CRAP File Format
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2023-11-30更新
最新编辑:Lu_23333
阅读:
更新日期:2023-11-30
最新编辑:Lu_23333
《城市:天际线》使用名为“Colossal Raw Asset Package (.crp)”的内部文件格式来存储各种数据。本文件旨在对文件格式进行深入的技术解释。
CRP Header
This is the start of any .crp file.
Type | Description | |
---|---|---|
byte[4] | CRP File Signature. | Equal to "CRAP" |
uint16 | File format version | Currently equals 6. |
pstr | Package name | Encoded using UTF-8. |
pstr | Author Name | The package author's name, encrypted. TODO |
uint32 | Package version | TODO |
pstr | Main Asset Name | A string representing the title of the main asset in this package. Encoded using UTF-8. |
uint32 | File Count | The number of files contained in this package. |
uint64 | Data Offset | The location in this file where the file data starts. This is added to each file's individual offset, and is usually right after the end of the crp header. |
asset_entry[file_count] | Asset Entires | A list of asset entries. The length of this list is defined by the File Count above. |
Following the CRP header and until the end of file exists space where each asset file resides.
Asset Entry
Much like a ZIP archive file, the CRP header contains meta data about each individual file, such as it's name and offset, for efficient file seeking and reading.
Type | Description | |
---|---|---|
pstr | Name | Name of the asset file. Encoded using UTF-8. |
pstr | Checksum | The asset's checksum, encoded in ASCII hexadecimal. TODO. |
uint32 | Type | This determines what type of asset this is, and how it should be parsed. See the Asset Types table below. |
uint64 | Offset | The offset, in number of bytes, of where this asset is located in the CRP. This is added to the offset in the CRP header. |
uint64 | Size | The size of the file, in bytes. |
Additional asset metadata is located at the beginning of the file's data.
Asset Types
Value | Description |
---|---|
1 | Object |
2 | Material |
3 | Texture |
4 | Static Mesh |
50 | Text |
51 | Assembly |
52 | Data |
53 | Package |
80 | Locale |
100 | User |
101 | Save Game |
102 | Custom Map |
103 | Custom Asset |
104 | Color Correction (LUT) |
105 | District Style |
106 | Map Theme |
107 | Map Theme Map |
108 | Scenario |