手雷
阅读
2023-10-10更新
最新编辑:祖莉ZulyHiroky
阅读:
更新日期:2023-10-10
最新编辑:祖莉ZulyHiroky
Hand Grenades | |
文件:Grenades.png Cluster, Nerve and Pulse Grenades |
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"Anybody got a splatter shield?" | |
Frontiersmen | |
Personal Resources 文件:Icon personal resource neutral.png NS2:Variables |
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Abilities and Upgrades | |
Abilities: Cluster Explosion, Nerve Gas, Electrify |
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Miscellaneous | |
Tech Requirements: Research Hand Grenades (Armory) |
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Buy From: | Armory |
Purchase By: | Marines |
Limit: | 1 of 1 type per player |
Introduction
Hand Grenades are single-use Frontiersmen weapons researched by the Marine Commander at the Armory. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; One Hand Grenade is provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot. Hand Grenades are the only weapons that Marines will not drop upon death (other than Mines and the default Pistol and Axe).
Cluster Grenade | |||||||||||||||||||||||||
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The Cluster Grenade specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity. | ||||||||||||||||||||||||
Nerve Gas Grenade | |||||||||||||||||||||||||
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The Nerve Gas Grenade specializes in dealing Armor damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period. | ||||||||||||||||||||||||
Pulse Grenade | |||||||||||||||||||||||||
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The Pulse Grenade specializes in dealing high burst damage and reducing Kharaa lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact or near impact, unleashing an energy pulse that electrocutes lifeforms for a short time. |