpacingMode.Percent;
           throw new Error("Unknown position mode: " + str);
       };
       SkeletonJson.rotateModeFromString = function (str) {
           str = str.toLowerCase();
           if (str == "tangent")
               return spine.RotateMode.Tangent;
           if (str == "chain")
               return spine.RotateMode.Chain;
           if (str == "chainscale")
               return spine.RotateMode.ChainScale;
           throw new Error("Unknown rotate mode: " + str);
       };
       SkeletonJson.transformModeFromString = function (str) {
           str = str.toLowerCase();
           if (str == "normal")
               return spine.TransformMode.Normal;
           if (str == "onlytranslation")
               return spine.TransformMode.OnlyTranslation;
           if (str == "norotationorreflection")
               return spine.TransformMode.NoRotationOrReflection;
           if (str == "noscale")
               return spine.TransformMode.NoScale;
           if (str == "noscaleorreflection")
               return spine.TransformMode.NoScaleOrReflection;
           throw new Error("Unknown transform mode: " + str);
       };
       return SkeletonJson;
   }());
   spine.SkeletonJson = SkeletonJson;
   var LinkedMesh = (function () {
       function LinkedMesh(mesh, skin, slotIndex, parent) {
           this.mesh = mesh;
           this.skin = skin;
           this.slotIndex = slotIndex;
           this.parent = parent;
       }
       return LinkedMesh;
   }());

})(spine || (spine = {})); var spine; (function (spine) {

   var Skin = (function () {
       function Skin(name) {
           this.attachments = new Array();
           if (name == null)
               throw new Error("name cannot be null.");
           this.name = name;
       }
       Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
           if (attachment == null)
               throw new Error("attachment cannot be null.");
           var attachments = this.attachments;
           if (slotIndex >= attachments.length)
               attachments.length = slotIndex + 1;
           if (!attachments[slotIndex])
               attachments[slotIndex] = {};
           attachments[slotIndex][name] = attachment;
       };
       Skin.prototype.getAttachment = function (slotIndex, name) {
           var dictionary = this.attachments[slotIndex];
           return dictionary ? dictionary[name] : null;
       };
       Skin.prototype.attachAll = function (skeleton, oldSkin) {
           var slotIndex = 0;
           for (var i = 0; i < skeleton.slots.length; i++) {
               var slot = skeleton.slots[i];
               var slotAttachment = slot.getAttachment();
               if (slotAttachment && slotIndex < oldSkin.attachments.length) {
                   var dictionary = oldSkin.attachments[slotIndex];
                   for (var key in dictionary) {
                       var skinAttachment = dictionary[key];
                       if (slotAttachment == skinAttachment) {
                           var attachment = this.getAttachment(slotIndex, key);
                           if (attachment != null)
                               slot.setAttachment(attachment);
                           break;
                       }
                   }
               }
               slotIndex++;
           }
       };
       return Skin;
   }());
   spine.Skin = Skin;

})(spine || (spine = {})); var spine; (function (spine) {

   var Slot = (function () {
       function Slot(data, bone) {
           this.attachmentVertices = new Array();
           if (data == null)
               throw new Error("data cannot be null.");
           if (bone == null)
               throw new Error("bone cannot be null.");
           this.data = data;
           this.bone = bone;
           this.color = new spine.Color();
           this.darkColor = data.darkColor == null ? null : new spine.Color();
           this.setToSetupPose();
       }
       Slot.prototype.getAttachment = function () {
           return this.attachment;
       };
       Slot.prototype.setAttachment = function (attachment) {
           if (this.attachment == attachment)
               return;
           this.attachment = attachment;
           this.attachmentTime = this.bone.skeleton.time;
           this.attachmentVertices.length = 0;
       };
       Slot.prototype.setAttachmentTime = function (time) {
           this.attachmentTime = this.bone.skeleton.time - time;
       };
       Slot.prototype.getAttachmentTime = function () {
           return this.bone.skeleton.time - this.attachmentTime;
       };
       Slot.prototype.setToSetupPose = function () {
           this.color.setFromColor(this.data.color);
           if (this.darkColor != null)
               this.darkColor.setFromColor(this.data.darkColor);
           if (this.data.attachmentName == null)
               this.attachment = null;
           else {
               this.attachment = null;
               this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
           }
       };
       return Slot;
   }());
   spine.Slot = Slot;

})(spine || (spine = {})); var spine; (function (spine) {

   var SlotData = (function () {
       function SlotData(index, name, boneData) {
           this.color = new spine.Color(1, 1, 1, 1);
           if (index < 0)
               throw new Error("index must be >= 0.");
           if (name == null)
               throw new Error("name cannot be null.");
           if (boneData == null)
               throw new Error("boneData cannot be null.");
           this.index = index;
           this.name = name;
           this.boneData = boneData;
       }
       return SlotData;
   }());
   spine.SlotData = SlotData;

})(spine || (spine = {})); var spine; (function (spine) {

   var Texture = (function () {
       function Texture(image) {
           this._image = image;
       }
       Texture.prototype.getImage = function () {
           return this._image;
       };
       Texture.filterFromString = function (text) {
           switch (text.toLowerCase()) {
               case "nearest": return TextureFilter.Nearest;
               case "linear": return TextureFilter.Linear;
               case "mipmap": return TextureFilter.MipMap;
               case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
               case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
               case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
               case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
               default: throw new Error("Unknown texture filter " + text);
           }
       };
       Texture.wrapFromString = function (text) {
           switch (text.toLowerCase()) {
               case "mirroredtepeat": return TextureWrap.MirroredRepeat;
               case "clamptoedge": return TextureWrap.ClampToEdge;
               case "repeat": return TextureWrap.Repeat;
               default: throw new Error("Unknown texture wrap " + text);
           }
       };
       return Texture;
   }());
   spine.Texture = Texture;
   var TextureFilter;
   (function (TextureFilter) {
       TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
       TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
       TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
       TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
       TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
       TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
       TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
   })(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
   var TextureWrap;
   (function (TextureWrap) {
       TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
       TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
       TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
   })(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
   var TextureRegion = (function () {
       function TextureRegion() {
           this.u = 0;
           this.v = 0;
           this.u2 = 0;
           this.v2 = 0;
           this.width = 0;
           this.height = 0;
           this.rotate = false;
           this.offsetX = 0;
           this.offsetY = 0;
           this.originalWidth = 0;
           this.originalHeight = 0;
       }
       return TextureRegion;
   }());
   spine.TextureRegion = TextureRegion;
   var FakeTexture = (function (_super) {
       __extends(FakeTexture, _super);
       function FakeTexture() {
           return _super !== null && _super.apply(this, arguments) || this;
       }
       FakeTexture.prototype.setFilters = function (minFilter, magFilter) { };
       FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
       FakeTexture.prototype.dispose = function () { };
       return FakeTexture;
   }(spine.Texture));
   spine.FakeTexture = FakeTexture;

})(spine || (spine = {})); var spine; (function (spine) {

   var TextureAtlas = (function () {
       function TextureAtlas(atlasText, textureLoader) {
           this.pages = new Array();
           this.regions = new Array();
           this.load(atlasText, textureLoader);
       }
       TextureAtlas.prototype.load = function (atlasText, textureLoader) {
           if (textureLoader == null)
               throw new Error("textureLoader cannot be null.");
           var reader = new TextureAtlasReader(atlasText);
           var tuple = new Array(4);
           var page = null;
           while (true) {
               var line = reader.readLine();
               if (line == null)
                   break;
               line = line.trim();
               if (line.length == 0)
                   page = null;
               else if (!page) {
                   page = new TextureAtlasPage();
                   page.name = line;
                   if (reader.readTuple(tuple) == 2) {
                       page.width = parseInt(tuple[0]);
                       page.height = parseInt(tuple[1]);
                       reader.readTuple(tuple);
                   }
                   reader.readTuple(tuple);
                   page.minFilter = spine.Texture.filterFromString(tuple[0]);
                   page.magFilter = spine.Texture.filterFromString(tuple[1]);
                   var direction = reader.readValue();
                   page.uWrap = spine.TextureWrap.ClampToEdge;
                   page.vWrap = spine.TextureWrap.ClampToEdge;
                   if (direction == "x")
                       page.uWrap = spine.TextureWrap.Repeat;
                   else if (direction == "y")
                       page.vWrap = spine.TextureWrap.Repeat;
                   else if (direction == "xy")
                       page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
                   page.texture = textureLoader(line);
                   page.texture.setFilters(page.minFilter, page.magFilter);
                   page.texture.setWraps(page.uWrap, page.vWrap);
                   page.width = page.texture.getImage().width;
                   page.height = page.texture.getImage().height;
                   this.pages.push(page);
               }
               else {
                   var region = new TextureAtlasRegion();
                   region.name = line;
                   region.page = page;
                   region.rotate = reader.readValue() == "true";
                   reader.readTuple(tuple);
                   var x = parseInt(tuple[0]);
                   var y = parseInt(tuple[1]);
                   reader.readTuple(tuple);
                   var width = parseInt(tuple[0]);
                   var height = parseInt(tuple[1]);
                   region.u = x / page.width;
                   region.v = y / page.height;
                   if (region.rotate) {
                       region.u2 = (x + height) / page.width;
                       region.v2 = (y + width) / page.height;
                   }
                   else {
                       region.u2 = (x + width) / page.width;
                       region.v2 = (y + height) / page.height;
                   }
                   region.x = x;
                   region.y = y;
                   region.width = Math.abs(width);
                   region.height = Math.abs(height);
                   if (reader.readTuple(tuple) == 4) {
                       if (reader.readTuple(tuple) == 4) {
                           reader.readTuple(tuple);
                       }
                   }
                   region.originalWidth = parseInt(tuple[0]);
                   region.originalHeight = parseInt(tuple[1]);
                   reader.readTuple(tuple);
                   region.offsetX = parseInt(tuple[0]);
                   region.offsetY = parseInt(tuple[1]);
                   region.index = parseInt(reader.readValue());
                   region.texture = page.texture;
                   this.regions.push(region);
               }
           }
       };
       TextureAtlas.prototype.findRegion = function (name) {
           for (var i = 0; i < this.regions.length; i++) {
               if (this.regions[i].name == name) {
                   return this.regions[i];
               }
           }
           return null;
       };
       TextureAtlas.prototype.dispose = function () {
           for (var i = 0; i < this.pages.length; i++) {
               this.pages[i].texture.dispose();
           }
       };
       return TextureAtlas;
   }());
   spine.TextureAtlas = TextureAtlas;
   var TextureAtlasReader = (function () {
       function TextureAtlasReader(text) {
           this.index = 0;
           this.lines = text.split(/\r\n|\r|\n/);
       }
       TextureAtlasReader.prototype.readLine = function () {
           if (this.index >= this.lines.length)
               return null;
           return this.lines[this.index++];
       };
       TextureAtlasReader.prototype.readValue = function () {
           var line = this.readLine();
           var colon = line.indexOf(":");
           if (colon == -1)
               throw new Error("Invalid line: " + line);
           return line.substring(colon + 1).trim();
       };
       TextureAtlasReader.prototype.readTuple = function (tuple) {
           var line = this.readLine();
           var colon = line.indexOf(":");
           if (colon == -1)
               throw new Error("Invalid line: " + line);
           var i = 0, lastMatch = colon + 1;
           for (; i < 3; i++) {
               var comma = line.indexOf(",", lastMatch);
               if (comma == -1)
                   break;
               tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
               lastMatch = comma + 1;
           }
           tuple[i] = line.substring(lastMatch).trim();
           return i + 1;
       };
       return TextureAtlasReader;
   }());
   var TextureAtlasPage = (function () {
       function TextureAtlasPage() {
       }
       return TextureAtlasPage;
   }());
   spine.TextureAtlasPage = TextureAtlasPage;
   var TextureAtlasRegion = (function (_super) {
       __extends(TextureAtlasRegion, _super);
       function TextureAtlasRegion() {
           return _super !== null && _super.apply(this, arguments) || this;
       }
       return TextureAtlasRegion;
   }(spine.TextureRegion));
   spine.TextureAtlasRegion = TextureAtlasRegion;

})(spine || (spine = {})); var spine; (function (spine) {

   var TransformConstraint = (function () {
       function TransformConstraint(data, skeleton) {
           this.rotateMix = 0;
           this.translateMix = 0;
           this.scaleMix = 0;
           this.shearMix = 0;
           this.temp = new spine.Vector2();
           if (data == null)
               throw new Error("data cannot be null.");
           if (skeleton == null)
               throw new Error("skeleton cannot be null.");
           this.data = data;
           this.rotateMix = data.rotateMix;
           this.translateMix = data.translateMix;
           this.scaleMix = data.scaleMix;
           this.shearMix = data.shearMix;
           this.bones = new Array();
           for (var i = 0; i < data.bones.length; i++)
               this.bones.push(skeleton.findBone(data.bones[i].name));
           this.target = skeleton.findBone(data.target.name);
       }
       TransformConstraint.prototype.apply = function () {
           this.update();
       };
       TransformConstraint.prototype.update = function () {
           if (this.data.local) {
               if (this.data.relative)
                   this.applyRelativeLocal();
               else
                   this.applyAbsoluteLocal();
           }
           else {
               if (this.data.relative)
                   this.applyRelativeWorld();
               else
                   this.applyAbsoluteWorld();
           }
       };
       TransformConstraint.prototype.applyAbsoluteWorld = function () {
           var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
           var target = this.target;
           var ta = target.a, tb = target.b, tc = target.c, td = target.d;
           var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
           var offsetRotation = this.data.offsetRotation * degRadReflect;
           var offsetShearY = this.data.offsetShearY * degRadReflect;
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++) {
               var bone = bones[i];
               var modified = false;
               if (rotateMix != 0) {
                   var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
                   var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
                   if (r > spine.MathUtils.PI)
                       r -= spine.MathUtils.PI2;
                   else if (r < -spine.MathUtils.PI)
                       r += spine.MathUtils.PI2;
                   r *= rotateMix;
                   var cos = Math.cos(r), sin = Math.sin(r);
                   bone.a = cos * a - sin * c;
                   bone.b = cos * b - sin * d;
                   bone.c = sin * a + cos * c;
                   bone.d = sin * b + cos * d;
                   modified = true;
               }
               if (translateMix != 0) {
                   var temp = this.temp;
                   target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
                   bone.worldX += (temp.x - bone.worldX) * translateMix;
                   bone.worldY += (temp.y - bone.worldY) * translateMix;
                   modified = true;
               }
               if (scaleMix > 0) {
                   var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
                   var ts = Math.sqrt(ta * ta + tc * tc);
                   if (s > 0.00001)
                       s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
                   bone.a *= s;
                   bone.c *= s;
                   s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
                   ts = Math.sqrt(tb * tb + td * td);
                   if (s > 0.00001)
                       s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
                   bone.b *= s;
                   bone.d *= s;
                   modified = true;
               }
               if (shearMix > 0) {
                   var b = bone.b, d = bone.d;
                   var by = Math.atan2(d, b);
                   var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
                   if (r > spine.MathUtils.PI)
                       r -= spine.MathUtils.PI2;
                   else if (r < -spine.MathUtils.PI)
                       r += spine.MathUtils.PI2;
                   r = by + (r + offsetShearY) * shearMix;
                   var s = Math.sqrt(b * b + d * d);
                   bone.b = Math.cos(r) * s;
                   bone.d = Math.sin(r) * s;
                   modified = true;
               }
               if (modified)
                   bone.appliedValid = false;
           }
       };
       TransformConstraint.prototype.applyRelativeWorld = function () {
           var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
           var target = this.target;
           var ta = target.a, tb = target.b, tc = target.c, td = target.d;
           var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
           var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++) {
               var bone = bones[i];
               var modified = false;
               if (rotateMix != 0) {
                   var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
                   var r = Math.atan2(tc, ta) + offsetRotation;
                   if (r > spine.MathUtils.PI)
                       r -= spine.MathUtils.PI2;
                   else if (r < -spine.MathUtils.PI)
                       r += spine.MathUtils.PI2;
                   r *= rotateMix;
                   var cos = Math.cos(r), sin = Math.sin(r);
                   bone.a = cos * a - sin * c;
                   bone.b = cos * b - sin * d;
                   bone.c = sin * a + cos * c;
                   bone.d = sin * b + cos * d;
                   modified = true;
               }
               if (translateMix != 0) {
                   var temp = this.temp;
                   target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
                   bone.worldX += temp.x * translateMix;
                   bone.worldY += temp.y * translateMix;
                   modified = true;
               }
               if (scaleMix > 0) {
                   var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
                   bone.a *= s;
                   bone.c *= s;
                   s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
                   bone.b *= s;
                   bone.d *= s;
                   modified = true;
               }
               if (shearMix > 0) {
                   var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
                   if (r > spine.MathUtils.PI)
                       r -= spine.MathUtils.PI2;
                   else if (r < -spine.MathUtils.PI)
                       r += spine.MathUtils.PI2;
                   var b = bone.b, d = bone.d;
                   r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
                   var s = Math.sqrt(b * b + d * d);
                   bone.b = Math.cos(r) * s;
                   bone.d = Math.sin(r) * s;
                   modified = true;
               }
               if (modified)
                   bone.appliedValid = false;
           }
       };
       TransformConstraint.prototype.applyAbsoluteLocal = function () {
           var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
           var target = this.target;
           if (!target.appliedValid)
               target.updateAppliedTransform();
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++) {
               var bone = bones[i];
               if (!bone.appliedValid)
                   bone.updateAppliedTransform();
               var rotation = bone.arotation;
               if (rotateMix != 0) {
                   var r = target.arotation - rotation + this.data.offsetRotation;
                   r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
                   rotation += r * rotateMix;
               }
               var x = bone.ax, y = bone.ay;
               if (translateMix != 0) {
                   x += (target.ax - x + this.data.offsetX) * translateMix;
                   y += (target.ay - y + this.data.offsetY) * translateMix;
               }
               var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
               if (scaleMix > 0) {
                   if (scaleX > 0.00001)
                       scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
                   if (scaleY > 0.00001)
                       scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
               }
               var shearY = bone.ashearY;
               if (shearMix > 0) {
                   var r = target.ashearY - shearY + this.data.offsetShearY;
                   r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
                   bone.shearY += r * shearMix;
               }
               bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
           }
       };
       TransformConstraint.prototype.applyRelativeLocal = function () {
           var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
           var target = this.target;
           if (!target.appliedValid)
               target.updateAppliedTransform();
           var bones = this.bones;
           for (var i = 0, n = bones.length; i < n; i++) {
               var bone = bones[i];
               if (!bone.appliedValid)
                   bone.updateAppliedTransform();
               var rotation = bone.arotation;
               if (rotateMix != 0)
                   rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
               var x = bone.ax, y = bone.ay;
               if (translateMix != 0) {
                   x += (target.ax + this.data.offsetX) * translateMix;
                   y += (target.ay + this.data.offsetY) * translateMix;
               }
               var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
               if (scaleMix > 0) {
                   if (scaleX > 0.00001)
                       scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
                   if (scaleY > 0.00001)
                       scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
               }
               var shearY = bone.ashearY;
               if (shearMix > 0)
                   shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
               bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
           }
       };
       TransformConstraint.prototype.getOrder = function () {
           return this.data.order;
       };
       return TransformConstraint;
   }());
   spine.TransformConstraint = TransformConstraint;

})(spine || (spine = {})); var spine; (function (spine) {

   var TransformConstraintData = (function () {
       function TransformConstraintData(name) {
           this.order = 0;
           this.bones = new Array();
           this.rotateMix = 0;
           this.translateMix = 0;
           this.scaleMix = 0;
           this.shearMix = 0;
           this.offsetRotation = 0;
           this.offsetX = 0;
           this.offsetY = 0;
           this.offsetScaleX = 0;
           this.offsetScaleY = 0;
           this.offsetShearY = 0;
           this.relative = false;
           this.local = false;
           if (name == null)
               throw new Error("name cannot be null.");
           this.name = name;
       }
       return TransformConstraintData;
   }());
   spine.TransformConstraintData = TransformConstraintData;

})(spine || (spine = {})); var spine; (function (spine) {

   var Triangulator = (function () {
       function Triangulator() {
           this.convexPolygons = new Array();
           this.convexPolygonsIndices = new Array();
           this.indicesArray = new Array();
           this.isConcaveArray = new Array();
           this.triangles = new Array();
           this.polygonPool = new spine.Pool(function () {
               return new Array();
           });
           this.polygonIndicesPool = new spine.Pool(function () {
               return new Array();
           });
       }
       Triangulator.prototype.triangulate = function (verticesArray) {
           var vertices = verticesArray;
           var vertexCount = verticesArray.length >> 1;
           var indices = this.indicesArray;
           indices.length = 0;
           for (var i = 0; i < vertexCount; i++)
               indices[i] = i;
           var isConcave = this.isConcaveArray;
           isConcave.length = 0;
           for (var i = 0, n = vertexCount; i < n; ++i)
               isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
           var triangles = this.triangles;
           triangles.length = 0;
           while (vertexCount > 3) {
               var previous = vertexCount - 1, i = 0, next = 1;
               while (true) {
                   outer: if (!isConcave[i]) {
                       var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
                       var p1x = vertices[p1], p1y = vertices[p1 + 1];
                       var p2x = vertices[p2], p2y = vertices[p2 + 1];
                       var p3x = vertices[p3], p3y = vertices[p3 + 1];
                       for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
                           if (!isConcave[ii])
                               continue;
                           var v = indices[ii] << 1;
                           var vx = vertices[v], vy = vertices[v + 1];
                           if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
                               if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
                                   if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
                                       break outer;
                               }
                           }
                       }
                       break;
                   }
                   if (next == 0) {
                       do {
                           if (!isConcave[i])
                               break;
                           i--;
                       } while (i > 0);
                       break;
                   }
                   previous = i;
                   i = next;
                   next = (next + 1) % vertexCount;
               }
               triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
               triangles.push(indices[i]);
               triangles.push(indices[(i + 1) % vertexCount]);
               indices.splice(i, 1);
               isConcave.splice(i, 1);
               vertexCount--;
               var previousIndex = (vertexCount + i - 1) % vertexCount;
               var nextIndex = i == vertexCount ? 0 : i;
               isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
               isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
           }
           if (vertexCount == 3) {
               triangles.push(indices[2]);
               triangles.push(indices[0]);
               triangles.push(indices[1]);
           }
           return triangles;
       };
       Triangulator.prototype.decompose = function (verticesArray, triangles) {
           var vertices = verticesArray;
           var convexPolygons = this.convexPolygons;
           this.polygonPool.freeAll(convexPolygons);
           convexPolygons.length = 0;
           var convexPolygonsIndices = this.convexPolygonsIndices;
           this.polygonIndicesPool.freeAll(convexPolygonsIndices);
           convexPolygonsIndices.length = 0;
           var polygonIndices = this.polygonIndicesPool.obtain();
           polygonIndices.length = 0;
           var polygon = this.polygonPool.obtain();
           polygon.length = 0;
           var fanBaseIndex = -1, lastWinding = 0;
           for (var i = 0, n = triangles.length; i < n; i += 3) {
               var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
               var x1 = vertices[t1], y1 = vertices[t1 + 1];
               var x2 = vertices[t2], y2 = vertices[t2 + 1];
               var x3 = vertices[t3], y3 = vertices[t3 + 1];
               var merged = false;
               if (fanBaseIndex == t1) {
                   var o = polygon.length - 4;
                   var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
                   var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
                   if (winding1 == lastWinding && winding2 == lastWinding) {
                       polygon.push(x3);
                       polygon.push(y3);
                       polygonIndices.push(t3);
                       merged = true;
                   }
               }
               if (!merged) {
                   if (polygon.length > 0) {
                       convexPolygons.push(polygon);
                       convexPolygonsIndices.push(polygonIndices);
                   }
                   else {
                       this.polygonPool.free(polygon);
                       this.polygonIndicesPool.free(polygonIndices);
                   }
                   polygon = this.polygonPool.obtain();
                   polygon.length = 0;
                   polygon.push(x1);
                   polygon.push(y1);
                   polygon.push(x2);
                   polygon.push(y2);
                   polygon.push(x3);
                   polygon.push(y3);
                   polygonIndices = this.polygonIndicesPool.obtain();
                   polygonIndices.length = 0;
                   polygonIndices.push(t1);
                   polygonIndices.push(t2);
                   polygonIndices.push(t3);
                   lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
                   fanBaseIndex = t1;
               }
           }
           if (polygon.length > 0) {
               convexPolygons.push(polygon);
               convexPolygonsIndices.push(polygonIndices);
           }
           for (var i = 0, n = convexPolygons.length; i < n; i++) {
               polygonIndices = convexPolygonsIndices[i];
               if (polygonIndices.length == 0)
                   continue;
               var firstIndex = polygonIndices[0];
               var lastIndex = polygonIndices[polygonIndices.length - 1];
               polygon = convexPolygons[i];
               var o = polygon.length - 4;
               var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
               var prevX = polygon[o + 2], prevY = polygon[o + 3];
               var firstX = polygon[0], firstY = polygon[1];
               var secondX = polygon[2], secondY = polygon[3];
               var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
               for (var ii = 0; ii < n; ii++) {
                   if (ii == i)
                       continue;
                   var otherIndices = convexPolygonsIndices[ii];
                   if (otherIndices.length != 3)
                       continue;
                   var otherFirstIndex = otherIndices[0];
                   var otherSecondIndex = otherIndices[1];
                   var otherLastIndex = otherIndices[2];
                   var otherPoly = convexPolygons[ii];
                   var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
                   if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
                       continue;
                   var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
                   var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
                   if (winding1 == winding && winding2 == winding) {
                       otherPoly.length = 0;
                       otherIndices.length = 0;
                       polygon.push(x3);
                       polygon.push(y3);
                       polygonIndices.push(otherLastIndex);
                       prevPrevX = prevX;
                       prevPrevY = prevY;
                       prevX = x3;
                       prevY = y3;
                       ii = 0;
                   }
               }
           }
           for (var i = convexPolygons.length - 1; i >= 0; i--) {
               polygon = convexPolygons[i];
               if (polygon.length == 0) {
                   convexPolygons.splice(i, 1);
                   this.polygonPool.free(polygon);
                   polygonIndices = convexPolygonsIndices[i];
                   convexPolygonsIndices.splice(i, 1);
                   this.polygonIndicesPool.free(polygonIndices);
               }
           }
           return convexPolygons;
       };
       Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
           var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
           var current = indices[index] << 1;
           var next = indices[(index + 1) % vertexCount] << 1;
           return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
       };
       Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
           return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
       };
       Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
           var px = p2x - p1x, py = p2y - p1y;
           return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
       };
       return Triangulator;
   }());
   spine.Triangulator = Triangulator;

})(spine || (spine = {})); var spine; (function (spine) {

   var IntSet = (function () {
       function IntSet() {
           this.array = new Array();
       }
       IntSet.prototype.add = function (value) {
           var contains = this.contains(value);
           this.array[value | 0] = value | 0;
           return !contains;
       };
       IntSet.prototype.contains = function (value) {
           return this.array[value | 0] != undefined;
       };
       IntSet.prototype.remove = function (value) {
           this.array[value | 0] = undefined;
       };
       IntSet.prototype.clear = function () {
           this.array.length = 0;
       };
       return IntSet;
   }());
   spine.IntSet = IntSet;
   var Color = (function () {
       function Color(r, g, b, a) {
           if (r === void 0) { r = 0; }
           if (g === void 0) { g = 0; }
           if (b === void 0) { b = 0; }
           if (a === void 0) { a = 0; }
           this.r = r;
           this.g = g;
           this.b = b;
           this.a = a;
       }
       Color.prototype.set = function (r, g, b, a) {
           this.r = r;
           this.g = g;
           this.b = b;
           this.a = a;
           this.clamp();
           return this;
       };
       Color.prototype.setFromColor = function (c) {
           this.r = c.r;
           this.g = c.g;
           this.b = c.b;
           this.a = c.a;
           return this;
       };
       Color.prototype.setFromString = function (hex) {
           hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
           this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
           this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
           this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
           this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
           return this;
       };
       Color.prototype.add = function (r, g, b, a) {
           this.r += r;
           this.g += g;
           this.b += b;
           this.a += a;
           this.clamp();
           return this;
       };
       Color.prototype.clamp = function () {
           if (this.r < 0)
               this.r = 0;
           else if (this.r > 1)
               this.r = 1;
           if (this.g < 0)
               this.g = 0;
           else if (this.g > 1)
               this.g = 1;
           if (this.b < 0)
               this.b = 0;
           else if (this.b > 1)
               this.b = 1;
           if (this.a < 0)
               this.a = 0;
           else if (this.a > 1)
               this.a = 1;
           return this;
       };
       Color.WHITE = new Color(1, 1, 1, 1);
       Color.RED = new Color(1, 0, 0, 1);
       Color.GREEN = new Color(0, 1, 0, 1);
       Color.BLUE = new Color(0, 0, 1, 1);
       Color.MAGENTA = new Color(1, 0, 1, 1);
       return Color;
   }());
   spine.Color = Color;
   var MathUtils = (function () {
       function MathUtils() {
       }
       MathUtils.clamp = function (value, min, max) {
           if (value < min)
               return min;
           if (value > max)
               return max;
           return value;
       };
       MathUtils.cosDeg = function (degrees) {
           return Math.cos(degrees * MathUtils.degRad);
       };
       MathUtils.sinDeg = function (degrees) {
           return Math.sin(degrees * MathUtils.degRad);
       };
       MathUtils.signum = function (value) {
           return value > 0 ? 1 : value < 0 ? -1 : 0;
       };
       MathUtils.toInt = function (x) {
           return x > 0 ? Math.floor(x) : Math.ceil(x);
       };
       MathUtils.cbrt = function (x) {
           var y = Math.pow(Math.abs(x), 1 / 3);
           return x < 0 ? -y : y;
       };
       MathUtils.randomTriangular = function (min, max) {
           return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
       };
       MathUtils.randomTriangularWith = function (min, max, mode) {
           var u = Math.random();
           var d = max - min;
           if (u <= (mode - min) / d)
               return min + Math.sqrt(u * d * (mode - min));
           return max - Math.sqrt((1 - u) * d * (max - mode));
       };
       MathUtils.PI = 3.1415927;
       MathUtils.PI2 = MathUtils.PI * 2;
       MathUtils.radiansToDegrees = 180 / MathUtils.PI;
       MathUtils.radDeg = MathUtils.radiansToDegrees;
       MathUtils.degreesToRadians = MathUtils.PI / 180;
       MathUtils.degRad = MathUtils.degreesToRadians;
       return MathUtils;
   }());
   spine.MathUtils = MathUtils;
   var Interpolation = (function () {
       function Interpolation() {
       }
       Interpolation.prototype.apply = function (start, end, a) {
           return start + (end - start) * this.applyInternal(a);
       };
       return Interpolation;
   }());
   spine.Interpolation = Interpolation;
   var Pow = (function (_super) {
       __extends(Pow, _super);
       function Pow(power) {
           var _this = _super.call(this) || this;
           _this.power = 2;
           _this.power = power;
           return _this;
       }
       Pow.prototype.applyInternal = function (a) {
           if (a <= 0.5)
               return Math.pow(a * 2, this.power) / 2;
           return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
       };
       return Pow;
   }(Interpolation));
   spine.Pow = Pow;
   var PowOut = (function (_super) {
       __extends(PowOut, _super);
       function PowOut(power) {
           return _super.call(this, power) || this;
       }
       PowOut.prototype.applyInternal = function (a) {
           return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
       };
       return PowOut;
   }(Pow));
   spine.PowOut = PowOut;
   var Utils = (function () {
       function Utils() {
       }
       Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
           for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
               dest[j] = source[i];
           }
       };
       Utils.setArraySize = function (array, size, value) {
           if (value === void 0) { value = 0; }
           var oldSize = array.length;
           if (oldSize == size)
               return array;
           array.length = size;
           if (oldSize < size) {
               for (var i = oldSize; i < size; i++)
                   array[i] = value;
           }
           return array;
       };
       Utils.ensureArrayCapacity = function (array, size, value) {
           if (value === void 0) { value = 0; }
           if (array.length >= size)
               return array;
           return Utils.setArraySize(array, size, value);
       };
       Utils.newArray = function (size, defaultValue) {
           var array = new Array(size);
           for (var i = 0; i < size; i++)
               array[i] = defaultValue;
           return array;
       };
       Utils.newFloatArray = function (size) {
           if (Utils.SUPPORTS_TYPED_ARRAYS) {
               return new Float32Array(size);
           }
           else {
               var array = new Array(size);
               for (var i = 0; i < array.length; i++)
                   array[i] = 0;
               return array;
           }
       };
       Utils.newShortArray = function (size) {
           if (Utils.SUPPORTS_TYPED_ARRAYS) {
               return new Int16Array(size);
           }
           else {
               var array = new Array(size);
               for (var i = 0; i < array.length; i++)
                   array[i] = 0;
               return array;
           }
       };
       Utils.toFloatArray = function (array) {
           return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
       };
       Utils.toSinglePrecision = function (value) {
           return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
       };
       Utils.webkit602BugfixHelper = function (alpha, pose) {
       };
       Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
       return Utils;
   }());
   spine.Utils = Utils;
   var DebugUtils = (function () {
       function DebugUtils() {
       }
       DebugUtils.logBones = function (skeleton) {
           for (var i = 0; i < skeleton.bones.length; i++) {
               var bone = skeleton.bones[i];
               console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
           }
       };
       return DebugUtils;
   }());
   spine.DebugUtils = DebugUtils;
   var Pool = (function () {
       function Pool(instantiator) {
           this.items = new Array();
           this.instantiator = instantiator;
       }
       Pool.prototype.obtain = function () {
           return this.items.length > 0 ? this.items.pop() : this.instantiator();
       };
       Pool.prototype.free = function (item) {
           if (item.reset)
               item.reset();
           this.items.push(item);
       };
       Pool.prototype.freeAll = function (items) {
           for (var i = 0; i < items.length; i++) {
               if (items[i].reset)
                   items[i].reset();
               this.items[i] = items[i];
           }
       };
       Pool.prototype.clear = function () {
           this.items.length = 0;
       };
       return Pool;
   }());
   spine.Pool = Pool;
   var Vector2 = (function () {
       function Vector2(x, y) {
           if (x === void 0) { x = 0; }
           if (y === void 0) { y = 0; }
           this.x = x;
           this.y = y;
       }
       Vector2.prototype.set = function (x, y) {
           this.x = x;
           this.y = y;
           return this;
       };
       Vector2.prototype.length = function () {
           var x = this.x;
           var y = this.y;
           return Math.sqrt(x * x + y * y);
       };
       Vector2.prototype.normalize = function () {
           var len = this.length();
           if (len != 0) {
               this.x /= len;
               this.y /= len;
           }
           return this;
       };
       return Vector2;
   }());
   spine.Vector2 = Vector2;
   var TimeKeeper = (function () {
       function TimeKeeper() {
           this.maxDelta = 0.064;
           this.framesPerSecond = 0;
           this.delta = 0;
           this.totalTime = 0;
           this.lastTime = Date.now() / 1000;
           this.frameCount = 0;
           this.frameTime = 0;
       }
       TimeKeeper.prototype.update = function () {
           var now = Date.now() / 1000;
           this.delta = now - this.lastTime;
           this.frameTime += this.delta;
           this.totalTime += this.delta;
           if (this.delta > this.maxDelta)
               this.delta = this.maxDelta;
           this.lastTime = now;
           this.frameCount++;
           if (this.frameTime > 1) {
               this.framesPerSecond = this.frameCount / this.frameTime;
               this.frameTime = 0;
               this.frameCount = 0;
           }
       };
       return TimeKeeper;
   }());
   spine.TimeKeeper = TimeKeeper;
   var WindowedMean = (function () {
       function WindowedMean(windowSize) {
           if (windowSize === void 0) { windowSize = 32; }
           this.addedValues = 0;
           this.lastValue = 0;
           this.mean = 0;
           this.dirty = true;
           this.values = new Array(windowSize);
       }
       WindowedMean.prototype.hasEnoughData = function () {
           return this.addedValues >= this.values.length;
       };
       WindowedMean.prototype.addValue = function (value) {
           if (this.addedValues < this.values.length)
               this.addedValues++;
           this.values[this.lastValue++] = value;
           if (this.lastValue > this.values.length - 1)
               this.lastValue = 0;
           this.dirty = true;
       };
       WindowedMean.prototype.getMean = function () {
           if (this.hasEnoughData()) {
               if (this.dirty) {
                   var mean = 0;
                   for (var i = 0; i < this.values.length; i++) {
                       mean += this.values[i];
                   }
                   this.mean = mean / this.values.length;
                   this.dirty = false;
               }
               return this.mean;
           }
           else {
               return 0;
           }
       };
       return WindowedMean;
   }());
   spine.WindowedMean = WindowedMean;

})(spine || (spine = {})); (function () {

   if (!Math.fround) {
       Math.fround = (function (array) {
           return function (x) {
               return array[0] = x, array[0];
           };
       })(new Float32Array(1));
   }

})(); var spine; (function (spine) {

   var Attachment = (function () {
       function Attachment(name) {
           if (name == null)
               throw new Error("name cannot be null.");
           this.name = name;
       }
       return Attachment;
   }());
   spine.Attachment = Attachment;
   var VertexAttachment = (function (_super) {
       __extends(VertexAttachment, _super);
       function VertexAttachment(name) {
           var _this = _super.call(this, name) || this;
           _this.id = (VertexAttachment.nextID++ & 65535) << 11;
           _this.worldVerticesLength = 0;
           return _this;
       }
       VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
           count = offset + (count >> 1) * stride;
           var skeleton = slot.bone.skeleton;
           var deformArray = slot.attachmentVertices;
           var vertices = this.vertices;
           var bones = this.bones;
           if (bones == null) {
               if (deformArray.length > 0)
                   vertices = deformArray;
               var bone = slot.bone;
               var x = bone.worldX;
               var y = bone.worldY;
               var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
               for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
                   var vx = vertices[v_1], vy = vertices[v_1 + 1];
                   worldVertices[w] = vx * a + vy * b + x;
                   worldVertices[w + 1] = vx * c + vy * d + y;
               }
               return;
           }
           var v = 0, skip = 0;
           for (var i = 0; i < start; i += 2) {
               var n = bones[v];
               v += n + 1;
               skip += n;
           }
           var skeletonBones = skeleton.bones;
           if (deformArray.length == 0) {
               for (var w = offset, b = skip * 3; w < count; w += stride) {
                   var wx = 0, wy = 0;
                   var n = bones[v++];
                   n += v;
                   for (; v < n; v++, b += 3) {
                       var bone = skeletonBones[bones[v]];
                       var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
                       wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
                       wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
                   }
                   worldVertices[w] = wx;
                   worldVertices[w + 1] = wy;
               }
           }
           else {
               var deform = deformArray;
               for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
                   var wx = 0, wy = 0;
                   var n = bones[v++];
                   n += v;
                   for (; v < n; v++, b += 3, f += 2) {
                       var bone = skeletonBones[bones[v]];
                       var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
                       wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
                       wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
                   }
                   worldVertices[w] = wx;
                   worldVertices[w + 1] = wy;
               }
           }
       };
       VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
           return this == sourceAttachment;
       };
       VertexAttachment.nextID = 0;
       return VertexAttachment;
   }(Attachment));
   spine.VertexAttachment = VertexAttachment;

})(spine || (spine = {})); var spine; (function (spine) {

   var AttachmentType;
   (function (AttachmentType) {
       AttachmentType[AttachmentType["Region"] = 0] = "Region";
       AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
       AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
       AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
       AttachmentType[AttachmentType["Path"] = 4] = "Path";
       AttachmentType[AttachmentType["Point"] = 5] = "Point";
   })(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {}));

})(spine || (spine = {})); var spine; (function (spine) {

   var BoundingBoxAttachment = (function (_super) {
       __extends(BoundingBoxAttachment, _super);
       function BoundingBoxAttachment(name) {
           var _this = _super.call(this, name) || this;
           _this.color = new spine.Color(1, 1, 1, 1);
           return _this;
       }
       return BoundingBoxAttachment;
   }(spine.VertexAttachment));
   spine.BoundingBoxAttachment = BoundingBoxAttachment;

})(spine || (spine = {})); var spine; (function (spine) {

   var ClippingAttachment = (function (_super) {
       __extends(ClippingAttachment, _super);
       function ClippingAttachment(name) {
           var _this = _super.call(this, name) || this;
           _this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
           return _this;
       }
       return ClippingAttachment;
   }(spine.VertexAttachment));
   spine.ClippingAttachment = ClippingAttachment;

})(spine || (spine = {})); var spine; (function (spine) {

   var MeshAttachment = (function (_super) {
       __extends(MeshAttachment, _super);
       function MeshAttachment(name) {
           var _this = _super.call(this, name) || this;
           _this.color = new spine.Color(1, 1, 1, 1);
           _this.inheritDeform = false;
           _this.tempColor = new spine.Color(0, 0, 0, 0);
           return _this;
       }
       MeshAttachment.prototype.updateUVs = function () {
           var u = 0, v = 0, width = 0, height = 0;
           if (this.region == null) {
               u = v = 0;
               width = height = 1;
           }
           else {
               u = this.region.u;
               v = this.region.v;
               width = this.region.u2 - u;
               height = this.region.v2 - v;
           }
           var regionUVs = this.regionUVs;
           if (this.uvs == null || this.uvs.length != regionUVs.length)
               this.uvs = spine.Utils.newFloatArray(regionUVs.length);
           var uvs = this.uvs;
           if (this.region.rotate) {
               for (var i = 0, n = uvs.length; i < n; i += 2) {
                   uvs[i] = u + regionUVs[i + 1] * width;
                   uvs[i + 1] = v + height - regionUVs[i] * height;
               }
           }
           else {
               for (var i = 0, n = uvs.length; i < n; i += 2) {
                   uvs[i] = u + regionUVs[i] * width;
                   uvs[i + 1] = v + regionUVs[i + 1] * height;
               }
           }
       };
       MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
           return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
       };
       MeshAttachment.prototype.getParentMesh = function () {
           return this.parentMesh;
       };
       MeshAttachment.prototype.setParentMesh = function (parentMesh) {
           this.parentMesh = parentMesh;
           if (parentMesh != null) {
               this.bones = parentMesh.bones;
               this.vertices = parentMesh.vertices;
               this.worldVerticesLength = parentMesh.worldVerticesLength;
               this.regionUVs = parentMesh.regionUVs;
               this.triangles = parentMesh.triangles;
               this.hullLength = parentMesh.hullLength;
               this.worldVerticesLength = parentMesh.worldVerticesLength;
           }
       };
       return MeshAttachment;
   }(spine.VertexAttachment));
   spine.MeshAttachment = MeshAttachment;

})(spine || (spine = {})); var spine; (function (spine) {

   var PathAttachment = (function (_super) {
       __extends(PathAttachment, _super);
       function PathAttachment(name) {
           var _this = _super.call(this, name) || this;
           _this.closed = false;
           _this.constantSpeed = false;
           _this.color = new spine.Color(1, 1, 1, 1);
           return _this;
       }
       return PathAttachment;
   }(spine.VertexAttachment));
   spine.PathAttachment = PathAttachment;

})(spine || (spine = {})); var spine; (function (spine) {

   var PointAttachment = (function (_super) {
       __extends(PointAttachment, _super);
       function PointAttachment(name) {
           var _this = _super.call(this, name) || this;
           _this.color = new spine.Color(0.38, 0.94, 0, 1);
           return _this;
       }
       PointAttachment.prototype.computeWorldPosition = function (bone, point) {
           point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
           point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
           return point;
       };
       PointAttachment.prototype.computeWorldRotation = function (bone) {
           var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
           var x = cos * bone.a + sin * bone.b;
           var y = cos * bone.c + sin * bone.d;
           return Math.atan2(y, x) * spine.MathUtils.radDeg;
       };
       return PointAttachment;
   }(spine.VertexAttachment));
   spine.PointAttachment = PointAttachment;

})(spine || (spine = {})); var spine; (function (spine) {

   var RegionAttachment = (function (_super) {
       __extends(RegionAttachment, _super);
       function RegionAttachment(name) {
           var _this = _super.call(this, name) || this;
           _this.x = 0;
           _this.y = 0;
           _this.scaleX = 1;
           _this.scaleY = 1;
           _this.rotation = 0;
           _this.width = 0;
           _this.height = 0;
           _this.color = new spine.Color(1, 1, 1, 1);
           _this.offset = spine.Utils.newFloatArray(8);
           _this.uvs = spine.Utils.newFloatArray(8);
           _this.tempColor = new spine.Color(1, 1, 1, 1);
           return _this;
       }
       RegionAttachment.prototype.updateOffset = function () {
           var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
           var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
           var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
           var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
           var localX2 = localX + this.region.width * regionScaleX;
           var localY2 = localY + this.region.height * regionScaleY;
           var radians = this.rotation * Math.PI / 180;
           var cos = Math.cos(radians);
           var sin = Math.sin(radians);
           var localXCos = localX * cos + this.x;
           var localXSin = localX * sin;
           var localYCos = localY * cos + this.y;
           var localYSin = localY * sin;
           var localX2Cos = localX2 * cos + this.x;
           var localX2Sin = localX2 * sin;
           var localY2Cos = localY2 * cos + this.y;
           var localY2Sin = localY2 * sin;
           var offset = this.offset;
           offset[RegionAttachment.OX1] = localXCos - localYSin;
           offset[RegionAttachment.OY1] = localYCos + localXSin;
           offset[RegionAttachment.OX2] = localXCos - localY2Sin;
           offset[RegionAttachment.OY2] = localY2Cos + localXSin;
           offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
           offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
           offset[RegionAttachment.OX4] = localX2Cos - localYSin;
           offset[RegionAttachment.OY4] = localYCos + localX2Sin;
       };
       RegionAttachment.prototype.setRegion = function (region) {
           this.region = region;
           var uvs = this.uvs;
           if (region.rotate) {
               uvs[2] = region.u;
               uvs[3] = region.v2;
               uvs[4] = region.u;
               uvs[5] = region.v;
               uvs[6] = region.u2;
               uvs[7] = region.v;
               uvs[0] = region.u2;
               uvs[1] = region.v2;
           }
           else {
               uvs[0] = region.u;
               uvs[1] = region.v2;
               uvs[2] = region.u;
               uvs[3] = region.v;
               uvs[4] = region.u2;
               uvs[5] = region.v;
               uvs[6] = region.u2;
               uvs[7] = region.v2;
           }
       };
       RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
           var vertexOffset = this.offset;
           var x = bone.worldX, y = bone.worldY;
           var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
           var offsetX = 0, offsetY = 0;
           offsetX = vertexOffset[RegionAttachment.OX1];
           offsetY = vertexOffset[RegionAttachment.OY1];
           worldVertices[offset] = offsetX * a + offsetY * b + x;
           worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
           offset += stride;
           offsetX = vertexOffset[RegionAttachment.OX2];
           offsetY = vertexOffset[RegionAttachment.OY2];
           worldVertices[offset] = offsetX * a + offsetY * b + x;
           worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
           offset += stride;
           offsetX = vertexOffset[RegionAttachment.OX3];
           offsetY = vertexOffset[RegionAttachment.OY3];
           worldVertices[offset] = offsetX * a + offsetY * b + x;
           worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
           offset += stride;
           offsetX = vertexOffset[RegionAttachment.OX4];
           offsetY = vertexOffset[RegionAttachment.OY4];
           worldVertices[offset] = offsetX * a + offsetY * b + x;
           worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
       };
       RegionAttachment.OX1 = 0;
       RegionAttachment.OY1 = 1;
       RegionAttachment.OX2 = 2;
       RegionAttachment.OY2 = 3;
       RegionAttachment.OX3 = 4;
       RegionAttachment.OY3 = 5;
       RegionAttachment.OX4 = 6;
       RegionAttachment.OY4 = 7;
       RegionAttachment.X1 = 0;
       RegionAttachment.Y1 = 1;
       RegionAttachment.C1R = 2;
       RegionAttachment.C1G = 3;
       RegionAttachment.C1B = 4;
       RegionAttachment.C1A = 5;
       RegionAttachment.U1 = 6;
       RegionAttachment.V1 = 7;
       RegionAttachment.X2 = 8;
       RegionAttachment.Y2 = 9;
       RegionAttachment.C2R = 10;
       RegionAttachment.C2G = 11;
       RegionAttachment.C2B = 12;
       RegionAttachment.C2A = 13;
       RegionAttachment.U2 = 14;
       RegionAttachment.V2 = 15;
       RegionAttachment.X3 = 16;
       RegionAttachment.Y3 = 17;
       RegionAttachment.C3R = 18;
       RegionAttachment.C3G = 19;
       RegionAttachment.C3B = 20;
       RegionAttachment.C3A = 21;
       RegionAttachment.U3 = 22;
       RegionAttachment.V3 = 23;
       RegionAttachment.X4 = 24;
       RegionAttachment.Y4 = 25;
       RegionAttachment.C4R = 26;
       RegionAttachment.C4G = 27;
       RegionAttachment.C4B = 28;
       RegionAttachment.C4A = 29;
       RegionAttachment.U4 = 30;
       RegionAttachment.V4 = 31;
       return RegionAttachment;
   }(spine.Attachment));
   spine.RegionAttachment = RegionAttachment;

})(spine || (spine = {})); var spine; (function (spine) {

   var JitterEffect = (function () {
       function JitterEffect(jitterX, jitterY) {
           this.jitterX = 0;
           this.jitterY = 0;
           this.jitterX = jitterX;
           this.jitterY = jitterY;
       }
       JitterEffect.prototype.begin = function (skeleton) {
       };
       JitterEffect.prototype.transform = function (position, uv, light, dark) {
           position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
           position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
       };
       JitterEffect.prototype.end = function () {
       };
       return JitterEffect;
   }());
   spine.JitterEffect = JitterEffect;

})(spine || (spine = {})); var spine; (function (spine) {

   var SwirlEffect = (function () {
       function SwirlEffect(radius) {
           this.centerX = 0;
           this.centerY = 0;
           this.radius = 0;
           this.angle = 0;
           this.worldX = 0;
           this.worldY = 0;
           this.radius = radius;
       }
       SwirlEffect.prototype.begin = function (skeleton) {
           this.worldX = skeleton.x + this.centerX;
           this.worldY = skeleton.y + this.centerY;
       };
       SwirlEffect.prototype.transform = function (position, uv, light, dark) {
           var radAngle = this.angle * spine.MathUtils.degreesToRadians;
           var x = position.x - this.worldX;
           var y = position.y - this.worldY;
           var dist = Math.sqrt(x * x + y * y);
           if (dist < this.radius) {
               var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
               var cos = Math.cos(theta);
               var sin = Math.sin(theta);
               position.x = cos * x - sin * y + this.worldX;
               position.y = sin * x + cos * y + this.worldY;
           }
       };
       SwirlEffect.prototype.end = function () {
       };
       SwirlEffect.interpolation = new spine.PowOut(2);
       return SwirlEffect;
   }());
   spine.SwirlEffect = SwirlEffect;

})(spine || (spine = {})); var spine; (function (spine) {

   var canvas;
   (function (canvas_1) {
       var RenderState;
       (function (RenderState) {
           RenderState[RenderState["Stopped"] = 0] = "Stopped";
           RenderState[RenderState["Delting"] = 1] = "Delting";
           RenderState[RenderState["Stop"] = 2] = "Stop";
       })(RenderState || (RenderState = {}));
       var App = (function () {
           function App(canvas) {
               this.lastFrameTime = Date.now() / 1000;
               this.skeletonList = {};
               this.skelName = "zaoshen_2";
               this.animName = "stand";
               this.renderState = RenderState.Stopped;
               this.canvas = canvas;
               this.context = canvas.getContext("2d");
               this.skeletonRenderer = new spine.canvas.SkeletonRenderer(this.context);
               this.skeletonRenderer.debugRendering = false;
               this.skeletonRenderer.triangleRendering = true;
               this.assetManager = new canvas_1.AssetManager();
           }
           App.prototype.loadAsset = function (skelName) {
               var _this = this;
               if (this.skeletonList[skelName]) {
                   this.skelName = skelName;
                   this.skeleton = this.skeletonList[skelName];
                   this.state = new spine.AnimationState(new spine.AnimationStateData(this.skeleton.data));
                   this.setDefaultAnimation();
                   this.calculateBounds();
                   this.beginRendering();
                   return;
               }
               else {
                   this.assetManager.loadAsset(skelName);
                   var waitingAssetManagerComplete = (function (state) {
                       if (_this.assetManager.isLoadingComplete()) {
                           _this.onAssetManagerComplete(state);
                           _this.calculateBounds();
                           _this.beginRendering();
                           return;
                       }
                       else {
                           requestAnimationFrame(waitingAssetManagerComplete);
                       }
                   }).bind(this, {
                       skelName: skelName,
                       animName: "",
                       skin: "default"
                   });
                   requestAnimationFrame(waitingAssetManagerComplete);
               }
           };
           App.prototype.onAssetManagerComplete = function (_a) {
               var skelName = _a.skelName, animName = _a.animName, skin = _a.skin;
               var _b = this.assetManager.getAssetData(skelName), atlasText = _b.atlasText, textureLoader = _b.textureLoader, jsonText = _b.jsonText;
               var atlas = new spine.TextureAtlas(atlasText, textureLoader);
               var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
               var skeletonJson = new spine.SkeletonJson(atlasLoader);
               var skeletonData = skeletonJson.readSkeletonData(jsonText);
               var skeleton = new spine.Skeleton(skeletonData);
               this.skelName = skelName;
               this.skeleton = skeleton;
               this.skeletonList[skelName] = skeleton;
               skeleton.flipY = true;
               skeleton.setSkinByName(skin);
               this.state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
               this.setDefaultAnimation();
           };
           App.prototype.calculateBounds = function () {
               var offset = new spine.Vector2();
               var size = new spine.Vector2();
               this.skeleton.getBounds(offset, size, []);
               this.bounds = { offset: offset, size: size };
           };
           App.prototype.resize = function () {
               var width = this.canvas.clientWidth;
               var height = this.canvas.clientHeight;
               if (this.canvas.width != width || this.canvas.height != height) {
                   this.canvas.width = width;
                   this.canvas.height = height;
               }
               var bounds = this.bounds;
               var bounds = this.bounds;
               var centerX = bounds.offset.x + bounds.size.x / 2;
               var centerY = bounds.offset.y + bounds.size.y / 2;
               var scaleX = bounds.size.x / width;
               var scaleY = bounds.size.y / height;
               var scale = Math.max(scaleX, scaleY) * 1.2;
               if (scale < 1)
                   scale = 1;
               var width = width * scale;
               var height = height * scale;
               this.context.setTransform(1, 0, 0, 1, 0, 0);
               this.context.scale(1 / scale, 1 / scale);
               this.context.translate(-centerX, -centerY);
               this.context.translate(width / 2, height / 2);
           };
           App.prototype.beginRendering = function () {
               if (this.renderState !== RenderState.Delting) {
                   this.renderState = RenderState.Delting;
                   this.render();
               }
           };
           App.prototype.render = function () {
               if (this.renderState == RenderState.Stop) {
                   this.renderState = RenderState.Stopped;
                   return;
               }
               this.renderState = RenderState.Delting;
               var now = Date.now() / 1000;
               var delta = now - this.lastFrameTime;
               this.lastFrameTime = now;
               this.context.save();
               this.context.setTransform(1, 0, 0, 1, 0, 0);
               this.context.fillStyle = "#cccccc";
               this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
               this.context.restore();
               this.state.update(delta);
               this.state.apply(this.skeleton);
               this.skeleton.updateWorldTransform();
               this.skeletonRenderer.draw(this.skeleton);
               requestAnimationFrame(this.render.bind(this));
           };
           App.prototype.setAnimation = function (animationName) {
               this.animName = animationName;
               this.state.setAnimation(0, animationName, true);
               this.state.apply(this.skeleton);
               this.skeleton.updateWorldTransform();
               this.calculateBounds();
               this.resize();
           };
           App.prototype.setDefaultAnimation = function () {
               var animName = "stand";
               this.setAnimation(animName);
               return animName;
           };
           App.prototype.setRandomAnimation = function () {
               var animations = this.skeleton.data.animations;
               var index = Math.floor(Math.random() * animations.length);
               var animName = animations[index].name;
               this.setAnimation(animName);
               return animName;
           };
           return App;
       }());
       canvas_1.App = App;
   })(canvas = spine.canvas || (spine.canvas = {}));

})(spine || (spine = {})); var JOYME = true; var spine; (function (spine) {

   var canvas;
   (function (canvas) {
       var AssetManager = (function (_super) {
           __extends(AssetManager, _super);
           function AssetManager(pathPrefix) {
               if (pathPrefix === void 0) { pathPrefix = ""; }
               var _this = _super.call(this, function (image) { return new spine.canvas.CanvasTexture(image); }, pathPrefix) || this;
               _this.joymeImages = {
                   "zaoshen_2": "//p7.qhimg.com/dr/320__/t0198d9eba5d603aa15.jpg"
               };
               return _this;
           }
           AssetManager.prototype.loadAsset = function (skelName) {
               this.loadText(this.toAltlsUrl(skelName));
               this.loadText(this.toJsonUrl(skelName));
               this.loadTexture(this.toTextureUrl(skelName));
           };
           AssetManager.prototype.toAltlsUrl = function (skelName) {
               if (JOYME) {
                   return "//wiki.joyme.com/blhx/index.php?title=用户讨论:风飏-Nahlot"
                       + "/assets/" + skelName + ".atlas"
                       + "&action=raw";
               }
               return "assets/" + skelName.replace("-pro", "").replace("-ess", "") + ".atlas";
           };
           AssetManager.prototype.toJsonUrl = function (skelName) {
               if (JOYME) {
                   return "//wiki.joyme.com/blhx/index.php?title=用户讨论:风飏-Nahlot"
                       + "/assets/" + skelName + ".json"
                       + "&action=raw";
               }
               return "assets/" + skelName + ".json";
           };
           AssetManager.prototype.toTextureUrl = function (skelName) {
               skelName = skelName.replace(".png", "");
               if (JOYME && this.joymeImages[skelName]) {
                   return this.joymeImages[skelName];
               }
               return "assets/" + skelName.replace("-pro", "").replace("-ess", "") + ".png";
           };
           AssetManager.prototype.getAssetData = function (skelName) {
               var _this = this;
               return {
                   jsonText: this.get(this.toJsonUrl(skelName)),
                   atlasText: this.get(this.toAltlsUrl(skelName)),
                   textureLoader: function (path) { return _this.get(_this.toTextureUrl(path)); }
               };
           };
           return AssetManager;
       }(spine.AssetManager));
       canvas.AssetManager = AssetManager;
   })(canvas = spine.canvas || (spine.canvas = {}));

})(spine || (spine = {})); var spine; (function (spine) {

   var canvas;
   (function (canvas) {
       var CanvasTexture = (function (_super) {
           __extends(CanvasTexture, _super);
           function CanvasTexture(image) {
               return _super.call(this, image) || this;
           }
           CanvasTexture.prototype.setFilters = function (minFilter, magFilter) { };
           CanvasTexture.prototype.setWraps = function (uWrap, vWrap) { };
           CanvasTexture.prototype.dispose = function () { };
           return CanvasTexture;
       }(spine.Texture));
       canvas.CanvasTexture = CanvasTexture;
   })(canvas = spine.canvas || (spine.canvas = {}));

})(spine || (spine = {})); var spine; (function (spine) {

   var canvas;
   (function (canvas) {
       var SkeletonRenderer = (function () {
           function SkeletonRenderer(context) {
               this.triangleRendering = false;
               this.debugRendering = false;
               this.vertices = spine.Utils.newFloatArray(8 * 1024);
               this.tempColor = new spine.Color();
               this.ctx = context;
           }
           SkeletonRenderer.prototype.draw = function (skeleton) {
               if (this.triangleRendering)
                   this.drawTriangles(skeleton);
               else
                   this.drawImages(skeleton);
           };
           SkeletonRenderer.prototype.drawImages = function (skeleton) {
               var ctx = this.ctx;
               var drawOrder = skeleton.drawOrder;
               if (this.debugRendering)
                   ctx.strokeStyle = "green";
               ctx.save();
               for (var i = 0, n = drawOrder.length; i < n; i++) {
                   var slot = drawOrder[i];
                   var attachment = slot.getAttachment();
                   var regionAttachment = null;
                   var region = null;
                   var image = null;
                   if (attachment instanceof spine.RegionAttachment) {
                       regionAttachment = attachment;
                       region = regionAttachment.region;
                       image = region.texture.getImage();
                   }
                   else
                       continue;
                   var skeleton_1 = slot.bone.skeleton;
                   var skeletonColor = skeleton_1.color;
                   var slotColor = slot.color;
                   var regionColor = regionAttachment.color;
                   var alpha = skeletonColor.a * slotColor.a * regionColor.a;
                   var color = this.tempColor;
                   color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, alpha);
                   var att = attachment;
                   var bone = slot.bone;
                   var w = region.width;
                   var h = region.height;
                   ctx.save();
                   ctx.transform(bone.a, bone.c, bone.b, bone.d, bone.worldX, bone.worldY);
                   ctx.translate(attachment.offset[0], attachment.offset[1]);
                   ctx.rotate(attachment.rotation * Math.PI / 180);
                   var atlasScale = att.width / w;
                   ctx.scale(atlasScale * attachment.scaleX, atlasScale * attachment.scaleY);
                   ctx.translate(w / 2, h / 2);
                   if (attachment.region.rotate) {
                       var t = w;
                       w = h;
                       h = t;
                       ctx.rotate(-Math.PI / 2);
                   }
                   ctx.scale(1, -1);
                   ctx.translate(-w / 2, -h / 2);
                   if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
                       ctx.globalAlpha = color.a;
                   }
                   ctx.drawImage(image, region.x, region.y, w, h, 0, 0, w, h);
                   if (this.debugRendering)
                       ctx.strokeRect(0, 0, w, h);
                   ctx.restore();
               }
               ctx.restore();
           };
           SkeletonRenderer.prototype.drawTriangles = function (skeleton) {
               var blendMode = null;
               var vertices = this.vertices;
               var triangles = null;
               var drawOrder = skeleton.drawOrder;
               for (var i = 0, n = drawOrder.length; i < n; i++) {
                   var slot = drawOrder[i];
                   var attachment = slot.getAttachment();
                   var texture = null;
                   var region = null;
                   if (attachment instanceof spine.RegionAttachment) {
                       var regionAttachment = attachment;
                       vertices = this.computeRegionVertices(slot, regionAttachment, false);
                       triangles = SkeletonRenderer.QUAD_TRIANGLES;
                       region = regionAttachment.region;
                       texture = region.texture.getImage();
                   }
                   else if (attachment instanceof spine.MeshAttachment) {
                       var mesh = attachment;
                       vertices = this.computeMeshVertices(slot, mesh, false);
                       triangles = mesh.triangles;
                       texture = mesh.region.renderObject.texture.getImage();
                   }
                   else
                       continue;
                   if (texture != null) {
                       var slotBlendMode = slot.data.blendMode;
                       if (slotBlendMode != blendMode) {
                           blendMode = slotBlendMode;
                       }
                       var skeleton_2 = slot.bone.skeleton;
                       var skeletonColor = skeleton_2.color;
                       var slotColor = slot.color;
                       var attachmentColor = attachment.color;
                       var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
                       var color = this.tempColor;
                       color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
                       var ctx = this.ctx;
                       if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
                           ctx.globalAlpha = color.a;
                       }
                       for (var j = 0; j < triangles.length; j += 3) {
                           var t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8;
                           var x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
                           var x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7];
                           var x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7];
                           this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
                           if (this.debugRendering) {
                               ctx.strokeStyle = "green";
                               ctx.beginPath();
                               ctx.moveTo(x0, y0);
                               ctx.lineTo(x1, y1);
                               ctx.lineTo(x2, y2);
                               ctx.lineTo(x0, y0);
                               ctx.stroke();
                           }
                       }
                   }
               }
               this.ctx.globalAlpha = 1;
           };
           SkeletonRenderer.prototype.drawTriangle = function (img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) {
               var ctx = this.ctx;
               u0 *= img.width;
               v0 *= img.height;
               u1 *= img.width;
               v1 *= img.height;
               u2 *= img.width;
               v2 *= img.height;
               ctx.beginPath();
               ctx.moveTo(x0, y0);
               ctx.lineTo(x1, y1);
               ctx.lineTo(x2, y2);
               ctx.closePath();
               x1 -= x0;
               y1 -= y0;
               x2 -= x0;
               y2 -= y0;
               u1 -= u0;
               v1 -= v0;
               u2 -= u0;
               v2 -= v0;
               var det = 1 / (u1 * v2 - u2 * v1), a = (v2 * x1 - v1 * x2) * det, b = (v2 * y1 - v1 * y2) * det, c = (u1 * x2 - u2 * x1) * det, d = (u1 * y2 - u2 * y1) * det, e = x0 - a * u0 - c * v0, f = y0 - b * u0 - d * v0;
               ctx.save();
               ctx.transform(a, b, c, d, e, f);
               ctx.clip();
               ctx.drawImage(img, 0, 0);
               ctx.restore();
           };
           SkeletonRenderer.prototype.computeRegionVertices = function (slot, region, pma) {
               var skeleton = slot.bone.skeleton;
               var skeletonColor = skeleton.color;
               var slotColor = slot.color;
               var regionColor = region.color;
               var alpha = skeletonColor.a * slotColor.a * regionColor.a;
               var multiplier = pma ? alpha : 1;
               var color = this.tempColor;
               color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
               region.computeWorldVertices(slot.bone, this.vertices, 0, SkeletonRenderer.VERTEX_SIZE);
               var vertices = this.vertices;
               var uvs = region.uvs;
               vertices[spine.RegionAttachment.C1R] = color.r;
               vertices[spine.RegionAttachment.C1G] = color.g;
               vertices[spine.RegionAttachment.C1B] = color.b;
               vertices[spine.RegionAttachment.C1A] = color.a;
               vertices[spine.RegionAttachment.U1] = uvs[0];
               vertices[spine.RegionAttachment.V1] = uvs[1];
               vertices[spine.RegionAttachment.C2R] = color.r;
               vertices[spine.RegionAttachment.C2G] = color.g;
               vertices[spine.RegionAttachment.C2B] = color.b;
               vertices[spine.RegionAttachment.C2A] = color.a;
               vertices[spine.RegionAttachment.U2] = uvs[2];
               vertices[spine.RegionAttachment.V2] = uvs[3];
               vertices[spine.RegionAttachment.C3R] = color.r;
               vertices[spine.RegionAttachment.C3G] = color.g;
               vertices[spine.RegionAttachment.C3B] = color.b;
               vertices[spine.RegionAttachment.C3A] = color.a;
               vertices[spine.RegionAttachment.U3] = uvs[4];
               vertices[spine.RegionAttachment.V3] = uvs[5];
               vertices[spine.RegionAttachment.C4R] = color.r;
               vertices[spine.RegionAttachment.C4G] = color.g;
               vertices[spine.RegionAttachment.C4B] = color.b;
               vertices[spine.RegionAttachment.C4A] = color.a;
               vertices[spine.RegionAttachment.U4] = uvs[6];
               vertices[spine.RegionAttachment.V4] = uvs[7];
               return vertices;
           };
           SkeletonRenderer.prototype.computeMeshVertices = function (slot, mesh, pma) {
               var skeleton = slot.bone.skeleton;
               var skeletonColor = skeleton.color;
               var slotColor = slot.color;
               var regionColor = mesh.color;
               var alpha = skeletonColor.a * slotColor.a * regionColor.a;
               var multiplier = pma ? alpha : 1;
               var color = this.tempColor;
               color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
               var numVertices = mesh.worldVerticesLength / 2;
               if (this.vertices.length < mesh.worldVerticesLength) {
                   this.vertices = spine.Utils.newFloatArray(mesh.worldVerticesLength);
               }
               var vertices = this.vertices;
               mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
               var uvs = mesh.uvs;
               for (var i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
                   vertices[v++] = color.r;
                   vertices[v++] = color.g;
                   vertices[v++] = color.b;
                   vertices[v++] = color.a;
                   vertices[v++] = uvs[u++];
                   vertices[v++] = uvs[u++];
                   v += 2;
               }
               return vertices;
           };
           SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
           SkeletonRenderer.VERTEX_SIZE = 2 + 2 + 4;
           return SkeletonRenderer;
       }());
       canvas.SkeletonRenderer = SkeletonRenderer;
   })(canvas = spine.canvas || (spine.canvas = {}));

})(spine || (spine = {})); //# sourceMappingURL=spine-canvas.js.map