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伤害类型

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2023-10-07更新

    

最新编辑:祖莉ZulyHiroky

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更新日期:2023-10-07

  

最新编辑:祖莉ZulyHiroky

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祖莉ZulyHiroky
冰瀑平台
伤害类型

生命值

生命值 生命值是玩家、单位或建筑健康状况的主要指标。
玩家和单位在生成时具有完整的生命值,当被敌方玩家或哨戒机枪/工程步哨、九头蛇和鞭挞守卫等建筑攻击时会失去生命值。
未建造的结构从低血量开始,随着结构的建造逐渐增加。
未建造的建筑只有在受到伤害时才会被治愈或修复,否则生命值会随着建造进度而增加。

死亡

一旦玩家、单位或建筑的生命值降至 0,无论有多少护甲仍完好无损,玩家、单位或建筑都会倒塌并死亡。
一名海军陆战队员将在步兵传送门重生,而一名卡拉异形将从异形蛹中重生。

护甲值

护甲值护甲是玩家、单位或建筑完整性的次要指标。
默认情况下,护甲会使玩家对健康造成的伤害减少 70%。此规则的唯一例外是对建筑物的淡入滑动(90%)和粉碎(每级增加 7% 的护甲百分比)。
玩家和单位会在被敌方玩家或建筑物的攻击击中时全盔甲产生并失去盔甲。
未建造的结构从少量装甲开始,随着结构的建造逐渐增加。未建造的建筑只有在受到伤害时才会被治愈或修复,否则护甲会随着建造进度而增加。

有效生命值

由于不同伤害类型的性质,盔甲可以被认为是健康的延伸。
例如,使用普通伤害类型,即 1 点护甲吸收 2 点伤害,拥有 100 点生命值和 30 点护甲值的陆战队员可以被认为对大多数攻击具有 100 + 2(30) = 160 EHP 的有效生命值。

有效生命值公式

有效生命值公式
有效
生命值
基础
生命值
伤害
类型

护甲值
[math]\displaystyle{ \textrm{E} }[/math]
[math]\displaystyle{ \textrm{B} }[/math]
[math]\displaystyle{ \textrm{D} }[/math]
[math]\displaystyle{ \textrm{T} }[/math]
[math]\displaystyle{ \textrm{E}=\textrm{B}+\left(\textrm{D}\cdot \textrm{T}\right) }[/math]
[math]\displaystyle{ \textrm{E}=100+\left(2\cdot 30\right)=160 }[/math]

That means a Marine with 30 Armor can be killed with two Skulk Bites and one Parasite 2*75+10=160.

其他影响

Some abilities and units change the way damage is dealt or received.

  • Mucous Membrane negates all damage a unit receives until a threshold is reached.
  • Exosuits only have armor and only die when their armor reaches 0.
  • ARCs only have armor when un-deployed.
  • Nano Shield reduces all damage by 32% while active.
  • Umbra reduces all damage an affected unit takes from bullet weapons by 25%
  • Spores and the poison from the Lerk Bite bypass armor.
  • Bone Shield reduces damage from the front of an Onos by 100% for most damage sources
  • Map hazards such as the lava falls on ns2_refinery reduce armor and health directly by a percentage.
  • Self-damage from a marine grenade deals only 33% damage

伤害类型

Armor typically absorbs 70% of incoming attacks, and the remaining 30% affects health. Damage types typically do not affect this damage distribution.

Basic Damage Types
Type
Affects
Armor/Health
ratio
Armor damage inflicted
Frontiersmen
Kharaa
Normal
Icon health.gif vs. all

Icon armour.gif vs. all
70/30
1 Armor point absorbs 2 damage
Light Icon health.gif vs. all

Icon armour.gif vs. all
70/30 1 Armor point absorbs 4 damage N/A N/A
Heavy Icon health.gif vs. all

Icon armour.gif vs. all
70/30 1 Armor point absorbs 1 damage


特殊伤害类型

All Special Damage Types affect Armour the same way as the Normal basic damage type, unless otherwise specified in the conditions column.

Special Damage Types
Type Affects Armor/Health
ratio
Conditions Frontiersmen Kharaa
Biological Icon health.gif vs Marine

Icon armour.gif vs Marine
70/30
  • Vs. Marine = 100% damage
  • Vs. Exosuit, Robots & Structures = 0 damage

N/A

Corrode Icon health.gif vs Robots & Structures

Icon armour.gif vs Frontiersmen
70/30
  • Vs. Robots & Structures = 100% damage
  • Vs. Marine = 12% damage to armor only
  • Vs. Exosuit = 40% damage to armor only

N/A

Flame Icon health.gif vs Kharaa

Icon armour.gif vs Kharaa
70/30
  • Vs. non-flammable targets = 100% damage
  • Vs. Structures = 200% damage
  • Vs. Flammable targets = 250% damage (multiplicative with Structural bonus, up to 500% and 1400% for Clogs and Cysts)
N/A
Cluster Icon health.gif vs Kharaa & Self

Icon armour.gif vs Kharaa & Self
70/30 same as Flame (doesn't set on fire) N/A
Gas Icon health.gif vs Marine 0/100
  • Vs. Marine = 100% damage to health only
  • Vs. Exosuit, Robots & Structures = 0 damage
N/A
Nerve Gas Icon armour.gif vs Kharaa 100/0
  • Vs. Kharaa = 100% damage to armor only
  • Vs. Frontiersmen = 0 damage
N/A
Puncture Icon health.gif vs all

Icon armour.gif vs all
70/30
  • Vs. Players = 200% damage (Machine Gun = 150%)
  • Vs. Non-Players & Structures = 100% damage
Splash Icon health.gif vs ARC & Structures

Icon armour.gif vs ARC & Structures
70/30
  • Vs. ARC = 100% friendly fire damage
  • Vs. Structures = 100% damage
  • Vs. Players & Units = 0 damage
N/A
Structural Icon health.gif vs all

Icon armour.gif vs all
70/30
  • Vs. Structures = 200% damage
  • Vs. Players & Units = 100% damage
GrenadeLauncher Icon health.gif vs all

Icon armour.gif vs all
70/30
  • Vs. Structures = 400% damage
  • Vs. Players & Units = 100% damage