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游戏数据
阅读
2023-10-26更新
最新编辑:刘笑寒
阅读:
更新日期:2023-10-26
最新编辑:刘笑寒
Frame Data Spreadsheet
Frame Skip
The frame skip interval is 5 frames (five frames drawn, one is skipped)
Timer
The match starts with 99 ticks on the timer. One tick lasts 125 frames. This is affected by frame skip, so the real time equivalent of one tick is 1.667 seconds. 99 ticks (one whole match) is 2 minutes and 45 seconds.
This is not verified, but hitstop may pause the timer as well, which will make it possible for matches to last even longer in real time.
Normalized Team Health Values
The following tables are how much damage is needed in a 1.0 damage ratio to do a certain percentage of health
% of Health Bar | vs Solo | vs Duo | vs Trio |
---|---|---|---|
100% | 31775 | 17825 | 13712 |
90% | 28597 | 16042 | 12340 |
80% | 25420 | 14260 | 10970 |
70% | 22242 | 12477 | 9598 |
60% | 19065 | 10695 | 8227 |
50% | 15887 | 8912 | 6856 |
40% | 12710 | 7130 | 5485 |
30% | 9532 | 5347 | 4113 |
20% | 6355 | 3565 | 2743 |
10% | 3177 | 1782 | 1371 |
% of Health Bar | vs Solo | vs Duo | vs Trio |
---|---|---|---|
100% | 24443 | 15500 | 11924 |
90% | 21998 | 13950 | 10731 |
80% | 19554 | 12400 | 9539 |
70% | 17110 | 10850 | 8347 |
60% | 14666 | 9300 | 7154 |
50% | 12221 | 7750 | 5962 |
40% | 9777 | 6200 | 4770 |
30% | 7333 | 4650 | 3577 |
20% | 5026 | 3100 | 2385 |
10% | 2444 | 1550 | 1193 |
% of Health Bar | vs Solo | vs Duo | vs Trio |
---|---|---|---|
100% | 15500 | 12294 | 10690 |
90% | 13950 | 11064 | 9621 |
80% | 12400 | 9835 | 8552 |
70% | 10850 | 8605 | 7483 |
60% | 9300 | 7376 | 6414 |
50% | 7750 | 6147 | 5345 |
40% | 6200 | 4918 | 4276 |
30% | 4650 | 3688 | 3207 |
20% | 3100 | 2459 | 2138 |
10% | 1550 | 1229 | 1069 |
Movement
Walk Speed
- Very Fast: Beowulf
- Fast: Filia, Peacock, Ms. Fortune, Painwheel, Big Band, Fukua
- Medium: Parasoul, Valentine
- Slow: Cerebella, Double, Eliza, Robo-Fortune
- Very Slow: Squigly
Dash Length
- Forward Dash Length: Eliza > Cerebella > Filia > Painwheel > Parasoul = Double > Beowulf
- Backward Dash Length: Squigly = Double > Eliza > Ms. Fortune = Robo-Fortune > Peacock > Cerebella > Big Band > Painwheel > Parasoul > Valentine > Filia > Beowulf
- Run Speed: Robo-Fortune > Valentine > Ms. Fortune = Squigly > Filia = Peacock = Big Band = Fukua
Air Options
Character | Double Jump | Air Dash | Notes |
---|---|---|---|
Filia | ✔ | ||
Cerebella | ✔ | ||
Peacock | ✔ | ✔ | |
Parasoul | |||
Ms. Fortune | ✔ | ✔ | |
Painwheel | Has flight instead. | ||
Valentine | ✔ | ✔ | |
Double | ✔ | ||
Squigly | ✔ | ||
Big Band | ✔ | ||
Eliza | ✔ | ||
Fukua | ✔ | ||
Beowulf | |||
Robo-Fortune | ✔ | ||
Annie | ✔ | ||
Umbrella | |||
Black Dahlia | Has Onslaught instead. |
IAD Lockout Windows
- 5 frames - Filia
- 6 frames - Head on Ms. Fortune
- 8 frames - Peacock, Headless Ms. Fortune, Valentine, Eliza, Robo-Fortune (detmode)
Throw Hitboxes
Ground Throws
Click for full size
Big Band's throw range is significantly larger than the rest of the cast. Filia and Fukua have the same throw range which is a bit small. Everyone else has a slightly different throw range.
Character | Width | Notes |
---|---|---|
Big Band | 270px | |
Umbrella | 260px | 18px forward movement + 242px throw range |
Annie | 248px | |
Eliza | 214px | |
Cerebella | 212px | 92px forward movement + 120px throw range |
Beowulf | 208px | 21px forward movement + 187px throw range |
Peacock | 195px | |
Squigly | 190px | |
Double | 171px | |
Painwheel | 168px | 50px forward movement + 118px throw range |
Robo-Fortune | 152px | |
Parasoul | 144px | 31px forward movement + 113px throw range |
Ms. Fortune | 128px | |
Valentine | 126px | |
Filia | 102px | |
Fukua | 102px |
Measurements are from the the right end of the character's collision box to the right end of the throw hitbox, with the resolution set to 720p (1280x720). Cerebella, Parasoul, Painwheel, and Beowulf move forward from their idle stance during their throw animation.
Air Throws
Click for full size
Eliza and Beowulf have notably large air throw ranges. Filia and Fukua have the same air throw range which is notably short. Everyone else has a slightly different throw range, except for Ms. Fortune, Double and Robo-Fortune which are each the same. Parasoul's throw is deceptively big, since her sprite visual is quite a bit behind the attack box. Aside from being very tall, it's not actually much different from other air throws when compared to the collision box.
Character | Width | Height |
---|---|---|
Eliza | 222px | 276px |
Beowulf | 197px | 284px |
Big Band | 159px | 381px |
Squigly | 158px | 379px |
Painwheel | 143px | 282px |
Valentine | 136px | 292px |
Ms. Fortune | 131px | 276px |
Double | 131px | 276px |
Robo-Fortune | 131px | 276px |
Parasoul | 122px | 380px |
Peacock | 119px | 204px |
Cerebella | 101px | 256px |
Filia | 57px | 266px |
Fukua | 57px | 266px |
Measurements for the width are from the the right end of the character's collision box to the right end of the throw hitbox. Measurements for the height are from the center of the character's reference point to the top of the hitbox. For each, the resolution set to 720p (1280x720).
Hurtboxes
Crouch Hitstun / Blockstun / Blocking Hurtboxes
Click for full size
Big Band is significantly taller than the rest of the cast. The majority of the cast are the exact same height. The rest are only a bit taller, except for Double who is a tiny bit shorter. Beowulf's tallest point of is hurtbox is only at the very front.
Character | Height | Notes |
---|---|---|
Big Band | 362px | Shrinks by 4px when in stun |
Eliza | 263px | Hurtboxes are slightly changed when in hit/block stun, height is still the same (picture) |
Beowulf | 253px | |
Cerebella | 235px | |
Parasoul | 220px | |
Filia | 218px | |
Peacock | 218px | |
Ms. Fortune | 218px | |
Painwheel | 218px | |
Valentine | 218px | |
Squigly | 218px | |
Fukua | 218px | |
Robo-Fortune | 218px | |
Double | 212px | Even shorter towards the front |
Measurements are the height of the hurtbox from the center of the character's reference point to the top of the hurtbox, with the resolution set to 720p (1280x720).
Standing Hitstun / Blockstun Hurtboxes
Click for full size
Stand blocking hurtboxes while not in blockstun vary with the animation. Painwheel's tallest point of her hurtbox is only at her back.
Character | Height |
---|---|
Double | 456px |
Big Band | 444px |
Eliza | 412px |
Parasoul | 357px |
Ms. Fortune | 346px |
Beowulf | 340px |
Robo-Fortune | 333px |
Squigly | 328px |
Filia | 304px |
Fukua | 304px |
Peacock | 298px |
Valentine | 285px |
Cerebella | 263px |
Painwheel | 262px |
Measurements are the height of the hurtbox from the center of the character's reference point to the top of the hurtbox, with the resolution set to 720p (1280x720).
Air Blockstun Hurtboxes
Click for full size
Jump blocking hurtboxes while not in blockstun vary with the animation.
Character | Height |
---|---|
Big Band | 457px |
Painwheel | 334px |
Beowulf | 316px |
Squigly | 290px |
Eliza | 286px |
Peacock | 277px |
Parasoul | 273px |
Filia | 244px |
Fukua | 244px |
Valentine | 235px |
Double | 215px |
Ms. Fortune | 206px |
Robo-Fortune | 206px |
Measurements are the height of the hurtbox from the lowest point of the hurtbox to the highest part of the hurtbox, with the resolution set to 720p (1280x720).
Air Hitstun Hurtboxes
Click for full size
Filia and Fukua have a different hurtbox on the first frame of getting hit. These hurtboxes are just from regular air hitstun, not any kind of knockdown or wall bounce
Character | Height |
---|---|
Big Band | 457px |
Parasoul | 443px |
Cerebella | 379px |
Eliza | 357px |
Painwheel | 351px |
Beowulf | 345px |
Ms. Fortune | 327px |
Robo-Fortune | 327px |
Valentine | 316px |
Peacock | 310px |
Filia | 302px |
Squigly | 302px |
Fukua | 302px |
Double | 293px |
Measurements are the height of the hurtbox from the lowest point of the hurtbox to the highest part of the hurtbox, with the resolution set to 720p (1280x720).
First Airborne Frame Hurtboxes
As seen below, some character's hurtboxes during the first frame of their jump don't have many hurtboxes near the ground compared to others.
Click for full size
Super Damage Charts
Important things to know:
- DHCs reset damage scaling to a new minimum of 0.7x, so they will do more damage than at max scaling.
- However, full undizzy applies a 0.55x scaling multiplier, netting 0.385x on DHC.
- Multihit supers are less impacted by this effect, since they quickly hit the scaling floor anyway. Single-hit supers are most impacted.
- The 0.55x multiplier can't push scaling lower than the usual floor of 0.2x (or 0.275x for big hits).
- If you're just finishing a combo with a super at max scaling and not using a DHC, undizzy won't affect the super's damage. Hence, undizzy isn't considered when talking about point damage in this section.
- Damage numbers are all at <240 UD, except for the ">240 UD DHC" column.
- DHCs were tested at max scaling before the DHC point, so they start from 0.7x for <240 UD, and 0.385x for >240 UD.
- Command grab super DHCs were tested using Peacock L Bang to stagger, then Lenny into DHC.
Level 1 Supers
Character | Super | CH | Raw | Max scaling | DHC | >240 UD DHC | DHC >240ud penalty | Notes |
---|---|---|---|---|---|---|---|---|
Big Band | SSJ (taunt) | 5394 | 5094 | 2060 | 3255 | 2355 | -28% | |
Painwheel | Death Crawl (Hatred Install) | 3000 | 2900 | 2340 | 2442 | 2340 | -5% | |
Cerebella | 360 | 4800 | 4800 | 1222 | 3360 | 1845 | -45% | |
Robo-Fortune | Cannon | 3320 | 3182 | 1650 | 2229 | 1785 | -20% | |
Filia | Fenrir | 3481 | 3281 | 950 | 2114 | 1700 | -20% | |
Peacock | Argus | 3385 | 3235 | 1530 | 2206 | 1678 | -24% | Dependent on RNG and enemy hurtbox. Testing was done with all bullets hitting (ideal scenario). |
Eliza | LoS | 3200 | 3200 | 1200 | 2240 | 1550 | -31% | |
Peacock | Lenny | 5700 | 3800 | 1045 | Calculated (single 3800-damage hit). No DHC values since they wouldn't make much practical sense. | |||
Ms. Fortune | CSF (head-on) | 3362 | 3187 | 1222 | 1962 | 1394 | -29% | |
Ms. Fortune | CSF (headless) | 3228 | 3053 | 1182 | 1922 | 1354 | -30% | |
Valentine | EKG | 2813 | 2675 | 1168 | 1747 | 1303 | -25% | |
Annie | Sagan Beam | 2542 | 2542 | 1150 | 1677 | 1273 | -24% | |
Painwheel | Death Crawl | 2477 | 2367 | 1144 | 1651 | 1251 | -24% | |
Big Band | SSJ | 4112 | 3812 | 992 | 2186 | 1241 | -43% | |
Fukua | Drill | 3187 | 3012 | 1060 | 1800 | 1232 | -32% | |
Cerebella | Dynamo | 3011 | 2861 | 1057 | 1676 | 1205 | -28% | |
Double | Catheads | 1461 | 1138 | -22% | Only a 1 bar as DHC. Assumes 26 hits, which is pretty much ideal. | |||
Double | Car | 3105 | 2855 | 991 | 1649 | 1086 | -34% | |
Robo-Fortune | Magnetic Trap | 2750 | 2750 | 1000 | 1925 | 1058 | -45% | |
Parasoul | Bikes | 2206 | 2016 | 1026 | 1221 | 1026 | -16% | |
Beowulf | Arm | 3375 | 2250 | 1012 | 1575 | 1012 | -36% | |
Umbrella | UTW (Stuffed) | 3277 | 2652 | 748 | 1641 | 955 | -42% | |
Umbrella | UTW (Rav/Satiated) | 3123 | 2498 | 763 | 1575 | 954 | -39% | |
Valentine | Scalpels (8 hits) | 3106 | 2881 | 720 | 1733 | 943 | -46% | Rare to hit 8 times. Damage is calculated instead of tested. |
Fukua | Fireball | 3075 | 2625 | 540 | 1599 | 878 | -45% | |
Filia | Gregor | 2651 | 2501 | 721 | 1411 | 862 | -39% | |
Fukua | BFF | 2600 | 2500 | 672 | 1548 | 851 | -45% | |
Squigly | Daisy Pusher | 2500 | 2500 | 650 | 1531 | 841 | -45% | |
Cerebella | 360 Horns | 1900 | 1900 | 590 | 1510 | 828 | -45% | |
Umbrella | Contact Lens | 2625 | 1750 | 787 | 1225 | 787 | -36% | |
Umbrella | Reflector (Rav) | 2590 | 2402 | 600 | 1373 | 785 | -43% | |
Annie | Meteor Strike | 3000 | 2000 | 550 | 1400 | 770 | -45% | |
Valentine | Scalpels (6 hits) | 2613 | 2388 | 540 | 1387 | 763 | -45% | Common number of hits to connect |
Parasoul | Sniper Shot | 2625 | 1750 | 481 | 1225 | 673 | -45% | |
Umbrella | Reflector (non-Rav) | 2179 | 1991 | 450 | 1153 | 635 | -45% | |
Annie | Gravity Collapse (Uninstall) | 2400 | 1600 | 440 | 1120 | 616 | -45% | |
Double | Monster | 1500 | 1500 | 412 | 1050 | 577 | -45% | |
Squigly | SBO | 1928 | 1740 | 375 | 1019 | 560 | -45% | |
Annie | Pillar Of Creation | 850 | 535 | -37% | Only a 1 bar as DHC. | |||
Umbrella | UTW (Starving) | 613 | 525 | 105 | 322 | 176 | -45% | Calculated not tested, would never full-connect in practice |
Level 1 Air Supers
No DHC values, since you can't DHC into an air super.
Character | Super | CH | Raw | Max scaling |
---|---|---|---|---|
Big Band | Tympany | 2825 | 2687 | 1185 |
Big Band | Tympany (taunt) | 4145 | 4007 | 2475 |
Eliza | Nekhbet | 3000 | 3000 | 1000 |
Ms. Fortune | Superjump Feral Edge (8 hits) | 3021 | 2896 | 997 |
Ms. Fortune | TK Feral Edge (4 hits) | 3262 | 3137 | 797 |
Painwheel | Thresher | 2000 | 2000 | 780 |
Painwheel | Thresher (Hatred Install) | 3050 | 3050 | 1356 |
Filia | Air Gregor | 2050 | 1925 | 543 |
Valentine | Scalpels (6 hits) | 2613 | 2388 | 540 |
Valentine | Scalpels (8 hits) | 3106 | 2881 | 720 |
Fukua | Air Blown Kiss | 3075 | 2625 | 540 |
Fukua | TK Drill (6 hits) | 1680 | 1542 | 355 |
Fukua | Superjump Drill (18 hits) | 2685 | 2547 | 1015 |
Annie | Sagan Beam | 2848 | 2848 | 1288 |
Annie | Gravity Collapse (Uninstall) | 2025 | 1350 | 371 |
Level 2 Supers
Level 2 supers that hit are unique to Double and Annie.
Character | Super | CH | Raw | Max scaling | DHC | >240 UD DHC | DHC >240ud penalty |
---|---|---|---|---|---|---|---|
Double | Catheads | 3173 | 3073 | 1960 | 1461 | 1138 | -22% |
Annie | Pillar Of Creation | 2000 | 1750 | 443 | 787 | 535 | -32% |
Level 3 Supers
Since level 3s have a minimum scaling of 0.45, point/fullscaling damage is often equal to dhc/fullscaling/>240ud damage.
Painwheel Level 3 tested with no Hatred Guard damage, since it depends on how much you have built up and the maximum depends on the team size matchup, but the damage is potentially enormous, especially with Install.
*Corner Band level 3 full scaled point testing was done after H A-Train (a realistic combo ender), which pulls you out of the corner a little. Damage would probably be lower with most other corner combo enders. DHC testing is done right up against the corner. Band level 3 damage is a bit inconsistent in general.
**Para level 3 damage is a little inconsistent, so your own testing may differ slightly.
Character | Super | CH | Raw | Max scaling | DHC | >240 UD DHC | DHC >240ud penalty |
---|---|---|---|---|---|---|---|
Big Band | SUtB (Midscreen on Band) | 7248 | 6973 | 5355 | 5590 | 5502 | -5% |
Big Band | SUtB (Midscreen on Eliza) | 6660 | 6287 | 4767 | 5149 | 4963 | -4% |
Big Band | SUtB (Midscreen on Filia) | 5974 | 5797 | 4228 | 4561 | 4228 | -7% |
Umbrella | Feeding Time (Rav/Starved) | 7025 | 7025 | 3987 | 5000 | 3987 | -20% |
Painwheel | Buer Overdrive (Hatred Install) | 6154 | 5154 | 3893 | 4207 | 3893 | -8% |
Robo-Fortune | Cannon Gamma | 4456 | 4361 | 3825 | 3924 | 3825 | -3% |
Double | Nightmare Legion | 5024 | 5024 | 3690 | 3963 | 3690 | -7% |
Parasoul | Inferno Brigade** | 4067 | 4007 | 3726 | 3679 | 3672 | 0% |
Big Band | SUtB (Corner on Filia)* | 4741 | 4417 | 2997 | 3526 | 3242 | -8% |
Big Band | SUtB (Corner on Eliza)* | 4741 | 4466 | 3242 | 3526 | 3242 | -8% |
Big Band | SUtB (Corner on Band)* | 4741 | 4466 | 3242 | 3477 | 3193 | -8% |
Eliza | Khepri Sun | 4426 | 4236 | 3172 | 3367 | 3172 | -6% |
Umbrella | Feeding Time (Satiated) | 5025 | 5025 | 2887 | 3600 | 2887 | -20% |
Peacock | Goodfellows | 6225 | 6225 | 2785 | 3408 | 2785 | -18% |
Valentine | DOA | 5000 | 5000 | 2750 | 3500 | 2750 | -21% |
Beowulf | Moonsault | 6031 | 5656 | 2699 | 3229 | 2699 | -16% |
Painwheel | Buer Overdrive | 5096 | 4096 | 2598 | 3146 | 2598 | -17% |
Squigly | Inferno of Leviathan | 4662 | 4324 | 2424 | 2774 | 2424 | -13% |
Cerebella | Diamonds AF | 5200 | 5200 | 2340 | 3395 | 2340 | -31% |
Ms. Fortune | 5th of Dismember | 5000 | 5000 | 2250 | 3500 | 2250 | -36% |
Fukua | Twice Shy | 4900 | 4900 | 2205 | 3430 | 2205 | -36% |
Umbrella | Feeding Time (Stuffed) | 3775 | 3775 | 2200 | 2725 | 2200 | -19% |
Filia | Trichobezoar | 7125 | 4750 | 2137 | 3325 | 2137 | -36% |
Annie | Gravity Slingshot | 4432 | 4153 | 2000 | 2847 | 2198 | -22% |
Level 4 Supers
Annie has access to a lvl 4 super while in install mode.
Character | Super | CH | Raw | Max scaling | DHC | >240 UD DHC | DHC >240ud penalty |
---|---|---|---|---|---|---|---|
Annie | Photo Bop (level 4) | 5200 | 5200 | 2340 | 2730 | 1755 | -45% |
Level 5 Supers
Since level 5s have a minimum scaling of 0.55 (except Fukua level 5 for some reason), point/fullscaling damage is often equal to dhc/fullscaling/>240ud damage.
*Double level 5 tested by mashing all 6 buttons against Big Band. Each test was done 10 or so times and then the best one was chosen, so these are close to ideal values. Damage will be lower on smaller characters.
Character | Super | CH | Raw | Max scaling | DHC | >240 UD DHC | DHC >240ud penalty |
---|---|---|---|---|---|---|---|
Double | Megalith Array (explode)* | 9624 | 8844 | 8080 | 8432 | 8080 | -4% |
Big Band | Satchmo Deathblow | 7892 | 7692 | 6875 | 6960 | 6875 | -1% |
Double | Megalith Array (no explode)* | 8895 | 8091 | 6843 | 7195 | 6843 | -5% |
Robo-Fortune | Cannon Omega | 7108 | 7008 | 6600 | 6642 | 6600 | -1% |
Squigly | Rage of the Dragon | 7777 | 7777 | 5000 | 5443 | 5000 | -8% |
Valentine | Revive | 6750 | 4500 | 2475 | 3150 | 2475 | -21% |
Fukua | Head over Heels | 3000 | 3000 | 825 | 1837 | 1010 | -45% |
Annie | Photo Bop (level 5) | 6500 | 6500 | 2925 | 3640 | 2340 | -35% |
Wakeup Time
Character | Hard Knockdown | Forward Tech | Backwards Tech | Crumple | Sliding KD |
---|---|---|---|---|---|
Filia / Fukua | 28 | 39 | 41 | 32 | 89 |
Cerebella | 34 | 34 | 35 | 32 | 88 |
Peacock | 34 | 40 | 40 | 32 | 94 |
Parasoul | 34 | 41 | 40 | 40 | 84 |
Ms. Fortune | 31 | 37 | 37 | 32 | 90 |
Painwheel | 34 | 40 | 40 | 32 | 90 |
Valentine | 35 | 37 | 37 | 32 | 90 |
Double | 36 | 39 | 41 | 33 | 91 |
Squigly | 31 | 39 | 40 | 32 | 90 |
Big Band | 35 | 39 | 40 | 36 | 87 |
Eliza | 34 | 39 | 40 | 32 | 88 |
Beowulf | 34 | 39 | 40 | 34 | 88 |
Robo-Fortune | 31 | 37 | 37 | 32 | 88 |
Annie | 39 | 38 | 35 | 39 | 88 |
Umbrella | 43 | 38 | 39 | 43 | 81 |
Black Dahlia | 41 | 40 | 41 | 28 | 79 |
Data Collection Method Explanation |
Sliding knockdown data by Lex. The numbers are listed as the difference between that character and Parasoul's sliding knockdown time. The move used was Valentine's s.HK x3 Hard KD, forward/back tech, crumple data and following writeup by AOW_Yoma Standing up from hard knockdown: Test used: Beowulf canis major (grab mode 7, 8, 9) Special note: Due to a bug in the frame advantage counter, this is not the real + frames, as Beowulf's recovery is not taken into account. I will do some math to fix this later. Raw frame advantage Squigly +46 Big Band +47 Eliza +46 MsFortune +43 Peacock +46 Painwheel +46 Filia +40 Cerebella +46 Valentine +47 Parasoul +46 Double +48 Fukua +40 Beowulf +46 Robo-Fortune +43 Beowulf whiffed c.LK has 22 frames of total animation On Filia, Beowulf c.HP 214KK land, whiff c.LK gives +6 (might be wrong? I don't know how to get frame perfect c.LK out from recovery, if someone can tell me the accurate number I'd be glad to fix this up) c.LK is -22 on whiff Total get up animation frames should be 22+6 = 28 Using this and using Filia's numbers as comparison Squigly 22+6+6 = 28+6 = 34 Big Band 22+6+7 = 28+7 = 35 Eliza 22+6+6 = 28+7 = 34 MsFortune 22+6+3 = 28+3 = 31 Peacock 22+6+6 = 28+6 = 34 Painwheel 22+6+6 = 28+6 = 34 Filia 22+6+0 = 22+6 = 28 Cerebella 22+6+6 = 28+6 = 34 Valentine 22+6+7 = 28+7 = 35 Parasoul 22+6+6 = 28+6 = 34 Double 22+6+8 = 28+8 = 36 Fukua 22+6+0 = 22+6 = 28 Beowulf 22+6+6 = 28+6 = 34 Robo-Fortune 22+6+3 = 28+3 = 31 From top to bottom ascending order Filia 28 Fukua 28 Robo-Fortune 31 MsFortune 31 Squigly 34 Eliza 34 Peacock 34 Painwheel 34 Cerebella 34 Parasoul 34 Beowulf 34 Big Band 35 Valentine 35 Double 36
Tech rolls: Test used: Filia cr.HK (aka 2HK aka sweep) at point blank, back tech Breakdown of frames: Filia: Invincible for 22 frames After you tech roll, a green bar shows up and counts for 18 frames Frame counter counts +19 Forward tech is counted as +17 Cerebella: Invincible for 24 frames After you tech roll, a green bar shows up and counts for 20 frames Frame counter counts +15 Forward tech is counted as +14 Peacock: Invincible for 22 frames After you tech roll, a green bar shows up and counts for 23 frames Frame counter counts +18 Forward tech is counted as +18 MsFortune: Invincible for 22 frames After you tech roll, a green bar shows up and counts for 20 frames Frame counter counts +15 Forward tech is counted as +15 Painwheel: Invincible for 22 frames After you tech roll, a green bar shows up and counts for 6 frames Frame counter counts +18 Forward tech is counted as +18 Parasoul: Invincible for 23 frames After you tech roll, a green bar shows up and counts for 8 frames Frame counter counts +19 Forward tech is counted as +20 Valentine: Invincible for 22 frames After you tech roll, a green bar shows up and counts for 4 frames Frame counter counts +15 Forward tech is counted as +15 Double: Invincible for 20 frames After you tech roll, a green bar shows up and counts for 16 frames Frame counter counts +17 Forward tech is counted as +15 Squigly: Invincible for 22 frames After you tech roll, a green bar shows up and counts for 11 frames Frame counter counts +18 Forward tech is counted as +17 Big Band: Invincible for 18 frames After you tech roll, a green bar shows up and counts for 8 frames Frame counter counts +14 Forward tech is counted as +13 Fukua: Invincible for 22 frames After you tech roll, a green bar shows up and counts for 18 frames Frame counter counts +19 Forward tech is counted as +17 Eliza: Invincible for 19 frames After you tech roll, a green bar shows up and counts for 7 frames Frame counter counts +15 Forward tech is counted as +14 Beowulf: Invincible for 19 frames After you tech roll, a green bar shows up and counts for 10 frames Frame counter counts +15 Forward tech is counted as +14 Robo-Fortune: Invincible for 19 frames After you tech roll, a green bar shows up and counts for 20 frames Frame counter counts +12 Forward tech is counted as +12 Back tech From top to bottom in ascending order Robo-Fortune +12 Big Band +14 Beowulf +15 Eliza +15 Valentine +15 MsFortune +15 Cerebella +15 Double +17 Squigly +18 Peacock +18 Painwheel +18 Fukua +19 Filia +19 Parasoul +19 Actual tech animation time (done by taking 44 frames of Filia's sweep recovery, adding the advantage from the knockdown and subtracting the time the opponent is invulnerable) From top to bottom in ascending order Cerebella 35 MsFortune 37 Robo-Fortune 37 Valentine 37 Peacock 40 Parasoul 40 Painwheel 40 Squigly 40 Big Band 40 Eliza 40 Beowulf 40 Filia 41 Double 41 Fukua 41 Forward tech From top to bottom in ascending order Robo-Fortune +12 Big Band +13 Beowulf +14 Eliza +14 Cerebella +14 Double +15 Valentine +15 MsFortune +15 Fukua +17 Squigly +17 Filia +17 Peacock +18 Painwheel +18 Parasoul +20 Actual tech animation time (done by taking 44 frames of Filia's sweep recovery, adding the advantage from the knockdown and subtracting the time the opponent is invulnerable) From top to bottom in ascending order Cerebella 34 MsFortune 37 Valentine 37 Robo-Fortune 37 Filia 39 Double 39 Squigly 39 Big Band 39 Fukua 39 Eliza 39 Beowulf 39 Peacock 40 Painwheel 40 Parasoul 41
Test used: Parasoul sniper shot on grounded opponent (characters have different stand up animation lengths so this may affect results, have to do math to fix this) Frame numbers from frame counter Squigly 66 Big Band 71 Eliza 66 MsFortune 63 Peacock 66 Painwheel 66 Filia 60 Cerebella 66 Valentine 67 Parasoul 74 Double 69 Fukua 60 Beowulf 68 Robo-Fortune 63 Subtracting numbers from Beowulf canis major test (wrong math, this is not actual crumple numbers, will fix this soon) Squigly 66-34 = 32 Big Band 71-35 = 36 Eliza 66-34 = 32 MsFortune 63-31 = 32 Peacock 66-34 = 32 Painwheel 66-34 = 32 Filia 60-28 = 32 Cerebella 66-34 = 32 Valentine 67-35 = 32 Parasoul 74-34 = 40 Double 69-36 = 33 Fukua 60-28 = 32 Beowulf 68-34 = 34 Robo-Fortune 63-31 = 32 From top to bottom in ascending order Squigly 32 Eliza 32 MsFortune 32 Peacock 32 Painwheel 32 Filia 32 Cerebella 32 Valentine 32 Fukua 32 Robo-Fortune 32 Double 33 Beowulf 34 Big Band 36 Parasoul 40 |
Assist Tag Out Times
The amount of time for each character's tag out animation to play before becoming invulnerable and exiting the screen, with some rules:
- If the assist was performing a crouching normal, they will stand up before playing their tag out animation. Effectively giving them increased recovery.
- If the assist was hit, after recovering, they will leave on the first possible frame with full invulnerability and no tag out animation.
Character | Time |
---|---|
Beowulf | 60f |
Big Band | 58f |
Cerebella | 36f |
Double | 40f |
Eliza | 48f |
Filia | 33f |
Fukua | 33f |
Ms. Fortune | 60f |
Painwheel | 38f |
Parasoul | 57f |
Peacock | 64f |
Robo-Fortune | 60f |
Squigly | 30f |
Valentine | 44f |
Moves
Fastest Moves
Super moves startup are listed considering inflicted super hitstop.
Source and full document for supers: https://docs.google.com/spreadsheets/d/1rqieBOi1nZ_XaUBVYG2p3DcIhZENcB6S9PUHL8QWAho/edit#gid=523859675
Keep in mind Skullgirls does not include the first frame of active in the startup
Effective startup | Character | Move | Air/Ground | Notes |
---|---|---|---|---|
1f | Big Band | Level 5 (via trumpet) | Ground | |
2f | Big Band | Level 5 | Ground | |
2f | Big Band | SSJ (Level 1) | Ground | |
3f | Filia | Fenrir (Level 1) | Ground | |
3f | Squigly | Level 5 | Ground | |
3f | Painwheel | Buer Thresher (Level 1) | Air | |
4f | Filia | Gregor (Level 1) | Ground | |
4f | Cerebella | Diamond Drop | Ground | |
4f | Cerebella | Ultimate Showstopper (Level 1 360 super) | Ground | |
4f | Parasoul | Egret Charge (Level 1) | Ground | Projectile super, which starts from the side of the screen behind Parasoul, so there's almost always travel time involved |
4f | Ms. Fortune | Cat Scratch Fever (Level 1) | Ground | |
4f | Valentine | EKG Flatliner (Level 1) | Ground | |
4f | Double | Level 3 | Ground | |
4f | Double | Level 5 | Ground | |
4f | Big Band | Level 3 | Ground | |
4f | Fukua | Level 3 | Ground | |
4f | Beowulf | Wulfmania (Level 3 360 super) | Ground | |
4f | Valentine | EKG Flatliner (Level 1) | Air | |
4f | Double | Level 5 | Air | |
4f | Umbrella | c.LP Ravenous | Ground | |
4f | Umbrella | Feeding Time | Ground | |
5f | Filia | s.LP | Ground | |
5f | Ms. Fortune | s.LP | Ground | |
5f | Ms. Fortune | Level 3 | Ground | |
5f | Valentine | Checkmate Incision (Level 1) | Ground | |
5f | Squigly | Daisy Pusher (Level 1) | Ground | |
5f | Fukua | Drill of My Dreams (Level 1) | Ground | |
5f | Fukua | Level 5 | Ground | |
5f | Ms. Fortune | Feral Edge (Level 1) | Air | |
5f | Ms. Fortune | Level 3 | Air | |
5f | Fukua | Drill of My Dreams (Level 1) | Air | |
6f | Filia | c.LP | Ground | |
6f | Cerebella | s.LP | Ground | |
6f | Cerebella | c.LP | Ground | |
6f | Cerebella | Dynamo | Ground | |
6f | Peacock | s.LP | Ground | |
6f | Peacock | c.LP | Ground | |
6f | Ms. Fortune | cLP | Ground | |
6f | Painwheel | Death Crawl | Ground | |
6f | Valentine | s.LP | Ground | |
6f | Valentine | c.LP | Ground | |
6f | Double | s.LP | Ground | |
6f | Double | Car (no side switch) | Ground | |
6f | Squigly | s.LP | Ground | |
6f | Big Band | s.LP | Ground | |
6f | Big Band | c.LP | Ground | |
6f | Eliza | s.LP | Ground | |
6f | Fukua | s.LP | Ground | |
6f | Fukua | c.LP | Ground | |
6f | Beowulf | c.LP | Ground | |
6f | Beowulf | Arm | Ground | |
6f | Robo-Fortune | s.LP | Ground | |
6f | Robo-Fortune | c.LP | Ground | |
6f | Umbrella | s.LP Ravenous | Ground | |
6f | Umbrella | Contact Lens | Ground | |
6f | Cerebella | j.LP | Air | |
6f | Ms. Fortune | j.LP | Air | |
6f | Double | j.LP | Air | |
6f | Valentine | Checkmate Incision (Level 1) | Air | |
6f | Umbrella | j.LP | Air |
Fastest Overheads
Keep in mind Skullgirls does not include the first frame of active in the startup, as well as the presence of frame skip.
Only overheads that hit on all crouchers are included (Double is the shortest croucher, so hitting on her is probably good enough).
Character | Move | Time | Timing details | Notes |
---|---|---|---|---|
Double | TK level 5 | 8f | 4f jump startup, 4f pre-flash startup, super hitstop covers the rest | |
Parasoul | IOH j2MK | 11f | 4f jump startup, 7f j2MK | Hits on entire cast while crouching! Needs an assist or well-placed tear to convert. 12f total if done with a down charge ready; you need 1f of jump to not get [2]8MK |
Beowulf | 66jLP | 14f | 6f dash, 8f jLP | |
Squigly | dj IOH jLP | 15f | 4f jump startup, 4f of double jump, 7f jLP | Difficult. Explanation here |
Big Band | IOH jMK | 15f | 4f jump startup, 11f jMK | Need to spend meter or chain into j.HK to combo |
Filia | IAD jLK | 17f | 4f jump startup, 5f IAD lockout, 1f of airdash, 7f jLK | |
Cerebella | j2MP | 17f | 4f jump startup, 11+2f j2MP | This move gains 2f of startup if done instantly |
Peacock | dj IOH jLK | 18f | 4f jump startup, 4f of double jump, 10f jLK | Difficult. Explanation here |
Valentine | 446 jLP | 18f | 10f backdash, 1f airdash, 7f jLP | |
Big Band | L Giant Step | 18f | ||
Ms. Fortune | IAD jLK (head on) | 19f | 4f jump startup, 6f IAD lockout, 1f of airdash, 8f jLK | |
Parasoul | 6LP | 20f | ||
Painwheel | fly 3jLP | 20f | 12f of fly, 8f jLP | |
Eliza | IAD jLK | 20f | 4f jump startup, 8f IAD lockout, 1f airdash, 7f jLK | |
Peacock | IAD jLP | 21f | 4f jump startup, 8f IAD lockout, 1f of airdash, 8f jLP | |
Ms. Fortune | IAD jLK (headless) | 21f | 4f jump startup, 8f IAD lockout, 1f of airdash, 8f jLK | |
Parasoul | 4HK | 22f | ||
Squigly | 6HP | 22f | ||
Peacock | IAD jLK | 23f | 4f jump startup, 8f IAD lockout, 1f of airdash, 10f jLK | |
Eliza | jHP | 23f | 4f jump startup, 19f jHP | |
Double | 2149MK (TK barrel) | 24f | 4f jump startup, 1f of jump, 12f barrel, 7f/6f/5f/2f before it hits crouching Double/Cerebella/Eliza/Big Band from a super jump | Unsafe without an assist to cover. Potential to shave off 2f by using a normal jump but doing that from a crouch blocking or idle state is difficult |
Valentine | 446 jHP | 29f | 10f backdash, 1f airdash, 18f jHP | |
Eliza | 236MK | 30f | Time is before it hits crouching Double (shortest croucher) | |
Valentine | IAD jHP | 31f | 4f jump startup, 8f IAD lockout, 1f airdash, 18f jHP | |
Fukua | Point blank H Clone | 33f | ||
Cerebella | 5HK (2nd hit) | 38f | ||
Painwheel | 2[HP] | 40f | ||
Beowulf | 5[MP] | 44f |
List of Post-Flash Blockable Supers
Some supers inflict more hitstop than the length of the post flash startup, causing the move to be unblockable if you weren't blocking before the flash. The majority of the supers of the game are post flash unblockable. This is a list of all the ones that CAN be blocked post flash. Remember that possessing any amount of undizzy will remove all inflicted hitstop from your level 1 or level 2 supers.
Source and full document: https://docs.google.com/spreadsheets/d/1rqieBOi1nZ_XaUBVYG2p3DcIhZENcB6S9PUHL8QWAho/edit#gid=523859675
Character | Move | Notes |
---|---|---|
Filia | Gregor (air version) | |
Peacock | Argus | |
Parasoul | Sniper | |
Parasoul | Bikes | In most situations, it is blockable since the bikes come from the side of the screen, but on paper it could potentially be post flash unblockable |
Parasoul | Level 3 | |
Ms. Fortune | Feral Edge | |
Valentine | Scalpels (air version) | |
Valentine | Level 3 | Can't input any moves, and can only switch to block post flash if not dashing |
Double | Car (reverse sides) | Can't input any moves, and can only switch to block post flash if not dashing. Same side version is blockable if there's enough travel time |
Squigly | SBO | |
Squigly | Sing -> SBO | Can't input any moves, and can only switch to block post flash if not dashing. |
Squigly | Daisy Pusher | Post flash unblockable with charged sing |
Beowulf | Arm | Can't input any moves, and can only switch to block post flash if not dashing. |
Fukua | Fireball Super | |
Fukua | BFF | Can't input any moves, and can only switch to block post flash if not dashing. |
Robo-Fortune | Magnet |
Data Collection Method Explanation |
Hitstop data collection done by Mao When working on the 'Optimal Dash Movement' project, a pointer for the x position of player 1 was found In order to find out the number of frames of hitstop on different supers the following method was used: - Player 2 does the super - Player 1 is in the dash animation during the superflash - The debugkeys launch option is used to pause the game/advance frame by frame - Start counting when the 'film background' from the super starts to move off screen - When the position of player 1 changes, they are no longer in hitstop
Exceptions to this are sing sbo, arm, val level 3 and fukua bff as well as any super if the performer has any undizzy accumulated. In this case you can block post flash only if you are at neutral |
Low Profile Moves
- squigly
- c.lk 1f
- c.lp 1f slight
- c.mp 1f
- eliza
- c.mp 6f
- c.mk 6f
- c.lp 6f slight
- fortune
- c.lp 1f
- c.lk 1f slight,6f
- c.mp 12f
- peacock
- c.lk 3f
- painwheel
- c.lp 1f slight
- c.hk 12f
- filia
- c.lp 5f
- c.mp 1f slight 3f
- c.mk 4f
- c.hp 7f
- bella
- c.lk 1f slight 7f
- c.lp 1f
- c.mp 1f
- c.hp 1f
- c.hk
- val
- c.lp 1f
- c.lk 1f
- c.mk 1f
- c.mp 1f slight
- c.hk 1f slight
- c.hp 4f
- para
- c.lk 1f (lean back) 3f
- c.mp 1f lean back
- c.mk
- Double
- c.lp 1f slight
- c.mp 1f slight
- c.hp 7f
- c.mk
- fukua
- c.lp 5f slight
- c.mp 1f huge
- c.mk 4f
- c.hp 7f
- beo
- c.lk 1f slight lean back
- c.hk 5f lean back
- qcf+lk 7f
- qcf+throw 5f
- chairless c.hp 1f lean back
- robo
- c.lk 1f slight 5f
- c.mk 5f
- qcf+lk 1f big
- Band
- c.lk 1f slight lean back
- c.mk 4f slight
High Profile (Low Crush) Moves
- Band
- hk 8f
- c.hp 4f slight 7f
- Eliza
- lp 1f slight
- lk 1f back
- hp 1f back 5f
- Fortune
- lk 1f back
- peacock
- lk 1f slight 3f 4f
- mp 5f back
- mk 4f back
- painwheel
- c.mk 3f
- fly 2f slight 3f slight
- filia
- lk 1f back
- hk 3f slight 6f
- c.mp 1f slight back
- qcf+p 10f
- cerebella
- lk 1f slight 8f back
- c.lk 2f
- hk 7f
- c.hk 5f slight back
- val
- lk 2f back
- mp 5f back
- mk 5f back
- c.mk 3f slight back
- hp 3f back
- qcb+p 4f back
- Parasoul
- c.mp 3f back 6f
- c.hk 7f
- Double
- lk 2f back
- mp 1f slight back 3f
- qcf+p 3f back
- fukua
- lk 1f back
- hk 6f
- beo
- mk 6f slight 13f
- robo
- lk 5f back
Moves that have invulnerability on startup
- Full Invulnerability
Character | Move | Startup | Effective Invul | Notes | |
---|---|---|---|---|---|
Filia | Updo(623P) | 8f/10f/13f | 12f/14f/15f | L/M/H | |
Filia | Fenrir(623PP) | 3f+1f | |||
Filia | Gregor(214KK) | 3f+4f/4f+4f | Ground/Air, | ||
Filia | Level 3(214PP) | 8f | |||
Cerebella | Devil Horns(623MP) | 18f | 21f | ||
Cerebella | Dynamo(236PP) | 6+6f | |||
Cerebella | Showstopper(360LP+LK) | 4f | |||
Parasoul | Pillar([2]8HP) | 17f | 21f | ||
Parasoul | Bikes(236KK) | 3f+0, 1f | |||
Parasoul | Level 3(214PP) | 5+10f | |||
Ms. Fortune | Fiber(623K) | 13f/14f/15f | 7f/12f/17f | L/M/H, Head-On only | |
Ms. Fortune | Sneeze(623HP) | 18f | ? | Headless only | |
Ms. Fortune | CSF(236PP) | 4+1f | |||
Ms. Fortune | Feral Edge(214KK) | 4+4f | Air only | ||
Ms. Fortune | Level 3(214PP) | 5+4f | |||
Painwheel | Death Crawl(236PP) | 6+8f | |||
Painwheel | Thresher(214KK) | 3+4f | Air Only | ||
Painwheel | Level 3(214PP) | 7+2f | |||
Valentine | Scapels(236PP) | ||||
Valentine | Flatliner(214KK) | 4f+4f | |||
Valentine | Level 3(214PP) | 4+10f | |||
Valentine | Level 5(214MP+MK) | 8+4f | |||
Double | L Bomber(623LK) | 12f | 14f | ||
Double | Car(236PP) | 6+2f or 6+11f | |||
Double | Level 3(214PP) | 4+2f | |||
Double | Level 5(22KK) | 4+1f | |||
Squigly | H Charged Draugen Punch(623HP) | 8+6f | 20f | ||
Squigly | SBO(214KK) | 4+11f | |||
Squigly | Daisy(214LP+LK) | 4+9f | |||
Squigly | Level 3(214PP) | 8+6f | |||
Squigly | Level 5(LK, LK, 6, LP, HK) | 3+4f | |||
Big Band | H Beat Extend(623HP) | 12f | 13f | ||
Big Band | SSJ(236PP) | 2+6f | 2f of throw invul on startup. 1 hit of armor for the entire duration. | ||
Big Band | Tympany(214KK) | 8+7f | Air only. | ||
Big Band | Level 3(214PP) | 4+3f | |||
Big Band | Level 5 | 1f or 2f | |||
Eliza | Level 3(214PP) | 9+3f | |||
Fukua | BFF(214KK) | 29+6f | Gains extra startup when it invuls through a throw. | ||
Fukua | Level 3(214PP) | 4+2f | |||
Fukua | Level 5(360LP+LK) | 5f | |||
Beowulf | Arm(236PP) | 6+4f | |||
Beowulf | Airwulf(214PP) | 10+2f | |||
Beowulf | Level 3(214PP) | 8+2f | |||
Beowulf | Wulfmania(360LP+LK) | 4f | |||
Robo-Fortune | Level 3(214PP) | 4f | The explosion has 53f of invul. |
- Strike Invulnerability
Character | Move | Startup | Effective Invul | Notes |
---|---|---|---|---|
Peacock | M Bang(236MP) | 20f | 24f | |
Ms. Fortune | Cat Strike(214P) | 30f | 30f | Head-On only. |
Big Band | M Beat Extend(623MP) | 10f | 13f | |
Eliza | Khat(623P) | 11f,4f | 17f | The starting button will always be strike invul, the followups lose invulnerability. |
Fukua | H Drill(236HK) | 18f | 19f | |
Beowulf | H Chairtoss(236HP) | 25f | 30f | Only with chair. |
Robo-Fortune | Magnet(236KK) | 5+6f~95f | Becomes fully invul for 8f after the flash. |
- Throw Invulnerability
Character | Move | Startup | Effective Invul | Notes |
---|---|---|---|---|
Cerebella | DDrop(236LP+LK) | 4f | 7f | |
Cerebella | Grab Bag(236LP+LK) | 14f | 30f | Air Only. |
Cerebella | Pummel Horse | 25f | 34f | The very first possible frame is vulnerable and has armor because this move is a run followup. |
Peacock | L Bang(236LP) | 16f | 19f | |
Ms. Fortune | Fiber(623K) | 13f/14f/15f | 7f/12f/17f | L/M/H, Headless only. |
Beowulf | Wulfshoot(236LP+LK) | 24f | 42f | |
Robo-Fortune | M/H Danger(236MK/HK) | 10f/29f | 13f/2f |
- Armor
Character | Move | Startup | Armor duration | Hits of Armor | Notes |
---|---|---|---|---|---|
Cerebella | M/H LnL(236MP/HP) | 28f/36f | 28f/50f | 1/2 | |
Cerebella | Run([4]6K) | 1f | 56f max | 1 | |
Cerebella | Battle Butt(during Run HP/HK) | 11f | 31f | 2 | |
Cerebella | Level 3(214PP) | 28f | 111f | infinte | Super with Hyperarmor during the entire duration. |
Big Band | M/H Brass([4]6MP/HP) | 20f/24f | 32f/39f | 2 | |
Big Band | M/H A-Train([4]6MK/HK) | 17f/21f | 21f/25f | 2/3 | |
Fukua | Inevitable Snuggle(214LP+LK) | 30f | 31f | 7 | |
Beowulf | 2HP (Chairless) | 25f | 43f | 1 | |
Beowulf | 2HK (Chairless) | 25f | 37f | 2 | |
Robo-Fortune | 5HP | 17f | 37f | 1 |
- Projectile Invulnerability
Character | Move | Startup | Effective Invul | Notes |
---|---|---|---|---|
Cerebella | Deflect(623LP) | 22f | First frame is always vulnerable to be able to absorb a projectile and deflect it. |
Character Max Damage Chart
A chart that shows every character's max midscreen and corner combo damage without assist for 1 bar. Combos use 2LK into the character's standard hitconfirm (or whichever light is typically used to start combos). The combos also assume 0 resource start; so Valentine has no vials, Squigly has no charges, Beowulf has no hype, etc. The combos used are either universal or close to it as well. (click here)